Elegant poleaxe seems pretty balanced to me.
It is fairly long and held pretty high up and has metal at the bottom to even the weight:(click to show/hide)
Thanks for pointing this out... the leverage you get from holding a polearm higher up allow you far more control over the otherwise heavy weapon. Also, the axe blade on polearms that were used for combat is not nearly as unwieldy as you might expect. These weapons were designed for the battlefield, not for chopping wood. The blades on the axe were far thinner than anything you would use to chop wood with. The 1 handed hatchet would more likely be unbalanced than any poleaxe. It is a shame, however, than the models for the long axe, long war axe, and great axe tend to look more like oversized wood-chopping axes and yes, based upon the model should perhaps all be unbalanced, super slow, and also have at least 10 more damage each. But due to balance and fun coming before reality, it is not so.
Which xbows are you asking to be 2 shots per minute? Most rounds end in least 1 to 1 1/2 minutes. My MW hunting xbow takes 10 seconds to reload(on horseback with 62 wpf).
So the "notch mode" for bows, can you activate it or is it just there?
Please add a " I think the game is fine as it is" option...
This isn't really a matter of game balance as it is just an oversight, but the throwing lance is a really melee-capable weapon that utilizes some ghost reach. The war spear also has some slight ghost reach, but I think that can be solved with just a simple re-measurement of the model. The throwing lance, however, does not seem like it is properly represented by the model, and I have a feeling it's because of the way it is held. I don't know enough about the technicalities of modeling and hit detection, so maybe I'm just spewing a bunch of bullshit.
Lol, so many people vote for throwing is OP?
Ah, right. NA.
(But seriously, I really hope throwing will become viable on strat, would be epic).
Watching SB 2014 made me realize.....it's pre-determined...
Throwing is viable on strat, and in fact its a lot of fun, its just factions dont take throwing weapons, i THINK Mercs were the only ones to take throwing stuff EU side.
Mendro and Godwin had a lot of fun
Just looked at the poll. I cant believe people still deem 1H most overpowered. Learn to block down ffs.
Crossbow
Crossbow offers top notch ranged capabilities combined with top notch melee capabilities. Due to the way crossbow plays they rarely fight large groups of people and in those small 1 vs 1 or 2 vs 1 fights, having an 8 athlethics 1h build with a blunt/pierce weapon or stab sword does not leave you at a disadvantage at all against the pure melee. Their accuracy is also ridiculous to the point that I have seen multiple crossbowmen wearing over 20(!) weight body armours and still pulling of longe range kills and topping the boards. It is the ultimate battle class, capable of doing everything extremely well, which is utter horseshit.
1h cav
If there is one class that makes my jaw drop repeatedly from how much hp I lose per hit it is 1h cav. Bumpslashes supposedly do 50% damage, yet I have seen bumpslashes take over 50% of my hp regularly, while most of those horseslashers have low PS like 6. A MW Lance when used on horseback has 22.5p damage due to the 1 handed damage penalty. 36 cut shits all over that and easily makes up for the higher risk, especially if used on a heavy horse. Mechanics are very borky as well, swings that should glance or not hit at all deal a ton of damage and bumpslashing is easy as pie. I am not even sure if the halved damage for bumpslashes is implemented correctly, if it is the raw damage they do is out of the park. With the stab changes the 1h horseback stab is actually potent weapon, being incredibly fast and not even that much shorter than a lance stab. Instead of dealing 22.5p damage like a MW Lance though, it deals 30p with a Long Espada.
Stabs
Stabs are imba as hell, which means that strong stab weapons like awlpikes, partisans and what not are probably the most OP thing to play in the game right now. It is utterly cringeworthy seeing anyone play that or playing it yourself. Dealing 32-35 pierce at extremely long reaches at insane speed is just incredibly stupid right now. Stabs should be fixed asap, if it is not possible yet, then revert the mechanics to the old ones until the new stabs can be tweaked. I can't be arsed to play with that bullshit.
Also I don't believe you can accelerate your weapon to the speeds achievable in swings.Thrusts can not only hit players faster(earlier in the animation), because of speed bonus mechanics, you can easily obtain double or even triple the speed bonus of a swing.
I hate those 2h unbalanced weapons like war cleaver and bar mace. Second one knock down every time,and ur dead from second hit.Some goes for the 1h knockdown, that is just as intense.
Also hate battle fork,that shit do insane dmg when u get hit overhead.
Anyway i am fine with game as it is.
The penaltie, (aim, damage, etc...), in ranged wearing heavy armor should be really high, I mean, really high.
Also, I may well be wrong but I would have thought a sword would be significantly more heavy than an axe in real life. Seeing that the sword is completely metal and the metal not being very good at the time, you couldn't make them very thin so there would be quite a lot. Compare this to an axe which has a relatively very small piece of metal atop a substantially lighter wood handle, and I would've thought the axe would be more powerful, lighter (thus maybe faster?) but less wieldy than a sword
Also comparing the weight of poleaxes to some of the larger 2handers shows that if anything more 2handers need to be unbalanced, but shouldn't be for gameplay reasons. The amount of leverage you get from holding it the polearm way compared to the 2hand way is incredibly useful.
Stab attack deserves own topic in Poll :idea:
Nerf cav
Oddly enough, this new poll's initial results actually reflect my feelings(Yes, that includes thrusts).
Oddly enough, this new poll's initial results actually reflect my feelings(Yes, that includes thrusts).
To bad only a vocal Minority comes to the forums. Myself I find things rather balanced if you'd compare it to 3 years ago.
you use a xbow and only stab with a 1h sword , look at the results top of the page and there is your answer why you think things are "rather balanced" :wink:And You're a Horse-Archer :3
If we instead focus on requesting improvements to the reward system, game modes, and team balance, then there is a much better chance of the game actually getting funner than if we just focus on shifting the overpowered mantle from one class to another.
What if you nerfed speed bonus for everyone with thrusts, but found a way to keep 1/2 directional poles decent?It's possible. It would mean reducing the melee speed bonus exponent which would have affects for all melee under nearly all situations. Because of this, we'd need to slightly increase the damage on all melee weapons(not just for thrusts) while giving larger bonuses for the thrust-oriented weapons. Minimum damage would be increased while maximum damage reduced, for all swing directions and classes(including cav). You could also argue, that this would be a nerf to player skill.
Poles should be stabbing masters when 2/1 directional. Otherwise stabs could do with a nerf across the board.
Nothing in this shit game is OP. Your opponent's skill set and your ego are the problem.
So far the things the population seems to think are that:
- Stabs from all weapons are OP
- Ranged Cav is OP
- Xbow is OP
- Throwing is OP
- Team Balancer is broken...
- Game modes need work
- EXP system needs work
- and that fire magic is OP...please tell me an admin added this cause I did not add this option :shock:
Gameplay mechanics other than "item balancing" need to take control finally.
Sigh, elindork. 1h with shield and without have to have their own separate category bud. Swashbuckling and shields are solo different they can't be in the same group
I hear ya, which is why I added the last poll options about team balance, exp system, game modes, etc...
They are easily bigger issues than specific balance issues atm...but I fear that the crpg devs have moved on from making any major changes like that and will just be doing that in Melee instead now.
Thrusts can not only hit players faster(earlier in the animation), because of speed bonus mechanics, you can easily obtain double or even triple the speed bonus of a swing.Double or triple the speed bonus of a swing, are you sure about that?
One thing that I think would go a long way towards improving the game, would be to re-work valour. I put up a topic a while back that received good poll results: http://forum.melee.org/suggestions-corner/calculator-valour-separately-for-both-teams/
Basically I think valour needs to be calculated separately for both teams. Or at minimum, only calculated on the losing team, and awarded to the losing team.
I also like prpavi's recent suggestion, and think that you should be ineligible for valour if you are on the losing team and still alive at round end (like when flag goes up).
TBH my main gripe with thrusts is the 1 hand stab. I play all melee classes, it just feels wrong when I use it and it makes ranged too strong in melee
it does get frustrating when you're trying to fight a group of archers who all spam the 1h stab and the kick, it should not be so impossibly hard to kill someone with 5 PS and 50 wpf because he has an instant 1h stab and long assed ranged kicks 8-)
I think they way over buffed the 0 slot 1 handers tbh. Whats the point of making xbows 2 slot and then putting in good 0 slot 1 handers?
Now we should make xbows 3 slot
The main gripe everyone has with xbows is that anyone can be a decent xbow user, and that dedicated xbow snipers don't sacrifice enough melee potential.
I think they way over buffed the 0 slot 1 handers tbh. Whats the point of making xbows 2 slot and then putting in good 0 slot 1 handers?
Now we should make xbows 3 slot?
Its not just the 0 slot 1 handers though, 1 handers in general have been made too good with agi
With speed bonus behind them,
want to take away my crossbow, and now even my short war sword is op? lol
have to make 5-8 hits with 6PS to kill anyone with over 40 total body armor, and it's just too quickly, right?
fuck you bundle of stickss, disgusting bunch of crybabies
I'd like to vote that dedicated horse throwing with no side weapon is UP but its not an option, several people I have watched on EU 1 who play dedicated horse throwing (including Boerenlater and Makelele) play very well in my opinion but rarely get the top scoreboard position they deserve.
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..ranged cav... OP?
i mean... i hate it too but...
hmmm