Poll

Vote for all that you feel apply...(up to 12)

All things are relatively balanced
51 (4.2%)
2h is OP
53 (4.4%)
4d Poles are OP
28 (2.3%)
2d Poles are OP
45 (3.7%)
Melee Cav is OP
51 (4.2%)
Ranged Cav is OP
100 (8.2%)
Xbow is OP
116 (9.6%)
Archery is OP
69 (5.7%)
Throwing is OP
78 (6.4%)
1h (w or w/o shield) is OP
41 (3.4%)
2h is UP
11 (0.9%)
4d Poles are UP
9 (0.7%)
2d Poles are UP
10 (0.8%)
Melee Cav is UP
12 (1%)
Ranged Cav is UP
10 (0.8%)
Xbow is UP
13 (1.1%)
Archery is UP
19 (1.6%)
Throwing is UP
17 (1.4%)
1h (w or w/o shield) is UP
21 (1.7%)
Team Balancer is broken...
104 (8.6%)
EXP System is broken...
88 (7.3%)
Game Modes need work...
69 (5.7%)
-- STABS (all weapons) are OP! --
102 (8.4%)
Fire Magic is OP
96 (7.9%)

Total Members Voted: 292

Author Topic: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)  (Read 6417 times)

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Offline Tagora

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #75 on: February 04, 2014, 12:49:42 am »
0
Where is the poll option for armor balancing?
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Offline CrazyCracka420

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #76 on: February 04, 2014, 06:19:50 pm »
+1
One thing that I think would go a long way towards improving the game, would be to re-work valour.  I put up a topic a while back that received good poll results:  http://forum.melee.org/suggestions-corner/calculator-valour-separately-for-both-teams/

Basically I think valour needs to be calculated separately for both teams.  Or at minimum, only calculated on the losing team, and awarded to the losing team. 

I also like prpavi's recent suggestion, and think that you should be ineligible for valour if you are on the losing team and still alive at round end (like when flag goes up). 
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Offline Phew

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #77 on: February 04, 2014, 06:27:41 pm »
+3
One thing that I think would go a long way towards improving the game, would be to re-work valour.  I put up a topic a while back that received good poll results:  http://forum.melee.org/suggestions-corner/calculator-valour-separately-for-both-teams/

Basically I think valour needs to be calculated separately for both teams.  Or at minimum, only calculated on the losing team, and awarded to the losing team. 

I also like prpavi's recent suggestion, and think that you should be ineligible for valour if you are on the losing team and still alive at round end (like when flag goes up).

Valor is too Boolean; why should the guy that got 73 points that round keep his x5 despite his team losing, while the guy that gets 72 points get relegated to x1?

The multiplier system should be eradicated, and award gold/xp solely for contributing near the action/objectives. The reward should be difficulty-based; i.e. if you are a peasant and kill a lvl 35 in full looms, you get a pile of gold and xp. The lvl 35 guy kills a peasant and gets very little.

Offline Elindor

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #78 on: February 04, 2014, 07:21:51 pm »
+2
The plan I thought the devs were initiating (which seems they never finished) was to make multiplier a result of multiple factors - winning/losing, personal performance (score), and Valor.

So that even if a person was on a losing team but did well (and/or got valor) they had a chance to gain/retain a multiplier rather than sitting at x1 all night.  I believe there was discussion of fraction multipliers like x1.5 that would be used in this system...

I would love to see this system finished as I think it would soften the blow from the terribly balanced team balancer combined with clan stacks.

---

As for Valor...it should be granted only to those on the losing team, and if someone already has a x5 it should pass them by and look for the next highest score that round.

Could give "honorable mentions" to people that would have gotten valor but were either on the winning team and/or already had x5.
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Offline Corsair831

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #79 on: February 04, 2014, 07:34:32 pm »
+1
TBH my main gripe with thrusts is the 1 hand stab. I play all melee classes, it just feels wrong when I use it and it makes ranged too strong in melee

it does get frustrating when you're trying to fight a group of archers who all spam the 1h stab and the kick, it should not be so impossibly hard to kill someone with 5 PS and 50 wpf because he has an instant 1h stab and long assed ranged kicks  8-)
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Offline Phew

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #80 on: February 04, 2014, 09:36:21 pm »
+2
it does get frustrating when you're trying to fight a group of archers who all spam the 1h stab and the kick, it should not be so impossibly hard to kill someone with 5 PS and 50 wpf because he has an instant 1h stab and long assed ranged kicks  8-)

I always thought it was strange that the reduced-slot 2h weapons (Langes Messer secondary, Mace, Fighting Axe Secondary, Military Sickle Secondary) had to go without a thrust or accept the short-ranged pole thrust (langes), while the reduced-slot 1h weapons are some of the best thrusting 1h weapons period. I use a Broad Short Sword, not because it's 0-slot, but because I think it's the best all-around 1h weapon. Then again, any archer that beats a dedicated melee player despite having only 5PS and 50wpf is probably a significantly better player anyway.

Offline Grumbs

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #81 on: February 05, 2014, 03:32:49 pm »
+1
I think they way over buffed the 0 slot 1 handers tbh. Whats the point of making xbows 2 slot and then putting in good 0 slot 1 handers?

Now we should make xbows 3 slot?

Its not just the 0 slot 1 handers though, 1 handers in general have been made too good with agi
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Offline Miwiw

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #82 on: February 05, 2014, 03:57:27 pm »
0
I think they way over buffed the 0 slot 1 handers tbh. Whats the point of making xbows 2 slot and then putting in good 0 slot 1 handers?

Now we should make xbows 3 slot

Xbow 3 slot + 1 slot bolts + 0 slot weapon changes only that they get less amount of bolts. Still they are quite strong and compared to archers they're still able to wear high armor stuff and without sacrificing much aim they are getting good melee stats as well (PS, wpf).
Especially long bow archers below lvl 31 suffer a lot nowadays.
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Offline Adre

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #83 on: February 05, 2014, 04:14:46 pm »
+3
Knockdown is also OP

Offline justme

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #84 on: February 05, 2014, 04:38:27 pm »
+1
SPEED BONUS IS OP

Offline Moncho

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #85 on: February 05, 2014, 04:43:05 pm »
+2
Also please add QQ op as an option, it has been the biggest bane of cRPG

Offline Ronin

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #86 on: February 05, 2014, 05:12:03 pm »
+1
Which class gets the most OP vote, I will play it. Keep voting for me to decide. I want to drink some tears.
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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #87 on: February 05, 2014, 08:05:00 pm »
0
I really don't see armor as a problem, if your 1h just usE a high Pierce stab or the dreaded steel pick!  Stabs on the other hand should be revamped!  If you swing them they should glance or do slash damage
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Offline Elindor

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #88 on: February 07, 2014, 12:03:54 am »
0
Seems after a few days and 182 votes that the key issues the players see are:

OVER 70 VOTES EACH
- Team balancer is broken...
- Stabs (all weapons) are OP
- Ranged Cav is OP
- Xbow is OP

OVER 50 VOTES EACH
- Throwing is OP
- EXP System is broken...
- Since I split Polearms into 4D and 2D, it is noteworthy that combined they had 52 votes (only note this because it is the only weapon class I split)
  Also worth mentioning is that most of the votes for Poles being OP came from the 2D option.
- Also, Fire Magic, so OP...

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #89 on: February 07, 2014, 12:22:13 am »
-2
I've never played a game that is still broken 4 years after release.
« Last Edit: February 07, 2014, 12:53:04 am by Chosen1 »
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