Poll

Vote for all that you feel apply...(up to 12)

All things are relatively balanced
51 (4.2%)
2h is OP
53 (4.4%)
4d Poles are OP
28 (2.3%)
2d Poles are OP
45 (3.7%)
Melee Cav is OP
51 (4.2%)
Ranged Cav is OP
100 (8.2%)
Xbow is OP
116 (9.6%)
Archery is OP
69 (5.7%)
Throwing is OP
78 (6.4%)
1h (w or w/o shield) is OP
41 (3.4%)
2h is UP
11 (0.9%)
4d Poles are UP
9 (0.7%)
2d Poles are UP
10 (0.8%)
Melee Cav is UP
12 (1%)
Ranged Cav is UP
10 (0.8%)
Xbow is UP
13 (1.1%)
Archery is UP
19 (1.6%)
Throwing is UP
17 (1.4%)
1h (w or w/o shield) is UP
21 (1.7%)
Team Balancer is broken...
104 (8.6%)
EXP System is broken...
88 (7.3%)
Game Modes need work...
69 (5.7%)
-- STABS (all weapons) are OP! --
102 (8.4%)
Fire Magic is OP
96 (7.9%)

Total Members Voted: 292

Author Topic: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)  (Read 6736 times)

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Offline Gravoth_iii

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Re: Overall Balance Poll : Q1 2014
« Reply #30 on: February 03, 2014, 03:32:00 pm »
0
Everything but the weapons i use are op. Buff throwing daggers!
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Re: Overall Balance Poll : Q1 2014
« Reply #31 on: February 03, 2014, 03:39:24 pm »
+1
I hate those 2h unbalanced weapons like war cleaver and bar mace. Second one knock down every time,and ur dead from second hit.
Also hate battle fork,that shit do insane dmg when u get hit overhead.

Anyway i am fine with game as it is.
Some goes for the 1h knockdown, that is just as intense.
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Offline pingpong

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Re: Overall Balance Poll : Q1 2014
« Reply #32 on: February 03, 2014, 03:40:56 pm »
+4

Dat reticule size with that amount of heavy armor on is just silly!

Up the STR requirements, arbalest 18, hvy xbow 15 and so on, nerf accuracy and make armor affect xbows more, they should run around with light armor like rest of the rangeds, not like 60+ body armor and still headshot from the other end of the map.

Offline dreadnok

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Re: Overall Balance Poll : Q1 2014
« Reply #33 on: February 03, 2014, 04:06:37 pm »
+2
You didn't put shields up I noticed, they are more of a liability than anything else,  the benefits for raising shield are weird, you should get more arrow protection. Getting shot thru and around in impossible ways is weird, the weight of the shield should be dropped too when you raise the skill. If guys in plate jack up there athletics and can jump around like ninjas I don't see this being to out of hand. 1h without a shield is pretty damn good, the only problem on most 1h is range and that's the way it should be
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Offline musketer

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Re: Overall Balance Poll : Q1 2014
« Reply #34 on: February 03, 2014, 04:28:07 pm »
+2
The penaltie, (aim, damage, etc...), in ranged wearing heavy armor should be really high, I mean, really high.

Offline Phew

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Re: Overall Balance Poll : Q1 2014
« Reply #35 on: February 03, 2014, 04:31:32 pm »
+2
The penaltie, (aim, damage, etc...), in ranged wearing heavy armor should be really high, I mean, really high.

Maybe if armor actually did something. Every other attack is a stab now, and even the fattest plate crutch dies in 3 stabs from a +3 awlpike. I don't ever see these mythical plate xbowers; the class doesn't really exist because no xbower wants to double their upkeep and give up their mobility so they can survive one more bodkin.

Offline Elindor

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Re: Overall Balance Poll : Q1 2014
« Reply #36 on: February 03, 2014, 04:38:44 pm »
+1
Also, I may well be wrong but I would have thought a sword would be significantly more heavy than an axe in real life. Seeing that the sword is completely metal and the metal not being very good at the time, you couldn't make them very thin so there would be quite a lot. Compare this to an axe which has a relatively very small piece of metal atop a substantially lighter wood handle, and I would've thought the axe would be more powerful, lighter (thus maybe faster?) but less wieldy than a sword

Nope.  Swords, contrary to what some think are actually pretty light weapons and well balanced for the user.  They were not common weapons (not as common as they are in crpg) because they were expensive and hard to make.  The blades are actually very thin....don't think Cloud's sword from Final Fantasy, think a good kitchen knife but bigger.  I own a fully battle ready, high carbon steele, full tang arming sword, and have held the 2h versions (basically the real life comparison of a longsword, two handed sword, etc).  Only the great swords is where things got weighty because of the length, but longsword, bastard swords, two handed sword, claymore, etc were rather wieldy. 

It's actually the wood of a 2h axe or polearm that creates the weight.  It's a lot more mass.
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Offline Elindor

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Re: Overall Balance Poll : Q1 2014
« Reply #37 on: February 03, 2014, 04:41:17 pm »
+1
Also comparing the weight of poleaxes to some of the larger 2handers shows that if anything more 2handers need to be unbalanced, but shouldn't be for gameplay reasons. The amount of leverage you get from holding it the polearm way compared to the 2hand way is incredibly useful.

This I agree with.  The longer 2h swords (great swords really and flamberge) should technically be wielded in pole mode most of the time, and if you watch reenactments they usually are.  The shorter 2h swords like the Sword of War on down to the bastard swords were used with 2h on the handle as they are in game.

Perhaps those longer ones should default to pole mode, but can be used in 2h mode with an unbalanced tag when in that mode, or with a slower speed?

Anyhow funny thing about this convo Jona is that people do not complain about the longer 2h we are talking about (anymore), they complain about the light class such as HBS/LS and those operate in game just about as I would expect them to based on actually having wielded such weapons.
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Offline Elindor

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Re: Overall Balance Poll : Q1 2014
« Reply #38 on: February 03, 2014, 04:44:44 pm »
0
Stab attack deserves own topic in Poll :idea:

Added my friend.
Unfortunately most have already voted :(
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Offline Moncho

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Re: Overall Balance Poll : Q1 2014
« Reply #39 on: February 03, 2014, 04:46:12 pm »
0
Can't you reset the poll so that we can vote again?

Offline Miwiw

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Re: Overall Balance Poll : Q1 2014
« Reply #40 on: February 03, 2014, 04:50:56 pm »
+1
Xbows have always been too strong.
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Offline Elindor

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Re: Overall Balance Poll : Q1 2014
« Reply #41 on: February 03, 2014, 04:53:48 pm »
+2

PER REQUESTS I AM WIPING POLL AND ADDING IT AGAIN WITH MORE OPTIONS ...
...Please vote again...



There are 23 poll choices, you can pick 12.
You can also change your votes.
« Last Edit: February 03, 2014, 05:22:38 pm by Elindor »
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Offline Elindor

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #42 on: February 03, 2014, 05:28:24 pm »
+2
Something tells me a lot of people are gonna vote that stabs are OP :)
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Offline Jack1

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #43 on: February 03, 2014, 05:40:58 pm »
+1
In my opinion the infantry vs infantry portion of the mod is more balanced than it ever has been. The only things that make this game unbalanced are the people who no longer can use an OP melee class to crutch on and are forced to do something like ranged or horse ranged to do well.

In my opinion the only things that are OP is throwing(close ranged accuracy while moving) and crossbows(not enough requirement heavy an allows players to melee to easily). Some improvements can be made to cav so it is a little less powerful when using multi directional weapons other than the hafted blade. Most multi directional horseback epin(other than hafted blade) seem to do insane amounts of damage with minimal power strike builds.

Edit: in my opinion stabs are not OP. I use an English bill and demolish people by two shot to with the overhead. There are many other weapons that can counter stabs while sitting a mile away.
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Offline Tydeus

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Re: Overall Balance Poll : Q1 2014 (VOTE AGAIN, POLL UPDATED)
« Reply #44 on: February 03, 2014, 05:47:54 pm »
+1
Oddly enough, this new poll's initial results actually reflect my feelings(Yes, that includes thrusts).
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