Is getting rid of colorful arrows worth destroying other fun improvements like the heirloom texture mod?
http://forum.meleegaming.com/suggestions-corner/new-heirloom-models-%28and-web-gui%29/
Or the Pew Pew mod? http://forum.meleegaming.com/general-discussion/the-p-e-w-project/
No need to check all files, obviously. Some like bushes and arrows are one big issue, but most others are not.
At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square.
Will you do something against this :(click to show/hide)
You are using hash to check files for update so why don't you ban these shits?
Who are you targeting for ban? Ranged who mod so they can see where their missiles land, or melee who mod so they can see and dodge missiles easier?Sure but it's called cheat (https://en.wiktionary.org/wiki/cheat).
(intransitive) To violate rules in order to gain advantage from a situation.
I am wrong?!
The "Common sense" rule? :rolleyes:
Oh sure, let me add a big fat spike going out of every armor so they can never suprise me from a corner, and lets make each wall half-transparent... Yes, my mod is now ready!
The "Common sense" rule? :rolleyes:
Sure but it's called cheat (https://en.wiktionary.org/wiki/cheat).
I am wrong?!
Developers once posted the "how to" on making them more visible.
Poll added, now make your choice.
Old arrow/bolt flying model
For me, and for a whole lot of people, new "realistic" arrows are rather impossible to track in flight. Therefore here's how you can bring back the old, "blurred" and much larger version of flying projectiles.
Also:
Some starwars mod:(click to show/hide)
Being able to make bushes and whatever invisible is a huge shameWell, I wouldn't mind that cRPG got rid of those bushes that should have never existed. The only thing they do is annoy and let people hide in them or even shoot from them while using third person camera (another form of cheating).
There will be validation in the future. Mods will need to be whitelisted by us or you won't be able to connect to official servers.
A sad day for further improvements.
There will be validation in the future. Mods will need to be whitelisted by us or you won't be able to connect to official servers.I know this isn't big enough to care about, but won't this be sort of a pain in the ass for us people who like to screw around with textures and meshes locally? And won't it make it harder for the people working on gear mods to actively test whether their latest minor changes aren't bugged to some extent?
I know this isn't big enough to care about, but won't this be sort of a pain in the ass for us people who like to screw around with textures and meshes locally?
And won't it make it harder for the people working on gear mods to actively test whether their latest minor changes aren't bugged to some extent?
Truly a sad day for the thriving cRPG modding scene and the dozens of mods being updated daily.
This will put additional barriers and delays to overcome for potential modders. There's room for many silly and great mods to be made, many won't ever be made public, but if you have to go through some arduous process to get it validated to even to get to enjoy it yourself, most will likely be deterred from ever starting.
I can right now edit the files to make the Black Coat of Plates pink. How long would I have to wait for this silly and probably only fun for myself mod to be validated?
Actually, validation is for mods that are to be published and distributed. This effectively kills "only fun for myself" mods, but it's a price I'll gladly pay.
cRPG is kept alive by resources it can draw upon. Only yesterday chadz put up applications for many interested and capable persons to fill. How could it survive if it didn't have such people?
And the newest patch, how much of the new content was community provided?
Both the things you mention are completely unaffected by this change. Just saying.
Just found this :
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A little liberty to gain a little security ...
A little liberty to gain a little security ...
Great trolling 5/5
Totally not blowing this out of proportion.
I did not care enough to investigate or even think how/why they do it, but I have noticed for a long time that some folks seem to see through bushes and other stuff, or, like yesterday on NA battle, some archers on my team are happily firing (and hitting, no random shots) into thick fog where I definitely could not see shit or aim at anything beyond the next house...
Blame WSE, ...
Just found this :i want this one
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I wouldn't really compare slightly more visible arrows to autoblocking. Just saying...
While we're at it:
http://forum.meleegaming.com/general-discussion/to-crush-your-enemies-see-them-driven-before-you/
Not as effective now that they changed the crop rotation map (by adding visible fences without collision meshes...I mean ffs guys)
In any other game pink textures or otherwise would be considered against the rules. Why should that be different here? I have an archer alt without any mods and it disappoints me to realize that lots are using unfair advantages over me. Ban on sight anyone who admits to using the textures, then implement hash check, and ban whoever is caught with them. Problem solved.
The hash check is performed on the files on your hdd, nothing stops anyone really dedicated from changing them after being placed in the ram (which should be even more easier since everyone disables "load textures on demand" - and yeah, ofc one could easily randomize the position of those files in the ram by using features in win 7/win 8)There is still way to do a randomly checksum of files loaded on RAM and compare with server hash, plus hash could be based on your own key to be sure you don't send a know common list to the server, there are many ways to piss off hackers and ban the whole cheat at least one time.
The hash check is performed on the files on your hdd, nothing stops anyone really dedicated from changing them after being placed in the ram (which should be even more easier since everyone disables "load textures on demand" - and yeah, ofc one could easily randomize the position of those files in the ram by using features in win 7/win 8)
But I guess whitelisting mods will be the best solution - for melee. shit wont happen with crpg, after all the modability of warband is what got us crpg in the first place.
Lol this might just be me but who the fuck has difficulties in seeing the pike or long spear with normal settings? I think that's the first thing you learn to avoid as a horseman.
As a colorblind person, I sure as hell do. The brown of the wood over the green of grass is not that visible for me. Same for metal over a majority of the wall textures.So do you consider it cheating if you brought up the visibility to the same level as non colorblind person has it?
Lol this might just be me but who the fuck has difficulties in seeing the pike or long spear with normal settings? I think that's the first thing you learn to avoid as a horseman.
I just used heirloom model pack as an example. You gain unfair advantage with it if we start being all butthurt about some minor things. I just explained it in my last post. Transparent walls and Spleeno's wheat cutter are the only ones in this thread that cause problems in my opinion.
As a colorblind person, I sure as hell do. The brown of the wood over the green of grass is not that visible for me. Same for metal over a majority of the wall textures.
As a colorblind person, I sure as hell do. The brown of the wood over the green of grass is not that visible for me. Same for metal over a majority of the wall textures.
As a colorblind person, I sure as hell do. The brown of the wood over the green of grass is not that visible for me. Same for metal over a majority of the wall textures.I might just be color blind, im having this aswell, weapons just matching wall textures..
So do you consider it cheating if you brought up the visibility to the same level as non colorblind person has it?
Same. Also invisible is the newer method of displaying arrows in flight; and metal textures when there's a lot of fog. When there's heavy fog a tincan with a sword may as well be some anime ninja. Can't fight them. Can't even follow their movements.
Do you use alternate textures btw? I solved the metal-over-stone issue with the "realistic colors 1.22" mod; the spear/pike issue with finalboss' texture pack; and the arrow issue, mostly, by switching back to flying_missile (native look). Can't do shit about the fog though.
Someone (yes I know someone) should design a color-blind texture pack :)
The hash check is performed on the files on your hdd
and yeah, ofc one could easily randomize the position of those files in the ram by using features in win 7/win 8)
But I guess whitelisting mods will be the best solution - for melee. shit wont happen with crpg, after all the modability of warband is what got us crpg in the first place.
edit: And I think I've been waiting even longer for speed bonus for mounted projectiles while we're at it...
You don't seem very well informed. The speed bonus fix is up and running on test servers (EU1, EU2, NA1).
Actually, it will.
Alright, rule Melee: Battlegrounds with an iron fist - I just won't play it - but leave Warband alone.
Don't worry, it will only apply to cRPG.Just don't forget that files should be checked after game started. If it will be the Launcher check(like with banners now) ppl still will be able to replace files after launcher opens the start game menu.
Don't worry, it will only apply to cRPG.
Just don't forget that files should be checked after game started. If it will be the Launcher check(like with banners now) ppl still will be able to replace files after launcher opens the start game menu.
Wait.. so I'm going to get banned for having a unicorn texture and the pewpew mod?
Wow, smartass. Lost another one. Good job.
I guess we could have somebody take care of that, yes. Have the game periodically update whitelists from a web page, so that no patch is needed and even minor mods can be added quickly.
The community managers could be tasked with approving submods. If adding file hashes is automated that is.
I can't believe people are raging over the fact that
In any other game pink textures or otherwise would be considered against the rules. Why should that be different here? I have an archer alt without any mods and it disappoints me to realize that lots are using unfair advantages over me. Ban on sight anyone who admits to using the textures, then implement hash check, and ban whoever is caught with them. Problem solved.