cRPG

Strategus => Strategus Issues => Topic started by: Matey on February 20, 2013, 10:27:19 pm

Title: Locking down your own fief to prevent an attack
Post by: Matey on February 20, 2013, 10:27:19 pm
Remember when Fallen locked down its own fief with a "transfer" just before getting attacked?

Well what does this look like to you?

(click to show/hide)

Lets think about this for a second.
It is the "hero party rebellion" so its not the same faction... right?
Ok, so how come only smoothrich is signed against them? how come there is literally no drama in the thread about the rebellion. smoothrich, the mightiest of forum spergs is completely silent about the affair... why? because he is going to give the fief to blackzilla who will then take all the money, gear and population and then fortify the shit out of the fief and either rejoin Hero Party or be "neutral" or some other bullshit. They won't fight, there will be no blood spilled and no hard feelings between blackzilla and smooth because it is all part of the plan to deprive FCC of all the gear and gold in the fief by having one of their own guys attack it.

Remember what the devs did to fallen when they tried something like this?
Title: Re: Locking down your own fief to prevent an attack
Post by: CrazyCracka420 on February 20, 2013, 10:44:30 pm
Well I'd say they are doing this to transfer the fief ownership to someone who can manage the fief (since Smoothrich ain't ever making it back there).

I don't think they're doing it to delay FCC from attacking.

The end result may be the same, but I'd say their reasoning was different.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 20, 2013, 10:47:55 pm
then why bother having blackzilla create an entire new faction to do it? why the fake rebellion thread that smooth never bothered posting in? Also, doing a fief transfer in the middle of a massive enemy offensive... IS THE SAME THING FALLEN DID. Fallen claimed the fellow in charge of the fief was inactive or absent and thus they needed an active person to be in charge of the fief to manage it... and they decided to you know wait until it was in danger of being captured to make that transfer...
Title: Re: Locking down your own fief to prevent an attack
Post by: Lt_Anders on February 20, 2013, 10:54:02 pm
I would like to direct your attention to the Astralis Fief transfer at the start of this Strat that everyone claimed was the same and proved, quite easily that it was not.

Honestly, smooth probably is HAPPY black will take over the fief. Who knows, black might become HP leader instead?
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 20, 2013, 11:09:15 pm
nothing you said actually disputes that this is a preplanned fief transfer in the middle of war between two members of the same faction... which is, once again, the exact thing that fallen did before getting carpet bombed.
Title: Re: Locking down your own fief to prevent an attack
Post by: Lt_Anders on February 20, 2013, 11:39:45 pm
nothing you said actually disputes that this is a preplanned fief transfer in the middle of war between two members of the same faction... which is, once again, the exact thing that fallen did before getting carpet bombed.


I'm not agreeing or disagreeing, but merely pointing out a similar precedent that has happened, much the same as you yourself are.
Title: Re: Locking down your own fief to prevent an attack
Post by: Malaclypse on February 20, 2013, 11:48:46 pm
1.) Blackzilla may or may not be earnest in his attack. We do not know.

2.) Blackzilla, while being earnest in his attack, may have been used against his knowledge or consent. We do not know.

3.) Blackzilla may be conspiring in the way you believe. We do not know.


Those are some possibilities. Seems too early to draw conclusions. The battle itself hasn't even taken place. If it does take place, and Hero Party doesn't sign anyone up, how do we know that gullible Blackzilla didn't fall for another trick? If he did, is deceiving him against the rules?
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 21, 2013, 12:15:20 am
if they don't actually fight and blackzilla gets it for free and does not attack any other hero party fiefs... then yeah i would say it is all done in bad faith with the intent to cheat in strat.
claiming "blackzilla is dumb so they are tricking him into doing what they want" doesn't do it for me either. This is premeditated. Smooth raged pretty hard when Tydeus took his troops and left.  And he even described blackzilla as "our vanguard of freedom."
Smooth hasn't said a word in the blackzilla hero party rebellion thread and he has not signed up anyone but himself to defend the city so far. Maybe I will be proven wrong here, maybe smooth will sign up a defense at the last second and they will have a real fight... but i doubt it. Maybe aladin will carpet bomb them afterwards... but i doubt it.

p.s. I tried to link to the thread with smooth being all mad at tydeus, but apparently we cant link to other threads cause it just changes the address to a bundle of sticks. you can find it on page 2 of the diplomacy section (currently) under "Hero Party Refuses To Negotiate With Terrorists"
Title: Re: Locking down your own fief to prevent an attack
Post by: Malaclypse on February 21, 2013, 12:18:24 am
I just think you guys don't realize how gullible Blackzilla is. He's the kind of guy who, after being tricked out of losing one army, would listen to you when you told him to attack another town (he's a really nice guy- this sort of thing couldn't happen to a NICER guy).

I just don't feel like Blackzilla would be involved in anything he knew was against the rules based on my experiences with him.
Title: Re: Locking down your own fief to prevent an attack
Post by: ildist on February 21, 2013, 12:20:34 am
detective m8y is on the case
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on February 21, 2013, 12:22:46 am
if they don't actually fight and blackzilla gets it for free and does not attack any other hero party fiefs... then yeah i would say it is all done in bad faith with the intent to cheat in strat.
claiming "blackzilla is dumb so they are tricking him into doing what they want" doesn't do it for me either. This is premeditated. Smooth raged pretty hard when Tydeus took his troops and left.  And he even described blackzilla as "our vanguard of freedom."
Smooth hasn't said a word in the blackzilla hero party rebellion thread and he has not signed up anyone but himself to defend the city so far. Maybe I will be proven wrong here, maybe smooth will sign up a defense at the last second and they will have a real fight... but i doubt it. Maybe aladin will carpet bomb them afterwards... but i doubt it.

p.s. I tried to link to the thread with smooth being all mad at tydeus, but apparently we cant link to other threads cause it just changes the address to a bundle of sticks. you can find it on page 2 of the diplomacy section (currently) under "Hero Party Refuses To Negotiate With Terrorists"

So when I am posting I am a terrible troll who is only starting shit and should be banned.  When I am not posting I am a horrible cheater who is starting shit and should be banned.

Hop off the d, man.  Seriously.  You're an obsessed nerd having a breakdown.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 21, 2013, 12:25:28 am
It's the inconsistencies smooth.
you cant be a raging sperg when tydeus runs off with a few troops and then completely not care when blackzilla does the same and then attacks you with them. The bullshit is too obvious.
plus I've never asked for you to be ban. A permanent forum mute wouldn't hurt... but I have no issue with you playing strat and crpg... although resorting to these kinds of tactics is pretty low... I can only imagine how you would explode on the forums if positions were reversed.
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on February 21, 2013, 12:29:47 am
It's the inconsistencies smooth.
you cant be a raging sperg when tydeus runs off with a few troops and then completely not care when blackzilla does the same and then attacks you with them. The bullshit is too obvious.
plus I've never asked for you to ban. A permanent forum mute wouldn't hurt... but I have no issue with you playing strat and crpg... although resorting to these kinds of tactics is pretty low... I can only imagine how you would explode on the forums if positions were reversed.

visitors can't see pics , please register or login
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on February 21, 2013, 12:36:42 am
You have a low opinion of zilla if you think he can both be convinced to start a rebellion and post about it.. then convinced by those same people that he should attack their city. While he is suppose to be arngy with them enough to rebell
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on February 21, 2013, 12:46:34 am
<23:45:34> "A Little Birdy": did tutoo relay my message to you
<23:47:37> "Keshian": yeah
<23:47:45> "Keshian": canry was tlaking with him too?
<23:47:58> "Keshian": stping us from atatcking it by atatcking it with clanmate is bannable offense
<23:48:08> "A Little Birdy": yeah he was getting canary to check his message or something but they were in the channel
<23:49:02> "A Little Birdy": well since he is not in the same clan and that post he should get around it, although they were joking t would be funny if they got carpet bombed

Title: Re: Locking down your own fief to prevent an attack
Post by: Malaclypse on February 21, 2013, 02:26:37 am
yeah malaclypse - keep defending it.  From what i gather this was done on chaos ts.

Like I'm ever there, lol. I'm a bad member. All I'm saying is that is a possibility, however improbable, and that jumping to conclusions is hasty.
Title: Re: Locking down your own fief to prevent an attack
Post by: Gmnotutoo on February 21, 2013, 04:08:52 am
(click to show/hide)

Pretty obvious here. A jilted clan member would have removed their faction listing as soon as leaving.


(click to show/hide)

After being accepted last night at midnight they removed me from their roster. That beautiful little bird sings nothing but the truth.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 21, 2013, 05:48:33 am
how odd, I thought blackzilla was in a different clan than smooth? Why the same banner then?
(click to show/hide)
Title: Re: Locking down your own fief to prevent an attack
Post by: Lt_Anders on February 21, 2013, 06:00:40 am
how odd, I thought blackzilla was in a different clan than smooth? Why the same banner then?
(click to show/hide)

One can be in different strat factions, yet use the same banner/TS channel.
My clan and Astralis is the given example, though we don't use astralis banner cause ours is cooler.

I like black and he my buddy.
Title: Re: Locking down your own fief to prevent an attack
Post by: Malaclypse on February 21, 2013, 06:04:39 am
One can be in different strat factions, yet use the same banner/TS channel.
My clan and Astralis is the given example, though we don't use astralis banner cause ours is cooler.

I like black and he my buddy.

Other good examples: Ildist of Chaos, Gmno.
Title: Re: Locking down your own fief to prevent an attack
Post by: Gmnotutoo on February 21, 2013, 06:08:07 am
Other good examples: Ildist of Chaos, Gmno.

I've never attacked the FCC's fiefs when they were under-siege to delay a battle. Please don't compare me to this situation because its entirely different.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 21, 2013, 06:17:12 am
a fief transfer when there are no enemies at the gate is a fief transfer. a fief transfer after youve been attacked 4 times and have thousands of enemies literally stationed around your city to attack it... is cheating.
Title: Re: Locking down your own fief to prevent an attack
Post by: Malaclypse on February 21, 2013, 06:18:22 am
I've never attacked the FCC's fiefs when they were under-siege to delay a battle. Please don't compare me to this situation because its entirely different.

I wasn't, I had quoted Anders there to indicate what I was talking about (being able to be in one faction in cRPG while being in another in Strat). Anyways, as long as Blackzilla doesn't give the fief back to Hero Party I don't see an issue from his end.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 23, 2013, 08:36:39 pm
And here we are a day after the fief transfer Blackzilla has rejoined smoothrich's faction after securing all the gold and gear.
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on February 23, 2013, 08:37:59 pm
And here we are a day after the fief transfer Blackzilla has rejoined smoothrich's faction after securing all the gold and gear.
Its been 3 days? I got tired of FCC being annoying and was threatened by Occitain.
Title: Re: Locking down your own fief to prevent an attack
Post by: Gmnotutoo on February 23, 2013, 09:13:07 pm
So they threatened you to rejoin HP/SS instead of threatening you to join Occitan? I'm confused, I mean the actions thus far all indicate to delaying a siege on a castle by attacking your own faction. I think this is a good time for you to explain your rationale for this whole event and what you were honestly trying to accomplish by this.

First you declared your rebellion and then you attacked your ex clan in the middle of a war. You un-hire everyone except a handful of people to minimize losses. You take the castle effortlessly. 3 days later your rebellion ends and you go right back into the faction that you said you disliked being in. I kept any of my opinions on the matter out of this and tried to look at it as straight facts. Tell me what the whole point of this was from your perspective.
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on February 23, 2013, 09:15:51 pm
So they threatened you to rejoin HP/SS instead of threatening you to join Occitan? I'm confused, I mean the actions thus far all indicate to delaying a siege on a castle by attacking your own faction. I think this is a good time for you to explain your rationale for this whole event and what you were honestly trying to accomplish by this.

First you declared your rebellion and then you attacked your ex clan in the middle of a war. You un-hire everyone except a handful of people to minimize losses. You take the castle effortlessly. 3 days later your rebellion ends and you go right back into the faction that you said you disliked being in. I kept any of my opinions on the matter out of this and tried to look at it as straight facts. Tell me what the whole point of this was from your perspective.
The point of the rebellion was to start a new faction with bear, but we had some disagreements. Occitain messaged me saying, join SS or die. I like life soooo.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 23, 2013, 09:25:36 pm
The point of the rebellion was to start a new faction with bear, but we had some disagreements. Occitain messaged me saying, join SS or die. I like life soooo.

how exactly does occitan pose any threat to your life? it is internet horsies. Are they going to send arowaine to your house to kill you? Maybe you should call the police.
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on February 23, 2013, 09:26:50 pm
how exactly does occitan pose any threat to your life? it is internet horsies. Are they going to send arowaine to your house to kill you? Maybe you should call the police.

Excellent sleuthing. 
Title: Re: Locking down your own fief to prevent an attack
Post by: Hobb on February 23, 2013, 10:20:06 pm
Just look at the facts:

1) The fief owner leaves his town and attacks a village, returning home he gets attacked and booted to EU.
2) The same faction who attacks the owner then sieges the town, 4 waves of assaults each compounding on the last favoring the attackers because the owner cannot pull out the gear.
3) The attackers successfully boot the owner again to EU, and have attacks lined up for the next week if need be. (3 armies  from fcc, and many more from VE if needed) With the gear and the smaller number of troops, it is inevitable that the town will fall.
4) Then, the fief is attacked by a former faction member who claims to be against the current owner and neutral with the current attackers.
(click to show/hide)
5)The fief is transferred with no more than 100 casualties, lifting the siege.
6) three days later the new owner rejoins the original owner's faction, and l will assume continue hostilities with former enemies.

Clearly an illegal Fief transfer, made worse by trying to cover it up. This is worse than what fallen did because of the magnitude of situation. 500,000 gold/town/fief owner in EU

Really low blow here, and if you actually are being sincere with your bullshit excuses? transfer the fief and gold to FCC, they earned it. Strat is not going be fixed and even if i message the devs 10 times a day you wont get carpet bombed for this, so it is up to the community to not be ass hats.
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on February 23, 2013, 10:59:40 pm
Yeah I figured blackzilla was trying to con me, but at that point I didn't care who attacked the city because the battles were so unfun because of half the gear being unable to be spawned.

Blackzilla was schemeing to get a city or castle for months in Strat and he figured this was his shot, and hatched an entire plan with a_bear_irl, BADPLAYER, and whoever else to make peace with FCC, use Chinese as reinforcements, depose me from power. 

Bear is still mad that it didn't happen.

a bear irl: figures
a bear irl: honestly tho
a bear irl: had my plan worked
a bear irl: wed have been
a bear irl: in a better spot
a bear irl: 2 less wars
Smoothrich: no one evne knows who youare
Smoothrich: in SS
a bear irl: yeah that would have been a problem
Smoothrich: no one would join
Smoothrich: lol
a bear irl: but rohy could have been the leader idc about that
a bear irl: that much

Unedited unstaged current chat logs.  Blackzilla just ended up backing out of the plan after he realized him and Bear had no support.  Bear went so far as to join FCC when he raged that Blackzilla didn't keep a new faction for them two to get everyone to join, since Rohy made an entirely new Semenstorm faction and his cRPG clanmates all moved to that.

This was simply an opportunity an ambitious young Strat lord saw to sieze power and take over the clan in the middle of a war, and in fact there were no FCC armies around able to attack as far as I know.. why else do you think he got the attack in the first place?  Before that, FCC attacked within miliseconds every night after battles ended to keep it locked down permanently.

I suppose the "massive scam to own everyone" is more believable to Strategus enemies who feel wronged, but ask anyone in Ss about the bullshit of the past month with all the defections and no one trusting each other, or ask Arowaine who has been confused as fuck since we don't know what to tell him except "ya i'm trying to get it under control lol"
Title: Re: Locking down your own fief to prevent an attack
Post by: BADPLAYER_old2 on February 23, 2013, 11:04:55 pm
Smoothrich was fief transferring with Blackzilla, Blackzilla was in turn going to troll Smoothrich by defecting for real instead of following Smooth's plans of just taking the fief over so FCC couldn't keep attacking it without anyone to manage gear but then decided not to because Occitan were going to attack or something?

Title: Re: Locking down your own fief to prevent an attack
Post by: Hobb on February 23, 2013, 11:05:57 pm
The problem with your argument is you are bringing in a bunch of third party excuses to muddy this up. And A) i love you smooth so i dont want any ill to come to you B) i believe that if its not against the rules, its fair game. But this is clearly against the rules, and it really screws over everyone against you. All the other nonsense you use to justify this is null because you crossed line, the fief was illegally transferred during a siege.

Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on February 23, 2013, 11:24:46 pm
Smoothrich was fief transferring with Blackzilla, Blackzilla was in turn going to troll Smoothrich by defecting for real instead of following Smooth's plans of just taking the fief over so FCC couldn't keep attacking it without anyone to manage gear but then decided not to because Occitan were going to attack or something?

None of this was "my plan", Blackzilla was trying to talk me into giving him the fief to start his new faction, and I stopped giving a shit and didn't want to bother fighting another buggy battle and was ready to surrender the thing.  I went along with whatever he was saying because the game was being too much of a pain in the ass to keep trying to handle anything and would gladly let it be someone else's problem.

BADPLAYER has been trying to grief Hero Party for weeks keep in mind, including drop hacking rosters, and intentionally turning people against each other to troll me.

My "plan" that I wasn't sharing with anyone was that I was sick of Strategus and was going to quit regardless, or at least take a prominent leadership position and was probably going to retire to the Occitan faction if Hero Party fractured, so I simply surrendered to some dude who attacked who I liked instead of grinding my teeth 2gether to defend a bugged messy city against a clan we were at legit war with.

I still don't plan on getting any of this land back or doing anything by the way, and nothing is stopping FCC from going back to sieging the city.
Title: Re: Locking down your own fief to prevent an attack
Post by: Tears of Destiny on February 23, 2013, 11:39:13 pm
I went along with whatever he was saying because the game was being too much of a pain in the ass to keep trying to handle anything and would gladly let it be someone else's problem.
Hmm...
Dude I've been getting shit  for the past 2-3 days about schemes and plotters and people either defecting entirely to FCC or w/e or having to be threatened/persuaded to stay... The infighting, betrayals, and griefing have been ridiculous, but I am used to it from LLJK so its rather normal to me.
Maybe given that both clans you've led imploded, were full of infighting, betrayals and griefing, and involves you threatening/persuading players to do things means you take this game a smidge too seriously?



This fief transfer was a blatant violation of the rules where you foiled an attack by "giving" it to a "person you liked" knowing it was against the rules, almost everyone but you is saying that by this point. Given your previous self-rightous claims of being only interested in "justice" I'm surprised you would stoop to such a thing.  :rolleyes:
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on February 23, 2013, 11:43:08 pm
A third party faction attacked my city.  My options were to defend it and not have fun, or surrender and not care.  I chose surrender.  I didn't COMMAND him to attack in some plan, he told me he was attacking it as a new faction.

So what is it?  Is it illegal to not fight with a full roster against a Strat faction attacking you when the city is bugged to shit and gear doesn't spawn?  It just wasn't fun for anyone at that point.
Title: Re: Locking down your own fief to prevent an attack
Post by: sdfjkln on February 23, 2013, 11:59:39 pm
Why haven't you just attacked the fief again? Or is it still being locked down?
Title: Re: Locking down your own fief to prevent an attack
Post by: Turboflex on February 24, 2013, 12:01:29 am
Wow strat is such a mess between this blatant cheating, the banning of FCC players with approaching armies by rival faction members, and that item glitch about to ruin the economy and not even a single dev comment on either issue. Not inspiring much confidence in their ability to pull off m:bg.
Title: Re: Locking down your own fief to prevent an attack
Post by: Harrys Oil Can on February 24, 2013, 12:06:52 am
Why haven't you just attacked the fief again? Or is it still being locked down?
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 24, 2013, 12:08:56 am


kesh would know best, but... as a guess, it is because the 400k gold and piles of gear that we wanted to capture to help offset the cost of the lengthy and expensive siege have now been removed thus making it a far less appealing target.
Title: Re: Locking down your own fief to prevent an attack
Post by: Duster on February 24, 2013, 12:11:26 am
Wow strat is such a mess between this blatant cheating, the banning of FCC players with approaching armies by rival faction members, and that item glitch about to ruin the economy and not even a single dev comment on either issue. Not inspiring much confidence in their ability to pull off m:bg.

Holy shit, Turboflex. The reason that no attention is being paid to the free mod that chadz/CMP made is because they are working on M:BG right now. As someone who "invested" in M:BG, I am glad that they are dedicated to working on the thing I paid for, even at the expense of the internet swords and horses game that I do hold so dear.
Title: Re: Locking down your own fief to prevent an attack
Post by: POOPHAMMER on February 24, 2013, 11:25:43 am
Smoothrich for admin permaban FCC #YOLO #Swag
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on February 24, 2013, 07:12:19 pm



Seems the only way to get banned around here is be in FCC and well thats is all that is required

did get this much at least today

[13:08] <BaleOhay> my ban thread was closed. Can I know by who and why?
[13:12] <Tydeus> unsure
[13:12] <Tydeus> but
[13:12] <Tydeus> I can assure you we're still looking into the issue
Title: Re: Locking down your own fief to prevent an attack
Post by: Gash on February 24, 2013, 08:29:45 pm
Really low blow here, and if you actually are being sincere with your bullshit excuses? transfer the fief and gold to FCC, they earned it.

Unbelievable.... they earned it?  Really? They fought 4 battles, of which 3 battles against a defending army that had no access to Shields, Longspears to break ladders, ranged weapons, C-sites and ladders...  The only reason they didn't take larger loses is because they took advantage of this bug.

How exactly do they earn anything from attacking a bugged city is beyond me.  To earn it means you worked for it, and in this case the work was lessened by the crippling effect of the item bug. It sucks that these bugs happen, but the battles are currently not on the even playing field they should be.

The day VE takes Weyyah Caslte (if it happens) THAT will be earned...

The gold is still in the city, yet there's been no attempt to re-attack it in 3 days, now that the city defense has been fixed. Go back to attacking it if you feel confident about its capture - except this time the defense will be reflecting what FCC should have been facing every battle...
Title: Re: Locking down your own fief to prevent an attack
Post by: arowaine on February 24, 2013, 08:51:18 pm
how exactly does occitan pose any threat to your life? it is internet horsies. Are they going to send arowaine to your house to kill you? Maybe you should call the police.

how exactly does fcc pose any threat to your life???? it is a game. Are they sending matey and his friends crews to your house to kill you ??? maybe you should call the army :D cheers
Title: Re: Locking down your own fief to prevent an attack
Post by: MURDERTRON on February 24, 2013, 08:58:08 pm

The gear that Blackzilla took out was worth far more than the Gold and the gold has already been reduced to half of what it was already.  But, I guess you wouldn't know because you guys buy all your castles and cities.  We also don't plan on roster dropping to take castles.

Holy shit, Turboflex. The reason that no attention is being paid to the free mod that chadz/CMP made is because they are working on M:BG right now. As someone who "invested" in M:BG, I am glad that they are dedicated to working on the thing I paid for, even at the expense of the internet swords and horses game that I do hold so dear.

Unfortunately, the behaviors of individuals as well as companies are incredibly hard to change.  Unless chadz is considering a third party company or a huge influx of paid staff to moderate and administer for this game, you can pretty much expect the same experience with admins of this game as you will in ML:B.  Nothing will change their obvious disdain for North American players, the fact that both name and actually consider themselves overlords.  Right now is the time that the "overlords" need to start tightening shit up as far as how the admins run their ship as well as player support, because very soon that will be considered "customer support."  They also need to start proving they can fix issues that have haunted this mod for roughly 2 years.  Anyway, the rest is a conversation for another time, this is the diplomacy forum.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 24, 2013, 09:24:18 pm
Unbelievable.... they earned it?  Really? They fought 4 battles, of which 3 battles against a defending army that had no access to Shields, Longspears to break ladders, ranged weapons, C-sites and ladders...  The only reason they didn't take larger loses is because they took advantage of this bug.

How exactly do they earn anything from attacking a bugged city is beyond me.  To earn it means you worked for it, and in this case the work was lessened by the crippling effect of the item bug. It sucks that these bugs happen, but the battles are currently not on the even playing field they should be.

The day VE takes Weyyah Caslte (if it happens) THAT will be earned...

The gold is still in the city, yet there's been no attempt to re-attack it in 3 days, now that the city defense has been fixed. Go back to attacking it if you feel confident about its capture - except this time the defense will be reflecting what FCC should have been facing every battle...


Gash. There was 350,000 gold when we first attacked it and that number was going up, also a lot of the gear in the castle was OUR gear that they got because we HAVE to attack in waves. If we could have done one big attack and been done with it, we would have. The fief currently has "Gold: 22598" that is not "all the gold" that is less than 10%. I don't know why you are raging at us for trying to take a fief the only way you can actually take a fief.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on February 24, 2013, 09:35:37 pm
Unbelievable.... they earned it?  Really? They fought 4 battles, of which 3 battles against a defending army that had no access to Shields, Longspears to break ladders, ranged weapons, C-sites and ladders...  The only reason they didn't take larger loses is because they took advantage of this bug.

How exactly do they earn anything from attacking a bugged city is beyond me.  To earn it means you worked for it, and in this case the work was lessened by the crippling effect of the item bug. It sucks that these bugs happen, but the battles are currently not on the even playing field they should be.

The day VE takes Weyyah Caslte (if it happens) THAT will be earned...

The gold is still in the city, yet there's been no attempt to re-attack it in 3 days, now that the city defense has been fixed. Go back to attacking it if you feel confident about its capture - except this time the defense will be reflecting what FCC should have been facing every battle...

Gash how bout we stay on topic.. complaining over and over about something that is not against the rules is useless.


Do you agree with that Hp transferring the castle like that was a fair and honorable act? Lets just see if your righteous anger is only reserved for when it benefits your own interests
Title: Re: Locking down your own fief to prevent an attack
Post by: Gash on February 24, 2013, 10:02:47 pm
First off my own interests in terms of Strategus has nothing to do with my way of thinking. I cannot stand for illogical stances (in my view) of situations and I call them out as I see them. I've lost nothing nor gained anything from this bug as an individual. So don't try to pin a bias on the fact that I fought for the defense; if anything I could see first-hand how this issue changed the facet of the defense entirely, and pretty much ruined 3 siege defenses in a row.

The issue is being discussed in the admin forums thus will not go into too much detail.

If I can offer a snippet of my personal view; That rule (locking down a fief) never took into account this bug (or badly implemented feature, as another admin would call it). The rule was made to target clans who intentionally wanted to prevent the enemy from attacking.  I would trust you could make the distinction between preventing attacks and fixing gear problems through the only other mean possible. The fief has been open to attack for the last three days. Nobody is locking it down anymore, and if anyone did, I'd have no problem supporting you and pushing for a ban.

I know FCC has a lot invested into this attack already, so its normal for you guys to be against what has happened. I understand you guys can be upset, but honestly, you have been fighting a crippled defense for three battles due to a bug badly implemented feature, which was fixed through the fief transfer.

So FCC abusing a badly implemented feature; aka: exploiting it, is OK. But Blackzilla attempting to fix the problem isn't.  This is what the issue is coming down to, and that's where I find the whole situation is rediculous

Apologies, but my ability to judge based on the circumstance tells me that the transfer was an alternate option to fix the problem. If you want to attack the city; at least man up and do it the way it was supposed to be fought. I have a hard time being convinced that a bug badly-implementeed-feature justifies actions against those who wanted to fix the problem and provide the battles the way they were meant to be fought...

In essence... I want fair-play. I want to play these battles the way they are supposed to be played. Are you against this? Or will you take the easy way out and point at the black-and-white rule that never took into consideration this bug, nor created to address this issue?

Take care
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on February 24, 2013, 10:20:46 pm
So boiled down you are saying cheating is fine to combat something that is not against the rules, just because you do not approve of how things work? I truly hope you do not employ that attitude towards real life (would lead to some serious funny business at tax time)

Took a lot of words to say that.

You act like FCC is the only one doing this. Hosp against Zagush attacked immediately after the fight even with fief owner inside he was unable to take the gear out. (hosp not pointing fingers I am perfectly fine with this just using an example) That is just an example within the last 48 hours.

You invest a lot of energy and take all the risks as attacker. Defenders have huge advantages that have been discussed over and over. I imagine hosp like us attacked immediately to lock the equipment in.. not to bug the roster of the opp side but to get a chance on a win and get as much gear as possible back. It is common sense and very logical way to do things as an attacker. Also not against the rules.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 24, 2013, 10:29:30 pm
First off my own interests in terms of Strategus has nothing to do with my way of thinking. I cannot stand for illogical stances (in my view) of situations and I call them out as I see them. I've lost nothing nor gained anything from this bug as an individual. So don't try to pin a bias on the fact that I fought for the defense; if anything I could see first-hand how this issue changed the facet of the defense entirely, and pretty much ruined 3 siege defenses in a row.

The issue is being discussed in the admin forums thus will not go into too much detail.

If I can offer a snippet of my personal view; That rule (locking down a fief) never took into account this bug (or badly implemented feature, as another admin would call it). The rule was made to target clans who intentionally wanted to prevent the enemy from attacking.  I would trust you could make the distinction between preventing attacks and fixing gear problems through the only other mean possible. The fief has been open to attack for the last three days. Nobody is locking it down anymore, and if anyone did, I'd have no problem supporting you and pushing for a ban.

I know FCC has a lot invested into this attack already, so its normal for you guys to be against what has happened. I understand you guys can be upset, but honestly, you have been fighting a crippled defense for three battles due to a bug badly implemented feature, which was fixed through the fief transfer.

So FCC abusing a badly implemented feature; aka: exploiting it, is OK. But Blackzilla attempting to fix the problem isn't.  This is what the issue is coming down to.

Apologies, but my ability to judge based on the circumstance tells me that the transfer was an alternate option to fix the problem. If you want to attack the city; at least man up and do it the way it was supposed to be fought. I have a hard time being convinced that a bug badly-implementeed-feature justifies actions against those who wanted to fix the problem and provide the battles the way they were meant to be fought...

In essence... I want fair-play. I want to play these battles the way they are supposed to be played. Are you against this? Or will you take the easy way out and point at the black-and-white rule that never took into consideration this bug, nor created to address this issue?

Take care

Gash, thank you for expressing your opinions.

I will attempt to address the key issues you have focused on.

1. The badly implemented feature is indeed annoying, we do not have control over it though.
1b. It is true that we could have not attacked smoothrich and instead allowed him to enter his fief and manage the item list; however, sieging is very very expensive and due to the time limit on fiefs, it is nearly impossible to successfully siege a city on the first attempt; the majority of our city sieges this strat have actually been all or nothing gambits, we have had some success with them in the past but we also had some devastating losses when attempting such. When the time runs out we are forced to retreat and lose a lot of the gear our troops had; it is too big of a risk to gamble on such an attack when the defender has enough troops to outlast the time limit. As for allowing smooth to manage the gear and then continue sending wave after wave; that sounds nice in theory, the problem is that the fief had a large amount of gold locked inside which we really wanted in order to offset some of the cost of the very expensive siege process; if the fief owner was able to return to the fief then he would be able to take all of the gold onto his own character at which point it would be impossible for us to get it as you cannot take gold from a character; it would also allow for the fief owner to sell off all the extra gear they looted from us and then store all that money on himself as well as to invest in even better gear for the defence. Sieging is already a brutal endeavour and making it harder on ourselves and removing all the rewards for being successful defeats the purpose. That is why we have not sieged again since the fief transfer; there is no money left to loot, it is all safely on people.

2. You suggest that the fief transfer was actually an effort to deal with the poorly implemented feature which was making things harder for the defensive army. Neither zilla nor smoothrich has ever stated that the purpose of the fief transfer was to fix the item problem in order to allow for better sieges. If you review some of zilla and smooth's posts, they generally do not admit to it even being a transfer, zilla does say that smooth thought it was a transfer but says he himself was going to steal it away! (if he had stolen it away then that would also mean, no more sieges) Smooth said he was just giving it to someone he liked better than FCC who wanted peace with FCC (thus, no more sieges if peace was achieved.)

2b. There is a clear cut rule which forbids transferring fiefs that are facing imminent attack.

There you are Gash! I hope that you now have increased understanding of the events than you did prior to reading my post; regardless of whether your viewpoint changes.
Title: Re: Locking down your own fief to prevent an attack
Post by: MURDERTRON on February 24, 2013, 10:31:51 pm
In essence... I want fair-play. I want to play these battles the way they are supposed to be played. Are you against this? Or will you take the easy way out and point at the black-and-white rule that never took into consideration this bug, nor created to address this issue?

The rules, unfortunately, do need to be black and white.  In the past you've had rules regarding ladders that are merely stated as "use common sense" and you've seen how far that has got us.  Unfortunately, in this game, you have admins who are within the very clans they are allowed to make rulings for or against.  And we all see how that is going.

Also, please stop calling it a feature.  It is a limitation of the engine and as far as I know, can not be fixed.  Unfortunately, it occurs on organically as it is only natural for armies or cities to have an assortment of gear and the quality degeneration system is not very forgiving.  If anything a some what easy but not complete fix would be to reduce the number of negative status items that exist in strategus, but if I start giving any more technical advice, I'm going to want to get paid.
Title: Re: Locking down your own fief to prevent an attack
Post by: MURDERTRON on February 24, 2013, 11:02:24 pm
I would also like to bring up that of course Gash is going to side the way he does right now.  His faction is already performing what will be another illegal fief transfer in a war zone as we speak.  These two factions are still allied, a la Diplomacy Forum and they are doing this shit again.  We are going to see minimal rosters again.  When will the violations end?  When will admins stop trying to cover up their own clan members blatant disregard for the rules?

http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=2635
Title: Re: Locking down your own fief to prevent an attack
Post by: Zlisch_The_Butcher on February 24, 2013, 11:41:50 pm
Stop crying over Kesh, he (hopefully) isn't coming back.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 24, 2013, 11:48:41 pm
Stop crying over Kesh, he (hopefully) isn't coming back.

Zlisch, Kesh hasn't really been mentioned here. We have been discussing a different issue. I would like your honest opinion on something though; regardless of your personal opinion of Kesh, do you believe that permabanning someone over posting logs that someone else gave them is fair and logical?
Title: Re: Locking down your own fief to prevent an attack
Post by: Gash on February 24, 2013, 11:59:17 pm
I would also like to bring up that of course Gash is going to side the way he does right now.  His faction is already performing what will be another illegal fief transfer in a war zone as we speak.  These two factions are still allied, a la Diplomacy Forum and they are doing this shit again.  We are going to see minimal rosters again.  When will the violations end?  When will admins stop trying to cover up their own clan members blatant disregard for the rules?

http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=2635

Jesus Christ Murdertron, Why the need to smear? This is such a free and unwarranted act from a petty forum warrior. Just reminded me why I stopped coming on the forums. At least Matey managed to write something that explained his perspective.  BaleoHay offered a ridiculous strawman argument, but also a pointed out something which furthered our discussionin the admin forums, and you just smear because you can. Pathetic.

I've been asked by admins about this already and I gave the exact reason why this battle is happening and I don't believe the other admins have had any cause to question the motive behind this attack. I would have gladly answered you had you ask appropriately and without resolving to this crap.  Perhaps Rohy would fill you in if he cares to after the battle.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on February 25, 2013, 12:22:24 am
Gash at least I take the time to read your arguments and try to understand them. I am no ones puppet so i am not sure where you get the strawman comment.

You on the other hand try and justify actual cheating because you do not care for how the actual game mechanics work.


How about this... Go take something bigger than a fief and see just how different you will do it. So far this strat I think you guys attacked one castle that was defended... got shelled and packed it up and went home. Not saying anything is wrong with that. it Shows just how hard it is to do. How about you walk a mile in our shoes before you complain about how our feet smell.
Title: Re: Locking down your own fief to prevent an attack
Post by: SHinOCk on February 25, 2013, 12:37:14 am
Gash at least I take the time to read your arguments and try to understand them. I am no ones puppet so i am not sure where you get the strawman comment.

You on the other hand try and justify actual cheating because you do not care for how the actual game mechanics work.


How about this... Go take something bigger than a fief and see just how different you will do it. So far this strat I think you guys attacked one castle that was defended... got shelled and packed it up and went home. Not saying anything is wrong with that. it Shows just how hard it is to do. How about you walk a mile in our shoes before you complain about how our feet smell.

Just so you know, we did attack a few cities this strat and it is indeed hard as fuck but it went as expected... I think all of you guys gave your opinions so it would be a good time to stfu instead of bringing up the issue in a slightly different angle that means the exact same thing in the end and let the admins deal with it.. this is getting ridiculous
Title: Re: Locking down your own fief to prevent an attack
Post by: Gash on February 25, 2013, 12:43:00 am
The issue is still being discussed in the admin forums.

How about this... Go take something bigger than a fief and see just how different you will do it. So far this strat I think you guys attacked one castle that was defended... got shelled and packed it up and went home. Not saying anything is wrong with that. it Shows just how hard it is to do. How about you walk a mile in our shoes before you complain about how our feet smell.

If memory serves; we besieged Yalen quite well in the first wave, the defender decided to accept "surrender" for gold instead of losing the city on the second wave.

We also besieged Nova Chariz with a first wave that went rather well, and Party-boy also sold us the city before we sent our second wave.

We fought battles within the first week of strat against Templar; we've had to migrate our entire membership twice since the beginning of strat. Not like we haven't had our struggles; just none that involved a questionable bad game mechanic.

Title: Re: Locking down your own fief to prevent an attack
Post by: Sandersson Jankins on February 25, 2013, 12:44:19 am
It's obvious that the devs/admin team will not do anything about this issue. All both sides are doing are flinging shit back and forth, to no avail. You guys should probably stop.

Edit: I guess they ARE looking into the issue. In the meantime, there's no need to fling shit, and I think the "blue block" is flinging more. When you're trying to get admins to make a decision in your favor, you shouldn't really fling shit. Of course it SHOULDN'T make a difference, but we're humans and it does.

(click to show/hide)
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 25, 2013, 12:49:59 am
I think the admins will make a ruling on this one way or another. The conversations going on here are getting stale but since Gash is one of the admins who is apparently discussing this with other admins it is logical for us to be concerned when his view of events seem to ignore some aspects that. Gash, I think what you need to focus on is whether or not zilla and smooth intentionally broke a state rule or not. As much as everyone is upset about other matters involved, I think the biggest question is just that: Did smooth and zilla break a rule? the quesiton shouldn't be "why did they break it?"
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on February 25, 2013, 12:58:42 am
Blackzilla told a lot of stories to everyone to try to maneuver himself strategically to be a city owner, and wanted to be independent and his own clan leader in a "power play" that failed miserably.  FCC were repeatedly attacking the city with no waiting between battles for every day before that, and he apparently negotiated with them before the last battle to afford himself the opportunity to attack it and seize it.

At that point I was gladly ready to surrender the city to anyone else, I would've fought against FCC until the end because of our clanmates putting troops into it, but due to the equipment being at the point that no polearms, ranged, shields, siege gear, almost everything being unspawnable it was the most unfun thing I had to deal with in Strat, since it was 3 battles in a row every night of a buggy POS mess.

Blackzillas power play was an opportunity to escape the endless sieges that were the opposite of fun and just total garbage to participate in and made me feel bad for the players trying to endure it to remain competitive and have a good time, and I figured FCC or Occitan or Hero Party or anyone would go back to sieging the city immediately except with the battles not being totally fucked.

Any armies around Ahmerrad being banned had nothing to do with me or any Hero Party members plotting, it was a different problem and situation that escalated on its own.

As far as I knew, I thought the only sieging army from FCC was the one that was banned temporarily in vick's which was ironically funny but not intentional. 

Honestly I used the situation as an excuse to let the city become someone else's problem and my main hope was that any future fights for it wouldn't be item bombed pieces of shit.  I thought it would be in the rules to surrender to a third party faction instead of the largest, most prominent aggressor, and think that the constant rebellions and distrust in the ranks of Hero Party players is pretty funny and in spirit of the game. 
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on February 25, 2013, 02:20:27 am
I did have permission from Kesh to attack by the way. I don't know why I failed to mention that, I told him a few hours before I even attacked. He gave me the okay since Homey Vick was not in range to attack until the early mornings. So, they knew before hand I was attacking and were cool with it. So how exactly did I delay an attack? You knew I was going to initiate, since your closest army was NOT available to instantly attack nor get a good battle time. The only other army I saw was murdertrons, which showed up a day after i initiated the attack.
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on February 25, 2013, 02:26:34 am
I did have permission from Kesh to attack by the way. I don't know why I failed to mention that, I told him a few hours before I even attacked. He gave me the okay since Homey Vick was not in range to attack until the early mornings. So, they knew before hand I was attacking and were cool with it. So how exactly did I delay an attack? You knew I was going to initiate, since your closest army was NOT available to instantly attack nor get a good battle time. The only other army I saw was murdertrons, which showed up a day after i initiated the attack.

If this is still actually being deliberated by admins into globally permabanning Blackzilla and I, I really hope this information is taken into consideration.  I don't see how this can be considered an illegal fief transfer if Blackzilla was honest with FCC, Kesh said he allowed it, and admitted they had no way of attacking it that night.

It simply didn't work out in their favor in the end, and bad diplomacy on their part is now being called "cheating."

I don't think any of this would've happened if they weren't cool with it in the first place.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 25, 2013, 02:41:11 am
If zillas attack was a legitimate attack there wouldn't have been an issue. I don't know what kesh said to you but I do know that he didn't give you his blessing to fuck over our siege, take all the money and gear and then give it all back to smoothrich. I know vick wasnt going to be in range to attack instantly at a good time, but so what? The previous examples of people locking down fiefs to prevent enemies were always done with an enemy army en route to attack as opposed to ninja attacking seconds before the other army did. You guys knew that Vick had a real chance of taking the fief and you knew you could lock it down before he reached it in order to buy more time and secure all the gold and gear we were trying to capture.
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on February 25, 2013, 02:44:06 am
If zillas attack was a legitimate attack there wouldn't have been an issue. I don't know what kesh said to you but I do know that he didn't give you his blessing to fuck over our siege, take all the money and gear and then give it all back to smoothrich. I know vick wasnt going to be in range to attack instantly at a good time, but so what? The previous examples of people locking down fiefs to prevent enemies were always done with an enemy army en route to attack as opposed to ninja attacking seconds before the other army did. You guys knew that Vick had a real chance of taking the fief and you knew you could lock it down before he reached it in order to buy more time and secure all the gold and gear we were trying to capture.
KEsh, Bale and Murdertron, (possibly Bear) I believe were in the TS channel and I believe I was given thanks to helping them besieging the castle. I told them when I took it I'd give them their gear back, which I did. I told them my plans of a new rule, one where I lead. Unfortunately, Occitain ruined Bear and I's plan.
Title: Re: Locking down your own fief to prevent an attack
Post by: Tydeus on February 25, 2013, 02:49:02 am
So clearly they thought you were rebelling and were going to have a real battle, thus that point is irrelevant and will not be considered in our discussion. You fief transferred, we stopped arguing that matter a long time ago.

(click to show/hide)
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on February 25, 2013, 02:49:53 am
So clearly they thought you were rebelling and were going to have a real battle, thus that point is irrelevant and will not be considered in our discussion. You fief transferred, we stopped arguing that matter a long time ago.
You can see it as that, but bear and I legitimately had a plan.
Title: Re: Locking down your own fief to prevent an attack
Post by: Lt_Anders on February 25, 2013, 02:50:31 am
If zillas attack was a legitimate attack there wouldn't have been an issue. I don't know what kesh said to you but I do know that he didn't give you his blessing to fuck over our siege, take all the money and gear and then give it all back to smoothrich. I know vick wasnt going to be in range to attack instantly at a good time, but so what? The previous examples of people locking down fiefs to prevent enemies were always done with an enemy army en route to attack as opposed to ninja attacking seconds before the other army did. You guys knew that Vick had a real chance of taking the fief and you knew you could lock it down before he reached it in order to buy more time and secure all the gold and gear we were trying to capture.

Ah but you see, that WAS the rule. If an enemy was within 24(ish) hours to attack, otherwise the rule doesn't apply, is what they are saying as you weren't capable of attacking it thus they weren't breaking the rule. The Fallen one was done witha  Hosp army literally ON TOP of the village.
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on February 25, 2013, 02:50:46 am
If zillas attack was a legitimate attack there wouldn't have been an issue. I don't know what kesh said to you but I do know that he didn't give you his blessing to fuck over our siege, take all the money and gear and then give it all back to smoothrich. I know vick wasnt going to be in range to attack instantly at a good time, but so what? The previous examples of people locking down fiefs to prevent enemies were always done with an enemy army en route to attack as opposed to ninja attacking seconds before the other army did. You guys knew that Vick had a real chance of taking the fief and you knew you could lock it down before he reached it in order to buy more time and secure all the gold and gear we were trying to capture.

I surrendered the city because of the item bug.  It was getting impossible to defend and was never fun.  As far as I am concerned the attack was legitimate and there was an overall conspiracy to defect with all the fiefs but I ran out of willpower to care about such a bugged unfun conflict.

I also gave all my Strat gold away and am now sitting in a fief as an idle troop farmer with no intent to retake the city, but might possibly take Blackzillas village in a trade sometime in the near future and troop farm, depending how this is resolved.

No one "fucked over your siege" the city is still there with no extra troops to be attacked whenever you want.  It just has new ownership and a new strategus faction behind it.. which was most likely the terms Kesh agreed with.

I legitimately consider all of this to be Strategus maneuvering within the rules and spirit of the game.  There is no Strat rule against "changing your mind" after all.. its called "diplomacy."
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on February 25, 2013, 02:53:39 am
Ah but you see, that WAS the rule. If an enemy was within 24(ish) hours to attack, otherwise the rule doesn't apply, is what they are saying as you weren't capable of attacking it thus they weren't breaking the rule. The Fallen one was done witha  Hosp army literally ON TOP of the village.

Vick was close. but he wasnt able to attack the second the previous battle ended and zilla was able to initiate an attack before vick was in range. we also like to fight sieges at prime time so we would have waited for a good time slot to attack. Vick was absolutely within 24(ish) hours of attacking.


p.s. Considering Tydeus's post. I would say we are all wasting our time with this thread at this point. So I'm just going to lock it and be done with it.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on March 04, 2013, 11:35:54 pm
Was anything ever done in regards to this? Or is something ever going to be done? It has been awhile...
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on March 09, 2013, 05:44:58 am
Since we still haven't heard any response from devs and the last thing we got from admins was "yes this was a fief transer and we are looking into it" came a long time ago...

I would REALLY like some response on this issue; if it is now OK to attack your own fiefs to delay enemies then please change the rules to better reflect this so other factions will know it is legal.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on March 09, 2013, 06:34:18 am
I am glad you opened this again.

Such BS everyone knows it was a huge cheat but nothing is happening
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on March 11, 2013, 10:07:43 pm
Since we still haven't heard any response from devs and the last thing we got from admins was "yes this was a fief transer and we are looking into it" came a long time ago...

I would REALLY like some response on this issue; if it is now OK to attack your own fiefs to delay enemies then please change the rules to better reflect this so other factions will know it is legal.

http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=2830

Another illegal fief transfer by FCC.. there are Semenstorm armies all over the map within 24 hours of that castle and we are at war.. and they think no one will see through this "hilarious" gimmick rebellion?  I'm requesting a Permanent Global Ban for all parties involved.
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on March 11, 2013, 10:10:19 pm
http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=2830

Another illegal fief transfer by FCC.. there are Semenstorm armies all over the map within 24 hours of that castle and we are at war.. and they think no one will see through this "hilarious" gimmick rebellion?  I'm requesting a Permanent Global Ban for all parties involved.

Well since you dont get punished for it, I guess its no longer against the rules?  But really no enemy armies remotely close to that castle.  owner been afk for weeks.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on March 11, 2013, 10:57:43 pm
smooth the only reason you and zilla were not perma-banned for the blatant cheating is that the devs just do not care enough about strat to put out any effort... and that is how they feel about the EU side.... imagine the disdain for NA.

Add to that the Admins agree what you did was not in line with the rules. So they do not have to do anything about it, they are letting those same devs get around to dealing with you. Knowing that it will never happen. Bravo well played.

Cracks me up tho that CMP took the time to post defined rules but actually enforcing those rules means nothing.
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on March 11, 2013, 11:03:14 pm
smooth the only reason you and zilla were not perma-banned for the blatant cheating is that the devs just do not care enough about strat to put out any effort... and that is how they fell about the EU side.... imagine the disdain for NA.

Add to that the Admins agree what you did was not in line with the rules. So they do not have to do anything about it, they are letting those same devs get around to dealing with you. Knowing that it will never happen. Bravo well played.

Cracks me up tho that CMP took the time to post defined rules but actually enforcing those rules means nothing.
Well, even if I was banned, I was told it wouldn't be permanent, and I'm pretty sure it wasn't even going to be a crpg ban. I still like how you guys are upset about this as Kesh said earlier
Its just a game guys.
Title: Re: Locking down your own fief to prevent an attack
Post by: BADPLAYER_old2 on March 11, 2013, 11:10:42 pm
Talk to CMP about it, it's up to him whether to ban or not.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on March 11, 2013, 11:44:36 pm
pretty sure if the devs gave a shit that city would be ours and those two clowns would be having a much needed strat break


not sure what else is needed. They do not even try and keep up the lie any longer.
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on March 11, 2013, 11:48:55 pm
pretty sure if the devs gave a shit that city would be ours and those two clowns would be having a much needed strat break


not sure what else is needed. They do not even pretend they did not do it any longer

You're the one doing an illegal transfer as far as I can see.  We ended our civil war with several less members and much betrayals and rage, and your guy is gonna rejoin the faction no problem after the fact.  I could have that castle under siege within 24 hours with a personal or allied player's army and we are at war.  Technically you are in far, far worse violation of any rules than we ever were.  So quit bitching and admit you are a hypocrite. 
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on March 11, 2013, 11:51:42 pm
not sure what else is needed. They do not even try and keep up the lie any longer.
Or maybe it's the fact that I've already spoken to the admins about, tired of repeating myself, and have gotten over this. I'm not even in SS anymore.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on March 11, 2013, 11:59:06 pm
We are taking the castle of a afk member... No one in our lands to attack us.. We would actually not mind being on defense.. grow a set and come visit.


You on the other hand convinced a guy with the IQ of a common household gerbil to create a fake faction/rebellion and save your city, that we were about to own. He was able to hold up the charade for about 30 seconds when asked directly about it in person. I guess I just do not see where we are even in the same realm.

Smooth you are a cancer to this community, it is probably something you take pride in. Maybe with a little luck you will grow up one day and realize there is more to life than trolling on the internet.

Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on March 12, 2013, 12:07:26 am

You on the other hand convinced a guy with the IQ of a common household gerbil... Smooth you are a cancer to this community, it is probably something you take pride in. Maybe with a little luck you will grow up one day and realize there is more to life than trolling on the internet.

None of these things sound like Strategus issues, just ad hominem attacks since you know you are doing exactly what you accused me of doing and have no way to defend it.  You're just trying to get me banned because you don't like me, and have no respect for Blackzilla or I.  At least some honesty cuts through sometimes.  I suppose to most people its been obvious anyways, ya'll mad about not getting exactly what you wanted in a videogame and try to get people permabanned globally as payback.  Its not very sound judgement.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on March 12, 2013, 12:34:32 am
So clearly they thought you were rebelling and were going to have a real battle, thus that point is irrelevant and will not be considered in our discussion. You fief transferred, we stopped arguing that matter a long time ago.

(click to show/hide)

keep telling yourself it is the same thing.

I think the community as a whole would be better off without you absolutely no doubt in my mind.
Title: Re: Locking down your own fief to prevent an attack
Post by: Zaren on March 12, 2013, 06:02:56 am
#internet_nerd_rage_with_a_side_of_pointless_argueing
(the entire thread not bale)
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on March 12, 2013, 01:49:23 pm
I didn't know my 4.0 grade average(which I do have IRL cuz school is easy) meant I had the IQ of a gerbil. I think you need a break bale. This seems to affect you way more than it did us. Do you see me get upset about every little thing in strat? Ask yourself, how much time do you spend on these forums? How much time do you spend managing strat? How much time of your life have you wasted on this game?

    Smooth didn't convince me to start a rebellion, it was my idea, I had Canary proof read my post to make sure it looks real, I mean, who was going to believe me. A rebellion cannot go far if it doesn't receive support, which mine didn't, so it failed.


Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on March 12, 2013, 02:19:14 pm
Since you guys were the cheaters it makes perfect sense that we are a bit more upset.

I put in plenty of time on this game... as I imagine most playing do. Does it say more about me that I get mad when that time is cheaponed by cheaters.... or maybe it says more about the people willing to cheat to save virtual property?

Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on March 12, 2013, 02:27:58 pm
Since you guys were the cheaters it makes perfect sense that we are a bit more upset.

I put in plenty of time on this game... as I imagine most playing do. Does it say more about me that I get mad when that time is cheaponed by cheaters.... or maybe it says more about the people willing to cheat to save virtual property?
That virtual property was still free to be attacked, did you not want to fight a fair fight? Or is FCC only comfortable fighting a fief where they only have access to 1h's. This game, and what people say about me in it, does not bother me at all. I just have fun responding to everything and the internet drama this game has. I also did save virtual property, I took it for my own. I would still have it if I didn't donate majority of my shit when I left SS.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on March 12, 2013, 02:42:08 pm
So you are suggesting that it is perfectly fine to cheat because you do not like a game mechanic and we were winning?

Compelling argument
Title: Re: Locking down your own fief to prevent an attack
Post by: oprah_winfrey on March 12, 2013, 02:56:18 pm
So you are suggesting that it is perfectly fine to cheat because you do not like a game mechanic and we were winning?

Compelling argument

Item bombing (intentional or not) is not a game mechanic its a limitation in the game. From what I am told, you got a lot of your gear back anyway.

Bale, feel free to come back anytime you want. I could use the xp, need a few more looms anyway.
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on March 12, 2013, 03:01:27 pm
So you are suggesting that it is perfectly fine to cheat because you do not like a game mechanic and we were winning?

Compelling argument
    I didn't cheat, and you were not winning, go back to your battles participated page and it will say "your side has lost the battle" or something like that. You were abusing a game mechanic to gain an advantage. All I did was start my own rebellious faction, take the fief I wanted, try to start "Barack Ozilla's Change Train 2013." Unfourtnatley no one wanted to join me and I was already threatened to be attacked. If I only did this to transfer the fief and rejoin HP instantly, I wouldn't have given you your gear back. I would've kept it for myself. I wouldn't have gone through all the trouble of making my own faction, making a post, and talking to other people in teamspeaks. Oh well, keep slamming your fingers on your keyboard and being mad. All this typing you and I doing is pointless, ask yourself bale, whats this going to change? Devs gonna reset strat so I can't rebel? They gonna ban Rohy for owning Ahmerrad? So you can go take it. They're not going to give the fief to you. The only way your going to get ahmerrad is through a fair fight, and you can't seem to make peace with that thought.

No clue if this makes sense, I typed this up whilst eating.
Title: Re: Locking down your own fief to prevent an attack
Post by: Zaren on March 12, 2013, 03:10:56 pm
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on March 13, 2013, 09:47:28 am
Item bombing (intentional or not) is not a game mechanic its a limitation in the game. From what I am told, you got a lot of your gear back anyway.

Bale, feel free to come back anytime you want. I could use the xp, need a few more looms anyway.

You could visit us for once!
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on March 13, 2013, 01:39:47 pm
We did not even get 10% of our gear back. and what we did was not our highest lvl stuff.
Title: Re: Locking down your own fief to prevent an attack
Post by: oprah_winfrey on March 13, 2013, 04:08:40 pm
You could visit us for once!

Unfortunitly, I don't think our 15ish player faction can pull 30k+ troops together to go up north.
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on March 13, 2013, 04:09:47 pm
I guess we need to request a rules change since cheating like this is no longer being punished.  Maybe sky ladders are legitimate too now?  You locked down your own fief to prevent us atatcking it in a 5th wave, completed the fief transfer and then gave all the gold and gear and the city right back to the same exact people we had been attacking - can't get more clear-cut violation of the rules not to do fief transfers by attacking to prevent an enemy from attacking your fief/delaying.  Smoothrich's city, blackzilla's army - worked together to do illegal fief transfer - where is our carpet bomb or is it only done to clans that haven't had devs in them?


P.S.  Egan 30 of our "members" haven't played crpg in months with 100 troops 100% inactive, the other 25 or so only 12-15 are active, so yes you guys have as many active players as we do so go for it, we are attacking a faction that can recruit 19K troops in a month (hospitallers had 10K when we last left, now have 29K just counting garrisons in their fiefs alone (just look at strat map) - they are a troop farming faction with 3x as many people as us making troops, but we are attacking them for the 2nd time now, because troop farming does not equal skill.  All your members were active enough to join semenstorm recently so you don't have the complete afks, 30 active enough to troop farm is more than enough.  If we changed our faction name we would be down to 25 guys.
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on March 13, 2013, 05:55:14 pm
I guess we need to request a rules change since cheating like this is no longer being punished.  Maybe sky ladders are legitimate too now?  You locked down your own fief to prevent us atatcking it in a 5th wave, completed the fief transfer and then gave all the gold and gear and the city right back to the same exact people we had been attacking - can't get more clear-cut violation of the rules not to do fief transfers by attacking to prevent an enemy from attacking your fief/delaying.  Smoothrich's city, blackzilla's army - worked together to do illegal fief transfer - where is our carpet bomb or is it only done to clans that haven't had devs in them?


P.S.  Egan 30 of our "members" haven't played crpg in months with 100 troops 100% inactive, the other 25 or so only 12-15 are active, so yes you guys have as many active players as we do so go for it, we are attacking a faction that can recruit 19K troops in a month (hospitallers had 10K when we last left, now have 29K just counting garrisons in their fiefs alone (just look at strat map) - they are a troop farming faction with 3x as many people as us making troops, but we are attacking them for the 2nd time now, because troop farming does not equal skill.  All your members were active enough to join semenstorm recently so you don't have the complete afks, 30 active enough to troop farm is more than enough.  If we changed our faction name we would be down to 25 guys.

visitors can't see pics , please register or login
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on March 13, 2013, 06:04:13 pm
visitors can't see pics , please register or login


Hey, you really should keep personal pics of yourself out of the forums smooth.
Title: Re: Locking down your own fief to prevent an attack
Post by: Zlisch_The_Butcher on March 13, 2013, 06:11:18 pm
Kesh, go back to being banned. Nerd.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on March 22, 2013, 09:20:05 am
sooo, can we get some official word from admins/devs? so far nothing has been done but label them as guilty then say the devs will handle it... which they don't seem to have done. if rules are no longer enforced in strat then it will just get worse.
Title: Re: Locking down your own fief to prevent an attack
Post by: Vovka on March 22, 2013, 09:45:42 am
sooo, can we get some official word from admins/devs? so far nothing has been done but label them as guilty then say the devs will handle it... which they don't seem to have done. if rules are no longer enforced in strat then it will just get worse.
strat is dead
walk past
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on March 22, 2013, 06:07:18 pm
strat is dead
walk past

EU strat maybe :P check the Great NA War thread to see how NA strat is doing :P
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on March 30, 2013, 09:18:43 pm
Time for the weekly bump. This STILL needs to be addressed; ignoring it doesn't solve anything and just encourages similar behaviour in the future.
Title: Re: Locking down your own fief to prevent an attack
Post by: Goretooth on March 30, 2013, 09:55:53 pm
Time for the weekly bump. This STILL needs to be addressed; ignoring it doesn't solve anything and just encourages similar behaviour in the future.
I guess we need to request a rules change since cheating like this is no longer being punished.  Maybe sky ladders are legitimate too now?  You locked down your own fief to prevent us atatcking it in a 5th wave, completed the fief transfer and then gave all the gold and gear and the city right back to the same exact people we had been attacking - can't get more clear-cut violation of the rules not to do fief transfers by attacking to prevent an enemy from attacking your fief/delaying.  Smoothrich's city, blackzilla's army - worked together to do illegal fief transfer - where is our carpet bomb or is it only done to clans that haven't had devs in them?


P.S.  Egan 30 of our "members" haven't played crpg in months with 100 troops 100% inactive, the other 25 or so only 12-15 are active, so yes you guys have as many active players as we do so go for it, we are attacking a faction that can recruit 19K troops in a month (hospitallers had 10K when we last left, now have 29K just counting garrisons in their fiefs alone (just look at strat map) - they are a troop farming faction with 3x as many people as us making troops, but we are attacking them for the 2nd time now, because troop farming does not equal skill.  All your members were active enough to join semenstorm recently so you don't have the complete afks, 30 active enough to troop farm is more than enough.  If we changed our faction name we would be down to 25 guys.
lol
Title: Re: Locking down your own fief to prevent an attack
Post by: Aztek on March 30, 2013, 10:39:33 pm
Kesh all those troops you see are people that had small armies dropping off everything into the city/castle they were at as everyone is going inactive, your way off saying we're a recruiting machine, and besides, I rather have 15k shiny troops than 25k troops with crap/broken gear. Everyone is loaded with inactives so why can't we all just agree to that and stop with the assumption that every other clan is far better off.

Title: Re: Locking down your own fief to prevent an attack
Post by: Malaclypse on March 30, 2013, 10:42:12 pm
Ban Blackzilla for not following through on his rebellion, now exposed without doubt as a farce.
Title: Re: Locking down your own fief to prevent an attack
Post by: Gmnotutoo on March 30, 2013, 11:44:44 pm
I've lost respect and trust for our NA Leader Admins over this last month because of this and many other reasons. I know who the people are too, I don't need to guess who is in charge.

The new and less experienced admins do a better job than their leaders, they should be cycled into Leadership in place of whatever system is active as of right now. In my opinion the only thing I see these people doing is maintaining their popularity.

I like the majority of the current admins and feel they do a good job in battle/siege. My beef is only with the people in charge.
Title: Re: Locking down your own fief to prevent an attack
Post by: Goretooth on March 30, 2013, 11:50:34 pm
I've lost respect and trust for our NA Leader Admins over this last month because of this and many other reasons. I know who the people are too, I don't need to guess who is in charge.

The new and less experienced admins do a better job than their leaders, they should be cycled into Leadership in place of whatever system is active as of right now. In my opinion the only thing I see these people doing is maintaining their popularity.

I like the majority of the current admins and feel they do a good job in battle/siege. My beef is only with the people in charge.
yep
Title: Re: Locking down your own fief to prevent an attack
Post by: Gmnotutoo on March 30, 2013, 11:51:03 pm
yep

Might be the first time I've ever +1'd you man.

<3
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on March 31, 2013, 12:16:57 am
Ban Blackzilla for not following through on his rebellion, now exposed without doubt as a farce.
Fuck it dude, lets go bowling.

After watching " The Big Lebowski" my views on life and Crpg changed.
Title: Re: Locking down your own fief to prevent an attack
Post by: Gmnotutoo on March 31, 2013, 12:22:02 am
Fuck it dude, lets go bowling.

After watching " The Big Lebowski" my views on life and Crpg changed.

If you're sincerely apologizing publicly about this then I will forgive you, based on the fact the dude abides.

I'm an ordained Minister for the Church of the Latter Day-Dude. http://dudeism.com/whatisdudeism/
Title: Re: Locking down your own fief to prevent an attack
Post by: Canary on March 31, 2013, 12:39:15 am
I've lost respect and trust for our NA Leader Admins over this last month because of this and many other reasons. I know who the people are too, I don't need to guess who is in charge.

The new and less experienced admins do a better job than their leaders, they should be cycled into Leadership in place of whatever system is active as of right now. In my opinion the only thing I see these people doing is maintaining their popularity.

I like the majority of the current admins and feel they do a good job in battle/siege. My beef is only with the people in charge.

Since you specifically mentioned NA administration, let me remind you: There is only one "leader admin" on NA. There's one head NA admin, and recently there was one sort of "Junior head NA admin". Neither of us ever had any right, responsibility or obligation to police breaches of strategus rules relating to the map or website, that power resides only in the developers' hands. The only thing the "higher ups" on NA are responsible for, besides applying in-game rules themselves, is managing the NA admin team as a whole, which amounts for the most part to merely picking who becomes an admin and removing it from people who misuse it.

If you're suggesting that we get involved and go beyond our means to punish people for things we're not in charge of punishing them for, I will remind you of the last time that happened.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on March 31, 2013, 12:58:46 am
My only complaint about NA admins in relation to this topic is that they haven't been successful in getting the devs to actually do anything about it.
Title: Re: Locking down your own fief to prevent an attack
Post by: Canary on March 31, 2013, 01:04:15 am
But oh, how we've tried.

It's one of many things on a long list of strategus issues that have come up over the past few weeks.

Mechanics for siege engines are almost entirely broken ever since the patch. There were maybe a dozen battles that got the "gear bug" caused, evidently, by the database, that lost people a lot of resources that will probably never be refunded. I, for one, would rather they work on mechanical issues that literally break the game rather than take the time to look into an issue where there's still a shadow of a doubt as to whether it was in breach of the rules, and decide how to punish the parties involved if they deem it an illegal maneuver.

It's unfortunate that the same people are the only ones that can handle both things, though.
Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on March 31, 2013, 01:10:50 am
Hey, I still think nothing that went happened was in violation of any rules.  It was an in-character attempt to stage a coup, and a withered, exhausted fief owner (Smoothrich) decided to not endure another massive battle of bugged unspawnable gear so I gladly surrendered to an army that wasn't FCC, in the middle of Hero Party Succession Wars/Plots.

Unless you are saying, it is against the rules for wars to be anything but honorable Man2Man LARP based combat of honorable duels and chivalrous mega alliances?  If you haven't noticed, the way me and lots of people  always played Strat with or against me was anything but honorable. 

Constant propaganda, terrible plots (like bear, badplayers, mukis, and blackzillas that caused this ordeal), betrayals and griefs, and regardless of the amount of times I've been screwed over by friends or foes cheating or exploiting or whatever I tend to get over it pretty fast.  Because its usually hilarious.

The only thing funny about the FCC guys keeping this thread alive is, well, everything, so go on.
Title: Re: Locking down your own fief to prevent an attack
Post by: Goretooth on March 31, 2013, 03:00:17 am
Might be the first time I've ever +1'd you man.

<3
yeah kinda fed up after six months of trying to get a complaint about an NA admin resloved. Only one to reply is muki. Shik sends me to canary and he just ignores even though another NA admin witnessed it.
Title: Re: Locking down your own fief to prevent an attack
Post by: Canary on March 31, 2013, 04:08:13 am
yeah kinda fed up after six months of trying to get a complaint about an NA admin resloved. Only one to reply is muki. Shik sends me to canary and he just ignores even though another NA admin witnessed it.

I'm fairly sure I replied to you more than once. But here's the rub: What exactly do you want us to do? It's a complaint about a problem that happened months ago that is based only off of what you said and that one other admin was in the server when it happened, and at the time the admin in question didn't seem to think it was important enough to say anything about it, or post about it on our private admin forums. We can't check the logs from that time period because they were broken, but even if we could, you waited over a month to raise your voice over the issue and couldn't direct us to a specific timeframe anyway.

Talking with the admins who were there, the supposed culprit and the witness, didn't result in much. What do you want to have happen, someone to lose admin over such a nebulous claim? We can't do anything about your issue because there's nothing real to base action upon. If we didn't respond, it was because we had nothing further to say.

I'll ask you kindly to drop the issue and I am letting you know that I'll do my best to keep an eye on all the admins and try to curb situations like this as/before the arise.

Edit for clarity: The strat issue that's actually at hand in this thread is still valid and you guys are very welcome not to drop it, as it should still be addressed, there's just nothing the NA admins can do, and until/unless the devs respond, nothing will happen.
Title: Re: Locking down your own fief to prevent an attack
Post by: Gmnotutoo on March 31, 2013, 04:57:00 am
edit: My opinions and views did not change because of the replies, just not going to further drag it out in this thread.
Title: Re: Locking down your own fief to prevent an attack
Post by: Canary on March 31, 2013, 04:18:57 pm
Unrelated posts split and merged to relevant feedback thread (http://forum.meleegaming.com/game-admin-feedback/(na)-tydeus/50/)

This section is for Strategus related issues.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on April 12, 2013, 07:25:17 am
Ho hum. Still waiting on some official word from devs on this. Trying to ignore it till it goes away is just no good; even if no punishments are handed out as the incident is no longer recent, it would be nice to at the very least update or reiterate the rules and let everyone know and be forewarned in regards to what any future incidents of this nature can expect in terms of reprisals if any. The only message that the community is getting so far is that the rules are not sincere and can be ignored freely.
Title: Re: Locking down your own fief to prevent an attack
Post by: DUKE DICKBUTT on April 12, 2013, 07:27:35 am
Ho hum. Still waiting on some official word from devs on this. Trying to ignore it till it goes away is just no good; even if no punishments are handed out as the incident is no longer recent, it would be nice to at the very least update or reiterate the rules and let everyone know and be forewarned in regards to what any future incidents of this nature can expect in terms of reprisals if any. The only message that the community is getting so far is that the rules are not sincere and can be ignored freely.

Just like no siege equipment on the flags.  Next everyone will be able to skyladder to their hearts content.  Then what?
Title: Re: Locking down your own fief to prevent an attack
Post by: GiuseppeBlackRose on April 12, 2013, 02:21:59 pm
(devs dont give a shit about strat)
Title: Re: Locking down your own fief to prevent an attack
Post by: CrazyCracka420 on April 12, 2013, 03:48:47 pm
One thing I'm not sure of (in regards to game mechanics)

Say for instance, smoothrich was in his city while FCC was sending wave after wave to attack, if they attacked immediately after a battle was over, would he still be allowed to transfer stuff out of his city??  Or would he just basically have to click faster to get the gear out, before the next wave attacked?  Because that's a pretty shitty mechanic if that's how it works, you can easily get overwhelmed with gear if you aren't quicker on your clicks in strat.
Title: Re: Locking down your own fief to prevent an attack
Post by: sdfjkln on April 12, 2013, 05:43:08 pm
One thing I'm not sure of (in regards to game mechanics)

Say for instance, smoothrich was in his city while FCC was sending wave after wave to attack, if they attacked immediately after a battle was over, would he still be allowed to transfer stuff out of his city??  Or would he just basically have to click faster to get the gear out, before the next wave attacked?  Because that's a pretty shitty mechanic if that's how it works, you can easily get overwhelmed with gear if you aren't quicker on your clicks in strat.

No need to speculate, Smoothrich was item bombed, most unfun sieges ever after the first one. We spent a 20 minutes of the beginning of every siege just trying to frantically ditch all the shitty gear. No ranged for that entire time either, because items on the lower inventory seem to bug first. Weird though, you don't see Smoothrich whining weeks later about being the victim of an exploit.
Title: Re: Locking down your own fief to prevent an attack
Post by: Aderyn on April 12, 2013, 06:38:38 pm
One thing I'm not sure of (in regards to game mechanics)

Say for instance, smoothrich was in his city while FCC was sending wave after wave to attack, if they attacked immediately after a battle was over, would he still be allowed to transfer stuff out of his city??  Or would he just basically have to click faster to get the gear out, before the next wave attacked?  Because that's a pretty shitty mechanic if that's how it works, you can easily get overwhelmed with gear if you aren't quicker on your clicks in strat.

you have 1 minute maximum to get all your stuff out since the opponent clicks attack the second the battle is over, sometimes less... Happened to me during the dashbigha siege recently, i was gonna take everything out but site crashed and they managed to click attack before i could reload the page and take it out. gg?
Title: Re: Locking down your own fief to prevent an attack
Post by: CrazyCracka420 on April 12, 2013, 07:05:28 pm
There should be a mechanism in place to allow you to pull out the gear from a siege and put it on a person before the next attack happens.  or just fix the item bomb issue with gear not be accessible.

This clearly didn't happen with the issue in this thread, but if I was in a city that was getting attacked wave after wave, and the only way to get a reprieve to get gear out, was to attack the city yourself, I would certainly do so.  "Sorry, gonna have to wait another 24 hours so we can actually use all of our equipment" seems pretty reasonable.  But this strat has a lot of issues that need to be worked out, and item bombing has been around for multiple strat versions and still isn't addressed.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on April 12, 2013, 07:36:26 pm
Let me see if I understand.

defense, that already has insane advantages, should now be allowed to break a stated rule because you do not care for an unfortunate game mechanic?

And us popping this up over and over for a resolution is to try and stop what u just said.. sure why not. nothing happened when they cheated so why not try it as well.

Devs are thrilled with the money the fan base gave them to spend because we respect this game... how about they stop fucking us over and spend  5 mins it would take to resolve this.
Title: Re: Locking down your own fief to prevent an attack
Post by: CrazyCracka420 on April 12, 2013, 07:40:20 pm
Well the ideal fix would be to allow fief owners 5 minutes to transfer EQUIPMENT ONLY (not gold/trade goods) out of the fief after being attacked, and say you can't attack your own fief if it's under assault (for any reason).

Title: Re: Locking down your own fief to prevent an attack
Post by: BADPLAYER_old2 on April 12, 2013, 07:44:04 pm
You can select all your things to transfer before the battle ends, and then when it ends spam click to transfer to you and barring any bugs like the website going down you will always be able to transfer all your stuff back onto you before the enemy can attack, because there is a couple minutes delay between hitting attack and the battle starting.

You can then just put back in any gear you want until the reinforcement timer ends.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on April 12, 2013, 08:03:16 pm
There is time to get the gear out. ask tuetons who were wave attacked. before the end of the fight u have the owner who has to be inside select everything. when fight is over transfer to themselves. during reinforcement time sort and return it.

now in this case we earned this advantage by first catching the fief owner outside and winning an open field fight against him as attacker within sight of his castle and reinforcements. sending him to eu so he could not manage the gear.

then doing it again to maintain the siege. only losing the fight due to cheating.
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on April 12, 2013, 08:03:28 pm
you have 1 minute maximum to get all your stuff out since the opponent clicks attack the second the battle is over, sometimes less... Happened to me during the dashbigha siege recently, i was gonna take everything out but site crashed and they managed to click attack before i could reload the page and take it out. gg?

Aderyn you had attacked and won that fief, there was no way you could beat them to get the gear if they selected attack because you needed 1 tick to get inside the fief and then however long else to get the gear out after that but during that 1 tick the battle would be intiated at same time you entered.  Then they somehow won 700 against 1100 in that fight and there was no other opportunity to get the gear out.  Spoils of war - seems reasonable to make it a little difficult to just steal it all away. 

Really wish something had been done before, but at this point if someone blatantly repeated what smoothrich and blackzilla did they would likely get banned and have their city transferred.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on April 12, 2013, 08:12:22 pm
Well the ideal fix would be to allow fief owners 5 minutes to transfer EQUIPMENT ONLY (not gold/trade goods) out of the fief after being attacked, and say you can't attack your own fief if it's under assault (for any reason).

if fief owner can get inside during reinforcement period i would have no issues with equipment only control. no gold or goods
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on April 12, 2013, 08:33:31 pm
Not really looking to revive the debate on this here. It has all been said already. Yes there is a shitty mechanic in place; however, smooth wasn't in his fief because we teleported him to EU multiple times as such he resorted to breaking the stated rules of strat and initiated a fief transfer. It has already been stated by admins that breaking the rules in order to circumvent game mechanics is not OK and Tydeus acknowledged that smooth and zilla did break strat rules when they initiated a fief transfer to prevent us from attacking and to secure all the gear that was piling up in the fief. All that is left is for the devs to address this in some fashion which seems like it will never happen.


tl;dr no point wasting time arguing with each other, just hope devs ever bother to address this.
Title: Re: Locking down your own fief to prevent an attack
Post by: Artyem on April 12, 2013, 10:41:01 pm
you have 1 minute maximum to get all your stuff out since the opponent clicks attack the second the battle is over, sometimes less... Happened to me during the dashbigha siege recently, i was gonna take everything out but site crashed and they managed to click attack before i could reload the page and take it out. gg?

I hope you were only intending to use this as an example, we went through the same shit you did previously and you managed to win.  I was waiting outside and set the order to attack right before the battle ended, I guess I managed to load the page before you did though, since I got to attack before you got your shit out.

So, let us clarify that there was no item bombing at Dashbigha, just to make sure no one starts to throw that battle around like they already do with Ahmerrad.
Title: Re: Locking down your own fief to prevent an attack
Post by: DUKE DICKBUTT on April 12, 2013, 11:09:58 pm
you have 1 minute maximum to get all your stuff out since the opponent clicks attack the second the battle is over, sometimes less... Happened to me during the dashbigha siege recently, i was gonna take everything out but site crashed and they managed to click attack before i could reload the page and take it out. gg?

Yes, but you have an essentially guaranteed opportunity.  A more clever individual would have alt tabbed as the battle was winding down and been wildly refreshing their browser.  You then have a full minute to take the gear out before it processes the next tick.  Perhaps it should be argued that there should be a 5 minute window before another attack can be made.  HOWEVER, you should not draw parallels to this situation and the one in the desert.

Everyone seems to forget that in the Battles for Ahmerrad, we teleported Smoothrich not once but twice at great expense to us the second time.  We sacrificed two large armies intercepting reinforcements to guarantee we would win our battle in the field.

By saying what we did was an illegal maneuver is to say that we MUST play Strategus like the EU players.  They march into battle with roughly 30 item types.  Don't like their selection of 1 or 2 items per category?  Too bad.  Want to use a 4W pole arm?  TOO BAD, you only get long spears.  You are saying we MUST sell any equipment we accumulate through winning battles, despite it being an economically poor decision.  You have to remember that if we are on a campaign, we can't sell equipment in our own fiefs.  Transporting it long distances back home is a waste of time and therefore gold.  But selling it in enemy territory only serves to strengthen the enemy monetarily through taxes.  Meanwhile, the devs grant us no ability to flat out delete items from our inventory.  Additionally, who wants to take multiple hours to weed through the equipment?  Someone who mercs for me might actually use an item I would otherwise not keep in my inventory, I have no reason to stop them.

For the devs to not punish the illegal fief transfer is to say that anyone may challenge the developers' rules and roll the dice.  Perhaps they are friendly enough with certain admins or devs and will dodge the bullet, but then the next person to do the same thing, who doesn't have such connections will receive punishment.  It is also a further call for the rules to be looked at more closely.  The fief transfer rule is fairly clearly outlined, as is the item bombing rule.  It states that item bombing is illegal which is a direct transfer of items to an enemy party or fief.  No where does it say attacking 5 times with somewhat different gear, again accumulated through battles and not sold due to inconveniences AND while the fief owner is absent, to the point of inconvenience is illegal.  The outlying rules of the game demand you attack in waves if you want to be successful, mostly due to time constraints and Smoothrich was stupid enough to get teleported TWICE.  We are players who use mechanics within our means, we, ourselves can't create new ones, despite how many times they have been asked for.  Everything we have done was well within the rules as they are currently written.

And again, to drive the point home the fief owner was not present at all during the entire campaign in the desert.
Title: Re: Locking down your own fief to prevent an attack
Post by: CrazyCracka420 on April 12, 2013, 11:12:01 pm
I demand to know who Duke DickButt's alt is
Title: Re: Locking down your own fief to prevent an attack
Post by: Sandersson Jankins on April 12, 2013, 11:28:29 pm
I demand to know who Duke DickButt's alt is

Well, you proved me wrong, good Duke. I really thought everybody would draw the connection as to who you were.

I bow to your superior reasoning, Dickbutt.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on April 12, 2013, 11:28:42 pm
prob one of Kesh's extra accounts
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on April 13, 2013, 12:13:15 am

By saying what we did was an illegal maneuver is to say that we MUST play Strategus like the EU players.  They march into battle with roughly 30 item types.  Don't like their selection of 1 or 2 items per category?  Too bad.  Want to use a 4W pole arm?  TOO BAD, you only get long spears.  You are saying we MUST sell any equipment we accumulate through winning battles, despite it being an economically poor decision.  You have to remember that if we are on a campaign, we can't sell equipment in our own fiefs.  Transporting it long distances back home is a waste of time and therefore gold.  But selling it in enemy territory only serves to strengthen the enemy monetarily through taxes.  Meanwhile, the devs grant us no ability to flat out delete items from our inventory.  Additionally, who wants to take multiple hours to weed through the equipment?  Someone who mercs for me might actually use an item I would otherwise not keep in my inventory, I have no reason to stop them.


If you were wondering every attacker of Ichamur has had less than 100 item types including siege equipment, armor, horses, ammo, and weapons.  The main benefit to teleporting the fief owner is that we can properly loot after we win after 4-5 waves of attacks that it takes to grind to a win.  Spoils of war which we were robbed of before (that gear was worth roughly 6 million gold in Ahmerrad, thousands upon thousands of plate armor from both sides).  The fact that we are grinding our armies into your city with catapults broken should be a welcome thing.  Only way its worthwhile in the end is if we get the gear back too in addition to the city.  I actually think that fief owners should be locked out of  instantly transferring out 3 tons of loot never to be seen again by the attackers, but with the item bug this probably wont ever come about.

prob one of Kesh's extra accounts

Yes
Title: Re: Locking down your own fief to prevent an attack
Post by: Duster on April 13, 2013, 12:58:33 am
Well, you proved me wrong, good Duke. I really thought everybody would draw the connection as to who you were.

I bow to your superior reasoning, Dickbutt.

I just recognized the voice  :oops:
Title: Re: Locking down your own fief to prevent an attack
Post by: Malaclypse on April 13, 2013, 01:43:33 am
I just recognized the voice  :oops:

What I wanna know is: Murder = RibaldRon? They sound very similar.
Title: Re: Locking down your own fief to prevent an attack
Post by: Mae. on April 13, 2013, 08:29:08 pm
What I wanna know is: Murder = RibaldRon? They sound very similar.
Einhorn is Finkle! Finkle is Einhorn!
Title: Re: Locking down your own fief to prevent an attack
Post by: Kreczor on April 13, 2013, 08:48:27 pm
What I wanna know is: Murder = RibaldRon? They sound very similar.
Jesus christ. I forgot all about ribaldron but it makes SO MUCH SENSE. Except ribaldron only played hoplite afaik and didn't talk a lot of trash.
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on April 18, 2013, 01:37:08 am
I guess this is just normal practice now - Hospitallers give occitan their city to  prevent fimbrulvetyr from taking it with all their armies around it.  Did theys ell it?  Nah, they gave occitan all the troops and gold in it as well.  I guess poor losers is something to think about, when can we expect the banhammer for aztec and arrowaine?



Title: Re: Locking down your own fief to prevent an attack
Post by: Malaclypse on April 18, 2013, 01:49:08 am
I must have missed the first couple sieges of Tulga, I wasn't aware it was already under attack/being prevented from a chain of attacks by this change of hands. It seems to me like the city is still there with troops, just a new owner. It's possible there was already a recent assault as in the Blackzilla example, I guess, and I just missed it. Link to battle ID? If there isn't one then this is legitimate enough.

ALSO, this does, what, absolutely nothing to lock the fief down, right? It's still as able to be attacked as it was yesterday. They didn't even attack the fief to change hands, they changed factions. Seems your point is a little moot!
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on April 18, 2013, 01:57:09 am
I must have missed the first couple sieges of Tulga, I wasn't aware it was already under attack/being prevented from a chain of attacks by this change of hands. It seems to me like the city is still there with troops, just a new owner. It's possible there was already a recent assault as in the Blackzilla example, I guess, and I just missed it. Link to battle ID? If there isn't one then this is legitimate enough.

ALSO, this does, what, absolutely nothing to lock the fief down, right? It's still as able to be attacked as it was yesterday. They didn't even attack the fief to change hands, they changed factions. Seems your point is a little moot!

"http://forum.meleegaming.com/strategus-general-discussion/astralis-vs-hospitaller-battles-(attacking-your-own-fiefs)/ (http://forum.meleegaming.com/strategus-general-discussion/astralis-vs-hospitaller-battles-(attacking-your-own-fiefs)/)

I would like to remind Astralis, Hospitallers and everyone else that attacking your own/your allies' fiefs in order to prevent them from being attacked by enemies is considered heavy exploiting.
Please cancel the attacks as soon as possible or we will be forced to take action. This is your first and last warning."

CMP quote from last time hospitallers did this - attacking or transferring a fief to prevent an enemy form attacking it is heavy exploiting - occitan not necessarily at war with same people.  The gist is they transferred the fief with enemy armies surrounding it to prevent it being taken - heavy exploiting need for banhammer, flying carpets, or fief transfer to enemy by devs.


Title: Re: Locking down your own fief to prevent an attack
Post by: Sandersson Jankins on April 18, 2013, 02:04:20 am
(click to show/hide)

It was a simple fief transfer, not an attack-transfer as was performed in ahmeradd.

Furthermore, we had no plans to attack it, and the only armies within any sort of proximity to it were moving away from it, not towards it.



Title: Re: Locking down your own fief to prevent an attack
Post by: Malaclypse on April 18, 2013, 02:05:14 am
I didn't realize CMP actually said that about transferring fiefs and was going based just on the title of the thread, my bad Kesh. The title would imply that the issue was the fief being locked down to prevent attack, which is what I responded to (it not being locked down).

That said ban Gmno for transferring fief to outside of Strat faction Matey, IMO (just to explain, this is a joke).

Though, for all you know, Hosp sold it for 100 gold. Or they just got sick of lame "tactic" of locking down gear in a fief and decided to be done with the whole ordeal, stop playing Strategus. Can't really blame them for that. Maybe they wanted VE to siege the city instead because VE isn't known for that sort of thing, while FCC is. Or maybe it was a move to incite Fimb aggression towards Occitan?
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on April 18, 2013, 02:08:31 am
honestly, transferring a fief to a new owner (without doing an actual attack) doesn't prevent an attack or anything so i don't see a problem with what arow and aztec did there.
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on April 18, 2013, 02:51:29 am
I get mad at video games and no matter how much I bitch, the dev team will not listen to me and do what i want.
Title: Re: Locking down your own fief to prevent an attack
Post by: DUKE DICKBUTT on April 18, 2013, 03:00:20 am
I do whatever Smoothrich tells me to, because I'm highly impressionable and I can't think for myself.

this is a fun game
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on April 18, 2013, 03:03:31 am
I used to Murder things
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on April 18, 2013, 03:05:05 am
this is a fun game
Also, I didnt do all that he told me to do, just did some stuff he asked me to do, and I can think for myself, majority of stuff I do in FIDLGB is on my own accord. If I was easily influenced, I would've joined Dracul, which are where I find a lot of cool guys and what not in CRPG, and would've sold ahmerrad to FCC when offered.

(click to show/hide)
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on April 18, 2013, 03:26:04 am
honestly, transferring a fief to a new owner (without doing an actual attack) doesn't prevent an attack or anything so i don't see a problem with what arow and aztec did there.

Its kind of what happened to us when we annihilated ATS in strat 2, they sold a castle to a person we had an official peace treaty with to prevent it being attacked.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on April 18, 2013, 03:30:56 am
Its kind of what happened to us when we annihilated ATS in strat 2, they sold a castle to a person we had an official peace treaty with to prevent it being attacked.

which was a dick move, but not against the rules.
Title: Re: Locking down your own fief to prevent an attack
Post by: Zlisch_The_Butcher on April 18, 2013, 04:57:14 am
Its kind of what happened to us when we annihilated ATS in strat 2, they sold a castle to a person we had an official peace treaty with to prevent it being attacked.
Wait, so you're crying that a castle was sold to someone you don't wanna fight?..
Title: Re: Locking down your own fief to prevent an attack
Post by: Zaren on April 18, 2013, 05:15:06 am
"http://forum.meleegaming.com/strategus-general-discussion/astralis-vs-hospitaller-battles-(attacking-your-own-fiefs)/ (http://forum.meleegaming.com/strategus-general-discussion/astralis-vs-hospitaller-battles-(attacking-your-own-fiefs)/)

I would like to remind Astralis, Hospitallers and everyone else that attacking your own/your allies' fiefs in order to prevent them from being attacked by enemies is considered heavy exploiting.
Please cancel the attacks as soon as possible or we will be forced to take action. This is your first and last warning."

CMP quote from last time hospitallers did this - attacking or transferring a fief to prevent an enemy form attacking it is heavy exploiting - occitan not necessarily at war with same people.  The gist is they transferred the fief with enemy armies surrounding it to prevent it being taken - heavy exploiting need for banhammer, flying carpets, or fief transfer to enemy by devs.
CMP is a poopyhead-note he was told that he was wrong and had to stand down........that poopyhead
Title: Re: Locking down your own fief to prevent an attack
Post by: Goretooth on April 22, 2013, 11:42:58 pm
Its kind of what happened to us when we annihilated ATS in strat 2, they sold a castle to a person we had an official peace treaty with to prevent it being attacked.
I took two big armies off them after this so it even out sorta in the end.  :mrgreen:
Title: Re: Locking down your own fief to prevent an attack
Post by: Penguin on May 02, 2013, 04:04:12 am
Is this the same thing that's going on in this battle?

http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=3508

Heard some people grumbling about it earlier.
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on May 02, 2013, 04:16:13 am
Is this the same thing that's going on in this battle?

http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=3508

Heard some people grumbling about it earlier.

Nah, the closest occitan army to that fief was halfway across the map.  We bought the fief but fief owner not there.  If they had any armies even remotely close to be able to attack it we wouldnt have done the attack, but there are no occitan armies within 24 hours travel.  The earlier posts in this thread were regarding fiefs surrounded by enemy armies.
Title: Re: Locking down your own fief to prevent an attack
Post by: arowaine on May 02, 2013, 05:04:27 am
Nah, the closest occitan army to that fief was halfway across the map.  We bought the fief but fief owner not there.  If they had any armies even remotely close to be able to attack it we wouldnt have done the attack, but there are no occitan armies within 24 hours travel.  The earlier posts in this thread were regarding fiefs surrounded by enemy armies.

according to who ?
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on May 02, 2013, 05:13:17 am
according to who ?

Its been 24 hours and still no occitan army anywhere remotely in sight.
Title: Re: Locking down your own fief to prevent an attack
Post by: arowaine on May 02, 2013, 05:40:16 am
Its been 24 hours and still no occitan army anywhere remotely in sight.

well we were not able to attack cause you guys attack it first, anyways whatever we are going to say about it, nothing will change and nobody will care. if blackzilla get banned or anything happen i want fair justice for the one who attacked that fief. thanks you

i didnt know i had to show you my army and reveal my plan to a ennemy is this a new feature of strat ?
Title: Re: Locking down your own fief to prevent an attack
Post by: Visconti on May 02, 2013, 05:49:49 am
well we were not able to attack cause you guys attack it first, anyways whatever we are going to say about it nothing will change and nobody care. if blackzilla get banned or anything happen i want fair justice for the one who attacked that fief. this is all i ask fairness.

i didnt know i had to show you my army and reveal my plan to a ennemy is this a new feature of strat ?

What are you complaining about? Its against the rules for a faction to attack their own fief, which we did not do. We sold Ayyike to the FCC when it got attacked. The owner wasnt in the fief, so the only way to transfer it over was for them to attack it. Pretty simple....
Title: Re: Locking down your own fief to prevent an attack
Post by: Lt_Anders on May 02, 2013, 05:51:31 am
What are you complaining about? Its against the rules for a faction to attack their own fief, which we did not do. We sold Ayyike to the FCC when it got attacked. The owner wasnt in the fief, so the only way to transfer it over was for them to attack it. Pretty simple....

or, you know, you could just wait....
That's what CMP said forever ago that people should stop attacking for fief transfers except for people who are banned or unable to ever get back to strat.
Title: Re: Locking down your own fief to prevent an attack
Post by: Visconti on May 02, 2013, 05:59:21 am
or, you know, you could just wait....
That's what CMP said forever ago that people should stop attacking for fief transfers except for people who are banned or unable to ever get back to strat.

I dont see anywhere in the rules that its illegal to transfer via attacking

Strat map
          1) CMP's rules for not attacking your village to delay your enemy
          2) Multiaccounting. It is not allowed to own and use multiple more then 1 account on strategus.
          3) Accountsharing. It is not allowed to log into other players accounts.
          4) Night time. Night time is different for each player, therefore there are no rules to the usage of nighttime.
          5) Itembombing a fief. Dropping a lot of items in an enemy fief is not allowed. It causes incredibly long equipment lists for the fief.

To our knowledge there were no occitan armies coming for an attack. Hell, im pretty sure (not 100%) that there was like an hour inbetween the attacks that occitan could have used to attack the village, if thats what they were really gonna do.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on May 02, 2013, 08:22:26 am
if there were any occitan armies in the area we would have attacked them before they could have initiated an attack anyways. Why are you even trying to pretend like this is even remotely close to when zilla and smooth did a blatant fief transfer while we had armies all over the area initiating repeated battles? Thank you for reviving this thread though, I am still waiting for a dev ruling on zilla and smooths fief transfer since NA admins said they couldn't decide on any strat punishments and needed a dev to do it.
Title: Re: Locking down your own fief to prevent an attack
Post by: FRANK_THE_TANK on May 02, 2013, 08:38:49 am
Stop crying your still winning.

------

I however do want to see people on flying carpets rapping the shit out over everything!
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on May 02, 2013, 01:37:05 pm
Matey, nothing is going to happen to me or Smooth. You need to realize this. You're just wasting your time on this thread.
Title: Re: Locking down your own fief to prevent an attack
Post by: Lt_Anders on May 02, 2013, 04:55:00 pm
I dont see anywhere in the rules that its illegal to transfer via attacking

Strat map
          1) CMP's rules for not attacking your village to delay your enemy
          2) Multiaccounting. It is not allowed to own and use multiple more then 1 account on strategus.
          3) Accountsharing. It is not allowed to log into other players accounts.
          4) Night time. Night time is different for each player, therefore there are no rules to the usage of nighttime.
          5) Itembombing a fief. Dropping a lot of items in an enemy fief is not allowed. It causes incredibly long equipment lists for the fief.

To our knowledge there were no occitan armies coming for an attack. Hell, im pretty sure (not 100%) that there was like an hour inbetween the attacks that occitan could have used to attack the village, if thats what they were really gonna do.

http://forum.meleegaming.com/strategus-general-discussion/astralis-vs-hospitaller-battles-(attacking-your-own-fiefs)/msg630452/#msg630452
http://forum.meleegaming.com/strategus-general-discussion/astralis-vs-hospitaller-battles-(attacking-your-own-fiefs)/msg630452/#msg630452

Now albeit it was during that crazy beginning of strat but basically CMP said then and reiterated later, "Avoid Attacking for transfers, join faction and transfer instead."

That was the ONLY time CMP also bothered to come out and post about something like that, and he hasn't on any of the about 6 other iffy ones.
(Funny that, that was the only one a EU player with some pull complained about: Khorin. So I don't think they will bother unless it's some respected EU guy who puts the word in for any of this stuff :rolleyes:)

I think it's so that people avoid this bullshit accusation going on about illegal fief transfers and all that jazz. If people just did regular transfers, there'd be no need for this thread and we could all go back to flinging insults in the diplomacy section and showing off our awesome kdrs and peeping those kills.
Title: Re: Locking down your own fief to prevent an attack
Post by: CrazyCracka420 on May 02, 2013, 04:58:11 pm
Matey, nothing is going to happen to me or Smooth. You need to realize this. You're just wasting your time on this thread.

I'm imagining cmp reading that and thinking "challenge accepted"
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on May 02, 2013, 08:30:05 pm
I'm imagining cmp reading that and thinking "challenge accepted"

It all falls apart at "cmp reading that".
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on May 03, 2013, 04:12:44 am
I'm imagining cmp reading that and thinking "challenge accepted"
I'm sure if he thought I did something wrong, he would've banned me or punished me strat/crpg wise by now.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on May 03, 2013, 04:37:35 am
I'm sure if he thought I did something wrong, he would've banned me or punished me strat/crpg wise by now.

wrong.  the correct statement is if the devs cared about strat they would have done something. It is clear you guys did something wrong. As Tydeus stated.. that was done being debated a long time ago.
Title: Re: Locking down your own fief to prevent an attack
Post by: Blackzilla on May 03, 2013, 04:45:14 am
Too bad Tydeus isn't in-charge of strat bans like this. Only ones in charge of Strat stuff like that are the Devs.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on May 03, 2013, 04:48:30 am
yes too bad
Title: Re: Locking down your own fief to prevent an attack
Post by: Lt_Anders on May 03, 2013, 04:56:08 am
Put ME in charge. I'd have everything cleaned up real fast. :twisted: :twisted:
Title: Re: Locking down your own fief to prevent an attack
Post by: Memento_Mori on May 04, 2013, 02:38:02 pm

------

I however do want to see people on flying carpets rapping the shit out over everything!


lol..

crpG-UNIT
Title: Re: Locking down your own fief to prevent an attack
Post by: arowaine on May 05, 2013, 08:45:21 am
I dont see anywhere in the rules that its illegal to transfer via attacking

Strat map
          1) CMP's rules for not attacking your village to delay your enemy
          2) Multiaccounting. It is not allowed to own and use multiple more then 1 account on strategus.
          3) Accountsharing. It is not allowed to log into other players accounts.
          4) Night time. Night time is different for each player, therefore there are no rules to the usage of nighttime.
          5) Itembombing a fief. Dropping a lot of items in an enemy fief is not allowed. It causes incredibly long equipment lists for the fief.

To our knowledge there were no occitan armies coming for an attack. Hell, im pretty sure (not 100%) that there was like an hour inbetween the attacks that occitan could have used to attack the village, if thats what they were really gonna do.

well so according to your say no rules as been broke from blackzilla rebellion good stuff thanks tristan to bring the ligth.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on May 05, 2013, 08:54:32 am
well so according to your say no rules as been broke from blackzilla rebellion good stuff thanks tristan to bring the ligth.

         1) CMP's rules for not attacking your village to delay your enemy
Title: Re: Locking down your own fief to prevent an attack
Post by: arowaine on May 05, 2013, 09:02:10 am
         1) CMP's rules for not attacking your village to delay your enemy

rules work with  fcc aswell sir so, if blackzilla get banned i want that guys who attacked tkov fief to get ban aswell!
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on May 05, 2013, 09:18:35 am
note the part about delaying an enemy.
Title: Re: Locking down your own fief to prevent an attack
Post by: Visconti on May 05, 2013, 11:59:37 am
well so according to your say no rules as been broke from blackzilla rebellion good stuff thanks tristan to bring the ligth.

No, because blackzilla was doing it to prevent FCC from attacking the city again, while FCC only attacked the village because we sold it to them. There was even an hour you guys could have attacked it in between the battles. We weren't about to waste like 3-4 days of Pulse's time sending him up to a village we dont care about just so he can transfer it.
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on May 05, 2013, 05:03:16 pm


If you want we will give you the fief... Put some men in.. We will have it back and you will have less men. Works fine for me. Let me know when you are ready to transfer.
Title: Re: Locking down your own fief to prevent an attack
Post by: arowaine on May 05, 2013, 06:07:25 pm
No, because blackzilla was doing it to prevent FCC from attacking the city again, while FCC only attacked the village because we sold it to them. There was even an hour you guys could have attacked it in between the battles. We weren't about to waste like 3-4 days of Pulse's time sending him up to a village we dont care about just so he can transfer it.

whatever then. i keep that in mind if you guys say its not then i guess you are rigth!
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on May 05, 2013, 06:51:58 pm
whatever then. i keep that in mind if you guys say its not then i guess you are rigth!

Thank you for being honest and admitting you are wrong, deeply appreciate you recognize how the illegal fief transfer with 3 armies ready to attack a 4th time was a bannable offense that devs, who have forgotten this game, never properly looked into.
Title: Re: Locking down your own fief to prevent an attack
Post by: Lt_Anders on May 05, 2013, 10:32:56 pm
Strat map
                  5) Itembombing a fief. Dropping a lot of items in an enemy fief is not allowed. It causes incredibly long equipment lists for the fief.

Made cause of FCC at Shariz(the same battle this thread is about). Also progenitors of the creation of Nighttime and the Allow Transfers menus.

Just stating. Regardless of what you say now, it's been talked, and to a lesser extent, proven that happened. But CRPG isn't about doing retroactive bans except for Egregious cheating of multi accounting and auto block. At present only Mutli accounting is the only ban that has been done as post mortem.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on May 05, 2013, 10:48:07 pm
Made cause of FCC at Shariz(the same battle this thread is about). Also progenitors of the creation of Nighttime and the Allow Transfers menus.

Just stating. Regardless of what you say now, it's been talked, and to a lesser extent, proven that happened. But CRPG isn't about doing retroactive bans except for Egregious cheating of multi accounting and auto block. At present only Mutli accounting is the only ban that has been done as post mortem.

huh? cause of FCC at Shariz? same battle this thread is about? This thread was about Ahmerred. The allow transfer button came into play in strat 2 after item bombing was seen to be possible (though i think DRZ did it first in strat 1). As for the rule on item bombing, I don't know if that was in reply to the occurance in strat 2 or if it is based on something more recent; either way, item bombing is transferring gear to a fief (my understanding is fiefs always accept transfers). Attacking a fief multiple times is not item bombing.
Title: Re: Locking down your own fief to prevent an attack
Post by: Lt_Anders on May 05, 2013, 10:55:06 pm
huh? cause of FCC at Shariz? same battle this thread is about? This thread was about Ahmerred. The allow transfer button came into play in strat 2 after item bombing was seen to be possible (though i think DRZ did it first in strat 1). As for the rule on item bombing, I don't know if that was in reply to the occurance in strat 2 or if it is based on something more recent; either way, item bombing is transferring gear to a fief (my understanding is fiefs always accept transfers). Attacking a fief multiple times is not item bombing.

SOrry thought this was Shariz not Ahmerred.

But No, I heard on authority at that time that ITEM BOMBING a fief by attacking it was a punishable offense.(Exploiting IN GAME mechanics, for strat benefit. It fell under the EXPLOIT section of the ban rules).
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on May 05, 2013, 11:07:45 pm
SOrry thought this was Shariz not Ahmerred.

But No, I heard on authority at that time that ITEM BOMBING a fief by attacking it was a punishable offense.(Exploiting IN GAME mechanics, for strat benefit. It fell under the EXPLOIT section of the ban rules).

If you bought a huge variety of random shit items for the express purpose of fucking up opponent inventory I guess... But that doesn't apply to any sieges I've seen this strat, maybe such things occurred when I was away for awhile but most of the equip problems are a result of the time limit making waves of attacks the only way to siege large garrisons and its just a fact that defender equipment will get screwed up eventually if they aren't able to break the siege.

p.s. how come this thread always gets derailed instead of staying on the actual topic of the fief transfer between zilla and smooth which was done during the midst of an invasion for the express purpose of delaying the attackers and the fact that the NA admins asked the devs to handle it.
Title: Re: Locking down your own fief to prevent an attack
Post by: Lt_Anders on May 05, 2013, 11:14:43 pm
If you bought a huge variety of random shit items for the express purpose of fucking up opponent inventory I guess... But that doesn't apply to any sieges I've seen this strat, maybe such things occurred when I was away for awhile but most of the equip problems are a result of the time limit making waves of attacks the only way to siege large garrisons and its just a fact that defender equipment will get screwed up eventually if they aren't able to break the siege.

p.s. how come this thread always gets derailed instead of staying on the actual topic of the fief transfer between zilla and smooth which was done during the midst of an invasion for the express purpose of delaying the attackers and the fact that the NA admins asked the devs to handle it.

Who knows?
My only point was that happened(and to my knowledge) only at AHMERRAD. Not done esle where.(also people keep feif readies around whenever needed for transfers now.
Title: Re: Locking down your own fief to prevent an attack
Post by: Hobb on May 05, 2013, 11:23:42 pm
Item bombing is to dump gear in a fief before attacking it. FCC had a bunch of items, but nothing out of the ordinary. Yet it if all of this would have never happened if smoothrich wouldnt have gotten himself attacked. Because like canary pointed out in another thread, trying to prove a point to a poor foreign HoC guy who had been afk for the past three months, (then locking the thread after he flamed it up) we, mainly I, have tried to time attacks to end seconds before the website updates on the minute in order to lock down a fief. This is however, is impossible, or at least extremely hard to do, and the fief owner always can pull out everything with plenty of time. So if smooth was there, controversy avoided.


Title: Re: Locking down your own fief to prevent an attack
Post by: Smoothrich on May 06, 2013, 06:07:25 am
considering that blackzilla legitimately tried to take over the city from me and used my apathy/rage at the game as an excuse to make a powerplay (that led to Hero Party fracturing into Semenstorm and FCC apologists) I consider all of this events in the rules of the game.  Especially that Blackzilla obtained FCC's explicit permission to attack the fief.  He spoke to Kesh at great length about his plans and they told him to go ahead and attack the fief if he wanted to turncoat to FCC, which he did.  Blackzilla simply got several Occitan armies at his doorstep and me/rohy/etc of Semenstorm telling him it was in his best interest to rejoin us or lose everything he worked for.  He ended up leaving and joining FIDLGB anyways.

My point is if anything is to ever come from this, I'll gladly take full responsibility as the de facto leader of Hero Party at the time and the owner of the city.  From my perspective I simply surrendered to a rebel army while half the Hero Party members raged at the power play and blackzilla faced a ton of blowback from in the faction for his actions.  Blackzilla was trying to play the game as expected in a "political" scheming way and I was totally cool with it.

Mostly I think you people need to get over it lmao.  The only thing that changed was that the city could spawn with gear, any attacks could continue.  The problem was that FCC had a truce with Blackzilla and supported his takeover of Hero Party, which simply failed after a while.  After the in-game failure of diplomacy, FCC has been apparently trying for months to get bans out of it.  Hilarious and always worth a read, but jesus, grow up lol nerds
Title: Re: Locking down your own fief to prevent an attack
Post by: BaleOhay on May 06, 2013, 06:32:31 am
not even you believe that garbage... neither do the admins. They have already stated their opinions on the case. Unfortunately the devs do not care. That is the 1 and only reason nothing happened.
Title: Re: Locking down your own fief to prevent an attack
Post by: CrazyCracka420 on May 06, 2013, 03:36:13 pm
Or if they just fixed the item limit, problem avoided.

Or better yet (since that won't happen) arrange the "siege" equipment (currently bottom level of equipment) to be the top level of equipment.  Since that is the most important thing you need right off the bat.  If you can't access ladders or construction sites for 15 minutes into a siege, you're pretty fucked.
Title: Re: Locking down your own fief to prevent an attack
Post by: Jack1 on May 06, 2013, 04:04:27 pm
I could only imagine the moment when they can't access any melee wepens though. The city/castle/village would be taken in a heartbeat
Title: Re: Locking down your own fief to prevent an attack
Post by: Keshian on May 06, 2013, 07:14:22 pm
I could only imagine the moment when they can't access any melee wepens though. The city/castle/village would be taken in a heartbeat

Armor isnt calculated in the equation, so at the very least you would have access to all your 1-handed weapons.  Might be wortha  try for a field battle - hobos v tramps - have 10 of each item in the game.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on May 06, 2013, 07:28:11 pm
considering that it doesnt fuck up for armour you would THINK they could make it not fuck up for everything else...
Title: Re: Locking down your own fief to prevent an attack
Post by: CrazyCracka420 on May 06, 2013, 07:57:46 pm
Honestly I'd give up one of the weapon slots and move it to the bottom for siege things to come to the top...

Not sure which one I'd think would be good to "give up" though...1h, shield, 2h, polearms, ranged?

My order would be (from top to bottom):

Siege equipment
Ranged weapons
2h
1h
shields
polearms

I think that would be the best for sieges, but would fuck over battles, so maybe switch 1h and polearms (most 1h/shielders can be "effective" hoplites if they needed to be)
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on May 06, 2013, 08:11:56 pm
Honestly I'd give up one of the weapon slots and move it to the bottom for siege things to come to the top...

Not sure which one I'd think would be good to "give up" though...1h, shield, 2h, polearms, ranged?

My order would be (from top to bottom):

Siege equipment
Ranged weapons
2h
1h
shields
polearms

I think that would be the best for sieges, but would fuck over battles, so maybe switch 1h and polearms (most 1h/shielders can be "effective" hoplites if they needed to be)

you would be nuts not to have polearms available for poking ladders, horses and peoples.
Title: Re: Locking down your own fief to prevent an attack
Post by: CrazyCracka420 on May 06, 2013, 08:13:11 pm
you would be nuts not to have polearms available for poking ladders, horses and peoples.

Yeah my revised list would be my ideal one...with 1h's at the bottom of the list (aka switched with polearms in my list)
Title: Re: Locking down your own fief to prevent an attack
Post by: Phantasmal on May 06, 2013, 09:10:12 pm
I would still keep ranged at the bottom. It helps a lot to defend a fief but it is not necessary. If they landed ladders on the wall while all you had unlocked was ranged... gg. Not to mention ranged can be a very big item class since it encompasses throwing, bows, and xbows.

As an edit: Only ranged can burn ranged items to the best of my knowledge (other than xbows). Meaning you would need to have archers burn bows and arrows with throwers doing the same.
Title: Re: Locking down your own fief to prevent an attack
Post by: CrazyCracka420 on May 06, 2013, 11:04:39 pm
Well good points, not that this is ever going to happen, but if "we" can come to a consensus on re-arranging the equipment listings, maybe we can convince the devs to implement it as a "fix" to the gear being unusable?

most important: Siege gear
middle importance: 1h/2h/polearms/shield (don't care what order)
least importance: Ranged

*EDIT* Sorry for hijacking your thread, I'll start a new suggestion thread
Title: Re: Locking down your own fief to prevent an attack
Post by: DUKE DICKBUTT on May 07, 2013, 11:16:54 am
A better solution would just be to erase -3 and -4 items from strat.  No reason you need 8 versions of the same item.  That's what's causing the most item types.
Title: Re: Locking down your own fief to prevent an attack
Post by: DUKE DICKBUTT on May 07, 2013, 11:21:58 am
Or if they just fixed the item limit, problem avoided.

Or better yet (since that won't happen) arrange the "siege" equipment (currently bottom level of equipment) to be the top level of equipment.  Since that is the most important thing you need right off the bat.  If you can't access ladders or construction sites for 15 minutes into a siege, you're pretty fucked.

Pretty sure it's not something that is entirely fixable in the traditional sense.  It has more to do with the limitations of the engine or how something was coded.  Just like how they can't add more banner slots.  I still think the best solution would be to erase 1/4 of the items from strategus, as -3 or -4 anything is essentially useless.  Also, as selling gear is not particularly useful, you won't be missing out on much, economically.
Title: Re: Locking down your own fief to prevent an attack
Post by: oprah_winfrey on May 07, 2013, 04:04:10 pm
Pretty sure it's not something that is entirely fixable in the traditional sense.  It has more to do with the limitations of the engine or how something was coded.  Just like how they can't add more banner slots.

The only engine limitations that stopped banner slots earlier was that you would need to patch crpg every time a new banner was created. Now that we have the downloader, it is a lot easier to download the new banner files everytime you launch.

Item maximums is most likely a bit harder to fix then that. But I would agree, getting rid of the busted gear would help, or just fief managment outside of your fief. Could be as simple as check boxes of what gear you want in the fight, so if the enemy wins they will still get the equipment not checked off.

As far as banning for the fief lockdown, as far as I know, no one has ever been banned/punished for speculation of locking down a fief to delay. Probably has something to do with the fact that is nearly impossible to determine one way or the other of the intentions. (Thus 14 page threads about it)
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on May 07, 2013, 04:56:59 pm
The only engine limitations that stopped banner slots earlier was that you would need to patch crpg every time a new banner was created. Now that we have the downloader, it is a lot easier to download the new banner files everytime you launch.

Item maximums is most likely a bit harder to fix then that. But I would agree, getting rid of the busted gear would help, or just fief managment outside of your fief. Could be as simple as check boxes of what gear you want in the fight, so if the enemy wins they will still get the equipment not checked off.

As far as banning for the fief lockdown, as far as I know, no one has ever been banned/punished for speculation of locking down a fief to delay. Probably has something to do with the fact that is nearly impossible to determine one way or the other of the intentions. (Thus 14 page threads about it)

No speculation, admins confirmed it was against the rules. In start 3 fallen got carpet bombed for doing the same thing and it wasn't even against the rules at the time.
Title: Re: Locking down your own fief to prevent an attack
Post by: oprah_winfrey on May 07, 2013, 05:08:25 pm
No speculation, admins confirmed it was against the rules. In start 3 fallen got carpet bombed for doing the same thing and it wasn't even against the rules at the time.

Like I said, no one has ever been banned for this before without direct proof. When fallen got carpet bomber in strat 3, he posted on the forums saying that he did it to delay an attack, insulting the devs in the process.
Title: Re: Locking down your own fief to prevent an attack
Post by: Matey on May 07, 2013, 05:14:25 pm
Like I said, no one has ever been banned for this before without direct proof. When fallen got carpet bomber in strat 3, he posted on the forums saying that he did it to delay an attack, insulting the devs in the process.
Zilla had been bragging in this thread about how he won't be punished... the admins asked the devs to address it and then nothing happened. We were never pushing for any lengthy ban or anything though and its been so long now... It would just be nice for devs to assure us all that strat rules still apply and future cheating will be punished.
Title: Re: Locking down your own fief to prevent an attack
Post by: oprah_winfrey on May 07, 2013, 05:44:40 pm
it would just be nice for devs to assure us all that strat rules still apply and future cheating will be punished.

That is a statement I can get behind.
Title: Re: Locking down your own fief to prevent an attack
Post by: DUKE DICKBUTT on May 07, 2013, 07:21:20 pm
Zilla had been bragging in this thread about how he won't be punished... the admins asked the devs to address it and then nothing happened. We were never pushing for any lengthy ban or anything though and its been so long now... It would just be nice for devs to assure us all that strat rules still apply and future cheating will be punished.

Strat rules only apply if you are fighting against the factions with the most/highest ranked admins.  Thought you knew this by now.