Author Topic: Locking down your own fief to prevent an attack  (Read 14552 times)

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Offline DUKE DICKBUTT

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Re: Locking down your own fief to prevent an attack
« Reply #135 on: April 12, 2013, 11:09:58 pm »
0
you have 1 minute maximum to get all your stuff out since the opponent clicks attack the second the battle is over, sometimes less... Happened to me during the dashbigha siege recently, i was gonna take everything out but site crashed and they managed to click attack before i could reload the page and take it out. gg?

Yes, but you have an essentially guaranteed opportunity.  A more clever individual would have alt tabbed as the battle was winding down and been wildly refreshing their browser.  You then have a full minute to take the gear out before it processes the next tick.  Perhaps it should be argued that there should be a 5 minute window before another attack can be made.  HOWEVER, you should not draw parallels to this situation and the one in the desert.

Everyone seems to forget that in the Battles for Ahmerrad, we teleported Smoothrich not once but twice at great expense to us the second time.  We sacrificed two large armies intercepting reinforcements to guarantee we would win our battle in the field.

By saying what we did was an illegal maneuver is to say that we MUST play Strategus like the EU players.  They march into battle with roughly 30 item types.  Don't like their selection of 1 or 2 items per category?  Too bad.  Want to use a 4W pole arm?  TOO BAD, you only get long spears.  You are saying we MUST sell any equipment we accumulate through winning battles, despite it being an economically poor decision.  You have to remember that if we are on a campaign, we can't sell equipment in our own fiefs.  Transporting it long distances back home is a waste of time and therefore gold.  But selling it in enemy territory only serves to strengthen the enemy monetarily through taxes.  Meanwhile, the devs grant us no ability to flat out delete items from our inventory.  Additionally, who wants to take multiple hours to weed through the equipment?  Someone who mercs for me might actually use an item I would otherwise not keep in my inventory, I have no reason to stop them.

For the devs to not punish the illegal fief transfer is to say that anyone may challenge the developers' rules and roll the dice.  Perhaps they are friendly enough with certain admins or devs and will dodge the bullet, but then the next person to do the same thing, who doesn't have such connections will receive punishment.  It is also a further call for the rules to be looked at more closely.  The fief transfer rule is fairly clearly outlined, as is the item bombing rule.  It states that item bombing is illegal which is a direct transfer of items to an enemy party or fief.  No where does it say attacking 5 times with somewhat different gear, again accumulated through battles and not sold due to inconveniences AND while the fief owner is absent, to the point of inconvenience is illegal.  The outlying rules of the game demand you attack in waves if you want to be successful, mostly due to time constraints and Smoothrich was stupid enough to get teleported TWICE.  We are players who use mechanics within our means, we, ourselves can't create new ones, despite how many times they have been asked for.  Everything we have done was well within the rules as they are currently written.

And again, to drive the point home the fief owner was not present at all during the entire campaign in the desert.

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Re: Locking down your own fief to prevent an attack
« Reply #136 on: April 12, 2013, 11:12:01 pm »
+2
I demand to know who Duke DickButt's alt is
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Offline Sandersson Jankins

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Re: Locking down your own fief to prevent an attack
« Reply #137 on: April 12, 2013, 11:28:29 pm »
0
I demand to know who Duke DickButt's alt is

Well, you proved me wrong, good Duke. I really thought everybody would draw the connection as to who you were.

I bow to your superior reasoning, Dickbutt.
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Offline BaleOhay

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Re: Locking down your own fief to prevent an attack
« Reply #138 on: April 12, 2013, 11:28:42 pm »
+2
prob one of Kesh's extra accounts
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Offline Keshian

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Re: Locking down your own fief to prevent an attack
« Reply #139 on: April 13, 2013, 12:13:15 am »
0

By saying what we did was an illegal maneuver is to say that we MUST play Strategus like the EU players.  They march into battle with roughly 30 item types.  Don't like their selection of 1 or 2 items per category?  Too bad.  Want to use a 4W pole arm?  TOO BAD, you only get long spears.  You are saying we MUST sell any equipment we accumulate through winning battles, despite it being an economically poor decision.  You have to remember that if we are on a campaign, we can't sell equipment in our own fiefs.  Transporting it long distances back home is a waste of time and therefore gold.  But selling it in enemy territory only serves to strengthen the enemy monetarily through taxes.  Meanwhile, the devs grant us no ability to flat out delete items from our inventory.  Additionally, who wants to take multiple hours to weed through the equipment?  Someone who mercs for me might actually use an item I would otherwise not keep in my inventory, I have no reason to stop them.


If you were wondering every attacker of Ichamur has had less than 100 item types including siege equipment, armor, horses, ammo, and weapons.  The main benefit to teleporting the fief owner is that we can properly loot after we win after 4-5 waves of attacks that it takes to grind to a win.  Spoils of war which we were robbed of before (that gear was worth roughly 6 million gold in Ahmerrad, thousands upon thousands of plate armor from both sides).  The fact that we are grinding our armies into your city with catapults broken should be a welcome thing.  Only way its worthwhile in the end is if we get the gear back too in addition to the city.  I actually think that fief owners should be locked out of  instantly transferring out 3 tons of loot never to be seen again by the attackers, but with the item bug this probably wont ever come about.

prob one of Kesh's extra accounts

Yes
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Offline Duster

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Re: Locking down your own fief to prevent an attack
« Reply #140 on: April 13, 2013, 12:58:33 am »
0
Well, you proved me wrong, good Duke. I really thought everybody would draw the connection as to who you were.

I bow to your superior reasoning, Dickbutt.

I just recognized the voice  :oops:
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Offline Malaclypse

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Re: Locking down your own fief to prevent an attack
« Reply #141 on: April 13, 2013, 01:43:33 am »
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I just recognized the voice  :oops:

What I wanna know is: Murder = RibaldRon? They sound very similar.
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Offline Mae.

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Re: Locking down your own fief to prevent an attack
« Reply #142 on: April 13, 2013, 08:29:08 pm »
+4
What I wanna know is: Murder = RibaldRon? They sound very similar.
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Offline Kreczor

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Re: Locking down your own fief to prevent an attack
« Reply #143 on: April 13, 2013, 08:48:27 pm »
-1
What I wanna know is: Murder = RibaldRon? They sound very similar.
Jesus christ. I forgot all about ribaldron but it makes SO MUCH SENSE. Except ribaldron only played hoplite afaik and didn't talk a lot of trash.
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Offline Keshian

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Re: Locking down your own fief to prevent an attack
« Reply #144 on: April 18, 2013, 01:37:08 am »
-1
I guess this is just normal practice now - Hospitallers give occitan their city to  prevent fimbrulvetyr from taking it with all their armies around it.  Did theys ell it?  Nah, they gave occitan all the troops and gold in it as well.  I guess poor losers is something to think about, when can we expect the banhammer for aztec and arrowaine?



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Offline Malaclypse

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Re: Locking down your own fief to prevent an attack
« Reply #145 on: April 18, 2013, 01:49:08 am »
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I must have missed the first couple sieges of Tulga, I wasn't aware it was already under attack/being prevented from a chain of attacks by this change of hands. It seems to me like the city is still there with troops, just a new owner. It's possible there was already a recent assault as in the Blackzilla example, I guess, and I just missed it. Link to battle ID? If there isn't one then this is legitimate enough.

ALSO, this does, what, absolutely nothing to lock the fief down, right? It's still as able to be attacked as it was yesterday. They didn't even attack the fief to change hands, they changed factions. Seems your point is a little moot!
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Offline Keshian

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Re: Locking down your own fief to prevent an attack
« Reply #146 on: April 18, 2013, 01:57:09 am »
-1
I must have missed the first couple sieges of Tulga, I wasn't aware it was already under attack/being prevented from a chain of attacks by this change of hands. It seems to me like the city is still there with troops, just a new owner. It's possible there was already a recent assault as in the Blackzilla example, I guess, and I just missed it. Link to battle ID? If there isn't one then this is legitimate enough.

ALSO, this does, what, absolutely nothing to lock the fief down, right? It's still as able to be attacked as it was yesterday. They didn't even attack the fief to change hands, they changed factions. Seems your point is a little moot!

"http://forum.meleegaming.com/strategus-general-discussion/astralis-vs-hospitaller-battles-(attacking-your-own-fiefs)/

I would like to remind Astralis, Hospitallers and everyone else that attacking your own/your allies' fiefs in order to prevent them from being attacked by enemies is considered heavy exploiting.
Please cancel the attacks as soon as possible or we will be forced to take action. This is your first and last warning."

CMP quote from last time hospitallers did this - attacking or transferring a fief to prevent an enemy form attacking it is heavy exploiting - occitan not necessarily at war with same people.  The gist is they transferred the fief with enemy armies surrounding it to prevent it being taken - heavy exploiting need for banhammer, flying carpets, or fief transfer to enemy by devs.


« Last Edit: April 18, 2013, 02:02:26 am by Keshian »
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Offline Sandersson Jankins

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Re: Locking down your own fief to prevent an attack
« Reply #147 on: April 18, 2013, 02:04:20 am »
+1
(click to show/hide)

It was a simple fief transfer, not an attack-transfer as was performed in ahmeradd.

Furthermore, we had no plans to attack it, and the only armies within any sort of proximity to it were moving away from it, not towards it.



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Offline Malaclypse

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Re: Locking down your own fief to prevent an attack
« Reply #148 on: April 18, 2013, 02:05:14 am »
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I didn't realize CMP actually said that about transferring fiefs and was going based just on the title of the thread, my bad Kesh. The title would imply that the issue was the fief being locked down to prevent attack, which is what I responded to (it not being locked down).

That said ban Gmno for transferring fief to outside of Strat faction Matey, IMO (just to explain, this is a joke).

Though, for all you know, Hosp sold it for 100 gold. Or they just got sick of lame "tactic" of locking down gear in a fief and decided to be done with the whole ordeal, stop playing Strategus. Can't really blame them for that. Maybe they wanted VE to siege the city instead because VE isn't known for that sort of thing, while FCC is. Or maybe it was a move to incite Fimb aggression towards Occitan?
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Offline Matey

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Re: Locking down your own fief to prevent an attack
« Reply #149 on: April 18, 2013, 02:08:31 am »
+1
honestly, transferring a fief to a new owner (without doing an actual attack) doesn't prevent an attack or anything so i don't see a problem with what arow and aztec did there.