Author Topic: Locking down your own fief to prevent an attack  (Read 14570 times)

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Offline Matey

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Re: Locking down your own fief to prevent an attack
« Reply #180 on: May 05, 2013, 08:54:32 am »
+1
well so according to your say no rules as been broke from blackzilla rebellion good stuff thanks tristan to bring the ligth.

         1) CMP's rules for not attacking your village to delay your enemy

Offline arowaine

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Re: Locking down your own fief to prevent an attack
« Reply #181 on: May 05, 2013, 09:02:10 am »
-1
         1) CMP's rules for not attacking your village to delay your enemy

rules work with  fcc aswell sir so, if blackzilla get banned i want that guys who attacked tkov fief to get ban aswell!
Desire: pls smite FCC 2.0 T.T

Offline Matey

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Re: Locking down your own fief to prevent an attack
« Reply #182 on: May 05, 2013, 09:18:35 am »
+1
note the part about delaying an enemy.

Offline Visconti

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Re: Locking down your own fief to prevent an attack
« Reply #183 on: May 05, 2013, 11:59:37 am »
+1
well so according to your say no rules as been broke from blackzilla rebellion good stuff thanks tristan to bring the ligth.

No, because blackzilla was doing it to prevent FCC from attacking the city again, while FCC only attacked the village because we sold it to them. There was even an hour you guys could have attacked it in between the battles. We weren't about to waste like 3-4 days of Pulse's time sending him up to a village we dont care about just so he can transfer it.
« Last Edit: May 05, 2013, 02:28:18 pm by Visconti »
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Offline BaleOhay

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Re: Locking down your own fief to prevent an attack
« Reply #184 on: May 05, 2013, 05:03:16 pm »
+1


If you want we will give you the fief... Put some men in.. We will have it back and you will have less men. Works fine for me. Let me know when you are ready to transfer.
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Offline arowaine

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Re: Locking down your own fief to prevent an attack
« Reply #185 on: May 05, 2013, 06:07:25 pm »
0
No, because blackzilla was doing it to prevent FCC from attacking the city again, while FCC only attacked the village because we sold it to them. There was even an hour you guys could have attacked it in between the battles. We weren't about to waste like 3-4 days of Pulse's time sending him up to a village we dont care about just so he can transfer it.

whatever then. i keep that in mind if you guys say its not then i guess you are rigth!
Desire: pls smite FCC 2.0 T.T

Offline Keshian

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Re: Locking down your own fief to prevent an attack
« Reply #186 on: May 05, 2013, 06:51:58 pm »
-3
whatever then. i keep that in mind if you guys say its not then i guess you are rigth!

Thank you for being honest and admitting you are wrong, deeply appreciate you recognize how the illegal fief transfer with 3 armies ready to attack a 4th time was a bannable offense that devs, who have forgotten this game, never properly looked into.
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Offline Lt_Anders

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Re: Locking down your own fief to prevent an attack
« Reply #187 on: May 05, 2013, 10:32:56 pm »
-1
Strat map
                  5) Itembombing a fief. Dropping a lot of items in an enemy fief is not allowed. It causes incredibly long equipment lists for the fief.

Made cause of FCC at Shariz(the same battle this thread is about). Also progenitors of the creation of Nighttime and the Allow Transfers menus.

Just stating. Regardless of what you say now, it's been talked, and to a lesser extent, proven that happened. But CRPG isn't about doing retroactive bans except for Egregious cheating of multi accounting and auto block. At present only Mutli accounting is the only ban that has been done as post mortem.
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Offline Matey

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Re: Locking down your own fief to prevent an attack
« Reply #188 on: May 05, 2013, 10:48:07 pm »
+1
Made cause of FCC at Shariz(the same battle this thread is about). Also progenitors of the creation of Nighttime and the Allow Transfers menus.

Just stating. Regardless of what you say now, it's been talked, and to a lesser extent, proven that happened. But CRPG isn't about doing retroactive bans except for Egregious cheating of multi accounting and auto block. At present only Mutli accounting is the only ban that has been done as post mortem.

huh? cause of FCC at Shariz? same battle this thread is about? This thread was about Ahmerred. The allow transfer button came into play in strat 2 after item bombing was seen to be possible (though i think DRZ did it first in strat 1). As for the rule on item bombing, I don't know if that was in reply to the occurance in strat 2 or if it is based on something more recent; either way, item bombing is transferring gear to a fief (my understanding is fiefs always accept transfers). Attacking a fief multiple times is not item bombing.

Offline Lt_Anders

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Re: Locking down your own fief to prevent an attack
« Reply #189 on: May 05, 2013, 10:55:06 pm »
0
huh? cause of FCC at Shariz? same battle this thread is about? This thread was about Ahmerred. The allow transfer button came into play in strat 2 after item bombing was seen to be possible (though i think DRZ did it first in strat 1). As for the rule on item bombing, I don't know if that was in reply to the occurance in strat 2 or if it is based on something more recent; either way, item bombing is transferring gear to a fief (my understanding is fiefs always accept transfers). Attacking a fief multiple times is not item bombing.

SOrry thought this was Shariz not Ahmerred.

But No, I heard on authority at that time that ITEM BOMBING a fief by attacking it was a punishable offense.(Exploiting IN GAME mechanics, for strat benefit. It fell under the EXPLOIT section of the ban rules).
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Offline Matey

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Re: Locking down your own fief to prevent an attack
« Reply #190 on: May 05, 2013, 11:07:45 pm »
+1
SOrry thought this was Shariz not Ahmerred.

But No, I heard on authority at that time that ITEM BOMBING a fief by attacking it was a punishable offense.(Exploiting IN GAME mechanics, for strat benefit. It fell under the EXPLOIT section of the ban rules).

If you bought a huge variety of random shit items for the express purpose of fucking up opponent inventory I guess... But that doesn't apply to any sieges I've seen this strat, maybe such things occurred when I was away for awhile but most of the equip problems are a result of the time limit making waves of attacks the only way to siege large garrisons and its just a fact that defender equipment will get screwed up eventually if they aren't able to break the siege.

p.s. how come this thread always gets derailed instead of staying on the actual topic of the fief transfer between zilla and smooth which was done during the midst of an invasion for the express purpose of delaying the attackers and the fact that the NA admins asked the devs to handle it.
« Last Edit: May 05, 2013, 11:12:23 pm by Matey »

Offline Lt_Anders

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Re: Locking down your own fief to prevent an attack
« Reply #191 on: May 05, 2013, 11:14:43 pm »
0
If you bought a huge variety of random shit items for the express purpose of fucking up opponent inventory I guess... But that doesn't apply to any sieges I've seen this strat, maybe such things occurred when I was away for awhile but most of the equip problems are a result of the time limit making waves of attacks the only way to siege large garrisons and its just a fact that defender equipment will get screwed up eventually if they aren't able to break the siege.

p.s. how come this thread always gets derailed instead of staying on the actual topic of the fief transfer between zilla and smooth which was done during the midst of an invasion for the express purpose of delaying the attackers and the fact that the NA admins asked the devs to handle it.

Who knows?
My only point was that happened(and to my knowledge) only at AHMERRAD. Not done esle where.(also people keep feif readies around whenever needed for transfers now.
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Offline Hobb

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Re: Locking down your own fief to prevent an attack
« Reply #192 on: May 05, 2013, 11:23:42 pm »
+1
Item bombing is to dump gear in a fief before attacking it. FCC had a bunch of items, but nothing out of the ordinary. Yet it if all of this would have never happened if smoothrich wouldnt have gotten himself attacked. Because like canary pointed out in another thread, trying to prove a point to a poor foreign HoC guy who had been afk for the past three months, (then locking the thread after he flamed it up) we, mainly I, have tried to time attacks to end seconds before the website updates on the minute in order to lock down a fief. This is however, is impossible, or at least extremely hard to do, and the fief owner always can pull out everything with plenty of time. So if smooth was there, controversy avoided.



Offline Smoothrich

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Re: Locking down your own fief to prevent an attack
« Reply #193 on: May 06, 2013, 06:07:25 am »
+2
considering that blackzilla legitimately tried to take over the city from me and used my apathy/rage at the game as an excuse to make a powerplay (that led to Hero Party fracturing into Semenstorm and FCC apologists) I consider all of this events in the rules of the game.  Especially that Blackzilla obtained FCC's explicit permission to attack the fief.  He spoke to Kesh at great length about his plans and they told him to go ahead and attack the fief if he wanted to turncoat to FCC, which he did.  Blackzilla simply got several Occitan armies at his doorstep and me/rohy/etc of Semenstorm telling him it was in his best interest to rejoin us or lose everything he worked for.  He ended up leaving and joining FIDLGB anyways.

My point is if anything is to ever come from this, I'll gladly take full responsibility as the de facto leader of Hero Party at the time and the owner of the city.  From my perspective I simply surrendered to a rebel army while half the Hero Party members raged at the power play and blackzilla faced a ton of blowback from in the faction for his actions.  Blackzilla was trying to play the game as expected in a "political" scheming way and I was totally cool with it.

Mostly I think you people need to get over it lmao.  The only thing that changed was that the city could spawn with gear, any attacks could continue.  The problem was that FCC had a truce with Blackzilla and supported his takeover of Hero Party, which simply failed after a while.  After the in-game failure of diplomacy, FCC has been apparently trying for months to get bans out of it.  Hilarious and always worth a read, but jesus, grow up lol nerds
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Offline BaleOhay

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Re: Locking down your own fief to prevent an attack
« Reply #194 on: May 06, 2013, 06:32:31 am »
+2
not even you believe that garbage... neither do the admins. They have already stated their opinions on the case. Unfortunately the devs do not care. That is the 1 and only reason nothing happened.
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