cRPG

cRPG => General Discussion => Topic started by: Teeth on December 11, 2012, 07:08:46 pm

Title: Turn rate nerf good or bad for the game in general?
Post by: Teeth on December 11, 2012, 07:08:46 pm
I have seen bad changes happen in this mod multiple times, but eventually the community forgets that the change was not actually for the better and we are stuck with it forever. I really do not intend to have that happen with this one though, and the community seems to not have forgotten their discontent even after multiple months. Just look at the amount of threads in the Suggestion Corner. That is the reason for this poll and I am very faintly hoping that the developers will take into account the community's input on the subject.

The question is if the turn rate nerf was good or bad for the game.

I strictly mean this in general, so looking at the overall gameplay. You might agree with the sentiment or you might think that great mauls and pikes needed to be fixed, but please look at the overall game before and after, and at the effect that the actual change had on the gameplay. Saying that it is bad does not necessarily mean that you think the situation before was perfect, but that you would prefer a different solution.

The poll will be running for a week.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Osiris on December 11, 2012, 07:33:52 pm
I have seen bad changes happen in this mod multiple times <--- in your opinion not everyones.

The turn rate nerf was good in theory as it stopped a lot of the bs that was in the game like jumping around endlessly with a pike and killing everyone within 100 m :D

The only thing i think that went wrong is overheads, overheads on most 2d polearms and most weapons in general are a lot harder to hit with and with an english bill you do far more damage to a team mate then to the enemy.


edit overall i think it fixed more things than it broke
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Gurnisson on December 11, 2012, 07:38:04 pm
Don't like it.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Tzar on December 11, 2012, 07:38:54 pm
Combat has turned into to a fuckin crowd surfing contest where its up to who can spam the most left an right swings in a large crowd before dying.......... revert the fuckin shit change all rdy god....

mod is boring..... Yawns..


BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD  :!: :!: :!: :!: :!: :!: :!:
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: BlackMilk on December 11, 2012, 07:39:12 pm
awful
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Turboflex on December 11, 2012, 07:40:38 pm
Bad, it was poorly designed. if it was supposed to nerf 2h overhead drag-into-toe move it hurt short 1h weps more because the turn limits have a greater effect at close range for 70 length weps than 120 length weps.

Devs need to adjust penalty so it doesn't effect normal 1h weps so much, make the penalty based on weapon weight/length so a greatmaul stays nerfed but not a steel pick or 1h axe.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 11, 2012, 07:45:11 pm
I like the intention, but I would have preferred if the execution wasn't that harsh and indiscriminating.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Uumdi on December 11, 2012, 07:52:02 pm
I was initially for it, but experience showed me otherwise.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Leshma on December 11, 2012, 08:04:52 pm
Just for the record, Teeth is playing as pikemen this gen :wink:
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Angantyr on December 11, 2012, 08:06:33 pm
Bad.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 11, 2012, 08:07:16 pm
Just for the record, Teeth is playing as pikemen this gen :wink:

I don't see the connection.

Am I the only person on the internet that doesn't give into Ad Hominem ?  :lol:
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Vibe on December 11, 2012, 08:07:41 pm
Bad, imo. I know it reduced some of the copter sillyness, but overall it made the game more dull. It was just more fun with the spin stabs.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Leshma on December 11, 2012, 08:08:22 pm
Good for long weapons, bad short weapons.

Actually if we had different, more compact animations and if backpeddaling swings glanced most of the time, turn rate nerf wouldn't be needed at all.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Teeth on December 11, 2012, 08:09:23 pm
Just for the record, Teeth is playing as pikemen this gen :wink:
Yes, but my class has got squat to do with my appreciation of the turn rate nerf as I only started playing it after the turn rate nerf. In fact the removal of the turn rate nerf would mean that I would have to learn longspearing all over again. I don't even have a clue about how it used to work. Also, the effectivity of longspears was hurt very little with the turn rate nerf.

Good for long weapons, bad short weapons.

Actually if we had different, more compact animations and if backpeddaling swings glanced most of the time, turn rate nerf wouldn't be needed at all.
I hope this means that you voted bad?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Shemaforash on December 11, 2012, 08:10:11 pm
I play as a 1h and I think the nerf is utter shit.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Joker86 on December 11, 2012, 08:10:46 pm
What am I supposed to vote if I think that in the current state it is bad, but it should be reworked to work properly, instead of just being reverted? You know, the weight+length depending speed penalty, and perhaps even making overhead turnspeed faster than stab turnspeed, except for crushthrough weapons. If the patch will lead to such a change (and the change proves to be good, which I can't judge right now), then it would be wrong to vote "bad"...  :?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Leshma on December 11, 2012, 08:10:48 pm
Me too. But thats not the point, it sucks (for me personal) even more when playing my 1h alt, and also sucks when playing my 2h gaysword alt (all 2h sword were affected less than all other weapons, but still).

It just sucks in general, thats a fact.

What Tzar said, too.

Well, your class is still broken which means that turn rate nerf wasn't successful there. I would personally revert it but you'll have to take hits somewhere else, like no jumping with pikes and proper hitboxes that actually represent pike models.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Fips on December 11, 2012, 08:13:38 pm
Yes, but my class has got squat to do with my appreciation of the turn rate nerf as I only started playing it after the turn rate nerf. In fact the removal of the turn rate nerf would mean that I would have to learn longspearing all over again. I don't even have a clue about how it used to work. Also, the effectivity of longspears was hurt very little with the turn rate nerf.
I hope this means that you voted bad?

It was much easier to handle. But then again, blocking down worked, too.

I would like to see it removed, just for the 1h-sake. Weapons without thrusts are all over the place, just spamming left/right.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Leshma on December 11, 2012, 08:14:51 pm
I hope this means that you voted bad?

Yes I voted bad.

There are two aspects of crpg, one is skill based non realistic game where turn speed nerf makes no sense and realistic medieval combat simulator where turn speed nerf didn't help at all. That's why I voted against it.

Although I prefer medieval combat simulator more than exploiting badly implemented game mechanics and calling that skill or whatever.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Teeth on December 11, 2012, 08:15:59 pm
What am I supposed to vote if I think that in the current state it is bad, but it should be reworked to work properly, instead of just being reverted? You know, the weight+lenght depending speed penalty, and perhaps even making overhead turnspeed faster than stab turnspeed, except for crusthrough weapons. If the patch will lead to such a change (and the change proves to be good, which I can't judge right now), then it would be wrong to vote "bad"...  :?
Voting bad means that you think the game is worse off than before the turn rate nerf. Voting bad does not however mean that you think there wasn't a point in the turn rate nerf, nor does it mean that the game used to be perfect. It you think the change should be either reworked, removed or reduced then vote bad. You should not vote on any speculations about future patches, it is just about a before and after comparison.

My goal with this thread is to gather a clear view of the community's thoughts about the turn rate nerf, not about the ideas behind it, but just about the execution and the effects it has had. If a strong majority says bad, that does not mean that the devs ought to simply remove it. It means they should reasses what they hoped to achieve with it and the way they did it.

This is really as clear as I can put it.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Osiris on December 11, 2012, 08:18:13 pm
im a long spear user atm but before the nerf i was able to go 25-2 with an awlpike and just stabbing and wiggling like crazy. now only the good players can do it ^^

I think it does need some thought and tweaking tho.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kelugarn on December 11, 2012, 08:18:38 pm
Turn speed nerf is utter shit. This game has become too easy.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Gurnisson on December 11, 2012, 08:21:11 pm
no jumping with pikes

That wouldn't do anything to long spears at all, just saying. Anyway, all jump attacks feel silly, not just the ones with pikes. Anyone else remember that (some name)_the_Frog who was using the scythe exclusively? :lol:
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Meow on December 11, 2012, 08:27:35 pm
Not sure if possible (probably not) but does dynamic turnrate depending on weapon speed/length/weight (or any combination of those) sound good?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Fips on December 11, 2012, 08:49:01 pm
Not sure if possible (probably not) but does dynamic turnrate depending on weapon speed/length/weight (or any combination of those) sound good?

Suggested so many times!

That would be the best solution.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 11, 2012, 08:49:55 pm
Not sure if possible (probably not) but does dynamic turnrate depending on weapon speed/length/weight (or any combination of those) sound good?
Only if it could make 2hs count for at least 50+ reach due to god animations.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Teeth on December 11, 2012, 08:51:08 pm
Not sure if possible (probably not) but does dynamic turnrate depending on weapon speed/length/weight (or any combination of those) sound good?
Requires a lot of thought, but if well thought through, then yes. I see point in roflcopterstabbing with very long weapons being undesirable and the 180 overheads with a great maul are a bit nasty too. Maybe some amazing formula, otherwise weapon specific changes would do too. It all depends on what is possible o course.

In any case, if someone who knows what is possible modding wise clearly formulates what he wants to achieve with such a change, based on community requests or extensive ingame experience, and he thinks of a precise and discriminating solution, all is well as far as I am concerned. The current turn rate nerf does not reflect a solid thought process like that though. Part of making big changes in a beta mod like this should be listening to what the community thinks or atleast adequately explaining the reasoning behind a change. Here's hoping that the devs are not beyond doing that.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Froto_the_Loc on December 11, 2012, 08:54:26 pm
Not sure if possible (probably not) but does dynamic turnrate depending on weapon speed/length/weight (or any combination of those) sound good?
It sounds like a good idea, would maybe work if all melee weapons did not have similar weights.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Tibe on December 11, 2012, 08:59:14 pm
Turn speed nerf is utter shit. This game has become too easy.

This is the exact reason, why it sucks and is boring. To me it appears to me that all these nerfs/buffs move melee closer to the point were everybody is equal and all melee classes play identically the same.  Infinite fights between polearms, 1hs, 2h etc, doesnt really matter. Same basic, only different speeds, animations, lenghts. I kinda miss roflchoppering and wierdass shit. Now its just block left and right and do a few thrustblocks, without any suprises happening whatsoever.

I purely blame the community for this. Always the 1000 QQ threads when 1 class has some tiny thing than others dont, like they have a 100% disadvantage now. Well are you freaking happy now? Why dont we just finish the job fully, give all melee weapons same animations, same damage, same speed, same abilities and same lenght. Than you stop whining? Ofcourse you freaking wont!
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: NuberT on December 11, 2012, 09:09:29 pm
I like and hate it, but I think I hate it more than I like it :mrgreen:.

Worst change in my opinion is still the armor soak value whatever change, they did in spring 2011..
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Tzar on December 11, 2012, 09:19:44 pm
Most annoying thing is the overheads being impossible to perform on crowd surfers... you know its not that hard now to just dive into a crowd an spam left n right now because no1 can hit you due to team mates an shitty overhead misses...

Also it makes alot of the combat boring an stale.... cant even do overheads in 1vs1 anymore because its too fuckin risky everyone with half a brain can dogde them..  :?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Gristle on December 11, 2012, 09:37:57 pm
It was supposed to nerf stabs and should have been removed as soon as they saw it did not have the desired affect. I use a weapon with no stab attack. Why did this change affect me more than any weapon that does have a stab attack?

It's bad. Replace it with something that works.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: cmp on December 11, 2012, 09:52:28 pm
It was supposed to <insert made up reason here> but it failed catastrophically so plz revert kthx.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 11, 2012, 10:17:52 pm
I was supposed to <insert made up reason here> but it failed catastrophically so plz revert kthx.

I suggest you fix your avatar, old chap. Nobody would listen to a naked man.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Rhaelys on December 11, 2012, 11:50:55 pm
Polearm overheads were (and still are) completely shit, so the turn rate nerf had no effect with my least used attack direction. Not being able to turn thrusts sucks, but it nerfed 2D weapons much more than it did 4D weapons, and since I can still spin my right/left swings the turn rate nerf didn't nerf me. It probably buffed me by virtue of nerfing everyone else.

But yeah, turn rate nerf overall made the game more stale.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Prpavi on December 12, 2012, 12:24:03 am
 dont like it makes the combat feel gummy and pushes people towards agi. whats a good 2h build to play these days anyway?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Rumblood on December 12, 2012, 12:27:37 am
I suggest you fix your avatar, old chap. Nobody would listen to a naked man.

Naked man - "Imma rape you now"
Kafein - *ignores*
Naked man - *pound pound pound*
Kafein - "OMFG, WTF??"
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: rustyspoon on December 12, 2012, 12:33:47 am
If it was a perfect world, the turn rate nerf would be rolled back, stab sweet spots would be returned to how they were previously and the penalties to athletics would be flat reductions instead of being percentage-based.

One thing the turn speed nerf did was push the metagame more towards balanced builds which is a good thing. However, I think that can be better accomplished by making penalties to athletics flat reductions instead of percentage-based.

If athletics was more viable, the game itself would speed up due to people being able to move and adjust faster. At that point, who cares if people can do 180 degree instant turns?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Miley on December 12, 2012, 12:45:13 am
I WAS MAKING AN ELABORATE POST ABOUT THE POLL RESULTS NOT SHOWING UP, THEN I REALIZED IT WAS BECAUSE THE POLL CLOSES ON THE 18TH.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Lemmy_Winks on December 12, 2012, 02:51:36 am
Seems alot of 1 handers here are complaining about turn nerf. I play 1h as a secondary build to my 1h cav build. Even while not being fully specced for 1h melle combat turnspeed nerf really hasnt done anything to me, i still easily top the scoreboard with a secondary build. And overhands hit easier for me/get blocked less than any other attack. 1h Is the easiest class to play in the game, and if your complaining becuase your 1h no sheild, well thats like speccing in archery and not using a bow. As turning pretained to pikes and what not it was just stupid and nonsensical glad they fixed it with the nerf.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Tagora on December 12, 2012, 02:57:29 am
I was supposed to <insert made up reason here> but it failed catastrophically so plz revert kthx.

It failed and I'm a math genius so I'm right and you should revert it.  Thanks.  Bye.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Uumdi on December 12, 2012, 05:04:09 am
Polearm overheads were (and still are) completely shit, so the turn rate nerf had no effect with my least used attack direction.



Shhhh, some of us are trying to lobby for the english bill.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Pentecost on December 12, 2012, 05:45:58 am
Not sure if possible (probably not) but does dynamic turnrate depending on weapon speed/length/weight (or any combination of those) sound good?

A dynamic turnrate based on weapon length and weight would be the best solution in my view.
 
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: San on December 12, 2012, 09:10:32 am
For short 1hs up to 88 length (liuyedao/niuwedao), I really like the overheads. For longer ones, it feels pretty clunky. Overall, I haven't really been affected too much. However, in my opinion the turn rate nerf only caused more issues and didn't really fix anything.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 12, 2012, 09:48:17 am
If it was a perfect world, the turn rate nerf would be rolled back, stab sweet spots would be returned to how they were previously and the penalties to athletics would be flat reductions instead of being percentage-based.

One thing the turn speed nerf did was push the metagame more towards balanced builds which is a good thing. However, I think that can be better accomplished by making penalties to athletics flat reductions instead of percentage-based.

If athletics was more viable, the game itself would speed up due to people being able to move and adjust faster. At that point, who cares if people can do 180 degree instant turns?
That wouldn't be buffing ath stackers, it'd be buffing armor.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Prpavi on December 12, 2012, 10:00:43 am
A dynamic turnrate based on weapon length and weight would be the best solution in my view.

I fear that would give more advantage to 1h especially without shield, do we really need more left swing spammers?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: highglandeur on December 12, 2012, 10:24:38 am
Am I the only person on the internet that doesn't give into Ad Hominem ?
You should be made Forum Moderator!

I haven't much to say bout that turn rate nerf, it sux a bit but i don't really care, i care moar about fucking crossbows requiring no skill and oneshooting everything, fucking cav bots taking no damage from bumps and fucking archers carrying 100 fucking arrows for a 3mn imbannerbalanced round!


Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 12, 2012, 10:40:44 am
I fear that would give more advantage to 1h especially without shield, do we really need more left swing spammers?
1h with a shield takes way more skill than greatsword or glaive or pretty much every other thing 'cept 1h without a shield, hoplite and longspear/pikeman.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Prpavi on December 12, 2012, 10:45:50 am
1h with a shield takes way more skill than greatsword or glaive or pretty much every other thing 'cept 1h without a shield, hoplite and longspear/pikeman.

ill have to ask you to explain how does 1h/shield take more skill than 2h or polearms?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 12, 2012, 10:53:29 am
ill have to ask you to explain how does 1h/shield take more skill than 2h or polearms?
Low reach, low (lower than several 2hs) speed, low damage, animations prone to glancing. Most people are good enough to block several people at once and to block pretty much every feint... also, the 1h left swing is overrated and against bad players you can duck beneath it, you can hiltslash with a 2h/pole with decent damage much faster than a 1h left swing can swing, and if you move into the swing it'll glance if you wear the least bit of armor.
Admittedly I am biased in my view of this as I play a 12/27 light armor 1h pretty purely.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 12, 2012, 11:05:58 am
In Zlischworld everything makes sense.
inb4 you try to claim playing with a greatsword takes skill.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Prpavi on December 12, 2012, 11:07:35 am
Low reach, low (lower than several 2hs) speed, low damage, animations prone to glancing. Most people are good enough to block several people at once and to block pretty much every feint... also, the 1h left swing is overrated and against bad players you can duck beneath it, you can hiltslash with a 2h/pole with decent damage much faster than a 1h left swing can swing, and if you move into the swing it'll glance if you wear the least bit of armor.
Admittedly I am biased in my view of this as I play a 12/27 light armor 1h pretty purely.

how can u say speed?! crazy

dmg, ofc it has lower damage then a 2 meter big ass sword or polearm, but if you want to dissect you can see that some stabs are innsane, bigger than greatswords so you arent correct here.

left swing hits directly your face, with 100ish speed im dead in less than a second that makes your agi shielder spam 3 swings.

and most of all you dont have to learn to block. right click is all u need, no direction.


mind you i also despise those high level agi stacking 2hers that abuse the shit out of animations but you really cant say board and sword takes more skill than 2h m8
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 12, 2012, 11:13:27 am
how can u say speed?! crazy

dmg, ofc it has lower damage then a 2 meter big ass sword or polearm, but if you want to dissect you can see that some stabs are innsane, bigger than greatswords so you arent correct here.

left swing hits directly your face, with 100ish speed im dead in less than a second that makes your agi shielder spam 3 swings.

and most of all you dont have to learn to block. right click is all u need, no direction.


mind you i also despise those high level agi stacking 2hers that abuse the shit out of animations but you really cant say board and sword takes more skill than 2h m8
A lot of shorter 2hs are faster than all the 1hs I can recall that got over 90 reach. And while some 1hs (like an espada) got high stab damage then they're purely stabbing weapons, the short espada is barely viable for swinging and because the 1h stab animation is one of the worst in the game they still don't deal that high damage. I also personally barely ever leftswing due to the extraordinary short reach and the animations in general unstability, if your enemy walks left while you swing it's easy for him to make you glance, while it is quite fast then good 2h players can abuse their animations to hit faster, and the auto aiming for head is a double edged sword, I often just duck when fighting worse 1h players and the swing will miss.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Prpavi on December 12, 2012, 11:16:50 am
A lot of shorter 2hs are faster than all the 1hs I can recall that got over 90 reach. And while some 1hs (like an espada) got high stab damage then they're purely stabbing weapons, the short espada is barely viable for swinging and because the 1h stab animation is one of the worst in the game they still don't deal that high damage. I also personally barely ever leftswing due to the extraordinary short reach and the animations in general unstability, if your enemy walks left while you swing it's easy for him to make you glance, while it is quite fast then good 2h players can abuse their animations to hit faster, and the auto aiming for head is a double edged sword, I often just duck when fighting worse 1h players and the swing will miss.

Maybe you can duck left swings with 9 speed but not everybody (yet) is agi whoring.

Your claims about 1h and 2h speeds i still find crazy.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Ad1no on December 12, 2012, 11:18:45 am
I hate the turn speed nerf more then I hate all ranged combined.

Most of you know that is a lot of hate!
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 12, 2012, 11:22:31 am
Maybe you can duck left swings with 9 speed but not everybody (yet) is agi whoring.

Your clames about 1h and 2h speeds i still find crazy.
Check the website stats. the 1h left swing is fast, right swing is slow, stab is shit, overhead is hard to land but is also quite fast. You can get your 2h bastard sword to hit faster than you could with a 1h left swing, due to the 2h swings extremely userfriendly animations.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Prpavi on December 12, 2012, 11:29:23 am
Check the website stats. the 1h left swing is fast, right swing is slow, stab is shit, overhead is hard to land but is also quite fast. You can get your 2h bastard sword to hit faster than you could with a 1h left swing, due to the 2h swings extremely userfriendly animations.

so Bastard sword is a holy weapon? the fact you need 15/over9000 build to hop in and out of battles due to shit range doesnt matter at all?

as i said not everybody plays super fast builds. id take sow over bastard any day.

plus youre clinging to one weapon on particular yet you somehow forgot that greatswords were recently nerfed.

There is nothing really you can say to convince me that 2h wepons are faster than 1h. thats just...



Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Rhaelys on December 12, 2012, 11:33:21 am
I hate the turn speed nerf more then I hate all ranged combined.

Most of you know that is a lot of hate!

I actually miss seeing you with the Swiss Halberd. That was your jam, and the turn nerf fucked up all 2D polearms :/
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 12, 2012, 11:34:29 am
so Bastard sword is a holy weapon? the fact you need 15/over9000 build to hop in and out of battles due to shit range doesnt matter at all?
This very argument could be applied to all 1hs.
as i said not everybody plays super fast builds. id take sow over bastard any day.

plus youre clinging to one weapon on particular yet you somehow forgot that greatswords were recently nerfed.
Not just one weapon, all swords up to longsword are faster than some high tier 1h swords, ofc you can decide to trade in the speed for even more damage and length, same way you can trade the damage and length from the real viable 1hs into something really short but also faster/just as fast as the bastard sword.
There is nothing really you can say to convince me that 2h wepons are faster than 1h. thats just...
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Prpavi on December 12, 2012, 11:38:13 am


high tier 1hers all i see is 97+ speed regular not loomed. really slow i must say.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 12, 2012, 11:38:58 am
high tier 1hers all i see is 97+ speed regular not loomed. really slow i must say.
Bastard-longsword all got at least 100 speed if I recall correctly, maybe longsword only got 97 though, long since I was able to look.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Prpavi on December 12, 2012, 11:47:48 am
Bastard-longsword all got at least 100 speed if I recall correctly, maybe longsword only got 97 though, long since I was able to look.

katana, longsword and the 2 bastard swords are the only swords faster than 1h high tiers, some are even shorter (lol) and dmg is slightly higher.

you dont get any pierce or blunt 2h or polearm weapons near the speeds of 1h.

i will not argue with you any more on this topic since were derailing the thread, you have made your points i have made mine, if you wish to believe that 2h is generally faster than 1h i cant argue with that, same with the ammount of skill it takes to master both.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: v/onMega on December 12, 2012, 01:33:17 pm
Good idea. Poorly executed (engine limitations or sloppy coders?)

Def. one of the reasons I stopped playing.
Ofc voted bad.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Blueberry Muffin on December 12, 2012, 01:58:52 pm
I ruined alot of gameplay for me, especially 1h. The stab on it was bad already, but I still got to do my favourite spin stabs of doom which made it incredibly fun for me. I would say revert it for shorter weapons, I can see the effect on the 2h lolstab and on pikes but it does dull everything else down imo.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Leshma on December 12, 2012, 02:09:26 pm
Good idea. Poorly executed (engine limitations or sloppy coders?)

Def. one of the reasons I stopped playing.
Ofc voted bad.

According to devs, it was just a live test.

To me turn rate isn't even a good idea on paper. It's a way to fix many holes in cRPG with one punch. It's bad from the start.

Things should be fixed separately: 2H stab issue in one way, pike dancing differently, s key bullshit and so on. Of course, if people want that fixed and mod a bit more realistic.

If not, they shouldn't change a damn thing and allow the metagame "who's best at exploiting game mechanics".
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: cmp on December 12, 2012, 02:30:52 pm
The problem with this poll is that it doesn't really differentiate between those who were unneccessarily affected by the change (namely short weapon overheads/stabs) and butthurt greatsword helicopters.
The former will dealt with by adjusting the change, the latter will be laughed at.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Gurnisson on December 12, 2012, 02:36:49 pm
The problem with this poll is that it doesn't really differentiate between those who were unneccessarily affected by the change (namely short weapon overheads/stabs) and butthurt greatsword helicopters.
The former will dealt with by adjusting the change, the latter will be laughed at.

How do you view the 2d polearms? That's my biggest gripe with the turn-nerf. Before they filled a niche being decent at supporting and decent for duels. After the turn-nerf they became quite bad in 1v1 while still being only decent for supporting, make them bad choices compared to long spears and pikes for supporting and a bad choice compared to poleaxes and other 4d polearms for duels. They don't really fill a good role anymore, like they did pre-nerf.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: rustyspoon on December 12, 2012, 02:37:10 pm
That wouldn't be buffing ath stackers, it'd be buffing armor.

Not really. Currently the more athletics you have, the more you are penalized for wearing armor. So if this change was made, builds with lower athletics would be affected about the same and builds with higher athletics would be affected less.

Heavy armor is only a big deal when you're stacking IF. Builds with high athletics won't have much IF anyway.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Vibe on December 12, 2012, 02:45:16 pm
The problem with this poll is that it doesn't really differentiate between those who were unneccessarily affected by the change (namely short weapon overheads/stabs) and butthurt greatsword helicopters.
The former will dealt with by adjusting the change, the latter will be laughed at.

good :twisted:
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Teeth on December 12, 2012, 02:46:27 pm
The problem with this poll is that it doesn't really differentiate between those who were unneccessarily affected by the change (namely short weapon overheads/stabs) and butthurt greatsword helicopters.
The former will dealt with by adjusting the change, the latter will be laughed at.
When? I am not exactly sure, but I think the turn rate nerf happened, what, like three months ago? Can't blame me for thinking the tweaking phase is already over. If revision is pending, then the poll has no more use anyway, cause that is all I am hoping to achieve. I just hope you put it somewhere near the top of the priorities list.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: cmp on December 12, 2012, 03:02:48 pm
When? I am not exactly sure, but I think the turn rate nerf happened, what, like three months ago? Can't blame me for thinking the tweaking phase is already over. If revision is pending, then the poll has no more use anyway, cause that is all I am hoping to achieve. I just hope you put it somewhere near the top of the priorities list.

It wasn't changed yet because we're waiting to break compatibility with the old client. It's unlikely to happen before that.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Leshma on December 12, 2012, 03:05:44 pm
The problem with this poll is that it doesn't really differentiate between those who were unneccessarily affected by the change (namely short weapon overheads/stabs) and butthurt greatsword helicopters.
The former will dealt with by adjusting the change, the latter will be laughed at.

As 2H I haven't felt turn rate nerf that much. First time I've noticed the problem was when I rolled 1H alt. Greatsword helicopters are still among us.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: no_rules_just_play on December 12, 2012, 03:25:11 pm
i dont care, its good i think. i have no problems with it
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Banok on December 12, 2012, 03:26:36 pm
Bad, imo. I know it reduced some of the copter sillyness, but overall it made the game more dull. It was just more fun with the spin stabs.

if they just reduced turn rate when chambering an attack, like I suggested long ago. maybe it wasn't possible. but basically if you emulate real physics, it would balance out for a fast pace game with no spin stabs. someone holding a long weapon horizontal cannot turn nearly as quick as if he held it vertical.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Dexxtaa on December 12, 2012, 03:46:51 pm
You said "in general" so I voted good. Because 2h lolstabs. Even though it's still bs, it's better than before.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: a_bear_irl on December 12, 2012, 06:17:51 pm
The problem with this poll is that it doesn't really differentiate between those who were unneccessarily affected by the change (namely short weapon overheads/stabs) and butthurt greatsword helicopters.
The former will dealt with by adjusting the change, the latter will be laughed at.

let's not pretend any kind of "helicoptering" is necessary to land 2h stabs now, cmp. (and if you're talking about overheads then i dont even know what to say)
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: cmp on December 12, 2012, 06:49:33 pm
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Title: Re: Turn rate nerf good or bad for the game in general?
Post by: a_bear_irl on December 12, 2012, 07:01:07 pm
have you played recently? dueled a 2h? noticed how the stab will both lightsaber and instastab like an old awlpike? duel a 2h and see how many stabs are thrown at you vs. overheads.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: cmp on December 12, 2012, 07:11:25 pm
To be honest I didn't even understand what you were trying to say.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Rebelyell on December 12, 2012, 07:15:36 pm
overhead need some love but stab is fine now, not so eazzzy abuzeable but still really strong point of 2h class
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: a_bear_irl on December 12, 2012, 07:15:49 pm
maybe i misunderstood your original post, but it sounded a lot like you were saying that 2h is fine as it stands - it isn't, the stab is incredibly good and the overhead isn't worth using.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: cmp on December 12, 2012, 07:54:47 pm
Oh, I actually meant people who think 2h stab is too slow/weak now.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Uumdi on December 12, 2012, 07:57:46 pm
Yeah marcus abuses the shit out of the 2H stab, haha.  German Greatsword is a beast.  This has nothing to do with the turnspeed nerf I'm sorry.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Rhaelys on December 12, 2012, 08:42:33 pm
The problem with this poll is that it doesn't really differentiate between those who were unneccessarily affected by the change (namely short weapon overheads/stabs) and butthurt greatsword helicopters.
The former will dealt with by adjusting the change, the latter will be laughed at.

How do you view the 2d polearms? That's my biggest gripe with the turn-nerf. Before they filled a niche being decent at supporting and decent for duels. After the turn-nerf they became quite bad in 1v1 while still being only decent for supporting, make them bad choices compared to long spears and pikes for supporting and a bad choice compared to poleaxes and other 4d polearms for duels. They don't really fill a good role anymore, like they did pre-nerf.

Gurnisson's right. Forget 1Hs, 2D polearms were fucked the hardest by the turn-nerf. It's pretty telling when you see -zero- Swiss Halberds and English Bills on the battlefield.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: oprah_winfrey on December 12, 2012, 08:51:55 pm
Yeah marcus abuses the shit out of the 2H stab, haha.  German Greatsword is a beast.  This has nothing to do with the turnspeed nerf I'm sorry.

Stabbers gunna stab.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Phew on December 12, 2012, 09:02:11 pm
Gurnisson's right. Forget 1Hs, 2D polearms were fucked the hardest by the turn-nerf. It's pretty telling when you see -zero- Swiss Halberds and English Bills on the battlefield.

All the Swiss/English users respecced 2h (just like everyone does when their class is nerfed). Which is a shame, because the 2D polearms were a very interesting addition to the battlefield.

It won't be long until this mod is nothing but longsword/greatsword wielders in Kuyaks.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Shemaforash on December 12, 2012, 09:16:02 pm
I actually respecced to shielder because of the patch from crpg 2H hero with kuyak 8-)
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Phew on December 12, 2012, 09:27:15 pm
I actually respecced to shielder because of the patch from crpg 2H hero with kuyak 8-)

Because of which patch? I've been playing for several years, and I don't recall 1h or shield ever receiving improvements of any kind, only nerfs. 2H generally got buffed in the last patch (especially longsword, which was already OP before it got faster and more damage). Even the German/Danish effectively got buffed, since speed is mostly irrelevant on 2h swords (since you can just turn into your side swings to hit for full damage before the animation even starts).

Title: Re: Turn rate nerf good or bad for the game in general?
Post by: oprah_winfrey on December 12, 2012, 09:33:11 pm
Because of which patch? I've been playing for several years, and I don't recall 1h or shield ever receiving improvements of any kind, only nerfs. 2H generally got buffed in the last patch (especially longsword, which was already OP before it got faster and more damage). Even the German/Danish effectively got buffed, since speed is mostly irrelevant on 2h swords (since you can just turn into your side swings to hit for full damage before the animation even starts).

I am guessing he is talking about the spin nerf patch.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Phew on December 12, 2012, 09:54:48 pm
I am guessing he is talking about the spin nerf patch.

The turn rate nerf hurt shorter weapons more than longer ones, so I still don't grasp the "I respecced from 2h to 1h because of the patch" statement. Maybe he was saying 2h became too easy so he respecced for a challenge?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Shemaforash on December 12, 2012, 09:57:08 pm
No... Because thrusting was made useless in general so why not just go with a one hander when you never use thrusts with that one... And personally I feel overheads were hurt more as a 2h but not on a big scale
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Tagora on December 12, 2012, 10:04:39 pm
Analogous to all white people should shut up when people talk about race (lol), apparently if you play 2h you should shut up.  God.  Get with it you racists.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Phew on December 12, 2012, 10:23:07 pm
No... Because thrusting was made useless in general so why not just go with a one hander when you never use thrusts with that one... And personally I feel overheads were hurt more as a 2h but not on a big scale

I dunno, most of the 2h heroes I see all traded for +3 Great Swords (28p thrust) and go around lolstabbing to the top of the scoreboard, so I think (2h) thrusting is as good as ever.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: oprah_winfrey on December 12, 2012, 10:44:21 pm
I dunno, most of the 2h heroes I see all traded for +3 Great Swords (28p thrust) and go around lolstabbing to the top of the scoreboard, so I think (2h) thrusting is as good as ever.

Unless you use a stabby one hander, you were pretty much uneffected by the spin nerf change. Some two hand play styles became a lot worse with the spin nerf.

In other words, I see a bunch of people that traded for [insert not stabby one hand] (such as NCS, NWS, niuedao, etc) and go around left swinging to the top of the score board, so I think (1h) left swinging is as good as ever.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: crazybob on December 12, 2012, 11:29:04 pm
Very bad for me personally speaking as a hoplite.
It bothers me that the game got harder due to crappified control over your character  :rolleyes: In that sense it is in my opinion bad for the game in general.

Warning: Partially off-topic (personal stuff about warspear nerfs):
(click to show/hide)


When the nerf came i was thinking "oh well maybe i'll get used to it". Nope i haven't and i know i never will. Playing native now. It's fun playing hoplite there.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Berserkadin on December 12, 2012, 11:53:25 pm
2h stab is still pretty abusable, probably one of the things that got hit the least of the nerfs and hit not so strong classes as hoplites alot harder. It just dumbed down shit more.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Teeth on December 13, 2012, 12:10:13 am
2h stab is still pretty abusable, probably one of the things that got hit the least of the nerfs and hit not so strong classes as hoplites alot harder. It just dumbed down shit more.
Hoplite still works really well, in a very similar way to longspear.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: cmp on December 13, 2012, 12:46:17 am
So, basically:
- 2h stabs are pretty much unaffected and still overpowered
- 2h stabs are now useless
- hoplites are not viable anymore
- hoplites weren't hit that hard

How am i supposed to take you guys seriously?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Gurnisson on December 13, 2012, 12:47:43 am
(click to show/hide)

No one said 2d polearms were unaffected. Got to count for something!
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: cmp on December 13, 2012, 12:48:50 am
Well, hoplite is a subset of 2d polearms.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: San on December 13, 2012, 12:55:38 am
Hoplites were made more powerful (afaik) with better hitboxes, which was a separate change from the turn nerf. Powerful, but more... unweildy might be the word? Some people like it, some people don't.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Templar_Ratigan on December 13, 2012, 12:56:23 am
So, basically:
- 2h stabs are pretty much unaffected and still overpowered
- 2h stabs are now useless
- hoplites are not viable anymore
- hoplites weren't hit that hard

How am i supposed to take you guys seriously?

You aren't. It's all subjective opinion based hoo hah.

Essentially a lot of the points made on this forum and in game come down to "Well I or X can do well with it, why cant you?" And vice versa for a reversal of that argument in which: "it is bad, everyone else thinks so, but you dont seem to think so, why?"

Unfortunately being able to beat people in game does not necessarily prove a point. It can prove you are better than them at certain aspects and builds. And on the flipside of this...just because you struggle does not necessarily mean that it is objectively difficult to do something, you have to look at your own skills first before you call bullshit.

But does it nullify their perspective? If I were balancing a game I would not listen to the elites or the scrubs. I would look for those in the middle. They are not the best nor are they the worst, but they are the majority.

Unfortunately this module has always had an extreme of either side being the majority. So you end up in this awful position of not being able to listen to anyone, because none of them have a balanced perspective halfway between entertainment and ability.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: karasu on December 13, 2012, 01:00:58 am
Well, hoplite is a subset of 2d polearms.




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Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Leshma on December 13, 2012, 01:05:04 am
So, basically:
- 2h stabs are pretty much unaffected and still overpowered
- 2h stabs are now useless
- hoplites are not viable anymore
- hoplites weren't hit that hard

How am i supposed to take you guys seriously?

Learn to differentiate between people who know something about this game and random idiots who use their right to have an "opinion".
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: cmp on December 13, 2012, 01:19:12 am
It was a rhetorial question, sillies.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Leshma on December 13, 2012, 01:27:45 am
Well, I'm a known "silly". Guess you know that already :wink:
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: a_bear_irl on December 13, 2012, 05:48:33 am
*2h stabs are OP even with the nerf, they basically behave like an old awlpike now except with more lightsabering
*overheads are shit and only really worth using on short 1h
*hoplites are still pretty good because the ashwood pike is crazy good

i have spoken
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Blueberry Muffin on December 13, 2012, 09:57:14 am
FIX IT CMP! FIX IT!
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Pentecost on December 13, 2012, 11:47:04 am
*hoplites are still pretty good because the ashwood pike is crazy good

People say the Ashwood is the ideal choice, but looking around a bit makes me doubt that. Although there are a lot of players who do alright with it, I don't see many of the people who are good/outstanding at the playstyle on NA using it over other weapons; Malaclypse and Sherben like the Red Tassel Spear, Beeper uses a War Spear, Chestaclese uses a Battle Fork, and Zan uses a Light Lance.

There might be some other considerations governing their choice of weapons besides minmaxing though.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Teeth on December 13, 2012, 12:24:57 pm
People say the Ashwood is the ideal choice, but looking around a bit makes me doubt that. Although there are a lot of players who do alright with it, I don't see many of the people who are good/outstanding at the playstyle on NA using it over other weapons; Malaclypse and Sherben like the Red Tassel Spear, Beeper uses a War Spear, Chestaclese uses a Battle Fork, and Zan uses a Light Lance.

There might be some other considerations governing their choice of weapons besides minmaxing though.
Ashwood pike is like a longspear with a shield = OP
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Falka on December 13, 2012, 01:00:53 pm
Ashwood pike is like a longspear with a shield = OP
Longspear or whatever Teeth uses in strat battles is OP, nerf it pls  :rolleyes:
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: highglandeur on December 13, 2012, 01:03:34 pm
Real pros use crossbows!

Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Phew on December 13, 2012, 02:35:35 pm
So, basically:
- 2h stabs are pretty much unaffected and still overpowered
- 2h stabs are now useless
- hoplites are not viable anymore
- hoplites weren't hit that hard

How am i supposed to take you guys seriously?

Well, you gather server statistics, right? I'm sure you'll find that stabby 2hers still most likely do more damage than any other weapon type, and hoplites are still mostly a novelty that aren't exactly tearing up the battlefield (not to say there aren't good hoplites, but I still fear the random STF greatsword scrub more than the best hoplites).

I'd prefer you balance based on server stats than on forum whining. If all the kills are coming from a particular weapon type, then chances are that weapon type needs to be adjusted (preferably by balancing the animation sweetspot etc, not the weapon stats). If no one is getting kills with say stabby 1Hs, then the 1h thrust animation sweetspot/hitbox probably needs to be improved, etc.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Gravoth_iii on December 13, 2012, 04:22:07 pm
Bad overall, im a hoplite and 1v1's are even harder now that before, also turnspeed makes me glance very often. Hitting earlier in polethrust animation was a bad fix too, it also make me glance more but str builds get insta hits all over the place. Both should IMO be removed, I dont know why hitting early animation was added, if it was suppose to be a buff to hoplites or something but i only find it glitchy and ruining all my feints. Turnspeed just makes the game less enjoyable, i know 2h spinstabbing ballerinas were kind of annoying, but I didnt really mind it too much, it makes duels more interesting. And spinning longspear/pikemen were never a problem for me, downblock still works wonders.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: oprah_winfrey on December 13, 2012, 05:43:09 pm
People say the Ashwood is the ideal choice, but looking around a bit makes me doubt that. Although there are a lot of players who do alright with it, I don't see many of the people who are good/outstanding at the playstyle on NA using it over other weapons; Malaclypse and Sherben like the Red Tassel Spear, Beeper uses a War Spear, Chestaclese uses a Battle Fork, and Zan uses a Light Lance.

There might be some other considerations governing their choice of weapons besides minmaxing though.

I think the ashwood is the best dedicated hoplite weapon, but the war spear/red tassel are better if you want the option as both a hoplite and a 4D weapon.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Angantyr on December 13, 2012, 05:55:34 pm
I think it is important not to be unmindful that, contrary to what is sometimes argued here, overhead correction of hitbox and/or whatever else has happened has definitely worked, same with stab, though still problematic, so it's not only the turn rate nerf that has made overheads a lot less useful; it's also that they are much more precise now (though still acting strange at times, this is M&B afterall).
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Corsair831 on December 13, 2012, 06:00:57 pm
turn rate nerf made 1h overhead, and 1h stab, absolutely worthless, whilst making 2h and the stab from several polearms literally instant (as in unchamberable) ...

pre nerf someone with a greatsword tries to stab you = chamber, now it's literally impossible
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: oprah_winfrey on December 13, 2012, 06:03:49 pm
turn rate nerf made 1h overhead, and 1h stab, absolutely worthless, whilst making 2h and the stab from several polearms literally instant (as in unchamberable) ...

pre nerf someone with a greatsword tries to stab you = chamber, now it's literally impossible

I am a little skeptical of you saying that you easily chamber helicopter lolstabs.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 13, 2012, 06:09:16 pm
I am a little skeptical of you saying that you easily chamber helicopter lolstabs.

Honestly I feel the same way as our beloved cow about this. I had troubles chamberblocking turning stabs and overheads but I completely lost the timing since the turn nerf, so now I can't chamberblock any stab consistently at all. I don't really use that often either so... whatever.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 13, 2012, 06:09:25 pm
turn rate nerf made 1h overhead, and 1h stab, absolutely worthless, whilst making 2h and the stab from several polearms literally instant (as in unchamberable) ...

pre nerf someone with a greatsword tries to stab you = chamber, now it's literally impossible
Didn't you want chambering removed anyway?
Biggest issue for me now is that if I chamber a 2h with a 1h I'll glance off the plate stacker and he'll onehit me with a sideswing/another stab.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Teeth on December 13, 2012, 06:27:17 pm
I am a little skeptical of you saying that you easily chamber helicopter lolstabs.
Actually I used to think chambering 2h stabs was a lot easier. Chambering used to be my default tactic against 2h heroes as a German Poleaxer, overhead chamber, 45c to the face. The old 2h stab was turnable, but also reliable. The hit always came at the same moment in the stab animation. So at whatever angle they stabbed, the bit of the animation that was chamberable was always the same. As soon as you got a feel for it, it was decently easy to chamber. It was almost like the hit was at a fixed point in the animation.

Currently, that is not the case at all. At close range you can do up down swipes with a 2h, much like a longspear, that do complete insta hits, while also being able to drag it into enemies, with the hit being ridiculously late. The hit can occur at any point in the animation. I think the same was changed for polearms. I can do much faster hits with longspears if I do them very close up, compared to dragging them into enemies. This combined with the borky hit detection, which makes the actual hit sometimes occuring after the blade hits you, or before, makes chambering stabs in general but mostly 2h stabs very dodgy. So you can no longer count doing the chamber at a set moment after the stab started, and the visual cue is very borked as well.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 13, 2012, 06:29:13 pm
Honestly I feel the same way as our beloved cow about this. I had troubles chamberblocking turning stabs and overheads but I completely lost the timing since the turn nerf, so now I can't chamberblock any stab consistently at all. I don't really use that often either so... whatever.
Had almost forgotten to 1+ that.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Zlisch_The_Butcher on December 13, 2012, 06:31:02 pm
Happens to me to even though I'm globally banned, lol.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: EyeBeat on December 13, 2012, 06:34:19 pm
The right way to do it is to lower the turn speed based upon weapon weight and/or length.  I would just do it based on weight.

However they did not do this so all short 1h weapons fucking suck at landing over heads.  90 percent of the time I lose 1v1's because of a missed overhead.  Even though on my screen it looks like it goes right through the enemy. 

I hope they look into this.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: rustyspoon on December 13, 2012, 06:47:45 pm
90 percent of the time I lose 1v1's because of a missed overhead.  Even though on my screen it looks like it goes right through the enemy. 

I hope they look into this.

This is definitely an issue. Or the times that you hit to the left or right of your opponent and the overhead still lands somehow. One thing I'm curious about is if this issue always existed and nobody noticed because everyone dragged their overheads before the nerf.

Regardless of what the devs do with turning, hitboxes really need to be looked at.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Corsair831 on December 13, 2012, 10:06:47 pm
Actually I used to think chambering 2h stabs was a lot easier. Chambering used to be my default tactic against 2h heroes as a German Poleaxer, overhead chamber, 45c to the face. The old 2h stab was turnable, but also reliable. The hit always came at the same moment in the stab animation. So at whatever angle they stabbed, the bit of the animation that was chamberable was always the same. As soon as you got a feel for it, it was decently easy to chamber. It was almost like the hit was at a fixed point in the animation.

Currently, that is not the case at all. At close range you can do up down swipes with a 2h, much like a longspear, that do complete insta hits, while also being able to drag it into enemies, with the hit being ridiculously late. The hit can occur at any point in the animation. I think the same was changed for polearms. I can do much faster hits with longspears if I do them very close up, compared to dragging them into enemies. This combined with the borky hit detection, which makes the actual hit sometimes occuring after the blade hits you, or before, makes chambering stabs in general but mostly 2h stabs very dodgy. So you can no longer count doing the chamber at a set moment after the stab started, and the visual cue is very borked as well.

this.

and whilst it is difficult to chamber the lolstab when it's spinning around, because there's no floor digging in c-rpg it's not that hard. I wouldn't usually chamber those ones however, the ones i'm talking about are where the 2h is used as big pointy stick, they're really easy to chamber pre-nerf, post-nerf impossible.

Also, outranging a 2h / pole stab with a 1h sideswing pre-nerf, difficult but definitely possible (it used to be my go to tactic), post-nerf absolutely impossible ... the long and short of it is that what they did was to turn the slowest attack in the game into the fastest attack in the game o.O

very strange.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: oprah_winfrey on December 13, 2012, 10:12:57 pm
I was never a bigger stabber with one hands to begin with, but my favorite move with crpg was the left swing feint stab. You could being and left swing and then look up and to the left (pretty natural with inverted swings) so the poke followed through the same path a left swing would. Most players would rarely block this, and was usually a head shot. That move is now dead :(

Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Prpavi on December 14, 2012, 01:16:18 am
playing melee in this game atleast for me became from the best to the worst and most unrewarding frustrating experiences ever. reasons: god knows, maybe i just burned out, maybe its dealing with same bullshit over and over again, maybe because a loomed archer 2 hits me with 57 body armor, dunno you tell me.

i see no reason to play a pure melee 2her or polearm really... so as far as im concerned do whatever
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Falka on December 14, 2012, 07:38:03 am
turn rate nerf made 1h overhead, and 1h stab, absolutely worthless,
Funny thing, yesterday on one map 12 out of 13 my frags was made with 1h stab... "Absolutely worthless", indeed  :rolleyes: If native pro says so it has to be true.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: kinngrimm on December 14, 2012, 09:57:30 am
this discussion sounds familiar (http://bundle of stickstack-directions/msg603080/#msg603080)
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 14, 2012, 10:06:16 am
bundle of stickstack

Owned by forum censor
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: LordRichrich on December 14, 2012, 11:00:01 am
A lot of point here are "I can do well with it, it must be fine"
Well y'know, pretty sure Tommy or Poopy or Parre or Alpha or Bjord or GTX or Phase or etc etc could beat me with a wooden stick if I was in +3 plate. So wooden stick is OP, no?

You've got to look at the AVERAGE player. Now with the raise in average skill level, it is hard to tell the average player. I would like to propose that I am such a player though.

My nicks are/were:
Templar_Richard (pole cav/hoplite)
Templar_Wolfgang (1h/2h/thrower) (used to be xbow + 2h)
Dagobert_Tux (flamberge)
(Now deleted) Canavan (1h+shield)

^ That's so, if any of you remember me, you know I'm not awesome at the game ^

Now Richard is my main, and I used to love using the English bill on him. I admit, I did abuse the turn animations a little bit, but maybe they just didn't need to be reduced as drastically as they were? Now I don't own any inf 2D weapons, purely because they aren't as long as the long spear and quite a lot when I do the overhead the enemy easily side steps or my team mate dances in the way. My main weapon of choice on foot (which isn't often because I hate polearm foot now, I never really used 4D polearms as I preffered the support role with the bill, is the long bardiche. It's ok, but I never overhead. Just left and right swing spam.

Wolfgang, nothing to say really. Too new to comment.

Dagobert, my lovely flamberge. I get most frags with this guy, probaly due to the really high damage, but also because it's really really easy (I've found) to spin slash with it. And by extension (from when I was using bastards and picking GS's off the floor) most 2h's. I never overhead or thrust (unless it's dehorsed enemy cav) as it's way too risky.

Canavan, 24/15 build. Quite strong, used light gear so I wasn't slow either (bascinet, plate mittens, aketon and splinted greaves with spurs or w/e) I used the broad short sword cos I loved the look of the weapon. So, what was I looking at here?

speed rating: 102
weapon length: 86
thrust damage: 26 pierce
swing damage: 28 cut

Well, I saw a short sword, with nice speed. And I thought "Well, that stab damage isn't too bad. I think the reduced cut damage is worth it!"
And yes I got kills with the stab! Quite a few infact. But oh wait, what's the point of pierce again? To go through armour! And what happend nearly every god damn time I went to stab anyone with 50+ armour (which isn't rare), I glanced. The way I killed the most heavily armoured guys I came across, was to slash their face till it fell off, and with 28 cut, it sometimes took quite a few hits.

TL;DR
I'm average (see above) and these are things I've found while playing: 2D polearms were nerfed into near ineffectiveness for me, and 8PS 26 stab 1h bounces off heavy armour a fair bit, which it is meant to work against. I'm not suggesting any fixes myself, but I can see how a slight increase in turn speed would help.

But y'know, now there's going to be a bunch of people quoting parts of this, taking out of context and the cRPG staple:

"I CAN DO IT, WHY CAN'T YOU?"

Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 14, 2012, 11:10:08 am
Well "I can't do it, why can you ?" isn't much better.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Uumdi on December 14, 2012, 11:14:29 am
Owned by forum censor


Hahaha wat is this i dont even


bundle of sticks bundle of sticks bundle of sticks

chocolate chip cookie chocolate chip cookie chocolate chip cookie  niemand niemand niemand
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: LordRichrich on December 14, 2012, 11:15:30 am
Well "I can't do it, why can you ?" isn't much better.

Where did I say that?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 14, 2012, 11:42:01 am
Where did I say that?

You didn't, but trying to prove points about balance first arguing you are an average player then stating what you have troubles doing isn't actual argumentation either.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: LordRichrich on December 14, 2012, 11:57:01 am
You didn't, but trying to prove points about balance first arguing you are an average player then stating what you have troubles doing isn't actual argumentation either.

I wasn't arguing, I was stating what I've found from playing.

On an off note, this is why the suggestions corner is emptier than it used to be. People get really hung up on wording and phrasing.

And if you mean balancing the game around an average player is a bad idea, who do we balance it around?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 14, 2012, 12:00:08 pm
I wasn't arguing, I was stating what I've found from playing.

On an off note, this is why the suggestions corner is emptier than it used to be. People get really hung up on wording and phrasing.

And if you mean balancing the game around an average player is a bad idea, who do we balance it around?

I think it's a good idea to balance the game around average players (because they are those that everybody learns to kill effectively, hence why even good players spam but I digress). However, there is no "average player" there are average players of all kinds, with all builds and equipments, and they can't really be compared.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Falka on December 14, 2012, 12:08:46 pm
(click to show/hide)
I'm a mediocre player, but with 27/15 1h build and +3 Long espada eslavona (31 pierce dmg) stab almost never glances  :wink:
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 14, 2012, 01:13:22 pm
I'm a mediocre player, but with 27/15 1h build and +3 Long espada eslavona (31 pierce dmg) stab almost never glances  :wink:

Ever fought Pue and his miadaodaodoadaodoaodooadadoa ?
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Falka on December 14, 2012, 01:32:55 pm
Ever fought Pue and his miadaodaodoadaodoaodooadadoa ?
LeoPueSth? Sure, why do you ask? 
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Berserkadin on December 14, 2012, 07:14:52 pm
I'm a mediocre player, but with 27/15 1h build and +3 Long espada eslavona (31 pierce dmg) stab almost never glances  :wink:

Well you got 27 str, wonder why...
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Rebelyell on December 14, 2012, 11:52:08 pm
1h stab is really powerfull and thx to your propaganda some peps seems to not block that,
That atack bounce a lot because you simply use it wrong, some peps try to stab in point blank... you cant do that with 2h(hard with lolstab but only with proper footwork or overhead lolstab that you can make wit 1h in the same way) and they cry how 1h stab is useless.
I really have to admit then there are some   players that figured out how to do that and they are really dangerous enemies, MW LEE can take over half my HP with 1 blow and most of the time I underestimate enemies with that weapon because.... because I am feed with that propaganda too.

But after all it takes some skill to do that proper, maybe is to much for normal player or maybe they are to lazy to try it out.

After all 1h stab is not so weak like peoples describe that.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: BADPLAYER_old2 on December 15, 2012, 09:01:28 am

You are only facing bad players, making the 1h stab not glance is only half up to the person stabbing really, it's also up to the person who is getting stabbed to make it glance by staying at almost max range and whenever you see a stab, s key so it bounces and then you get a free hit in.

When the enemy does that it is completely useless and literally every half decent player does that.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Falka on December 15, 2012, 09:13:45 am
it's also up to the person who is getting stabbed to make it glance by staying at almost max range and whenever you see a stab, s key so it bounces and then you get a free hit in.

When the enemy does that it is completely useless and literally every half decent player does that.
That means on this side of the Atlantic we have no "half decent players" (or I didn't meet them) because at max range my LEE doesn't glances at all.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: BADPLAYER_old2 on December 15, 2012, 09:35:00 am
That means on this side of the Atlantic we have no "half decent players" (or I didn't meet them) because at max range my LEE doesn't glances at all.

I don't get why you are bringing NA and EU into this considering I play on both frequently (atleast both duel servers) and I do it constantly to every 1hander.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Falka on December 15, 2012, 09:43:57 am
I don't get why you are bringing NA and EU into this considering I play on both frequently (atleast both duel servers) and I do it constantly to every 1hander.
It wasn't my intention :wink: From my experience +3 LEE thrust doesn't glance at max range, at least not with 9 PS. That's all.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Rhaelys on December 15, 2012, 10:20:06 am
It wasn't my intention :wink: From my experience +3 LEE thrust doesn't glance at max range, at least not with 9 PS. That's all.

9 Power Strike is really high, on the level of "Strength Crutch". I would know, since I have 10.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 15, 2012, 11:24:11 am
Yesterday I fought that HRE guy with a stabby 1h on siege. We met like 10 times and I died to him once. Every other attack he tried to stab and it was so ridiculous, even a perfectly executed stab glanced on my 66 armor so I was just trying to chamberblock it or completely ignoring that attack.

Also, his swings were bouncing too because stab 1h are bloody weak.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: LordRichrich on December 15, 2012, 11:47:21 am
Weapon balance shouldn't be done off heirlooms or extreme builds. Pretty sure you'd be hard put to glance with any of the 1h stabs with 9PS
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Falka on December 15, 2012, 12:41:26 pm
Yesterday I fought that HRE guy with a stabby 1h on siege. We met like 10 times and I died to him once. Every other attack he tried to stab and it was so ridiculous, even a perfectly executed stab glanced on my 66 armor
If you're talking about Erzengal and his +3 italian sword I find it hard to believe that his "perfectly executed stab glanced". If it glanced then it wasn't perfect nor even good.
(click to show/hide)

Weapon balance shouldn't be done off heirlooms or extreme builds. Pretty sure you'd be hard put to glance with any of the 1h stabs with 9PS
8-9 PS is pretty common among 1hrs I think. And you can not expect to be as effective with stabs and swings as more powerful builds. I find 1h stab really powerful and pretty easy to use (without shield, dunno how it works with shield) and I'm very far from being pro, so from my perspective thrust is fine. But that's just my 2 cents  :wink:
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 15, 2012, 01:35:14 pm
If you're talking about Erzengal and his +3 italian sword I find it hard to believe that his "perfectly executed stab glanced". If it glanced then it wasn't perfect nor even good.
(click to show/hide)

It wasn't Erzengel. The guy will probably change his setup soon, he wasn't doing great at all.


Also, when you start saying "italian" in the name of a weapon, you can already stop there. I know it's beast. Cmp influencing the unbalancers into his nationalistic schemes.


Finally, the italian sword is not a very good stabbing weapon either. Except with amounts of STR that will leave you helpless when you need a tactical advantage, stabs will glance for no reason. It's one of the best, if not the best straight sword at the moment though, especially for leftswing spam scrubs.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Butan on December 15, 2012, 02:53:55 pm
stab [...] glanced [...] my 66 armor

 :P

from game mechanic megathread :

Quote
- At 60 armor cut is about 83% weaker than blunt
- At 70+ armor cut glances always

This, gentlemen, is why 1H cut (lowest overall damage weapon type) sucks on tincans.

Even though guys like Sorokopud almost never glances even against top tier armors but he represents a small percentage of the 1 handed population.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Leshma on December 15, 2012, 03:28:48 pm
Sorokopud uses Mighty Broad One Handed Axe which has whooping 38 cut damage. He also has 8 or 9 PS. Also, glances can be avoided with proper footwork and execution.

For example, I rarely glanced on your plated head with just 6 PS and regular Italian Falchion (which is terribly short weapon but I think that helps to avoid glancing).
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Shemaforash on December 15, 2012, 03:59:56 pm
MW Military cleaver has 38 cut and 92 reach so it should be considered a very good weapon then
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Leshma on December 15, 2012, 04:03:16 pm
It's my favourite one hander and one of the most valuable masterworked one handers on the marketplace.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Shemaforash on December 15, 2012, 04:09:34 pm
Still sort of prefer the nordic war sword because of it's speed
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Rumblood on December 15, 2012, 04:49:58 pm
This, gentlemen, is why 1H cut (lowest overall damage weapon type) sucks on tincans.

It took me 17 hits to kill an elephant with 6 PS and an elite spammitar!
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Kafein on December 15, 2012, 05:20:33 pm
I had a +3 military cleaver not so long ago, was awesome. Now I got a +3 military hammer which is even more awesome. Does more damage on a majority of people, and knockdown is invaluable.

For example, I rarely glanced on your plated head with just 6 PS and regular Italian Falchion (which is terribly short weapon but I think that helps to avoid glancing).

Overhead + hitting the head + probably held swing = you won't glance. But to land that against people with significantly longer weapons, you need a serious effective agility advantage.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Templar_Ratigan on December 15, 2012, 06:24:22 pm
Pfff anyone worth their weight in powerstrike knows that if you have to use a big fat strength build you should be wielding a triple heirloomed Long-Maul with fully Heirloomed Milanese plate.

You will look fantastic and expensive as you die horribly.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: a_bear_irl on December 16, 2012, 08:27:51 pm
That means on this side of the Atlantic we have no "half decent players"

i agree wholeheartedly
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Taser on December 16, 2012, 08:36:34 pm
MW Military cleaver has 38 cut and 92 reach so it should be considered a very good weapon then

Yes it is. Very handy. The reach and damage is a boon for any 1h player. Its somewhat slower than other 1h's but not so slow that it can't compete making this a very good 1h weapon for anyone.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: no_rules_just_play on December 19, 2012, 03:49:30 am
a massive shitload has voted, nice poll teeth.
1/3 turnspeed is good
2/3 turnspeed is bad
253 players have voted
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Teeth on December 19, 2012, 11:31:48 am
Pretty much what I expected. Not that it really matters as the devs are already going to revise it once they get the right tools.

Thanks for voting.
Title: Re: Turn rate nerf good or bad for the game in general?
Post by: Chestaclese on December 24, 2012, 03:25:09 am
People say the Ashwood is the ideal choice, but looking around a bit makes me doubt that. Although there are a lot of players who do alright with it, I don't see many of the people who are good/outstanding at the playstyle on NA using it over other weapons; Malaclypse and Sherben like the Red Tassel Spear, Beeper uses a War Spear, Chestaclese uses a Battle Fork, and Zan uses a Light Lance.

There might be some other considerations governing their choice of weapons besides minmaxing though.

Long enough to rear a horse, fast enough to react to one, and enough damage to kill it in two shots. Armor, weapon prof, and power strike will effect the damage and reaction time pushing you towards one weapon or another.

My build is 21 /21, lucky sevens. The cav fork has the right combo of dmg and speed to fit my build and has a bit of a wider hitbox on the business end. That's why I like it.