Poll

Was the turn rate nerf good or bad for the game?

Good
76 (29.9%)
Bad
178 (70.1%)

Total Members Voted: 252

Voting closed: December 18, 2012, 07:08:46 pm

Author Topic: Turn rate nerf good or bad for the game in general?  (Read 10307 times)

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Offline Tzar

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Re: Turn rate nerf good or bad for the game in general?
« Reply #30 on: December 11, 2012, 09:19:44 pm »
+4
Most annoying thing is the overheads being impossible to perform on crowd surfers... you know its not that hard now to just dive into a crowd an spam left n right now because no1 can hit you due to team mates an shitty overhead misses...

Also it makes alot of the combat boring an stale.... cant even do overheads in 1vs1 anymore because its too fuckin risky everyone with half a brain can dogde them..  :?
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Gristle

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Re: Turn rate nerf good or bad for the game in general?
« Reply #31 on: December 11, 2012, 09:37:57 pm »
+3
It was supposed to nerf stabs and should have been removed as soon as they saw it did not have the desired affect. I use a weapon with no stab attack. Why did this change affect me more than any weapon that does have a stab attack?

It's bad. Replace it with something that works.

Offline cmp

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Re: Turn rate nerf good or bad for the game in general?
« Reply #32 on: December 11, 2012, 09:52:28 pm »
+5
It was supposed to <insert made up reason here> but it failed catastrophically so plz revert kthx.
« Last Edit: December 12, 2012, 03:59:02 am by cmpxchg8b »

Offline Kafein

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Re: Turn rate nerf good or bad for the game in general?
« Reply #33 on: December 11, 2012, 10:17:52 pm »
+3
I was supposed to <insert made up reason here> but it failed catastrophically so plz revert kthx.

I suggest you fix your avatar, old chap. Nobody would listen to a naked man.

Offline Rhaelys

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Re: Turn rate nerf good or bad for the game in general?
« Reply #34 on: December 11, 2012, 11:50:55 pm »
+3
Polearm overheads were (and still are) completely shit, so the turn rate nerf had no effect with my least used attack direction. Not being able to turn thrusts sucks, but it nerfed 2D weapons much more than it did 4D weapons, and since I can still spin my right/left swings the turn rate nerf didn't nerf me. It probably buffed me by virtue of nerfing everyone else.

But yeah, turn rate nerf overall made the game more stale.
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Offline Prpavi

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Re: Turn rate nerf good or bad for the game in general?
« Reply #35 on: December 12, 2012, 12:24:03 am »
0
 dont like it makes the combat feel gummy and pushes people towards agi. whats a good 2h build to play these days anyway?
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Rumblood

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Re: Turn rate nerf good or bad for the game in general?
« Reply #36 on: December 12, 2012, 12:27:37 am »
+5
I suggest you fix your avatar, old chap. Nobody would listen to a naked man.

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Offline rustyspoon

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Re: Turn rate nerf good or bad for the game in general?
« Reply #37 on: December 12, 2012, 12:33:47 am »
+1
If it was a perfect world, the turn rate nerf would be rolled back, stab sweet spots would be returned to how they were previously and the penalties to athletics would be flat reductions instead of being percentage-based.

One thing the turn speed nerf did was push the metagame more towards balanced builds which is a good thing. However, I think that can be better accomplished by making penalties to athletics flat reductions instead of percentage-based.

If athletics was more viable, the game itself would speed up due to people being able to move and adjust faster. At that point, who cares if people can do 180 degree instant turns?
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Offline Miley

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Re: Turn rate nerf good or bad for the game in general?
« Reply #38 on: December 12, 2012, 12:45:13 am »
+1
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Offline Lemmy_Winks

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Re: Turn rate nerf good or bad for the game in general?
« Reply #39 on: December 12, 2012, 02:51:36 am »
0
Seems alot of 1 handers here are complaining about turn nerf. I play 1h as a secondary build to my 1h cav build. Even while not being fully specced for 1h melle combat turnspeed nerf really hasnt done anything to me, i still easily top the scoreboard with a secondary build. And overhands hit easier for me/get blocked less than any other attack. 1h Is the easiest class to play in the game, and if your complaining becuase your 1h no sheild, well thats like speccing in archery and not using a bow. As turning pretained to pikes and what not it was just stupid and nonsensical glad they fixed it with the nerf.
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Offline Tagora

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Re: Turn rate nerf good or bad for the game in general?
« Reply #40 on: December 12, 2012, 02:57:29 am »
+1
I was supposed to <insert made up reason here> but it failed catastrophically so plz revert kthx.

It failed and I'm a math genius so I'm right and you should revert it.  Thanks.  Bye.
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Re: Turn rate nerf good or bad for the game in general?
« Reply #41 on: December 12, 2012, 05:04:09 am »
+5
Polearm overheads were (and still are) completely shit, so the turn rate nerf had no effect with my least used attack direction.



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Offline Pentecost

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Re: Turn rate nerf good or bad for the game in general?
« Reply #42 on: December 12, 2012, 05:45:58 am »
0
Not sure if possible (probably not) but does dynamic turnrate depending on weapon speed/length/weight (or any combination of those) sound good?

A dynamic turnrate based on weapon length and weight would be the best solution in my view.
 

Offline San

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Re: Turn rate nerf good or bad for the game in general?
« Reply #43 on: December 12, 2012, 09:10:32 am »
+1
For short 1hs up to 88 length (liuyedao/niuwedao), I really like the overheads. For longer ones, it feels pretty clunky. Overall, I haven't really been affected too much. However, in my opinion the turn rate nerf only caused more issues and didn't really fix anything.

Offline Zlisch_The_Butcher

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Re: Turn rate nerf good or bad for the game in general?
« Reply #44 on: December 12, 2012, 09:48:17 am »
0
If it was a perfect world, the turn rate nerf would be rolled back, stab sweet spots would be returned to how they were previously and the penalties to athletics would be flat reductions instead of being percentage-based.

One thing the turn speed nerf did was push the metagame more towards balanced builds which is a good thing. However, I think that can be better accomplished by making penalties to athletics flat reductions instead of percentage-based.

If athletics was more viable, the game itself would speed up due to people being able to move and adjust faster. At that point, who cares if people can do 180 degree instant turns?
That wouldn't be buffing ath stackers, it'd be buffing armor.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.