What's up with all these Conquest fanatics? I totally agree with you, but I don't believe it until I see it happen. The devs have merely adjusted a +1 cut damage in half a year and you expect conquest to come?I still say that their "secret" project that is taking up all their time is that they have been hired to do the native multiplayer for Mound & Blade bannerlord.
Would be great with new game modes and all, but my post is about practical solutions now. Not about some fantasy castle in the sky.
Dear devs.
Please nerf Archers, Xbows and Cav.
Battle is nearly unplayable at the moment. The amount of the above mentioned classes has made infantry either flock to Siege, quit the mod, or joined the Cav and Archer zombie horde. It is a vicious circle growing stronger every day 1 infantry player quits/transforms.
We are loosing players fast on battle, and it seems to be mostly infantry we are loosing..
It is high time to set the 2 most boring, skill-less classes back in the back-seat where they belong, and balance the mod primarily for INFANTRY.
If you are out of imagination:(click to show/hide)
Because we don't have that many players left, and many of them are cav and archers (!) we should give free respecs with the changes.
Balancing is a continuous process that is only finished until players/metagame develops and becomes stale. (Like now) This is when we need active balancers with fresh eyes to take a look and see what can make gameplay better.
Please hire some active balancers if Paul can't be bothered.. (i.ex Tydeus if he wants)
EDIT: Yeah I know I will get heat for this, because.. surprise surprise, eventually only cav and archers will be here to lobby for their classes!
What's up with all these Conquest fanatics? I totally agree with you, but I don't believe it until I see it happen. The devs have merely adjusted a +1 cut damage in half a year and you expect conquest to come?
Would be great with new game modes and all, but my post is about practical solutions now. Not about some fantasy castle in the sky.
It's getting a little crazy, that's for sure.Yes, but not in the way that the heroes come and can harvest us like corn.
First and foremost though, they should fix kiting archers.
- Give a sensible description of the thread's content in the title, meaningless titles like "help" don't tell anybody about your problem.
Can everyone please add their main char's class to their posts?
Just for the lulz :mrgreen:
As a kiting archer: OMG NERF SHIELDS!
Lactose, you have some decent points, but the way you present them will without surprise further demotivate devs to do anything.
As a dedicated shielder, game is totally unbalanced from my point of view. Ranged aren't op, they are just too many, lancers are op and are too many.
I would have give some arguments some months ago, but it's useless to bother now, everything has been already said and nothing happened.
In my opinion the player base has evovled but the game hasnt. The general players skill has increased alot, making infantry much harder and fights much longer. I think the game should match this, and change and evolve with the player base. The way it is now, infantry feels very stale, which is why i believe theres been a big increase in ranged and cav. Why have these long blocking fights and then get shot or couched when you can do the shooting and do the couching. Infantry isnt as rewarding as it was and thats because the game feels is slower and people are better.
A solution would be not to nerf cav or ranged, but to make infantry more appealing again, so players want to go infantry. This mainly could be done by just increasing the game speed, making things faster so were not stuck with 2 minute fights every time you meet somebody on the battlefield.
Finally add a requirement for xbows. It's way to easy for every melee char to lug an xbow around with minimal requirement. I've fired arbalests with my HA and killed stuff easily with 0 wpf. Makes 0 sense.
I guess that what was supposed to stop players from taking arbalests even with 0 wpf was the upkeep because as far as I know the chance of repair is also based on wpf somehow. It means that people will rather avoid taking arbalests until they have a very good reason for that. Also there is str requirement and to shoot from a crossbow irl, people never had to be skilled, they had to be strong enough.
Introducing skillpoints' requirement for xbow would be a bit strange.
Can everyone please add their main char's class to their posts?
Just for the lulz :mrgreen:
As a kiting archer: OMG NERF SHIELDS!
To begin with, Thomek is one hell of a ranged/cavalry hater.
If you haven't figured out why already it's because he lacks the skill to play anything else but 2H.
The reason he can't handle fighting ranged and cavalry is because he has no awareness and no sense of teamplay.
With that said, Thomek is biased as hell.
Anyway, Thomek is right. Something needs to be done soon or this mod will die.
But nerfing is absolutely not the way to go. Too many players have already left this mod because of nerfs.
I think Son Of Odin is a leviathan!Are you implying I'm being a Dick? xD
PS : DID U JUST SPOIL ME WITH UR GIF?!!!!!!
Time for the timeless:Yeh that quote is almost as legendary as Christo's "Daily NA drama thread" :D.(click to show/hide)
I see very good players getting owned front-front by cav all the time. (Because Cav decides when and how to attack..)Do you have any idea how biased and reichdicilous (lol I made a joke) that sounds? Especially the underlined part. You talk about 1 vs 1 situation and cav totally has to have the right timing to do anything (true) but if the infantry player is even half decent player with even medium range melee weapon, he will kill the horseman or the horse with ease (most of the time). And if you are really good infantry player you can own the cav even with a 2h mace if it comes to it. You always have a chance. Play with your cavalry alt longer and you will see how you can counter cav as infantry because you will have better understanding what a horseman can do.
@Odin, Now you have a right to post crap.. After contributing. :)
That's really weird, because in practice I see infantry getting raped frontally all the time.
Perhaps you never saw it or always failed at it, but Odin, it does happen. A lot.
But, yes, on duel server, sure one can win against a cav player. But that's not battle.. with 100 different distractions, the small accel change done by the horsemen can go unnoticed and the timing fails. Or perhaps you failed to account for his high ping, or low ping.
And odin, you seem to be one of FEW that STILL don't simply understand that Cav is OP by nature! *And is supposed to be so.
Introducing skillpoints' requirement for xbow would be a bit strange.
the difference is afaik in the armor used (and maybe some movement penalties to long weapons that bows are not affected by).
Delete Melee out of cRPG
re-name forum to rangedgaming.com
????
profit!
I ragespecced to archer mainly cause I've been having ping problems (when I engage melee fight my ping jumps from nice 45 to 110..) HOWEVER I have some self respect so I choose to have 3ath :mrgreen:
Just a question:We could make every PD point add 10% bonus not 14% and str archers are ok :-)
Right now you are complaining about kiting, but what about 1shooting archers? That would be the next big cry wave if STR archers were made viable...
JUST ADD MORE COVER TO ALL THE MAPS
ROCKS TREES BUSHES WALLS HOUSES
In my opinion the player base has evovled but the game hasnt. The general players skill has increased alot, making infantry much harder and fights much longer. I think the game should match this, and change and evolve with the player base. The way it is now, infantry feels very stale, which is why i believe theres been a big increase in ranged and cav. Why have these long blocking fights and then get shot or couched when you can do the shooting and do the couching. Infantry isnt as rewarding as it was and thats because the game feels is slower and people are better.
A solution would be not to nerf cav or ranged, but to make infantry more appealing again, so players want to go infantry. This mainly could be done by just increasing the game speed, making things faster so were not stuck with 2 minute fights every time you meet somebody on the battlefield.
Threads like this come up every few weeks, and it's always the same. "At this rate, there won't be any pure melee players left!" That statement was bullshit 2 years ago and it's bullshit now. The sky is not falling.
Dear devs.
Please nerf Archers, Xbows and Cav.
Battle is nearly unplayable at the moment. The amount of the above mentioned classes has made infantry either flock to Siege, quit the mod, or joined the Cav and Archer zombie horde. It is a vicious circle growing stronger every day 1 infantry player quits/transforms.
We are loosing players fast on battle, and it seems to be mostly infantry we are loosing..
It is high time to set the 2 most boring, skill-less classes back in the back-seat where they belong, and balance the mod primarily for INFANTRY.
If you are out of imagination:(click to show/hide)
Because we don't have that many players left, and many of them are cav and archers (!) we should give free respecs with the changes.
Balancing is a continuous process that is only finished until players/metagame develops and becomes stale. (Like now) This is when we need active balancers with fresh eyes to take a look and see what can make gameplay better.
Please hire some active balancers if Paul can't be bothered.. (i.ex Tydeus if he wants)
EDIT: Yeah I know I will get heat for this, because.. surprise surprise, eventually only cav and archers will be here to lobby for their classes!
It's getting a little crazy, that's for sure.
First and foremost though, they should fix kiting archers.
Maybe rework the quiver size up a bit, and have them be able to bring only 1 quiver at spawn? No more kiting with endless bag of arrows and archers would always have a slot to bring a proper melee weapon.
No matter how hard you try you really cant say that Loomed high lvl Archery or lancer cav takes more skill then melee...... but keep fooling yourselfs its a good laugh watching you hang on to your crutch :lol:
Also for shit n gigles
visitors can't see pics , please register or login
Seems like the community is split between the hardcore melee players an the ones that cba to play an just takes the easy way out :lol:'
Or you guys could try out playing a hybrid instead of goin pure melee :wink:
Try harder :D.
Shatup you!!! one day ill have a legion of 1h/shield/throwers role-playing a Roman cohort :!: :!: :!:The horror :F
Dear devs.
Please nerf Archers, Xbows and Cav.
Battle is nearly unplayable at the moment. The amount of the above mentioned classes has made infantry either flock to Siege, quit the mod, or joined the Cav and Archer zombie horde. It is a vicious circle growing stronger every day 1 infantry player quits/transforms.
We are loosing players fast on battle, and it seems to be mostly infantry we are loosing..
It is high time to set the 2 most boring, skill-less classes back in the back-seat where they belong, and balance the mod primarily for INFANTRY.
If you are out of imagination:(click to show/hide)
Because we don't have that many players left, and many of them are cav and archers (!) we should give free respecs with the changes.
Balancing is a continuous process that is only finished until players/metagame develops and becomes stale. (Like now) This is when we need active balancers with fresh eyes to take a look and see what can make gameplay better.
Please hire some active balancers if Paul can't be bothered.. (i.ex Tydeus if he wants)
EDIT: Yeah I know I will get heat for this, because.. surprise surprise, eventually only cav and archers will be here to lobby for their classes!
Best suggestion is just to make the game faster, like it used to be. Then infantry will be alot more effective.
I see a lot of one shot my old friendchers now so he cant use his katana and my old friendchers with full plate and 20/4 score after 5 roundsDid you cry after i shot u from 1m + 60kg steel on me and u rode with 100kmh towards me :lol:?
Time to say good bye Thomek :mrgreen: :mrgreen:
Did you cry after i shot u from 1m + 60kg steel on me and u rode with 100kmh towards me :lol:?haha that thing made me laugh.
Did you cry after i shot u from 1m + 60kg steel on me and u rode with 100kmh towards me :lol:?
ITT: Upset 2h/pole bundle of stickss whom have somehow managed to convince themselves that ranged classes are easier to play than melee.
I have two characters, a dedicated 2h (easymode) and a pole / crossbowman hybrid. Only a fool would call archery easy to play. (i've tried it many times with looms)
Original poster is clearly retarded, but I must thank him since I laughed heartily.
Lol no I don't think so.
I just think you still should have targets to shoot at that can't shoot back.
Lol no I don't think so.
I just think you still should have targets to shoot at that can't shoot back.
(click to show/hide)
Can everyone please add their main char's class to their posts?
Just for the lulz :mrgreen:
As a kiting archer: OMG NERF SHIELDS!
please remove archer kiting
- sincerely, a shielder
+1 that
and add "thrower"
Now I think I've tried everything, still haven't found a counter to archers.
your posts suck.I still havent figured out what wrong with him is.
Yes we were loosing infantry players like hell.
Might I redirect you to garison's thread? Maybe it helps you... but hell yeah, point 2 in the ground rules is still great to do
http://forum.meleegaming.com/guides/(guide)-how-to-defend-against-archers-xbows-and-not-become-a-statistic/ (http://forum.meleegaming.com/guides/(guide)-how-to-defend-against-archers-xbows-and-not-become-a-statistic/)
Have you considered that it's due to the fact that 2 other similar games have come out in the last month. I personally have been having a blast in War of the Roses and am only back here because i was worried about some of you e-people and Hurricane Sandy. Next month I'll get chivalry as well and while i've enjoyed CRPG for quite some time it's very nice to have different playstyles.
CRPG used to be the only option and now it's becoming one of many. If you're noticing dwindling numbers it's due in part the fact that the mod actually has legitimate competition now.
But why do infantry players flee, and not ranged ? cRPG still has the best melee, but even the ranged mechanics of WoTR are better. Logically, it's ranged players that would switch.
Because ranged often takes longer to learn than melee given that you have to relearn leading, drop, and a variety of other factors having do do with the way the various builds handle their weapons. The melee skills directly transfer, ranged not quite so much (not to say archery in WOTR is particularly difficult, just different).
I'd also like to see something done with point blank shooting, if I've gotten within 5 feet of a guy this should be a win for me unless my opponent runs because I've had to evade all the ranged to get up close. While I'll admit point blank shooting does take some ability, it's getting more and more common. Plus up close players like Bagge, Zerobot (u fucker) and Arrowblood amongst others basically instakill me (Fucking ninja armour huh). I did have a thought that when you draw a bow or crossbow you are forced into the zoom mode which obviously decreases FOV and makes it harder to hit moving targets up close, seems a bit radical but just a thought.
Because ranged often takes longer to learn than melee given that you have to relearn leading, drop, and a variety of other factors having do do with the way the various builds handle their weapons. The melee skills directly transfer, ranged not quite so much (not to say archery in WOTR is particularly difficult, just different).
Have you considered that it's due to the fact that 2 other similar games have come out in the last month.
...
CRPG used to be the only option and now it's becoming one of many. If you're noticing dwindling numbers it's due in part the fact that the mod actually has legitimate competition now.
Have you considered that it's due to the fact that 2 other similar games have come out in the last month.
Some competition that is.
War of the Roses is well on the way to its grave... at launch it peaked at ~3k unique players daily, which is lower then Warband after years. After less than a month it struggles to peak at 1k (http://store.steampowered.com/stats/), which is much lower than cRPG alone.
Chivalry will probably do better (because of the existing fan base and because it's a better game than WotR in nearly every aspect), but so far it didn't really affect Warband or cRPG player count. The only games that have caused noticeable drops are Skyrim and Guild Wars 2.
War of the Roses sold quite a few copies, makes regular patches, and still gets very good media coverage. Chivalry i haven't tried yet, so i can't comment on but from the videos looks quite good. I wasn't trying to insult CRPG i was just pointing out that these options didn't exist before and now they do. Keep in mind in addition to the people who are trying out this game because they're need a change from CRPG there are also others who will find either of the 2 new games and never find CRPG because they've think they've found their niche and don't need to search anymore.
I'll just lock this one, and revive it in a year! :DNice move to lock the thread when cmp came to talk about the real statistics (not your bs ones). Didn't even see these last posts until now.
Now.. how do I lock it??