So, how do you imagine big battles will be organized without these "carebears"? Do you have a better idea?
I'm genuinely interested to hear it. It's interesting because a lot of people started complaining that everyone is "2 srs", and that everything should be casual and relaxed. You seem to want a mod where everybody fools around like children, a mod where everything is a joke.
If I wanted a joke I would go and play fucking Battlefield: Heroes.
Not at all my point.(click to show/hide)
It's not really limited to this community but any game with some type of conquest mechanic leads to big alliances so people can protect their pixels, just kind of a natural thing to protect their in-game effort.. Not that it is a good thing but it's why it happens everywhere. Well that and wanting to win at all costs, even if it means 5 large clans against 1 small independent clan. A lot of people's motivation at the end of the day is just winning.Which would be cool, as long as they would see turning on their allies as an option and go for the personal win. Nerf alliances, buff egoism. Sadly, no one wants to turn on their allies cause they would be excluded from the carebear alliance in Strat 5 even though supposedly no one carries grudges.
So who is to be blamed here? Russians? Polacks? :lol:Nope,
Greys and DRZ aren't the only guys my old friendging about in big circlejerk alliences, all those people on that list are equally gay, no exceptions.
Here is Thomek's letter from our archives in September 2010 pleading for an alliance to destroy DRZ before they would become too powerful.(click to show/hide)
Maybe you should've listened and crushed them before they even got started. You reap what you sow, gents.
As a last ditch effort in strat 1 and to raise some awareness against this threat, we sent out the last of our forces, 2000 men against them to show the spirit of the Ninja Clan. That final day for the Ninjas of old, there were more Druzhina blood running in the gutters than Ninja blood.
visitors can't see pics , please register or login
Ninja_Khorin, Keeper of Traditions in the Ninja Clan
all i can say is that i'm glad to be neutral and fighting those carebears and morons
So who is to be blamed here? Russians? Polacks? :lol:I would rather call them DRZ, the Union and Grey Order. Apparently winning is valued so highly that they do whatever it takes and don't give a fuck about fun. They do it for the glory of the
Alternatively, one could implement actual diplomacy settings and let factions pay fees for every alliance they have, so having a mega alliance has actual drawbacks. The system would have to be Grey Order proof though, if you know what I mean.This'd lead to one big strat faction called "Grey Order and DRZ and Union and BashiBitchzouks and Nordwomen"...
This'd lead to one big strat faction called "Grey Order and DRZ and Union and BashiBitchzouks and Nordwomen"...
I would rather call them DRZ, the Union and Grey Order.
Apparently winning is valued so highly that they do whatever it takes and don't give a fuck about fun.
I put my only hopes for a truly interesting Strategus on the Nordmen and BashiBazouk to just leave the Greys and DRZ on their own, cause they are already fucking huge.
Alternatively, one could implement actual diplomacy settings and let factions pay fees for every alliance they have, so having a mega alliance has actual drawbacks. The system would have to be Grey Order proof though, if you know what I mean.
Alternatively, one could implement actual diplomacy settings and let factions pay fees for every alliance they have, so having a mega alliance has actual drawbacks. The system would have to be Grey Order proof though, if you know what I mean.
This'd lead to one big strat faction called "Grey Order and DRZ and Union and BashiBitchzouks and Nordwomen"...
Use the brains you were given, THEN whine on the forums, PLEASE.
like the coaloalaoaloaloalooalition right now.
What prevents people from simply not using the features and just play together?Might not have formulated it that well, but my approach was just the first thought that popped up in my head and it's not Grey Order proof at all. Main point is, create an ingame system that basically gives mega alliances disadvantages, which is probably possible when given a lot of thought.
At any time u can take ur faction and leave strat without a fight :P(click to show/hide)
At any time u can take ur faction and leave strat without a fight :POne in a thousand of GO and DRZ posts in these type of threads. Really shows the one thought you have when it comes to strat and also proves my point. Although I appreciate the attempts at comedy you do, instead of the blatant bragging by others.
Interesting approach of neutrality, usually that means you don't take any side whatsoever.
http://www.thefreedictionary.com/Neutral
a retard trying to teach me something, fun
If you spend enough time and effort building an alternative to what you call "carebear alliances", you would find that is is not impossible.There is no alternative to carebear alliances as long as there is one left. We saw that last Strat. The huge carebear alliance won, as a result, the other clans now take an alternative approach to getting their asses UIF'ed and form their own carebear alliance. Where they are all friends with eachother to face the other group of clans that are all friends with eachother. Now there is no one left to form a carebear alliance with, so the only option left, to be able to compete in strat is joining one of the two existing blocs. Yippy-kay-yee aint that fucking interesting.
Strat 4.0 has a great potential to accommodate large number of clans including medium and small ones. The great wars will come in time. And this game is about the wars, isn't it?That is where you are plainly wrong. How did strat work out for any of the clans outside the UIF or a different big alliance? They got their asses beat by the bigger alliances. The game is all about numbers, small clans can not compete. Case and point, I counted 22 fiefs outside of the two big carebear alliances, want to bet that you can count them on one hand in two weeks?
This in no way furthers the problems highlighted in this thread. I just wanted you to know that we're having a gay old time over on NA. That is all.I'm so jelly of NA.
This "isolative" tendency is highly common with cultures where English is considered unimportant (Brazilian gamers, Spanish Gamers, Korean gamers(IMO the worst), Chinese gamers - all good examples).
What the problem to be a small clan in a big alliance? and fight the little clans of the enemy alliance :|
Clans should feel safe in attacking other clans regardless of big alliances as long as the fights are fair. Instead people are afraid guys like UIF, or they start to do this themselves, will respond to any threat with combined armies, massive invasions, funneling of resources in proxy, things like that.
I'm so jelly of NA.Land of the free! Make Byzantium come join the Shogunate on NA with Ninjas!
chadz, go personally destroy them with your infinite supply of troops.
Bjord... Have you ever been to Poland ? Every polish guy and girl who were educated after communism system felt and achieve at least high school degree can speak english on communicative level. Unless they choose to focus on diffrent language, but still you can't avoid english lessons in Poland.
The Coalition members128 fiefs 33???? 22????????????????? QQ
I counted 22 fiefs that are not under control of one of these carebear blocs and I give those 22 fiefs a week.
Poles in other clans have my respect, because I can imagine how looking at Greys thinking: "I could be with my countrymen and help conquer Strat, they're very powerful and maybe I would get along with them." and still choosing to remain in your clan is sometimes is slightly demoralizing. Or maybe not, what do I know.
What do you think players with limited English choose? A big clan native to their own language with a reputation of being powerful or a big international clan with reputation of being powerful?
Yes, current situation is, once again, shitty as hell. I'm trying very hard to find something to not only crush those big alliances, but nerf big clans into oblivion as hell. Once a 30 guy clan/group/whatever is no longer more dangerous than a 10 guy clan, and clans start splitting up and fight each other, then I'm happy. Before that, I'll swing that feature&nerf hammer so long and hard until I succeed. Strat will have no future until I succeed in that.
I'm not blaming anyone in those factions, although I really don't get why you're playing the way you're playing. My limited experience in previous strat rounds in a carebear faction was like this:
Let's attack!
We can't, they'd crush us!
Then let's attack them!
We can't, they'd have allies that crush us.
So what now?
We find allies ourselves!
Needless to say, the fun was somewhat limited. I can say I never had so much fun as I have in current strat, of course with an expiry date, it's just a matter of time until we get crushed, but, even if it's only for a few days, I prefer having fun in those, than being in a soviet union simulator for half a year.
Strat 4.0 has a great potential to accommodate large number of clans including medium and small ones. The great wars will come in time. And this game is about the wars, isn't it?
That is where you are plainly wrong. How did strat work out for any of the clans outside the UIF or a different big alliance? They got their asses beat by the bigger alliances. The game is all about numbers, small clans can not compete. Case and point, I counted 22 fiefs outside of the two big carebear alliances, want to bet that you can count them on one hand in two weeks?
For the first time for a long long time i am going to post a comment on the forums again.
Buying strategus gold for cRPG Gold.Impressive :D
Pm amount and what you want for it to me and maybe we can agree.
Impressive :D
If you've got some guts i don't get why you wouldn't be able to stand up and point your middle finger at both of those alliances just as we're doing right now.
The only complicated point so far is that it's hard to fulfil a roster when both alliances choose to fight against you or forbid their members to join us. Which is imo acting as a moron.
If you want to private yourself from making your own decisions, from being able to take part in a battle, from chosing which fief you want to own or to attack and from being able to have fun the way you want to so yes, just join an alliance. Otherwise just grow some balls and fight like a man.
so what ? afraid to lose pixels ? better not to have fun ?
Yes, current situation is, once again, shitty as hell. I'm trying very hard to find something to not only crush those big alliances, but nerf big clans into oblivion as hell. Once a 30 guy clan/group/whatever is no longer more dangerous than a 10 guy clan, and clans start splitting up and fight each other, then I'm happy. Before that, I'll swing that feature&nerf hammer so long and hard until I succeed. Strat will have no future until I succeed in that.
I'm not blaming anyone in those factions, although I really don't get why you're playing the way you're playing. My limited experience in previous strat rounds in a carebear faction was like this:
Let's attack!
We can't, they'd crush us!
Then let's attack them!
We can't, they'd have allies that crush us.
So what now?
We find allies ourselves!
Needless to say, the fun was somewhat limited. I can say I never had so much fun as I have in current strat, of course with an expiry date, it's just a matter of time until we get crushed, but, even if it's only for a few days, I prefer having fun in those, than being in a soviet union simulator for half a year.
Well, first off: A war can have more sides than just 2... It's not always "Axis" and "Allies" :wink:It is always axis and allies.
...but I have to agree on the time part and the "casual" strategus players. Like myself.
Only a few are willing and able to invest the amount of time that is obviously needed to grow and become relevant in Strategus.
Dividing the alliances into smaller pieces will and has to lead to smaller battles. Those arent really interesting for a lot of players of this community, solely based on my observations of battle rosters. The highest amount of different players is always reached in the big battles and not just by the tickets-roster relation but because most of the casual players are looking specificly for the big battles. They take the highest amount of time when participating but the reward is the best too.
I don't have any idea on how to fix this but I am kinda afraid that those 2000vs3000 battles are going to disappear along with big alliances. I am having a hard time to convince myself that this can be prevented, for the sake of the game...
It is always axis and allies.See? You're talking about battle, I am talking about war. Two different things, mate :P
Show me a battle with 3 direct enemies fighting each other in battlefield.
Really glad that you see it this way. The same here, I am having more fun than I've ever had in Strategus. The system is so much better and playing in a loosely organized, aggressive faction is much better than playing in a boring mega alliance, even if it won't last.(click to show/hide)
Yes, current situation is, once again, shitty as hell. I'm trying very hard to find something to not only crush those big alliances, but nerf big clans into oblivion as hell. Once a 30 guy clan/group/whatever is no longer more dangerous than a 10 guy clan, and clans start splitting up and fight each other, then I'm happy. Before that, I'll swing that feature&nerf hammer so long and hard until I succeed. Strat will have no future until I succeed in that.
I'm not blaming anyone in those factions, although I really don't get why you're playing the way you're playing. My limited experience in previous strat rounds in a carebear faction was like this:
Let's attack!
We can't, they'd crush us!
Then let's attack them!
We can't, they'd have allies that crush us.
So what now?
We find allies ourselves!
Needless to say, the fun was somewhat limited. I can say I never had so much fun as I have in current strat, of course with an expiry date, it's just a matter of time until we get crushed, but, even if it's only for a few days, I prefer having fun in those, than being in a soviet union simulator for half a year.
Really glad that you see it this way. The same here, I am having more fun than I've ever had in Strategus. The system is so much better and playing in a loosely organized, aggressive faction is much better than playing in a boring mega alliance, even if it won't last.This is why you'll probably fail (+ you're heathens), you're willing to just accept that you're losing the game, Werfrieds Battalion is blessed by the one true goat and therefore us prevailing is the only logical option, but, if we were all expecting to lose and were just gonna GTX at the first sign of bad luck we'd lose Morks favor and he'd let us die out, for the goat and for lord Werfried!
i dont understand the new wave of people this strat who have joined, said they intend to play for fun and then got surprised when they were taken out by more serious and focussed factions. Its exactly the same as a bunch of pubbies on eu1 getting steam rolled by an organized clan, just bigger.
Yeah, some people even go as far as making a thread about how far their panties went up their ass and start crying about carebears. Ironic, 'innit.The best part is he got the blocks wrong xD
I personally think that making bandids liars will improve gaming experience of small fiefless clans.
I have even heard several sayings like: "Brothers in wine, brothers in war", referring to the close bond of Hungary and Poland.
3) Anonymous mercing. Only the roster manager can see who you really are.
Good suggestions. Though I prefer larger battles, its hard to fill a roster as non-member of one of the carebear-alliances. Especially at the non-usual times. Also the roster-size should be reduced even more at those times where hardly anyone is playing (night, morning and during the day).
That would be nice, but at last during battle you would see the names. So still no carebear1 would play against a carebear1-clan.
In the battle you would appear with a random name. The only thing you would need to be careful of is that the people in the TS you join and the clan leaders of the battle don't give you away. The first can be done by simply not speaking and using an alias in TS. The second is a trust issue that probably adds to the game
"TROOP 43 DO YOU COPY ?"
"TROOP 43 GET IN FORMATION!"
"TROOP 43 WHAT ARE YOU DOING!?"
"TROOP 43 DIES"
1) Slightly reduced roster sizes in general.Less mercs = longer battles = less XP = less fun.
mercs = power(smaller_army_size,0.6)
capped at 50 mercs
Less mercs = longer battles = less XP = less fun.how on earth does longer battles = less XP and fun?
Anonymous mercing +doubled\tripled xp = full rosters all the time!
how on earth does longer battles = less XP and fun?XP mainly depends on equip of killed enemies +6k every 200sec. So less people you kill = less XP you gain per tick.
Last time I checked, you get xp every tick, and with every tick slightly less if attacking or more if defending, so the longer a battle, the more xp you get... (maybe your average xp is slightly lower but still better than cRPG...)
And what is the point of a 50v50 battle with 100v100 men? Its just one respawn...
The #1 reason why alliances form is to fill rosters with reliable players. As a rough estimate it takes at least a 200 man alliance to guarantee filling a 50 man roster and since there are only 500ish players on EU in Strat then of course there is only room for 2 alliances. It is also the #1 reason why small clans struggle and independent players fail in the end
So here's what I propose
1) Slightly reduced roster sizes in general.
mercs = power(smaller_army_size,0.6)
capped at 50 mercs
Results(click to show/hide)
As you can see a 100 vs 100 battle would get reduced down to just 16 mercs from its current 28, and village battles at 200 defending troops would only have 22 mercs. The big Castle and Town sieges meanwhile will still have at least 45 (Castle) or 50 (Town) mercs.
This makes raiding much easier and also slightly prolongs the smaller battles so that they feel less like time wasted.
2) Remove the reduced upkeep of troops in Fiefs. This just encourages carebearing over attacking. If troops cost the same everywhere then faction with too many troops would be forced to get rid of them and actually attack someone.
3) Anonymous mercing. Only the roster manager can see who you really are.
To be fair, I dont really get why leaders get so pissed when few guys from their alliance join in a roster against them. If its not some players with insane skill and its not about the madder of who has more players showing up, it makes very little difference.It used to be acceptable to sign up against anyone even when in a clan that is active on strat, without it immediately being a declaration of war, as long as you did not sign up in groups. Nowadays its a huge deal if there is one player of a faction fighting against a clan they are supposed to be neutral with.
its always like PM: "WTF? *lots of snorting and nerdtalk* waahwaah you were against my dudes on that roster, you all deserve to be wiped from strat forever!"
Really? Bitch I go were I can cause I want xp! This really annoys the hell out of me, cause I always have to take out a fucking list of who I can sign up for and for who I cant.
XP mainly depends on equip of killed enemies +6k every 200sec. So less people you kill = less XP you gain per tick.
& right now there is not a lot of xp you gain from battles. I get just a little less xp on X1(about 1.5k with my generation against 1.8-2k from Strat battle), but I need to be in TS 10-30min before the battle, follow the orders & fight with this shitty gear(as a xbowman I saw cracked arbalest only once :( )
(click to show/hide)
Strategus is a kingdoms simulator, nothing more.Yes, but then without the pride, nationality, ethnic conflicts, fear, hegemonic aspirations, internal and religious turmoil that defined Medieval politics and made sure that alliances were brittle. Alliances are OP in this game, which makes the politics in this game consist of a choice which big alliance to join.
I do not blame the second mega alliance for doing what they did. I blame the first mega alliance for making Strat politically boring for 3 rounds, but that is not going to change.I don't remember which mega alliance was first: Templar or Fallen block? :rolleyes:
I don't remember which mega alliance was first: Templar or Fallen block? :rolleyes:All I know for a fact is that UIF was too strong for anyone in Strategus 3 and did not disband for Strat 4, therefore creating the need for a second mega alliance.
oh please fuck off already he is still whining omfg
I don't remember which mega alliance was first: Templar or Fallen block? :rolleyes:
It goes further back:
The Templars and Mercs were the big block in the first strategus, untill you guys appeared. You destroyed the Templars and formed the UIF with 22nd, Union(Was it union back then?), Grey Order, Legio and a few more I don't remember.
Honestly, we were never a mega-block. We were just one big clan who managed to hold our territory for 2 strats, with the help of HRE.
We had a contract, not an alliance as such, we paid for your support.
Mercs never were allied with templars under my command. In strat 1 we were on our own.
The Templars and Mercs were the big blocks in the first strategus,
If that would be put into place, the battle commander should be able to Kick people (or even ban them for the duration of the battle from EU/NA3). Otherwise we'll have a huge army of trolls and idiots fooling around due to anonymity. Polls won't be effective enough.
"TROOP 43 GET IN FORMATION!"
"TROOP 43 WHAT ARE YOU DOING!?"
"TROOP 43 DIES"
:mad:
There's other ramifications as well, suddenly people will stop talking on TS, not relaying vital battle information or otherwise because they won't want to be recognized, given they want to play as many battles as possible. This would encourage sneaking around, lying, and generally bad behaviour. People would start fixing information on other players, for example which country is someone from, so they can easier spot them playing for the enemy (by checking out his TS) - or simply checking out IP(s). It wouldn't work unless there's a better commanding system present, one that would negate having to use Voice programs such as TS etc. Writing doesn't cut it at all in the bigger battles.
My point is, that this change alone would not help solve the actual issues behind, just mask it more.
We'll have players less talking and "socializing" and in general participating less, and other players/clans will fanatically try to make sure they have the best rosters (which would not be too hard).
It wouldn't solve any of the actual issues of allowing people to sign-up freely.
I personally do prefer anonymity in battle, e.g. only the battle commander knows who is who, only the host of the battle (or people with high enough rank) can see who have signed up etc. It would help, but as stated above it isn't a solution, it is simply 'moving the problem' slightly, and it carries a lot of other issues with it.
I don't remember which mega alliance was first: Templar or Fallen block? :rolleyes: