cRPG

cRPG => Suggestions Corner => Topic started by: Teeth on August 22, 2012, 10:50:34 pm

Title: How to make archery more fun for everyone
Post by: Teeth on August 22, 2012, 10:50:34 pm
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The archer
That's an archer. See what he's carrying? Yes, that is a sword. See what he's wearing? That's right, armor.

The problem
I hate archers. Not because they shoot at me and occasionally kill me, that is to be expected if you're a retard who refuses to use a shield. It's what they do and are supposed to do. I hate them because on the off chance that I get close to one, they run away. There is my problem, my only problem with archers. The kiting. They do it en masse, and in different directions so even a shield can't save you. It is so painful to see the end of rounds where one team has multiple archers left against some infantry. The infantry can't do anything and gets lamed to death.

Kiting is a retarded mechanic and should be eliminated from regular gameplay. Ofcourse doing an occasional tactical retreat is part of good gameplay, but consistent running away so you can do another few shots further away is bad game design. It's not fun for anyone, not even the archer.

So when I whine about kiting archers on the forums they reply 'How am I supposed to fight greatsword wielding tincans with a hammer and a linen tunic?' That is where the aforementioned archer comes in. He does have armor and he does have a sword. Now it is perfectly possible to make a decent archer/melee hybrid. But we're all minmaxers deep inside so we go pure archer. They go for that 10% more ranged power instead of going for decent melee capabilities. They all want that 2 slot bow, two stacks of bodkins and optimized armor weight. And why shouldn't they? If anyone comes close, the peasant armor and decent athlethics allows them to run away anyway.

Archers will never stop being pure archers as long as they can rely on kiting, which is bad game design. Nerf kiting, buff the melee power of archers while keeping their ranged power the same and this game will be more fun for everyone. There is tons of ways to accomplish this, but that is the general thought.

It will not unbalance anything, it will just switch kiting out for standing and fighting.

My proposed solution
This is how I thought it could be done. Disable archers from reaching sprint mode while they are carrying their bow. You know how your character suddenly speeds up after 3 seconds of pressing W? That's what I mean by sprint mode. This way archers need to switch to their melee weapon to cover large distances, while not obstructing the usual strafe and shoot. It disables them from running, turning and shooting. Also the simple fact of them having their melee weapon out more, will probably encourage them to fight in melee more and taste the sweetness that is melee combat.

Then there is the buffing of melee power. I think having a melee weapon alongside your bow should be enforced, which the not being able to reach sprint speed with your bow kinda does. The amount of arrows one stack can hold should be increased. They should just be exactly as strong as they are now ranged wise, but then with a weapon. So they should have the same amount of arrows as before while being able to use a 2 slot bow and a 1 slot weapon.

The effect that armor has on their ranged power should be reduced, they should be able, if not encouraged to wear armor up to the tunics over mail with very little disadvantages for their archery. Again along the thought of increasing their melee power while keeping their ranged power the same.

Fighting is good gameplay, running isn't. Remove running and replace it with fighting.
Title: Re: How to make archery more fun for everyone
Post by: Vibe on August 22, 2012, 10:55:16 pm
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The archer
That's an archer. He's gay.

The problem
Gay kiting.

My proposed solution
Remove archers.
Title: Re: How to make archery more fun for everyone
Post by: Froto_the_Loc on August 22, 2012, 11:09:26 pm
People would have to transition, that might cause rage problems.

But, the main reason archers have no melee skills is because they want to be as accurate and as fast as possible while shooting, so they pump into WM. And archery eats wpf like it's a bag of chips, so there is no real hybridization to mess around with.
Title: Re: How to make archery more fun for everyone
Post by: Teeth on August 22, 2012, 11:11:16 pm
People would have to transition, that might cause rage problems.

But, the main reason archers have no melee skills is because they want to be as accurate and as fast as possible while shooting, so they pump into WM. And archery eats wpf like it's a bag of chips, so there is no real hybridization to mess around with.
Thats my entire point. Make them as fast and accurate as they are now, but force them to have a melee weapon and allow them to have armor. Same archery strength, more melee strength, but less kiting capabilities.
Title: Re: How to make archery more fun for everyone
Post by: Adamar on August 23, 2012, 12:06:02 am
+1
Im not sure if something as drastic as removing sprint with a bow in hand would be needed if the rest was implemented. Somehow limiting 1 quiver per archer would solve a lot of problems, would even level things out within the class.
Title: Re: How to make archery more fun for everyone
Post by: Zerran on August 23, 2012, 01:04:18 am
It would require a little tweaking with the balance on slots, but I'd like to see one of the 4 slots dedicated to melee weapons. As in, it can ONLY have a melee weapon in it (or be part of a 2 slot melee weapon of course). This would be a nerf for the 2 slot bows, so something would need to be done about that, but it would also mean no ranged would have any excuse for not carrying a 1 slot sidearm.
Title: Re: How to make archery more fun for everyone
Post by: Shub on August 23, 2012, 01:57:02 am
http://forum.meleegaming.com/suggestions-corner/i-think-this-is-solution-to-archery-balancing/

Agree with all u have written. Its pretty obvious for everyone i see  -there is a problem with "speed"
Title: Re: How to make archery more fun for everyone
Post by: Teeth on August 23, 2012, 11:18:04 am
Bump
Title: Re: How to make archery more fun for everyone
Post by: IR_Kuoin on August 23, 2012, 11:24:51 am
Bring back the no ranged server!
Title: Re: How to make archery more fun for everyone
Post by: Smoothrich on August 23, 2012, 11:33:42 am
Sounds dreadfully OP, because non scrub archers can do this with tunic over mail class armor already with a horn bow and perform great.  People just choose not to do this because the Rus Bow is brokenly overpowered, that's all.

Honestly at this point I'd rather see the Rus Bow removed entirely from the game, then the weight of the long bow tripled or something to bring it in line.  Leave the long bow for the dedicated ranged players but just make them slower, and the horn bow for the hybrids.  Change WPF around a bit to make an easier spread for archery and sidearm without letting it be pumped into 1 for even higher returns. 
Title: Re: How to make archery more fun for everyone
Post by: v/onMega on August 23, 2012, 11:54:48 am
What about setting runspeed to a max velocity X, regardless of armorweight?

Armorweight only having effects on acceleration in return.

Athletics dont get gimped, runspeeds are the same, kiting fixed.

As much as I like your idea, I dont see archers suddenly going : MNJAMNJAM---MELEE.
Title: Re: How to make archery more fun for everyone
Post by: Teeth on August 23, 2012, 11:58:37 am
Sounds dreadfully OP, because non scrub archers can do this with tunic over mail class armor already with a horn bow and perform great.  People just choose not to do this because the Rus Bow is brokenly overpowered, that's all.
I don't see all the Rus Bowers as overpowered. My idea wouldn't make archery itself stronger, it would just change the way they deal with enemies closing in. Overall this will grant archers who are good at melee a bit better performance, but I don't mind.

I remember when everyone could be a ranged hybrid without really hurting their performance as ranged or melee, months of crying gave us the slot system. Honestly I liked that time a lot better because there was no kiting. Ofcourse they should not be on par melee wise with pure melee, which they won't be with 1 slot weapons and only light medium armor.

As much as I like your idea, I dont see archers suddenly going : MNJAMNJAM---MELEE.
Well, if they cannot reach sprint speed with their bow and have a forced slot for a melee weapon. There is very little reason to not take a melee weapon. Having decent melee skills, having a melee weapon, and having to switch to it a lot, will most likely greatly encourage fighting in melee. You see this with crossbowmen. They don't really have much reason to take 2 stacks of bolts so they mostly have a 1 slot weapon. Combined with them being able to wear decent armor, spare points for PS, having wpf to spare, they kite a lot less.

Basically archers should become like crossbowmen, they should not have a reason to not take a melee weapon.
Title: Re: How to make archery more fun for everyone
Post by: Taser on August 23, 2012, 12:09:57 pm
Crossbowmen also kite less because it takes far longer to reload than archers.

I do support giving archers a buff for melee. It doesn't mean they won't kite but it gives them a far better option to melee instead of kiting.
Title: Re: How to make archery more fun for everyone
Post by: Joseph Porta on August 23, 2012, 12:27:55 pm
Crossbowmen also kite less because it takes far longer to reload than archers.

I do support giving archers a buff for melee. It doesn't mean they won't kite but it gives them a far better option to melee instead of kiting.

Kiting crossbowmen are the biggest retards..

+1 to OP
Title: Re: How to make archery more fun for everyone
Post by: Duckzern on August 23, 2012, 12:35:34 pm
I'm all up for giving archers a buff in melee.

Have you considered going hybrid yourself? Getting some throwing skill to cap their ass when they try kiting.. Surely I don't know if this will be good solution. Anyway I don't know much about it since I'm all melee myself, I'm just looking at the possibilities.
Title: Re: How to make archery more fun for everyone
Post by: karasu on August 23, 2012, 01:14:49 pm
Slot system and wpf requirements/repairs killed hybrids. I was one back then, carrying a longsword doing fine. Now is just meh..
Title: Re: How to make archery more fun for everyone
Post by: Kafein on August 23, 2012, 01:55:27 pm
Much of this problem is caused by the simple fact that min-maxing melee equals STR+plate crutching 2h/pole and min-maxing ranged equals AGI+0 weight malus armor crutching with just the necessary strength to use a rus bow.
Title: Re: How to make archery more fun for everyone
Post by: Kajia on August 23, 2012, 01:58:13 pm
Slot system and wpf requirements/repairs killed hybrids. I was one back then, carrying a longsword doing fine. Now is just meh..
^ this

i feel over-regulation, like forcing weapons into slots, is killing it.

my suggestions would be:
# make running speed and/or accelerating harder with huge weapons (longbow/rusbow will have a devastating impact on the archers speed, but to be fair, twohanded and polearms would have that factor increased too)
# make it as logical as possible, how many stuff you can carry and how you carry it - that is for example:
   - only one stack of arrows
   - increase sheathing time for melee weps, so if in this case a runner wants to turn around and take his bow again, it will take some time to put his sword away
# in return: make taking bows from the ground more easy! arrows should stay on the character! (this might encourage longbow/rusbow/yumi/bow* users to drop it for a second, to fight in melee and take it again afterwards without the arrow-sorting part)  (* these are the ones that are biggest and have no sheath = running would be harder)

& get rid of slots.
Title: Re: How to make archery more fun for everyone
Post by: Piok on August 23, 2012, 02:16:37 pm
Reduce their accuracy. They will need go closer and miss more often. They will have same problems like infantry all time hearing hooves so they cannot predict if it is friend or foe.
Also I think about removal of damage dependent on wpf only Pd should matter for better hybridisation.
Title: Re: How to make archery more fun for everyone
Post by: Adamar on August 23, 2012, 03:37:22 pm
Reduce their accuracy. They will need go closer and miss more often. They will have same problems like infantry all time hearing hooves so they cannot predict if it is friend or foe.
Also I think about removal of damage dependent on wpf only Pd should matter for better hybridisation.

More randomness and less range makes the class pointless.
Title: Re: How to make archery more fun for everyone
Post by: Shub on August 23, 2012, 03:43:06 pm
i disagree with free melee slot . slots are the basis of this mechanic system. If u wanna give free slot to archers u would have to give free slot to ALL.

so i would prefer my suggestions  and probably  some other ppl too:

- drastically decrease speed with BOW OUT
- reduce armor weight penalties for med and high armors to speed.

solved.
Title: Re: How to make archery more fun for everyone
Post by: Adamar on August 23, 2012, 03:58:33 pm
I think he meant having one of the existing slots be melee exclusive for archers, which would limit an archers's choices, but encourage melee. Noone is giving free slots to anyone.

-drastically decreasing the speed with bow out will punish armor users, because armor already makes you slower. So, reducing the accuracy penalties from wearing armor to a bearable extent, will free archers to replace kiting with melee while being able to shoot properly with the best bows.

Just nerfing the class wont do.
Title: Re: How to make archery more fun for everyone
Post by: MrShine on August 23, 2012, 04:22:15 pm
People are going to play to their character's strengths.

Saying that an archer should put points into power strike is just like saying infantry should put points into shield - both can do it but they need to sacrifice something else.  For an archer that something could be health, speed, or accuracy.  For an infantry that more often means health or slight weapon speed (WM) which let's be honest doesn't mean as much.

The problem is it will be very difficult to find that 'fine line' to give archers melee capability.  If they are too effective people will scream for nerfs (like that would be anything different).  If they are not effective enough archers will just stick with their strength - shooting.

A bunch of archers against 1 infantry at the end of a round sucks sure, but it usually has the exact same outcome as if 1 infantry is against a bunch of other infantry, or cav, or whatever.  In fact at the end of a round if it's an even battle between archers and infantry it seems like they tend to split who comes out victorious, especially if one of the infantry is a shielder (at that point in the round archers have very few arrows). 

I really don't think kiting is that much of a problem.  The runners become easy picking for cav or other ranged players, and if you're that worried about it you can always wait for flags.
Title: Re: How to make archery more fun for everyone
Post by: Leshma on August 23, 2012, 04:30:15 pm
i disagree with free melee slot . slots are the basis of this mechanic system.

Depends what slots you're talking about. Four weapon slots are warband default but items taking more than one slot is something exclusive to cRPG and there was a time when we played without it and I loved that time.

In my eyes both slot system and non-sheatable tag will remain bad changes. Realistic, maybe. Somewhat good for balance, maybe. Pain in the ass, that's for sure.
Title: Re: How to make archery more fun for everyone
Post by: Haboe on August 23, 2012, 05:01:20 pm
Depends what slots you're talking about. Four weapon slots are warband default but items taking more than one slot is something exclusive to cRPG and there was a time when we played without it and I loved that time.

In my eyes both slot system and non-sheatable tag will remain bad changes. Realistic, maybe. Somewhat good for balance, maybe. Pain in the ass, that's for sure.

well its good for balance.
In the old days i ran around with my flamberge (sheatable) and 6 trowing lances (yes they were stacks of 2 back then). same with archers then, most had a sword of cookies or tears (german and danish for the new players) as their sidearm.
Title: Re: How to make archery more fun for everyone
Post by: Shub on August 23, 2012, 06:53:03 pm
I think he meant having one of the existing slots be melee exclusive for archers, which would limit an archers's choices, but encourage melee. Noone is giving free slots to anyone.

-drastically decreasing the speed with bow out will punish armor users, because armor already makes you slower. So, reducing the accuracy penalties from wearing armor to a bearable extent, will free archers to replace kiting with melee while being able to shoot properly with the best bows.

Just nerfing the class wont do.

Thats why i wrote Reduce armor penalty(for mid and heavy armor)  in second paragraph . changes has to be complex. (weird that ppl select what they want from posts or threads and comment it. )
There is a thread i have made ( even before this one was created) suggesting very similar changes . http://forum.meleegaming.com/suggestions-corner/i-think-this-is-solution-to-archery-balancing/

for the sake of discussion i think one thread is enough.
Title: Re: How to make archery more fun for everyone
Post by: Vodner on August 23, 2012, 07:18:56 pm
Reduce their accuracy. They will need go closer and miss more often. They will have same problems like infantry all time hearing hooves so they cannot predict if it is friend or foe.
That would remove the only difference between a good archer and a bad one.
Title: Re: How to make archery more fun for everyone
Post by: Zlisch_The_Butcher on August 23, 2012, 07:22:18 pm
Slot system and wpf requirements/repairs killed hybrids.
Bullshiieet.
Title: Re: How to make archery more fun for everyone
Post by: Cup1d on August 23, 2012, 07:32:18 pm
Slot system and wpf requirements/repairs killed hybrids. I was one back then, carrying a longsword doing fine. Now is just meh..

I don't care about wpf requirements for repairs, but slot system is really bad decision. Nonsheatable weapons can be a better solution.

Technically - all weapons that do not have a sheat must be nonsheatable. I mean all this danish\german gayswords, poleaxes and sci-fi shit like great mauls must be nonsheatable but take only 1 slot in your inventory.
Title: Re: How to make archery more fun for everyone
Post by: Shub on August 24, 2012, 09:27:57 am
Cupid idea is interesting , but more relevant to hybrid topic .We want to solve close combat kitting here.
Title: Re: How to make archery more fun for everyone
Post by: Teeth on August 24, 2012, 11:01:39 am
Even on level 30 archers already now can have a nice PS and some points into melee.

Problem is that most archers will rather max out athletics and wm, even on higher levels, just so they can kite instead of fight.

There are viable archer hybrids that can fight back, without hindering the WPF too much, but I guess most people like to play like cowards.

10 wpf difference that one will get by going from 18/24 to 18/27 is negligible, waste of points that could've gone to PS.
Yep, that's why nerfing kiting and forcing melee capabilities are required to stop kiting and to make the game better.
Title: Re: How to make archery more fun for everyone
Post by: Cup1d on August 24, 2012, 11:29:00 am
10 wpf difference that one will get by going from 18/24 to 18/27 is negligible, waste of points that could've gone to PS.


Difference between two 6 pd builds, first with 160 and second 180 is like difference between 0 and 150 wpf in melee weapon. Thanks to the PD/wpf penalty.

All what we have now is overnerfed bows requirements, rate of fire, arrow speed, arrows quantity and ridiculous air friction. That's why people forced to make «All In» characters with all possible wpf in archery.
And I already said that slot system is meh.
Title: Re: How to make archery more fun for everyone
Post by: Adamar on August 24, 2012, 02:55:26 pm
There are viable archer hybrids that can fight back, without hindering the WPF too much, but I guess most people like to play like cowards.

What cupid said, and armor makes you less accurate by itself. Archers are oriented to play like cowards. If the class was reworked like teeth said or similiar, that wouldn't be necessary.
Title: Re: How to make archery more fun for everyone
Post by: MrShine on August 24, 2012, 03:09:31 pm
Even on level 30 archers already now can have a nice PS and some points into melee.

Problem is that most archers will rather max out athletics and wm, even on higher levels, just so they can kite instead of fight.

There are viable archer hybrids that can fight back, without hindering the WPF too much, but I guess most people like to play like cowards.

10 wpf difference that one will get by going from 18/24 to 18/27 is negligible, waste of points that could've gone to PS.

For the traditional level 30 build of 18/21 an archer has exactly 3 points to put into melee after maxing out archer based skills.  3 PS isn't exactly "nice PS".
If they want to put points into effective melee capabilities they need to directly reduce their running speed, ranged damage or accuracy.   

Pretty much the only viable archer hybrid build IMO is 15/21.. I've done that in the past w/ a MW horn bow & MW bodkins as well as a Langes sidearm, and was able to do pretty well.  18/18 is doable, but you'll need to put pretty much all your wpf into archery if you want to counteract all the restrictions based on PD. 

Also I disagree that 10 wpf is negligible for ranged.  Every little bit helps infinitely more than melee, since it affects accuracy as well as draw speed.  Oftentimes it means the difference between getting a shot off at an incoming cav and being a lance ornament.

Let me put it this way - everyone is talking about how archers can change their builds, where point placement is crucial.  Yet when it comes to the traditional 21/18 melee build it is FAR easier to carve 2 or 3 points out to wear a shield and reduce a BUNCH of ranged woes while still being highly effective in melee.  Yet we see how willing melee players are to do THAT  :rolleyes:
Title: Re: How to make archery more fun for everyone
Post by: Shub on August 24, 2012, 10:04:04 pm
cause for archery there is no such thing as "enough" WPF .Thats the only skill that WPF actually matters. You can shoot with even 132 archery it all depends on bow choice and armor.

i think u dont get the point : Archer being able to fight with  range u on very close distance has to stop.  Archer who can run away from enemies  on close distance is a
must stay
. He must be forced to run away FASTER then 1 m away from u after arrow stun u. GEt IT?
Title: Re: How to make archery more fun for everyone
Post by: Pejlaen on August 25, 2012, 03:56:48 am
Please, please, please yes

If archers were remade so that one quiver was equivalent of 2 and one slot was just pure melee weapon slot, it would've added so much. I dont think it could make archers imbalanced, it would just add so much fun to being an archer, and also for many it will be an alternative to kiting.
Title: Re: How to make archery more fun for everyone
Post by: Shub on August 25, 2012, 10:00:13 am
peasant u headshot and he is dead. dont wane run away? take  a wep and block/attack np. If u can fight 2hander in close range with a bow that smth is broken sir. BOW is a support weapon , not archer , bow is. Archer can and should be competitive always , just not with a bow in close combat.
Title: Re: How to make archery more fun for everyone
Post by: Zlisch_The_Butcher on August 25, 2012, 11:32:36 am
Remove kiting and do so that the closer to your target you are the less damage you do, if possible, so a facehugging my old friendcher would glance on his headshot and a good archer with a decent aim will onehit guys miles away.
Title: Re: How to make archery more fun for everyone
Post by: MrShine on August 25, 2012, 03:34:42 pm
Remove kiting and do so that the closer to your target you are the less damage you do, if possible, so a facehugging my old friendcher would glance on his headshot and a good archer with a decent aim will onehit guys miles away.
Think about your suggestion for another moment.  Is that really what you want?
Title: Re: How to make archery more fun for everyone
Post by: Zlisch_The_Butcher on August 25, 2012, 03:38:31 pm
Think about your suggestion for another moment.  Is that really what you want?
Yes
Title: Re: How to make archery more fun for everyone
Post by: Tzar on August 25, 2012, 03:39:15 pm
Tennoth is a perfect example that not only is it possible to be a really good archer and also carry a usefull melee weapon but also show that unlike him people just tend to min max an just kite instead since its more easy for them if they dunno how to fight in melee..

I like your suggestion Teeth but lets not forgot that many archers do it simply because they cant Manuel block or cant be arsed to learn it.
Title: Re: How to make archery more fun for everyone
Post by: MrShine on August 25, 2012, 03:56:31 pm
Yes

Then I don't think you realize how your suggestion would play out, since it would encourage kiting even more.  If every step someone takes towards me as an archer reduces my potential damage, I'm just going to keep running further and further away.

Also it doesn't take a genius to figure out the next round of 'nerf archery' threads.

"OMG I just took 80% damage from an archer a mile away, blah blah blah no chance to defend myself nerf archers"

Sorry but it's a really bad suggestion.
Title: Re: How to make archery more fun for everyone
Post by: Vodner on August 25, 2012, 03:57:44 pm
Remove kiting and do so that the closer to your target you are the less damage you do, if possible, so a facehugging my old friendcher would glance on his headshot and a good archer with a decent aim will onehit guys miles away.
I much prefer having archers who are close to the main group, myself.
Title: Re: How to make archery more fun for everyone
Post by: Zlisch_The_Butcher on August 25, 2012, 06:05:28 pm
Then I don't think you realize how your suggestion would play out, since it would encourage kiting even more.  If every step someone takes towards me as an archer reduces my potential damage, I'm just going to keep running further and further away.

Also it doesn't take a genius to figure out the next round of 'nerf archery' threads.

"OMG I just took 80% damage from an archer a mile away, blah blah blah no chance to defend myself nerf archers"

Sorry but it's a really bad suggestion.
If you take an arrow from a mile away you're either stationary, running in a straight line, or really unlucky, I said nerf close range (only talking actual facehug range here) AND slow 'em down in general.
And once they can't kite forever their speed an accuracy deserves a slight buff, but eh, remove that gay bullshit first.
Title: Re: How to make archery more fun for everyone
Post by: MrShine on August 25, 2012, 06:45:43 pm
Well at least you recognize that buffing long distance shots/nerfing close range shots is equivalent to nerfing archers across the board since long range shots are mostly luck.  Even against someone standing still, a long range shot is luck based since your reticule will never be small enough to consistently hit something.  And if your reticule is that small, you're using a bow that has slow draw speed & would need some ridiculous arc to the shot.

Slowing archers down isn't the problem - archers get run down eventually.  I have 7 athletics and I don't have many problems with hunting an archer down, because after 1 or 2 shots while I close it's off to the races and they won't be able to make much ground on me to safely fire another.  Meanwhile they become easy pickings for my teams cav or other ranged that can pick em off as they run in a straight line away from me.

If I run into an archer I can't run down, or a bunch of archers who split, then I find another target and let them come to me, just like I do if I run into a group of infantry, or a horse archer/HX, or thrower, or lance cav, or... pretty much everyone else in the game.

Title: Re: How to make archery more fun for everyone
Post by: Adamar on August 25, 2012, 07:03:38 pm
Tennoth is a perfect example that not only is it possible to be a really good archer and also carry a usefull melee weapon but also show that unlike him people just tend to min max an just kite instead since its more easy for them if they dunno how to fight in melee..

I like your suggestion Teeth but lets not forgot that many archers do it simply because they cant Manuel block or cant be arsed to learn it.

In my experience, archers are in general more skilled in melee than the average meleer.
Title: Re: How to make archery more fun for everyone
Post by: Arrowblood on August 25, 2012, 07:05:53 pm
I need no melee weapon i punsh people to death 8-)
Title: Re: How to make archery more fun for everyone
Post by: Kafein on August 25, 2012, 07:47:42 pm
Remove kiting and do so that the closer to your target you are the less damage you do, if possible, so a facehugging my old friendcher would glance on his headshot and a good archer with a decent aim will onehit guys miles away.

That idea is rather bad IMO, but I personally think there should be a minimum range of ~1 meter to use any ranged weapon, firing within that distance of an enemy resulting in a critical failure (crossbow jamming, bow broken, whatever).

That would be a start as it would solve the problem of archers being able to shoot around/over shields while facehugging (there's almost no way to counter that from the shielder's side, as he is locked in block mode)

Similarly, the stun caused by enemies running into archers drawing their bow should be buffed to existence.
Title: Re: How to make archery more fun for everyone
Post by: Shub on August 25, 2012, 07:59:26 pm
yes dmg based on range is bad idea. Why not comment good ideas that are in this thread instead?

- best is Not being able to sprint while having bow out. / drastic speed reduction while having bow

But it might not be enough so other things suggested here also might be taken into use.
Title: Re: How to make archery more fun for everyone
Post by: Rextard on August 26, 2012, 12:49:10 am
Please change title to: How to make archery more fun for everyone (that wants to dictate how archers can play).

Title: Re: How to make archery more fun for everyone
Post by: Vex. on August 26, 2012, 01:46:46 am
Good suggestion, but you know then the bitching from the bad melee players about archery being OP cuz they can shoot you and fuck you over in melee. Which is why they nerfed archery so hard in the first place...
I doubt the devs are gonna do anything about it...
Title: Re: How to make archery more fun for everyone
Post by: Kafein on August 26, 2012, 04:13:34 am
Please change title to: How to make archery more fun for everyone (that wants to dictate how archers can play).

I understand archers want to keep their power, as right now it's "how to stop archers from effectively dictating everything the other classes do".
Title: Re: How to make archery more fun for everyone
Post by: Cup1d on August 26, 2012, 02:03:42 pm
I understand archers want to keep their power, as right now it's "how to stop archers from effectively dictating everything the other classes do".

We all remember your overpowered archer alt with 1-3 kd. It's clear that archers are extremely overpowered.
Title: Re: How to make archery more fun for everyone
Post by: Rextard on August 26, 2012, 03:23:43 pm
I understand archers want to keep their power, as right now it's "how to stop archers from effectively dictating everything the other classes do".

So when I plug 4 to 7 shots into a heavy armored high strength opponent, and it doesn't kill them, that's me dictating how they play? I get run down by plenty of melee, and it takes most 1 or 2 hits to kill me. Lately, its a 1 shot more and more. 7 IF down the drain... This idea that all archers kite on the reg, and well, is retarded. It's also not their 'power'. No one thing is any class' 'power'. The more little options for variation you take away from any class, the shittier and more unilateral that class becomes.
Title: Re: How to make archery more fun for everyone
Post by: Shub on August 26, 2012, 04:32:58 pm
yes versality has to stay. 

- non-loomed arrow/bows has to do more dmg
- str pd archers has to be boosted - imo they should be able to shoot accurately on longer RANGE
- loomed/arrow/bow should deala bit less dmg to CHEST  (me promote headshots not bodyshots;p)
- MW should be re-designed to give a little more points  (this will help in wep versatility and heavier armor for archers)
- running speed with bow out /unsheathed should be drastically lowered / no kiting with bow out sorry .
- speed penalty for heavier armors should be  re-disigned/lowered
Title: Re: How to make archery more fun for everyone
Post by: Kafein on August 26, 2012, 06:49:28 pm
We all remember your overpowered archer alt with 1-3 kd. It's clear that archers are extremely overpowered.

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So when I plug 4 to 7 shots into a heavy armored high strength opponent, and it doesn't kill them, that's me dictating how they play? I get run down by plenty of melee, and it takes most 1 or 2 hits to kill me. Lately, its a 1 shot more and more. 7 IF down the drain... This idea that all archers kite on the reg, and well, is retarded. It's also not their 'power'. No one thing is any class' 'power'. The more little options for variation you take away from any class, the shittier and more unilateral that class becomes.

All of this is unrelated to the issue at hand. Balance problems arise when at round end, a small number of archers can consistently take down a higher number of any other class, using the strenghts of their class (mobility and ranged attack) to their advantage, and negating the abilities of classes designed (as in, the design failed because it doesn't work) to counter archers. Horses are so squishy they die before being able to attack, end even in the odd chance they manage to come into melee range, they are dodged. Shielders are so slow they never catch archers.

Yes archers dictate how everybody else plays because :

- 2h, polearms and shieldless throwers have to get behind cover/shielders or get shot to death
- Horsemen have to hide somewhere else or get shot to death
- Shielders have to keep their shields up and shouldn't advance since this will set them up for crossfire and death.


Actually yes, on some maps crossbowmen have the upper hand over archers, when they manage to find a good camping spot somewhere. But in the end that's equally lame.


As a corollary, you should try to find what class can force archers to change their kiting behavior or even maybe be as useless as melee hiding behind buildings (hint : there is none).
Title: Re: How to make archery more fun for everyone
Post by: Cup1d on August 26, 2012, 07:24:47 pm
On other words archery was not overpowered in your mighty hands?

How is it even possible..
Title: Re: How to make archery more fun for everyone
Post by: Rextard on August 26, 2012, 08:25:53 pm
No it's not all unrelated. You're just arguing your points without genuinely considering anyone else's, Kafein.

You're also confusing the causality of the kiting behavior. Archers kite because they get chased. Melee is the impetus of the kiting behavior. Those classes don't -have- to do any of that hiding you mentioned, because they are obviously chasing archers for a 'kiting problem' to exist in the first place. At least you have cover to use against the missile fire. If an archer doesn't have range on his side, he has no cover from melee.

There's little point being dedicated archer if you -have- to stand and fight every time someone decides to run at you. If all your points are in archery then being forced to switch to a weapon you have neither good damage nor speed with is stupid. I go to melee almost every round and it mostly ends up being a wasted effort because, if you trade even hits with a melee character you lose out on damage and very likely die first. Not to mention your swings are slower, so good luck keeping even hits with them.

What you want is for archers to have an upper limit on how much they can benefit from making good judgments as players. by forcing a need for hybridization. If any char (melee or ranged) is being shot at, it's a good judgment call to get behind cover or start dodging. At least you can hear arrows coming. Plate wearers make less noise.
Title: Re: How to make archery more fun for everyone
Post by: Kafein on August 26, 2012, 08:55:25 pm
On other words archery was not overpowered in your mighty hands?

How is it even possible..

I'm sure you'll eventually get around the idea of ad hominem and why it is not helping you.

No it's not all unrelated. You're just arguing your points without genuinely considering anyone else's, Kafein.

Okay this time I will also argue about the color of oranges if you want.

You're also confusing the causality of the kiting behavior. Archers kite because they get chased. Melee is the impetus of the kiting behavior. Those classes don't -have- to do any of that hiding you mentioned, because they are obviously chasing archers for a 'kiting problem' to exist in the first place. At least you have cover to use against the missile fire. If an archer doesn't have range on his side, he has no cover from melee.

In short, you are saying melee either have to hide and do nothing useful, or chase archers.

An archer with a correct build is constantly "under melee cover" since he's shooting from far away, and he can do what he is best at while being virtually immune to all infantry, shooting. No melee class can protect itself and attack at the same time, especially against ranged attacks.

There's little point being dedicated archer if you -have- to stand and fight every time someone decides to run at you. If all your points are in archery then being forced to switch to a weapon you have neither good damage nor speed with is stupid. I go to melee almost every round and it mostly ends up being a wasted effort because, if you trade even hits with a melee character you lose out on damage and very likely die first. Not to mention your swings are slower, so good luck keeping even hits with them.

What I want is archers that fight back with decent melee abilities. Of course in the current system it's horrible, but it doesn't has to.

What you want is for archers to have an upper limit on how much they can benefit from making good judgments as players. by forcing a need for hybridization. If any char (melee or ranged) is being shot at, it's a good judgment call to get behind cover or start dodging. At least you can hear arrows coming. Plate wearers make less noise.

There's plenty of good judgments to be made even if you can't run away from half the server all day. I'd even say playing an archer that can't kite is much more interesting, as pretty much everything in the game is more interesting than running. Furthermore, good judgment usually comes with several options that are not evident. The decision between kiting and *something else* right is non-existent, as there is virtually no tradeoff for running away. That's just what all experienced players do, exactly like all experienced players will try to dodge projectiles coming at them or hide.

An interesting gameplay element however, is determining where you will place yourself. An archer that can't rely on running to stay alive the whole round has to stay close to his team, or far enough not to be in danger. But only taking this into account will not lead him to good firing positions either.
Title: Re: How to make archery more fun for everyone
Post by: Shub on August 26, 2012, 09:30:02 pm
From Rextard post we can learn that :

Archers  are not chased cause they are kitting but they  are kitting cause they are being chased - HM  lovely .

Rextard that would even make sense if  it was on long range  and some MrPeasantIwannakillarchers would chase them.
but REALITY is they are being chased cause they stun lock you on very close distance , cause they kill u in 3 shots , and they are anoying.
You could even say to ppl that claim something is broken with archery ( and i would say that ) DEAL with it  "noob"  if not ONE thing .

YOU CANT HAVE Combat action that is not counterable thats plain retardnes rex retardess even;p
U cant counter cause its RANGE and u have 120 range not 9999999 .mechanic is BROKEN cause he can run away from your counter . If he would at least stop attacking u while u chase him  - THEN we have a counter. and thats the idea.
every action has its counter and balance counter  : attack vs block/doge  etc  . well excuse me for all fairness there is one counter - called shield but as i have written it doesnt work .

with all respect

-SHUB
Title: Re: How to make archery more fun for everyone
Post by: Rextard on August 27, 2012, 12:02:35 am
Shub: If you're being shot at by multiple ranged on different angles, its no different than being attacked in melee from multiple angles. A shield doesn't save you from either unless you're quick and accurate with your shield aiming and timing. If the attacks are synced up, it won't save you anyway. There's nothing stopping most melee players from picking up a crossbow, with no skill point or wpf investment, and firing back at archers. It's about the same as archers picking up a weapon and trying to melee.

Kafein: Hiding behind cover isn't being useless, it's avoidance of being made useless by getting lit up. Staying there the whole round is useless sure, but so is any other form of risking nothing and doing nothing.

Archers can't protect themselves from ranged or melee attacks with a bow out. At least you can cancel an attack straight into a block in melee.  As it is if you get caught in melee with your bow out and you didn't see it coming, you're pretty well auto-boned. Making archers better at melee won't change the time it takes to get a weapon out when already being melee'd to death.

Good judgments come from making appropriate choices, options don't have to be less than plainly evident for different ones to make more or less sense in different situations.

Wanting archers to fight back with decent melee abilities, is still wanting them to fight back with melee. In every class the individual should have the choice of being dedicated or hybridized. You would say it's more interesting to play a feasible hybrid archer. Good for you, I would also, but what's interesting for some is not by any necessity for others. If someone want's to max their athletics and one weapon type then that's their choice. There's no such thing as a correct build.

Running is choosing where to place yourself. There are indeed tradeoffs from running, such as becoming isolated from your team and losing the protection of friendly melee.  And arrows aren't infinite. Melee attacks are.  It's not hard to type, "you go the other way while I chase the my old friendcher into you," in team chat. Slowing down archers across the board will make it harder for the archers that do stick with melee groups to keep up, especially if they're high str builds.

Battle also has motf, which makes running away fairly obsolete. Once it pops up. Motf coming up quicker, or being the focus of battle from the get go, would negate the problem of endless kiting. I think it'd be a far fairer solution than forcing all archers to play a melee-ready archer.

A delayer is a delayer. But a group of archers if they're all that's left at the end of the round, shouldn't be penalized into having to melee to make it easier on melee. Anyway I've said my bit. Hopefully a good solution comes about to the kind of kiting you're talking about. But I don't think changing all archers, yet again, is the solution.
Title: Re: How to make archery more fun for everyone
Post by: Teeth on August 27, 2012, 12:52:15 am
Just reading the last two pages has reinforced my opinion of Kafein, who in the face of great ignorance and retardation, is able to keep calm and discuss in a thorough, yet focused way. You deserve a cookie for saying exactly what needed to be said.

It's not hard to type, "you go the other way while I chase the my old friendcher into you," in team chat.
Think about that for a second, you know archers aren't sheep right? And what would happen while you were typing eh?

In every class the individual should have the choice of being dedicated or hybridized. You would say it's more interesting to play a feasible hybrid archer. Good for you, I would also, but what's interesting for some is not by any necessity for others. If someone want's to max their athletics and one weapon type then that's their choice. There's no such thing as a correct build.
That's where you're wrong. The choice of being a dedicated archer fucks everyone else over, therefore it should be a gimmick build. Not more viable than an archer with melee capabilities. That's why horse archers aren't stronger archery wise than foot archers. It would majorly fuck up the game if that was the case. Yet kiting pure archers are stronger than archers with melee skills, there's the problem.

Anyway I've said my bit.
Excellent.
Title: Re: How to make archery more fun for everyone
Post by: Rextard on August 27, 2012, 01:34:13 am
Not all pure archers are kiters.

Try playing archery for a couple years and readjust to it every few months because people whine about it, then call me an ignorant retard.
Title: Re: How to make archery more fun for everyone
Post by: MrShine on August 27, 2012, 03:20:47 am
Yet kiting pure archers are stronger than archers with melee skills, there's the problem.
I disagree, archers who are able to hold their own in melee are clearly better & more successful overall that most archers who do nothing but run from melee.  The 'pure archers' have a slight edge at range over more hybrid oriented archers (as they should), but you can't tell me that the "kiting" archers are more successful than their counterparts.  I very rarely see one of those archers come out with an end-of-round clutch.

It should also be said that all archers kite to some extent, just like most smart players of other classes.  Have you ever decided not to get stuck in in a losing battle during a round and chose to go a different way?  Aren't you technically kiting that group?  The thing people have a problem with is those who take the 'kiting' to the extreme, and in those cases no, I don't think they are much more successful than any other archer.  Annoying?  Yes.  Effective?  Not really.

Title: Re: How to make archery more fun for everyone
Post by: Smoothrich on August 27, 2012, 03:46:23 am
nerf strength builds: archers complain that it takes 5 arrows, it takes balanced melee 10 hits to kill them so we all hate str builds.  make strength only give .5 HP per level instead of 1, reduce powerstrike and make weapon master give more damage in comparison but fizzle out at about 140 WPF in a melee weapon.  rewards balanced/agi builds fucks over pure strength stacking 0 WM idiots that EVERY class not just archers find retarded

completely remove the ability of archers to run fast or do 180 pr0 skillshots:  melee already got nerfed to limit this kind of animation abuse

reduce the damage on the rus bow:  this weapon sees 80+ percent usage statistics on NA and EU for bows if I recall, its blatantly OP since bodkins got pierce, nerf the shit out of it somehow, just lowering damage would be a good start.  but its too fast accurate and strong overall and disgustingly overused with the kite builds.

reduce the damage on heirloomed arrows:  a fully loomed archer has an enormous advantage compared to any other class with looms.  their bows and arrows stack with bonuses that get amplified with WPF and PD to a much higher degree then melee classes and you start to get rus bow archers that 2 shot medium-heavy infantry with ease.  don't tell me this is impossible, because it happens to me and countless others daily.

scale down WPF-damage gain or whatever the fuck it is for archers:  high level archers that pump WM do absurd amounts of damage, and raising PD for a harder hitting less accurate build which could be considered fun or different for a lot of players.. is not viable.  rebalance WPF and PD gains to find more even ground

I shit talk ranged balance in this game constantly, but not as a broad O WOW ARCHER KILLED ME LOL NOOB GO BACK 2 CS.  I think the rus bow has been absurdly overpowered for many, many months, and the popularity statistics, damage testing, and non biased archers will all testament to this.  I think archers scale with looms and levels better then any other class, scale too well, and just looking at the formulas behind archery damage shows why.

and no one.  NO ONE.  can argue that kiting archers who move insanely fast and can 180 shoot on a dime is fun.  its fucking awful.  remove this already with WSE jesus christ

^^ balanced game plz consider
Title: Re: How to make archery more fun for everyone
Post by: Shub on August 27, 2012, 09:13:09 am
That's why horse archers aren't stronger archery wise than foot archers. It would majorly fuck up the game if that was the case. Yet kiting pure archers are stronger than archers with melee skills, there's the problem.


Yea that's good example :  Archers kitting is like horse archery without penalty   (horse archery skill, and accuracy and dmg penalties) Foot archers does exactly the same job as horse archer fucking up balance - without any penalty
Title: Re: How to make archery more fun for everyone
Post by: Grumpy_Nic on August 27, 2012, 10:17:43 am
Yea that's good example :  Archers kitting is like horse archery without penalty   (horse archery skill, and accuracy and dmg penalties) Foot archers does exactly the same job as horse archer fucking up balance - without any penalty

Thats not true, its not exactly the same. You cannot rear a kiting foot archer with a pike
Title: Re: How to make archery more fun for everyone
Post by: Teeth on August 27, 2012, 11:28:15 am
I disagree, archers who are able to hold their own in melee are clearly better & more successful overall that most archers who do nothing but run from melee.  The 'pure archers' have a slight edge at range over more hybrid oriented archers (as they should), but you can't tell me that the "kiting" archers are more successful than their counterparts.  I very rarely see one of those archers come out with an end-of-round clutch.

It should also be said that all archers kite to some extent, just like most smart players of other classes.  Have you ever decided not to get stuck in in a losing battle during a round and chose to go a different way?  Aren't you technically kiting that group?  The thing people have a problem with is those who take the 'kiting' to the extreme, and in those cases no, I don't think they are much more successful than any other archer.  Annoying?  Yes.  Effective?  Not really.
On my side of the ocean it happens a lot that there are multiple archers left on one team, who spent the entire round on a hill or kiting. These clutch rounds against larger groups of players regardless their class. Maybe horseman, ranged and infantry together could beat kiting archers, but most horses are dead and any ranged left loses against a group of archers. I've seen 4 shielders get lamed to death by 3 pure archers. I rarely see a hybrid archer at all, let alone doing better than pure archers. They just run into different directions, a shielder that follows one gets shot in the back by the other etc. 2 minutes later the archers win.

It makes my cry to watch those ends of rounds and they are not at all uncommon.

It should also be said that all archers kite to some extent, just like most smart players of other classes.  Have you ever decided not to get stuck in in a losing battle during a round and chose to go a different way?  Aren't you technically kiting that group?  The thing people have a problem with is those who take the 'kiting' to the extreme, and in those cases no, I don't think they are much more successful than any other archer.  Annoying?  Yes.  Effective?  Not really.
I already touched upon this in the OP, what I am specifically referring to in the case of archers, is running away for individual players. Run away, shoot if they get enough space. Run away again. If the chasing individual gives up, they proceed to shoot him in his back. Ofcourse if 20 infantry come your way you run, but this is not like that. Just choosing to run away from whatever it is chasing to shoot some more arrows everytime as long as they still have arrows or it's not delaying.
Title: Re: How to make archery more fun for everyone
Post by: Sylfirus on August 27, 2012, 11:44:47 am
Good idea and good tread !

I really want see all archer with 18/18 build hybrid :)
Title: Re: How to make archery more fun for everyone
Post by: Cup1d on August 28, 2012, 12:23:49 pm
I'm sure you'll eventually get around the idea of ad hominem and why it is not helping you.

1. Kafein, this is not scientific discussion, so I can use any kind of arguments.
2. Any player effectivity add same data for global pool of weapons effectivity. It's just another side of the coin. Bagge on obverse, someone else on reverse.


Teeh - i can make your idea shorter - two qiuvers is max, and no slots please.

And for all who like suggest about kiting - remove «S-key, right swing» tactics at first
Title: Re: How to make archery more fun for everyone
Post by: Paul on August 28, 2012, 12:31:07 pm
I had the two quiver max idea a long time ago. Shik didn't like it.
Title: Re: How to make archery more fun for everyone
Post by: POOPHAMMER on August 28, 2012, 12:39:51 pm
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The archer
That's an archer. He's gay.

The problem
Gay kiting.

My proposed solution
Remove archers.

This post killed me
Title: Re: How to make archery more fun for everyone
Post by: Teeth on August 30, 2012, 02:30:40 pm
bump
Title: Re: How to make archery more fun for everyone
Post by: El_Infante on August 30, 2012, 02:35:19 pm
About a year ago, where slot system was not implemented, every archer had a melee weapon to fight with it. It was more funny. Players adapt to cRPG changes and kitting is the only way that an archer have to play because devs nerfed ranged melee to the ground. Giving all bows one slot will solve the problem, IMHO.
Title: Re: How to make archery more fun for everyone
Post by: Fartface on August 30, 2012, 03:37:21 pm
I just made an 18/18 archer and I have to say it's very effective.
Title: Re: How to make archery more fun for everyone
Post by: Zlisch_The_Butcher on October 02, 2012, 11:53:51 pm
Bump.
Title: Re: How to make archery more fun for everyone
Post by: Boss_Awesome on October 04, 2012, 10:02:05 pm
Why not remove the archer's ability to kite and then make archery like it is in native?  (faster draw speed and faster arrows instead of slow ass noodle slingers)   Archery has been nerfed pretty severely in c-rpg compared to native, archers can balance this out through kiting ability which wasn't present in native.  Pure archers should remain viable, people shouldn't be forced into hybridization.  If kiting is removed the pure archers will need an increase in killing power so they have a chance to down infantry focusing on them. 
Title: Re: How to make archery more fun for everyone
Post by: Herkkutatti666 on October 04, 2012, 10:03:06 pm
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The archer
That's an archer. He's gay.

The problem
Gay kiting.

My proposed solution
Remove archers.
Signed
Title: Re: How to make archery more fun for everyone
Post by: Corsair831 on November 11, 2012, 10:08:15 pm
what is wrong with kiting ? i just dont understand.

you take heavy armour, because you're bad .... heavy armour = advantages, you're really hard to kill, disadvantages = you're slow ....

BUT NO!

"i cannot have disadvantages for my heavy armour !!!" is that what you're seriously saying ?

the 3 body armour 0 melee capability 10 shot to kill me archers must not be able to run away from me !

frankly most of you guys are just bad at the game and need to learn to play rather than expecting the game to change to your style of play. noobs.
Title: Re: How to make archery more fun for everyone
Post by: Vodner on November 11, 2012, 10:29:21 pm
what is wrong with kiting ? i just dont understand.

you take heavy armour, because you're bad .... heavy armour = advantages, you're really hard to kill, disadvantages = you're slow ....
You can take an 18/21 1h build with light armor, and still not be able to catch a ton of archers. It's silly.

At level 33, you can do this:
Code: [Select]
    Strength: 18
    Agility: 27

    Skills to attributes: 14

    Athletics: 9
    Power Draw: 6
    Weapon Master: 5

    Archery: 152
With a +3 bow and +3 arrows, you will hit most player quite hard. This will also allow you to outrun pretty much any dedicated melee class in the game.
Title: Re: How to make archery more fun for everyone
Post by: Corsair831 on November 11, 2012, 10:40:44 pm
You can take an 18/21 1h build with light armor, and still not be able to catch a ton of archers. It's silly.

At level 33, you can do this:
Code: [Select]
    Strength: 18
    Agility: 27

    Skills to attributes: 14

    Athletics: 9
    Power Draw: 6
    Weapon Master: 5

    Archery: 152
With a +3 bow and +3 arrows, you will hit most player quite hard. This will also allow you to outrun pretty much any dedicated melee class in the game.

"
At level 33, you can do this: "

if he's level 33, and you are level 33, you can be 18/24 not 18/21
Title: Re: How to make archery more fun for everyone
Post by: Vodner on November 11, 2012, 10:44:43 pm
"
At level 33, you can do this: "

if he's level 33, and you are level 33, you can be 18/24 not 18/21
18/24 in padded cloth with a shield is never going to catch 18/27 in plainclothes without one. In addition to not being able to catch that archer, you also now stand to die in two teamwounds, or even a couple teambumps.

In addition, having extra levels as a melee class does not suddenly make you immune from nearly every other melee class in the game. It does make you quite a bit more powerful, but you are still forced to close distance to engage. This makes it possible for any other melee specced character to kill you.
Title: Re: How to make archery more fun for everyone
Post by: Corsair831 on November 11, 2012, 11:46:52 pm
18/24 in padded cloth with a shield is never going to catch 18/27 in plainclothes without one. In addition to not being able to catch that archer, you also now stand to die in two teamwounds, or even a couple teambumps.

In addition, having extra levels as a melee class does not suddenly make you immune from nearly every other melee class in the game. It does make you quite a bit more powerful, but you are still forced to close distance to engage. This makes it possible for any other melee specced character to kill you.

well i dont know what you're all whining about, im light armour 18/21 hoplite and i have no problems catching archers before patch, now it's just a joke they're so slow
Title: Re: How to make archery more fun for everyone
Post by: IR_Kuoin on November 12, 2012, 01:23:51 am
well i dont know what you're all whining about, im light armour 18/21 hoplite and i have no problems catching archers before patch, now it's just a joke they're so slow

Don't you think the new weight is more realistic? I mean, as a medieval archer you would have around 20-30 arrows in your quiver. The wood and steel tip of the arrow would have had some weight on it. It would ofc. not have been as heavy as it is in cRPG atm. But it was either 13 PD archers, kiting archers or heavy arrows. And I think the heavy arrows are more reasonable.
Title: Re: How to make archery more fun for everyone
Post by: Strider on November 12, 2012, 01:45:45 am
Archery is dealt with already. This complaint was made 3 months ago. Who would dare bring it back up?
(click to show/hide)
Title: Re: How to make archery more fun for everyone
Post by: Havoco on November 12, 2012, 02:20:18 am
TL;DR version: 2h wanna stay pure builds so they force it upon archers to go hybrid.

I got a solution. Make hybrid builds viable again! Make it so 2h with some other weapon like throwing or Xbow is good! Make it so pikeman can rely on a sword and possibly a shield for close combat!
Title: Re: How to make archery more fun for everyone
Post by: Blackbow on November 12, 2012, 04:01:38 am
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The archer
That's an archer. See what he's carrying? Yes, that is a sword. See what he's wearing? That's right, armor.

The problem
I hate archers. Not because they shoot at me and occasionally kill me, that is to be expected if you're a retard who refuses to use a shield. It's what they do and are supposed to do...
Fighting is good gameplay, running isn't. Remove running and replace....

everybody know me as pro kiter and i fucking agree with Teeth
devs should think about those idea

about the gameplay
i see more something like that :
when u bent your bow you lost all your athletics then u shot your bow is back in passiv position and your ath is back

and about the melee weapon i ask that since a while

imo archers started to kite when the slot weapon system appear coz they lost their way to defend
Title: Re: How to make archery more fun for everyone
Post by: Havoco on November 12, 2012, 04:05:47 am
Replace slot system with encumbrance system. Done.
Title: Re: How to make archery more fun for everyone
Post by: Blackbow on November 12, 2012, 04:06:30 am
Replace slot system with encumbrance system. Done.

clap bro you are a genius =p

hey guys he found the solution !!!!
Title: Re: How to make archery more fun for everyone
Post by: IR_Kuoin on November 12, 2012, 09:03:08 am
You can always go with Tennes build:


http://forum.c-rpg.net/index.php/topic,18060.0.html

Strength: 18
Agility: 21

Power Strike: 3
Power Draw: 6
Athletics: 7
Weapon Master: 7

1/2 Handed: 50
Archery: 159

Tested it myself from level 1 - 29. Works great, but I don't like being and archer :P
Title: Re: How to make archery more fun for everyone
Post by: Robert on November 12, 2012, 02:30:09 pm
Upkeep is very high, I'm already forced to choose a hammer/dagger and cloth armour, I wont be able to afford a second primary weapon as well.

My only way of damage is the bow and I'm not foolish I won't choose to fight a 2h heavy spec with a knife in cloth, hence the constant retreating.

If I do use a fighting axe I'm left with 1 quiver of 17 arrows, they don't last long and there my only way to dmg.

Maybe there should be a max limit to weapon points, capped at 150 so ppl put points in something else.

Cheers Robert
Title: Re: How to make archery more fun for everyone
Post by: Nordwolf on November 12, 2012, 02:36:08 pm
I need to say, that the new arrow weight makes archers incapable of defending from high agility melee, and still allows 33-35 lvl ones to succesfully kite.
 - bagge, blackbow for e.g.

So that the problem is not solved, but made it worse, I know that archers are more accurate now, but that's not a better buff with that nerf.

Solutions:
i see more something like that :
when u bent your bow you lost all your athletics then u shot your bow is back in passiv position and your ath is back

and about the melee weapon i ask that since a while

imo archers started to kite when the slot weapon system appear coz they lost their way to defend
Replace slot system with encumbrance system. Done.

And a lot of others. And you came up with a worse one :(
Title: Re: How to make archery more fun for everyone
Post by: Cepeshi on November 13, 2012, 08:55:27 am
Tbh if they took the time to get to 33-35 they deserve to have upperhand. And yeah, kiting archers are gay
Title: Re: How to make archery more fun for everyone
Post by: Shaksie on November 13, 2012, 01:08:24 pm
This is a mighty high quality thread. I endorse the solutions and thread format; very delicate topic but it seems that you have found the solution good sir!
Title: Re: How to make archery more fun for everyone
Post by: BlindGuy on November 13, 2012, 01:17:22 pm
Meh, best solution is to have an automatic system:

keep in mind that I have always played an archer, if you like I can find screenshots with the XP and Gold "round bonus" box in the corner, with me using a longbow and a maul, I have been playing since this mod was open to download, so I am NOT anti archer in ANY way, BUT

some kind of automatic system on website, when you enter your skills and wpf: if Archery WPF> 1, check athletics: if athletics > 6, automatic character delete, followed by onscreen message:"Your Just Too Gay to Play, Have a Nice Day" and a link to COD or WoT or some other lamefest.


Problem solved! Thanks everyone.
Title: Re: How to make archery more fun for everyone
Post by: Tigero on November 13, 2012, 03:47:35 pm
BUMPBUMPBUMP YESYESYESsss
Title: Re: How to make archery more fun for everyone
Post by: Adalwulf on November 14, 2012, 09:12:04 am
Just make bow slots 1 slot so they can take a melee weapon....its not complicated.  At lvl 33 almost 34 I have 4 ps and will ahve 6 at lvl 34, 4 ps is more then enough if you can use a winged mace or something like the military sickle.

For the let archers use armor suggestion, I already wear a byrnja all the time and it works just fine. You don't need to wear anything heavier really. If there is one thing archers can use is more medium armors implemented, or lower the WPF penalty from armors. NOW WHAT WE REALLY NEED AND ALWAYS AHVE IS SOME FUCKING ARCHER USABLE HERALDIC ARMORS. BEEN WAITING 2 YEARS. THAT IS ALL.
Title: Re: How to make archery more fun for everyone
Post by: Tears of Destiny on November 14, 2012, 11:11:03 am
A fun and currently possible build is:


Level 30 (4 420 577 xp)Strength: 24
Would be pretty cool to see the mechanics encourage such a thing ^^ Personal preference is a HBS, Yumi and Bods
Title: Re: How to make archery more fun for everyone
Post by: Kelden on January 20, 2013, 01:21:40 am
If you want us to melee, most pure dedicated archers use a Rus Bow or greater, and are interested in being pure archers and want a damaging bow. This means I have to use a 2 slot bow which means I'm restricted to using 0 slot weapons.

This means I have no reason to spend any points into one-handed profiency nor to fight in melee unless I have no other choice (majority of team is dead and outnumbered).

I can actually melee decently but unless I have a better 0 slot with some actual weapon reach or a 1 slot 1he I'm not going to stop kiting or split my proficiency and melee unless I have no chance of winning.

<- Mindset of a rus bow archer
Title: Re: How to make archery more fun for everyone
Post by: bigsean on January 20, 2013, 05:27:03 am
If you want us to melee, most pure dedicated archers use a Rus Bow or greater, and are interested in being pure archers and want a damaging bow. This means I have to use a 2 slot bow which means I'm restricted to using 0 slot weapons.

This means I have no reason to spend any points into one-handed profiency nor to fight in melee unless I have no other choice (majority of team is dead and outnumbered).

I can actually melee decently but unless I have a better 0 slot with some actual weapon reach or a 1 slot 1he I'm not going to stop kiting or split my proficiency and melee unless I have no chance of winning.

<- Mindset of a rus bow archer

As a fellow rus bow user I agree, it feels like every point is needed without any left for melee.
Title: Re: How to make archery more fun for everyone
Post by: Jarlek on January 20, 2013, 08:14:07 pm
A fun and currently possible build is:


Level 30 (4 420 577 xp)Strength: 24
  • Agility: 12
  • Hit points: 75
  • Skills to attributes: 2
  • Ironflesh: 5
  • Power Strike: 8
  • Athletics: 4
  • Power Draw: 8
  • Weapon Master: 4
Would be pretty cool to see the mechanics encourage such a thing ^^ Personal preference is a HBS, Yumi and Bods
That's the current build on my archer alt. Works like a boss. Especially if you can change between Longbow and Horn bow and 1 slot or 2 slot melee weapon, depending on the map/number of players/side (if you're on siege). Even an unloomed 0-slot hammer can be a beast with 8 PS.
Title: Re: How to make archery more fun for everyone
Post by: Miley on January 21, 2013, 02:15:46 am
The archer
That's an archer. He's gay.

The problem
Gay kiting.

My proposed solution
Remove archers.

The archer
That's an archer. He's straight.

The problem
Straight kiting.

visitors can't see pics , please register or login



Title: Re: How to make archery more fun for everyone
Post by: Zlisch_The_Butcher on March 23, 2013, 10:13:32 pm
Bump for one solution with no obvious issues.
Title: Re: How to make archery more fun for everyone
Post by: Joker86 on March 23, 2013, 11:00:26 pm
Bump for one solution with no obvious issues.

In my eyes it does have issues. It's not a bad solution at all, but it's nothing I would get exited about either.

I don't like archers being almost as good in melee as infantry. If you don't lower their ranged capabilities in exchange for the increased melee skills, the class would be OP.

Let me say it this way: if both archers and infantry have to be equally balanced, and archers have to be almost as good in melee as infantry, you would require infantry to be almost as good in ranged fighting as archers. In other words this means that archers should be only slightly better in raged fighting than infantry. But what is only slightly better than "nothing"? Because "nothing" is the ranged capability of infantry, by definition, else they would be ranged. Something between stone throwing peasants and a medium level horse archer?

Perhaps this is a little bit exaggerated, but I hope you know what I am aiming at. The differences between the classes would get smaller, and melee would be like hlf of the gameplay for archers, which means the overall amount of ranged fighting would lower. This sounds good to some people, I guess, but I'd just like to remember how incredibly plain, stale and one dimensional "melee only" is. The "success" of the melee only server is proof enough.
Title: Re: How to make archery more fun for everyone
Post by: En_Dotter on March 24, 2013, 07:51:49 pm
I find this solution silly. Yes i am an archer and no i dont kite cus i rely on my team. You should rely on your team too. Shields and cav should be enough to take out archers, and archers should take out infantry. The main problem is team play.
And i find slowing archers down so silly that im starting to assume some weird numbers for your IQ (and im sorry im saying this but its the truth). Slow down archer so that tincan can chase them down. Great.
TEAM PLAY!
Title: Re: How to make archery more fun for everyone
Post by: OttomanSniper on March 24, 2013, 08:03:31 pm
ONLY "archer limit" can solve this problem. Nerfs cause only ruin game for archers.

Like WOT team balance system.
Title: Re: How to make archery more fun for everyone
Post by: PanPan on March 24, 2013, 08:11:50 pm
ONLY "archer limit" can solve this problem. Nerfs cause only ruin game for archers.

Like WOT team balance system.

So if theres to much Archers in the server you can't play?
What if theres enough in every server?
The poor Archer won't be able to shot his little arrows  :? :cry:
Title: Re: How to make archery more fun for everyone
Post by: OttomanSniper on March 24, 2013, 09:24:27 pm
So if theres to much Archers in the server you can't play?
What if theres enough in every server?
The poor Archer won't be able to shot his little arrows  :? :cry:

Cry more.
Title: Re: How to make archery more fun for everyone
Post by: Vodner on March 24, 2013, 09:26:55 pm
Quote
In my eyes it does have issues. It's not a bad solution at all, but it's nothing I would get exited about either.

I don't like archers being almost as good in melee as infantry. If you don't lower their ranged capabilities in exchange for the increased melee skills, the class would be OP.
An archer sacrificing a few points for melee WPF and PS is little different than an infantryman sacrificing a few points for throwing WPF and PT.
Title: Re: How to make archery more fun for everyone
Post by: Jarold on March 25, 2013, 04:26:25 am
When  I was an archer for a gen I cringed at the thought of kiting. The build I had was very capable in melee, in fact too capable for an archer. I also could still drop tin cans in 3 shots average, and still retained accuracy. It's just that most archers feel if they go ranged they need to go all out, no hybridizing.

Plus kiting as an archer is no fun, especially with no melee capability. Then again I do mainly play siege.
Title: Re: How to make archery more fun for everyone
Post by: Blackbow on March 25, 2013, 04:56:50 am
How to make archery more fun for everyone :

archer side :
- buff missile speed
- put back jump shot (but keep this heavy weight on quivers to counter kite)

infantrie side :
- buff medium and heavy armor
- nerf 10 or 20% body shot (keep head shot dmg)
Title: Re: How to make archery more fun for everyone
Post by: Latvian on March 25, 2013, 05:20:31 am
How to make archery more fun for everyone :

archer side :
- buff missile speed
- put back jump shot (but keep this heavy weight on quivers to counter kite)

infantrie side :
- buff medium and heavy armor
- nerf 10 or 20% body shot (keep head shot dmg)
i might be sorry for this, but i agree with what this archer is saying.
Title: Re: How to make archery more fun for everyone
Post by: Kamirane on March 25, 2013, 07:18:04 am
Just for Imagination:

Tincan VS (pure)Archer ... Archer starts to shoot ..... Melee charges.... Archer thinks "oh oh" and runs away -> realistic
                                                "                                 "                        "            "CHAAAARGE" and swap to some Meleeweapon (lesser than half armor, effective WPF and PS) -> unrealistic (so sad that there is no retreat from battlefield option)
(The sword on an archer was always and ever just a "Keep-peasants-away-Weapon" or last resort)

more Imagination: Archer gets now broken legs from developer: Archer thinks: hmmm "respec/retire/buy Training-Lesson and take Crossbow untill it gets nerved too" -> realistic
                                                           "                                        :       "            : hmmm "                  "                                    and get on Horse because my leg is broken -> realistic

alot more Imagination: Ppl start having balls and accept ALL MAINLY RANGED CLASSES try to kite if possible (I think you would also reload your Gun instead of swinging a swiss-knife) -> unrealistic?

Can we now just play instead of discuss a neverending story?