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loginThe archerThat's an archer. See what he's carrying? Yes, that is a sword. See what he's wearing? That's right, armor.
The problemI hate archers. Not because they shoot at me and occasionally kill me, that is to be expected if you're a retard who refuses to use a shield. It's what they do and are supposed to do. I hate them because on the off chance that I get close to one, they run away. There is my problem, my only problem with archers. The kiting. They do it en masse, and in different directions so even a shield can't save you. It is so painful to see the end of rounds where one team has multiple archers left against some infantry. The infantry can't do anything and gets lamed to death.
Kiting is a retarded mechanic and should be eliminated from regular gameplay. Ofcourse doing an occasional tactical retreat is part of good gameplay, but consistent running away so you can do another few shots further away is bad game design. It's not fun for anyone, not even the archer.
So when I whine about kiting archers on the forums they reply 'How am I supposed to fight greatsword wielding tincans with a hammer and a linen tunic?' That is where the aforementioned archer comes in. He does have armor and he does have a sword. Now it is perfectly possible to make a decent archer/melee hybrid. But we're all minmaxers deep inside so we go pure archer. They go for that 10% more ranged power instead of going for decent melee capabilities. They all want that 2 slot bow, two stacks of bodkins and optimized armor weight. And why shouldn't they? If anyone comes close, the peasant armor and decent athlethics allows them to run away anyway.
Archers will never stop being pure archers as long as they can rely on kiting, which is bad game design.
Nerf kiting, buff the melee power of archers while keeping their ranged power the same and this game will be more fun for everyone. There is tons of ways to accomplish this, but that is the general thought.
It will not unbalance anything, it will just switch kiting out for standing and fighting.
My proposed solutionThis is how I thought it could be done. Disable archers from reaching sprint mode while they are carrying their bow. You know how your character suddenly speeds up after 3 seconds of pressing W? That's what I mean by sprint mode. This way archers need to switch to their melee weapon to cover large distances, while not obstructing the usual strafe and shoot. It disables them from running, turning and shooting. Also the simple fact of them having their melee weapon out more, will probably encourage them to fight in melee more and taste the sweetness that is melee combat.
Then there is the buffing of melee power. I think having a melee weapon alongside your bow should be enforced, which the not being able to reach sprint speed with your bow kinda does. The amount of arrows one stack can hold should be increased. They should just be exactly as strong as they are now ranged wise, but then with a weapon. So they should have the same amount of arrows as before while being able to use a 2 slot bow and a 1 slot weapon.
The effect that armor has on their ranged power should be reduced, they should be able, if not encouraged to wear armor up to the tunics over mail with very little disadvantages for their archery. Again along the thought of increasing their melee power while keeping their ranged power the same.
Fighting is good gameplay, running isn't. Remove running and replace it with fighting.