Slot system and wpf requirements/repairs killed hybrids. I was one back then, carrying a longsword doing fine. Now is just meh..
^ this
i feel over-regulation, like forcing weapons into slots, is killing it.
my suggestions would be:
# make running speed and/or accelerating harder with huge weapons (longbow/rusbow will have a devastating impact on the archers speed, but to be fair, twohanded and polearms would have that factor increased too)
# make it as logical as possible, how many stuff you can carry and how you carry it - that is for example:
- only one stack of arrows
- increase sheathing time for melee weps, so if in this case a runner wants to turn around and take his bow again, it will take some time to put his sword away
# in return: make taking bows from the ground more easy! arrows should stay on the character! (this might encourage longbow/rusbow/yumi/bow* users to drop it for a second, to fight in melee and take it again afterwards without the arrow-sorting part) (* these are the ones that are biggest and have no sheath = running would be harder)
& get rid of slots.