cRPG
cRPG => Suggestions Corner => Topic started by: Captain_Georges on August 19, 2012, 12:55:11 am
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Lordly Druzhina Eltie Lamellar armor - 58 body armor, 22 weight, 1.2k upkeep
Lodrly Gothic Plate -61 body armor, 25 weight, 1.7k upkeep
Lordly Gothic Plate with bevore -61 body armor, 13 head armor(which is completely useless since bonus head damage patch), 28(!!!) weight, 2.2k upkeep
Barely any tin cans out there anymore. Am I the only one seeing this?
Suggestion: either give more armor or reduce weight, or reduce upkeep, or revert back to old armor values, or increase the bonus strength gives you for weight
Haters, fire away, but I need serious opinions
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lol he just got owned on eu_1 and is raging, ignore
EDIT:
He cried, so I'll have to agree with him - poor tincans should get reduced upkeep, but a complete armour re-work would be even better.
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lol he just got owned on eu_1 and is raging, ignore
Haters, fire away, but I need serious opinions
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I agree but he forgot to look at the legarmor or just ignored it^^
They should really buff tincans somehow since they need to pay high upkeeps but gain only few armor more..
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Too many 2H, poles and blunt/pierce weapons in general.
With 5/6 PS and loomed 1H sword I glance off plate quite a lot. Problem is that cut twohanded weapons rarely glance off plate.
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I wish that was true, but however as I experience it right now, with 76 body armor, I still get strong hits by onehanded swords without a problem, and they are often not even heirloomed. For 2.2k money its a waste, and there must be a reason why nobody in their right mind plays with plate armor anymore. With the new glance/armor values, it's paying off even less. And with the epicly high weight of it, you cant manouvre fast enough to make your opponent glance off you, and I use an agi build with my plate (7 athlethics). And im not even gonna start on the price of gauntlets, but these I would leave as they are.
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Those are left swings. Just block left swings and overheads and you're fine when it comes to 1H. You can even chamber them because you know what they are going to do.
Right swing needs a lot of good footwork and needs to be precise (head hit) not to glance off steel armor. Overhead works but it's hard to land atm.
Twohanders don't have any of those issues and polearms are meant to deal with plate so you can't really expect them to glance off your armor.
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Even so, the protection plate armor offers is void. Why would anyone take it if you can take a 500 gold cheaper and faster armor which has the almost egzactly the same effect in the game? Again, I repeat myself, there are no people using it what so ever. If they are, they fare poorly (newmy old friends who like shiny things, like I did).
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I agree but he forgot to look at the legarmor or just ignored it^^
Meh leg armor... not really that important when choosing a body armor as you got boots anyway and will choose boots with at least 30 leg armor as tincan. :P
For that upkeep, the high difference in weight and the rather "low" difference in body armor, using plate armor isn't a wise choice in most cases. And most people know that, so 90% of infantry uses medium gear, the so called "Kuyak my old friendS". ;)
Light and Heavy Armor is usually not a good choice. Light armor isn't good enough for infantry due to low armor stats and plate armor doesnt give enough advantages for the upkeep and weight. At least it's not usual to choose a light armor with a high STR build or a rather balanced build (18/18, 18/21, 21/18).
Good example is of course Corsair who is a good player with light gear. ;)
Any kind of buff could help a lot, though remember that plate armor should be rare (therefore the high upkeep).
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You're right Georges, but that's because anyone can mix Lordly Kuyak and Lordly Heavy Gauntlets and become fast "tincan".
One way to fix that and make mod more realistic would be to allow combining of same tier armor. But that would kill customization.
Plate armor gives good protection, it's just that everyone can be a tincan without having to wear it and that pierce/blunt are too good against armor.
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Any kind of buff could help a lot, though remember that plate armor should be rare (therefore the high upkeep).
I can agree with high upkeep, but at least make it somewhat worth it, it's hardly any prestigeous when it prooves more of a hinderance then useful.
Plate armor gives good protection, it's just that everyone can be a tincan without having to wear it and that pierce/blunt are too good against armor.
ant that's one reason I think armor/glance values should be reverted
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no fan of plate, never use it, but georges is right.
for that lot of money you should have a real advantage, not only looks.
I agree, and I dont even ask for advantages of sort, I just ask for the armors to be useable competitively, not some godly protection. Because right now it's prettay bad.
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I agree, and I dont even ask for advantages of sort, I just ask for the armors to be useable competitively, not some godly protection. Because right now it's prettay bad.
It's all because of the Holy Grail of "Balancing Classes". Swords, especially 1h, arrows, cutting weapons in general really should not give much damage to plate. That's what Becs and hammers are for.
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It is strange I think the armour tiers and IF tiers are mismatched.
Plate should be most useful at min 21 str but atm at that level of strength and IF mid tier armours have the highest combat advantage. Plate should be reserved for the tank builds minimum 7IF but at the moment the speed penalty from plate is so high you need 27-33str to move with any real urgency and still get the advantage of its high armour values which you will need due to low wpf and low speed.
I think a major problem for you George is your low str you must be very slow in plate with so little strength.
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I think a major problem for you George is your low str you must be very slow in plate with so little strength.
On the contrary, I have tested both 21/18 and 18/21 builds, and other variants with more strength - and I am more manouverable with 21 agility and 7 athlethics then with 21 str, as much as str is supposed to make heavy armor "lighter", athlethics still has the main say in speed and manouvers.
But a good suggestion: Increase the bonus strength gives you for weight. I'll add that to the suggestion list.
Another reason why higher agi is neccessary imo cause of the weapon speed reduction with weight aswell. With 90 tons of weight on me, I can notice a big difference between 6 wpf and 7 wpf. If I wish to be competitive with other good players and be able to beat them , I need higher speed because with the nerf of heirloomed wepaons a couple of months ago, even with very high power strike, landing a hit is too hard becaise of low agi and doesnt pay off due to low due to ultimately lower damage.
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Okay i have done similar tests with mid-heavy armours and found that between to points str wins but it was only short distances although it was a few patches ago.
The other option is to get heraldic surcoat and loom it mid-heavy armour for low armour weight
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I kind of agree that plate should be worth more on the battlefield.
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I agree. I think plate armours should provide with a little more protection.
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- Lower chance to get knocked down wearing plate, getting knocked by a wooden staff while wearing my Lordly Gothic Plate with Bevor is a joke.
- Increase the armour values to compensate for the high weight and op insane upkeep.
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- Lower chance to get knocked down wearing plate, getting knocked by a wooden staff while wearing my Lordly Gothic Plate with Bevor is a joke.
- Increase the armour values to compensate for the high weight and op insane upkeep.
that
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pillowman gonna pillow
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People can already tank a silly amount of damage with a strength build + unloomed high tier armor / loomed medium-tier armor. Increasing that any further would make it viable to roll a 2h/polearm character and never block, which shouldn't be an option.
Hell, with an 18/21 build, 6 IF, and unloomed medium armor I can already survive too many hits from most players.
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- Lower chance to get knocked down wearing plate, getting knocked by a wooden staff while wearing my Lordly Gothic Plate with Bevor is a joke.
I totally agree.
- Increase the armour values to compensate for the high weight and op insane upkeep.
The reason for the extra high upkeep on certain items is to limit the number of people who uses it.
It's the same thing with armoured horses. Their upkeep is not relative to their actual worth.
For some reason, it's only tincancs and heavy cavalry that is punished by this.
Why is this still the case?
A light cavalry player pays 2-3 times the upkeep of an archer.
A heavy cavalry player pays 3-4 times the upkeep of an archer.
Still, this archer is worth just as much to his team as the cavalry player.
Sometimes more, sometimes less but overall they are equally effective in combat.
These are not my opinions. They are fact.
Upkeep of bows should be increased by 150%.
A long bow is now 777. 1942 would be more fair.
And hopefully less players would be archers.
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I think plate crutching is okay as it is, if you choose to do it you have to live with the penalties,
dont expect yourself to be a spamming god who doesnt get dmg at all.
Just watch Ad1no`s vids and you see that no platebuff is needed.
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That is transitionnal armor, not plate, you fucking moron, l2armor.
We're talking about the Gothic PLATE, the Milaneese PLATE, etc.
And obviously I agree with you, love me some plate, but I feel like I am gimping myself by that point. (well more than I already do, but les not go there)
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That is transitionnal armor, not plate, you fucking moron, l2armor.
We're talking about the Gothic PLATE, the Milaneese PLATE, etc.
And obviously I agree with you, love me some plate, but I feel like I am gimping myself by that point. (well more than I already do, but les not go there)
Dude, I know that Transitional cant be count as real plate, dont get that offended by things I didnt even mean like that...
But have you seen how low dmg he took? Now imagine him with 5-7 more armor...
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He would be slowed down, loses even more WPF, thus speed and damage, and pay far more in upkeep.
And its 3 armor if he uses a gothic plate and 6 for a milaneese.
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He would be slowed down, loses even more WPF, thus speed and damage, and pay far more in upkeep.
And its 3 armor if he uses a gothic plate and 6 for a milaneese.
Max 8 more if he uses Heavy G`s and Milanese.
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Better decrease light-medium armor effectivity. It's a joke that I can have 50 body armor on my archer char WITHOUT any malus for my archery wpf. And those horde's of kuyak's heroes become really annoying too. Too good to be true.
Riddaren, I like your attempts to nerf counter class.
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Riddaren, I like your attempts to nerf counter class.
I'm biased. But I'm also right.
Give me free respec (no xp loss) and I will respec to archer.
Even if it got 3 times more expensive upkeep. An archer is a god compared to a cavalry player.
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Yup, plate should bounce all cut weapons, but what about jumping in it?
I don't think it is good that human with around 34kg (~75lb) on him/her coul jump.
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Yup, plate should bounce all cut weapons, but what about jumping in it?
I don't think it is good that human with around 34kg (~75lb) on him/her coul jump.
Now that would be interesting.
So you'd have tanks that are immune to many weapons, but cannot enter some kinds of terrain.
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Armor crutching per se no longer works with the new armor values, and again, I'm talking about competitive fighting, not taking shittons of armor and 10 IF, ofcourse you will take a lot of hits, but you will not be able to do squat with any decent weapon cause the medium/light armor people WILL outplay you, your very slow speed and manouverability which I cannot stress how important it is. And again, my 76 armor means absolutely nothing if I get surrounded and ganged to death, and with the previous armor values I had a chance to survive and back off due to more glancing and armor absorption. I play this game for a long time, I tested out all the builds.
And again I turn your attention to the prices, and the situation on the battlefield. Highest used armor is heraldic transitional mostly, if that. You dont see any plate users worth a damn in a fight. Yes you will find some 10 if 30 strength tards but they are completely useless.
People can already tank a silly amount of damage with a strength build + unloomed high tier armor / loomed medium-tier armor. Increasing that any further would make it viable to roll a 2h/polearm character and never block, which shouldn't be an option.
Hell, with an 18/21 build, 6 IF, and unloomed medium armor I can already survive too many hits from most players.
That's the whole point. People can tank in medium armor without a problem and gain considerably more manouverability and pay way less upkeep fore a closely same effect on protection.
@ sF_Guardian, BobTheHero is kind of right, heraldic transitional is so much more effecient then plate, if you know how much weight effect your speed and manouverability and the horrible upkeep. I dont expect to be an untouchable god of spammitan, spamming a long hafted blade or something. I just want my armor to be an advantage, or balanced with the rest. Just not a expensive accessory(spelling?) that is a big hinderance.
The reason for the extra high upkeep on certain items is to limit the number of people who uses it.
It's the same thing with armoured horses. Their upkeep is not relative to their actual worth.
For some reason, it's only tincancs and heavy cavalry that is punished by this.
Why is this still the case?
I am fine with the high upkeep cost. Heck if you want to make it exclusive and rare, you can even increase it. But at least make it somewhat worth it.
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Better decrease light-medium armor effectivity. It's a joke that I can have 50 body armor on my archer char WITHOUT any malus for my archery wpf.
Again, mn-maxing issue. Same as Kuyak bundle of sticksry.
I have 31 armor on my non loomed xbow alt. That's 9.9 effective weight. If that armor was loomed I would have 39 armor.
50 armor is only possible if you're lamer like Blackbow who has no head or leg armor and use that horribly ugly, completely broken light strange armor...
I'm not against customization but I think that we could use some restrictions when it comes to combining gear to prevent Light Kuyak/Sarranid Guard Armor + Heavy Gauntlets bullshit.
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Customization is good, fuck your restrictions.
As gay as Kuyaks are some weird dickish clothing set system is gayer.
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That's the whole point. People can tank in medium armor without a problem and gain considerably more manouverability and pay way less upkeep fore a closely same effect on protection.
The best option there (at least in my opinion) would be to reduce the effectiveness of medium armor, forcing people to suffer the penalties of heavier gear if they want to tank 4+ hits.
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Plate has been shit since Paul's new armor formula was introduced. One peasant in front and one peasant behind is all it takes to kill a knight in full plate. He is constantly interrupted and can't move away because he is so slow. Even hatchets don't glance anymore.
And high tier helmets are a joke now with the new head damage formula. They are completely obsolete.
Read this thread and my first post in it to witness a prophecy: http://forum.meleegaming.com/suggestions-corner/possible-change-to-armor-handling-increase-damage-reduce-decrease-soak-effect/
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Better decrease light-medium armor effectivity.
The best option there (at least in my opinion) would be to reduce the effectiveness of medium armor
+1
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No, if you do that, ranged will be buffed, leading to even more shielders.
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Plate armor is the knights wakizashi, keep it as it is. Pay tons of upkeep to look bad ass, sounds fair. :mrgreen:
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Is there some kind of threshold in armor weight that makes it more interesting in terms of maneuvrability to go for more strenght rather than agility ? Or is it so high it's not reachable with the current stats ?
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Plate armor is the knights wakizashi, keep it as it is. Pay tons of upkeep to look bad ass, sounds fair. :mrgreen:
not all people consider plate to look badass
Is there some kind of threshold in armor weight that makes it more interesting in terms of maneuvrability to go for more strenght rather than agility ? Or is it so high it's not reachable with the current stats ?
yes this is another problem, with a level limit of 31 (the REASONABLE limit) you dont get enough stats needed to support the armor
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50 armor is only possible if you're lamer like Blackbow who has no head or leg armor and use that horribly ugly, completely broken light strange armor...
Lordly byrnie + lordly mail mittens = 50 body armors. Leave you 0,9 weight for some foot armor and some head armor for camo only.
As I already said, I like when people suggesting about things, but do not have enough info about it. Continue please.
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It's 49 armor actually. And leaves you with 0.2 for helmet + boots (1x8.6+4*0.3=9.8).
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+1
First, nerf horse bump damage then we can talk about light/medium armor effectiveness. As long the easiest way to deal damage is super strong, you don't have right to lower protection of lightly armored players.
Also, you just supported another nerf. Can I please ask you to stop balancing this mod and stick to coding?
Edit: Recently you said no more nerfs but I have a feeling that your only answer to some issue are nerfs. Can we get some buffs around here, a little bit less limitations ffs?
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I don't think the devs should necessarily change armor values, but I think that they should consider rebalancing armor weights. It kind of makes no sense that an armor that weights like double the weight of another armor only offers like 20% more defense, and almost ten times the cost.
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I don't think the devs should necessarily change armor values, but I think that they should consider rebalancing armor weights. It kind of makes no sense that an armor that weights like double the weight of another armor only offers like 20% more defense, and almost ten times the cost.
Diminishing returns!
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I understand that, I'm not saying make it so every armor has the same cost effectiveness, but right now it is kind of silly when you see heavy infantry doods just getting Light Kuyak or Byrnja instead of something heavier (even if they have the str for it) because the weight and price trade-off isn't worth it.
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i find transitional to be the turning point in armor....any heavier than that right now and the weight/cost isnt worth the armor value.
i have +3 transitional ...21.9 weight, 58 body armor (23 leg armor) and think repair is like 1300 or so? love it.
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as for the full plate....kinda feel like devs dont want it to be heavily used.
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add poll, dude.
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I agree that plate armor needs a buff.
Honestly, I would prefer to see plate baddies as rare tanks on the battlefield, that inspire awe and fear in their enemies. Alas, what with the marketplace and selling of looms, it'll just be OP because everyone could tank it up.
Still, I SUPPORT A PLATE BUFF. Shits too expensive to not be useful. I mean, for fucks sake, my courser costs less and grants me retarded k/d.
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atm plate make the wearer glance cus of low wpf, more than it makes the enemy glance at you cus of high armour rate.
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Also, you just supported another nerf. Can I please ask you to stop balancing this mod and stick to coding?
Sure, the same way I can ask you to stop playing it. :wink:
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Deal.
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I would add more weight penalty on plate, buff the armor value and decrease the upkeep. Make plate a gameplay choice, not a choice for those who have enough gold. Same for horses.
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You mean, so that you will have an even easier job of dealing with them? We could also make it so that you can't move in plate at all. Or that the WPF reduction is so high a plate user will glance on cloth armor with a loomed bec.
Or we could just remove it altogether. It seems to be the intention of the devs anyway. A game of leet-peasants running around with uberswords hiltslashing each other.
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Added Poll
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70+ body armor isn't enough guys give them more !
I think I read somewhere that 1h swords still damage them, this is outrageous.
BTW for the poll I chose decrease upkeep, but I could definitely go for another armor nerf (not plate) just recently got my kuyak tier armor x3 heirloomed and it's stupid, I get 59 body armor with my x3 gloves.
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70+ body armor isn't enough guys give them more !
I think I read somewhere that 1h swords still damage them, this is outrageous.
Your sarcastic banter implies you haven't read any of the thread
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I do overall agree with balancing being done between armor value and weight, etc....and almost ignoring cost...since lets face it - item cost isn't a big deal.
So many MMO's go "oh we'll balance magic by making reagents expensive...." LOL....just lol.
Every economy gets over inflated. Never balance by cost.
cRPG has done a pretty good job of this, just reiterating this point.
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Your sarcastic banter implies you haven't read any of the thread
Oh.. Does it? Well then you do know everything. Carry on. :lol:
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Oh.. Does it? Well then you do know everything. Carry on. :lol:
thank you.
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2 main uses of plate are as a mauler (cause don't try to outplay anyone while wearing plate...you're a very lethargic turtle). Or on cav (your inability to move fast doesn't matter when riding). That's basically it.
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2 main uses of plate are as a mauler (cause don't try to outplay anyone while wearing plate...you're a very lethargic turtle). Or on cav (your inability to move fast doesn't matter when riding). That's basically it.
This historically kinda makes sense.
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This historically kinda makes sense.
I agree and it would be fine to be so slow IF you couldn't be beat to a pulp by anyone with a sword or stick who simply spams you into oblivion (yes you CAN block and block and block but what's the use? When you try to swing back guess how easy it also is for the guy to block your slow swing? answer=very). That's why glancing of the weaker (and faster) weapons is crucial to heavy armor yet nothing really glances now. With the slower and harder hitting weapons you have a fair chance to hit back.
The whole point of armor is you get protection for a trade off in mobility and speed yet the only real reason to use plate (protection) doesn't really exist in game. Still get headshot through 56 head armor and 9IF. Still get beat by anyone with a 1h sword or stick who can block as good or better than you. Main thing plate is good for now is protecting against weak archers, though those are very few (maybe horse archers and that's about it). Really it's mainly for status now and not actual usefulness.
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Strength does nothing to decrease speed penalty from weight as far as I know.
I think a major problem for you George is your low str you must be very slow in plate with so little strength.
Even if it does, I hope you don't seriously believe it is to the extent to make this statement correct. Yes, that 7 athlethics must really make you slow compared to having 3, wat?
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This historically kinda makes sense.
I would suggest avoiding historical discussions cause they do not end well, I'd rather keep the subject of the balance in-game.
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This historically kinda makes sense.
No. The only reason plated guys were usually riding horses, is because plated guys were usually of the very high nobility, and thus, cavalry. However, they were not helpless on foot, far from it, actually.
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As someone who does not use heavy armor on any of his characters, I'd just like to point out that if I wear +3 heavy gauntlets and a +3 lamellar vest, I have as much armor as unloomed gothic but with a lower cost (20k vs. 25k), lower effective wpf penalty (9lbs + 8lbs vs. 25 lbs), and much lower overall weight (9lbs + 2lbs vs. 25lbs).
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I got 39 STR and I use lordly heavy gear and yeah evrybody does no damage but each hit does stun me for 1 sec or something , it´s realy weird.
EDIT: Also yesterday on eu1 using a MW nodachi I one hitted georges , but then right after a guy in a kuyak survived my swing to the face? The random damage is so bullshit aswel ... with my build il sometimes 1hit a guy using plate armour and sometimes I 3 hit somebody in lam vest.
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Also yesterday on eu1 using a MW nodachi I one hitted georges
Was it held? Did it have a high speed bonus? Did you hit his face?
All of the bonuses stack multiplicatively (aside from the strength/5 bonus), so you could potentially do (2.04)(1.25)(1.2)(1 + whatever the speed bonus is)(0.85 + WPF*0.0015) times the base damage. If the speed bonus was around 25%, your WPF was 111 (after armor reductions), and you scored a solid (no sweetspot penalty) hit, you could potentially be doing 389% of the base damage of your +3 nodachi (before armor reductions), which is the equivalent of an unheld 0 speed bonus 100 WPF bodyhit at 36 PS. That's not including the strength/5 additive bonus to damage, but that's negligible.
If you scored a hit like that on Georges, but only scored average or sub-par hits on generic kuyak-wearing 2h user #673, that would easily explain the difference in hits.
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I wouldn't mind making heavy armour more protective. Currently, they're not really worth their price.
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Late-medieval/renaissance plate armour is:
- well-fitted - weight doesn't tire so much as heavy mail that burden mainly shoulders - so lower the weight of it!
- super-protective - slashing weapons like swords are useless, piercing work good only in weak spots, generally only hard-hitting weapons are effective in pure melee, otherwise all boil down to knock down the opponent with hook weapon or by fighting techniques and then kill - so only some major change in dmg type mechanics and weapon balance could work...
- pauldrons and other plates limit freedom of moves a bit - add some WPF penalty?(but still lower the weight)
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Currently using +3 Plate Armour, +3 Topfhelm, +3 Lamellar Gauntlets. 6 Ironflesh.
THIS SHIT IS OP
So, please, buff!
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Currently using +3 Plate Armour, +3 Topfhelm, +3 Lamellar Gauntlets. 6 Ironflesh.
THIS SHIT IS OP
So, please, buff!
Seems like your sense of style needs a buff.
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Both were a delayed right swing to zeh face :D
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obviously rejected by the nords :shock:
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a buff heavy armor thread, lmao
buff cav, the rus bow, danish greatswords and glaives while you're at it
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no, just heavy armor should have better protection thats it.
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a buff heavy armor thread, lmao
buff cav, the rus bow, danish greatswords and glaives while you're at it
I just wish they would un-nerf the long vougle.
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Don't forget
Lordly Heavy Yawshan
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a buff heavy armor thread, lmao
buff cav, the rus bow, danish greatswords and glaives while you're at it
Only 'buff' plate needs is the old armor soak values so you can actually fight in it again. But it looks like that's not going to happen. If the goal is to get people to not use it I'd say that goal is almost achieved 100%. Might as well remove them from the game or just give them med armor stats and prices.
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Look if you don't know how to own people when in FULL PLATE, I don't know what to tell you. I doubt you'd do any better in lighter armor either. This has nothing to do with weight values.
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I want a vote option for "Increase protection and increase weight and increase cost and increase upkeep." Where is my 70 base protection plate with a break cost of 4K? :mrgreen:
EDIT: For clarity I don't think Plate needs to be buffed, I think it needs to be changed as a concept/role of how it is in game.
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Look if you don't know how to own people when in FULL PLATE, I don't know what to tell you. I doubt you'd do any better in lighter armor either. This has nothing to do with weight values.
Much easier to fight in med/light armor. MUCH. I get way more kills in rags. Main thing plate had going for it was the ability to glance weak blows to allow you to continue to fight uninterrupted. Now every little hit renders you unable to fight which basically defeats the main idea of heavy armor which is to provide a 'buffer' to weak hits.
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Much easier to fight in med/light armor. MUCH. I get way more kills in rags. Main thing plate had going for it was the ability to glance weak blows to allow you to continue to fight uninterrupted. Now every little hit renders you unable to fight which basically defeats the main idea of heavy armor which is to provide a 'buffer' to weak hits.
I'm sorry that the game designers intend for you to still have to use manual blocking no matter how much armor you want to crutch with. If you play like a regular player and block and attack with some decent agility you will have just as much killing power except every attack on you does almost no damage whatsoever or glances, while being immune to most ranged. Its a massive advantage to survivability and a trade off in mobility. If you expect to be literally invincible without blocking at all times then no thanks.
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Don't forget
Lordly Heavy Yawshan
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If you play like a regular player and block and attack with some decent agility you will have just as much killing power except every attack on you does almost no damage whatsoever or glances, while being immune to most ranged. Its a massive advantage to survivability and a trade off in mobility.
Smoothrich has spoken, thread can be closed. All plate armor users complaining about it are noobs that can't manual block. More news at five.
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I'm sorry that the game designers intend for you to still have to use manual blocking no matter how much armor you want to crutch with. If you play like a regular player and block and attack with some decent agility you will have just as much killing power except every attack on you does almost no damage whatsoever or glances, while being immune to most ranged. Its a massive advantage to survivability and a trade off in mobility. If you expect to be literally invincible without blocking at all times then no thanks.
Show me a good plate user who DOESN'T use a maul. Now show me a good player who DOESN'T use medium armor. There's a reason for that. Doesn't matter much to me though anymore as it's obvious to me by now that using plate is simply very foolish and very limited use (it's good if you use a maul with it).
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Its a massive advantage to survivability and a trade off in mobility. If you expect to be literally invincible without blocking at all times then no thanks.
You also lose WPF, and therefore speed and damage (rumour has it that its 1 damage/ 15 wpf you lose roughly 75 wpf IIRC)
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Lol bro plate is piece of shit i use light armor it rocks im fast and i deal good damage
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Show me a good plate user who DOESN'T use a maul
First few that spring to mind:
BkS_Rhade and his whateverthefuckheuses (Half the time I see him on c-RPG I see him with it, maybe luck)
BkS_Tyrian and his Danish (Transitional)
Fallen_Oohilac and his Long Spear (Plate)
RandomDude and his flamberge (Gothic)
Old Miley and the Flamberge (Hilarious memories of that winged helm and milanese)
Allers and whatever whacking thing he decides to use, whether practice long sword or a proper weapon.
Old Goretooth and old black plate and his bec, say what you want but even without his black plate and in just rags he proved to be deadly.
Also Ryan of TKoV is pretty scary when he rocks transitional (like last night), and he uses a wee two hander. Though he is pretty scary in mail too...
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you will have just as much killing power except every attack on you does almost no damage whatsoever or glances, while being immune to most ranged. Its a massive advantage to survivability and a trade off in mobility.
I have lordly gothic palte with bevor, lordly sallet with coif, and lordly heavy gauntlets. The heaviest gear behind milanese. I went for bevor for head armor (which means absolutely nothing now, something what I can eventually live with). The protective results are sad.
If you've read any of the thread you would see the people's experiances were quite different, and I HAVE decent agility in my plate (18/21). Glancing? Doesnt really happen unless an archer tries to melee me with his petite axe or hammer (which still sometimes knocksdown). It used to glance more often with the old armor values, now even when I hug the enemy on his starting swing side, basicly on his flank, he still hits me and stuns me and more often then not does full damage. Hybrids do a lot of damage with swords too.
And immunity to ranged? That, sir is the biggest lie told so far. Longbow - 2 hits. Arbalest - 2 hits. Warbow - 3 hits. High power draw tartar - 4,5. Headshots are all 1 except for warbow rarely and tartar mostly. Killing power? I get damage reduction which isnt really that big of a deal, but the speed reduction sure as hell is. I know how to block. Any decent player does. That's why its still a friggin hard ass job to land a hit with so much speed reduction. It is very much notable I can slash my way through peasants, sure. Peasant archers won't hurt me, just as they wont hurt anyone. They will glance on me, sure. But they pose no threat to anyone. Every real archer uses bodkin arrow, and it goes through plate like paper, just like everyone else. I'm not whining about ranged. I'm implying that it's no different.
Also, I'm not talking about armor str crutching nabs who take 20 hits. They are absolutely useless. If you read this thread at all, you would see I already pointed that out. On competitive scale? Plate is utterly nerfed. And all those would-be "hardcore" players know it. Again, I am not asking for some impossible buff. I just want to make it useful, because it feels like such a waste even just having it out there for nothing but show.
Show me a good plate user who DOESN'T use a maul. Now show me a good player who DOESN'T use medium armor. There's a reason for that. Doesn't matter much to me though anymore as it's obvious to me by now that using plate is simply very foolish and very limited use (it's good if you use a maul with it).
You are just helping my logic, sir. Those ARE the problems. Nobody in their right mind would use plate cause it is useless in a higher skill level player base. Also a side note, I don't know wher you play, but most GOOD maulers (there are a LOT of bad maulers, more than good ones) don't go higher then heraldic transitional, which is not an armor I am concerned about and consider plate. Read thread.
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I have to ask - where do you get money for all that most expensive stuff, I'm just going nuts when my equipment costs more than 50k and I can't get money from fighting... what is it, strategus, clan mates, trading?
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I have to ask - where do you get money for all that most expensive stuff, I'm just going nuts when my equipment costs more than 50k and I can't get money from fighting... what is it, strategus, clan mates, trading?
Selling looms (loom points) is a good way to earn it. Me personally tho, played the game for a loooong time, it accumulates. I always keep a steady balance of at least 500k so I never run out of repair money.
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Give up Georges devs don't give a shit about plate armor along with throwing these 2 things are on their top list of things to ignore..
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Give up Georges devs don't give a shit about plate armor along with throwing these 2 things are on their top list of things to ignore..
lol, yeah throwing that 2 shots heavy infantry players because heavy throwing axes do the equivalent of 50 pierce damage per hit, ~~crpg devs why have u forsaken me~~
not surprised that the same people who think heavy armor is underpowered think throwing needs a buff too
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Increase plates effectiveness against projectiles
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Give up Georges devs don't give a shit about plate armor along with throwing these 2 things are on their top list of things to ignore..
No need to be so fatalistic :)
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it's more defeatism than fatalism... though devs seem to be like fate regarding mod... ah nevermind
Selling looms (loom points) is a good way to earn it. Me personally tho, played the game for a loooong time, it accumulates. I always keep a steady balance of at least 500k so I never run out of repair money.
Yeah... I have no idea how it happened, but at 4 gen I have less money than I should, buying different items just for try was stupid... ah and lottery :P