Poll

Would you buff plate? If you would, how? You can pick up to two options.

Yes, buff everything! I want to be robocop.
Reduce weight.
Increase strength buff for weight.
Decrease upkeep cost.
Nerf heirloomed medium/light armor.
Increase armor.
Change armor/glance values.
Nerf everything else (again).
No. I don't like canned meat.

Author Topic: Buff plate [Added poll!]  (Read 8118 times)

0 Members and 6 Guests are viewing this topic.

Offline Rantrex

  • Baron
  • ****
  • Renown: 98
  • Infamy: 37
  • cRPG Player
  • The only one person who is not cheating in crpg:
    • View Profile
Re: Buff plate
« Reply #30 on: August 19, 2012, 12:41:27 pm »
0
Yup, plate should bounce all cut weapons, but what about jumping in it?
I don't think it is good that human with around 34kg (~75lb) on him/her coul jump.
Stop cheating.

Offline Shrugging Khan

  • Noble
  • **
  • Renown: 11
  • Infamy: 7
  • cRPG Player
  • Shrug Hard.
    • View Profile
  • Game nicks: Shrugger
Re: Buff plate
« Reply #31 on: August 19, 2012, 01:38:36 pm »
0
Yup, plate should bounce all cut weapons, but what about jumping in it?
I don't think it is good that human with around 34kg (~75lb) on him/her coul jump.
Now that would be interesting.

So you'd have tanks that are immune to many weapons, but cannot enter some kinds of terrain.
visitors can't see pics , please register or login

RUN FAST. HIT HARD. DEATH AND GLORY!

Offline Captain_Georges

  • Count
  • *****
  • Renown: 238
  • Infamy: 57
  • cRPG Player
  • 0==[]:::::::::::>
    • View Profile
  • Faction: Vangaboys
  • Game nicks: Captain_Georges
Re: Buff plate
« Reply #32 on: August 19, 2012, 01:55:20 pm »
+1
Armor crutching per se no longer works with the new armor values, and again, I'm talking about competitive fighting, not taking shittons of armor and 10 IF, ofcourse you will take a lot of hits, but you will not be able to do squat with any decent weapon cause the medium/light armor people WILL outplay you, your very slow speed and manouverability which I cannot stress how important it is. And again, my 76 armor means absolutely nothing if I get surrounded and ganged to death, and with the previous armor values I had a chance to survive and back off due to more glancing and armor absorption. I play this game for a long time, I tested out all the builds.

 And again I turn your attention to the prices, and the situation on the battlefield. Highest used armor is heraldic transitional mostly, if that. You dont see any plate users worth a damn in a fight. Yes you will find some 10 if 30 strength tards but they are completely useless.

People can already tank a silly amount of damage with a strength build + unloomed high tier armor / loomed medium-tier armor. Increasing that any further would make it viable to roll a 2h/polearm character and never block, which shouldn't be an option.

Hell, with an 18/21 build, 6 IF, and unloomed medium armor I can already survive too many hits from most players.

That's the whole point. People can tank in medium armor without a problem and gain considerably more manouverability and pay way less upkeep fore a closely same effect on protection.

@ sF_Guardian, BobTheHero is kind of right, heraldic transitional is so much more effecient then plate, if you know how much weight effect your speed and manouverability and the horrible upkeep. I dont expect to be an untouchable god of spammitan, spamming a long hafted blade or something. I just want my armor to be an advantage, or balanced with the rest. Just not a expensive accessory(spelling?) that is a big hinderance.

The reason for the extra high upkeep on certain items is to limit the number of people who uses it.
It's the same thing with armoured horses. Their upkeep is not relative to their actual worth.

For some reason, it's only tincancs and heavy cavalry that is punished by this.
Why is this still the case?

I am fine with the high upkeep cost. Heck if you want to make it exclusive and rare, you can even increase it. But at least make it somewhat worth it.
« Last Edit: August 19, 2012, 02:12:48 pm by Captain_Georges »
cRPG needs guns

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2824
  • Infamy: 1488
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Buff plate
« Reply #33 on: August 19, 2012, 02:11:05 pm »
-1
Better decrease light-medium armor effectivity. It's a joke that I can have 50 body armor on my archer char WITHOUT any malus for my archery wpf.

Again, mn-maxing issue. Same as Kuyak bundle of sticksry.

I have 31 armor on my non loomed xbow alt. That's 9.9 effective weight. If that armor was loomed I would have 39 armor.

50 armor is only possible if you're lamer like Blackbow who has no head or leg armor and use that horribly ugly, completely broken light strange armor...

I'm not against customization but I think that we could use some restrictions when it comes to combining gear to prevent Light Kuyak/Sarranid Guard Armor + Heavy Gauntlets bullshit.

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Buff plate
« Reply #34 on: August 19, 2012, 02:34:23 pm »
+2
Customization is good, fuck your restrictions.
As gay as Kuyaks are some weird dickish clothing set system is gayer.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Vodner

  • Duke
  • *******
  • Renown: 526
  • Infamy: 73
  • cRPG Player
  • SaulCanner
    • View Profile
  • Game nicks: SaulCanner
Re: Buff plate
« Reply #35 on: August 19, 2012, 02:44:40 pm »
+2
Quote
That's the whole point. People can tank in medium armor without a problem and gain considerably more manouverability and pay way less upkeep fore a closely same effect on protection.
The best option there (at least in my opinion) would be to reduce the effectiveness of medium armor, forcing people to suffer the penalties of heavier gear if they want to tank 4+ hits.

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Buff plate
« Reply #36 on: August 19, 2012, 02:51:12 pm »
+1
Plate has been shit since Paul's new armor formula was introduced. One peasant in front and one peasant behind is all it takes to kill a knight in full plate. He is constantly interrupted and can't move away because he is so slow. Even hatchets don't glance anymore.

And high tier helmets are a joke now with the new head damage formula. They are completely obsolete.

Read this thread and my first post in it to witness a prophecy: http://forum.meleegaming.com/suggestions-corner/possible-change-to-armor-handling-increase-damage-reduce-decrease-soak-effect/
« Last Edit: August 19, 2012, 02:57:41 pm by zagibu »
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Buff plate
« Reply #37 on: August 19, 2012, 03:08:59 pm »
0
Better decrease light-medium armor effectivity.
The best option there (at least in my opinion) would be to reduce the effectiveness of medium armor

+1

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Buff plate
« Reply #38 on: August 19, 2012, 03:12:51 pm »
0
No, if you do that, ranged will be buffed, leading to even more shielders.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Memento_Mori

  • Count
  • *****
  • Renown: 187
  • Infamy: 32
  • cRPG Player
  • I use these forums to hook up with hot ladies
    • View Profile
  • Game nicks: Memento_Mori, Sengo_Muramasa, Born_Of_Osiris,
Re: Buff plate
« Reply #39 on: August 19, 2012, 03:49:02 pm »
-2
Plate armor is the knights wakizashi, keep it as it is. Pay tons of upkeep to look bad ass, sounds fair.  :mrgreen:

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Buff plate
« Reply #40 on: August 19, 2012, 04:36:54 pm »
0
Is there some kind of threshold in armor weight that makes it more interesting in terms of maneuvrability to go for more strenght rather than agility ? Or is it so high it's not reachable with the current stats ?

Offline Captain_Georges

  • Count
  • *****
  • Renown: 238
  • Infamy: 57
  • cRPG Player
  • 0==[]:::::::::::>
    • View Profile
  • Faction: Vangaboys
  • Game nicks: Captain_Georges
Re: Buff plate
« Reply #41 on: August 19, 2012, 05:09:30 pm »
0
Plate armor is the knights wakizashi, keep it as it is. Pay tons of upkeep to look bad ass, sounds fair.  :mrgreen:

not all people consider plate to look badass

Is there some kind of threshold in armor weight that makes it more interesting in terms of maneuvrability to go for more strenght rather than agility ? Or is it so high it's not reachable with the current stats ?

yes this is another problem, with a level limit of 31 (the REASONABLE limit) you dont get enough stats needed to support the armor
cRPG needs guns

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: Buff plate
« Reply #42 on: August 19, 2012, 08:52:42 pm »
0
50 armor is only possible if you're lamer like Blackbow who has no head or leg armor and use that horribly ugly, completely broken light strange armor...

Lordly byrnie + lordly mail mittens = 50 body armors. Leave you 0,9 weight for some foot armor and some head armor for  camo only.

As I already said, I like when people suggesting about things, but do not have enough info about it. Continue please.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1705
  • Infamy: 2423
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Buff plate
« Reply #43 on: August 19, 2012, 09:20:16 pm »
0
It's 49 armor actually. And leaves you with 0.2 for helmet + boots (1x8.6+4*0.3=9.8).

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2795
  • Infamy: 1722
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Buff plate
« Reply #44 on: August 19, 2012, 11:39:51 pm »
0
+1

First, nerf horse bump damage then we can talk about light/medium armor effectiveness. As long the easiest way to deal damage is super strong, you don't have right to lower protection of lightly armored players.

Also, you just supported another nerf. Can I please ask you to stop balancing this mod and stick to coding?

Edit: Recently you said no more nerfs but I have a feeling that your only answer to some issue are nerfs. Can we get some buffs around here, a little bit less limitations ffs?
« Last Edit: August 19, 2012, 11:59:17 pm by Leshma »