cRPG

cRPG => General Discussion => Topic started by: 22nd_deprav on July 30, 2012, 12:07:56 am

Title: A catchy title to start a debate.
Post by: 22nd_deprav on July 30, 2012, 12:07:56 am
Lets add some common sense in crpg.

There's a lot of whine lately on the EU servers seeing the number of archers increasing and such...
Well today someone talked about "evolution", telling the evolution of warfare is more range. (Well, that kind of make sense, but since weapons in crpg don't and won't "evolve", they will eternaly stay bows and xbows, so that's not the "kind of evolution" we're interested in what follows)

Evolution is the fact that things take a different "shape" or behaviour to adapt their surrounding. So the evolution is tightely related to the environnement you're evolving in. That applies for pretty much everything, animals (us too), social behaviours, living things in general.

We can apply the principle of evolution on the behaviour of people playing crpg :

There was a time when the larger part of the players were two-hander users (including pole), making them easy targets since not protected from ranged weapons > people started making archers/crossbow characters to take advantage of this lack of protection. Nothing could be more logical, that's evolution.
That probably explains in part the fact that the number of horse users has increased as well, archers being easy targets for cavs.

But the tricky thing with evolution is that's there's an infinity of possibilities since the choices of a few will influence the actions of the rest and create a chain-reaction.

So I think It's time to remind people an obvious simple thing : mount&blade has a unique melee system and, I think, has been made with the main idea that the buyers/players will use and enjoy this unique and great melee system. And not act like retarded kids as we can see in crpg.

If you like to melee and you're fed up with ranged players, take a shield and learn to use it. Carrying a shield isn't "my old friendgish" and skill-less, it's a logical way to protect yourself against projectils and permits you to face multiple ennemies. And you'll have plenty occasion to prove yourself or other people you're not a "my old friend" when you meet an axe user and has to show him your manual block skills. A bit of self-condifence pardis, wearing pink doesn't make you gay, using a shield neither!

If you like to go on foot and you're fed up with cavs, take a spear and show dem horses how you can stop dem good.

Maybe then, I say MAYBE, the insane number of archers and cavs will slowly decrease seeing it will  suddenly become less easy for them to do their nasty tricks. And the game will find a balance again.

And if your built doesn't allow to use the kind of weapon you need to defend yourself against the class that piss you off the most, that means you made a retarded build like most of the crpg players because, once, a few 1337 players went full 2-handers, full archery or full pole to show everyone how pro they are.
That seems to be a settled thing, taking the worst part of the gameplay in pretty much any multiplayer game and exploiting it for e-penis reasons.

This is a Role Playing Game, there's no standards in what kind of build you should make, hybrid builds/ personnal builds, with more than 3 class are viable options.
Instead of that we witness an escalation of retarded overpowered builds and people whinning and raging at each others over other ubber unbalanced builds.


If you think your build is the best one but you keep raging at the other classes, well you're obviously wrong somewhere, take a step back and watch the painting.


In conclusion, the game will find its balance, not by whinning about which class to nerf/buff/nurf/berf, the only thing that needs a serious buff is the crowd's brain.

Edit :

aw yeah I'm a noble now, you're not allowed to TLDR me.
Title: Re: A catchy title to start a debate.
Post by: callahan9119 on July 30, 2012, 12:18:57 am
tl;dr
Title: Re: A catchy title to start a debate.
Post by: snipercapt on July 30, 2012, 12:19:11 am
tl;dr Everything has a counter, figure it out.

Title: Re: A catchy title to start a debate.
Post by: Miwiw on July 30, 2012, 12:28:31 am
OP actually describes common sense. Who rages need to learn the skill "common sense".
Title: Re: A catchy title to start a debate.
Post by: Arathian on July 30, 2012, 12:29:38 am
I can't be arsed to read that wall o' text, however I am sure I 100% agree with you.
Title: Re: A catchy title to start a debate.
Post by: snipercapt on July 30, 2012, 12:36:05 am
Btw, nice 0% Infamy (Begins massive -1)
Title: Re: A catchy title to start a debate.
Post by: Teeth on July 30, 2012, 12:36:30 am
I hate using a shield, it shits on half the gameplay that I love. One does not throw away a huge part of his fun in a game to adapt to a class which could be simply fixed in a way that would be more fun to everyone. Oh and it blocks too slow for my twitchy playstyle.
 
And if your built doesn't allow to use the kind of weapon you need to defend yourself against a few 1337 players that went full archery to show everyone how pro they are.
The kind of weapon you speak of is ten athlethics and an all around shield. I have no problem at all with ranged. If, once I've dodged half a dozen of missiles, they would stand and fight.

They don't, every archer, save maybe 5%, is full archery. They all want that 10 more wpf instead of getting ps, and they all want those two stacks of bodkins instead of a sword. So they run away with their dinky little hammers. That should've been made impossible. Disable them from running away, because they are obviously not man enough to choose that option themselves, there is plenty of ways to do this. Named them about a hundred times already, take your pick. In return give them a lot more melee capabilities without touching their ranged capabilities.

There, game is fixed. Archers can shoot like they can now, can't run away, but have to switch to a melee weapon at which their characters are decently proficient. Now archers can also actually experience the reason why this game is the only game that really interests me. You guys will thank me later.

Devs can call me anyday for balance ideas, I'll have this game fixed in no time.
Title: Re: A catchy title to start a debate.
Post by: Miwiw on July 30, 2012, 12:52:59 am
Teeth, I actually agree with you regarding kiting.

But did you notice what you just said?
You don't want to adapt your build to the situation and enemy class, but you want other players to adapt to the situation you prefer. You dont want to use a shield but you want to force Archers to change their build and get infantry skills.
You cannot ask for something if you dont want to give something. Thats wrong.
Title: Re: A catchy title to start a debate.
Post by: Lemmy_Winks on July 30, 2012, 12:54:18 am
I didnt read this but i assume it was about archers being OP and counters and stuff. IMO cavalry is the counter to archery. The average archer is too fast for any normal melle to catch including sheilders, and even if they were most archers are smart enough to stay behind their melle and not let anyone get close to them. Cavalry is the only class that can actually run them down, sure some consider archery as a counter to cavalry and it can be effective agaisnt it if youve got multiple archers shooting at one guy. But its not hard if your cav to be a little careful and you can kill alot of archers, i target archers quite a bit because i used to be 2h along time ago and i developed a hatred for them because of that. Always shooting me and then running away, so i got a horse so they couldnt run away from fights anymore.
Title: Re: A catchy title to start a debate.
Post by: Rebelyell on July 30, 2012, 12:58:18 am
I hate using a shield, it shits on half the gameplay that I love. One does not throw away a huge part of his fun in a game to adapt to a class which could be simply fixed in a way that would be more fun to everyone. Oh and it blocks too slow for my twitchy playstyle.
 The kind of weapon you speak of is ten athlethics and an all around shield. I have no problem at all with ranged. If, once I've dodged half a dozen of missiles, they would stand and fight.

They don't, every archer, save maybe 5%, is full archery. They all want that 10 more wpf instead of getting ps, and they all want those two stacks of bodkins instead of a sword. So they run away with their dinky little hammers. That should've been made impossible. Disable them from running away, because they are obviously not man enough to choose that option themselves, there is plenty of ways to do this. Named them about a hundred times already, take your pick. In return give them a lot more melee capabilities without touching their ranged capabilities.

There, game is fixed. Archers can shoot like they can now, can't run away, but have to switch to a melee weapon at which their characters are decently proficient. Now archers can also actually experience the reason why this game is the only game that really interests me. You guys will thank me later.

Devs can call me anyday for balance ideas, I'll have this game fixed in no time.

they do not fight in meele because they are better with bows, and only fool is trying to fight half naked with
no wpf in other weapon against some armored knight with op GS,
they are faster so they runs away, why they are faster because game mechanics force hem to play like that.


I don't really need shield to survive but dam its way easier with shield.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 01:02:14 am
I hate using a shield, it shits on half the gameplay that I love. One does not throw away a huge part of his fun in a game to adapt to a class which could be simply fixed in a way that would be more fun to everyone. Oh and it blocks too slow for my twitchy playstyle.
 The kind of weapon you speak of is ten athlethics and an all around shield. I have no problem at all with ranged. If, once I've dodged half a dozen of missiles, they would stand and fight.

They don't, every archer, save maybe 5%, is full archery. They all want that 10 more wpf instead of getting ps, and they all want those two stacks of bodkins instead of a sword. So they run away with their dinky little hammers. That should've been made impossible. Disable them from running away, because they are obviously not man enough to choose that option themselves, there is plenty of ways to do this. Named them about a hundred times already, take your pick. In return give them a lot more melee capabilities without touching their ranged capabilities.

There, game is fixed. Archers can shoot like they can now, can't run away, but have to switch to a melee weapon at which their characters are decently proficient. Now archers can also actually experience the reason why this game is the only game that really interests me. You guys will thank me later.

Devs can call me anyday for balance ideas, I'll have this game fixed in no time.
Archers don't need melee capabilities added, if the devs would scale ath effectivity for people with pd so that 10 ath wouldn't be much better than 5 ath for them they'd be able to make decent melee/my old friendcher hybrids, but, if kiting is taking out actual archery would need a small accuracy buff, a small speed buff, and, after making pierce damage longbow only, a small damage buff.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 01:06:50 am
they are faster so they runs away, why they are faster because game mechanics force hem to play like that.
No, they're faster 'cuss playing like that is easier to get kills with no risk and therefore make gay builds to support that.

lvl 29
18/21
6pd
6ps
7wm
1ath

160 my old friendchery wpf
49 wpf in whatever the fuck they decide.

And I repeat this is only fucking level 29, at level 30 they'd have 3 more skill points to distribute, and they could always take the 1 ath out of my build and be viable shielder/my old friendchers.
Title: Re: A catchy title to start a debate.
Post by: Teeth on July 30, 2012, 01:11:12 am
Teeth, I actually agree with you regarding kiting.

But did you notice what you just said?
You don't want to adapt your build to the situation and enemy class, but you want other players to adapt to the situation you prefer. You dont want to use a shield but you want to force Archers to change their build and get infantry skills.
You cannot ask for something if you dont want to give something. Thats wrong.
That is because my unwillingness to adapt is because adapting would reduce my hands on time with the 4 directional deliciousness that makes this game into what it is, you know, the thing that got most of us to put 1000+ hours into this shit.

Their unwillingness to adapt comes from an incomprehensible unwillingness to play this game instead of your generic shooter but then with a bit more projectile drop, which could be easily fixed. Running away isn't fun for anyone, so disable them from doing it. What I am talking about is flawed game mechanics which should be changed. Not everyone's wish can be fulfilled. I would like to have a jetpack with hellfire missiles mounted on it, but that hardly be fun for anyone else. Same with running, apart from that not even being fun for themselves.

Yeah, yeah, I sound like a douche, it's late and I'm tired.

It's just that the shoot and run archery mechanics are not like archery should be and we all know it. The fact that it's pretty easy to fix, yet won't ever happen, made me the bitter my old friend that I am know when it comes to archery.

they do not fight in meele because they are better with bows, and only fool is trying to fight half naked with
no wpf in other weapon against some armored knight with op GS,
they are faster so they runs away, why they are faster because game mechanics force hem to play like that.


I don't really need shield to survive but dam its way easier with shield.
Did you read what I said at all? My point is exactly that they shouldn't be forced to play half naked with a hammer and no wpf. They should be forced to have armor, have a good weapon, have wpf, have powerstrike while keeping their ranged strength the same. The thing is, if you give them more room for melee capabilities now, they will just go, 'lol instead of 80 1h wpf, I'll just go 8 more archery wpf, cause I can run away anyway'.

My entire post is about changing the game mechanics cause they are flawed, and yet you ramble on about the current mechanics.

Archers don't need melee capabilities added, if the devs would scale ath effectivity for people with pd so that 10 ath wouldn't be much better than 5 ath for them they'd be able to make decent melee/my old friendcher hybrids, but, if kiting is taking out actual archery would need a small accuracy buff, a small speed buff, and, after making pierce damage longbow only, a small damage buff.
They won't make hybrids, unless they are forced to. They will just go pure archery, because they have the ability to kite. Take away kiting, and they'll have to hybridize. Which will leave them as very weak archers. Therefore, buff their melee capabilities and force them on them, by removing kiting.
Title: Re: A catchy title to start a debate.
Post by: Malaclypse on July 30, 2012, 01:13:56 am
I have no problem at all with ranged. If, once I've dodged half a dozen of missiles, they would stand and fight.

They don't, every archer, save maybe 5%, is full archery.

It's really a shame because a basic 18/18 archery/1hand hybrid build is great, probably my favorite level 30 archery build (I'd add more agi into it going past 30 personally) and I wind up going 25-50% of my kills in melee. However that's using a Horn Bow; I suspect we'd see more archers using actual sidearms if the larger bows were not two slots.

Title: Re: A catchy title to start a debate.
Post by: Leshma on July 30, 2012, 01:18:28 am
Two slot bows require more than 133 wpp in archery to be effective.
Title: Re: A catchy title to start a debate.
Post by: Malaclypse on July 30, 2012, 01:20:34 am
Two slot bows require more than 133 wpp in archery to be effective.

With 6 WM you'll be sitting at 156ish prof, and at least under the current way things work, you don't need any prof to be effective with a 1-hand sidearm, just powerstrike.
Title: Re: A catchy title to start a debate.
Post by: Miwiw on July 30, 2012, 01:26:38 am
That's possible Leshma. There are really good hybrid builds, as Mala said. 18/18 is the perfect example for that.

(click to show/hide)

91 Melee wpf is enough for melee fighting, either 1h or 2h (mace, langes messer whatever). 140 Archery wpf is a bit low but enough for Horn Bow and Rus Bow. I would go to around 160 wpf if taking Long Bow though (all mw ofc, if not, get more wpf for a proper aim!).

The only problem then is that you can only have 1 stack of arrows with a 2 slot bow and 1 slot weapon. Loomed Bodkin stacks are 17 arrows. Not enough for siege, not enough for a battle round to play as Archer. Then you have to go melee at some point. And if you don't want to do that and still want to use a 2 slot bow, there is no reason to use a hybrid build. Then its more wise to rather go full Archery, get more wpf, another stack of arrows and only a hammer, stick or whatever.

I enjoyed being 18/18 and played one gen with it. The next gen I went 18/21 without any melee and really enjoyed Archery. 1 stack of arrows is really a problem as battle-player.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 01:28:38 am
That is because my unwillingness to adapt is because adapting would reduce my hands on time with the 4 directional deliciousness that makes this game into what it is, you know, the thing that got most of us to put 1000+ hours into this shit.

Their unwillingness to adapt comes from an incomprehensible unwillingness to play this game instead of your generic shooter but then with a bit more projectile drop, which could be easily fixed. Running away isn't fun for anyone, so disable them from doing it. What I am talking about is flawed game mechanics which should be changed. Not everyone's wish can be fulfilled. I would like to have a jetpack with hellfire missiles mounted on it, but that hardly be fun for anyone else. Same with running, apart from that not even being fun for themselves.

I once kited Vex with 0 ath for a while, it was the funnest thing ever.

Yeah, yeah, I sound like a douche, it's late and I'm tired.

It's just that the shoot and run archery mechanics are not like archery should be and we all know it. The fact that it's pretty easy to fix, yet won't ever happen, made me the bitter my old friend that I am know when it comes to archery.

Did you read what I said at all? My point is exactly that they shouldn't be forced to play half naked with a hammer and no wpf. They should be forced to have armor, have a good weapon, have wpf, have powerstrike while keeping their ranged strength the same. The thing is, if you give them more room for melee capabilities now, they will just go, 'lol instead of 80 1h wpf, I'll just go 8 more archery wpf, cause I can run away anyway'.

My entire post is about changing the game mechanics cause they are flawed, and yet you ramble on about the current mechanics.

Teeth, they don't have to do that, current archer mechanics allow for some decent body armor with NO penalties... and they can easily switch ath for ps, and they can easily switch 4 archery wpf for 49 melee wpf, they got fine melee capabilities, they just need the POSSIBILITY to make a gay kiting build removed, 'cuss else they'll abuse it, once they can't kite they'll need a slight ranged buff, but, besides that, nuthin'.

They won't make hybrids, unless they are forced to. They will just go pure archery, because they have the ability to kite. Take away kiting, and they'll have to hybridize. Which will leave them as very weak archers. Therefore, buff their melee capabilities and force them on them, by removing kiting.
REMOVE KITING!
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 01:31:29 am
Two slot bows require more than 133 wpp in archery to be effective.
Then use this:
(click to show/hide)
fucking build
Title: Re: A catchy title to start a debate.
Post by: Tears of Destiny on July 30, 2012, 01:32:58 am
You seriously want me to melee anyone with 1 athletics?

You can barely do footwork, you can't dodge cavalry, you can't disengage, you can't pursue, you can't keep up with even the slowest melee fighters and thus will always be left behind.

Dead man walking unless you play only siege.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 01:34:58 am
You seriously want me to melee anyone with 1 athletics?
Tears, 1 ath is not that bad, and, I already said, you can get 4 ath once you hit 30...
Anyway, if you were EU I'd challenge you to a duel were I use a 1 ath build and a MW danish greatsword.  :cry: Move to EU Tears!
Title: Re: A catchy title to start a debate.
Post by: Teeth on July 30, 2012, 01:36:28 am
Archers are going to need a buff exclusively to their melee capabilities, come on Zlisch, otherwise they would be gimped as fuck. Especially armor wise, they should be able to wear more armor without it fucking them over. Peasant archers are ridiculous anyway. 14th century longbowmen had steel helmets and brigandines. Oh and guess what, a sword aswell. Yes they were kept out of melee if possible, but they could stand and fight rather efficiently aswell.

And where are them damn deployable stakes, would be fun.
Title: Re: A catchy title to start a debate.
Post by: Tears of Destiny on July 30, 2012, 01:36:59 am
Fine, I'll bring my 1ATHL 1WM 12PS and 12IF character for the lulz. I'll still die though even not counting the ping difference due to my one-button mouse.

Regardless, 1 ATHL is suicide for an archer. This is not Duels, this is Battle where you will be overrun or caved to death with one athl, not to mention being useless for quickly taking up positions.

Have you tried playing an Archer with only 1 ATHL? I have done 0, 1, 3, 5, 6, 7, 9 and 10. Anything less then 5 is just too painful.

if you can make that 1THL character be competitive as a melee/archer hybrid, then super kudos to you for being super duper awesome. I can't do it.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 01:39:42 am
Teeth, they got 10 (or is it 15) weight with no penalties, and they can go slightly over that with no big issues, so, if it's ten, they can wear a Skutatos, which, unloomed, is 37 body armor, and 6 leg armor, they could have 6 ps with the build I just posted, and if it's 15, Sarranid guard armor, 47 unloomed, not bad, and, they can go over those limits slightly without a big penalty.
Title: Re: A catchy title to start a debate.
Post by: Tzar on July 30, 2012, 01:40:23 am
Go play siege problem solved EU 1 is for scrubs.. if you cant stand lame game play which involves kiting an backstapping lancers ect ect eu1 is not for you..

Archers are the biggest scrub class along with lancer cav everyone can do it if they have enough money...

Also i agree with SgtTeeh Archery is broken but someone on the dev team wants archery to be what is now so i guess we wont see changes...

Deprav shield are useless

1. u cant use your weapon when having it out.

2. it slows you down

3. u wont be able to catch an archer with a shield

4. even if u did he would just hold his draw and....

A. sidestep shoot you any medicore archer can do it..

B. Wait for you to draw your weapon an then shoot you








I'll still die though even not counting the ping difference due to my one-button mouse.

(click to show/hide)

Title: Re: A catchy title to start a debate.
Post by: Teeth on July 30, 2012, 01:41:43 am
one-button mouse.
Seriously?
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 01:41:43 am
Have you tried playing an Archer with only 1 ATHL? I have done 0, 1, 3, 5, 6, 7, 9 and 10. Anything less then 5 is just too painful.

if you can make that 1THL character be competitive as a melee/archer hybrid, then super kudos to you for being super duper awesome. I can't do it.
Tears, I told you, it'd be 4 at level 30, and, my archer alt, SoA_NCB_The_Unupkeepable, is 15/21, admittedly I got 7 ath here, but I wear heavy armor with this char, so it's basically 4 I'd guess.
And tears, map your block button to some other key!
Title: Re: A catchy title to start a debate.
Post by: Teeth on July 30, 2012, 01:44:51 am
Oh yes deprav, Tzar brings up a point I forgot about.

You're telling me to incorporate a shield in my build, as I earlier mentioned being a shielder is not an option for me. A shield is fucking useless as a 2h or a polearm. Why? You can't use it while fighting, 80% of your time is spent fighting, which is when I get shot.

If I need to approach 1 archer I don't need a shield. Dodging works reasonably well. It's the multiple archers spreading out and crossfiring me that gets me, or I get shot while fighting. A shield is useless apart for actual shielders.
Title: Re: A catchy title to start a debate.
Post by: Thomek on July 30, 2012, 01:46:38 am
I like Teeths idea here.. We need an idea for cav too though. Way too much power for a few points in riding and a bit of cash.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 01:48:27 am
We need an idea for cav too though. Way too much power for a few points in riding and a bit of cash.
Make heavy lance 3 slot, remove blocking from heavy lance, only solution, only nerf required.
Title: Re: A catchy title to start a debate.
Post by: Miwiw on July 30, 2012, 01:49:14 am
You're telling me to incorporate a shield in my build, as I earlier mentioned being a shielder is not an option for me. A shield is fucking useless as a 2h or a polearm. Why? You can't use it while fighting, 80% of your time is spent fighting, which is when I get shot.

If you get shot while being in a fight, the Archer is playing his class.
You actually only complained about being kited before and now Archers aren't even allowed to play? :O


Actually every idea here, is to limit the game for Archers and (now) cav (as well). You noticed that ONLY infantry players complain? :D
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 01:52:10 am
IMO, after reading this thread backwards, I've decided, cRPG needs a balance councel, consisting of me, Teeth, and Tears.

Teeth will want kiting removed but ranged buffed in melee, doesn't want 1h swords buffed.
Zlisch will want kiting removed but ranged buffed in ranged, does want 1h swords to be buffed.
And Tears, will go off topic talking about his cool 1 button mouse.
Title: Re: A catchy title to start a debate.
Post by: Leshma on July 30, 2012, 01:53:51 am
I have suggested solution to this issue but you guys didn't like it.

Give everyone both melee and ranged abilities and let the best players come on top.

cRPG has come to a point, where way too many people became good at it. Almost everyone can block and attack decently which leads to longer melee fights. That is why people choose ranged and cavalry builds, because they allow you to kill people relatively fast. But those builds aren't on the same foot with pure builds and because of that archers kite and cav whistle for horses, avoiding to fight on foot.

Specialization isn't the answer to current issues. Hybridization is, because it will show who are truly good players who can play multiple classes effectively.
Title: Re: A catchy title to start a debate.
Post by: Teeth on July 30, 2012, 02:00:12 am
If you get shot while being in a fight, the Archer is playing his class.
You actually only complained about being kited before and now Archers aren't even allowed to play? :O
You misunderstand me. I am solely talking about the complete ineffectivity of having a shield on the side as a polearm or 2h in that post. As earlier mentioned, archery only pisses me off when I dodge my way to an archer and he starts running away. I am fine with archery in every other aspect. Getting shot while fighting is something I fully accept for the advantages of not having a shield.
Title: Re: A catchy title to start a debate.
Post by: Pejlaen on July 30, 2012, 02:39:19 am
Skald, every word you wrote is true.

I'm just going straight to it.
A part of people in this mod dont have to play, since they are already the best in this game, and everyting other people in this mod ever does is cheating/playing unfair since that is the only way to kill just you and these people are out trying to directly ruin the game for you personally. The feeling I have is that this person x(s) after being killed by an archer/horseman or whatever player/characterbuilds he despises, is closer to enter the forum and wanting this element removed from the game since it's just there to drag him down, than to enter the next round with a learned lesson at the back of his head that enemy archers had an tendency to strive that way, or cavalry roamed over there, and do his best to counter this and win with your team. Crpg is very much what you make of it yourself. This goes for other things to.

Basically, Crpg is not worth playing unless all the odds are in his favour. If they arent, then this game isnt worthy of his time, and it is a plain bad creation.
That this mindset is even slightly general afaik in Crpg annoys me more than that the longbow should have +1 speed, the sword of war +2 reach... etc.
Title: Re: A catchy title to start a debate.
Post by: callahan9119 on July 30, 2012, 02:42:48 am
You misunderstand me. I am solely talking about the complete ineffectivity of having a shield on the side as a polearm or 2h in that post. As earlier mentioned, archery only pisses me off when I dodge my way to an archer and he starts running away. I am fine with archery in every other aspect. Getting shot while fighting is something I fully accept for the advantages of not having a shield.

You could hybrid pretty easily if it bothers you that much. Couple axes in the back of the archer would solve your problem.
Title: Re: A catchy title to start a debate.
Post by: Riddaren on July 30, 2012, 03:02:33 am
Changing your build and/or equipment in order to adapt to some "OP" enemy is totally unnecessary.
Good teamplay beats anything that is "OP". Having a specialized build, opposed to a hybrid one will make you and your team even more effective if you just make use of teamplay and good tactics.

Sadly people don't care that much about winning rounds by using tactics. They rather just rush and if they die they cry about something being OP.
The game is very balanced imo and it keeps getting better (with a few exceptions ofc).
Title: Re: A catchy title to start a debate.
Post by: Leshma on July 30, 2012, 03:14:08 am
Good teamplay beats anything that is "OP".

Not possible with random people.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 03:24:10 am
Changing your build and/or equipment in order to adapt to some "OP" enemy is totally unnecessary.
Archery isn't OP, kiting isn't that OP, archery used with kiting is gay, 'cuss kiting is gay, op doesn't mater when it's gay, like spawnraping, or couching a guy who dehorsed you with his throwing lance in melee mode with his horse after he got off it in order to duel.
Title: Re: A catchy title to start a debate.
Post by: Riddaren on July 30, 2012, 03:34:38 am
Not possible with random people.

True, but usually you know half of the players on the server since months back so you can always find someone to team up with.
I think the problem is the mentality among players. They think it's so hard to teamplay they donät even bother trying it.

But I know what the biggest problem is when it comes to this:

Individual kills (not deaths).

Simply remove kills from the scoreboard and people have no reason to be greedy and try to get kills who could be made easier by someone else in the team.
Instead reward players for winning rounds. Sure we already have the multiplier but maybe their can be something more.

Some players win 9/10 rounds. What do they get? Nothing I would say.

Instead, show round wins in the scoreboard and add to it on the next map.
The one with most wins in a row on each team gets access to a new commander system.

Now, that would increase teamplay.
Title: Re: A catchy title to start a debate.
Post by: Jarlek on July 30, 2012, 03:35:18 am
Jarlek's musings:
What would happen if we removed the "transfer 2 Skillpoints to 1 Attribute" option?

I think a lot of things would change then.
Title: Re: A catchy title to start a debate.
Post by: Riddaren on July 30, 2012, 03:41:53 am
Jarlek's musings:
What would happen if we removed the "transfer 2 Skillpoints to 1 Attribute" option?

I think a lot of things would change then.

Yes, that would make the difference between builds smaller, thus having a negative effect on teamplay as the benefit of teamplay wouldn't be as big with everyone being able to counter everything with their boring hybrid builds.

Instead make the game more class based (2-3 slot items did it, unsheatable weapons did it, wpf/repair cost did it). Stuff that makes teamplay more rewarding without making people useless but still able to be "OP" (if they are good players).
Title: Re: A catchy title to start a debate.
Post by: 22nd_deprav on July 30, 2012, 03:58:09 am
Skald, every word you wrote is true.

I'm just going straight to it.
A part of people in this mod dont have to play, since they are already the best in this game, and everyting other people in this mod ever does is cheating/playing unfair since that is the only way to kill just you and these people are out trying to directly ruin the game for you personally. The feeling I have is that this person x(s) after being killed by an archer/horseman or whatever player/characterbuilds he despises, is closer to enter the forum and wanting this element removed from the game since it's just there to drag him down, than to enter the next round with a learned lesson at the back of his head that enemy archers had an tendency to strive that way, or cavalry roamed over there, and do his best to counter this and win with your team. Crpg is very much what you make of it yourself. This goes for other things to.

Basically, Crpg is not worth playing unless all the odds are in his favour. If they arent, then this game isnt worthy of his time, and it is a plain bad creation.
That this mindset is even slightly general afaik in Crpg annoys me more than that the longbow should have +1 speed, the sword of war +2 reach... etc.

Yes, you got my point. A game is exactly what players are doing with it.

I'll pass all those build talks that wasn't the point of my post :-( and that kind of illustrate what I was trying to point out. People make their builds to be "fraggers", that's just a fackin endless e-peen contest. Everybody plays like it's singleplayer or like they're facing bots or something.
Two handers think they can dodge every fackin single arrows in the air and "pwn" everyone, archers think they'll headshot everyone if they get their wpf to 200, pole users think they can backpedale+thrust everyone if they can spam fast enough etc...

And after that, it all looks totally retarded... archers running around endlessly (and never getting tired (of it)), people chasing them like bots. Everybody splitting, cav running around and ganking every single player alone like piranhas. The communication system won't change a thing cause everybody wants to be a super hero and save the day.

I mean just take a look at what happens when a "circle map" pops up in the map cycle. Both team start running in the same way thinking they'll backstab the other, and that mostly ends up with 80 players running in circle for 5 min like fackin retards.

So yeah that's my point, people stop whinning every fackin day of the year about what class to nerf/buff and start looking at themselves.
The game is neither balanced or unbalanced, YOU, the PLAYERS, make the game what it is. If the mass decide to play the game like retards they make it a retarded game, if the mass decide that they should get balanced chars to have a balanced way of playing the game, you make it a balanced game, and if people starts thinking teamplay instead of being Top Score on the board, ho what a paradise that would be.


Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 04:30:43 am
Jarlek's musings:
What would happen if we removed the "transfer 2 Skillpoints to 1 Attribute" option?

I think a lot of things would change then.
Horrible idea, stop hatin' on horsethrowers.
Title: Re: A catchy title to start a debate.
Post by: Felix on July 30, 2012, 08:26:50 am
When I read the OP, I was like “wtf man, ppl can choose whatever build they want, no matter how retarded it is”, but then I read the deprav’s last post and i have to agree on this part. I can be pretty much objective (as much as person can ever be objective over anything) of this matter cause I play pure support class (pikeman) on the battlefield. I cant be a hero, nor I can do anything alone, and I never top the score board, cause I don’t really go for kill, but try to ward off multiple enemies with my pike from allies. I really think that support class characters are actually measuring how well the balance is faring in the game.

Yesterday it was awful – because of 6 roundы of running in circles in a row – there was no battle, only two fucking crowds picking and gnawing on whatever they found lagging behind the main host. It sucks. I felt completely useless. My role is to protect and support my teammates, but I couldn’t do my job, cause I’d rather run than die a foolish death while trying to save two stupid teammates who by some mysterious reasons decided to stay and face LOT of enemies. What the fuck? Can’t you retreat and regroup? Common sense, heard of it?

Teamplay is what we really need, but to be honest, I can’t think of it happening in a current state. The mood of the crowd is really chaotic and floating. Sometimes they do obey, and try teamplaying for once, but most of times they are just behaving like some bots. And it sucks.
Title: Re: A catchy title to start a debate.
Post by: Molly on July 30, 2012, 08:51:05 am
Ranged overall is just fine, even kiting seems okay.

Just the sheer amount of ranged (and cav for this matter) is making it rather frustrating and annoying.
So, instead of trying to fix a balance that is actually pretty balanced, think about something that will reduce the player amount of those classes.
Title: Re: A catchy title to start a debate.
Post by: [ptx] on July 30, 2012, 08:51:45 am
Being a long-spear-man on my main, i can only attest to the stupidity of the mob.

Things your average c-RPG player will do when faced with an enemy downblocking in front of a longspear/pike/hoplite:
a) Try and lolstab him with his greatsword (so fucking l33t!)
b) Keep his distance, do some feints for good measure
c) Run off, looking to backstab someone
d) Run off, looking to duel someone and get ganked instead
e) Teamhit the polearm user.
f) Keep his shield up forever and ever, try and facehug the enemy. If possible, move in front of the enemy, blocking the polearm user.

The circle maps make me lose faith in humanity.
Title: Re: A catchy title to start a debate.
Post by: Molly on July 30, 2012, 08:59:33 am
[...]
The circle maps make me lose faith in humanity.
I remember a map with a lake in the middle and I tried to get people running towards each other by asking my team to wait for the others to move and then charge...

...but NOOOO... instead both teams start running at the same time and ofc(!) both teams run clockwise around the stupid water hole.

Described situation sums up cRPG very well.
Title: Re: A catchy title to start a debate.
Post by: Zerran on July 30, 2012, 09:03:40 am
Being a long-spear-man on my main, i can only attest to the stupidity of the mob.

Things your average c-RPG player will do when faced with an enemy downblocking in front of a longspear/pike/hoplite:
a) Try and lolstab him with his greatsword (so fucking l33t!)
b) Keep his distance, do some feints for good measure
c) Run off, looking to backstab someone
d) Run off, looking to duel someone and get ganked instead
e) Teamhit the polearm user.
f) Keep his shield up forever and ever, try and facehug the enemy. If possible, move in front of the enemy, blocking the polearm user.

 :mad:

God damnit I hate it when people do these things when I'm supporting them with my pike.

And they do it far, FAR too often.
Title: Re: A catchy title to start a debate.
Post by: sdfjkln on July 30, 2012, 09:13:31 am
You're all having a thoughtful discussion on ranged/build mechanics, but I'd like to point out that another reason that ranged kiters are so annoying is because of actual GAME MECHANICS. Until the flags spawn, the only way to win the round in battle is to kill everyone on the other team. Melee is forced engage ranged kiters to win, or they can camp somewhere and wait for the flags. The same type of problem pops up on maps with towers; one team is forced to engage(to the defenders advantage in a tower) or camp until flags. Just make the flags spawn sooner and you wouldn't have to chase an archer for 3 minutes, and they wouldn't be annoying. When your only strategy to win is camping and avoiding battle until flags spawn; the spirit of the game is defeated.

tl;dr version - Make flags spawn sooner
Title: Re: A catchy title to start a debate.
Post by: Idzo on July 30, 2012, 10:48:52 am
Kinngrimm once said; if you dont have shield, find one who has it. +1 for Kinn!




When I suggested that sickles little hammer and simillar small wepons should not have block ability all of you were against it.

Now imagine that archers have to lose slot or two becaouse of side weapon.

Wouldn't that be nice??
Title: Re: A catchy title to start a debate.
Post by: Joseph Porta on July 30, 2012, 11:56:59 am
It was a good read (I quickly scanned over it, i'll look into it when I get home) and all I have to say is that I agree with you, allthough I do rage when archers jump shot me like they are some sort of Jedi(!) but thats just for a moment and mainly because it's frustrating to almost kill someone and just before you're making the final hit BOOM headshot! And your dead. Anyways, raging is part of the game world, sadly, and people won't stop with crying about other peoples, in this case, classes.


Title: Re: A catchy title to start a debate.
Post by: Gravoth_iii on July 30, 2012, 12:14:48 pm
Lots of archers go full archery and no melee, few of them actually succeed getting good k/d's. I however think that going hybrid melee archer would score more kills (depending on peoples melee skills though) but since everyone is full archer no one dares to try being a hybrid. But this is just my theory, i havent played as an archer much, basically only on my STF shortbow alt ^^
Title: Re: A catchy title to start a debate.
Post by: Gnjus on July 30, 2012, 12:20:06 pm
You all just got depraved.
Title: Re: A catchy title to start a debate.
Post by: FRANK_THE_TANK on July 30, 2012, 12:33:49 pm
+1 for using the concepts of evolution in a thread.
Title: Re: A catchy title to start a debate.
Post by: akapraf on July 30, 2012, 12:37:22 pm


Give everyone both melee and ranged abilities and let the best players come on top.

if they will remove WM Your desire will be fulfilled
Title: Re: A catchy title to start a debate.
Post by: Tor! on July 30, 2012, 12:42:28 pm
Was gonna write a long reply, but I am to lazy  8-)

As people get better and better at melee, you need some other factors than melee to get the killing done fast. Those factors are ranged and cavalry!

It is sad that people do not try to improve themselves at melee, but resort to what many will look at as "cowardly" methods. Now the guy with zero skill at what this game really shines at, can get a skilled infantryman killed by loosing an arrow or bolt, or walking forward with a pony. Just like what the peasant crossbowman could do to a knight in the middle ages. And I think those knights raged harder than us!  :mrgreen: I think the Papal States even banned crossbows against other Christians for a while, if I am not mistaken!

I did say something about the evolution of the game when you were playing Deprav, and if it was me you were referering to then this is what I meant when I mentioned the evolution of the game, or warfare if you want to call it that  :wink: Lesser skilled soldiers, but more lethal weaponry. If the game was evolving at the rate of what middle ages warfare would have been, we would definetly be at the stage of gunpowder right now. Thank Odin its not in!  :P

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Title: Re: A catchy title to start a debate.
Post by: v/onMega on July 30, 2012, 01:31:02 pm
melee is frustrating since 2010.

It got better for a short while, but archery nearly went dinosaurs coz of the nerfs.

Now, it gets frustrating again...melee pace is ultraslow, running is slow...all in all it gets boring.

Time to give this mod a rest and come back in a couple of months.
Title: Re: A catchy title to start a debate.
Post by: Grumpy_Nic on July 30, 2012, 01:39:55 pm

As people get better and better at melee, you need some other factors than melee to get the killing done fast. Those factors are ranged and cavalry!

It is sad that people do not try to improve themselves at melee, but resort to what many will look at as "cowardly" methods. Now the guy with zero skill at what this game really shines at, can get a skilled infantryman killed by loosing an arrow or bolt, or walking forward with a pony.

True. But can you really be mad at people that are not "skilled", at least in melee (we all are but you get my point)? But you gotta see the other side too. If someone who is not good in melee gets raped all the time by 2h or others the easiest decision is to go ranged. Like, when I see you coming at me in melee, usually I try to fight you but maybe in 10 fights I manage to hit you once.
To get to a similar skill I would need to spend a terrible amount of time on duel server or training otherwise. And I dont care about that cuz I dont wanna get a degree in "crpg melee" but just wanna play a game for a little and get some frags, thats all. Easiest way is to get a horse and lance people or get a bow/xbow (maybe also in combination with a horse) and get kills this way.
Title: Re: A catchy title to start a debate.
Post by: Gnjus on July 30, 2012, 01:58:35 pm
Its not about skill or no-skill, its about frags & scoreboard. All these shooters are good but the only way they can excel and get into the legend is by topping the scoreboard. I'll use Dave as example but you can apply it on any xbower/archer out there: he's perfectly good with 2handed weapon but often he can't survive long enough to top the board while with camping/hiding & shooting he gets 2 things: tons of free kills & starring role. Its better to be the one stealing rounds from all those who die to ranged right away then to be one of them and often not even making it into action on foot.
Title: Re: A catchy title to start a debate.
Post by: Grumpy_Nic on July 30, 2012, 02:04:53 pm
Its not about skill or no-skill, its about frags & scoreboard. All these shooters are good but the only way they can excel and get into the legend is by topping the scoreboard. I'll use Dave as example but you can apply it on any xbower/archer out there: he's perfectly good with 2handed weapon but often he can't survive long enough to top the board while with camping/hiding & shooting he gets 2 things: tons of free kills & starring role. Its better to be the one stealing rounds from all those who die to ranged right away then to be one of them and often not even making it into action on foot.

+1
Just yesterday I got shot 4 times within about 3 seconds and instant killed while on foot.
Title: Re: A catchy title to start a debate.
Post by: Tor! on July 30, 2012, 02:09:25 pm
And I dont care about that cuz I dont wanna get a degree in "crpg melee" but just wanna play a game for a little and get some frags, thats all.

Yes I do get your point, and I respect it! The choice between melee and ranged might well as be as much about the time one is able to invest, not only preferences.

I do feel however we are seeing a kind of snowball effect, as more and more players figure out its easier to be ranged, and also less frustrating. You are in general alive longer in a round (if you have some awareness), and you can be perfectly effective at both ranged and melee combat in what is considered a "ranged" build (15/24 arbalest or 18/18 hornbow is an example). Blunt 1 slot weapons make it even more viable an option.

I also have to 2nd what Gnjus said:

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Title: Re: A catchy title to start a debate.
Post by: Grumpy_Nic on July 30, 2012, 02:24:58 pm
Yes I do get your point, and I respect it! The choice between melee and ranged might well as be as much about the time one is able to invest, not only preferences.

I do feel however we are seeing a kind of snowball effect, as more and more players figure out its easier to be ranged, and also less frustrating. You are in general alive longer in a round (if you have some awareness), and you can be perfectly effective at both ranged and melee combat in what is considered a "ranged" build (15/24 arbalest or 18/18 hornbow is an example). Blunt 1 slot weapons make it even more viable an option.

I also have to 2nd what Gnjus said:

(click to show/hide)

I just want to add something: Playing ranged is not easymode, ofc you also need skill, anyway it is easier to avoid/counter melee players by having a ranged weapon.
Title: Re: A catchy title to start a debate.
Post by: BlindGuy on July 30, 2012, 02:27:01 pm
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I dont understand how ANYONE who is pure melee enjoys themselves in the mod anymore: The game mechanics REWARD running away and kiting, and punish chasing.

I went 12 Gens as a pure archer, then another 6 gens as 18/18 archer with shortsword. Full loomed longbow, warbow, arrows and bodkins. I have multigen alts I made shielders, cav killers, cavalry (+3 destrier is a BEAST), Agishielders, throwers (pure and hybrid)...everything I could think of (yes Ive been a HA plenty, but never HX, or course, they are fantasy class and should be banned). I can fight reasonably well in melee, in that I can easily dispatch 50% of melee players, can kill another 30% after a few secs of working on them, and the remaining 20% destroy me. Im not too vain to admit that Im not 17, im not ever going to have the reactions to beat that 20%, they just amaze me. But I learn new things all the time, so maybe there is hope.

But the most fun I had was 18/18 archer. Sure, I could never kill ANYTHING without bodkins, because armour is so cheap that everyone stacks it on, so I got 75% of kills by stabbing players 7-10 times with a shortsword. But it was too unrewarding.

I have spent over 5000 hrs in crpg (I went off steam after the 5k mark, so I no longer have accurate count, but probably close to 7k by now). I have played every class, on every gamemode, extensively. My opinion is, I think, as valid as ANYONE elses.

NOW: The bows with leather sheaths, just LOOK at them: it is BLINDINGLY obvious that they are made to look like the sheath is attached to a horses saddle, NOT the player. Disable them on foot. Sure, many my old friends will rage, who gives a fuck, they wont leave, they are too addicted to kiting to leave, so Pop wont drop. Just spam of lazer arrows will slow down a bit. And horsebows will be back in the hands of horse archers, where they belong.

When drawing a high poundage bow (I am taking this from my own real life experience, I am amateur archer) you cannot walk and spin around, you just cannot do it without damaging your back. You also cannot jump while doing it. Well, you can try, but you will injure yourself, so, you wont.

I hate forceshields, that suck arrows out of air: Buckler is great example of this, they make me sick and ruin immersion, but worse are the sidestepping archers who cancel shield, or who time it so arrow point is inside shield, just before they are meleebumped, to cancel shield.

But WORST OF ALL in the game, worse than horse crossbowmen (Why is this still ingame, it has NO reallife comparison, crossbows light enough to be drawn by hand are not going to even go through mail, noone would ever do it since it would be a pointless waste of men), worse than the pikes that stab you in a facehug, worse than the overheads that cruise nicely thru enemy models without touching anything, worse than ALL that is the kiting.

I intensely dislike siege mode. I find it very frustrating, the spawns are bad, the spawn timers are bad, the balance is bad, the players behaviour is bad. But at least it is a fairly realistic game mode: Both teams have an objective, with multiple things to do to help/hinder their team and enemy team in completing their objective. I dont have to spend 45 seconds to 3 minutes chasing a guy who has put a paperweight on his W key while he spams his Q menu screaming I NEED HELP I NEED HELP as he runs froma  1v1, reguardless of class.

Before now I have shot players such as Blackbow twice in the back, then put my bow away and offered him a duel, my dagger vs his mace: what does he do? Run off....WHO are these ppl IRL?? Makes me sick.

I played native since it was released for beta, played mount and blade since it was a 1 euro download file. I loved it, I thought this was the best game of all time (I am old, I played on commodore 64 when it was state of the art, and computing consisted of writing your own programs on chipmunk basic (I doubt ANYONE but me remembers chipmunk...)). The lancing, the horse combat, the melee combat, the ranged combat were all so good. Then Warband :MULTIPLAYER!! AMAZING! I am a skilled FPS player, and can dominate most at tekken, MK, DoA: when I came to warband I was already owning ppl, but in native, DESPITE what loads of ppl rage about, ranged NEVER seemed overpowered to me: Sure they spam arrows really accurately, but with a shield or good dodges, you CAN get to them and kill them, or die to them in melee if they are good and lucky. But they could NOT just run indefinetly...But now, in cRPG...

Even as an agishielder you are punished for chasing archers...well, I say archers, but they are not archers. Archers take 18/18, and a melee weapon. my old friends run away.

We all have solutions to stop the kiting, but it seems "balance team" want the opposite: currently it is VERY possible to be an archer and be effective in melee, unfortunatly you will have to learn to do things like block, good footwork, better timing. Then there is strat, many players keep strat in mind when they build their chars, and this punishes pub gaming even more...

I could rant for hours about the backwardness of the mechanics and slot system currently...but instead I will stop here and put down what, IMHO, is the best fix:

Make ALL the bows 1slot. Currently the expensive bows are 2slots, but without arrows they are not a weapon, so they are, realistically, 3slot weapons. Then, redefine the slots. I take Vikingr mod as my inspiration here, Vikingr being the single most polished mod I have ever seen: Archers are VERY powerful, but the slot system is reworked: Of the 4 slots, 2 are weapon slots, 1 is a shield only slot, and the last is an ammo only slot. Archers are therefor limited to ONE stack of arrows. So are throwers. Noone can spawn with 2 shields. The pure throwers in the game can spawn with a 12 stack of javelins. Melee classes can spawn with 2 weapons, a shield, AND 1 stack of 2 or 3 throwing weapons. Ranged hits hard, injustice. But ammo is very limited. During a round, players can loot more ammo, exceeding their spawn slot limitations (obviously, 4 slots max is hardcoded I believe), so by the end of some rounds, some players have only a 1hander and 3 stacks of javelins that they have looted, and use them to punish their enemies, but all in all, the balance WORKS.

/rant
Title: Re: A catchy title to start a debate.
Post by: Molly on July 30, 2012, 04:14:17 pm
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Applause!
Nothing to add.

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Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 04:23:47 pm
Make ALL the bows 1slot. Currently the expensive bows are 2slots, but without arrows they are not a weapon, so they are, realistically, 3slot weapons. Then, redefine the slots. I take Vikingr mod as my inspiration here, Vikingr being the single most polished mod I have ever seen: Archers are VERY powerful, but the slot system is reworked: Of the 4 slots, 2 are weapon slots, 1 is a shield only slot, and the last is an ammo only slot. Archers are therefor limited to ONE stack of arrows. So are throwers. Noone can spawn with 2 shields. The pure throwers in the game can spawn with a 12 stack of javelins. Melee classes can spawn with 2 weapons, a shield, AND 1 stack of 2 or 3 throwing weapons. Ranged hits hard, injustice. But ammo is very limited. During a round, players can loot more ammo, exceeding their spawn slot limitations (obviously, 4 slots max is hardcoded I believe), so by the end of some rounds, some players have only a 1hander and 3 stacks of javelins that they have looted, and use them to punish their enemies, but all in all, the balance WORKS.

/rant
So, let me get this right, either 7 pt infantry hybrids will have 4 throwing lances for one slot while still having a good weapon and possibly a shield, or I would be limited to one throwing lance?
Also, this'd make every enemy in the game spawn with a shield, a turney shield if they got no shield skill, but, always a shield.
Title: Re: A catchy title to start a debate.
Post by: BlindGuy on July 30, 2012, 04:29:03 pm
Datasette ftw :D


Except when the bloody thing unspooled after 30 mins of loading such gems as dynamite ducks....


So, let me get this right, either 7 pt infantry hybrids will have 4 throwing lances for one slot while still having a good weapon and possibly a shield, or I would be limited to one throwing lance?
Also, this'd make every enemy in the game spawn with a shield, a turney shield if they got no shield skill, but, always a shield.

Well, I see no reason why they shouldnt have a shield, but just as now: ANYONE can spawn with 2hander or poleaxe, a 1hander and a shield. As to throwing lances: On my 7PT hybrid I took 2 lances, an axe or sword, and a shield. Nothing seems to have changed: Just because currently Lances are 1 per stack doesnt mean its some kinda hardcode, if slots available for ammo becomes 1, then lances would probably need a 2 per stack edit, but THAT being your problem is akin to saying feeding the entire world is a bad thing because of the carbon emmisions of flying the food to the starving...
Title: Re: A catchy title to start a debate.
Post by: SirCymro_Crusader on July 30, 2012, 04:37:47 pm
.
Title: Re: A catchy title to start a debate.
Post by: Teeth on July 30, 2012, 04:42:35 pm
(yes Ive been a HA plenty, but never HX, or course, they are fantasy class and should be banned)
wat
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 04:42:51 pm
Well, I see no reason why they shouldnt have a shield, but just as now: ANYONE can spawn with 2hander or poleaxe, a 1hander and a shield. As to throwing lances: On my 7PT hybrid I took 2 lances, an axe or sword, and a shield. Nothing seems to have changed: Just because currently Lances are 1 per stack doesnt mean its some kinda hardcode, if slots available for ammo becomes 1, then lances would probably need a 2 per stack edit, but THAT being your problem is akin to saying feeding the entire world is a bad thing because of the carbon emmisions of flying the food to the starving...
Ok, so, I'd have two stacks of throwing lances on my pure horsethrower build, two which is often not even enough to kill one guy, EVERY lancer would carry a shield, a lance, a poleaxe, and maybe some onehanded dagger in the rare event they need to fight with their shield up, sure seems like a great system to me!

Also, regarding your stupid preach 'bout food 'n' carbon emmisions, it's horribly retarded, doesn't even fit to what we're talking about, and is a stupid attempt to make me look like some kinda horrible person who wanna make a bunch of people starve to death, so, let me put up such a comparison, but one that actually fits the situation.
Suddenly, the entire population on the earth gets some fatal illness, you, have the only possible cure, no one else can make it, but, you, cure yourself, then, when people ask you to cure them too, you answer "WELL, FUCK YOU, THAT IS YOUR PROBLEM, NOW GET THE FUCK OFF MY LAWN.".
The only difference with that and what you're saying is that you're also the creator of the illness.
Title: Re: A catchy title to start a debate.
Post by: Molly on July 30, 2012, 04:44:36 pm
So, we have cav being weak against archer cuz they do lots of damage to horses and shielders being weak against archer cuz they just sidestep and/or step into the shield to shoot... aaand 2h being useless against archer cuz they're either stacking str and just can't run them down or being killed by 2 body shots cuz of an agi-build... aaand xbow having a hard time to counter archer cuz arba reload takes days to do while horn bow works as a machinegun of some sort... aaand... wait, that's it...  :?

/me walks of to crpg.net and clicks on respec-button to do a dedicated archer.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 30, 2012, 04:47:53 pm
Cav are not weak against archers, fuck, on my paper arabian I can often ride straight up to an archer, dodging every arrow he sends at me, bump-stab him with my throwing lance, then turn around and kill him in one throw, and when I'm riding a champ plated charger I've looted I don't even notice I've been shot due to the health on it being insane.
Title: Re: A catchy title to start a debate.
Post by: Thomek on July 30, 2012, 04:55:24 pm
Archers were in a good place for a time.

Then they all got their bows and arrows masterworked and their builds perfected.
Title: Re: A catchy title to start a debate.
Post by: Hunter_the_Honourable on July 30, 2012, 05:13:58 pm
Cav are not weak against archers, fuck, on my paper arabian I can often ride straight up to an archer, dodging every arrow he sends at me, bump-stab him with my throwing lance, then turn around and kill him in one throw, and when I'm riding a champ plated charger I've looted I don't even notice I've been shot due to the health on it being insane.


1 - Arabian is not a proper horse due to its unreal mobility
2 - the idea of a plated charger is that you take more damage due to the PLATE armor covering it
3 - the archers you fight must be new to the class or just suck at the game, try doing it against Robinhood, Blackbow and the two grey archers see how long you last then

Archers were in a good place for a time.

Then they all got their bows and arrows masterworked and their builds perfected.

Totally agree with you Thomek, most archers now days have loomed bows or arrows even if their not fully loomed their still +1 or 2
its really ridiculous.
Title: Re: A catchy title to start a debate.
Post by: 22nd_deprav on July 30, 2012, 07:57:31 pm
True, but usually you know half of the players on the server since months back so you can always find someone to team up with.
I think the problem is the mentality among players. They think it's so hard to teamplay they donät even bother trying it.

But I know what the biggest problem is when it comes to this:

Individual kills (not deaths).

Simply remove kills from the scoreboard and people have no reason to be greedy and try to get kills who could be made easier by someone else in the team.
Instead reward players for winning rounds. Sure we already have the multiplier but maybe their can be something more.

Some players win 9/10 rounds. What do they get? Nothing I would say.

Instead, show round wins in the scoreboard and add to it on the next map.
The one with most wins in a row on each team gets access to a new commander system.

Now, that would increase teamplay.

You're all having a thoughtful discussion on ranged/build mechanics, but I'd like to point out that another reason that ranged kiters are so annoying is because of actual GAME MECHANICS. Until the flags spawn, the only way to win the round in battle is to kill everyone on the other team. Melee is forced engage ranged kiters to win, or they can camp somewhere and wait for the flags. The same type of problem pops up on maps with towers; one team is forced to engage(to the defenders advantage in a tower) or camp until flags. Just make the flags spawn sooner and you wouldn't have to chase an archer for 3 minutes, and they wouldn't be annoying. When your only strategy to win is camping and avoiding battle until flags spawn; the spirit of the game is defeated.

tl;dr version - Make flags spawn sooner

Those are pretty judicious ways of aboarding the issue.
All in all, the class balance kind of work since each class can fullfill its role and 1v1 situations mostly end up in a logical way (regarding which class wins over the other one).

But yeah the game mechanics of the battle mod probably makes it hard to have balanced fights. In a real battle situation there would probably be an assailant and an assaulted, a/multipe key place(s) to hold, a way to flee the battlefield instead of running in a confined area for hours, and most important a purpose for the battle.

Making the motf flags spawn sooner might be a good idea, but it should be placed in logical spots  in each map : motf flags sometime spawn in retarded places. That would prevent people from running in exotic places on their own, enforce and reward teamplay, penalize kitting/running ranged users since they would become useless if they're not playing for the team/flags.

And maybe spawn some free siege shields with the flags that would prevent one team from watching the other taking the flags, and archers surrounding and pewpewing them to death. Cause I sense my advice of adapting to the overwhelming number of archers and getting some protections/shield kind of fell in dead ears...

I mean yeah, why running into a battle, full of archers and xbowmen, with something to protect yourself when you can run like a hero with a fancy two-handed sword/axe/d*** in your hands.
You fackin selfush prucks think you'll find a shielder to protect yourself when you need it; but we shielders are so few that we sometimes end up with a straight line of defenseless tards behind us in front of a group of archers, who will end up spreading out and shooting the shat out of you. Or in manly charge situations half of our team gets slaughtered cause we're not enough shielders to protect everyone and we end up loosing the round cause, being too few cause people just wanted to frag and spam like tards, they don't wanna carry a shield that slow them down for the good cause. And btw shield doesn't make you that slow, I can still chamber pretty precisely with 6 shield skills and 148 1h wpf.

I made my build so I could use as many stuff as I could to help the team, I'm a one-hander/shielder/thrower/cav(/+20 pole wpf xD) with 18 str (well 17 for now but 18 in 2,8kk xp) and 21 agi. Means my build is weak as fuck but I can help everyone in many situations depending on what we need. I need a shitload of hits to kill most of any ubber build and I rarely top the score board but damn I'm proud when I save my mate's ass that didn't even realize he would be couched if I didn't throw a jav in the ennemy cav riding toward him, or when I charge head front in the ennemy inf to keep them busy long enough so the rest of my team can slaughter a good part of them, or when I slow down with a jav this annoying running archer being chased by 5 frag hungry mobs of my team.

Sometimes I regret this build cause we're too few playing like this and I feel sad defending players touching their e-penis in front of my face, and sometimes I do want to respec for a 1337 built and show you all how much you still suck with your absurd moves and awful spam with insane builds. [/cocky mod off] But that would be no fun anymore, I like to be able to use shitload of stuffs.

But yeah enough of me, changing the battle mechanics would probably fix a good part of the overwhelming number of ranged. And to those who support the fact that being a decent infantry would requiere months of duelling are wrong, I made my gf play the game with me on her laptop and just by explaining her the bases of group fighting she was able to backstab a few people in those situation when she was sticking with me (and stress put apart, she's not really good at video games :3).
Teamplay and brain is the key, not the number of hours you spent on EU3 ! Some players will always be better than others but they can't do shit if their ennemies teamplay properly, and teamplaying is not that hard it just require some good will. I don't need to be on ts with every players on the server to help them, it's just common sense, if you see a guy being overnumbered help him retreat, don't side swings in group fights if you're not sure how to, try to go on both side of one ennemy, don't attack in the same way so he can't block the 2 hits at the same time. Read the chat to know where to go.

People needs to be remembered this is a rpg/action/strategy game, the strategy being a good part of it and not only the skill.
Title: Re: A catchy title to start a debate.
Post by: Tzar on July 30, 2012, 08:30:01 pm
Archers were in a good place for a time.

Then they all got their bows and arrows masterworked and their builds perfected.

Just remove pierce from bodkins like before and everything will be fine again..

The problem is that before only the longbow where able to do pierce dmg now every freakin bow can do tons of dmg thx to bodkins which gives us the hornbow kite bundle of stickseers we have now.
Title: Re: A catchy title to start a debate.
Post by: Osiris on July 30, 2012, 08:56:51 pm
long story short most 2h and polearmers hate archers think archery is my old friendgy and despise anything that doesnt result in them going rambo and killing everyone in heroic duels. If you think taking a shield is no fun or my old friendgy then either suck it up and adapt your style to not getting shot so much or play on duel servers


but as i said a long time ago the only change archers need is a change to the loom system. they shouldnt be able to buff the damage of their weapon with both looms. Either make loomed bows more powerful or only more accurate and make arrows do more damage or more ammo not both
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 09:03:00 pm
What the fuck did I just read?

You want every non-shield melee to change their class to shielder? That is not evolution, and sure as fuck not a solution. Solution could be to make archery more difficult. Not by nerfing the stats, but by increasing the projectile drop and allowing the low tier 1h/2h to be 0 slot. This way, archers are no longer forced to run and can put up a decent fight. Apart from that, there's no reason to fuck the class diversity up. I can't even believe that someone would be so short-sighted. You're suggesting that cRPG should turn into Native. Everyone is a shielder because there's no other way to counter ranged and that's how it's always been.

The reason I started playing Warband was because of the directional combat system, not because I wanted to be a medieval Counter Strike kiddie like ROBINHOOD. First few months I was ignorant and thought of ranged as a nuisance but no more than that. I even preferred it in the beginning. Then I discovered cRPG. Everyone was melee. Why? Because cRPG at that time was full of people who were fed up with Native and its completely flawed balancing. It was a medieval Counter Strike, basically. cRPG allowed for a venting of pent up frustration in the form of melee-centric action. That shit was fucking fun. Even later when most people got throwing or crossbow for sidearm, it was the best gameplay of my life. Then a major influx of archery began and again the frustration was coming back. Then devs nerfed it a few times and it was fine.

It's still fine, and people who complain have only themselves to blame for thinking that there should be no drawback while not wearing a shield.

Evolution my ass. Everything is fine. You just need to stop balance by nerf and instead change to balance by buff.
Title: Re: A catchy title to start a debate.
Post by: [ptx] on July 30, 2012, 09:09:29 pm
What the fuck did I just read?
I have no idea. Try reading the OP, though.
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 09:13:32 pm
Well obviously, I am referring to the part where he is suggesting that evolution is to take a shield because that's what adapting means and common sense dictates that you should get a shield, completely disregarding preference and fun.

FUN. Capiche?
Title: Re: A catchy title to start a debate.
Post by: [ptx] on July 30, 2012, 09:14:26 pm
Well obviously, I am referring to the part where he is suggesting that evolution is to take a shield because that's what adapting means and common sense dictates that you should get a shield, completely disregarding preference and fun.

FUN. Capiche?
You did not get the point, obviously. Capiche?
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 09:34:01 pm
Arguing with you has no benefit, it's just pointless. Your only goal is to argue, not contribute to an argument. That is also the reason why you're such a likeable guy. :wink:

The only reason I addressed only a part of his post was because it offended me and I didn't like the way it was presented. It didn't correspond with my own beliefs and thus I replied accordingly. Just because you're always looking for things to invalidate doesn't mean others are too.
Title: Re: A catchy title to start a debate.
Post by: [ptx] on July 30, 2012, 09:38:18 pm
You still miss the whole point, you fucking tool
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 09:42:24 pm
Fuck the point, you fucking loser.
Title: Re: A catchy title to start a debate.
Post by: Gnjus on July 30, 2012, 09:44:27 pm
The only thing worse then having pTx OR Bjord post in a single thread is when they both do it.
Title: Re: A catchy title to start a debate.
Post by: Teeth on July 30, 2012, 09:44:44 pm
Just because you're always looking for things to invalidate doesn't mean others are too.
You are, though.
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 09:50:15 pm
You are, though.

So are you.

The only thing worse then having pTx OR Bjord post in a single thread is when they both do it.

Denouncing two parties in order to empower yourself is a cheap trick, not to mention completely out of place in this instance.
Title: Re: A catchy title to start a debate.
Post by: Tears of Destiny on July 30, 2012, 09:52:05 pm
Don't tell me that people are starting to take Gnjus' jabs seriously now, are they?
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 09:55:21 pm
Fuck you too.
Title: Re: A catchy title to start a debate.
Post by: Gnjus on July 30, 2012, 09:57:30 pm
Denouncing two parties in order to empower yourself is a cheap trick, not to mention completely out of place in this instance.

If you just knew with how much sadness in my poor old heart did i "denounce" two of the most likeable parties in this forum.....you would be crying instead of me.  :cry:


Title: Re: A catchy title to start a debate.
Post by: Tears of Destiny on July 30, 2012, 09:59:00 pm
Someone needs a hug, I think.
Title: Re: A catchy title to start a debate.
Post by: Teeth on July 30, 2012, 09:59:42 pm
So are you.
I treat people the way they treat others.
Title: Re: A catchy title to start a debate.
Post by: Gnjus on July 30, 2012, 10:02:09 pm
Someone needs a hug, I think.

(click to show/hide)
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 10:10:06 pm
I treat people the way they treat others.

I shiver at the thought of your mother's treatment.
Title: Re: A catchy title to start a debate.
Post by: SirCymro_Crusader on July 30, 2012, 10:12:01 pm
.
Title: Re: A catchy title to start a debate.
Post by: San on July 30, 2012, 10:12:53 pm
Make it such that the agi shielders can chase them down easier.
Title: Re: A catchy title to start a debate.
Post by: SirCymro_Crusader on July 30, 2012, 10:14:07 pm
Make it so the agi shielders can chase them down easier.

Unfortunately agi shielders need some good armour so they can withstand hits from medium tier weapons, ive got 21 AGI and 7 ATH with just 15STR and most archers are still able to outrun me with medium-light gear
Title: Re: A catchy title to start a debate.
Post by: duurrr on July 30, 2012, 10:27:38 pm
the only way to counter range is to have more range.
Title: Re: A catchy title to start a debate.
Post by: Pejlaen on July 30, 2012, 10:34:27 pm
the only way to counter range is to have more range.

The only way to cure aids is to get more aids.

Edit: haha sorry, I couldnt not do it :D
Title: Re: A catchy title to start a debate.
Post by: Miwiw on July 30, 2012, 10:35:27 pm
(click to show/hide)

You sound like Infantry was the poor "class" and being underpowered.  :lol:
Title: Re: A catchy title to start a debate.
Post by: Rextard on July 30, 2012, 10:36:03 pm
Trying to make archery more realistic in a game (crpg) that doesn't strive to be entirely realistic...

Swords do not bend, chip, nor break. Polearm hafts are made of ironwood. There is no endurance. Noone ever throws their back out spamming maul overheads. Noones hands go numb from hard melee blocks. Chamon meow. Cha-mon.

Please keep crpg spicy. Not all archers are kite monsters.
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 10:36:30 pm
You sound like Infantry was the poor "class" and being underpowered.  :lol:

Maybe you should try Native before you open your stupid mouth. :wink:
Title: Re: A catchy title to start a debate.
Post by: Miwiw on July 30, 2012, 10:39:37 pm
Maybe you should try Native before you open your stupid mouth. :wink:

Maybe. I stopped playing native in december after playing since mid-beta everyday for hours. :)

However I played again for a couple of hours yesterday and didn't like it. I really prefer crpg archery. I'm also quite used to it like now and prefer the level system. The whole balance in crpg is far better imo and infantry will always stay the superior class (and that is okay!).
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 10:44:23 pm
Which is exactly what I said in my first post. Guess it got lost in translation, after the the part that reads "Bjord". :lol:

Native is gay. Anyone who plays it clings to some elitistic fantasy. Duel is okay in some aspects, but way too spammy and exploity(in lack of a better word).

Anyway, I am just an oldmy old friend who clings to old cRPG because melee was fun. But I doubt I'd get the same pleasure killing people without the need to keep aware of archers, adds a stress factor which makes me perform better. And die more often... :mad:
Title: Re: A catchy title to start a debate.
Post by: Gnjus on July 30, 2012, 10:48:23 pm
Anyway, I am just a my old friend

Getting out of the closet is the first step on the path of salvation. Good going lad, keep it up, walk towards the light !

(click to show/hide)
Title: Re: A catchy title to start a debate.
Post by: SirCymro_Crusader on July 30, 2012, 10:48:46 pm
Which is exactly what I said in my first post. Guess it got lost in translation, after the the part that reads "Bjord". :lol:

Native is gay. Anyone who plays it clings to some elitistic fantasy. Duel is okay in some aspects, but way too spammy and exploity(in lack of a better word).

Anyway, I am just an oldmy old friend who clings to old cRPG because melee was fun. But I doubt I'd get the same pleasure killing people without the need to keep aware of archers, adds a stress factor which makes me perform better. And die more often... :mad:

Natives too fast paced with 360 degree spinny shielders who one hit everything, with archers who pew pew and QQ and kill in one shot
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 10:49:52 pm
Getting out of the closet is the first step on the path of salvation. Good going lad, keep it up, walk towards the light !

(click to show/hide)

After all, you are my role model. :wink:
Title: Re: A catchy title to start a debate.
Post by: Gnjus on July 30, 2012, 10:53:23 pm
After all, you are my role model. :wink:

Indeed, I used to be a delicate little flower myself but then i grew stronger:

(click to show/hide)
Title: Re: A catchy title to start a debate.
Post by: Miwiw on July 30, 2012, 10:56:37 pm
(click to show/hide)

I see. You're the reason for the adult content on the forums!
Title: Re: A catchy title to start a debate.
Post by: Macropus on July 30, 2012, 11:09:33 pm
I've read the whole topic and now im like this:

visitors can't see pics , please register or login




PS: actually I think the game is pretty balanced right now, but nevermind, im newmy old friend and noob and also don't care about all this balance things because I think devs will do everything perfect anyway.
Title: Re: A catchy title to start a debate.
Post by: Gnjus on July 30, 2012, 11:15:03 pm
Don't tell me that people are starting to take Gnjus' jabs seriously now, are they?

(click to show/hide)

(click to show/hide)
Title: Re: A catchy title to start a debate.
Post by: Adamar on July 30, 2012, 11:35:01 pm
Im convinced that the reason most archers go for light armor is the simple fact that weight reduces your accuracy. Fix that and melee archers become more viable than kiters. Simply taking away an archer's ability to run like any other character is retarded.
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 11:39:34 pm
No, they should not become tanks who can fire from afar. No other class runs like archers, they don't have to because they can fight back. Give archers decent 0 slot weapons that make more damage and they too will fight back.
Title: Re: A catchy title to start a debate.
Post by: Kafein on July 30, 2012, 11:42:34 pm
tl;dr Everything has a counter, figure it out.

A game is for fun.

If "figuring it out" is not to the taste of the player, the game needs betterment. It's not the other way around.
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 30, 2012, 11:44:49 pm
A game is for fun.

If "figuring it out" is not to the taste of the player, the game needs betterment. It's not the other way around.

My thoughts exactly.
Title: Re: A catchy title to start a debate.
Post by: Kafein on July 30, 2012, 11:51:49 pm
My thoughts exactly.

However, making the game more fun for one class very often makes it less for another, so it's a matter of balance.

I think the idea of not changing the game because things are globally fine and class strengths can be countered is fallacious though. What matters is what happens, and what is a better game (read : more enjoyable for a greater variety of players while following the ideas and spirit of the developpers). cRPG is not perfect and never will be. Not changing it would be the error.
Title: Re: A catchy title to start a debate.
Post by: Jarlek on July 30, 2012, 11:53:37 pm
Im convinced that the reason most archers go for light armor is the simple fact that weight reduces your accuracy. Fix that and melee archers become more viable than kiters. Simply taking away an archer's ability to run like any other character is retarded.

You can wear Light/mediumish armour and still have good accuracy.
Quote
Armor weight modified proficiency = base proficiency * (1 - 0.01 * effective armor weight)
Effective armor weight = 3*head armor weight + body armor weight + leg armor weight + 2*hand armor weight - 7
So with 7 effective armour weight you get no accuracy penalty what so ever, yet most archers go around with armour way beneath that. Why? So they can run faster.


Source (http://forum.meleegaming.com/beginner's-help-and-guides/game-mechanic-megathread!/msg341261/#msg341261)
Title: Re: A catchy title to start a debate.
Post by: Adamar on July 30, 2012, 11:57:47 pm
No, they should not become tanks who can fire from afar. No other class runs like archers, they don't have to because they can fight back. Give archers decent 0 slot weapons that make more damage and they too will fight back.

Exept dieing with 1 hit doesn't encourage going melee. With the weight of armor archers wouldn't be able to kite properly, that's the trade off. A dedicated melee charater should still have little trouble dispatching an armoured archer, unless the meleer had no skill. What I propose is that archers actually look like they did and not kite.

You can wear Light/mediumish armour and still have good accuracy. So with 7 effective armour weight you get no accuracy penalty what so ever, yet most archers go around with armour way beneath that. Why? So they can run faster.

No, archers dont run away for pleasure. The fact that archers have sligtly more accuracy with light armor is reason enought to go for it. couple that with retarded melee capability and we have kiting. So, like I've explained before, armor is the way to fix it.
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 31, 2012, 12:02:55 am
However, making the game more fun for one class very often makes it less for another, so it's a matter of balance.

I think the idea of not changing the game because things are globally fine and class strengths can be countered is fallacious though. What matters is what happens, and what is a better game (read : more enjoyable for a greater variety of players while following the ideas and spirit of the developpers). cRPG is not perfect and never will be. Not changing it would be the error.


If aimed at me, I'm curious as to when and with what words I said that I don't want change.

If meant as a general statement, I agree. Even when I say "everything's fine" everything is far from fine. It's just a relative statement, meaning "at the moment the game balance is still slightly bad but waiting for tweak". Compare cRPG to Mercenaries and we have an almost perfect game. Thankfully, the devs have greater ambition than that piece of shit mod with disgusting community.
Title: Re: A catchy title to start a debate.
Post by: Tears of Destiny on July 31, 2012, 12:03:56 am
I'm still amused that so many people complained that Archers could melee and wanted it took away, and now they want it back as archers are now running. Give it 6 months or a year after "melee archer" becomes viable again, and the cries of nerf will be back to take it away the instant anyone becomes good at it.

I used to melee and not run away before the slot nerf, actually. Now I use a +3 stick because why the hell not, given the current state of things.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 31, 2012, 12:04:03 am
No, archers dont run away for pleasure. The fact that archers have sligtly more accuracy with light armor is reason enought to go for it. couple that with retarded melee capability and we have kiting. So, like I've explained before, armor is the way to fix it.
Dude, you currently got 15/10 weight points that mean nothing to your accuracy, what more do you expect? Plate? I've seen you in game, you wear a straw hat, a white shirt, and you run like a bitch, drop ath and you get ps, but, as long as my old friends like you would rather kite kiting needs to be removed, you're perfectly capable of being decent in melee while having decent archery capabilities, but you choose kiting.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 31, 2012, 12:05:38 am
I'm still amused that so many people complained that Archers could melee and wanted it took away, and now they want it back as archers are now running. Give it 6 months or a year after "melee archer" becomes viable again, and the cries of nerf will be back to take it away the instant anyone becomes good at it.

I used to melee and not run away before the slot nerf, actually. Now I use a +3 stick because why the hell not, given the current state of things.
Tears, you can still melee if you don't kite! So stop kiting! my old friend! And let's duel! Bring it on you one-mouse button dog! (just map blocking to some other damn button!)
Title: Re: A catchy title to start a debate.
Post by: Tears of Destiny on July 31, 2012, 12:07:14 am
To be fair, being decent at melee and being decent at archery is worse then being great at melee with no archery, or being great at archery with no melee. Jack-of-all-trades are terrible classes, Hybrids are awkward unless you are at high levels especially considering the slot system punishes you for picking up two specialties at once.
Title: Re: A catchy title to start a debate.
Post by: 22nd_deprav on July 31, 2012, 12:18:53 am
A game is for fun.

If "figuring it out" is not to the taste of the player, the game needs betterment. It's not the other way around.
My thoughts exactly.


I get that point and it's for sure another truth.

But people are constantly wasting their energy whinning about some details to tweak/balance/change/nerf , some are constructive and some ain't, but that will lead nowhere, they will never be a perfect middle ground, no one will ever agree on that cause everyone wants to have the strongest build. It's like playing rock, paper, scissors and constantly asking to buff rock cause it pwnz scissors to hard and once it's done the game is obviously totally fucked up, so you keep tweaking them one by one for the same result at the end.

It obviously needs some tweaking from the dev team, but it seriously needs some common sense and thoughts from the players.

I think you guys don't really get my point, people make retarded builds and push it to the extreme cause they know it can be tweaked to their will if they whine hard enough on the forums; so they'll finally have the perfect build they've always dreamed about. If the devs weren't that close the players and didn't give a fuck, we would just be adaptating our ass to the game as it would be - like most multiplayer games actually.

And maybe if one day people start playing the game properly the devs will be able to deliver some real proper tweakings and balancing.

Sure it's fun to be an epic aragorn-like swordman and run on the battlefield like u no fear death, but if you want your favorite game to be balanced one day you better start think wisely now. You'd like it to be tweaked at your will, cause your thoughts ain't less subjective than mines, so it gets fun for you. And subjective fun in mount&blade -when I see the state of mind of most players- probably means slaughtering everyone... But in that case your fun ruins the fun of the other classes. That's not how you balance a game cause every class will whine for its own sake.

Do you get where am going ?

You just can't make a balanced game if players are asking to be able to run on the battlefield unprotected and not getting slaughtered by other classes, you can't make it cause that's just not possible. You just don't make 100 men charge the ennemy unprotected if you want to win a fight, maybe in holywood movies they do.

Think rock, paper, scissor.

Edit :

To be fair, being decent at melee and being decent at archery is worse then being great at melee with no archery, or being great at archery with no melee. Jack-of-all-trades are terrible classes, Hybrids are awkward unless you are at high levels especially considering the slot system punishes you for picking up two specialties at once.

Denied ! I'm multi-class (3 and a half actually, I pushed the concept to the extreme) and he result will be perfect on 34. 34 for 3 and a half class, means you can make a totally viable double-class char on level 30-31 and it would probably be stronger than mine actually.
Title: Re: A catchy title to start a debate.
Post by: Jarlek on July 31, 2012, 12:26:00 am
Exept dieing with 1 hit doesn't encourage going melee. With the weight of armor archers wouldn't be able to kite properly, that's the trade off. A dedicated melee charater should still have little trouble dispatching an armoured archer, unless the meleer had no skill. What I propose is that archers actually look like they did and not kite.

No, archers dont run away for pleasure. The fact that archers have sligtly more accuracy with light armor is reason enought to go for it. couple that with retarded melee capability and we have kiting. So, like I've explained before, armor is the way to fix it.
Shooting someone so they will get 1hit in melee is the the advantage archers have. That's what I did in my archer gens. Shot at people at a distance, someone tried to close in I shot at them, they got close I finished them off with my sword. Never more than 1 or 2 hits, unless a) I missed my shots (my own mistake) or b) they were more than 1 (why should they not have the advantage) or c) if they have a shield (natural counter to my shots).

And saying they can't wear armour. Bullshit. You can't wear plate, that's for sure. Rus Scale armour? Nope. But anything from light kuyak and down is completely ok.
Title: Re: A catchy title to start a debate.
Post by: Tears of Destiny on July 31, 2012, 12:26:07 am
Tears, you can still melee if you don't kite! So stop kiting! my old friend! And let's duel! Bring it on you one-mouse button dog! (just map blocking to some other damn button!)

Alright, at level 30 I need, to be an effective archer, at least 5 ATHL to not be gimped in a melee fight 6 since I have a short stubby weapon so I don't want to be back-peddle spammed to death by a real melee fighter not using a toothpick and instead a real long sword/polearm, 6PD to effect anything I shoot at (Preferably 7 so I can actually hurt armored people), 160 wpf so i can actually hit my targets, anything lower then 150 and it becomes too much luck. I also need 6PS to hit anything and not glance constantly, though I can make do with 5 if I have the ATHL to properly footwork (which case I need 6 or 7 ATHL not 5).

So essentially I will be a lightly armored agi character with no HP or Armor but forced to use a short weapon without the ATHL that real AGI characters receive as well as without the wpf, so against an equal-skilled opponent I am already fighting a gimped battle... This does not sound attractive, at all.

I am sorry but with the current system, an archer with any attempt at real melee is gimped from the start against an equal skilled opponent, and I don't like uphill battles.
Title: Re: A catchy title to start a debate.
Post by: 22nd_deprav on July 31, 2012, 12:38:21 am
And archers probably wouldn't get 1 hitted if the largest part of the infantry would sacrifice a bit of their overpowered build and lower their speciality to take some protections (spears for cav or shields for ranged). And archers not being one hitted maybe they would melee a bit more often.

so the thing that unbalances the game the most is making retarded "specialist" builds.
Title: Re: A catchy title to start a debate.
Post by: Adamar on July 31, 2012, 12:40:49 am
Dude, you currently got 15/10 weight points that mean nothing to your accuracy, what more do you expect? Plate? I've seen you in game, you wear a straw hat, a white shirt, and you run like a bitch, drop ath and you get ps, but, as long as my old friends like you would rather kite kiting needs to be removed, you're perfectly capable of being decent in melee while having decent archery capabilities, but you choose kiting.

Actually I use a helmet with neckguard, scale armor, hide boots, longbow, mace and bodkin arrows. I know what Im talking about when I mention armor vs accuracy and melee. I shouldn't have to sacrifice my accuracy to have a chance to survive in melee.

And saying they can't wear armour. Bullshit. You can't wear plate, that's for sure. Rus Scale armour? Nope. But anything from light kuyak and down is completely ok.

I didn't say archers can't wear armor, in fact sometimes I pull out my plate armor and gs so I can kill more as a meleer than I do as an archer, even with archer stats. The point is, weight reduces your accuracy. In my curren longbow build I can barely hit stuff at long range unless I switch to light armor.
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 31, 2012, 12:51:07 am
And archers probably wouldn't get 1 hitted if the largest part of the infantry would sacrifice a bit of their overpowered build and lower their speciality to take some protections (spears for cav or shields for ranged). And archers not being one hitted maybe they would melee a bit more often.

so the thing that unbalances the game the most is making retarded "specialist" builds.

You are so fucking wrong. The reason we have "specialist" builds(really just pure classes...) is to counter another build. It's all connected. But archers are special, as they are the class with next to zero melee capabilities. They have their own circle of balance, the only thing that affects archers is other archers, or other ranged even. A footman can dream about engaging an archer in melee, so long as he can run. Cav fucks everyone up but their horses die easily, so they at least have a weakness you can take advantage of. Archers have ability to kite basically forever, without taking account for other teammates and my old friendchers to assist you.

As I said before, give archers better zero slot weapons. Something that is viable, not the fucking gimpy hammer and pick axe.

Now please stop saying that it's our own fault for not wearing shields. Do you think archers will stop running if we get shields? Wake the fuck up, that will only make them run more. In fact, when archers see a shielder approaching they begin running instantly.

So then back to square one, everyone iscomplaining about archers kiting and running.
Title: Re: A catchy title to start a debate.
Post by: Leshma on July 31, 2012, 12:54:09 am
Tears is right about everything. Archery + melee hybrid is extremely unpleasant to play. I'm still far from lvl 30 but I doubt it will be better considering my knowledge of the game and experience. At this level (23) I can kill 60% of player base with a pitchfork. With bow I'm just a sitting duck.

I see no reason why should I waste 5 or 6 skill points on power draw when I can have one more PS/IF or ATH/WM or put all those points into horse or shield. Wpp I wanted to put in archery (144) will be a lot more useful in xbow. With 144 xbow and crossbow I can snipe a bit, and I'll be very accurate at short/medium distances. With 144 wpp in archery I can't snipe at all and medium distances are 50% luck.

With 1 wpp in crossbow I can reliably shoot people from short/medium distances. With 130 wpp in archery I have 20% chances to hit someone from point blank!

If you don't believe my words, test it yourself. First xbow/1h char from 1 to 30 then archery/1h char from 1 to 30. I bet you'll quit trying to level hybrid archer who's supposed to fight in melee.
Title: Re: A catchy title to start a debate.
Post by: TurmoilTom on July 31, 2012, 01:11:30 am
Who cares if archers run or not?

It's not like their arrows do damage or anything.
Title: Re: A catchy title to start a debate.
Post by: Kafein on July 31, 2012, 01:12:27 am
I'm still amused that so many people complained that Archers could melee and wanted it took away

I think that is abusive interpretation.

Many people don't want (and never wanted) archers to carry pikes, flamberges and great mauls and the slot system fixed that elegantly.

Now, archers should be able to fight alright with one slot weapons (or more if they sacrifice a quiver) and I think most people agreed about that even before the introduction of slots.


The problem at hand clearly is kiting. It ruins the fun of the game for the recieving end and therefore should not be the most effective archery tactic. Part of fixing it is giving archers some flexibility and the expense of speed and their specialisation in archery.

I think you guys don't really get my point, people make retarded builds and push it to the extreme cause they know it can be tweaked to their will if they whine hard enough on the forums; so they'll finally have the perfect build they've always dreamed about. If the devs weren't that close the players and didn't give a fuck, we would just be adaptating our ass to the game as it would be - like most multiplayer games actually.

I get your general point, but I can't believe that in particular. I think what actually happens in build design is a very organic process that starts from what the game is and goes through popularity cycles until another change is made. That people would plan their build then ask for changes seems pretty far fetched. I think specialist builds rationally are the best adapted to the current balance, but people neglect the fact that specialist will have more difficulties facing their counter classes or some specific battle configurations (like 0 ath cav in towns), and that it is very frustrating. Being killed defenceless induces rage which leads to balance rants.

Anyway, blaming the players will not get us anywhere.


Btw, shields are about as effective a counter to archers as bunkers a weapon against people launching missiles on you.
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 31, 2012, 01:16:45 am
I cannot for the life of me imagine anyone who enjoys chasing archers, never being able to catch them. That's like playing a game that you can't win because winning is not an option.

And with bodkin arrows, they will always deal damage. Miniscule at long ranger, but pierce damage has a 20% damage bonus to head and considering they recently increased the hitbox for head, it's fully possible to be viable with 5 PD and 8-9 athletics.
Title: Re: A catchy title to start a debate.
Post by: Tor! on July 31, 2012, 01:48:18 am
Tears is right about everything. Archery + melee hybrid is extremely unpleasant to play. I'm still far from lvl 30 but I doubt it will be better considering my knowledge of the game and experience. At this level (23) I can kill 60% of player base with a pitchfork. With bow I'm just a sitting duck.

I did this build at lvl 30:

(click to show/hide)

And it worked wonders for me. 150 was enough for hornbow, bodkins for arrows and warhammer or flanged mace for melee, cant remember which one. I think my KD was about 2.7 with the majority of my kills by ranged. I will admit though, I shot most at the short - medium distance.

Archer hybrids are capable, but it is obvious you will not be most accurate archer or capable meleer.
Title: Re: A catchy title to start a debate.
Post by: Teeth on July 31, 2012, 01:49:11 am
I think my KD was about 2.7 with the majority of my kills by ranged.
Without looms?
Title: Re: A catchy title to start a debate.
Post by: Tor! on July 31, 2012, 01:52:02 am
Without looms?

Hornbow was +3, and also had a +3 melee weapon for a day! (until rufio stole it back)

Edit:
And before anyone asks, no, archery non loomed is very different than loomed and I would not have same stats.
Title: Re: A catchy title to start a debate.
Post by: Leshma on July 31, 2012, 01:55:58 am
I need 100 wpp in 1h mainly because of damage and less repair chance. So, with 7 WM I'll have 144 wpp in archery. Currently have 139 and let's say it's manageable but I still pull out melee weapon when someone gets too close because chances that I'll miss are pretty damn high.
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 31, 2012, 01:58:30 am
Leshma needs to stop "trying" other builds. Whenever he does, he starts lobbying for that class and speaks like he's been dedicated <insert class> forever.

Please Leshma, go cav or something and shut up.
Title: Re: A catchy title to start a debate.
Post by: Leshma on July 31, 2012, 02:04:19 am
Lobbying?

No, I'm not. Just telling how it is from average level perspective.
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 31, 2012, 02:11:25 am
This instance perhaps.

But surely you are not denying the tens and hundreds of threads about various buffs. Hoplite buff, make awlpikes usable with shield etc, then you went 1h/shield and you wanted to re-do and essentially buff every shield, now you are archer and you're already talking about balance in archery perspective.

Don't be so transparent. :wink:
Title: Re: A catchy title to start a debate.
Post by: 22nd_deprav on July 31, 2012, 02:12:24 am
Leshma if you can't manage to hit with 140/150 wpf I think you're just not supposed to play an archer and stick to other classes :3

And yeah remember some of us introduced the idea of changing some game mechanics to make kitting obsolete (motf flags spawing way sooner is an exemple). To find a balance the game needs to introduce a concept of goal other than killing everyone for e-penis. If archers want to kite and run when they see melee that would actually still be doable, but useless since they won't benefit their team if they're running away from the flags.

And if archers feels like going melee well, they make choices at the start of the round and take an adequat equipement. You can't have everything all the time, sometimes I have to make a choice if I want with my 1h : a 1 slot shield and 2 stacks of throwing, or a 2 slot shields and 1 stack, or 1 slot shield and a spear. That's part of the game, making judicious choices depending on the environnement. That's the good thing with having a "hybrid" (I don't call putting ~90 wpf in 1h hybrid for an archer, I call that common sense) build, you can make choices to weather use or do not use your side skills depending on the situation.


I get your general point, but I can't believe that in particular. I think what actually happens in build design is a very organic process that starts from what the game is and goes through popularity cycles until another change is made. That people would plan their build then ask for changes seems pretty far fetched. I think specialist builds rationally are the best adapted to the current balance, but people neglect the fact that specialist will have more difficulties facing their counter classes or some specific battle configurations (like 0 ath cav in towns), and that it is very frustrating. Being killed defenceless induces rage which leads to balance rants.

Anyway, blaming the players will not get us anywhere.


Btw, shields are about as effective a counter to archers as bunkers a weapon against people launching missiles on you.

I don't get your last line !

But yes you got my point and you kind of explained the same thing with your own words. It's like buffing scissors cause they get crushed by rock, so the "new cycle" starts and people choose to play scissors, but with that starts the whine of the rock being now underpowered against scissors and leaves, which leads to some leaves nerf to satisfy the rocks etc...
And all that because everyone makes "specialist" builds, and I repeat myself but that's the whole point off my thread, for fackin e-penis reasons. They keep arguing that specialist builds are the only way to have fun but end up raging at other classes 50% of the time, where's the fun in that, gentlemen ?
Rage that leads to more useless-ish tweaks of the game that will start a new build trend.

This is just plainly retarded, people needs to realize that they are either playing the game wrong, or playing an unsuitable class for them. You can't ask for things to change everytime you get killed in a multiplayer game, you'll always end up killed at some point if you play against other humans, they're not bot.
You adjust yourself.
Title: Re: A catchy title to start a debate.
Post by: Leshma on July 31, 2012, 02:20:55 am
This instance perhaps.

But surely you are not denying the tens and hundreds of threads about various buffs. Hoplite buff, make awlpikes usable with shield etc, then you went 1h/shield and you wanted to re-do and essentially buff every shield, now you are archer and you're already talking about balance in archery perspective.

Don't be so transparent. :wink:

Everything besides 2H and melee cavalry should be buffed. Because it takes too long to kill people.

I'm playing on my main as well and I think that 2H shouldn't be buffed.
Title: Re: A catchy title to start a debate.
Post by: Bjord on July 31, 2012, 02:24:19 am
Leshma if you can't manage to hit with 140/150 wpf I think you're just not supposed to play an archer and stick to other classes :3

And yeah remember some of us introduced the idea of changing some game mechanics to make kitting obsolete (motf flags spawing way sooner is an exemple). To find a balance the game needs to introduce a concept of goal other than killing everyone for e-penis. If archers want to kite and run when they see melee that would actually still be doable, but useless since they won't benefit their team if they're running away from the flags.

And if archers feels like going melee well, they make choices at the start of the round and take an adequat equipement. You can't have everything all the time, sometimes I have to make a choice if I want with my 1h : a 1 slot shield and 2 stacks of throwing, or a 2 slot shields and 1 stack, or 1 slot shield and a spear. That's part of the game, making judicious choices depending on the environnement. That's the good thing with having a "hybrid" (I don't call putting ~90 wpf in 1h hybrid for an archer, I call that common sense) build, you can make choices to weather use or do not use your side skills depending on the situation.


You do not seem to grasp the concept of balance. How does the spawning of flags stop archers from running in the middle of a round? You think they only run during last minute of round?

So long as there is a considerable drawback for engaging in melee, archers will always run. It doesn't matter if they ruin their team's chance of winning, nobody thinks like that sadly.
Title: Re: A catchy title to start a debate.
Post by: Miwiw on July 31, 2012, 02:28:36 am
Would be crazy to buff 2h, shielder or polearm anyways. They are dominating the battle field, most people play melee builds (including melee cav).

Rounds are usually decided in melee combat. Only on certain maps the round ends with an archer/crossbow duel, not even mentioning throwers and Horse Archers (or even horse throwers).

I don't know how to stop kiting because limiting the Archers movement speed is not an option. I simply do not fight with less than 5 Athletics. I never played any build with less than 15 AGI. All my infantry builds had at least 15 AGI because footwork really needs more than 4 Athletics and less, especially in a battle situation and in a duel.
Hybrids maybe need a bit more love, without destroying "pure" builds, but they are simply better than an AGI or STR build as they have both, medium dmg and medium speed. That is better than concentrating on either.

cRPG is going a good way. It can only improve.
Title: Re: A catchy title to start a debate.
Post by: 22nd_deprav on July 31, 2012, 02:32:23 am
You do not seem to grasp the concept of balance. How does the spawning of flags stop archers from running in the middle of a round? You think they only run during last minute of round?

So long as there is a considerable drawback for engaging in melee, archers will always run. It doesn't matter if they ruin their team's chance of winning, nobody thinks like that sadly.

It doesn't stop them from running in the middle of a round, just let them run, if they want to be useless and never get any multiplier and be hated by their team let them run as much as they want. The principle of the idea isn't to suppress kitting it is to make it useless, you don't have to run behind them anymore, you go to the flag and get your win.

Balancing something doesn't necessarily implies tweaking each side, you can slightly change the goal so each side have to assume a slightly different role/behaviour that matches their already existing attributes/characteristics.

Edit : And if you dislike being kitted that much but like to chase archers like a dog, take stones to slow them down \o/

I'm off for tonite
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 31, 2012, 03:14:56 am
But yes you got my point and you kind of explained the same thing with your own words. It's like buffing scissors cause they get crushed by rock, so the "new cycle" starts and people choose to play scissors, but with that starts the whine of the rock being now underpowered against scissors and leaves, which leads to some leaves nerf to satisfy the rocks etc...
And all that because everyone makes "specialist" builds, and I repeat myself but that's the whole point off my thread, for fackin e-penis reasons. They keep arguing that specialist builds are the only way to have fun but end up raging at other classes 50% of the time, where's the fun in that, gentlemen ?
Rage that leads to more useless-ish tweaks of the game that will start a new build trend.
Honestly, kiting needs to be removed, it's just gay, ain't insanely effective, it's just gay, all the way, but besides that, archery is fine/needs a slight accuracy 'n' speed buff.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 31, 2012, 03:17:50 am
Rounds are usually decided in melee combat. Only on certain maps the round ends with an archer/crossbow duel, not even mentioning throwers and Horse Archers (or even horse throwers).
A person mentions horse throwers over horse crossbowmen, proof I'm fucking epic.
Title: Re: A catchy title to start a debate.
Post by: Grumpy_Nic on July 31, 2012, 08:01:21 am
A person mentions horse throwers over horse crossbowmen, proof I'm fucking epic.

maybe on NA.

discuss
Title: Re: A catchy title to start a debate.
Post by: Molly on July 31, 2012, 08:45:56 am
A person mentions horse throwers over horse crossbowmen, proof I'm fucking epic.
maybe on NA.

discuss
On EU he's a running riding gag...
Title: Re: A catchy title to start a debate.
Post by: Zerran on July 31, 2012, 10:46:48 am
Shooting someone so they will get 1hit in melee is the the advantage archers have. That's what I did in my archer gens. Shot at people at a distance, someone tried to close in I shot at them, they got close I finished them off with my sword. Never more than 1 or 2 hits, unless a) I missed my shots (my own mistake) or b) they were more than 1 (why should they not have the advantage) or c) if they have a shield (natural counter to my shots).

And saying they can't wear armour. Bullshit. You can't wear plate, that's for sure. Rus Scale armour? Nope. But anything from light kuyak and down is completely ok.

Agreed. I'd say part of the problem is the concept a lot of archers have that they need to be a 100% ranged class that instantly dies in melee. Because of this they don't get any melee skills, have no armor, die in 1 hit, can't deal any damage, and have to just run away.

My archer alt has 6 PS and 50 2H wpf using a Fighting Axe with 1 stack of arrows and either a Rus or Longbow. I can fight in melee just fine with that (And I do well at range too). In fact, I often insta-kill people because they expect some 0PS 0 WPF archer, and I'm hitting them with a 6PS axe.

Something needs to be done about these archers that completely disregard their melee skills. Maybe something like what Blindguy suggested, make the slot system use dedicated slots. So archers can only get 1 stack of arrows, and have no excuse to not get a melee weapon. I'd also say anyone with a bow equipped needs their ath capped at a reasonable level, so we don't have these 7+ ath archers in no armor that simply can't be killed.

I recently saw a HA get dismounted and drop their bow... along with 3 stacks of arrows. How the hell do you use 3 stacks of arrows in 1 round if you're actually taking ANY time to aim your shots?
Title: Re: A catchy title to start a debate.
Post by: Rhekimos on July 31, 2012, 11:06:07 am
so we don't have these 7+ ath archers in no armor that simply can't be killed.

Cavalry. Or wait for flags. Bring a shield. Protect a friendly archer.

Surprisingly many tactics to use against something invincible.

Quote
make the slot system use dedicated slots. So archers can only get 1 stack of arrows, and have no excuse to not get a melee weapon.

The smart kiter would still  have no PS, and no melee weapon (for no weight), and run even faster because not even the amount of arrows slows him down.

He can always pick up stray arrows from the ground to keep going.

Quote
I'd also say anyone with a bow equipped needs their ath capped at a reasonable level

Cap PS and ATH for melee too.



Title: Re: A catchy title to start a debate.
Post by: Hunter_the_Honourable on July 31, 2012, 03:47:54 pm
IMO WPF should be changed for archers so maybe they can hit people from a longer distance (don't over do it though) make every quiver have 30 arrows its the same amount as having 2 quivers roughly (although 30 does sound like alot but ill leave it open to discuss) limit archers so they can only carry one quiver and the set amount of arrows they started with (if you pick up over the limit you don't get the arrow and it disappears) so if they have a 2 slot bow, 1 quiver of arrows leaving them with one slot. Then they wont have many excuses for not carrying a melee weapon.

Maybe I'm wrong but its just my 2 cents
Title: Re: A catchy title to start a debate.
Post by: Pejlaen on July 31, 2012, 04:59:51 pm
I have played this mod for 15 months or so now.

And I have played archer for 15 months or so now. I didnt picked archer because it is easy, cheating, op. I chose it because I really wanted to be an archer in this game, and I had no experience, no information at all how archers compared to other classes in this game.
I really have to ask, I have been playing the same way from the beginning,12 gens ago now, training my accuracy and everything that an archer needs to be efficient. Am I just an my old friendcher playing an op class and ruining this game for everyone else?
Title: Re: A catchy title to start a debate.
Post by: Jarlek on July 31, 2012, 05:00:48 pm
Yes.

(click to show/hide)
Title: Re: A catchy title to start a debate.
Post by: Riddaren on July 31, 2012, 05:09:05 pm
I seriously don't understand the problem with kiting archers. It's how archers are supposed to play in my opinion.
The problem is the players who chase them, without a shield, dying...

Just stand back and get cover and wait for flags and the "problem" with kiting archers isn't a problem anymore.

Stop whining about kiting archers, and stop chasing them unless you are faster or have a shield...
Title: Re: A catchy title to start a debate.
Post by: CrazyCracka420 on July 31, 2012, 05:18:35 pm
I can't believe people are seriously bitching about not being able to catch archers with their strength builds.  And I seriously hope the balance team and dev's are intelligent enough to laugh at these people, and possibly say "Hey, try using tactics".  If you don't want to pick up a shield, or run around with ranged or shielders of your own, then don't cry when ranged shoots you.  End of story.

Change the way you play, don't bitch about the way someone else plays.  You hold all the power in your hands.
Title: Re: A catchy title to start a debate.
Post by: oprah_winfrey on July 31, 2012, 05:22:01 pm
Make the length of bows effect move speed the same way they do for melee weapons.
Title: Re: A catchy title to start a debate.
Post by: Micah on July 31, 2012, 05:25:19 pm
archers are fine by me, cav is fine by me
teamplay, tactical gameplay and player brains needs a huge buff
teamwork and tactics would improve game experiance and soften ballancing issues
this is not gonna happen because to few (including devs) care for supporting  teamplay and tactics
to few people that are actually interrested in it stand strong for it and fight for their right to have more epicness and higher level of gameplay

Topic: Flag Grouping support due Chat Color
http://forum.meleegaming.com/suggestions-corner/flag-grouping-support-due-chat-color/msg565661/#msg565661
Topic: Commander nomination in Battle
http://forum.meleegaming.com/suggestions-corner/commander-nomination-in-battle/
Title: Re: A catchy title to start a debate.
Post by: CrazyCracka420 on July 31, 2012, 06:03:23 pm
I still say they lock down all the servers once a week and leave the battle servers open, have the admins or dev's force a practice for 30 minutes a week and do some very crude running in groups.  If you fuck around during practice you get the ban hammer for a couple hours.  Almost everything in the game that people whine about could be solved if they were using the right tactics, teamplay and equipment.

That was the only good thing I took from M&M
Title: Re: A catchy title to start a debate.
Post by: Bulzur on July 31, 2012, 06:39:48 pm
What i find funny is that no one cared when there was so few archers, that they could easily get picked off by cav, whose horses NEVER die from one arrow.
(My Palfrey died from one hit to the head when i was charging the archer and his MW rusbow+ MW Tatar arrows. It's so unfair ! Have you seen a +3 destrier ? Have you counted the number of arrows it can sustain ? Try comparing things that CAN be compared, even only goldwise and statwise...)

So, to continue the story. Lots of archers got fed up of being weak. So they did research. Some knew they had good awareness, good accuracy and patience : they went xbow.
Others knew they only shot close range before taking out their efficient melee weapon : they went throwing.
Few sticked to archery, and decided to research the "perfect" build. And after a few months of training, they found the one they found more effective. But yet, being a lone archer was hard. So they started to stick with other archers. Knowing that cav would think twice before facing 2 aware archers, that they could outsmart a stupid shielder thanks to their athletics.

Seeing that effectiveness, a lot of players who lack melee skills rolled an archer. A weak archer. But there's 40% luck in everyshot, so even them can sometimes finish people off.
Then old players found all thoses noob archers shooting their 2h, so they rerolled an archer, and easily owned the other archers, finding pleasure in this new sport.
Etc...


If archery was effective in 1v1, you'd never have archery evolved as to where it is now.
If only infantry and cavalry could also evolve and work together, i wouldn't have to play my own archer to kill most of the noobs one out there.


Lastly, missile speed from bows is so slow that it's easy to dodge. So it's easy for archers to dodge other archer's arrows. So they shoot infantry that walk straight, with no awareness, focused on the peasant in front of them.

It's the melee fault that archery has become what it is, without any help and any buff (except maybe the bodkin pierce damage, wich is great "realistically", but a bit stupid in term of balance...). So... take it like a man.
Title: Re: A catchy title to start a debate.
Post by: Leshma on July 31, 2012, 06:56:47 pm
I've actually headshotted few people today.

How? I have no idea.
Title: Re: A catchy title to start a debate.
Post by: oprah_winfrey on July 31, 2012, 07:00:42 pm
I recently saw a HA get dismounted and drop their bow... along with 3 stacks of arrows. How the hell do you use 3 stacks of arrows in 1 round if you're actually taking ANY time to aim your shots?

Horse archers deal very little damage (generally only have 5 pd + you get a damage penalty) and the accuracy while mounted (and moving) is pretty horrendous.
Title: Re: A catchy title to start a debate.
Post by: Zerran on July 31, 2012, 07:08:13 pm
Clearly you have never player horse archer. The deal very little damage (generally only have 5 pd + you get a damage penalty) and the accuracy while mounted (and moving) is pretty horrendous.

Haven't played HA, you are correct, but I am aware of their horrendous damage and accuracy. However, taking the worst possible situation for number of arrows (3 stacks of unloomed bodkins) you get 45 arrows. If the round plays out a full 6 minutes, you would need to fire off an arrow every 8 seconds to use all of those.

Taking a more reasonable stance (I believe they were unloomed tatars) so, that means 54 arrows, and over a 4 minute round (Remember, they have to spawn, and then actually see the enemy, and most rounds don't go the full 6 minutes), that means firing an arrow every 4.44... seconds to run out. Had they taken 2 stacks and a 1 slot sidearm, that means they would need to fire every 6.66... seconds to run out.

Again, how the hell do you fire an arrow every 4.4 seconds while taking any time to get to a decent position or to aim at all?
Title: Re: A catchy title to start a debate.
Post by: oprah_winfrey on July 31, 2012, 07:16:29 pm
Haven't played HA, you are correct, but I am aware of their horrendous damage and accuracy. However, taking the worst possible situation for number of arrows (3 stacks of unloomed bodkins) you get 45 arrows. If the round plays out a full 6 minutes, you would need to fire off an arrow every 8 seconds to use all of those.

Taking a more reasonable stance (I believe they were unloomed tatars) so, that means 54 arrows, and over a 4 minute round (Remember, they have to spawn, and then actually see the enemy, and most rounds don't go the full 6 minutes), that means firing an arrow every 4.44... seconds to run out. Had they taken 2 stacks and a 1 slot sidearm, that means they would need to fire every 6.66... seconds to run out.

Again, how the hell do you fire an arrow every 4.4 seconds while taking any time to get to a decent position or to aim at all?

Since you are on a horse zipping around the map, you almost alway near an enemy. I would say most HA use bodkins, again because their damage is so low. I think the biggest thing though is that there is no need to carry a side arm. One because their build has no room for powerstrike or melee wpf, and two because they are on a horse, they have access to scavenge basically whatever weapon they want.
Title: Re: A catchy title to start a debate.
Post by: dreadnok on July 31, 2012, 08:33:22 pm
I have played this mod for 15 months or so now.

And I have played archer for 15 months or so now. I didnt picked archer because it is easy, cheating, op. I chose it because I really wanted to be an archer in this game, and I had no experience, no information at all how archers compared to other classes in this game.
I really have to ask, I have been playing the same way from the beginning,12 gens ago now, training my accuracy and everything that an archer needs to be efficient. Am I just an my old friendcher playing an op class and ruining this game for everyone else?

Are you serious? Your an awful archer
Title: Re: A catchy title to start a debate.
Post by: Micah on July 31, 2012, 09:47:09 pm
Are you serious? Your an awful archer
LIES
Title: Re: A catchy title to start a debate.
Post by: Pejlaen on July 31, 2012, 09:55:10 pm
Are you serious? Your an awful archer

Yes I am, its okay go ahead and be wrong you, I cant force you to be right.
joking..
Title: Re: A catchy title to start a debate.
Post by: KaMiKaZe_JoE on July 31, 2012, 09:57:09 pm
I see cRPG as evolving in a way such as that nerf cav.
Title: Re: A catchy title to start a debate.
Post by: dreadnok on July 31, 2012, 10:29:20 pm
archery isnt bad at all. its the stupid xbows that destroy with little to no wpf. or heat seeking throwing weapons.  2h and polearm bug me more tho. i dont get when swinging a 1h even without a shield your movement stops. but with polearm and 2h you can keep chugging right along. fucking annoying. ive had 12 ps bounce off people too. makes 0 sense considering the guy is moving into me swing. archery is weird. some shots hurt and some dont.
Title: Re: A catchy title to start a debate.
Post by: Zlisch_The_Butcher on July 31, 2012, 10:53:57 pm
archery isnt bad at all. its the stupid xbows that destroy with little to no wpf. or heat seeking throwing weapons.  2h and polearm bug me more tho. i dont get when swinging a 1h even without a shield your movement stops. but with polearm and 2h you can keep chugging right along. fucking annoying. ive had 12 ps bounce off people too. makes 0 sense considering the guy is moving into me swing. archery is weird. some shots hurt and some dont.
I'm gonna label you a retard.
Title: Re: A catchy title to start a debate.
Post by: Silicium on July 31, 2012, 11:23:19 pm
. ive had 12 ps bounce off people too.

lol at this, uninstall the game please.
Title: Re: A catchy title to start a debate.
Post by: Tears of Destiny on August 01, 2012, 12:15:10 am
As someone with a 12PS character, I have to say I've never glanced with it regardless of my weapon. I can only manage to glance with my 8PS character if using something really long and facehugging (and even then I have to try). I find that rather odd.
Title: Re: A catchy title to start a debate.
Post by: Jarlek on August 01, 2012, 12:44:11 am
I can glance with 12 PS with any melee weapon. You just have to hit at the very beginning of an animation.
Title: Re: A catchy title to start a debate.
Post by: 22nd_deprav on August 01, 2012, 01:03:10 am
I have played this mod for 15 months or so now.

And I have played archer for 15 months or so now. I didnt picked archer because it is easy, cheating, op. I chose it because I really wanted to be an archer in this game, and I had no experience, no information at all how archers compared to other classes in this game.
I really have to ask, I have been playing the same way from the beginning,12 gens ago now, training my accuracy and everything that an archer needs to be efficient. Am I just an my old friendcher playing an op class and ruining this game for everyone else?

Nah you're perfectly fine Pejlaeny don't worry :3

On another note I feel like people are reading half of my post (I know they're long and boring) ! Some of you keep talking about buffing/nerfing classes, but this is still not the point of this :-(  Tweaking a class will always have an effect on the other classes, which will  need their own tweaking again etc...
This will be an endless circle of complaints if people just don't realize they CAN'T do whatever the fuck they want if they plan to survive on a battlefield (well... a simulated one), you need to "obey" logical rules : you don't wanna get lanced > take a spear or stick with someone who has one, you don't wanna get arrowed/bolted  > take cover or take a shield and don't run behind them if you don't have one; simple common sense.

Would you run with a knife behind a guy with a gun? would you try to stop a charging horse with your arms ?
Title: Re: A catchy title to start a debate.
Post by: 22nd_deprav on August 01, 2012, 06:52:05 pm
Well, I think this thread is too important to let die now.

So I'll make a briefing point !

Yesterday (well, Yesternight), we ended up 4vs4 (4 shielders vs 2 HAs and 2 xbows/assassins). Us 4 shielders had to use our brain and communication, bjorn decided to take the lead and we followed him throught the houses, packed like wolves in danger, back to back to face the harrassing rangers.
A long run follows, then a barn is being camp, psychological moves, harrassing from both side, suddenly ranged lose 1 guy who tried to be to brave and step into the barn, I manage to kill the 2nd xbower trying to reload on the side of the house, I almost died.
Then the flags spawned, still 2 horse archers to get, 1 goes done on the flag, I die against blacky, he dies, we win.

Brain and shield won against "annoying" ranged. Point proven.
Title: Re: A catchy title to start a debate.
Post by: Tears of Destiny on August 01, 2012, 06:55:16 pm
Shocking, that. As usual, Melee prevails.

Yes it is "annoying" to fight range, but at least in NA the majority of the time the remaining survivors are melee.
Title: Re: A catchy title to start a debate.
Post by: Tovi on August 02, 2012, 03:14:26 pm
The problem is that most of you are lvl35 + 18 loomed stuffs. A casual player is not OP in any class, even with a good build lvl 30.
Plus : most of 2h play like retards. Rush/kill/die
The only thing to buff is TEAMPLAY !!!
Ex: raise a shieldwall, wait to have cav superiority, then let them chase isolated archers. Let ranged dueling and THEN charge for final onslaught with 2h, shielders front of them.

A good thing would be to vote for a team leader at the begining of the map.