cRPG

cRPG => General Discussion => Topic started by: Carac on June 18, 2012, 01:24:08 am

Title: Why was polestagger removed?
Post by: Carac on June 18, 2012, 01:24:08 am
Yep

edit: wtf i just asked a question
Title: Re: Why was polestun removed?
Post by: Baggy on June 18, 2012, 01:24:24 am
Was ghey.
Title: Re: Why was polestagger removed?
Post by: Christo on June 18, 2012, 01:25:30 am
Because.
Title: Re: Why was polestun removed?
Post by: Earthdforce on June 18, 2012, 01:25:41 am
Trololo
Title: Re: Why was polestagger removed?
Post by: Carac on June 18, 2012, 01:26:16 am
Good replies so far. Keep it up
Title: Re: Why was polestagger removed?
Post by: SittingBull on June 18, 2012, 01:27:57 am
My fork proved too much
Title: Re: Why was polestagger removed?
Post by: Miley on June 18, 2012, 01:36:42 am
Not on NA servers...
Title: Re: Why was polestun removed?
Post by: Baggy on June 18, 2012, 01:37:46 am
Yet.
Title: Re: Why was polestagger removed?
Post by: Gurnisson on June 18, 2012, 01:55:45 am
Because it was a joke, especially on fast polearms
Title: Re: Why was polestagger removed?
Post by: TurmoilTom on June 18, 2012, 01:57:15 am
Now that we've all gotten a nice polearm nerf, how about a 2h nerf? eh? eh?

Please don't hurt me...
Title: Re: Why was polestagger removed?
Post by: Grumbs on June 18, 2012, 01:57:35 am
Its not a fun game mechanic, whether you're on the receiving end or dishing it out.
Title: Re: Why was polestagger removed?
Post by: _GTX_ on June 18, 2012, 02:10:08 am
Because it was op rly, if u had to hit a guy 4 times. In theory u would only need to hit him 2 times if u have polestagger.
Title: Re: Why was polestagger removed?
Post by: Duvain on June 18, 2012, 02:44:45 am
i think it was a fun mechanic. it was hilarious getting free hits on people and watching them QQ lol.
Title: Re: Why was polestagger removed?
Post by: Para on June 18, 2012, 03:15:27 am
Being able to get a guaranteed free hit off of your own initial hit is a dumb mechanic and was rightfully removed.
Title: Re: Why was polestagger removed?
Post by: Christo on June 18, 2012, 03:17:09 am
i think it was a fun mechanic. it was hilarious getting free hits on people and watching them QQ lol.

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Title: Re: Why was polestagger removed?
Post by: MacLeod_ on June 18, 2012, 04:21:05 am
I think fucking with the game mechanics like that will make people leave the game and polearms cheap on the market. Isn't there anyway just to reduce the pole stun by .25 of a second or balance it that way? Keep in mind I rarely use polearms but someone has to stick up for it. Once NA feels the wrath people who relied on agility will be strength instead,and all the world will change around us,towns reduced to ash by two handers.
This is all I have to say on this.
Title: Re: Why was polestagger removed?
Post by: Pollux on June 18, 2012, 07:10:34 am
I think fucking with the game mechanics like that will make people leave the game and polearms cheap on the market. Isn't there anyway just to reduce the pole stagger by .25 of a second or balance it that way? Keep in mind I rarely use polearms but someone has to stick up for it. Once NA feels the wrath people who relied on agility will be strength instead,and all the world will change around us,towns reduced to ash by two handers.
This is all I have to say on this.

you're only saying that because everyone else in your clan uses a polearm
Title: Re: Why was polestagger removed?
Post by: Zisa on June 18, 2012, 07:52:51 am
I am looking forward to killing people with my pole alt when this shit mechanic is purged from NA.
Title: Re: Why was polestagger removed?
Post by: Smoothrich on June 18, 2012, 08:28:55 am
i can play for about 10 minutes at a time on high population NA servers before the over abused long polearm/polestagger str build heavy armor + nonstop swarm of courser/heavy cav, and brokenly powerful rus bows and throwers shit up the game too much to have fun at all

removing polestagger is a good start, get rid of kiting, reduce throwing accuracy, nerf the rus bow, make all ranged ammo three to four times the weight, and minus all horse maneuver by 3 to 5, reduce all lance damage by 3 to 5 and maybe it will be a good game

this game was seriously better balanced when everyone could use sniper crossbows and plated chargers with no upkeep or slots then it is now, the metagame has very obviously shifted towards the longest polearms + heavy armor + strength and as much kiting ranged classes as posible, its fucking retarded imo
Title: Re: Why was polestun removed?
Post by: Rhaelys on June 18, 2012, 09:06:15 am
i can play for about 10 minutes at a time on high population NA servers before the over abused long polearm/polestagger str build heavy armor + nonstop swarm of courser/heavy cav, and brokenly powerful rus bows and throwers shit up the game too much to have fun at all

removing polestagger is a good start, get rid of kiting, reduce throwing accuracy, nerf the rus bow, make all ranged ammo three to four times the weight, and minus all horse maneuver by 3 to 5, reduce all lance damage by 3 to 5 and maybe it will be a good game

this game was seriously better balanced when everyone could use sniper crossbows and plated chargers with no upkeep or slots then it is now, the metagame has very obviously shifted towards the longest polearms + heavy armor + strength and as much kiting ranged classes as posible, its fucking retarded imo

I am a long sideswing polearm/heavy strength/heavy armor crutcher and I approve of this message 100%.
Title: Re: Why was polestagger removed?
Post by: Sauce on June 18, 2012, 09:31:11 am
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Title: Re: Why was polestagger removed?
Post by: Miley on June 18, 2012, 09:40:24 am
I don't know why it's being removed. Poles can't be spammed like a two-hander, and pole stagger maybe silly... but what about LEFT SWING, RIGHT SWING on two-handers. Again, you can't spam a two-hander like a polearm. How many times does it actually happen, though? What will become of War Spear and all those weapons? Could an EU tell me, because it's not in place in the NA servers yet? I think we should be focused on 4 Power Throw hitting like a boulder and a cavalry bump going through dozens of people, even consecutively.

By the way, I'm a two-hander, but I do use poles.
Title: Re: Why was polestagger removed?
Post by: CrazyCracka420 on June 18, 2012, 05:27:23 pm
Being able to get a guaranteed free hit off of your own initial hit is a dumb mechanic and was rightfully removed.

So they're removing knockdown then?

I too wish dev's would leave game mechanics alone.  The game was, and has been, pretty well balanced going back to at least 6 months ago.

If you're going to keep fucking with stuff that is already balanced, try looking at the 80+ length the 2h stabs get, that's fucking ridiculous.  Oh wait, 2h's are the holy grail of c-rpg (with everyone trying to be a rambo player instead of being able to fight in groups), never mind.  And people wonder why there's such terrible teamplay on the battle servers.
Title: Re: Why was polestagger removed?
Post by: Sauce on June 18, 2012, 07:15:51 pm
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Title: Re: Why was polestagger removed?
Post by: Penitent on June 18, 2012, 07:19:55 pm
i can play for about 10 minutes at a time on high population NA servers before the over abused long polearm/polestagger str build heavy armor + nonstop swarm of courser/heavy cav, and brokenly powerful rus bows and throwers shit up the game too much to have fun at all

removing polestagger is a good start, get rid of kiting, reduce throwing accuracy, nerf the rus bow, make all ranged ammo three to four times the weight, and minus all horse maneuver by 3 to 5, reduce all lance damage by 3 to 5 and maybe it will be a good game

this game was seriously better balanced when everyone could use sniper crossbows and plated chargers with no upkeep or slots then it is now, the metagame has very obviously shifted towards the longest polearms + heavy armor + strength and as much kiting ranged classes as posible, its fucking retarded imo

So basically anything that's not 2h, or can be used to defeat 2h, should be nerfed.

Haven't heard that one before... :)

I'm more of the mindset of this:

Quote
too wish dev's would leave game mechanics alone.  The game was, and has been, pretty well balanced going back to at least 6 months ago.
Title: Re: Why was polestagger removed?
Post by: Teeth on June 18, 2012, 07:20:38 pm
Because it was a class specific advantage that took skill out of the game.
Title: Re: Why was polestagger removed?
Post by: Penitent on June 18, 2012, 07:25:05 pm
Because it was a class specific advantage that took skill out of the game.

So does a shield, should we remove those?  Same with knockdown, or crush-through.

There are lots of class specific advantages that take skill out of the picture in certain situations. 

Maybe we should change the game to all 1h rapiers and institute olympic fencing rules so everyone is on the same page. :)
Title: Re: Why was polestagger removed?
Post by: Gurnisson on June 18, 2012, 07:28:32 pm
So does a shield, should we remove those?  Same with knockdown, or crush-through.

There are lots of class specific advantages that take skill out of the picture in certain situations. 

Maybe we should change the game to all 1h rapiers and institute olympic fencing rules so everyone is on the same page. :)

Polestagger was quite retarded because it didn't have any downside to it. Poleaxes which have good stats were able to sneak in 2 hits for one enemy mistake quite often which is silly and unbalanced. Knockdown weapons are usually unbalanced, short, slow or have lower damage compared to other weapons. Crushthrough weapons are slow, unbalanced and short. Can't say anything like that about weapons that had polestagger.
Title: Re: Why was polestagger removed?
Post by: _GTX_ on June 18, 2012, 07:31:10 pm
Polestagger was quite retarded because it didn't have any downside to it. Poleaxes which have good stats were able to sneak in 2 hits for one enemy mistake quite often which is silly and unbalanced. Knockdown weapons are usually unbalanced, short, slow or have lower damage compared to other weapons. Crushthrough weapons are slow, unbalanced and short. Can't say anything like that about weapons that had polestagger.

This, 100%. Short and accurate.
Title: Re: Why was polestagger removed?
Post by: Turkhammer on June 18, 2012, 08:05:36 pm
Polestagger was quite retarded because it didn't have any downside to it. Poleaxes which have good stats were able to sneak in 2 hits for one enemy mistake quite often which is silly and unbalanced. Knockdown weapons are usually unbalanced, short, slow or have lower damage compared to other weapons. Crushthrough weapons are slow, unbalanced and short. Can't say anything like that about weapons that had polestagger.

What about 2h swords that out reach a polearm's stab reach?  As long as 2h has that advantage the polearm should keep stagger.

Why should a Danish Great Sword at 124cm out stab an awl pike of 165cm length for example?  The awl pike is not so end heavy that it MUST be grasped in the middle.  It could be grasped further back to increase the stab range.

Title: Re: Why was polestagger removed?
Post by: Zisa on June 18, 2012, 08:10:19 pm
What about 2h swords that out reach a polearm's stab reach?  As long as 2h has that advantage the polearm should keep stagger.

Why should a Danish Great Sword at 124cm out stab an awl pike of 165cm length for example?  The awl pike is not so end heavy that it MUST be grasped in the middle.  It could be grasped further back to increase the stab range.
Fuck off about the gd DGS already.
Title: Re: Why was polestagger removed?
Post by: Swaggart on June 18, 2012, 08:24:52 pm
The difference in the animations is because of the way weapons are balanced. A good sword has it's balance point at the hilt. A proper polearm is in the middle of the shaft (allowing both the top and bottom to be used as a weapon).

So while 2h lolstab is pretty gay, it can be swung that way. You would need to be strong as fuck to do it with any malicious intent, but possible.

If anything, the way that the greatswords are balanced is wrong. Smaller swords are much more ideal for thrusting than the bigger ones. The longsword/bastard and such should have more thrust damage than the German and Danish.
Title: Re: Why was polestagger removed?
Post by: Phew on June 18, 2012, 09:12:33 pm
Hiltslash is a way more annoying mechanic than polestagger, and IMHO more annoying than even "lolstab". Polestagger occasionally allowed a free hit after you had already gotten hit, hiltslash can be abused any time. 2h Weapons can hit for full damage in the first 1% of the swing animation, while they are still behind the wielder's shoulder. This is unrealistic and just looks silly.

Watch two pro longsword/HBS users on the duel server, and count how often someone lands a hit on an opponent that is actually in front of them. It will be a rare occurrence. Somehow I think medieval swordplay involved actually facing the guy you were fighting.
Title: Re: Why was polestagger removed?
Post by: _GTX_ on June 18, 2012, 09:26:32 pm
Hiltslash is a way more annoying mechanic than polestagger, and IMHO more annoying than even "lolstab". Polestagger occasionally allowed a free hit after you had already gotten hit, hiltslash can be abused any time. 2h Weapons can hit for full damage in the first 1% of the swing animation, while they are still behind the wielder's shoulder. This is unrealistic and just looks silly.

Watch two pro longsword/HBS users on the duel server, and count how often someone lands a hit on an opponent that is actually in front of them. It will be a rare occurrence. Somehow I think medieval swordplay involved actually facing the guy you were fighting.

Newmy old friend or something ? They alrdy did a nerf to 2h to fix that, so the right swing got slower.

Coming from a 2h, so instead of looking and saying: yeah thats hiltslash, only reason he killed me. I actually know exactly what i am doing, since im the one doing it.
Title: Re: Why was polestagger removed?
Post by: Huey Newton on June 18, 2012, 09:29:59 pm
Hiltslash is a way more annoying mechanic than polestagger, and IMHO more annoying than even "lolstab". Polestagger occasionally allowed a free hit after you had already gotten hit, hiltslash can be abused any time. 2h Weapons can hit for full damage in the first 1% of the swing animation, while they are still behind the wielder's shoulder. This is unrealistic and just looks silly.

Watch two pro longsword/HBS users on the duel server, and count how often someone lands a hit on an opponent that is actually in front of them. It will be a rare occurrence. Somehow I think medieval swordplay involved actually facing the guy you were fighting.
If you are getting hiltslashed, then you have poor footwork and it is a personal problem not a game mechanic problem.
Title: Re: Why was polestagger removed?
Post by: Teeth on June 18, 2012, 09:36:24 pm
Newmy old friend or something ? They alrdy did a nerf to 2h to fix that, so the right swing got slower.
They reverted the right swing speed nerf, and it wasn't 2h specific. What did change though is making spam more difficult by adding a longer delay between getting your attack blocked and being able to attack again.
Title: Re: Why was polestagger removed?
Post by: BashirKhan on June 18, 2012, 09:37:18 pm
In my experience polestagger never allowed a second hit on me before i could block, i do have 20-30 ping though so that might be part of it
Title: Re: Why was polestagger removed?
Post by: _GTX_ on June 18, 2012, 09:42:59 pm
In my experience polestagger never allowed a second hit on me before i could block, i do have 20-30 ping though so that might be part of it

O.o, luckiest man in c-rpg :o
Title: Re: Why was polestagger removed?
Post by: Zisa on June 18, 2012, 09:46:21 pm
In my experience polestagger never allowed a second hit on me before i could block, i do have 20-30 ping though so that might be part of it
Or your head could be so far up your fucking ass you can't see what is happening.
Title: Re: Why was polestagger removed?
Post by: BashirKhan on June 18, 2012, 09:50:34 pm
god i open my mouth and Zisa pounces on me like a Lion on a Zebra O.O
Title: Re: Why was polestagger removed?
Post by: Dexxtaa on June 18, 2012, 09:59:24 pm
Some of the comments in this thread ..

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Title: Re: Why was polestagger removed?
Post by: Zisa on June 18, 2012, 10:07:18 pm
god i open my mouth and Zisa pounces on me like a Lion on a Zebra O.O
RAAARRRR!
Title: Re: Why was polestagger removed?
Post by: CrazyCracka420 on June 18, 2012, 10:52:37 pm
I think in all my time of playing c-rpg, I've only been polestaggered one time where I didn't block the 2nd swing (minus me getting gangbanged).  And the only reason i didn't block the 2nd swing was because I was trying to attack but couldn't.  I recognized what happened, and said "never again".
Title: Re: Why was polestagger removed?
Post by: Sauce on June 18, 2012, 10:53:58 pm

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Title: Re: Why was polestagger removed?
Post by: Phew on June 18, 2012, 10:57:52 pm
If you are getting hiltslashed, then you have poor footwork and it is a personal problem not a game mechanic problem.

In a real swordfight, "good footwork" is keeping your opponent in front of you. In cRPG, it's keeping your opponent off to your side so you can hiltslash them. Fights look like two hicks squaredancing now.

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Title: Re: Why was polestagger removed?
Post by: bilwit on June 18, 2012, 11:01:19 pm
Anyone who actually relied on polestagger as a legitimate tactic needs to re-evaluate their situation. Anyone who's crpg lives were actively ruined because of polestagger has bigger problems.  There is a bigger picture that most of you are missing.

    One person(SaulCanner) hit it spot on when he said:

Someone's inability to advance their own skill leads them to demand for "nerfs" (or mechanic changes) on forums. The admins give into these demands altering the mechanics and thus directly decreases combat possibilities in game. - This right here is what is destroying the depth and enjoyment of crpg.

Dumb and pointless mechanics also lead to the demand for "nerfs" on forums. The removal of polestagger just means you can't get random cheapshots for no reason anymore (on EU). If you're talking about lolspinning being nerfed (on EU), I find it pretty funny since you're one of the biggest spinning-top players on NA.
Title: Re: Why was polestagger removed?
Post by: cmp on June 18, 2012, 11:04:07 pm
The admins give into these demands

Buff ranged: melee and cav say devs gave in to ranged whiners' demands
Nerf ranged: ranged say devs gave in to melee and cav whiners' demands
Buff melee: cav and ranged say devs gave in to melee whiners' demands
Nerf melee: melee say devs gave in to ranged and cav whiners' demands
Buff cav: melee and ranged say devs gave in to cav whiners' demands
Nerf cav: cav say devs gave in to melee and ranged whiners' demands

There are two possibilities: either not changing anything is the perfect development strategy or whoever complains that devs give in to players' demands in a free mod is a whiner himself.
(click to show/hide)
Title: Re: Why was polestagger removed?
Post by: TheAppleSauceMan on June 18, 2012, 11:06:57 pm
Yep

edit: wtf i just asked a question

Because it was unfair to 2hers. They have to have every advantage possible when it comes to melee. And polestagger actually made polearms viable against 2h, and that's a ridiculous notion. 2h is obviously the only melee class that should be worth playing ever. 
But in all seriousness, I don't mind them removing it, as long as they nerf 2h. It's only fair, because atm 2h has a huge advantage.
Title: Re: Why was polestagger removed?
Post by: Zisa on June 18, 2012, 11:14:27 pm
Because it was unfair to 2hers. They have to have every advantage possible when it comes to melee. And polestagger actually made polearms viable against 2h, and that's a ridiculous notion. 2h is obviously the only melee class that should be worth playing ever. 
But in all seriousness, I don't mind them removing it, as long as they nerf 2h. It's only fair, because atm 2h has a huge advantage.
Hyperbole.
Lying, permabanned.
Title: Re: Why was polestagger removed?
Post by: Rhaelys on June 18, 2012, 11:17:42 pm
All it means is that the scrubs who relied on polestagger to actually do well with polearms will migrate to 2H, leaving the actual *good* polearm users to dominate.
Title: Re: Why was polestagger removed?
Post by: BashirKhan on June 18, 2012, 11:18:30 pm
There are two possibilities: either not changing anything is the perfect development strategy or whoever complains that devs give in to players' demands in a free mod is just a pathetic whiner.
Hint: it's not #1.
I would agree if there was a policy that stated  60%-70% of the community had to agree before any changes could be made, sadly this is not the case
Title: Re: Why was polestagger removed?
Post by: cmp on June 18, 2012, 11:26:55 pm
I would agree if there was a policy that stated  60%-70% of the community had to agree before any changes could be made, sadly this is not the case

If 60%-70% of the community had to agree before any changes could be made this mod would have died of stagnation two years ago.
Title: Re: Why was polestagger removed?
Post by: BashirKhan on June 18, 2012, 11:28:22 pm
What may i ask is the policy about adding changes then?
Title: Re: Why was polestagger removed?
Post by: cmp on June 18, 2012, 11:30:49 pm
Features: what the devs like
Items: what the devs and item balancers like
Title: Re: Why was polestagger removed?
Post by: BashirKhan on June 18, 2012, 11:37:20 pm
Well it's your mod, and i forget this is not a democracy sometimes  :|
Title: Re: Why was polestagger removed?
Post by: bruce on June 18, 2012, 11:39:58 pm
In a real swordfight, "good footwork" is keeping your opponent in front of you. In cRPG, it's keeping your opponent off to your side so you can hiltslash them. Fights look like two hicks squaredancing now.

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+1
Title: Re: Why was polestagger removed?
Post by: Teeth on June 19, 2012, 12:23:52 am
Hiltslash is a way more annoying mechanic than polestagger, and IMHO more annoying than even "lolstab". Polestagger occasionally allowed a free hit after you had already gotten hit, hiltslash can be abused any time. 2h Weapons can hit for full damage in the first 1% of the swing animation, while they are still behind the wielder's shoulder. This is unrealistic and just looks silly.
You left out the part where polearms can hiltslash just as easily as 2h. Oh and I can't even remember the last time I really got hiltslashed. Whatever the devs did, I think it either fixed or no one remembers how to do it. Not even on duel, let alone battle. Hiltslashing is not at all a problem anymore.

Oh and there is a difference between hiltslashing and doing a left and then a right swing.
Title: Re: Why was polestagger removed?
Post by: Rhaelys on June 19, 2012, 12:26:23 am
You left out the part where polearms can hiltslash just as easily as 2h. Oh and I can't even remember the last time I really got hiltslashed. Whatever the devs did, I think it either fixed or no one remembers how to do it. Not even on duel, let alone battle. Hiltslashing is not at all a problem anymore.

Oh and there is a difference between hiltslashing and doing a left and then a right swing.

I sometimes hiltslash people with my Great Long Bardiche (lol), but it's not intentional: just a product of footwork and the natural flow of a melee fight, much like chambering for me. It's not really an issue.
Title: Re: Why was polestagger removed?
Post by: Baggy on June 19, 2012, 12:30:51 am
You left out the part where polearms can hiltslash just as easily as 2h. Oh and I can't even remember the last time I really got hiltslashed. Whatever the devs did, I think it either fixed or no one remembers how to do it. Not even on duel, let alone battle. Hiltslashing is not at all a problem anymore.

Oh and there is a difference between hiltslashing and doing a left and then a right swing.
Got hitslahed(I think) by Cicero a few days ago repeatedly.
Title: Re: Why was polestagger removed?
Post by: _GTX_ on June 19, 2012, 12:33:18 am
Got hitslahed(I think) by Cicero a few days ago repeatedly.

For people to do a hiltslash, or something similiar to that. U gotta actually help them with ur footwork, in nearly all cases.
Title: Re: Why was polestagger removed?
Post by: Baggy on June 19, 2012, 12:55:45 am
That why I said I think.
Title: Re: Why was polestagger removed?
Post by: Tanken on June 19, 2012, 01:33:20 am
Haven't read through all the arguments or comments so this may have been posted already...

But wouldn't a decent nerf be to remove polestagger from weapons that are obviously the culprit for scoring more hits? Pikes, Long Spears, Lances, and (from my understanding) Bamboo and Ashwoods don't give enough time to allow for more hits (but I could be wrong!). Polestagger for me was always a great addition to use with my teammates, stunning the target just a brief moment to allow them to quickly wrap it up was all I needed, and I think that's why Polestagger originally existed. However, with it gone it really will make 2handers and the other mentioned classes supreme.

The value of polearms, like this mod, will plummet. I don't want to simply subside the playstyle I've adapted and found in the past 6 months just to have it shit on and have to join the already existing hordes of 2handers. With polestagger gone, and the removal of fast spins or maneuverability for weapons like mine that have one or two hit-directions, you minaswell count me out of this mod.

Some of you will be thankful for that  :mrgreen:

On a side note, try writing P o l e s t u n in this forum and it automatically adjusts it to Polestagger. Even the word s t u n. Wtf?
Title: Re: Why was polestagger removed?
Post by: Teeth on June 19, 2012, 01:37:05 am
Polestagger on the Ashwood pike definitely allows for more hits, same for Awlpike. I used this a plenty. You get in an overhead, watch them stumble around like retards and then prod em in the eyes. Double stabs work aswell.

It was OP as fuck.
Title: Re: Why was polestagger removed?
Post by: Joker86 on June 19, 2012, 01:52:22 am
How about giving certain polearm weapons a certain tag, like "cruel" or "inflicts heavy wounds" or something like that, and those weapons do have the polestagger. That way people, who relied on the stagger or saw it as a (viable) feature could still take advantage of it, but it could get balanced by certain weapon stats. For example it should always go hand in hand with "unbalanced", like most crushthrough weapons do.

I think it would be a nice compromise and add another, real and intended feature to combat, next to others like unbalanced, good against shields, knockdown or crushthrough.

I would suggest to add the polestagger/cruel flag to the following weapons:

(click to show/hide)

I chose the German Poleaxe because it is not used that much, and there should be a top tier weapon with this tag. Perhaps you can even try to not make it unbalanced, but lower the weapon speed 1 or two points.

Then I chose the Great Long Bardiche and the English Bill because they look mean and a hit of them would surely inflict terrible wounds. It's also a chance to mark them off from the Swiss Halberd, respectively Long Bardiche/Long Voulge.

The Boar Spear finally is to add a spear weapon with this feature. It has a broad tip, which justifies it to inflict cruel wounds, and I don't see it that much as a hoplite weapon, so again it's a chance to increase diversity.



And I know there are always people who are using those weapons, and say that this would destroy a perfectly balanced and wonderful weapon, but I think all in all those weapons are used that little, that such a change could add a little bit more diversity to the polearms you see on the servers.
Title: Re: Why was polestagger removed?
Post by: Tanken on June 19, 2012, 01:52:48 am
oh I should have probably specified I meant them in a Hoplite build but that's irrelevant :] Fixed my post. Thanks.
Title: Re: Why was polestagger removed?
Post by: BashirKhan on June 19, 2012, 01:53:57 am
 You're right tanken It does auto-adjust O.O Wonder why

P.S. ive noticed Bily_Whitmore has been down voting everyone who suggests a change from the current situation  :rolleyes:
Title: Re: Why was polestagger removed?
Post by: Tanken on June 19, 2012, 01:54:59 am
You're right tanken It does auto-adjust O.O Wonder why

Isn't that nuts? lol.
Title: Re: Why was polestagger removed?
Post by: SixThumbs on June 19, 2012, 02:03:24 am
Well, for the longest time I thought I just missed a block, but then I was furious.
Title: Re: Why was polestagger removed?
Post by: robert_namo on June 19, 2012, 02:11:46 am
I use 2h and I also want 2h to be nerfed.
Title: Re: Why was polestagger removed?
Post by: Smoothrich on June 19, 2012, 02:13:16 am
How about giving certain polearm weapons a certain tag, like "cruel" or "inflicts heavy wounds" or something like that, and those weapons do have the polestagger. That way people, who relied on the stagger or saw it as a (viable) feature could still take advantage of it, but it could get balanced by certain weapon stats. For example it should always go hand in hand with "unbalanced", like most crushthrough weapons do.

I think it would be a nice compromise and add another, real and intended feature to combat, next to others like unbalanced, good against shields, knockdown or crushthrough.

I would suggest to add the polestagger/cruel flag to the following weapons:

(click to show/hide)

I chose the German Poleaxe because it is not used that much, and there should be a top tier weapon with this tag. Perhaps you can even try to not make it unbalanced, but lower the weapon speed 1 or two points.

Then I chose the Great Long Bardiche and the English Bill because they look mean and a hit of them would surely inflict terrible wounds. It's also a chance to mark them off from the Swiss Halberd, respectively Long Bardiche/Long Voulge.

The Boar Spear finally is to add a spear weapon with this feature. It has a broad tip, which justifies it to inflict cruel wounds, and I don't see it that much as a hoplite weapon, so again it's a chance to increase diversity.



And I know there are always people who are using those weapons, and say that this would destroy a perfectly balanced and wonderful weapon, but I think all in all those weapons are used that little, that such a change could add a little bit more diversity to the polearms you see on the servers.

are you trolling?

bill, bardiche, and german poleaxe are 3 of the most OP weapons in the game, all do way more damage than any 2 hander weapon does, most are longer, and have polestagger, balanced, rear horses, and bust shields (not the bill but it does massive pierce with the length of a pike basically, broken weapon)

no thanks
Title: Re: Why was polestagger removed?
Post by: Joker86 on June 19, 2012, 02:14:31 am
are you trolling?

I am not. Why should I?
Title: Re: Why was polestagger removed?
Post by: BashirKhan on June 19, 2012, 02:17:28 am
are you trolling?

bill, bardiche, and german poleaxe are 3 of the most OP weapons in the game, all do way more damage than any 2 hander weapon does, most are longer, and have polestagger, balanced, rear horses, and bust shields (not the bill but it does massive pierce with the length of a pike basically, broken weapon)

no thanks
And the Long Sword, Bastard swords, and all of the 2h mauls are soooo balanced too
Title: Re: Why was polestagger removed?
Post by: Vkvkvk on June 19, 2012, 02:18:42 am
Haven't read through all the arguments or comments so this may have been posted already...

But wouldn't a decent nerf be to remove polestagger from weapons that are obviously the culprit for scoring more hits? Pikes, Long Spears, Lances, and (from my understanding) Bamboo and Ashwoods don't give enough time to allow for more hits (but I could be wrong!). Polestagger for me was always a great addition to use with my teammates, stunning the target just a brief moment to allow them to quickly wrap it up was all I needed, and I think that's why Polestagger originally existed. However, with it gone it really will make 2handers and the other mentioned classes supreme.

The value of polearms, like this mod, will plummet. I don't want to simply subside the playstyle I've adapted and found in the past 6 months just to have it shit on and have to join the already existing hordes of 2handers. With polestagger gone, and the removal of fast spins or maneuverability for weapons like mine that have one or two hit-directions, you minaswell count me out of this mod.

Some of you will be thankful for that  :mrgreen:

On a side note, try writing P o l e s t u n in this forum and it automatically adjusts it to Polestagger. Even the word s t u n. Wtf?

If anything, I think polearms are more on the level of 2handers now than before.

As you mentionned :" Polestagger for me was always a great addition to use with my teammates, stunning the target just a brief moment to allow them to quickly wrap it up was all I needed"

That alone made long polearms extremely overpowered. I can fight 3-4 polearmers/2handers entirely fine if I have enough athletics to footwork around them, but as soon as a long poke polearm was added in the equation, all that awaited me was a gorey death. I would be dueling a polearmer/2hander and I would just fucking empty my bowels in my pants as soon as I saw a pike/longspear/bamboospear/awlpike/whatfuckingever coming my way because I knew that my chances of survival just dropped to nearly 0.

I could also deal with 2 handers much more than polearms just because of polestagger, if I'm fighting 3 2handers with less skill than I do, I could easily just footwork around and if I did a mistake that didn't kill me, I could keep going until next mistake.

Fighting more than 1 polearm meant a single mistake spelled doom because they could just take turn in polestaggering me until I was dead, I could have 80 body armor and 1000 hp for all they care, they would have just taken turns until I would have been dead because of the inability to do jack shit against it short of Alt+F4'ing.


I am not. Why should I?

Because your idea seems generally poor. I get your point, polestagger could probably go on certain polearms that needs it, but in total honesty, the mechanic itself was just bullshit no matter on what weapon, even spears that have weak side swings, they easily make up for it with their sheer stab damage and speed.
Title: Re: Why was polestagger removed?
Post by: _GTX_ on June 19, 2012, 02:18:56 am
How about giving certain polearm weapons a certain tag, like "cruel" or "inflicts heavy wounds" or something like that, and those weapons do have the polestagger. That way people, who relied on the stagger or saw it as a (viable) feature could still take advantage of it, but it could get balanced by certain weapon stats. For example it should always go hand in hand with "unbalanced", like most crushthrough weapons do.

I think it would be a nice compromise and add another, real and intended feature to combat, next to others like unbalanced, good against shields, knockdown or crushthrough.

I would suggest to add the polestagger/cruel flag to the following weapons:

(click to show/hide)

I chose the German Poleaxe because it is not used that much, and there should be a top tier weapon with this tag. Perhaps you can even try to not make it unbalanced, but lower the weapon speed 1 or two points.

Then I chose the Great Long Bardiche and the English Bill because they look mean and a hit of them would surely inflict terrible wounds. It's also a chance to mark them off from the Swiss Halberd, respectively Long Bardiche/Long Voulge.

The Boar Spear finally is to add a spear weapon with this feature. It has a broad tip, which justifies it to inflict cruel wounds, and I don't see it that much as a hoplite weapon, so again it's a chance to increase diversity.



And I know there are always people who are using those weapons, and say that this would destroy a perfectly balanced and wonderful weapon, but I think all in all those weapons are used that little, that such a change could add a little bit more diversity to the polearms you see on the servers.

Plz get this! Polestagger was op as fuck, one of the most op things ive ever seen in c-rpg. It was for sure the most op effect ive ever seen a weapon inflict. Thats why we got rid of it.

The game is more balanced than it has ever been. There is no need to add another effect to ''replace'' polestagger, polestagger was something which got removed because it was op. So it seems dumb to replace it with another effect, which might end up fucking the balance again.

Polearms does still have some stun, but its not ridicolous anymore. The 2h swords or 1h swords does not have a special effect at all, so why should polearm? Polearm alrdy has the biggest arteleri. Stopping horses, being able to have incredible reach and support options with spears/pikes. And they have waaay better weapons with bonus against shields. Ontop of that, they have decent stats. I dont see what u can really complain about, there is +'s and -'s to every weapon.

If u want another effect to the weapons, u should first of all be very careful. And u should probably not only add it to 1 weapon class, since that would probably fuck up the balance. So the effects should be more spread between the classes.
Title: Re: Why was polestagger removed?
Post by: Vkvkvk on June 19, 2012, 02:21:46 am
Polearms does still have some stun, but its not ridicolous anymore. The 2h swords or 1h swords does not have a special effect at all, so why should polearm?

Because everyone insists that the polearms only had the polestagger going for themselves (Yeah right) and that 2h have absolutely everything going for them.
Title: Re: Why was polestagger removed?
Post by: Joker86 on June 19, 2012, 03:06:08 am
Plz get this! Polestagger was op as fuck, one of the most op things ive ever seen in c-rpg. It was for sure the most op effect ive ever seen a weapon inflict. Thats why we got rid of it.

The game is more balanced than it has ever been. There is no need to add another effect to ''replace'' polestagger, polestagger was something which got removed because it was op. So it seems dumb to replace it with another effect, which might end up fucking the balance again.

Polearms does still have some stun, but its not ridicolous anymore. The 2h swords or 1h swords does not have a special effect at all, so why should polearm? Polearm alrdy has the biggest arteleri. Stopping horses, being able to have incredible reach and support options with spears/pikes. And they have waaay better weapons with bonus against shields. Ontop of that, they have decent stats. I dont see what u can really complain about, there is +'s and -'s to every weapon.

If u want another effect to the weapons, u should first of all be very careful. And u should probably not only add it to 1 weapon class, since that would probably fuck up the balance. So the effects should be more spread between the classes.

I get what you want to say, and basically I agree.

In fact the only reason why I limited my suggestion to polearms was, that I think polestagger can only be applied to polearms without bigger effort. Of course I would also like to see some kind of "hitstun" effect on other weapons which look cruel, but I think it would be difficult to implement it on 1hd or 2hd weapons. On the other hand, we have WSE  :mrgreen:

If you can apply polestagger to other weapons, I don't see a reason why you can't apply "can stop horses" to other weapons than polearms, too. Of course not every 2hd sword, in fact I would only give it to the Flamberge, but all in all I don't see a reason why you shouldn't mess around with weapon flags a bit.

All I want to say is:

If there are people who did not only know about polestagger, but balanced their build/fighting technique around it, I see no reason why you should not give them certain, carefully balanced weapons with this feature. I mean, knockdown works very similar, if you get hit you are stunned, too. So basically it is not OP. It was the mere fact that it was applied "randomly" to a certain weapon class without gameplay or balance justification.

Yes to more diversity concerning weapon flags!
Title: Re: Why was polestagger removed?
Post by: Baggy on June 19, 2012, 03:07:32 am
Polestagger is gone, why would you want to bring it back?
Title: Re: Why was polestagger removed?
Post by: Leshma on June 19, 2012, 03:10:39 am
Sing it back bring it back
Title: Re: Why was polestagger removed?
Post by: Joker86 on June 19, 2012, 03:15:39 am
Polestagger is gone, why would you want to bring it back?

For the sake of diversity and for those players who enjoy taking advantage from it.

Note: I am not one of those. I don't need or miss polestagger. But the idea of a weapon which causes bad hits and makes you bend in agony sounds fun to me  :mrgreen:

As I said, it's basically just a variation of knockdown.
Title: Re: Why was polestagger removed?
Post by: Turkhammer on June 19, 2012, 03:21:32 am
Plz get this! Polestagger was op as fuck, one of the most op things ive ever seen in c-rpg. It was for sure the most op effect ive ever seen a weapon inflict. Thats why we got rid of it.



That's why we got rid of it?  Are you a game dev?
Title: Re: Why was polestagger removed?
Post by: Turkhammer on June 19, 2012, 03:28:18 am
Fuck off about the gd DGS already.

Thoughtful contribution.  Keep up the good work.
Title: Re: Why was polestagger removed?
Post by: Turkhammer on June 19, 2012, 03:31:13 am
god i open my mouth and Zisa pounces on me like a Lion on a Zebra O.O
He's always so insightful and literate isn't he?
Title: Re: Why was polestagger removed?
Post by: Sauce on June 19, 2012, 03:37:14 am
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Title: Re: Why was polestagger removed?
Post by: Visconti on June 19, 2012, 04:04:28 am
I personally dont think polestagger should have been removed. Screwing with the games mechanics is just making combat more and more bland. Devs should quit trying to balance the game by nerfing everything, and focus on adding new game modes, fixing bugs, and retexturing some of the god awful armor that are from the first Mount and Blade. Game was balanced, or as close as it was gonna get, before this patch

Also, to the people QQing about how 2hs are OP, think about it. Polearm users are some of the most versatile in the game. They have the longest, best support weapon in the game (pikes), they can use the incredibly fast 2 directional lawlpikes, rear horses, most of the mid - high tier weapons get bonus against shields, and most of the high end weapons have viable secondary modes (poleaxes, bec). As a 2her, here are your option : Mauls (which polearms have as well), the short, unbalanced axes/maces, and then the greatswords/longswords. Not alot of versatility there. Of course there are the 2hs without a stab, but they are basically in the same category as the greatswords. Do you honestly expect, on top of being so versatile, for polearms to be as good as a 2h in a straight up 1v1? Thats basically the only perk 2hs have going for them.
Title: Re: Why was polestagger removed?
Post by: Joker86 on June 19, 2012, 04:08:30 am
I personally dont think polestagger should have been removed. Screwing with the games mechanics is just making combat more and more bland. Devs should quit trying to balance the game by nerfing everything, and focus on adding new game modes, fixing bugs, and re  texturing some of the god awful armor that are from the first Mount and Blade. Game was balanced, or as close as it was gonna get, before this patch

Also, to the people QQing about how 2hs are OP, think about it. Polearm users are some of the most versatile in the game. They have the longest, best support weapon in the game (pikes), they can use the incredibly fast 2 directional lawlpikes, rear horses, most of the mid - high tier weapons get bonus against shields, and most of the high end weapons have viable secondary modes (poleaxes, bec). As a 2her, here are your option : Mauls (which polearms have as well), the short, unbalanced axes/maces, and then the greatswords/longswords. Not alot of versatility there. Of course there are the 2hs without a stab, but they are basically in the same category as the greatswords. Do you honestly expect, on top of being so versatile, for polearms to be as good as a 2h in a straight up 1v1? Thats basically the only perk 2hs have going for them.

In the first paragraph you complain about polearms losing polestagger, in the second post you compare them to 2hd and find out they are superior?  :?  :?:
Title: Re: Why was polestagger removed?
Post by: Visconti on June 19, 2012, 04:17:10 am
In the first paragraph you complain about polearms losing polestagger, in the second post you compare them to 2hd and find out they are superior?  :?  :?:

I never said they were superior, just trying to point out that with all the perks polearms have, theres no reason they should be as good as a 2h in melee, as so many people seem to want.
Title: Re: Why was polestagger removed?
Post by: Gurnisson on June 19, 2012, 04:22:42 am
Mauls (which polearms have as well)

Comparing the likes of mallet and great maul to the long maul is quite ridiculous. 2H mauls are by far better than the long maul, but I guess that's balanced by the fact that poleaxes are quite a lot better than 2H axes.

are you trolling?

bill, bardiche, and german poleaxe are 3 of the most OP weapons in the game, all do way more damage than any 2 hander weapon does, most are longer, and have polestagger, balanced, rear horses, and bust shields (not the bill but it does massive pierce with the length of a pike basically, broken weapon)

no thanks

I don't agree with Joker's suggestion, polestagger was a joke on weapons that were fast enough to sneak in an extra hit for every successful stagger, and I'm happy to see it gone as a dedicated polearm player. However, calling German Poleaxe, English Bill and Great Long Bardiche 3 of the most OP weapons in the game, and calling Bill a broken weapon is a joke too. I think they're fine now that polestagger is gone, if anything the english bill is maybe a bit too bad now that the turning rate was limited too. Only the overhead is useful, pretty much. :?
Title: Re: Why was polestagger removed?
Post by: Vkvkvk on June 19, 2012, 04:27:15 am
I personally dont think polestagger should have been removed. Screwing with the games mechanics is just making combat more and more bland.

One thing you people have to understand is that not everyone has the same definition of combat becoming more and more bland, in continuation, the removal of polestagger could also be seen as making the combat less bland, people hiltslashing and spinning around and jumping everywhere like they have god damned spring shoes gives me brain cancer, it doesn't make me think the game is more interesting, I get nauseous from all the god damned spinning shit going around and I would much rather alt+f4 than have to deal with brain cancer to get a +1 to my kill count.

On to the polestagger itself, that technique adds ANYTHING but depth to the game, I don't see how getting an additional second hit, with no action on your part more than just hitting the guy to begin with,  adds any depth to the game.

If you mean in relation to support weapon, the only combat depth it add is free kills because the guy fighting against 4 guys just got polestaggered because some random guy that conveniently happened to had a long fucking weapon just stabbed through his physically unexistant teammates.
Title: Re: Why was polestagger removed?
Post by: Zisa on June 19, 2012, 04:55:13 am
Thoughtful contribution.  Keep up the good work.
Fuck off about my contributions.

Long maul - one of the shittiest weapons in the game. Getting killed by it is a priviledge.

Polestagger - stupidest shit ever.

Whiffle build - polestagger someone all day with a kiting scythe.

Strength build - get that second (usually fatal) hit for free.

'balanced' build - see a and b above.

I feel dirty with polestagger still in. Please remove from NA 1.. NAOW. Or at least in a couple days when I need to level my pole alt again.
Title: Re: Why was polestagger removed?
Post by: bilwit on June 19, 2012, 05:18:24 am
  You, being a new player are actively seeking ways for the game to be made easier.  Veterans however, have put in the time and experience to advance their skill. The experience gap between you and a veteran does not justify a reason to change or "nerf" game mechanics. All you are supporting is a game that is decreasing the depth of it's battle system.

Again though, if polestagger or being stabbed because of the lack of experience blocking down are destroying crpg for you, you have bigger problems.

As if 3-4 months difference between forum register date makes you a "veteran" and me a "new player" right? lol. As for "seeking ways for the game to be made easier," surely the guy supporting features that helps him crutch-farm easy or gimmick kills is more applicable, is he not? I also like how personal your response is, are you frightened for the day these changes are implemented in NA?
Title: Re: Why was polestagger removed?
Post by: Zisa on June 19, 2012, 05:24:41 am
As if 3-4 months difference between forum register date makes you a "veteran" and me a "new player" right? lol. As for "seeking ways for the game to be made easier," surely the guy supporting features that helps him crutch-farm easy or gimmick kills is more applicable, is he not? I also like how personal your response is, are you frightened for the day these changes are implemented in NA?
Haha it's semi ironic because he was THE notorious poop and scooper pre upkeep patch. Love ya Sauce!
Title: Re: Why was polestagger removed?
Post by: Rhaelys on June 19, 2012, 05:54:34 am
Comparing the likes of mallet and great maul to the long maul is quite ridiculous. 2H mauls are by far better than the long maul, but I guess that's balanced by the fact that poleaxes are quite a lot better than 2H axes.

I don't agree with Joker's suggestion, polestagger was a joke on weapons that were fast enough to sneak in an extra hit for every successful stagger, and I'm happy to see it gone as a dedicated polearm player. However, calling German Poleaxe, English Bill and Great Long Bardiche 3 of the most OP weapons in the game, and calling Bill a broken weapon is a joke too. I think they're fine now that polestagger is gone, if anything the english bill is maybe a bit too bad now that the turning rate was limited too. Only the overhead is useful, pretty much. :?

The Great Long Bardiche is probably one of the best battle weapons in the game, though. Highest damage on a side-swingable melee weapon (Great Maul aside) with horse-rearing (and a length long enough to beat out couched heavy lances 9 times out of 10) and bonus against shields, and a speed fast enough to prevent double swings from just about anything. With polestagger, it was just silly (although usually not fast enough to take advantage of the extra stun by itself).

I know I rock my Mighty GLB with 30 STR/10 IF/10 PS.
Title: Re: Why was polestagger removed?
Post by: Huey Newton on June 19, 2012, 06:24:53 am
To be honest, I think polestun and spin stab should not be removed at the same time.
I havent played with the changed stab except on EU 3 with 200 ping so hard to judge it.

But in theory, spinstab or polestun shouldve been removed, not both.

After a test of say a couple days with one gone, then the devs could judge which one needs to go permanently.

Both gone in one fell swoop might've nerfed polearms too much.

I think if you removed spinstab from polearms but let them keep polestun it would be fine.
Title: Re: Why was polestagger removed?
Post by: Sir Ryden on June 19, 2012, 06:44:40 am
Polestagger didn't need to be removed nor should it be removed, I'm a Longsword Hilt-slashing bundle of sticks and yeah it's dumb but it's in the game, polestagger is polestagger, due to the terrible animations of polearms it kind of balances it out between classes. A polearm doing better than a 2 hander in battle??!?!?!?!? UNHEARD OF, IT MUST BE REMOVED BECAUSE 2 HANDER NEEDS TO BE DOMINATE. Sure maybe it didn't have a downside to it but who cares, 1handers have the left-swing hiltslash bullshit, which I think is fine because I can still do it pretty numerously, polearms had support and polestagger, and 2h had the best animations and easy hilt-slashing. Everything is fine as it is imo. Also, the only sensible change about polearms if you needed to remove polestagger, is to give all the polearms more speed. And it's the name with hiltslashing, just double block and do right footwork and you're not going to get polestagger'd. Simple as that, since polearms are already easy to block.
Title: Re: Why was polestagger removed?
Post by: Miley on June 19, 2012, 06:52:17 am
+1 Ryry#2
Title: Re: Why was polestagger removed?
Post by: Sauce on June 19, 2012, 06:54:53 am
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Title: Re: Why was polestagger removed?
Post by: Canary on June 19, 2012, 07:13:10 am
...I think if you removed spinstab from polearms but let them keep polestagger it would be fine.

Polestagger - an uncontrollable mechanic that causes a player to lose control of their character longer than normal for a melee hit, enabled on nearly every polearm with few exceptions (those without knockdown) without any thought put into how it will change the balance of those items.

Spinstab - a technique that allows certain weapons to land hits when they would otherwise glance.

Notice the word "technique" in reference to the spinstab, you actually have to do something actively to use it. Polestagger was a 50/50 chance on any melee hit with a weapon it applied to. Random mechanics tend to be hardest to balance, and ones that cause you to lose control of your character are extremely not fun for their victims. The fact that this one in particular was so widespread and used by so many items which could only be taken advantage of by one character build was patently unfair. The fact that the chance for it to trigger was so high is just absurd.

I feel the opposite way you do, Huey. I feel that spinstab should be allowed to stay (at least to an extent) because it's something you can learn which enriches your melee combat. Polestagger was a random ruination of other peoples' fun which they (or you for that matter) could have no control of.

Now, of course, spinstab still has its issues. I don't feel you should ever be able to swing twice and succeed if the other person blocked your first attack, assuming they start attacking, unless there are extreme circumstances involved (they're using a much slower weapon than you, teamplay/not 1on1, glancing on walls), but that also applies to hiltslash and I guess crushthrough. Blocking then jumping and turning into a person and landing a hit after you've just dinged against somebody's block is ridiculous. Stabbing through teammates is ridiculous. Stabbing over and around walls is usually ridiculous.

What's not ridiculous is using a spin to land a hit on someone just because they're close to you and your weapon is over 150 length (within reason). This mechanic can be stopped so easily, you just have to watch for it and block down. It's a problem when you don't block it, but I will say that it's highly exacerbated by the immediacy of the active hitbox. Spinning to decrease the time between the start of your swing and the time you can viably hit someone with it is bad, but you should not be helpless when someone is in your face just because you chose a weapon that only has two attack directions.

*Disclaimer
I haven't been on servers where the spinstab nerf was enabled. I do know that I do a lot of last minute corrections during the attack animation on every thrust I put forth, mostly to avoid teammates with them. The speed at which I can turn will greatly affect the amount of times I can viably thrust without teamhitting. So, that'd be a nerf for teamplay as well.

As for polestagger, I don't think polearms players are that bad off without it.
Title: Re: Why was polestagger removed?
Post by: Tanken on June 19, 2012, 07:20:26 am
^ Agreed, but I think Huey was saying that either could be removed, but not at the same time (which is why I upvoted him and also your post).

Pole s t u n (you can't say p o l e s t u n without this forum correcting it to polestun) itself is fairly broken, but lolspinning for those of us who used weapons with 1-direction would be the last mechanic that made them even remotely viable and I agree with you on the correcting phase of attacks with these weapons. I do a shit-load of that every round, constantly pulling and moving my camera most times to avoid hitting the wrong person.
Title: Re: Why was polestagger removed?
Post by: Zisa on June 19, 2012, 07:55:01 am
lol stab - affects all stabbing weapons...

I'd like to see how this affects melee vs cav.
Title: Re: Why was polestagger removed?
Post by: bruce on June 19, 2012, 09:51:02 am
From EU1:
Doesn't change much vs cavalry, only helicopter-stabbing in melee is gone; but you can rotate your stab 90 degrees without problems.

Pikemen are still around and are epic for support so eh. Don't see that many longspears though.

Title: Re: Why was polestagger removed?
Post by: Phew on June 19, 2012, 02:57:30 pm
I say just balance around the "eye test":

1. A guy in full plate gets hit by the shaft of a spear swung by a peasant and staggers like he just got hit by a truck. This looks dumb, so it remove it.

2. A guy is running full speed and gets the head of a spear rammed into his ribcage. I can see how this might cause 0.8-1.0 seconds of disorientation.

3. A pikeman spinning his 3m long weapon around like a helicopter. Nuff said.

4. Physics says if you want to hit someone hard with a sword, they need to be at a good distance and in front of you, yet the hiltslash mechanic encourages people to sideways facehug. Make swordfights look epic, not like a barnyard hoedown.

I'm past the point of caring about balance for the sake of my performance, because more skilled players will always kill me. I just want to die in heroic fashion, not staggering like a drunken sailor from being bonked by the shaft of a spear repeatedly, or being squaredanced to death by some hiltslashing wanna-be samurai.

Title: Re: Why was polestagger removed?
Post by: dynamike on June 19, 2012, 03:49:38 pm
I'd like to see how this affects melee vs cav.

That's a good point: one of the most viable tactics to counter cav is to seemingly run away from them (with a long polearm) so they think you don't see them - and then in the last second turn 180 degrees and stab to make their horses rear.

If this is being removed with this patch as well, it causes an imbalance since it buffs cav. Pretty much anyone with a long polearm facing away from you as a horseman is cannon fodder since he can't turn around fast enough to stop you.

Any insights from EU on that?

I am a cav player myself by the way.
Title: Re: Why was polestagger removed?
Post by: CrazyCracka420 on June 19, 2012, 04:01:17 pm
You can still turn and stab, you just can't stab and then turn 180 degrees...you can start your stab when you are 90 degrees from your target (in your turn).
Title: Re: Why was polestagger removed?
Post by: Oberyn on June 19, 2012, 04:02:35 pm
Sing it back bring it back

http://www.youtube.com/watch?v=rtZAzh0TSAo
Title: Re: Why was polestagger removed?
Post by: SixThumbs on June 19, 2012, 04:18:17 pm
The only reason I like the idea of spin-stabbing being removed is because it looks ridiculous, along with anyone else who excessively spins during a fight but that's just working with the game mechanics. The pole-stagger was only sporadically irritating, as per the mechanic, but more so when someone knew what they were doing and would stun you with a moderately damaging side swung war spear and then spin-stab you for massive damage.
Title: Re: Why was polestagger removed?
Post by: Hunter_the_Honourable on June 19, 2012, 05:03:56 pm
I will admit polestun/stagger was op and could of done with a nerf rather then just removing it and as for the spin stab thing I don't know about it so meh

I think that 90% of people will agree the long hefted blade was and still is the number one weapon that polestuns/staggers the most.

on a side not I love how GTX is giving everyone who speaks about keeping polestun/stagger -1 but its probably because it messed with his K/D so he has to quit and rejoin again  :rolleyes:  :lol:

On a serious note I'm agreeing that the game was probably as close to perfect as it was going to get before this patch (I don't know what exact patch but it was definitely before this one) but still you can't really blame the devs for all the nerfs seeing as its the players who are QQ about each other and I saw this from some guys sig but cant remember his name and it said

"I'm rock, nerf paper, scissors are fine"

Personally that's how I see the players of cRPG including me every class QQ's about everyother class.

and for the guy who made the thread and first post, yeah allot of 2hers will just give you a -1 just for talking about polestun/stagger even though most don't come up with logical answers or even post but believe it or not some do and are quite smart.

I wonder how many 2hers are going to -1 this post
Title: Re: Why was polestagger removed?
Post by: _GTX_ on June 19, 2012, 05:17:33 pm
I will admit polestagger/stagger was op and could of done with a nerf rather then just removing it and as for the spin stab thing I don't know about it so meh

I think that 90% of people will agree the long hefted blade was and still is the number one weapon that polestaggers/staggers the most.

on a side not I love how GTX is giving everyone who speaks about keeping polestagger/stagger -1 but its probably because it messed with his K/D so he has to quit and rejoin again  :rolleyes:  :lol:

On a serious note I'm agreeing that the game was probably as close to perfect as it was going to get before this patch (I don't know what exact patch but it was definitely before this one) but still you can't really blame the devs for all the nerfs seeing as its the players who are QQ about each other and I saw this from some guys sig but cant remember his name and it said

"I'm rock, nerf paper, scissors are fine"

Personally that's how I see the players of cRPG including me every class QQ's about everyother class.

and for the guy who made the thread and first post, yeah allot of 2hers will just give you a -1 just for talking about polestagger/stagger even though most don't come up with logical answers or even post but believe it or not some do and are quite smart.

I wonder how many 2hers are going to -1 this post


First of all, i dont rly play this mod anymore, its becoming too dull for me. And because of that, i dont really care about my kdr, did u even see me post my kdr in the new kdr thread? no.

And ofc i -1 the people i disagree with, i dont see any reason why we should get polestagger back. It was a stupid effect, and very op. I actually also answer people why, and give them answers.
Title: Re: Why was polestagger removed?
Post by: Hunter_the_Honourable on June 19, 2012, 07:02:13 pm
First of all, i dont rly play this mod anymore, its becoming too dull for me. And because of that, i dont really care about my kdr, did u even see me post my kdr in the new kdr thread? no.
I wouldn't know where the KDR thread is as I don't care about my KDR (loving the fact you didn't deny quitting to reset your K/D when you did play  :lol: )

And ofc i -1 the people i disagree with, i dont see any reason why we should get polestagger back. It was a stupid effect, and very op.

I will admit polestagger/stagger was op and could of done with a nerf rather then just removing it
As a polearm player I actually agree that is OP and it could of been nerfed, but removing it I question  :)

I actually also answer people why, and give them answers.

most don't come up with logical answers or even post but believe it or not some do and are quite smart.

Did I say you didn't answer with a reason why :?:  :)
Title: Re: Why was polestagger removed?
Post by: _GTX_ on June 19, 2012, 07:08:57 pm
Wow u are pointless to try and talk to, nvm it all. Jezz christ.
Title: Re: Why was polestagger removed?
Post by: Zisa on June 19, 2012, 07:41:00 pm
Wow u are pointless to try and talk to, nvm it all. Jezz christ.
You must type out the response, in full, with proper citation. Each time some one asks the same silly question, wether or not the reply is in the thread, or threads past.
Title: Re: Why was polestagger removed?
Post by: Vkvkvk on June 19, 2012, 09:26:55 pm
As a polearm player I actually agree that is OP and it could of been nerfed, but removing it I question  :)

How do you even nerf that shit? Give it a reduced stagger time? Pretty sure every weapons have a small stagger to them, Polearm just had the chance to dish out a much bigger one so the only way to nerf polestagger is to remove it.
Title: Re: Why was polestagger removed?
Post by: Hunter_the_Honourable on June 19, 2012, 11:26:56 pm
well I'm no coder, if It couldn't be nerfed or have the amount of stun reduced then taking it out is the next step. but like I said I'm no coder  :)
Title: Re: Why was polestagger removed?
Post by: Vkvkvk on June 19, 2012, 11:59:43 pm
well I'm no coder, if It couldn't be nerfed or have the amount of stun reduced then taking it out is the next step. but like I said I'm no coder  :)

As I've said, from what I remember, there's 3 kinds of stun.

Type 1 is a few milliseconds, Type 2 few milliseconds more, Type 3 was the polearm's .8-1 second stun.

Every weapons can call the type 1 and 2 on hit, only the polearm could call type 3 on hit, which means that nerfing type 3 would only reduce the time of the stun, aka just making it Type 2, which means Type 3 will be gone anyway. There wasn't really any way of nerfing Polestagger other than deleting it entirely.
Title: Re: Why was polestagger removed?
Post by: Canary on June 20, 2012, 12:16:46 am
It seems like these forums are pointing out again that some people who "debate" about mechanics do not actually take the time to find out how they work before putting in their opinions on them.

On a normal hit(1h, 2h) strike and strike2 animations are called. They got a duration of about 0.5 to 0.6s depending on hit location. They are the same as in Native and can be checked with the Native MS in the animations.py. On a polearm hit there is a 50% chance that strike3 are called instead and they got a duration of 0.8 to 1s. The code says that polearms with the knockdown flag never call the strike3 animation.


well I'm no coder, if It couldn't be nerfed or have the amount of stun reduced then taking it out is the next step. but like I said I'm no coder  :)

In a way, that's exactly what happened. The normal hit (or the 50% chance that stagger didn't trigger, before the nerf) is just a "reduced amount of stun".

Like Vkvkvk is saying, every hit stuns. You don't have to be a "coder" to understand how the mechanics apply to the game on your end. You don't have to know any of it at all to argue with people about how the game should be changed, either, but in your case you'll get called out for not knowing what you're talking about, Hunter. I wonder why, specifically, you're advocating a nerf for polestagger and not its outright removal. Is it perhaps because you don't understand how it works?

(click to show/hide)

I wonder how many 2hers are going to -1 this post

I dunno about 2handers, but I'm a polearms player and I'll give your post -1. You're really not contributing anything of merit to the conversation in this thread.

Title: Re: Why was polestagger removed?
Post by: Grumbs on June 20, 2012, 12:34:49 am
Interesting. Maybe strike3 could be triggered by the players actions somehow rather than with 50% chance on all attacks. So if you land a stab in the head, or a hit in the back etc

Not that polestagger is needed necessarily, just support polearmers/hoplite did take a bit of a hit with its removal, along with the slower turn while stabbing
Title: Re: Why was polestagger removed?
Post by: Hunter_the_Honourable on June 20, 2012, 12:40:24 am
No I don't know how the mechanics work and from what I have read this hasn't taken effect on NA yet so unless you have played on EU 1, 2 or three you have not seen the effects since they have, I'm not QQing that it was reduced or removed just stating my opinion but it seems you don't allow people to voice theirs  :rolleyes:

plus as for the -1 remark I really couldn't give two monkeys on who dislikes what I say plus its the internet and If I did care what random people on the internet thought about me I wouldn't have much of a life would I?  :)

and incase your wondering nah I don't bother researching into things as I can't be bothered but I'm glad you took the time to  :mrgreen:

and as for arguing with people I wouldn't say I was I only made remarks against GTX because its fun to annoy him about his K/D