get the sand out of your vagina and man up.visitors can't see pics , please register or login
Up the difficulty on horses so that calavary are boned when their horse dies.
dont forget that cav is an absolutly different experience. if you go cav hybrid, you have two games in one, thats what makes it interesting for me.
yes you get to play two different games. but the downsides are not as big in this hybrid
archer/melee hybrid isnt too effective. i believe this is kind of obious
melee/thrower has got some good downsides too
I wasnt talking about any drawbacks, au contrair actually. its a treasur to being able to function as two different classes with one character.
indeed but what i emant at the beggining was what you said + what i said after :lol:You both lost me on the way... :cry:
You both lost me on the way... :cry:
the essence is: if you stop eating meat, small vaginas grow all over your body, until you become one big pussy.
yes you get to play two different games. but the downsides are not as big in this hybrid
archer/melee hybrid isnt too effective. i believe this is kind of obious
melee/thrower has got some good downsides too
Melee/thrower is almost only hybrid where I would split wpf. Probably the best hybrid compromise out there. My cav/inf build doesn't split wpf but I had to compromise higher athletics to riding and not having a shield... So it's just about adapting and personal preferences... All hybrids make sacrifices..
people will play the easiest class available thats why it was always the infantry that had the biggest number in servers, good to see people man up and go cavInfantry is the simpliest class to use, Tho cav and archer are more easy to play and master.
people will play the easiest class available thats why it was always the infantry that had the biggest number in servers, good to see people man up and go cav
visitors can't see pics , please register or login
ah gif responce, dont know how to play this game but ill try
You fail hard stop trying plz :?
chadz fucked up cavalry. How?
1) 50 HA nerfs
2) Nerfing lance angle
3) Changing couch damage
4) Horse leg armor broken
5) Still possible to use xbow on horse
Chestacelse as a thrower u play a noob novelty class. You probabbly dont even know how to parry or anything like that, so you cant really talk here.
make rouncey/palfrey/steppe/desert 6riding, destriers/coursers/arabians 7 riding, armoured horses 8riding.
add in "weight limits" for each horse so for example if you are riding a courser the total weight of your equipment can't exceed say.. 20? (this is just a random number but you get the idea)
make melee weapons do the same amount of damage to the whole horse as they currently do to the legs and nerf ranged damage to horses by atleast 1/2.
ez.
Some interesting ideas, if they were to increase riding which isnt a bad idea i think it should be 1 up from the current levels to help maintain balance between horses. Some horses have higher riding to compensate for them being better than other horses (courser/arabian). The weight limit is interesting aswell, although the vast majority of cavalry do not wear heavy armor, its mostly light or medium. Also heavy horses really need to be made viable again the leg nerf is really killing them.Well, I think the problem is stabbing is easy and couching is hard. There has to be a medium ground :D
What REALLY needs to be done here is to make cavalry more challenging than it is. And im referring to lancer cav mainly. The problem is that its too easy to hit someone with a lance on horseback. Hitting someone should be made much more difficult. Its just not hard to stick your lance out and ride straight into someone, couching is difficult as it incorporates more complex mechanics to pull off, but just stabbing someone is easy.
So how do we make that harder. You could make couching easier and make it so that lancer cav always had to couch. Make it similar to couching but changes in terrain dont cancel the couch as alot of maps are very uneven and maybe even reduce couching refresh time and nerf couch damage a little (and lancers usually "couched" in medival times so why not in crpg, the lances are long and heavy enough that it would be hard to use them on horseback the way they are used in crpg). When your couching its harder to control the spear, you cant quickly turn it in another direction and it just doesnt have the control of a regular lance thrust, this is the kind of thing we need to go for.
FUCK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!! I'M STILL HERE!!!-Horseback thrower(eliminated by natural selection)
Were not balancing horses were balanceing cavalry. Horse archers are terrible if anything they need a buff not a nerf, horse xbows are annoying but stil not that efective, no need for a nerf, Two hander and one hander are challenging enough i think, no real need for a nerf, lancer is very easy and OP so it needs a nerf.Yah, but balancing horses is a way of balancing cavalry considering horses are what make them different. You got it.
FUCK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!! I'M STILL HERE!!!My most humble apologizes sir. I accept your challenge. Come to a native duel server and we duel as nord scouts. Ah, we still didn't do that dadao duel as well. Well, maybe we can make an arrangement someday.
I NOW CHALLANGE YOU TO A HORSERANGED FIGHT TO PROVE THAT YOU'RE A HORRIBLE PERSON ONCE I IN A SHORT TIME REACH LEVEL 30!!!
Yah, but balancing horses is a way of balancing cavalry considering horses are what make them different. You got it.
Nerfing horses would hurt all cavalry classes when the lancer cav are the only overpowered cav class and the only ones that should be nerfed.
Nerfing horses would hurt all cavalry classes when the lancer cav are the only overpowered cav class and the only ones that should be nerfed.Who said nerf? I just used the word "balance" and you referred them as "nerf" for the second time. Dude are you nuts :D
And to Sans point i agree. I basically copied Sans fighting style (high atheletics/armor with steel pick and heavy sheild) and im very effective on foot, maybe even more effective when i was a pure two hand build. In theory a dismounted cav should not be so effective.
Who said nerf? I just used the word "balance" and you referred them as "nerf" for the second time. Dude are you nuts :D
At first when i read this i thought you were trolling, but then i read your signature. To someone who knows English very well like myself, it seems that you are implying that we make horses even better given you disagree when i assumed that by balance you meant nerf (I thought this as you have been talking about making cav worse). All you can do is make them worse or better (nerf or buff) so what do you mean? Not to mention in the first post were you quoted my paragraph of text you basically disagreed with what i said and then said the exact same thing i said in my post. Its ok you'll learn to read and understand English someday.I never said I have disagreed with you. I did not say nerf or buff either. You said that cavalry should be more challenging and has to rely on couching more often. As it using a big sized lance for thrusting very frequently would realistically tire the lancer. You also mentioned that the problem is stabbing is easy and couching is more difficult. Then I say, there has to be a middle ground where you can make a mixture of both. No worse or better, just different.
Said it before I'll say it again...
Rider should take heavy fall damage on being dehorsed.
as well as a healthy dose of infantry not being retarded and trying to work in groups.How did you figure that is ever going to happen? So you can't say cavalry is overpowered because infantry, without any communication and their highest priority being individual kills, is not working together?
make rouncey/palfrey/steppe/desert 6riding, destriers/coursers/arabians 7 riding, armoured horses 8riding.
add in "weight limits" for each horse so for example if you are riding a courser the total weight of your equipment can't exceed say.. 20? (this is just a random number but you get the idea)
make melee weapons do the same amount of damage to the whole horse as they currently do to the legs and nerf ranged damage to horses by atleast 1/2.
ez.
Make horses more expencive and problems solved.
The problem is everyone knows lions are stronger, and everyone wants to be one, and there's no downside. Look at Serge he is a pretty effective infantry, last week he was riding around on a +3 cata in full plate, getting kills like that, eventually he gets dehorsed and then fights on foot like nothing happened. Same for guys like Cyranule, San, etc. Very good infantry who dropped 4-5 easy points into riding and start round mounted, racking up kills lancing people as they move to mid of field. There is no downside at all to doing this, being cav is a huge power enhancer.
I wasnt talking about any drawbacks, au contrair actually. its a treasur to being able to function as two different classes with one character.
1-5 riding doesn't exactly make you cav... Not even a cav hybrid...
i did 5riding many times using 24/15 build and a cataphract/destier, how does that not make me cav? the riding bonuses are not good enough anymore to make it worth going over the required riding for the horse you are going to use, so for alot of people that means only 15agi 5riding.See my sneaky edit. I managed to do it before your post tho :D
blabla.
Just saw Oberyn rack up 5 kills in 10 seconds.
That proves nothing. I can kill 5 cavs in 10 seconds. And most of them will be good cav.
People die to cav because of bad awareness and crappy teams. I die to cav too, all the time and it's always due to not checking my behind for too long.
What bothers me the most, is the fact there's a lot of greatsword users and they die to cav when cav attack them frontally. For me, that's unacceptable.
I would really like to see different player movement model because current allows me to outreach lancer cav in 9/10 situations. Also, because of it people fight like circus freaks, dancing and randomly spamming all around the place. Turning should be at least 3 times slower for humans.
This game is ruled by twohanders and polespammers because of it. Most of them can't block 3 hits in a row but they can avoid those hits. If melee fighting was more about blocking and timing and less about "footwork" 80% of twohanders would respec to ranged.
To you all cav hybrid haters:
visitors can't see pics , please register or login(click to show/hide)
The state of affairs calls to mind an effort by humans to protect a bird species on an island by eradicating the cats there. Once they did, the rabbits flourished and destroyed the local vegetation, endangering the birds even more than the cats did.
Not sure why but I lol'ed really hard in my work cubicle for about 30 seconds to that pic
That's the only thing I agree with, and it's opposite of your conclusion. Nerfing things just leads to something else being overpowered. It's been shown many times by my own experience, that infantry (including ranged units) working in decent groups dictates what happens on the map, not cavalry.
Opposite of what conclusion? My conclusion is to buff ranged
Opposite of what conclusion? My conclusion is to buff ranged, not nerf cav. In fact, I made a thread that proposed buffing every class in game. People only looked at the buffs in isolation, instead of as an entire system, and that in fact is my conclusion. That the balance in this game has been a series of nerfs in isolation that didn't look at the system as a whole.
Buff HA (It's shittest ranged class)
Opposite of what conclusion? My conclusion is to buff ranged, not nerf cav. In fact, I made a thread that proposed buffing every class in game. People only looked at the buffs in isolation, instead of as an entire system, and that in fact is my conclusion. That the balance in this game has been a series of nerfs in isolation that didn't look at the system as a whole.
In general I agree. I'm not so against further nerfing, but I see where constant nerfs will be going eventually.Mine is clearest.
What is lacking the most is a clear vision of how the combat environment should be...
I wasnt talking about any drawbacks, au contrair actually. its a treasur to being able to function as two different classes with one character.
Mine is clearest.The wise one, please share your greater knowledge and enlighten us the petty peasants and beggars.
The wise one, please share your greater knowledge and enlighten us the petty peasants and beggars.Granted somewhat..
Granted somewhat..
http://forum.c-rpg.net/index.php/topic,31995.0.html
I also am petty, a peasant and beggar.
I'm petty too. I don't like you now because you took my buff ideas, cut out all the ranged and left the rest. You are just biased against my kind. :shock:Eh? What? I've never seen your ideas, where are they, maybe we can share. heck if they get implemented you can say there yours. :)
Are people ITT seriously advocating a nerf for cavalry?
I've played a few generations as cavalry, because I think it's really fun - not because it's overpowered. If anything, I would almost say that it's UNDERpowered. That's right. Nearly every horse dies in 1-2 hits. For example, I can't even count the number of times that I've been killed by throwers recently. They kill my horse with one axe, then me with one more before I can even stand. It's absolutely ridiculous. Right now, any ranged players of any kind are able to deny cavalry access to huge portions of the battlefield. Some horses, like the courser and arabian, are able to mitigate this disadvantage because they're very strong in one area, but most horses are laughably weak. I WANT to play cavalry this generation, but if the past week is any indication I'll definitely have to re-spec to infantry. I'm just too vulnerable as cavalry.
THIS is what's causing people to resort to using shameless tactics like backstabbing and AFK killing. There's just nothing else that they can do. As things are now, there are only a very small number of players that cavalry stand any sort of chance against. Anyone with a weapon whose length is >~110, or with a ranged weapon, can dispatch charging horses with ease. For example, I run around with a longsword and am virtually immune to cavalry. I one-shot their horse with a stab to the face and kill them before they even hit the ground. Again, it's ridiculous. Even most one handed weapons can beat them with a simple side-step and right swing. In my opinion, every horse from the destrier on up needs at least another 10-20 points of hp/armor. ESPECIALLY the heavy horses. Those suckers should be able to take a real beating - and that's about all they should be able to do. As things are now, that's the only thing that they CAN'T do. Reduce their speed and charge stats and increase their durability significantly so that they can actually be used as intended. They shouldn't be running all over like the light horses or knocking people down like some kind of big stupid bowling ball, they should be trotting or walking through the thick of battle, alongside the footmen. That's their niche. A little faster than infantry, but less agile and unable to block attacks to the horse.
So, in summation, at the moment:
- cavalry are weak against ranged AND infantry
- cavalry are strong against unaware and AFK players
- heavier horses need more durability
- heavier horses need less speed and much less charge
P.S. nerf ranged
nerf rangedThis
Are people ITT seriously advocating a nerf for cavalry?I agree with all this, I've recently given up my cavalry alt, Sir_TenleyKnott, because he was so ineffective he was no longer any more fun. Get anywhere near the enemy infantry and you are hit with a hail of arrows from the archers and bolts from the growing number of hybrid crossbow infantry. If there's a thrower in there too, you are toast. And it seems like half of any team now is equipped with pikes, thanks to the glitch which makes them super-efficient melee weapons.
I've played a few generations as cavalry, because I think it's really fun - not because it's overpowered. If anything, I would almost say that it's UNDERpowered. That's right. Nearly every horse dies in 1-2 hits. For example, I can't even count the number of times that I've been killed by throwers recently. They kill my horse with one axe, then me with one more before I can even stand. It's absolutely ridiculous. Right now, any ranged players of any kind are able to deny cavalry access to huge portions of the battlefield. Some horses, like the courser and arabian, are able to mitigate this disadvantage because they're very strong in one area, but most horses are laughably weak. I WANT to play cavalry this generation, but if the past week is any indication I'll definitely have to re-spec to infantry. I'm just too vulnerable as cavalry.
THIS is what's causing people to resort to using shameless tactics like backstabbing and AFK killing. There's just nothing else that they can do. As things are now, there are only a very small number of players that cavalry stand any sort of chance against. Anyone with a weapon whose length is >~110, or with a ranged weapon, can dispatch charging horses with ease. For example, I run around with a longsword and am virtually immune to cavalry. I one-shot their horse with a stab to the face and kill them before they even hit the ground. Again, it's ridiculous. Even most one handed weapons can beat them with a simple side-step and right swing. In my opinion, every horse from the destrier on up needs at least another 10-20 points of hp/armor. ESPECIALLY the heavy horses.Everyone lolstabs cavalry horses in the head now. Last night Hot_Chick killed 2 in a row with a katana - that's only length 95 and 17 damage. Any melee attack kills unarmoured horses; I gave up Sir_TenleyKnott mainly because I was getting most of my kills when I lost my horse in a cav duel and my opponents tried to finish me off!
I've played a few generations as cavalry, because I think it's really fun - not because it's overpowered. If anything, I would almost say that it's UNDERpowered.
That's right. Nearly every horse dies in 1-2 hits. For example, I can't even count the number of times that I've been killed by throwers recently. They kill my horse with one axe, then me with one more before I can even stand. It's absolutely ridiculous. Right now, any ranged players of any kind are able to deny cavalry access to huge portions of the battlefield. Some horses, like the courser and arabian, are able to mitigate this disadvantage because they're very strong in one area, but most horses are laughably weak. I WANT to play cavalry this generation, but if the past week is any indication I'll definitely have to re-spec to infantry. I'm just too vulnerable as cavalry.
THIS is what's causing people to resort to using shameless tactics like backstabbing and AFK killing. There's just nothing else that they can do. As things are now, there are only a very small number of players that cavalry stand any sort of chance against. Anyone with a weapon whose length is >~110, or with a ranged weapon, can dispatch charging horses with ease. For example, I run around with a longsword and am virtually immune to cavalry. I one-shot their horse with a stab to the face and kill them before they even hit the ground. Again, it's ridiculous. Even most one handed weapons can beat them with a simple side-step and right swing. In my opinion, every horse from the destrier on up needs at least another 10-20 points of hp/armor. ESPECIALLY the heavy horses. Those suckers should be able to take a real beating - and that's about all they should be able to do. As things are now, that's the only thing that they CAN'T do. Reduce their speed and charge stats and increase their durability significantly so that they can actually be used as intended. They shouldn't be running all over like the light horses or knocking people down like some kind of big stupid bowling ball, they should be trotting or walking through the thick of battle, alongside the footmen. That's their niche. A little faster than infantry, but less agile and unable to block attacks to the horse.
- cavalry are weak against ranged AND infantry
- cavalry are strong against unaware and AFK players
- heavier horses need more durability
- heavier horses need less speed and much less charge
P.S. nerf ranged
That would explain my K/D as level 30 cav being 5.8 without spawnraping nor hunting peasants and going several maps in a row without dying once. :rolleyes: If you have decent awareness and good decision making you can often tear down half of the enemy team as cav. As infantry it's way harder since you can't really flee while outnumbered or flee from archers targeting you, and it's very rare that you can one-hit people that's not paying attention for a second or two. Cav is not easy for players that are bad decision makers since the speed bonus is a double-edged sword and one mistake might be the end of your round. However, cavalry is by far the easiest class to do well with if you play smart. You're basically untouchable if you don't do any mistakes. :wink:
That would explain my K/D as level 30 cav being 5.8 without spawnraping nor hunting peasants and going several maps in a row without dying once. :rolleyes:What weapon, armour and horse are you using? What's the upkeep on all that?
get the sand out of your vagina and man up.
wordswordswords poorly sectioned quotes words words
Well I don't use couching too often myself... The hits connect weirdly and it took quite long time for me to learn it. Still I find it more comfortable to use regular lance attack in most situations.
What weapon, armour and horse are you using? What's the upkeep on all that?
(click to show/hide)
Btw gurnisson, if I only count my good rounds I probably reach skyhigh k/d too. But as a cav you also have to fight on maps which are impossible to play with your horses, or against players that aren't complete noobs or have eyes and ears, or brains. Killing 50 peasants is easy, killing anyone in a group of decent 2h is only possible if you bore them to death.
Cav is the weakest class for 1v1 combat and that is final. It is autofucked by half the playerbase (poles and 2h that know how to use their wasd cluster), autofucked by most of the active archers and all throwers and of course you don't really stand a chance against HA or HX that aim for the horse. The only guys you have fair chances against in a duel are other melee cavs or 1h in wheelchairs (wearing heavy armor + str build)
Large Warhorse, Mail Shirt, Mail Mittens, Splinted Leather Greaves over Mail, Nordic Fighter Helmet, Heavy Lance, Elite Cavalry Shield, Quarter Staff. If you think that's too expensive then I can inform you that I had a lancer alt before making my main one. It was a terrible 18/15 build with horse archery, power throw and other shit skills and I used a rouncey or a destrier with light leather or light mail. I could still easily top the scoreboard.At nearly 60,000, that's loss making levels of equipment which you can only afford if you have a money sink or are willing to alternate with periods of playing as a peasant on the siege servers so it won't spoil your K:D. I invite you to try a few days on an rouncey or a courser instead of your usual horse.
Everyone buy a Triden/Pitchfork/Scythe/bamboo spear.
Everyone buy a Triden/Pitchfork/Scythe/bamboo spear. See how many cav appear in the first round. If there are many, bring pointy thing. Doesn't matter what your class is, so long as you have 2 slots available, bring it. When you get to the fight dump it and fight, if your not in the fight keep pointing it at the bad men on horses.This does not appear to add variety.
Then there will be plenty of things to pick up and scare the bad men on horses with and it will stop the initial whoring because the team will be a porcupine.
--------------
Good build + rouncey makes money. I was using a side sword with round cav shield, White Tunic over Mail, mail gauntlets and a gotland helmet and I was making plenty of cash. You just need 6-7 riding to make it a fairly good horse.
--------------
Oh yeah, make great lance one slot so I can use a morning star as well and make it break after 3 hits.
make rouncey/palfrey/steppe/desert 6riding, destriers/coursers/arabians 7 riding, armoured horses 8riding.
add in "weight limits" for each horse so for example if you are riding a courser the total weight of your equipment can't exceed say.. 20? (this is just a random number but you get the idea)
make melee weapons do the same amount of damage to the whole horse as they currently do to the legs and nerf ranged damage to horses by atleast 1/2.
ez.