Author Topic: balancing cav  (Read 7871 times)

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Offline Son Of Odin

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Re: balancing cav
« Reply #15 on: May 13, 2012, 12:11:41 am »
0
yes you get to play two different games. but the downsides are not as big in this hybrid

archer/melee hybrid isnt too effective. i believe this is kind of obious

melee/thrower has got some good downsides too

Melee/thrower is almost only hybrid where I would split wpf. Probably the best hybrid compromise out there. My cav/inf build doesn't split wpf but I had to compromise higher athletics to riding and not having a shield... So it's just about adapting and personal preferences... All hybrids make sacrifices..
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Offline Chagan_Arslan

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Re: balancing cav
« Reply #16 on: May 13, 2012, 12:20:01 am »
+2
people will play the easiest class available thats why it was always the infantry that had the biggest number in servers, good to see people man up and go cav

Offline Lactose_the_intolerant

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Re: balancing cav
« Reply #17 on: May 13, 2012, 12:22:32 am »
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Melee/thrower is almost only hybrid where I would split wpf. Probably the best hybrid compromise out there. My cav/inf build doesn't split wpf but I had to compromise higher athletics to riding and not having a shield... So it's just about adapting and personal preferences... All hybrids make sacrifices..

because in a cav hybrid you don't need to split wpf... you can be lancer and polearm on the floor

if you want me to set up a list of drawbacks of both hybrids, i will  8-)

Offline Herkkutatti

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Re: balancing cav
« Reply #18 on: May 13, 2012, 12:27:13 am »
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people will play the easiest class available thats why it was always the infantry that had the biggest number in servers, good to see people man up and go cav
Infantry is the simpliest class to use, Tho cav and archer are more easy to play and master.
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Offline Tzar

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Re: balancing cav
« Reply #19 on: May 13, 2012, 12:31:32 am »
-1
people will play the easiest class available thats why it was always the infantry that had the biggest number in servers, good to see people man up and go cav

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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Chestaclese

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Re: balancing cav
« Reply #20 on: May 13, 2012, 12:36:56 am »
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The only reason the cav population isn't completely out of balance is because you don't get enough money when you skip the fun to make a cav player. If they increased the amount of gold you got for skipping the fun I could guarantee there would be a ton more cav players.
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Offline Chagan_Arslan

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Re: balancing cav
« Reply #21 on: May 13, 2012, 12:46:49 am »
+2
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ah gif responce, dont know how to play this game but ill try

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Offline Tzar

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Re: balancing cav
« Reply #22 on: May 13, 2012, 12:54:50 am »
0
ah gif responce, dont know how to play this game but ill try

You fail hard stop trying plz  :?
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Chagan_Arslan

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Re: balancing cav
« Reply #23 on: May 13, 2012, 01:07:22 am »
0
You fail hard stop trying plz  :?

you posted a gif and asked to stop failing, yet you gave no responce to what i said

i based my opinion on the fact that most proper melee builds have better overall K:D ratio than melee cav, when it comes to killing aware opponents you think inf have harder time ? how about the performance of both classes on difference maps is it the same for both of them ?

give some arguments you think cav is easier ? is it the ability to kill afk and unaware players due to the faster movement compared to inf ?

Offline Torben

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Re: balancing cav
« Reply #24 on: May 13, 2012, 01:13:37 am »
+4
dont see how chagan didnt win that.  ugly dude,  nice ass...  meh.
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Offline Leshma

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Re: balancing cav
« Reply #25 on: May 13, 2012, 01:21:11 am »
0
chadz fucked up cavalry. How?

1) 50 HA nerfs
2) Nerfing lance angle
3) Changing couch damage
4) Horse leg armor broken
5) Still possible to use xbow on horse

Offline polkafranzi

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Re: balancing cav
« Reply #26 on: May 13, 2012, 01:24:43 am »
0
chadz fucked up cavalry. How?

1) 50 HA nerfs
2) Nerfing lance angle
3) Changing couch damage
4) Horse leg armor broken
5) Still possible to use xbow on horse

6) Rain
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Offline Lemmy_Winks

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Re: balancing cav
« Reply #27 on: May 13, 2012, 05:03:07 am »
-2
Chestacelse as a thrower u play a noob novelty class. You probabbly dont even know how to parry or anything like that, so you cant really talk here.
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Offline BADPLAYERold

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Re: balancing cav
« Reply #28 on: May 13, 2012, 08:18:18 am »
-2
make rouncey/palfrey/steppe/desert 6riding, destriers/coursers/arabians 7 riding, armoured horses 8riding.

add in "weight limits" for each horse so for example if you are riding a courser the total weight of your equipment can't exceed say.. 20? (this is just a random number but you get the idea)

make melee weapons do the same amount of damage to the whole horse as they currently do to the legs and nerf ranged damage to horses by atleast 1/2.

ez.

Offline Chestaclese

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Re: balancing cav
« Reply #29 on: May 13, 2012, 10:46:17 am »
+6
Chestacelse as a thrower u play a noob novelty class. You probabbly dont even know how to parry or anything like that, so you cant really talk here.

You're in Hospitaller. Shut the fuck up and let the grownups talk.
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