Author Topic: balancing cav  (Read 7823 times)

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Offline _Tak_

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Re: balancing cav
« Reply #75 on: May 16, 2012, 07:59:30 pm »
0
Opposite of what conclusion? My conclusion is to buff ranged

Foot archer is fine, Crossbow deal load of damage (Bolts chance needs to be the same rate as arrows) , HX is ok.

Buff HA (It's shittest ranged class)

Offline CrazyCracka420

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Re: balancing cav
« Reply #76 on: May 16, 2012, 09:05:32 pm »
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Opposite of what conclusion? My conclusion is to buff ranged, not nerf cav. In fact, I made a thread that proposed buffing every class in game. People only looked at the buffs in isolation, instead of as an entire system, and that in fact is my conclusion. That the balance in this game has been a series of nerfs in isolation that didn't look at the system as a whole.

Nevermind...I agree that archery was hit hard and I think it was a shit nerf that led to all sorts of unintended consequences, basically like every single nerf that's been implemented.  I agree also that the nerfs are only looked at in isolation and not the larger affect on other classes (or equipment) it will have.
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Offline Lemmy_Winks

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Re: balancing cav
« Reply #77 on: May 17, 2012, 02:58:51 am »
-1
Make lancing harder its too easy its what makes cav OP

With the skill investment its somewhat complicated as a higher agility build isn't really bad. The only feasible soultion would for it to cost 2 poitns to raise 1 skill in riding, maybe move teh rouncey back up to 5 along with that.
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Offline Remy

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Re: balancing cav
« Reply #78 on: May 17, 2012, 03:02:50 am »
+1
Buff HA (It's shittest ranged class)

Yes, yes, buff HA.  :D
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Offline Thomek

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Re: balancing cav
« Reply #79 on: May 17, 2012, 03:12:48 am »
+1
Opposite of what conclusion? My conclusion is to buff ranged, not nerf cav. In fact, I made a thread that proposed buffing every class in game. People only looked at the buffs in isolation, instead of as an entire system, and that in fact is my conclusion. That the balance in this game has been a series of nerfs in isolation that didn't look at the system as a whole.

In general I agree. I'm not so against further nerfing, but I see where constant nerfs will be going eventually.

What is lacking the most is a clear vision of how the combat environment should be...
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Offline Zisa

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Re: balancing cav
« Reply #80 on: May 17, 2012, 03:50:16 am »
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In general I agree. I'm not so against further nerfing, but I see where constant nerfs will be going eventually.

What is lacking the most is a clear vision of how the combat environment should be...

Mine is clearest.
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Offline BlindGuy

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Re: balancing cav
« Reply #81 on: May 17, 2012, 03:52:15 am »
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I wasnt talking about any drawbacks,  au contrair actually.  its a treasur to being able to function as two different classes with one character.

Thats funny cause when you fall of your horse your fucked Torben.
I don't know enough

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Offline Ronin

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Re: balancing cav
« Reply #82 on: May 17, 2012, 10:07:54 am »
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Mine is clearest.
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Offline Zisa

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Re: balancing cav
« Reply #83 on: May 17, 2012, 03:23:27 pm »
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The wise one, please share your greater knowledge and enlighten us the petty peasants and beggars.
Granted somewhat..

http://forum.c-rpg.net/index.php/topic,31995.0.html

I also am petty, a peasant and beggar.
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Offline Rumblood

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Re: balancing cav
« Reply #84 on: May 17, 2012, 04:44:00 pm »
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Granted somewhat..

http://forum.c-rpg.net/index.php/topic,31995.0.html

I also am petty, a peasant and beggar.

I'm petty too. I don't like you now because you took my buff ideas, cut out all the ranged and left the rest. You are just biased against my kind.  :shock:
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Offline Gravoth_iii

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Re: balancing cav
« Reply #85 on: May 18, 2012, 03:52:51 am »
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Make heavy lance 3 slot.
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Re: balancing cav
« Reply #86 on: May 18, 2012, 04:23:28 am »
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I'm petty too. I don't like you now because you took my buff ideas, cut out all the ranged and left the rest. You are just biased against my kind.  :shock:
Eh? What? I've never seen your ideas, where are they, maybe we can share. heck if they get implemented you can say there yours. :)
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Offline Rusty_Shacklefjord

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Re: balancing cav
« Reply #87 on: May 18, 2012, 06:39:54 am »
+3
Are people ITT seriously advocating a nerf for cavalry?

I've played a few generations as cavalry, because I think it's really fun - not because it's overpowered. If anything, I would almost say that it's UNDERpowered. That's right. Nearly every horse dies in 1-2 hits. For example, I can't even count the number of times that I've been killed by throwers recently. They kill my horse with one axe, then me with one more before I can even stand. It's absolutely ridiculous. Right now, any ranged players of any kind are able to deny cavalry access to huge portions of the battlefield. Some horses, like the courser and arabian, are able to mitigate this disadvantage because they're very strong in one area, but most horses are laughably weak. I WANT to play cavalry this generation, but if the past week is any indication I'll definitely have to re-spec to infantry. I'm just too vulnerable as cavalry.

THIS is what's causing people to resort to using shameless tactics like backstabbing and AFK killing. There's just nothing else that they can do. As things are now, there are only a very small number of players that cavalry stand any sort of chance against. Anyone with a weapon whose length is >~110, or with a ranged weapon, can dispatch charging horses with ease. For example, I run around with a longsword and am virtually immune to cavalry. I one-shot their horse with a stab to the face and kill them before they even hit the ground. Again, it's ridiculous. Even most one handed weapons can beat them with a simple side-step and right swing.  In my opinion, every horse from the destrier on up needs at least another 10-20 points of hp/armor. ESPECIALLY the heavy horses. Those suckers should be able to take a real beating - and that's about all they should be able to do. As things are now, that's the only thing that they CAN'T do. Reduce their speed and charge stats and increase their durability significantly so that they can actually be used as intended. They shouldn't be running all over like the light horses or knocking people down like some kind of big stupid bowling ball, they should be trotting or walking through the thick of battle, alongside the footmen. That's their niche. A little faster than infantry, but less agile and unable to block attacks to the horse.

So, in summation, at the moment:
- cavalry are weak against ranged AND infantry
- cavalry are strong against unaware and AFK players
- heavier horses need more durability
- heavier horses need less speed and much less charge

P.S. nerf ranged

Edit: Also, I like how heavy horses' legs are vulnerable and I think that it would be a great way to provide a weak point for new, tougher heavy horses - although I think that the hitbox for legs is just a little too big right now.
« Last Edit: May 18, 2012, 07:20:39 am by Rusty_Shacklefjord »
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Offline Chestaclese

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Re: balancing cav
« Reply #88 on: May 18, 2012, 06:57:47 am »
-1
Are people ITT seriously advocating a nerf for cavalry?

I've played a few generations as cavalry, because I think it's really fun - not because it's overpowered. If anything, I would almost say that it's UNDERpowered. That's right. Nearly every horse dies in 1-2 hits. For example, I can't even count the number of times that I've been killed by throwers recently. They kill my horse with one axe, then me with one more before I can even stand. It's absolutely ridiculous. Right now, any ranged players of any kind are able to deny cavalry access to huge portions of the battlefield. Some horses, like the courser and arabian, are able to mitigate this disadvantage because they're very strong in one area, but most horses are laughably weak. I WANT to play cavalry this generation, but if the past week is any indication I'll definitely have to re-spec to infantry. I'm just too vulnerable as cavalry.

THIS is what's causing people to resort to using shameless tactics like backstabbing and AFK killing. There's just nothing else that they can do. As things are now, there are only a very small number of players that cavalry stand any sort of chance against. Anyone with a weapon whose length is >~110, or with a ranged weapon, can dispatch charging horses with ease. For example, I run around with a longsword and am virtually immune to cavalry. I one-shot their horse with a stab to the face and kill them before they even hit the ground. Again, it's ridiculous. Even most one handed weapons can beat them with a simple side-step and right swing.  In my opinion, every horse from the destrier on up needs at least another 10-20 points of hp/armor. ESPECIALLY the heavy horses. Those suckers should be able to take a real beating - and that's about all they should be able to do. As things are now, that's the only thing that they CAN'T do. Reduce their speed and charge stats and increase their durability significantly so that they can actually be used as intended. They shouldn't be running all over like the light horses or knocking people down like some kind of big stupid bowling ball, they should be trotting or walking through the thick of battle, alongside the footmen. That's their niche. A little faster than infantry, but less agile and unable to block attacks to the horse.

So, in summation, at the moment:
- cavalry are weak against ranged AND infantry
- cavalry are strong against unaware and AFK players
- heavier horses need more durability
- heavier horses need less speed and much less charge

P.S. nerf ranged

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Offline Herkkutatti

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Re: balancing cav
« Reply #89 on: May 18, 2012, 07:03:09 am »
0
/l
(゚、 。 7
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じしf_, )ノ Nerf archery ,please!