cRPG

cRPG => General Discussion => Topic started by: n445 on January 20, 2012, 06:35:26 pm

Title: Really melee-ers?
Post by: n445 on January 20, 2012, 06:35:26 pm
So I've noticed how happy melee-ers are. For months they Bit**** and complained about how "overpowered" archery was. So now we are underpowered, happy?
The only thing I see is that melee complains about the only people who can kill them from far away. Ok, so archers could kill you with 3, 4, or 5 arrows to the body. SO WHAT. You could kill us in one swing, we never complain about that, do we?

Either way, I noticed that melee never complained how OP their weapons are? Being able to kill fully armoured people in one hit? Maybe 2.
So if archery gets nerfed. So should melee.

Yes, this is a rant thread. No its not spam. and no, I love melee as well as archery, so trolls and lobbyists --- GTFO


PS: Don't tell us to "stop complaining" because you guys did too, now it's our turn.
Title: Re: Really melee-ers?
Post by: Tzar on January 20, 2012, 06:38:40 pm
So I've noticed how happy melee-ers are. For months they Bit**** and complained about how "overpowered" archery was. So now we are underpowered, happy?
The only thing I see is that melee complains about the only people who can kill them from far away. Ok, so archers could kill you with 3, 4, or 5 arrows to the body. SO WHAT. You could kill us in one swing, we never complain about that, do we?

Either way, I noticed that melee never complained how OP their weapons are? Being able to kill fully armoured people in one hit? Maybe 2.
So if archery gets nerfed. So should melee.

Yes, this is a rant thread. No its not spam. and no, I love melee as well as archery, so trolls and lobbyists --- GTFO


PS: Don't tell us to "stop complaining" because you guys did too, now it's our turn.

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Title: Re: Really melee-ers?
Post by: SquishMitten on January 20, 2012, 06:39:32 pm
don't be silly, every melee class complains about the other ones eg.
people moan about pole stagger, people moan about 1h left swing, people moan about lolstabbing, people moan about pike wiggle etc
Title: Re: Really melee-ers?
Post by: B3RS3RK on January 20, 2012, 06:40:02 pm
Either way, I noticed that melee never complained how OP their weapons are? Being able to kill fully armoured people in one hit

Where is that Weapon of yours, tell me now!I need to have it!

btw: Nice try my old friendcher :D
Title: Re: Really melee-ers?
Post by: n445 on January 20, 2012, 06:40:21 pm
BTW Tzar, your one of them. Especially because you can't get a decent avatar shows me your maturity level. You shouldn't even be allowed in these forums.

Now, if I could get some real feed back, that would be great. Arguments, suggestions, agreeing and so on are all fair game.
Title: Re: Really melee-ers?
Post by: n445 on January 20, 2012, 06:41:47 pm
don't be silly, every melee class complains about the other ones eg.
people moan about pole stagger, people moan about 1h left swing, people moan about lolstabbing, people moan about pike wiggle etc

I understand, it's the human nature to want their class to be better and dominant. But theres also a certain point where it goes too far, agreed?
I'm not looking for your support, I'm looking for people to understand how it feels to be on the other end.
Title: Re: Really melee-ers?
Post by: SquishMitten on January 20, 2012, 06:46:25 pm
I understand, it's the human nature to want their class to be better and dominant. But theres also a certain point where it goes too far, agreed?
I can agree there, people will moan about balance for as long as this mod is alive.

atm I don't think archers is underpowered, i feel they fill the role of support well, I do think the heavier xbows and throwing need a buff
Title: Re: Really melee-ers?
Post by: Dezilagel on January 20, 2012, 06:47:02 pm
BTW Tzar, your one of them. Especially because you can't get a decent avatar shows me your maturity level. You shouldn't even be allowed in these forums.

Now, if I could get some real feed back, that would be great. Arguments, suggestions, agreeing and so on are all fair game.

To be fair, his avatar has probably contributed more to this forum than all of your posts combined (in the form of relaxation for our oh-so-stressed-out members).

Also, feedback is one word.
Title: Re: Really melee-ers?
Post by: The_Bloody_Nine on January 20, 2012, 06:47:26 pm
BTW Tzar, your one of them. Especially because you can't get a decent avatar shows me your maturity level. You shouldn't even be allowed in these forums.

Now, if I could get some real feed back, that would be great. Arguments, suggestions, agreeing and so on are all fair game.
come on, yourself said this is a rant thread and you ask for arguments?
Title: Re: Really melee-ers?
Post by: Oberyn on January 20, 2012, 06:49:21 pm
Meleers will complain internally about each other's weapons all the time. The whole 1h/shield, polearm, 2h triangle of jealousy and mutual hatred. But they will all unite in their hatred of my old friendchery.
Title: Re: Really melee-ers?
Post by: Leesin on January 20, 2012, 06:50:08 pm
Melee should  kill people quicker,  because you have to be right next to them to do it, you can hit people with an arrow from a huge distance, it shouldn't be two shotting everyone, cry more.

Plus the good archers have shown archery is still perfectly viable and able to top the score board, maybe you should get better at it.
Title: Re: Really melee-ers?
Post by: godhanger on January 20, 2012, 06:55:53 pm
leesin a piece of steel piercing your flesh is going to hurt regardless of your distance to the attacker.
Title: Re: Really melee-ers?
Post by: Oberyn on January 20, 2012, 06:57:30 pm
If it was up to me I'd just make archery more realistic and have it stick in mail doing barely any damage and bounce harmlessly off of plate for anything less strong than longbow/compound bow with bodkins. But easily kill unarmed and lightly armored.
Title: Re: Really melee-ers?
Post by: Tzar on January 20, 2012, 06:57:54 pm
Melee should  kill people quicker,  because you have to be right next to them to do it, you can hit people with an arrow from a huge distance, it shouldn't be two shotting everyone, cry more.

Plus the good archers have shown archery is still perfectly viable and able to top the score board, maybe you should get better at it.

Pretty much sums it up..

But the idiots had gotten so used to being able to do so much dmg from spraying n praying they will keep crying instead of adapting an go booom headshot....

leesin a piece of steel piercing your flesh is going to hurt regardless of your distance to the attacker.

Risk vs reward if everyone can do the same dmg from range why would people risk goin melee in the first place  :?:

Go play native if you want that medieval counter strike experience...
Title: Re: Really melee-ers?
Post by: Turkhammer on January 20, 2012, 06:58:31 pm
Melee should  kill people quicker,  because you have to be right next to them to do it, you can hit people with an arrow from a huge distance, it shouldn't be two shotting everyone, cry more.

Plus the good archers have shown archery is still perfectly viable and able to top the score board, maybe you should get better at it.

Least valid argument ever.
Title: Re: Really melee-ers?
Post by: Leesin on January 20, 2012, 06:59:07 pm
leesin a piece of steel piercing your flesh is going to hurt regardless of your distance to the attacker.

Derp, your point has nothing to do with what I am actually talking about.

I am glad cRPG is less like Counterstrike now though, kiting archers have to shoot a guy more than twice to kill him, oh the horror!!!.
Title: Re: Really melee-ers?
Post by: Turkhammer on January 20, 2012, 06:59:38 pm
If it was up to me I'd just make archery more realistic and have it stick in mail doing barely any damage and bounce harmlessly off of plate for anything less strong than longbow/compound bow with bodkins. But easily kill unarmed and lightly armored.

Plus 100 Oberyn.  Proof that great minds think alike. :wink:

BUT to make this work in game you'd have to limit the percentages of different classes on the server.  Or else all would be in plate.  Traditional armies were very limited in plated knight numbers.
Title: Re: Really melee-ers?
Post by: godhanger on January 20, 2012, 06:59:59 pm
you misspelled 6-10 times.
Title: Re: Really melee-ers?
Post by: godhanger on January 20, 2012, 07:01:13 pm
bodkins are designed to split maille.  plate can stop arrows/bolts, but chain is not going to.
Title: Re: Really melee-ers?
Post by: n445 on January 20, 2012, 07:01:23 pm
Melee should  kill people quicker,  because you have to be right next to them to do it, you can hit people with an arrow from a huge distance, it shouldn't be two shotting everyone, cry more.

Plus the good archers have shown archery is still perfectly viable and able to top the score board, maybe you should get better at it.


Let's go on with that and I'll correct you, the AMAZING archers have shown that the nerf hasn't done anything to them. But how much of the srever is to that skill level. This is about satisfying the many, not the few.
Title: Re: Really melee-ers?
Post by: Oberyn on January 20, 2012, 07:02:18 pm
You should read some of the accounts of medieval battles when "knight" meant a guy covered in chainmail, and see what they said about it's utility vs arrows. Anyways, I did say anything LESS strong than long/cmpound bow with bodkins :D .
Title: Re: Really melee-ers?
Post by: Turkhammer on January 20, 2012, 07:03:24 pm
bodkins are designed to split maille.  plate can stop arrows/bolts, but chain is not going to.

True, to an extent.  I think that xbow bolts could penetrate plate if shot from a reasonable distance.  They had to go to plate because mail prove insufficient protection from arrows.
Title: Re: Really melee-ers?
Post by: Dezilagel on January 20, 2012, 07:03:34 pm


http://forum.c-rpg.net/index.php/board,69.0.html


Let's go on with that and I'll correct you, the AMAZING archers have shown that the nerf hasn't done anything to them. But how much of the srever is to that skill level. This is about satisfying the many, not the few.

If the game would cater to the skill of the average archer... "shrugs"



Title: Re: Really melee-ers?
Post by: n445 on January 20, 2012, 07:03:50 pm
If it was up to me I'd just make archery more realistic and have it stick in mail doing barely any damage and bounce harmlessly off of plate for anything less strong than longbow/compound bow with bodkins. But easily kill unarmed and lightly armored.


More realistic?? Have you never done archery on a plate target? It penetrated. If this were realistic, it wound't bounce off, it would still penetrate, plate wasn't designed to protect against archers, it was designed to protect against cute attacks. not pierce. So before you post "facts" on a forum, check them out to see if they are actually correct.
Title: Re: Really melee-ers?
Post by: Tzar on January 20, 2012, 07:04:18 pm
SSssh dezi dont tell em how the devs feels towards realism  :mrgreen:
Title: Re: Really melee-ers?
Post by: Teeth on January 20, 2012, 07:04:26 pm
Being an archer is popular. If there is a too large percentage of archers on the server the gameplay becomes shit, and people become archers to counter archers. Archery's popularity exceeds the the amount of archers the balance can handle. So to weed out a lot of the not so hardcore archers, they make the class individually underpowered, to prevent the class as a whole to be overpowered.

So if you all stop desiring to be an archer so desperately, the individual archer can be buffed.
Title: Re: Really melee-ers?
Post by: Oberyn on January 20, 2012, 07:04:57 pm

More realistic?? Have you never done archery on a plate target? It penetrated, all arrows do. If this were realistic, it wound't bounce off, it would still penetrate, plate wasn't designed to protect against archers, it was designed to protect against cute attacks. not pierce. So before you post "facts" on a forum, check them out to see if they are actually correct.

Oh hey, it's another Agincourt amateur historian.
Title: Re: Really melee-ers?
Post by: IR_Kuoin on January 20, 2012, 07:05:05 pm
BTW Tzar, your one of them. Especially because you can't get a decent avatar shows me your maturity level. You shouldn't even be allowed in these forums.

Now, if I could get some real feed back, that would be great. Arguments, suggestions, agreeing and so on are all fair game.

So you don't think a blond with big boobs jiggling up and down is a decent avatar?

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Title: Re: Really melee-ers?
Post by: n445 on January 20, 2012, 07:07:02 pm
Being an archer is popular. If there is a too large percentage of archers on the server the gameplay becomes shit, and people become archers to counter archers. Archery's popularity exceeds the the amount of archers the balance can handle. So to weed out a lot of the not so hardcore archers, they make the class individually underpowered, to prevent the class as a whole to be overpowered.

So if you all stop desiring to be an archer so desperately, the individual archer can be buffed.

And now cavalry are too many. yay?
Title: Re: Really melee-ers?
Post by: godhanger on January 20, 2012, 07:08:08 pm
risk v reward? what about the archers general lack of armor and melee ability?
it sounds to me like you want a medieval first person hack/slash experience.

protip: medieval warfare involved lots of ranged combat. deal with it.
Title: Re: Really melee-ers?
Post by: n445 on January 20, 2012, 07:08:15 pm
So you don't think a blond with big boobs jiggling up and down is a decent avatar?

visitors can't see pics , please register or login


Very funny. I think that anyone who would purposely put something like that as a forum avatar lacks maturity. You never see anyone with the least bit of maturity doing that, do you? It has nothing with being gay, it has something to do with being mature.
Title: Re: Really melee-ers?
Post by: godhanger on January 20, 2012, 07:09:15 pm
 in response to IR_Kuoin
no. only adolescents and virgins think that is a cool avatar.
Title: Re: Really melee-ers?
Post by: Turkhammer on January 20, 2012, 07:09:23 pm

More realistic?? Have you never done archery on a plate target? It penetrated. If this were realistic, it wound't bounce off, it would still penetrate, plate wasn't designed to protect against archers, it was designed to protect against cute attacks. not pierce. So before you post "facts" on a forum, check them out to see if they are actually correct.

Take your own advice 445.  Look on you tube for "Weapons that made Britain" (or something very similar) and look at the tests conducted with bodkins against plate.  The bodkins could penetrate but not consistently.  When they did penetrate it was not often disabling due to padding or padding and mail worn beneath the armor.
Title: Re: Really melee-ers?
Post by: n445 on January 20, 2012, 07:09:39 pm
Derp, your point has nothing to do with what I am actually talking about.

I am glad cRPG is less like Counterstrike now though, kiting archers have to shoot a guy more than twice to kill him, oh the horror!!!.

I have 8 powerdraw. takes me 8 hits to kill someone...
Title: Re: Really melee-ers?
Post by: Leshma on January 20, 2012, 07:10:27 pm
Nerf cav!
Title: Re: Really melee-ers?
Post by: IR_Kuoin on January 20, 2012, 07:10:34 pm
And now cavalry are too many. yay?

n445 stop whining and enjoy the fucking mod you amature of a player
Title: Re: Really melee-ers?
Post by: Turkhammer on January 20, 2012, 07:10:52 pm
in response to IR_Kuoin
no. only adolescents and virgins think that is a cool avatar.

LOL, look at your avatar.  It looks like it's got a white boner over that blonde. :D
Title: Re: Really melee-ers?
Post by: SquishMitten on January 20, 2012, 07:11:40 pm
Regardless of how it was in real life, this is a game, if archers did the damage some people claim they could, servers would be archers and shielders only. For the sake of game play we cant have archers wtfpwning everything they shoot at.
Title: Re: Really melee-ers?
Post by: Teeth on January 20, 2012, 07:12:10 pm
And now cavalry are too many. yay?
Percentage of cavalry is fine.

Anyway, you evidently are not to be reasoned with. Suck it, archer scum, play this game the manly way.
Title: Re: Really melee-ers?
Post by: godhanger on January 20, 2012, 07:14:12 pm
nobody said archers needed to pwn, but i take maybe 1/7 damage in a chain skirt vs bodkins on a sunny day. im not a dedicated archer and i can tell there is something wrong with that.

edit: zero iron flesh btw
Title: Re: Really melee-ers?
Post by: SquishMitten on January 20, 2012, 07:15:49 pm
And now cavalry are too many. yay?

shoot the horse in the head, much easier than hitting infantry in the head, esp if the horse is coming towards you
Title: Re: Really melee-ers?
Post by: n445 on January 20, 2012, 07:16:00 pm
Either way, this has gone way being what was intended here. I'm going to leave this thread to take it's course, my rant is over =D


BTW: There is no MANLY way to play a game. To think there is a manly way proves your own immaturity towards other peoples POV and ideas. So before trolling a thread with those comments, think about it.

Thanks for the feedback, arguments, and accepting my rants guys =)
Title: Re: Really melee-ers?
Post by: Dezilagel on January 20, 2012, 07:19:11 pm
And now cavalry are too many. yay?

Well, cav at least has to be somewhat close to you to do anything, and is countered by other things than cavalry. (Even though, with proper technique it is very much possible to attack without exposing yourself to direct danger from even an aware oponent, but then this is nullified in gorups and cav tends to vbe suck-ish once people group up).

That twatchers are respeccing to lancers does not surprise me, sadly.

I have 8 powerdraw. takes me 8 hits to kill someone...

Aaaand... Bullshit.

Before the patch, high str archers did something like 70% to me on average (I don't wear much armor, nor have any IF), a 2-shot kill. With the new patch, it's more likely a 3-shot kill, but the main thing that has made me die less to arrows now is the fact that so many archers seem to have RQ'd.

Either way, this has gone way being what was intended here. I'm going to leave this thread to take it's course, my rant is over =D


BTW: There is no MANLY way to play a game. To think there is a manly way proves your own immaturity towards other peoples POV and ideas. So before trolling a thread with those comments, think about it.

Thanks for the feedback, arguments, and accepting my rants guys =)

Yeah, because what he meant is exactly, literally what he wrote  :rolleyes:

Even a twelve-year old fluent in English could decipher that message...
Title: Re: Really melee-ers?
Post by: Oberyn on January 20, 2012, 07:20:58 pm
No worries, I apologize for the snark, I just don't think that shooting modern arrows with a modern bow into a square flat piece of sheet iron suddenly turns someone into a medieval armor expert.
Title: Re: Really melee-ers?
Post by: n445 on January 20, 2012, 07:21:25 pm
nobody said archers needed to pwn, but i take maybe 1/7 damage in a chain skirt vs bodkins on a sunny day. im not a dedicated archer and i can tell there is something wrong with that.

edit: zero iron flesh btw

Title: Re: Really melee-ers?
Post by: n445 on January 20, 2012, 07:22:36 pm
No worries, I apologize for the snark, I just don't think that shooting modern arrows with a modern bow into a piece of sheet iron suddenly turns someone into a medieval armor expert.

It doesn't make me a medieval expert, but your right, I was shooting a longbow with bodkin arrows and it did kill, then again I wasn't shooting at a moving target. So as I see it your right too. Moving targets would give me more of a chance to glance, now that im not raging and can think about it lol

I also apologies =)
Title: Re: Really melee-ers?
Post by: Oberyn on January 20, 2012, 07:24:43 pm
It doesn't make me a medieval expert, but your right, I was shooting a longbow with bodkin arrows and it did kill, then again I wasn't shooting at a moving target. So as I see it your right too. Moving targets would give me more of a chance to glance, now that im not raging and can think about it lol

I also apologies =)

Well, mostly, what were you shooting at when you say "plate armor"? Was it an actual, rounded, shaped breastplate made of accurate era steel? Or some flat, square random piece of modern sheet metal?
Title: Re: Really melee-ers?
Post by: Haze_The_Hobo on January 20, 2012, 07:29:22 pm
BTW Tzar, your one of them. Especially because you can't get a decent avatar shows me your maturity level. You shouldn't even be allowed in these forums.

Now, if I could get some real feed back, that would be great. Arguments, suggestions, agreeing and so on are all fair game.

I love Tzar's avatars, it makes the forum better. I like to check out jugs, also other than my wifes.

That is softcore only, nothing bad, suits for children starting from age of 5. If u can't stand to watch girl with bikinis on and jugs hopping up and down, i might think ur a fa.... .  :mrgreen:
Title: Re: Really melee-ers?
Post by: n445 on January 20, 2012, 07:29:39 pm
It was actual armour, helm, plate, reinforced and padded. Then again, I always shot it from a straight angle and facing the heart at a perfect angle, never really shot at it from a different angle
Title: Re: Really melee-ers?
Post by: Kafein on January 20, 2012, 07:29:47 pm
Meleers will complain internally about each other's weapons all the time. The whole 1h/shield, polearm, 2h triangle of jealousy and mutual hatred. But they will all unite in their hatred of friendly archery.

I couldn't have formulated it better myself.
Title: Re: Really melee-ers?
Post by: godhanger on January 20, 2012, 07:32:59 pm

That is softcore only, nothing bad, suits for children starting from age of 5. If u can't stand to watch girl with bikinis on and jugs hopping up and down, i might think ur a fa.... .  :mrgreen:
[/quote]

oh boy, not only are you implying that we are homosexual but also that there is something wrong with homosexuality.

i can tell you are a pinnacle of maturity and sagacity.

inb4 gay thread
Title: Re: Really melee-ers?
Post by: Viridian on January 20, 2012, 07:33:06 pm
Being an archer is popular. If there is a too large percentage of archers on the server the gameplay becomes shit, and people become archers to counter archers. Archery's popularity exceeds the the amount of archers the balance can handle. So to weed out a lot of the not so hardcore archers, they make the class individually underpowered, to prevent the class as a whole to be overpowered.

So if you all stop desiring to be an archer so desperately, the individual archer can be buffed.

Pretty much this. As it is now, an individual archer is pretty much useless, unless he is very skilled at his job. Yet, an individual Two-hander, or Polearm build, is very deadly, even on their own, and it does not require as much skill to be useful to your team.

I think archers were fine before, they didn't need a nerf like this. Compared to pretty much all melee builds, Archers do completely shit damage individually, the problem with ranged is when it becomes a concentrated force. I can think of a few times, pre-patch when about 7 Hospitaller archers camped a hill, and pretty much annihilated everyone since none of us had shields. Yet, with a bit of strategy, and teamwork, we beat the mass archers by just waiting it out, using natural cover, and not running into the meat grinder, because eventually, those archers that are shit at melee have to run to the flag if they want to win.

But regardless, I feel that the composition of "classes" has a lot to do with the balance of cRPG. Based on experience, I'd say 2H/Poles are the most common classes, and if that is the case, on some maps, with no strategy involved, a large amount of archers could completely murder your team. But if huscarl wielding shielders were the most prominent class, archers wouldn't be that useful at all.


It just seems that 2H/Polearm builds are so dominant in cRPG, that everyone hates range since it's their weakness, due to no shield, so they complain that archers are OP because there's nothing past footwork they can do to stop them. Maybe more people should become Shielders, archers are not a problem when you have a round Huscarl accompanied with an invisible force-field protecting you. I dunno, the balance is a real fragile thing, and I think the easiest way to balance this game would be to impose a limit on how many people can use ranged weapons per team, but I just don't see that happening, and I don't think the community would like that.

Coming from someone who has done three gens of pure 2H melee, I've raged at my fair share of archers, but they generally were just fine.
Title: Re: Really melee-ers?
Post by: godhanger on January 20, 2012, 07:34:51 pm
i like that last paragraph viridian
Title: Re: Really melee-ers?
Post by: Vexus on January 20, 2012, 07:38:07 pm
Yes ranged damage was very fine before nerf...

NOT

Pretty much anyone could drop your life in half with 1 arrow and others could drop you to 1/3 life that was not balanced.
Title: Re: Really melee-ers?
Post by: BlackMilk on January 20, 2012, 07:40:18 pm

Let's go on with that and I'll correct you, the AMAZING archers have shown that the nerf hasn't done anything to them. But how much of the srever is to that skill level. This is about satisfying the many, not the few.
So you're saying that every archer regardless of his skill should be able to go 20-0 on EU1?
Title: Re: Really melee-ers?
Post by: Christo on January 20, 2012, 07:41:40 pm
Let's go on with that and I'll correct you, the AMAZING archers have shown that the nerf hasn't done anything to them. But how much of the srever is to that skill level. This is about satisfying the many, not the few.

Erm, partially that was the point of the change.

Title: Re: Really melee-ers?
Post by: Lactose_the_intolerant on January 20, 2012, 07:49:06 pm
Wow, there's already many rage threads, we should sticky a rage thread and have all ranged whine in there

I used to believe the 2hd lobby was the biggest,whiney, raging, e-peens lobby, but visibly i was wrong..

this shitstorm beats everything I'v seen and iv been roaming on these forums silently for a long time!
Title: Re: Really melee-ers?
Post by: Apsod on January 20, 2012, 07:54:57 pm
People do realise that that the point of this change was to make archery more skill based instead. I have been killed by one shot to my 58 armor helmet. But survived 4-5 shots to the body. Of course this depends on the bow.

I like this change. If you are up against a bad archer you do not have to be too afraid, but if you are up against a good archer it is hell. One hit to the head and boom dead. At least if it is against a long bow or war bow.

Now headshots really pay off. If I were still an archer I would like this change. It would make me focus more on aiming instead of just firing arrows mindless into the enemy infantry.
Title: Re: Really melee-ers?
Post by: Overdriven on January 20, 2012, 07:55:14 pm
Wow, there's already many rage threads, we should sticky a rage thread and have all ranged whine in there

I used to believe the 2hd lobby was the biggest,whiney, raging, e-peens lobby, but visibly i was wrong..

this shitstorm beats everything I'v seen and iv been roaming on these forums silently for a long time!

They still are. We are arguing against a nerf they whined for.
Title: Re: Really melee-ers?
Post by: Adamar on January 20, 2012, 08:00:57 pm
So you're saying that every archer regardless of his skill should be able to go 20-0 on EU1?

Nah, I think he's suggesting that archers should have an average of 10-10 as should any class. Not work your ass off to get 1-10 and watch all the noob immature shieldless 2handers do what they want and collect the vast majority of the kills.
Title: Re: Really melee-ers?
Post by: Overdriven on January 20, 2012, 08:03:06 pm
And getting headshots isn't even skilled. Mostly random chance if you aim in the right direction. Only way it works is by shotgunning.
Title: Re: Really melee-ers?
Post by: Memento_Mori on January 20, 2012, 08:03:35 pm
New armor soak values for melee have us tanking in melee, and now we tank ranged damage too.

Next patch we will have HALO regenerating shields, because dying sucks so much in a video game. >.>

C-rpg is losing it's thrill for me, becoming too forgiving. This is my opinion.
Title: Re: Really melee-ers?
Post by: Lactose_the_intolerant on January 20, 2012, 08:03:48 pm
I'm pretty sure melee class ask for removal of ladders and reduce of ranged spam

but still, range get my rage award  8-)  :D
Title: Re: Really melee-ers?
Post by: SquishMitten on January 20, 2012, 08:10:24 pm
Nah, I think he's suggesting that archers should have an average of 10-10 as should any class. Not work your ass off to get 1-10 and watch all the noob immature shieldless 2handers do what they want and collect the vast majority of the kills.

No, the game should be balanced so that every class can contribute towards winning the round, not getting kills.
Title: Re: Really melee-ers?
Post by: Overdriven on January 20, 2012, 08:10:55 pm
No, the game should be balanced so that every class can contribute towards winning the round, not getting kills.

Kills contribute towards winning the round...
Title: Re: Really melee-ers?
Post by: Malaclypse on January 20, 2012, 08:14:35 pm
I was getting two shot by most archers, one shot by Arbalests pre-change. By people who I had no way of countering if I had my back turned for a second. Archery was, potentially at least, an extremely low risk, high reward class to play. You could hit like a tank from anywhere from two feet (turn + shoot) to two hundred feet away, run faster than most people due to light armor (so, even if I am carrying a shield, most of the time I could never hope to catch up to them). Now, I could have put on lighter armor to run faster, but the trade off is that I would have less survivability, and my armor is only like 4.1 pounds anyhow. I could throw on more armor for increased projectiles taken, but then I could absolutely never hope to catch a kiting archer. This was with a basic balanced build, 18/18. Even on my 21/21 I could rarely catch up to most archers while I was wearing medium armor (Padded Leather). Melee classes, you risk death in every single confrontation, so the reward should be higher.

I'm for the ranged nerf. Particularly the nerf on archery, less so against throwers, least of all against crossbowmen. Though I will admit that the reduction values need some tweaking.
Title: Re: Really melee-ers?
Post by: godhanger on January 20, 2012, 08:16:50 pm
sounds like you wear too much armor, and dont use a shield

edit: actually forget that, its inflammatory and completely baseless.
Title: Re: Really melee-ers?
Post by: SixThumbs on January 20, 2012, 08:16:59 pm
I generally didn't have much of a problem with archers in a regular pub game but now it's even less so.
Title: Re: Really melee-ers?
Post by: SquishMitten on January 20, 2012, 08:18:35 pm
Kills contribute towards winning the round...
Derp

lets say i play pikeman, in the melee i stab anyone who i see not blocking down, causing them to stumble and be killed by the melee troops on my side. In the end i have few kills because my pike is low damage, but i have assisted in the deaths of many, thus i have helped my team but not got lots of kills myself.

the same is true for archers, pew pew and kill horses, wound infantry making them easier for others to kill, kill other ranged etc and you are helping the team, but you might not get lots of kills.
Title: Re: Really melee-ers?
Post by: godhanger on January 20, 2012, 08:19:40 pm
i dont, however think that melee risk is somehow higher, and that they deserve more reward, particularly since ladders have been removed and the few "run away agi crutchers" are not an accurate portrayal of the majority, being relatively balanced, lighter-armored crossbowmen/archers.
Title: Re: Really melee-ers?
Post by: Arrowblood on January 20, 2012, 08:21:36 pm
 so give me a free loom and lvl respec pls
Title: Re: Really melee-ers?
Post by: godhanger on January 20, 2012, 08:22:46 pm
hit like a tank from anywhere from two feet (turn + shoot) to two hundred feet away, run faster than most people due to light armor


isnt this precisely the point of an archer?
Title: Re: Really melee-ers?
Post by: von_felty on January 20, 2012, 08:36:03 pm
Kills contribute towards winning the round...

Not if you suicide charge or kill your teammates in the process.
Title: Re: Really melee-ers?
Post by: MrShine on January 20, 2012, 08:39:47 pm
People do realise that that the point of this change was to make archery more skill based instead. I have been killed by one shot to my 58 armor helmet. But survived 4-5 shots to the body. Of course this depends on the bow.

I like this change. If you are up against a bad archer you do not have to be too afraid, but if you are up against a good archer it is hell. One hit to the head and boom dead. At least if it is against a long bow or war bow.

Now headshots really pay off. If I were still an archer I would like this change. It would make me focus more on aiming instead of just firing arrows mindless into the enemy infantry.

http://www.youtube.com/watch?v=eNwsH2Y-I3c

Watch that video.  The aiming reticule might give you an idea what archers have to deal with.  Unless you're REALLY CLOSE you can't effectively aim at the head consistently because there is too much randomness regarding where the arrow is going to land.  Sure you can try to aim your shots up a bit higher, but you will miss much more often with your arrows while having a marginally better chance at scoring a head shot.

So archers will still have to fire arrows "mindlessly" (which isn't further from the truth btw for good archers) yet there was no change to actually make headshots any more likely.

Now, if missile speed & accuracy were improved across the board I would be more willing to let the recent changes slide, because good archers actually COULD aim for the head a bit better.

the same is true for archers, pew pew and kill horses, wound infantry making them easier for others to kill, kill other ranged etc and you are helping the team, but you might not get lots of kills.

But, but, but, the Jambi screenshot of him going 23-3 is being used to show archery is fine, when in reality you're telling me... that many of those kills might have been peasants/very hurt players/kill steals???  Are you telling me that kills mean little in terms of actual round effectiveness?  But that would mean that that screenshot tells people absolutely nothing about balance....

OH MY GOD THIS IS TOO MUCH FOR MY BRAIN TO COMPREHEND
Title: Re: Really melee-ers?
Post by: Penitent on January 20, 2012, 08:42:20 pm
Anyone who is FOR the archery nerf should try playing archery for a gen.

I did, before the nerf, and I had a hard time playing well and contributing much towards the team...let along getting actual kills.

Nerf unnecessary.
Title: Re: Really melee-ers?
Post by: Dexxtaa on January 20, 2012, 09:15:16 pm
So I've noticed how happy melee-ers are. For months they Bit**** and complained about how "overpowered" archery was. So now we are underpowered, happy?

Yes, yes we are.
Title: Re: Really melee-ers?
Post by: Malaclypse on January 20, 2012, 09:15:29 pm

isnt this precisely the point of an archer?

Hitting like a tank, sure, that's the point of any build that relies on a Strength-based stat. But to be able to hit like a tank- from range, not with a sword or axe or what have you- AND being able to consistently maintain that range against the majority of shield wearers, is ridiculous. What is presumed by many to be the natural counter for, and what should, in my opinion, be the natural counter for archers, are typically too encumbered to catch up with them. Even my 9/27 9ath Padded Leather + Knightly Heater + Flanged Mace user has trouble catching up with archers who cannot possibly be hitting that hard if they too have 9 athletics. That is and has been my main issue with archery. Hit like a tank, move like a gazelle. Needed balance, though the nerf was too extreme.
Title: Re: Really melee-ers?
Post by: SixThumbs on January 20, 2012, 09:26:00 pm
Anyone who is FOR the archery nerf should try playing archery for a gen.

I did, before the nerf, and I had a hard time playing well and contributing much towards the team...let along getting actual kills.

Nerf unnecessary.

I tried to make a STF archer alt but I was broke after a map or two buying a tartar bow and tartar arrows and a hand-axe to really get a feel for it.
Title: Re: Really melee-ers?
Post by: Herkkutatti on January 20, 2012, 09:28:45 pm
Only thing i have complained as melee  is Katana Speed/damage its crap 105 speed with 37 cut nerf it to 32 .  :mrgreen:
Title: Re: Really melee-ers?
Post by: SixThumbs on January 20, 2012, 09:37:59 pm
It's basically the length of a one-hander though.
Title: Re: Really melee-ers?
Post by: Tears of Destiny on January 20, 2012, 09:44:22 pm
Also it is overpriced.
Title: Re: Really melee-ers?
Post by: Ohayashi on January 20, 2012, 09:53:11 pm
is something wrong with homosexuality.

Homosexuality is a biological anomaly, of this there can be no debate. Does that render it inherently wrong? Depends upon your societal values.
Title: Re: Really melee-ers?
Post by: LastKaze on January 20, 2012, 09:57:05 pm
I don't mind if archery was nerfed, i don't get how xbows were nerfed, xbows= anti tin-can, which means it's going to do very high damage if you don't have any tin-can armor on. Also xbow isn't like archery where you sit far away and shoot all day, xbowman(with an arbalest) got 13-26 bolts to shoot, the bolt when shot drops more than an arrow, it takes around 5-10 seconds to reload, and if your able to dodge the bolt, the xbowman has to resort to their melee.
Title: Re: Really melee-ers?
Post by: cmp on January 20, 2012, 09:57:58 pm
Homosexuality is a biological anomaly, of this there can be no debate. Does that render it inherently wrong? Depends upon your societal values.

You are a biological anomaly.
Title: Re: Really melee-ers?
Post by: Kafein on January 20, 2012, 10:00:01 pm
Homosexuality is a biological anomaly, of this there can be no debate. Does that render it inherently wrong? Depends upon your societal values.

Well not really. What is a biological anomaly already is vague enough. But even some animals have homosexual behaviors, although their mean of reproducing is sexual (not asexual), just like us humans. Birds with a strong social structure and mammals (mostly primates and sea mammals) are the most likely to display homosexual behavior.
Title: Re: Really melee-ers?
Post by: Dezilagel on January 20, 2012, 10:01:22 pm
http://www.youtube.com/watch?v=in9SiDtJLaU&feature=related
Title: Re: Really melee-ers?
Post by: CrazyCracka420 on January 20, 2012, 10:05:49 pm
The problem is that dev's listen to people complaining, and then they nerf something and completely fuck over the game balance. 

Archery is certainly a joke now (coming from someone who's never picked up a bow in crpg).  I have 12 strength and 2 iron flesh.  With a middle of the line armor that I wear (mail shirt) I can take a shot from a bodkin arrow and only do about 1/7 or 1/8 damage to my health. 

Just because a lot of people bitch about something, even a majority, doesn't mean catering to them is logical or based on rational reasoning.
Title: Re: Really melee-ers?
Post by: Overdriven on January 20, 2012, 10:09:35 pm
The problem is that dev's listen to people complaining, and then they nerf something and completely fuck over the game balance. 

Archery is certainly a joke now (coming from someone who's never picked up a bow in crpg).  I have 12 strength and 2 iron flesh.  With a middle of the line armor that I wear (mail shirt) I can take a shot from a bodkin arrow and only do about 1/7 or 1/8 damage to my health.

We were playing around with horse archery and even a headshot from an MW hornbow + barbs didn't kill someone with a sarranid veiled helm 47 head armour and I had to finish them off with a couple of bodyshots. So much for the headshot buff working. With HA it's completely useless. Not point even trying.
Title: Re: Really melee-ers?
Post by: LastKaze on January 20, 2012, 10:11:51 pm
The problem is that dev's listen to people complaining, and then they nerf something and completely fuck over the game balance. 

Archery is certainly a joke now (coming from someone who's never picked up a bow in crpg).  I have 12 strength and 2 iron flesh.  With a middle of the line armor that I wear (mail shirt) I can take a shot from a bodkin arrow and only do about 1/7 or 1/8 damage to my health. 

Just because a lot of people bitch about something, even a majority, doesn't mean catering to them is logical or based on rational reasoning.
I didn't see many bitch about the xbow, yet they nerf ALL range.
Title: Re: Really melee-ers?
Post by: Apsod on January 20, 2012, 11:04:55 pm
http://www.youtube.com/watch?v=eNwsH2Y-I3c

Watch that video.  The aiming reticule might give you an idea what archers have to deal with.  Unless you're REALLY CLOSE you can't effectively aim at the head consistently because there is too much randomness regarding where the arrow is going to land.  Sure you can try to aim your shots up a bit higher, but you will miss much more often with your arrows while having a marginally better chance at scoring a head shot.

So archers will still have to fire arrows "mindlessly" (which isn't further from the truth btw for good archers) yet there was no change to actually make headshots any more likely.

Now, if missile speed & accuracy were improved across the board I would be more willing to let the recent changes slide, because good archers actually COULD aim for the head a bit better.
I know the reticule is bad and I do believe that archers should get a small accuracy buff. Tho to me it seems like the archer in that video has maybe a little less wpf in archery than pure archers have. It looks bigger than the one I used to have at least.

But tbh after giving it some thought, if I were still an archer myself I would probably want this to be reverted. So yeah, I support the archers on this one after giving it some thought. Other than that I would like that archers got more accuracy and missile speed, but less normal speed. I like the feeling of slow and powerfull archers, but that is only my opinion tho :wink:
Title: Re: Really melee-ers?
Post by: Tears of Destiny on January 20, 2012, 11:17:03 pm
I would be okay with the penalty if 1.) If did not effect horses (give the dev who did not think of what this has done to cav a massive slap in the face for me), and 2.) If accuracy was buffed a bit. Right now it is pretty much luck unless I am super close to shoot anyone in the head.

Mainly the bullet proof horses is what disgruntles me the most.
Title: Re: Really melee-ers?
Post by: Apsod on January 20, 2012, 11:57:58 pm
Horses have heads too you know.
Title: Re: Really melee-ers?
Post by: Overdriven on January 21, 2012, 12:18:52 am
Horses have heads too you know.

With the buggiest hit boxes in the game. It doesn't work as a headshot unless you hit them directly on. Otherwise the arrow either out right misses, or counts for normal damage.

You can test it fairly easy by taking a horse and shooting it's head side on. Half the time the arrow goes straight through it, the rest of the time it doesn't do high damage. Have to hit it right on the nose.
Title: Re: Really melee-ers?
Post by: Apsod on January 21, 2012, 12:26:03 am
Yeah I have noticed that. But when a horse is comming straigth for you shooting its head is fairly easy, tho that is often not the case.
Title: Re: Really melee-ers?
Post by: Brrrak on January 21, 2012, 12:29:13 am
I don't think the devs intended to nerf archery at all, at this point.  They just wanted to make the playerbase full of hate toward each other.

Well played, devs, well played.
Title: Re: Really melee-ers?
Post by: Vexus on January 21, 2012, 12:30:24 am
I'm enjoying all this rage :P
Title: Re: Really melee-ers?
Post by: iron_mat on January 21, 2012, 12:46:12 am
I thought archery sucked BEFORE the nerf. I am dissapointed a little bit.
Title: Re: Really melee-ers?
Post by: Gurnisson on January 21, 2012, 12:53:08 am
Played on my archer alt again today. Regular tartar arrows, regular long bow, between 2 and 3 kdr all the time. Where is the problem? It's still good damage.

How people with archery heirlooms complain is beyond me. :?
Title: Re: Really melee-ers?
Post by: SquishMitten on January 21, 2012, 01:16:17 am
Played on my archer alt again today. Regular tartar arrows, regular long bow, between 2 and 3 kdr all the time. Where is the problem? It's still good damage.

How people with archery heirlooms complain is beyond me. :?

If they don't 1-2 shot everyone they are underpowered duh!
Title: Re: Really melee-ers?
Post by: B3RS3RK on January 21, 2012, 01:29:28 am
Fun fact: The amount of rage towards archers from me has decreased severely since the new patch.Headshot is instakill for me now, but instead of ranging I mostly just thinkg that the archer got skills and he deserved it.Body shots are still annoying but fine for me, I think Archer kills are way more deserved now than before.
Title: Re: Really melee-ers?
Post by: Turkhammer on January 21, 2012, 02:08:53 am

If they don't 1-2 shot everyone they are underpowered duh!

Any not plate armored fool should be 1-2 shot killed.  That's why it's u.p. duh!
Title: Re: Really melee-ers?
Post by: Turkhammer on January 21, 2012, 02:13:04 am
Played on my archer alt again today. Regular tartar arrows, regular long bow, between 2 and 3 kdr all the time. Where is the problem? It's still good damage.

How people with archery heirlooms complain is beyond me. :?

How many non head shots did it take to kill a non-plate character or horse?  That's the real question.  Because for most players the accuracy is not there to get head shots except by luck.  The reticle and arrow dispersion is too large.
Title: Re: Really melee-ers?
Post by: Tzar on January 21, 2012, 02:14:49 am
Any not plate armored fool should be 1-2 shot killed.  That's why it's u.p. duh!

Glad your not on the dev team

visitors can't see pics , please register or login
Title: Re: Really melee-ers?
Post by: Apsod on January 21, 2012, 02:15:17 am
I just played a bit on a server and at first I got killed by two shots to the body, then one to the head. I have 18 str and 3 if. My body armor is 28 and head armor is 54.

Here (http://www.youtube.com/watch?v=yQbCqnr6FeE&feature=plcp&context=C3a1dc62UDOEgsToPDskJhMtZcgjxWF6264ciX4a2X) is proof (I went on the server to test fraps)
Title: Re: Really melee-ers?
Post by: Vexus on January 21, 2012, 02:22:25 am
Maybe just maybe some archers will finally learn to hold shots instead of shooting instantly if they want to deal more damage now.
Title: Re: Really melee-ers?
Post by: Gurnisson on January 21, 2012, 02:28:32 am
How many non head shots did it take to kill a non-plate character or horse?  That's the real question.  Because for most players the accuracy is not there to get head shots except by luck.  The reticle and arrow dispersion is too large.

4 on kuyaks/heraldric mails, 2-3 on archer armours (studded leather coat etc.)
Title: Re: Really melee-ers?
Post by: BootyBuster on January 21, 2012, 09:16:15 am
The bulk of what makes this game great and skillful is NOT Archery or cav.

It's the melee combat system.

There are no 1 hit kills on armored people. With most builds it's always 2-3 hits, depending on holds.
Archery is just aiming and shooting. FAR FAR less skill based then melee. So don't even compare the two
Title: Re: Really melee-ers?
Post by: Tears of Destiny on January 21, 2012, 09:27:51 am
So don't even compare the two

You just did.
Title: Re: Really melee-ers?
Post by: Xant on January 21, 2012, 09:34:40 am
visitors can't see pics , please register or login
Title: Re: Really melee-ers?
Post by: Templar_Ratigan on January 21, 2012, 11:47:36 am
The bulk of what makes this game great and skillful is NOT Archery or cav.

It's the melee combat system.

There are no 1 hit kills on armored people. With most builds it's always 2-3 hits, depending on holds.
Archery is just aiming and shooting. FAR FAR less skill based then melee. So don't even compare the two

Ironically only the very best archers ever got to the top of the scoreboard. It's so easy, yet the top killers are melee players and cavalry, although I concede that you did cover cavalry.

And the melee combat system is great? Please, if I want to succeed at melee I buy a nice MW big ole two handed sword or poleaxe, grab some medium to heavy armour and have a ball.
The hand eye co-ordination skills required to be good at melee, are no different from the hand eye co-ordination skills required to be good at archery.

The problem with ranged was always popularity, but unfortunately the only options to fix this were people adapting, (fat fucking chance), or fascist patching which makes ranged a none option.

Finally ill remind you that is coming from someone who has only ever had one ranged dedicated thrower in his lineup of characters.  All the rest have been melee.

Want to know the most amusing part, I tried archery a long time ago in the ancient patches, when working firebombs walked the earth. I found it quite difficult, so I made a two hander.

Oh the blasphemy!

And yes this is just my opinion based on my experiences, JUST LIKE EVERY OTHER PLAYER IN THIS MODULE, who comes here and posts.
Title: Re: Really melee-ers?
Post by: Overdriven on January 21, 2012, 11:53:48 am
The bulk of what makes this game great and skillful is NOT Archery or cav.

It's the melee combat system.

There are no 1 hit kills on armored people. With most builds it's always 2-3 hits, depending on holds.
Archery is just aiming and shooting. FAR FAR less skill based then melee. So don't even compare the two

It really isn't.  I've been playing with my archer, 2h and hoplite just so I can get some comparison.

He also wasn't talking about 1 hit kills on armour. On light infantry you can get 1 hit kills with a danish (18 str) easily. It's taken me 3 body shots to kill naked guys with a longbow a couple of times however.

Archery is a skill in it's own right. It's all very well shotgunning people from 10m (something archers are forced to do, also noticeable how Jambi gets the majority of kills, whilst ignoring any ranged shooting from a distance at him), but shooting at any range is a skill in it's own right, though heavily luck based with those wide crosshairs. There's nothing more satisfying than getting multiple shots (without spamming) at some far off target because you've gotten all the calculations and judgements that are going on right.

2h is also skillfull. But in a different way. Rather than calculating trajectories and shit like that, it's more reaction based. Although I'm sure the better duelists already know what they are going to do before they do it  :P

As I have said before, it's two entirely different skill sets, but to be properly good at either requires a lot of practice.

Relate it to WW2 shooters. Something I'm sure enough of us have played. A sniper may just be lying in some hidden corner of the map picking you off, essentially point and click, but doing it properly, successfully and without detection requires a lot of skill. Equally surviving in the thick of it with a sub-machine gun (without spraying and praying) also requires some considerable skill. It just so happens that they are two rather different skill sets. People have their preferences. It doesn't make one better/harder/whatever than the other.
Title: Re: Really melee-ers?
Post by: Meow on January 21, 2012, 01:37:09 pm
I never really played a full blown archer for more than an hour.
Actually 80% of my time in cRPG was with Pole and 2h Axes of any kind, 10% a Heavy Throwing Axe build and the other 10% would be random respeccing which included basically every possible class - never finished a gen as one of those.

I always go back to melee in some form except for shields, the reason for that is that it's the only kind of combat in this game that gives me an adrenalin rush.
Everything else bores me out after minutes of playing.

What i do not see is how melee players are more skilled players per se.
I run a high str build and lately top the scoreboard from time to time which is kinda sad considering that all i do is placing overheads where fit.
Guess i could agree that melee is more twitch based which makes it more appealing for people who like that.

This does not make melee players superior in any way.
If i had to break it down into different game genres it would be:

Cav - Racing - make split decisions that are hard to change after the window of opportunity has passed.
Melee - Shooter - reaction and twitch based for individual skills, teamplay helps a lot, too.
Ranged - RTS - plan in advance to not get cornered, choose your position, choose the right targets and maintain combat awareness over a larger portion of the battlefield than the other classes - judging your projectile trajectory and speed right as well as leading the target would be experience i guess but that kinda goes for every class.

Sure they are all a mix of at least two of those but non of them is an inferior skill set.
Yeah, the examples lack a bit but there is no class you jump into and instantly dominate due to it's mechanics being super easy.

Now i am not someone who rages at the game but i see how it can be frustrating to get hit by ranged stuff while you try to reach them.
This is mostly a problem for pure 2h/polearm builds who do not see that bringing even the cheapest shield will help a lot.
Reducing body damage by 33% does not change it, it just makes ignoring the factor that you are doing it wrong a bit more forgiving.
I am one on of those shieldless people but hardly ever die to ranged for some reason, might be my epic 'stache.

Ranged does not get that, they are mostly low HP and low armor, if you reach them and they lack melee skill - they die.

I do not have the numbers at hand but i will go with the biggest part of the community plays some kind of melee class, now that ranged got nerfed cav is booming and will soon be the major part of all the whining.

People who still charge straight at ranged people will never be happy until ranged is removed while ranged players will adjust to the current standards and shut up because they get flamed by the melee crowd if they dare to complain.

Also i am under the impression that we have reached a point where further nerfs of any class will result in worse gameplay overall.
So i kinda hope from here on out classes and their gear will rather be buffed to a point where they are equally useful than nerfed to a point where they are all useless due to boring gameplay.
Title: Re: Really melee-ers?
Post by: MadJackMcMad on January 21, 2012, 01:39:16 pm
The bulk of what makes this game great and skillful is NOT Archery or cav.

It's the melee combat system.

There are no 1 hit kills on armored people. With most builds it's always 2-3 hits, depending on holds.
Archery is just aiming and shooting. FAR FAR less skill based then melee. So don't even compare the two

Since rewarding 'skills' is the desirable outcome, I humbly suggest that the damage change also apply to melee.  Certainly having to hit the head will force melee to 'adapt' and become more skilful.  Which is good, no?
Title: Re: Really melee-ers?
Post by: CaptainQuantum on January 21, 2012, 02:16:44 pm
Also i am under the impression that we have reached a point where further nerfs of any class will result in worse gameplay overall.
So i kinda hope from here on out classes and their gear will rather be buffed to a point where they are equally useful than nerfed to a point where they are all useless due to boring gameplay.

Please do I am tired of how many hits it takes to kill a strength whore; and he just begins spamming me because he can afford to with his gigantic hoard of health.

Since rewarding 'skills' is the desirable outcome, I humbly suggest that the damage change also apply to melee.  Certainly having to hit the head will force melee to 'adapt' and become more skilful.  Which is good, no?

In melee it's rather hard to always aim for the head, I generally only do it when I have a guaranteed opening from a kickslash, but if they buff the damage to head I may actually kill in 1 hit. I find it rather irritating to gain a huge speed bonus from spinning into my swing and slashing in the head doesn't kill someone, but I do not think a change to melee like this is warranted since it will directly buff 1h left-right swings without buffing any actual skill in most classes. I do think your crossbow may need some kind of accuracy buff though if they haven't already done it (I haven't tested crossbows yet).

Overall I like this change to archery, I am not sure if it was required for crossbows though since I never saw an issue with them, they would normally take 1-2 bolts to kill me which was a good amount in my 51 body armour. I like the change for archery because it makes me play archery the way I did in native, but for crossbows the idea was not to go for the head but to injure the people with body shots. Maybe the change will be good for crossbows overall because it will mean that hybridisation will be pointless, which was the origin of a lot of ranged spam (people bringing crossbows to deal with the ranged spam). Perhaps it means you should dump all your WPF into crossbows now for that extra accuracy instead of a little in 2h/1h.

Edit:
The bulk of what makes this game great and skillful is NOT Archery or cav.

It's the melee combat system.

There are no 1 hit kills on armored people. With most builds it's always 2-3 hits, depending on holds.
Archery is just aiming and shooting. FAR FAR less skill based then melee. So don't even compare the two
Although I support the "no 1 hit kills " argument, everything else is vacuous crap. To top the scoreboards in melee you don't need skills, you just need to stack strength, stick in a group and overhead. It's not hard at all, however certain parts of melee combat are skillful. For example 1 vs groups are very hard, but I do it because I get the most fun out of it. I enjoy getting an adrenaline rush and manual blocking everything and destroying them. It's not easy, but I wouldn't do it if it was, so I would say high end melee takes skill (the likes of Phase and Tor), but to get a moderate score it is not. For ranged however it takes a lot of skill to top the boards, which it should do, since ranged also have support roles aswell as their killing role. It's about as hard as 1h to top the boards, which I also think is now balanced.
Title: Re: Really melee-ers?
Post by: Gristle on January 21, 2012, 02:33:38 pm
Also i am under the impression that we have reached a point where further nerfs of any class will result in worse gameplay overall.
So i kinda hope from here on out classes and their gear will rather be buffed to a point where they are equally useful than nerfed to a point where they are all useless due to boring gameplay.

I personally think we hit that point months ago. Back when we had that poll asking what 2 things we would want to change. All I wanted changed was throwing buffed (it was a dead class at the time) and pole stagger removed. Buffs all around would be a major improvement and a step in the right direction (but remove pole stagger).

Since rewarding 'skills' is the desirable outcome, I humbly suggest that the damage change also apply to melee.  Certainly having to hit the head will force melee to 'adapt' and become more skilful.  Which is good, no?

I've begun wearing Lordly Transitional again to really exploit the weakness of enemy archers (they hit like prepatch rocks!). I would love to put melee through the same bullshit. Things would really come full circle then, considering the armor nerf 2 big patches ago. Nerfs all around!

Edit:
On the subject of armor, has anyone thought about how head heirlooms were nerfed as a result of this patch?
Title: Re: Really melee-ers?
Post by: Kafein on January 21, 2012, 02:55:17 pm
I never really played a full blown archer for more than an hour.
Actually 80% of my time in cRPG was with Pole and 2h Axes of any kind, 10% a Heavy Throwing Axe build and the other 10% would be random respeccing which included basically every possible class - never finished a gen as one of those.

I always go back to melee in some form except for shields, the reason for that is that it's the only kind of combat in this game that gives me an adrenalin rush.
Everything else bores me out after minutes of playing.

What i do not see is how melee players are more skilled players per se.
I run a high str build and lately top the scoreboard from time to time which is kinda sad considering that all i do is placing overheads where fit.
Guess i could agree that melee is more twitch based which makes it more appealing for people who like that.

This does not make melee players superior in any way.
If i had to break it down into different game genres it would be:

Cav - Racing - make split decisions that are hard to change after the window of opportunity has passed.
Melee - Shooter - reaction and twitch based for individual skills, teamplay helps a lot, too.
Ranged - RTS - plan in advance to not get cornered, choose your position, choose the right targets and maintain combat awareness over a larger portion of the battlefield than the other classes - judging your projectile trajectory and speed right as well as leading the target would be experience i guess but that kinda goes for every class.

Sure they are all a mix of at least two of those but non of them is an inferior skill set.
Yeah, the examples lack a bit but there is no class you jump into and instantly dominate due to it's mechanics being super easy.

Now i am not someone who rages at the game but i see how it can be frustrating to get hit by ranged stuff while you try to reach them.
This is mostly a problem for pure 2h/polearm builds who do not see that bringing even the cheapest shield will help a lot.
Reducing body damage by 33% does not change it, it just makes ignoring the factor that you are doing it wrong a bit more forgiving.
I am one on of those shieldless people but hardly ever die to ranged for some reason, might be my epic 'stache.

Ranged does not get that, they are mostly low HP and low armor, if you reach them and they lack melee skill - they die.

I do not have the numbers at hand but i will go with the biggest part of the community plays some kind of melee class, now that ranged got nerfed cav is booming and will soon be the major part of all the whining.

People who still charge straight at ranged people will never be happy until ranged is removed while ranged players will adjust to the current standards and shut up because they get flamed by the melee crowd if they dare to complain.

Also i am under the impression that we have reached a point where further nerfs of any class will result in worse gameplay overall.
So i kinda hope from here on out classes and their gear will rather be buffed to a point where they are equally useful than nerfed to a point where they are all useless due to boring gameplay.


I think most of the rage of melee towards ranged comes from those awful ranged vs melee round ends. How many times have I seen or was victim of a mere execution when I was among the last men standing. With no possible way to fight it. That's lame. Even though I have a shield, when I have to kill 3 archers when a round ends, I can say my prayers. I can manage 2 noob archers, but 1 noob and 1 decent archer is pretty much hopeless. Thing is, I would prefer fighting 3 melee anytime over 3 archers. And this is even more true with 2 enemies. And that is, I stress it, with a shield. I'm virtually the most adapted pure melee build against rangers, yet I can hardly kill one when he doesn't want it, and I die to two or more. Also note that the horse is completely useless once you have no friends to distract the enemy. In the end, being killed by ranged when you don't have a shield is totally ok for me. But ffs if you dedicate yourself to be anti-ranged, you should get an advantage over them. Yet you barely have one.

If the damage of body shots is buffed, then a shield anti-range buff is highly in order.

- Increase armor (but not HP to keep the axes effective) of all shields
- Increase the side coverage of non-round shields to match the models, or at least to be balanced
- Buff the shield bump to ranged :
 - Make it happen immediately, whenever there's an enemy shield up in a 1m (bare minimum) radius around the archer (to cope for lags and not allow high agi pixies to be immune to this)
 - Make it similar to polestagger. The current effect is barely noticeable, and there's no delay to switch to a melee weapon, which makes it useless.
 - Maybe add a nerf to athletics as soon as you enter the "area of control" of the shielder, again to prevent high agi ranged to bypass the bump with glitching.

Whenever a shielder manages to come close by an archer, the archer should have an immense situational disadvantage, which isn't the case currently. Archers can maintain their aim "through" the shield for ages, effectively blocking the shielder into a "stop, wait and be a sitting duck" status, can shoot through it by glitching on the sides, and as soon as they are "bumped", run "through" the shielder (like if people were points in space rather than 70kg humans with a proper volume) and continue to kite.
Title: Re: Really melee-ers?
Post by: MadJackMcMad on January 21, 2012, 03:03:34 pm
In melee it's rather hard to always aim for the head, I generally only do it when I have a guaranteed opening from a kickslash, but if they buff the damage to head I may actually kill in 1 hit. I find it rather irritating to gain a huge speed bonus from spinning into my swing and slashing in the head doesn't kill someone, but I do not think a change to melee like this is warranted since it will directly buff 1h left-right swings without buffing any actual skill in most classes. I do think your crossbow may need some kind of accuracy buff though if they haven't already done it (I haven't tested crossbows yet).
It's easier than hitting the head at range.  Direction of movement, sidestepping, aiming, reloading, swinging, all abruptly change the position of the head.  As a crossbowman, I have one bolt with which to hit something smaller than my crosshairs, and moving in an unpredictable manner.  The body mass is the only part of the model which maintains a reasonable constant to aim at, and thus, a reasonable chance to hit.  Unfortunately now my Mastwork Arbalest does the same damage as a standard crossbow did last patch, and my standard crossbow hits like a hunting crossbow, and my hunting crossbow hits for roughly the same damage as a pitchfork with 0 powerstrike and 1 wpf (24p).

To put this in perspective.  Were this change to be applied to melee, you would not be able to viably use anything but the top tier weapons.  But at least you'd be able to swing more than once every ten seconds.
Title: Re: Really melee-ers?
Post by: CaptainQuantum on January 21, 2012, 03:13:20 pm
But at least you'd be able to swing more than once every ten seconds.
This is the part why I am sceptical about adding the change to crossbows, crossbows are incredibly slow and should be heavy hitters to the body, unfortunately I don't think they can apply this change to just archery and not crossbows. For crossbows the change can only be seen as a nerf as anything above the normal crossbow probably 1 shot killed anything with a headshot anyway.

I am not sure whether they got an accuracy buff yet, but will need one from pre-patch like archery got, because they were not very accurate pre-patch. Maybe this ranged change will encourage the use of the lighter crossbows a little more. It does make the arbalest useless against a faster crossbow now though.
Title: Re: Really melee-ers?
Post by: Dezilagel on January 21, 2012, 03:26:30 pm
From my point of view, they are very different things, but I play this game for the melee combat system, and for a few reasons:

1. Not so luck-based. You swing your weapon, you know exactly where it's going to hit and what it's going to do. With archery you have the 2003-style crosshair. Boring.

2. More room for development. The melee system has, from what I've seen, a much greater depth and much more room for improvement. Yes there are great archers, but they mostly do what all the other archers do, just better. In melee you have a lot of different styles, hell, I can recognize a lot of the top-teir melee players (in EU) just by looking at their fighting style.

3. This is probably the most important one - you are playing against someone. Not only does this allow for an almost infinite skill ceiling, but it also makes a huge difference in the excitement of gameplay for me. To become a good melee player you of course need to practice a lot, and also have some talent for it, but to keep being a good melee player you also need to be constantly improving since you're competing with all the other melee guys out there. Also, it's much more fun to be the guy who charges forward in my opinion. It's like playing Scout vs playing Engineer in tf2.

Now I could go on ranting about this for a very long time, but I'll lave you with this for now.
Title: Re: Really melee-ers?
Post by: BlackMilk on January 21, 2012, 03:31:31 pm
Anyone who is FOR the archery nerf should try playing archery for a gen.

I did, before the nerf, and I had a hard time playing well and contributing much towards the team...let along getting actual kills.

Nerf unnecessary.

lol I once created a stf alt (back in...december iirc) and I instantly went 20-5 on eu 2 the first map. with a tatar bow and normal arrows

E: allthough I'm a TERRIBLE archer/crossbowman.
Title: Re: Really melee-ers?
Post by: LastKaze on January 21, 2012, 03:43:30 pm

lol I once created a stf alt (back in...december iirc) and I instantly went 20-5 on eu 2 the first map. with a tatar bow and normal arrows

E: allthough I'm a TERRIBLE archer/crossbowman.
You can't put archery and xbow in the same category seeing how both gameplay of each class is different in many ways.
Title: Re: Really melee-ers?
Post by: Zerobot1 on January 21, 2012, 07:53:17 pm

I think most of the rage of melee towards ranged comes from those awful ranged vs melee round ends. How many times have I seen or was victim of a mere execution when I was among the last men standing.

Sorry but this is not valid, you can apply it to anyone.

How many times have I been the last one alive against 3 shielders and a cav, I had as little chance as you did being caught out in the open by 3 ranged. The fact of the matter is; when you get mobbed by any sort of opponent, your odds of winning and surviving are drastically low.

You just make it seem as if you never killed an archer before in your life, while they've been mercilessly mowing you down left right and center, which is quite frankly bull.

Also, being effective against ranged with a shield is about bypassing the main fight and heading straight for the ranged. Running only works if you have a team to run to, if the infantry loses then so does the ranged. Even so, a running archer is an archer not firing, ie you're disabling him by putting pressure on him. And again, if you're a shielder against 3 ranged and you die, why shouldn't you?

Sorry to say it but a lot of what I read just screams "I want to kill people, but I don't want to die", which is why nothing will ever be settled.
Title: Re: Really melee-ers?
Post by: n445 on January 24, 2012, 09:12:23 pm
My position stands that archery is unbalanced to the point where the troops as a whole are unbalanced. To me, Archery is to balance out the domination of polearm/2h, with the nerf, there are less archers; therefor, more polearm/2h users.

I'm not saying there should be less melee-ers then archers, but the situation that archery is in now is dire. They, we, need an unnerf to restore balance.
Title: Re: Really melee-ers?
Post by: Dezilagel on January 24, 2012, 09:22:15 pm
My position stands that archery is unbalanced to the point where the troops as a whole are unbalanced. To me, Archery is to balance out the domination of polearm/2h, with the nerf, there are less archers; therefor, more polearm/2h users.

I'm not saying there should be less melee-ers then archers, but the situation that archery is in now is dire. They, we, need an unnerf to restore balance.

Actually, 2h/pole pop seems to be roughtly the same while cav pop has boomed
Title: Re: Really melee-ers?
Post by: n445 on January 24, 2012, 09:25:04 pm
Actually, 2h/pole pop seems to be roughtly the same while cav pop has boomed

They both increased, the archers have changed over to new things. Although I agree the cav population has increased, but I haven't seen too much impact with that, maybe I will soon.

I hope to see a small buff for archery though, not back to the weay it was, but inbetween the way it was and the way it is. I feel as that will fix the problem of over population of certain classes.
Title: Re: Really melee-ers?
Post by: Overdriven on January 24, 2012, 09:28:54 pm
The cav increase is more annoying for regular cav because now there's lots of nub cav who just get in each others way and block the place up. There comes a point where a map is to small to accommodate decent amount of cav and right now the amounts of cav are to much for the majority of maps. As to how damaging they are, I don't really know.
Title: Re: Really melee-ers?
Post by: Dezilagel on January 24, 2012, 09:31:11 pm
As to how damaging they are, I don't really know.

Devastating.

Quote from: Me
(click to show/hide)
Title: Re: Really melee-ers?
Post by: Overdriven on January 24, 2012, 09:34:03 pm
Well then that's why ranged needs to be fixed asap.
Title: Re: Really melee-ers?
Post by: Dezilagel on January 24, 2012, 09:35:39 pm
Well then that's why ranged needs to be fixed asap.

Maybe infantry vs. cav needs a look at as well?
Title: Re: Really melee-ers?
Post by: Overdriven on January 24, 2012, 09:37:58 pm
I don't think so. There have been a lot of polearm weapons on capable of stopping cav recently. I think it's just the people that use them if they aren't doing the job.

Fixing ranged will at least give anybody who went ranged -> cav a reason to go back. And it'll also give a stronger counter to cav because right now there's not much point in ranged firing at horses.
Title: Re: Really melee-ers?
Post by: Dezilagel on January 24, 2012, 09:40:25 pm
I don't think so. There have been a lot of polearm weapons on capable of stopping cav recently. I think it's just the people that use them if they aren't doing the job.

Fixing ranged will at least give anybody who went ranged -> cav a reason to go back. And it'll also give a stronger counter to cav because right now there's not much point in ranged firing at horses.

Well, judging from what I've seen, infantry have just as much trouble with cav as ranged do.

Remember that it's only longer polearms who stop horses, forcing you to go down a specific route. Yes, 2h can also be effective vs. cav, but the problem for both 2h and pole inf (and ofc 1h) is when cav masses up. It's ver hard to counter that without organized teamplay with aware and skilled people, regardless of what weapon you have.
Title: Re: Really melee-ers?
Post by: Brutal on January 24, 2012, 09:42:11 pm
Since cavalry mainly backstap, there is not much you can do for melee vs cav.

Title: Re: Really melee-ers?
Post by: Reinhardt on January 24, 2012, 09:44:10 pm
The ranged nerf was too much. As a cavalryman/infantryman, I can say that with certainty. Yes, ranged deaths are annoying, but they keep cav in check. I would definitely be for, instead of reverting the changes, making the longbow, yumi, and warbow actually do more than the skirmish bows and short bows. (The following statement should be noted for being the outcome of pre-patch playtime.) The fact that I can run into a skirmisher, he shoots me in the body, taking 50% of my HP, then switches to a tiny mace which has 30 blunt damage and 99 speed... it's kind of irritating.


PS: Cavalry always get more kills. Why? Because they get in, get out, and then are able to go in again and do the same  thing. Not only that, but people are just stupid. They don't watch their back when walking in open field to an enemy literally 20-30 meters away. Especially when you hear hooves... you should watch out. Also, skilled cav can kill two-handers and others, yet longer weapons still destroy us. The balance is fine for Inf vs. cav.
Title: Re: Really melee-ers?
Post by: BlackMilk on January 24, 2012, 09:47:48 pm
Nerf polearms and everything is fine.

Ranged is fine (dunno about throwing), 2h infantry is, 1h infantry definetly is, 1h cav is, polearm cav is, 2h cav is. Polearm infantry remains as the only op class. There's not a single good reason why you should not choose a polearm over any other melee class. It can stop horses, it can stagger the opponent and stun his weapon (high weight), it has  incredible reach, the by far highest damage overall (31 pierce stab on poleaxe eg) and same/higher speed as 2h (glaive for instance is as fast as danish gs allthough it has 2 less speedpoints according to the site).

Also the shield of 1h is still very usefull, BUT it slows you down alot and ranged is not that much of a threat anymore ('cause most archers are too bad to aim properly)
Title: Re: Really melee-ers?
Post by: Overdriven on January 24, 2012, 09:50:46 pm
Well, judging from what I've seen, infantry have just as much trouble with cav as ranged do.

Remember that it's only longer polearms who stop horses, forcing you to go down a specific route. Yes, 2h can also be effective vs. cav, but the problem for both 2h and pole inf (and ofc 1h) is when cav masses up. It's ver hard to counter that without organized teamplay with aware and skilled people, regardless of what weapon you have.

Ashwood pike is a very effective support weapon in melee combat, can actually hold it's own in a hoplite build, and can stop cav. If more people took that route and focused on watching for enemy cav in the melee fighting, then there'd be less of a problem. PL have been doing it quite successfully recently because we make sure to always have 1 ashwood pike watching our backs.
Title: Re: Really melee-ers?
Post by: Brutal on January 24, 2012, 09:56:58 pm
yea but what happen when you engage combat with 3-4 cav lurking around ?
you get raped
Title: Re: Really melee-ers?
Post by: Angantyr on January 24, 2012, 09:58:35 pm
Nerf polearms and everything is fine.

Ranged is fine (dunno about throwing), 2h infantry is, 1h infantry definetly is, 1h cav is, polearm cav is, 2h cav is. Polearm infantry remains as the only op class. There's not a single good reason why you should not choose a polearm over any other melee class. It can stop horses, it can stagger the opponent and stun his weapon (high weight), it has  incredible reach, the by far highest damage overall (31 pierce stab on poleaxe eg) and same/higher speed as 2h (glaive for instance is as fast as danish gs allthough it has 2 less speedpoints according to the site).

Also the shield of 1h is still very usefull, BUT it slows you down alot and ranged is not that much of a threat anymore ('cause most archers are too bad to aim properly)
qft
Title: Re: Really melee-ers?
Post by: Overdriven on January 24, 2012, 09:59:45 pm
yea but what happen when you engage combat with 3-4 cav lurking around ?
you get raped

Only if you fuck up. If you stop even one of them in their tracks, you then use the horse as cover from the rest and they will usually leave you alone because they know you are dangerous and there are easier pickings.

Besides, there shouldn't be a situation where you are so away from teammates ect that 3-4 cav would have a bearing on you.
Title: Re: Really melee-ers?
Post by: Dezilagel on January 24, 2012, 10:07:03 pm
Nerf polearms and everything is fine.

Ranged is fine (dunno about throwing), 2h infantry is, 1h infantry definetly is, 1h cav is, polearm cav is, 2h cav is. Polearm infantry remains as the only op class. There's not a single good reason why you should not choose a polearm over any other melee class. It can stop horses, it can stagger the opponent and stun his weapon (high weight), it has  incredible reach, the by far highest damage overall (31 pierce stab on poleaxe eg) and same/higher speed as 2h (glaive for instance is as fast as danish gs allthough it has 2 less speedpoints according to the site).

Also the shield of 1h is still very usefull, BUT it slows you down alot and ranged is not that much of a threat anymore ('cause most archers are too bad to aim properly)

And this is a load of bull.

A greatsword outreaches my poleaxe on 3/4 swings, and has overall higher reach.

The shitty bonus length on the animations in compensated by longer weapon length... Which is a disadvantage since high length + high weight on your weapon makes you run much slower.

And last time I checked, poles and 2h have roughtly equal damage apart from the stab. But then the polestab is outclassed by far by the 2h. And having a high-damage 2h stab would make playing pikeman as a 2h even more profitable.

And you constantly proclaim that poles have higher speed than 2h... Which from my POV is also total bull. Sure the Glavie has fucked up animations due to it's extreme length, but it is definitively slower than the GS's. Unless you got statistics to back that (imo) bullshit statement, then why should anyone believe you?

One thing I can agree about is the weight, where poles tend to beat 2h just, making for a pole advantage there. But I'd gladly have the weight "nerfed" to 2h levels since that would make me run faster.

Oh, and polestun is bs yes.
Title: Re: Really melee-ers?
Post by: Joker86 on January 24, 2012, 10:13:21 pm
Now, if I could get some real feed back, that would be great. Arguments, suggestions, agreeing and so on are all fair game.

Okay.

So I've noticed how happy melee-ers are. For months they Bit**** and complained about how "overpowered" archery was. So now we are underpowered, happy?

You are less powerfull than before. Everything else has to be shown yet.


The only thing I see is that melee complains about the only people who can kill them from far away.

The only people? Are there supposed to be more?

Ok, so archers could kill you with 3, 4, or 5 arrows to the body. SO WHAT. You could kill us in one swing, we never complain about that, do we?

Effort to see a target, point at it and click < effort to reach a target and defeat it in melee


Either way, I noticed that melee never complained how OP their weapons are? Being able to kill fully armoured people in one hit? Maybe 2.
So if archery gets nerfed. So should melee.

The life of infantry in cRPG has always been the hardest. The last sentence doesn't contain any logic. If what you said would be a general rule, how could you ever put things on the same level if they don't start euqally effective? If I nerf one thing I have to nerf the other, too. And if I buff one, I guess I should buff the other as well?


PS: Don't tell us to "stop complaining" because you guys did too, now it's our turn.

Well, some complaints are justified, some are not. You can't generalize like that.

P.S.: I support reverting that archery nerf, by the way. But I say and I will always say that archery was easymode compared to melee, the increasing numbers of archers in a game that's only special about its melee system proves everything.
Title: Re: Really melee-ers?
Post by: Overdriven on January 24, 2012, 10:17:07 pm
Effort to see a target, point at it and click < effort to reach a target and defeat it in melee

The life of infantry in cRPG has always been the hardest.

 :rolleyes:
Title: Re: Really melee-ers?
Post by: Joker86 on January 24, 2012, 10:19:28 pm
:rolleyes:

There are not doubts about. Or please prove me the opposite.
Title: Re: Really melee-ers?
Post by: Overdriven on January 24, 2012, 10:20:44 pm
There are not doubts about. Or please prove me the opposite.

I rolled my eyes because we've had that argument to many times. Between us, and other people. It's a matter of opinion joker. It's not something that can be proved...only argued about in an endless circle.
Title: Re: Really melee-ers?
Post by: Leshma on January 24, 2012, 10:24:25 pm
Nerf polearms and everything is fine.

Ranged is fine (dunno about throwing), 2h infantry is, 1h infantry definetly is, 1h cav is, polearm cav is, 2h cav is. Polearm infantry remains as the only op class. There's not a single good reason why you should not choose a polearm over any other melee class. It can stop horses, it can stagger the opponent and stun his weapon (high weight), it has  incredible reach, the by far highest damage overall (31 pierce stab on poleaxe eg) and same/higher speed as 2h (glaive for instance is as fast as danish gs allthough it has 2 less speedpoints according to the site).

Also the shield of 1h is still very usefull, BUT it slows you down alot and ranged is not that much of a threat anymore ('cause most archers are too bad to aim properly)

You can write this as many times as you want but the Supreme Polearm Overlord will never admit it. Better don't mention it or you'll get that argument how they reverted 2H right swing to previous speed so we shouldn't complain anymore lols. Silly poledevs.

About shields slowing players... there's always that popular Niuweidao + Buckler agi whore build (used to be Grosse Messer but since that shit got nerfed, min-maxing 15 year olds found their new favorite weapon).
Title: Re: Really melee-ers?
Post by: XyNox on January 24, 2012, 10:26:12 pm
[...]
You are less powerfull than before. Everything else has to be shown yet.
[...]

[...]
Effort to see a target, point at it and click < effort to reach a target and defeat it in melee
[...]

[...]
The life of infantry in cRPG has always been the hardest.
[...]

Reading this once again lets me feel the need for a melee video guide / archer gameplay video as suggested here to show people what archery is acutally like, so ill bump it once again:
http://forum.c-rpg.net/index.php/topic,24662.0.html

I do appreciate though that you are not looking at the nerf from an overly biased point of view.
Title: Re: Really melee-ers?
Post by: Joker86 on January 24, 2012, 10:30:22 pm
I rolled my eyes because we've had that argument to many times. Between us, and other people. It's a matter of opinion joker. It's not something that can be proved...only argued about in an endless circle.

Well, then I want to add my two cents about the whole matter to this discussion here, too, and I try to keep it as simple as possible:


Compare the amount, complexity and intervals (reflexes!) of inputs by mouse and keyboard needed for melee and for ranged fighting, then compare the (average) personal effects for you if you miss your block or miss your shot, and then finally compare how flexible melee and how flexible ranged are in their choice of targets and the amount of classes they can engage, and last but not least compare the time both classes spend literally fighting on the server, which means melee attacking other melee and archer shooting targets. (Running around or chasing some targets does not count).

You are free to post your opinion on this matter, I won't comment it further, so that anybody who reads this can decide for himself.

This is just another topic about the same matter, so people will read the same opinions of the same people again. But if this is the first topic of this kind they read, I want them to know my opinion. (It's nothing else than lobyying  :mrgreen: )
Title: Re: Really melee-ers?
Post by: Overdriven on January 24, 2012, 10:33:34 pm
MUST RESIST URGE TO....


No seriously I'm not getting drawn into this again and really can't be bothered as there is already a 33 page thread with this stuff in. Needless to say though, your opinion is very heavily biased so I hope people take that into account when they read your drivel.
Title: Re: Really melee-ers?
Post by: Joker86 on January 24, 2012, 10:37:00 pm
I do appreciate though that you are not looking at the nerf from an overly biased point of view.

Thanks. I really think the class has been killed that way, especially crossbowmen and throwers. I think they are an important part of a team, and I hope the developers will change it back soon.  :?
Title: Re: Really melee-ers?
Post by: Adamar on January 24, 2012, 10:39:03 pm
How about 2 people 1 archer, 1 2hander make quick characters with opposite builds of what they usualy play(archer goes 2hander, 2hander goes archer) and then they both fight in 1 battle and post their score here, so we can really see whats hardest?
Title: Re: Really melee-ers?
Post by: bonekuukkeli on January 24, 2012, 10:43:41 pm
Archer need to learn melee as well, so they are überhard. Case closed.
Title: Re: Really melee-ers?
Post by: Overdriven on January 24, 2012, 10:45:04 pm
I've argued that both need a high level of skill to be good. They are just different skill sets. Just as a cav skillset is very different as well. Doesn't make one more inherently skillfull than the other.
Title: Re: Really melee-ers?
Post by: Joker86 on January 24, 2012, 10:45:37 pm
Archer need to learn melee as well, so they are überhard. Case closed.

The question is how well most archers actually learn it, and there are many archers who don't even have a melee weapon.
Title: Re: Really melee-ers?
Post by: bonekuukkeli on January 24, 2012, 10:48:45 pm
Melee have been easiest to play for me. So your opinion about saying one is harder than other is already wrong. Different people play different things well.

I don't think running middle of enemies and spamming with long weapon is hard at all, you always get couple kills and can do quite well on scoreboard.

Archer actually need to do quite a lot of targeting, hit same target many times and often someone else (melee) get score from weakened enemy. Also.. you are targeted by cav and melee whole round, spending a lot of time running around and doing nothing.

So... to get high in score, archer is harder. (My opinion, my playstyle).
Title: Re: Really melee-ers?
Post by: Gurnisson on January 24, 2012, 11:12:12 pm
And this is a load of bull.

A greatsword outreaches my poleaxe on 3/4 swings, and has overall higher reach.

The shitty bonus length on the animations in compensated by longer weapon length... Which is a disadvantage since high length + high weight on your weapon makes you run much slower.

And last time I checked, poles and 2h have roughtly equal damage apart from the stab. But then the polestab is outclassed by far by the 2h. And having a high-damage 2h stab would make playing pikeman as a 2h even more profitable.

And you constantly proclaim that poles have higher speed than 2h... Which from my POV is also total bull. Sure the Glavie has fucked up animations due to it's extreme length, but it is definitively slower than the GS's. Unless you got statistics to back that (imo) bullshit statement, then why should anyone believe you?

One thing I can agree about is the weight, where poles tend to beat 2h just, making for a pole advantage there. But I'd gladly have the weight "nerfed" to 2h levels since that would make me run faster.

Oh, and polestagger is bs yes.

This.

2Hs have a far better left swing, a longer stab (two-handed greatswords outranging almost all polearm stabs, but for the ridiculously long ones), better reach and better animations overall. Polearms compensate this by amazing versatility and that stupid polestagger.
Title: Re: Really melee-ers?
Post by: Munchkin9 on January 25, 2012, 03:06:16 am
Quote
Polearms compensate this by amazing versatility and that stupid polestagger.

And by the 360-spin-stab.
Title: Re: Really melee-ers?
Post by: Nehvar on January 25, 2012, 06:48:53 am
And by the 360-spin-stab.

And the spammy point-blank stab.

I don't know why they complain so often.  I'd much rather face another two-hander.
Title: Re: Really melee-ers?
Post by: Vibe on January 25, 2012, 07:58:52 am
OP not retarded enough to make me +1 him.
Title: Re: Really melee-ers?
Post by: Brutal on January 25, 2012, 08:14:20 am
Only if you fuck up. If you stop even one of them in their tracks, you then use the horse as cover from the rest and they will usually leave you alone because they know you are dangerous and there are easier pickings.

Besides, there shouldn't be a situation where you are so away from teammates ect that 3-4 cav would have a bearing on you.
When melee engage  20vs 20 and one team as let's say 3-10 more cav, you re going to hide behind a horse ? really  ^^

During that fight the team with less cav is going to get raped and you know it. 

Spending ALL my time looking around with free view isn't really what i enjoy most in this game.

But it's only a matter of time b4 ranged get buff or horsies get nerferd as it is snowballing now.
Title: Re: Really melee-ers?
Post by: Angantyr on January 25, 2012, 05:47:06 pm
And this is a load of bull.

A greatsword outreaches my poleaxe on 3/4 swings, and has overall higher reach.

The shitty bonus length on the animations in compensated by longer weapon length... Which is a disadvantage since high length + high weight on your weapon makes you run much slower.

And last time I checked, poles and 2h have roughtly equal damage apart from the stab. But then the polestab is outclassed by far by the 2h. And having a high-damage 2h stab would make playing pikeman as a 2h even more profitable.

And you constantly proclaim that poles have higher speed than 2h... Which from my POV is also total bull. Sure the Glavie has fucked up animations due to it's extreme length, but it is definitively slower than the GS's. Unless you got statistics to back that (imo) bullshit statement, then why should anyone believe you?

One thing I can agree about is the weight, where poles tend to beat 2h just, making for a pole advantage there. But I'd gladly have the weight "nerfed" to 2h levels since that would make me run faster.

Oh, and polestagger is bs yes.
Not at all wanting to turn this into a 2h vs polearm discussion - and I personally have no problem with poles except for the strange stagger effect (on the contrary I really like them) - but I think what BM was referring to when he mentioned higher damage output on polearms was weapons such as Long War Axe (44 cut), Great Long Axe (45 cut), Great Long Bardiche (46 cut), Poleaxe (31 pierce) and the German Poleaxe (42 cut). But yes, these values are only slightly higher than what you find on top tier 2handers. Concerning reach and speed I agree it seems somewhat balanced between the two weapon classes though weight comes out in favour of the polearms (despite perhaps not being to your personal taste); when the difference is only a point or two it makes only a slight difference for movement but a World of difference when it enables a player to stun his opponent's weapon.

But the major advantage of polearms over 2handers is the animations. Sure, 2h animations might be more fluid and seem more natural to most players, but not so for any experienced polearm wielder and mostly not so for their opponents. Other than that polearm animations are in my opinion, and I think most other players', not as well-made as 2h animations, and it often looks like they are skipping frames (like most WB weapons but more so), especially when wielded by players with a fast, twitchy style. Stabs are the worst of course, here the character will lean slightly backwards while doing a thrust animation that can be exploited to be worse or at least equal to the infamous lolstab that 2handers used to have before it thankfully was nerfed. Running (even jumping) backwards and about while doing these comical, 360 degrees lolstabs again and again is utilized by many 'top-tier' polearm users, though there's nothing new about it; this is how it has always been since the first MP version of WB, but before the polestagger it all seemed to add up somewhat.
Title: Re: Really melee-ers?
Post by: Armpit_Sweat on January 25, 2012, 05:57:54 pm
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Title: Re: Really melee-ers?
Post by: Dezilagel on January 25, 2012, 05:59:26 pm
Yeah, polestagger sucks :p

Not at all wanting to turn this into a 2h vs polearm discussion - and I personally have no problem with poles except for the strange stagger effect (on the contrary I really like them) - but I think what BM was referring to when he mentioned higher damage output on polearms was weapons such as Long War Axe (44 cut), Great Long Axe (45 cut), Great Long Bardiche (46 cut), Poleaxe (31 pierce) and the German Poleaxe (42 cut). But yes, these values are only slightly higher than what you find on top tier 2handers. Concerning reach and speed I agree it seems somewhat balanced between the two weapon classes though weight comes out in favour of the polearms (despite perhaps not being to your personal taste); when the difference is only a point or two it makes only a slight difference for movement but a World of difference when it enables a player to stun his opponent's weapon.

Well, then there's only one thing I have to say - Great Maul (47 blunt)

Reach is defineatly in favour of the 2h due to animations. i'm sure Blackmilk can tell you.

the slightly lower speed of the plearms in general is compenstaed nicely for by Bonus against Shield imo.

But the major advantage of polearms over 2handers is the animations. Sure, 2h animations might be more fluid and seem more natural to most players, but not so for any experienced polearm wielder and mostly not so for their opponents. Other than that polearm animations are in my opinion, and I think most other players', not as well-made as 2h animations, and it often looks like they are skipping frames (like most WB weapons but more so), especially when wielded by players with a fast, twitchy style. Stabs are the worst of cource, here the character will lean slightly backwards while doing a thrust animation that can be exploited to be worse or at least equal to the infamous lolstab that 2handers used to have before it thankfully was nerfed. Running (even jumping) backwards and about while doing these comical, 360 degrees lolstabs again and again is utilized by many 'top-tier' polearm users, though there's nothing new about it; this is how it has always been since the first MP version of WB, but before the polestagger it all seemed to add up.

This just seems like personal taste. I personally have a much easier time blocking poles, and that is probably because I'm so used to them.
Title: Re: Really melee-ers?
Post by: Angantyr on January 25, 2012, 06:06:34 pm
Yes, as I said it was of course only based on my personal experience, but also what I thought many other players felt, based on the many WB players whose opinions on these matters I've heard over the years. But I hope we can agree on so much that you can still lol/swingstab with poles and not as well with 2handers (plus of course the 2hander will be auto-stunned after a stab where the polearm actually stuns the opponent).

But Black Milk doesn't have to tell me anything, I know well enough that I should deduct some of the reach from poles due to the animations (and as such changes nothing about my comment that the two classes overall seemed balanced enough in regards to reach and speed), what kind of strange comment is that even, Dezi?

Also, the lolhammer is an anomaly and hardly representable for neither 2handers nor weapons in WB in general  :)
Title: Re: Really melee-ers?
Post by: XyNox on January 27, 2012, 01:05:31 am
I noticed some different behavior the last 2 day. The accuracy and damage of bows seems to be even more nerfed now. At first I just thought its my imagination but the hornbow surely was not this inaccurate. Sometimes I missed stationary targets at mid range what was not the case 3 days ago.

Then I noticed that all of a sudden 80% of my headshots are not lethal anymore. "OK" I thought, maybe I just shot very highly armored targets. THEN however I took out my longbow + loomed bodkins + 8PD and shot peoples heads happily and they refused to die. Just some minutes ago I shot someone 5 times in the body with this build/equip without lethal result. When I shot someones head and it took 3 additional bodyshots to kill him I seriously was not sure if this is some kind of a new cheat or something.

Did archery get nerfed again ? Is this a joke of some kind ? Is it april fools ? Halloween ? ...

Edit: Oh and I just want to point out that "ghost arrows" seem to occur at a 40% chance now instead of the usual 30%. Wtf is happening to this mod ?
Title: Re: Really melee-ers?
Post by: Gurnisson on January 27, 2012, 01:31:10 am
But I hope we can agree on so much that you can still lol/swingstab with poles and not as well with 2handers (plus of course the 2hander will be auto-stunned after a stab where the polearm actually stuns the opponent).

Polearms doesn't stun the enemy with a stun, they get stunned like the two-hander. Two-hander have higher range on the stab and therefore a bit longer stun compared to the polearms. Both polearms and two-handers can be hit by unblockable strikes if they use a stab on a shield/block.
Title: Re: Really melee-ers?
Post by: Angantyr on January 27, 2012, 01:44:06 am
Yes, but it also depends on the weight of the weapon and that of the weapon or shield blocking.

Edit:
Ah, see the misunderstanding now, was still talking about top tier polearms compared to top tier 2handers there, not all poles in general.
Title: Re: Really melee-ers?
Post by: Leshma on January 27, 2012, 01:48:39 am
I noticed some different behavior the last 2 day. The accuracy and damage of bows seems to be even more nerfed now. At first I just thought its my imagination but the hornbow surely was not this inaccurate. Sometimes I missed stationary targets at mid range what was not the case 3 days ago.

Then I noticed that all of a sudden 80% of my headshots are not lethal anymore. "OK" I thought, maybe I just shot very highly armored targets. THEN however I took out my longbow + loomed bodkins + 8PD and shot peoples heads happily and they refused to die. Just some minutes ago I shot someone 5 times in the body with this build/equip without lethal result. When I shot someones head and it took 3 additional bodyshots to kill him I seriously was not sure if this is some kind of a new cheat or something.

Did archery get nerfed again ? Is this a joke of some kind ? Is it april fools ? Halloween ? ...

Edit: Oh and I just want to point out that "ghost arrows" seem to occur at a 40% chance now instead of the usual 30%. Wtf is happening to this mod ?

I've just been pwned by Inhumane.

You suck as an archer, even tho you have bloody autoaim.

EoD.
Title: Re: Really melee-ers?
Post by: XyNox on January 27, 2012, 11:06:16 am
Only reply from trolling cannonfodder so far ?

bump
Title: Re: Really melee-ers?
Post by: BlindGuy on January 27, 2012, 02:43:39 pm
Only reply from trolling cannonfodder so far ?

bump

DUDE: Unless you got MW arrow + bow on lvl 31+ toon and can make headshots so continually that the fact the there is NO hitbox there half the time doesnt affect you, you wont kill anything with a bow, stop raging: Archery was effectily moved to the same corner as pikemen: Every can have a blast at it but your not gonna get kills and enjoy yourself unless you have nerded at that class for the last 2 years.
Title: Re: Really melee-ers?
Post by: XyNox on January 27, 2012, 08:28:47 pm
DUDE: Unless you got MW arrow + bow on lvl 31+ toon and can make headshots so continually that the fact the there is NO hitbox there half the time doesnt affect you, you wont kill anything with a bow, stop raging: Archery was effectily moved to the same corner as pikemen: Every can have a blast at it but your not gonna get kills and enjoy yourself unless you have nerded at that class for the last 2 years.

While a minimum of this is true, the problem I describe occured several days after the nerf has been applied. As I said, about 3 days ago I was stillt able to get more than 20 kills a map every now and then, plus headshots were pretty much insta kills. But now it seems even headshot damage has been nerfed to 67%. Also please dont post if you havent played archer lately DUDE.
Title: Re: Really melee-ers?
Post by: BlindGuy on January 27, 2012, 10:01:44 pm
OK DUDE!
Title: Re: Really melee-ers?
Post by: LastKaze on January 27, 2012, 10:17:15 pm
this nerf is really getting on my nerves, this nerf turned this game to shit for xbows
Title: Re: Really melee-ers?
Post by: Jarlek on January 30, 2012, 04:17:03 am
-snip-
 the by far highest damage overall (31 pierce stab on poleaxe eg)
-snip-
Just gonna quote this as proof that you should never, ever listen to BlackMilk when it comes to balancing or anything related to how this game works:

Because saying that the 31 pierce stab of a poleaxe is the "by far highest damage overall" I'm just gonna point out that Morningstar does 37 Pierce [just checked. Morningstar now does 38(!) pierce damage] and Great Maul does 43 blunt. Anyone stupid enough to bitch about the "super-op-unfair-damage" of polearms needs to get their brains looked at.  2hs deals the most damage. End of story.
Title: Re: Really melee-ers?
Post by: BlackMilk on January 30, 2012, 11:33:08 am
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