Nothing about our poor ranged my old friends? :?
Edit: I will use the quick post I have made to state the following thing:
In my eyes it is completely unfunny if you post...
... Mod is once again alive and kicking
... you killed the mod
... 1st! 2nd! or 3rd!
and similar "jokes". It's because jokes don't get funnier if you repeat them over and over, and I am really tired to read those wannabe-funny comments, instead of a real discussion about the changes. This trolling humour is the last resort for humourless people, because everybody can troll, and it somehow gained the reputation of being funny, but alas... it isn't... :wink:
bow mesh missing, everyone is throwing arrows with their hands now :)haha lol
Lots of talk...
Still waiting on range buff.
Strange to have a joker with absolutely no sense of humor.
Now,chadz, perhaps you could also find someone (a team) to start working on many players' wet dream- cRPG league? :rolleyes:
sorta makes me wonder if chadz even payed attention to the 28 page long patch notes on 0.260 version
I think that's what Dehitay, Tennenoth and me will do once we clear out our RL business :wink:DO IT NAU ! :D
i used to be a dedicated arbalester, then i took a patch in the knee..
god damn, at least remove the shitty rain from premises.
/me claps
What he's done so far is not only great work, but actually fucking amazing.
This is the first time that meme was funny!
Seriously though, I'm not normally one to get on the forums and complain if my current play style is nerfed but, two slot Xbows were hit much too hard in this patch. I'm alright with the damage nerf but 2 slot Xbows need something in return to be effective. With the removal of ladders I don't get more than 6 bolts off during a round (with 140 wpf and MW Arbalest) and while I'm a pretty good shot, rarely missing, I can't just pull head shots out of my ass. I propose, as a measure of balance, to increase accuracy or reload time of two slot Xbows. Also, please bring pikes and long spears back to 2 slots to combat the inadvertent(?) cavalry buff.
- rageball:
[li]Added agi debuff when carrying ball (agi / 3). Sorry, agi-whores, but this was needed. ^^[/li][/list]
- New respawn tweaks. The entry points that the goals spawn on are ignored. Will choose the closest entrypoint to where you last died, as long as it doesn't have any hostiles within a 5m radius of it.
You forgot to add item_kinds1.txt to the list of files to update. That's why we can't see bows in-game currently.
- peoples heads are missing ingame when using new helmets (cmpxchg8b) - resolved.
Only cav and melee in battle now. Counted 1 archer out of 98 players.I've just been to a NA server and counted 8 archers in a round with 88 people, not counting xbows.
There are still plenty of archers around and I was headshotted more than once. NERF archers! :mrgreen:
Bows have no textures and some/all of the command sounds are fucked. Either I get no sound or the wrong one. It seems like I shout the last command that was shout before: someone says "charge", I try "archers" but the sound is "charge".
Now,chadz, perhaps you could also find someone (a team) to start working on many players' wet dream- cRPG league? :rolleyes:Maybe even Nations Cup?
.Now,chadz, perhaps you could also find someone (a team) to start working on many players' wet dream- cRPG league? :rolleyes:
this morning i was on eu 1, there were NO ARCHERS PRESENT , it was like in heaven ! Finnaly no ranged to fuck everything up!!!
Not sence to play x Bow now...Useless damage, more time to recharge, not accuracy to headshot....better an archer...
GoodBye Xbow :cry:
Legio_Prometeus
"One moment, One shot, One Kill, no second chance Arbalest Art"
Have the devs ever played an arbalest?
(it's a rhetorical question, I don't want any answer)
duuuh
memeber of the (un)balance team is a long time arbalest aboozer. Fasader
So you lost the ability to one shot most people from distance while still having very good melee capability QQ some more
I need to hit 6 times to kill a decent opponent with mw warspear and shield ( with the same as you repair cost). Have you seen any supporter whining abut it?
MOD IS ALIVE
Um I am getting an error with the launcher, it says "No more mirrors"
Um I am getting an error with the launcher, it says "No more mirrors"
It did that to me once. Try again in a short period and it should work.Okay, thanks :)
Archery is not nerfed, it is right where it should be.you are funny
this morning i was on eu 1, there were NO ARCHERS PRESENT , it was like in heaven ! Finnaly no ranged to fuck everything up!!!
Still not working.. It says EU_1 is outdated and running version 0.260 for me.and animations are all messed up, mighty long war axe with 2h animation. awlpike with 1h animation.
Now,chadz, perhaps you could also find someone (a team) to start working on many players' wet dream- cRPG league
and animations are all messed up, mighty long war axe with 2h animation. awlpike with 1h animation.
ouch
MOD IS ALIVE
Meanwhile, in NA....they implented gore effects?(click to show/hide)
uploading video as we speak, will take a while
they implented gore effects?
The "Green" Great Helmet is red and yellow.You know what it iiiiiiiiiiiiiiiss!
Start the game with a longbow buff.
Start the game with the launcher.
Still missing tons of looms and money...
Now make it to where damage is only inflicted if damage is dealt within 30m of the ball's position and Rageball will be fucking amazing.
The random fighting is retarded.
Anyone know if the new in flight models of arrows can be reverted?yep i cant really see my flying arrow.
yep i cant really see my flying arrow.
would also like this option
Idlewind.(click to show/hide)
Idlewind.(click to show/hide)
I'm getting "invalid opcode 8" upon entering rageball. I crash immediately. Any ideas?
Start the game with the launcher.
Doesn't work for me for some reason. =/ Balron's having the same problem on his PC.
The launcher doesn't work? Can you be more specific and paste errors (or make a screenshot if you prefer).
If you mean you're having opcode 8 errors after using the launcher... that means WSE is not starting, and in that case you should upload wse_loader_log.txt from your Modules/cRPG/WSE directory.
so it seems archery nerf is here to stay, to bad that foot archers are not the most hit by it but all the xbow, throwers and horse archers get it even worse...
what will happen is the decrease of the ranged population and probably rise of the cav, and next gen we will have cav nerf because who else but the shieldless infantry will be whining again
after succesful gimping all other classes the mods beta phase will be finally completed
yay
Where is the change log for 0.262?
Update Notes for 0.262So nothing is changed from 0.261 to 0.262? :shock:
- Changed version number from 0.261 to 0.262.
So, for all the good that ranged now does in the game, can we have these added too?No? Oh, they might smudge your armor? How inconsiderate of me.(click to show/hide)
how does that sacrifice work????
and does it have any effect on my main char?
Heirloom points, or those specific heirlooms?my guess is the exact heirloom from that alt
board shield 1 slot ? lolThis's probably because it's useless when you can have a Heavy Board Shield for the same 2 slots.
This's probably because it's useless when you can have a Heavy Board Shield for the same 2 slots.
Other update without a changelog?
Nice going devs!
When will you guys buff range damage?Never. Ranged + At fifteen, I had the will to learn ; at thirty, I could stand ; at forty, I had no doubts ; at fifty, I understood the heavenly Bidding ; at sixty, my ears were opened ; at seventy, I could do as my heart lusted without trespassing from the square..
Right, it's completely fair now! Bows are almost completely useless against heavy armor. Never been more balanced!
why did throwing get a god damn nerf?
Yes, finally it pays to choose to be so slow and to pay so much upkeep.
Never. Ranged + Mod is once again alive and kicking.It's only because of rageball, not this nerf.
Finally there is really a difference betweengood and bad archersAgi whores and PD users, it's not "point and click" any more, it finally needs real skill, like melee.
I totally agree.
Well, the AGI whores decided to hit a target several times (= rely on aiming), while PD users rather followed the plan of maximizing the effect when they score a lucky hit. So the new change seems to give everyone what he deserves...
We had too many archers before, it was too easy for them to score kills, never mind if through skill or through luck, and this has been changed now. I understand you are not lucky about this change, and most likely it will feel very unfair for you, but just try to imagine how much effort I as infantryman have to put in to kill someone, and how much a bowman has. And if both of us fail, who will be dead more likely? The archer who missed or the infantryman who failed?
Just ask yourself what makes you choose to play the game that is unique for its melee in a way you can play hundreds of other games? I think for many people the answer is: because they think it's the easier way to score kills.
I got that really strange feeling that all fail archers respec to fail cav. The idea probably was to force devs to nerf/cav or buff their lovely bows but for now its more fun for me more horsies to stab and more ppl are trying to stick with team.
Yep.
And it also seems that a lot of people seem to have had wet cav dreams they now realize.
Whatisthisshit.
Yeah and I have to say, as a cav I hate the current amount of cav. On EU_1 I can't ride 10 meters without having to dodge some ally cav, and attacking is in fact more dangerous than it used to because the risk of being stopped by another cav right next to an enemy inf group is not negligible at all. I know it will probably decrease with time, when most of the noobcav will either run out of money or simply stop it because it isn't be as easy as they thought though.
Well yeah, repairs will maybe kill 'em, but the problem is that once the nubs find just out how easy it is to score a bunch of kills as cav they'll probably stick with it :/
A few cav is always exciting, but when they just swarm and you between bumps and jumping around like a madman end up couched, it's no fun imho.
Better cav than archers tho.
In my opinion, in case something like this can be implemented the game will become more realisticSo a wounded player =pincussion and cavalry prey ? No thanks.
if hp lost -15% then speed= ( Ath - 10 % ) and swing = ( WP - 10 % ) ,
In my opinion, in case something like this can be implemented the game will become more realisticAnd what if you lose 85% at the beginning of battle? Or after being teamhit? Fuck that kind of realism in GAME.
if hp lost -15% then speed= ( Ath - 10 % ) and swing = ( WP - 10 % ) ,
So a wounded player =pincussion and cavalry prey ? No thanks.The horse will lose his speed to if is wounded ( archers will take care of that )
And what if you lose 85% at the beginning of battle? Or after being teamhit? Fuck that kind of realism in GAME.Stop playing like a rambo, play safe
In my opinion, in case something like this can be implemented the game will become more realistic
if hp lost -15% then speed= ( Ath - 10 % ) and swing = ( WP - 10 % ) ,
Stop nerfing shit, and slowing down the game further. Do we really want to make it even harder and slower to kill someone by adding a cripple feature?
Nerfing armor doesn't make killing people harder. Well, atleast when the said person you want to kill doesn't bounce on your own armor.
In my opinion, in case something like this can be implemented the game will become more realisticWhich is terribad idea. Cripple fights do not appeal to me.
if hp lost -15% then speed= ( Ath - 10 % ) and swing = ( WP - 10 % ) ,
I was refering to this:
Which is terribad idea. Cripple fights do not appeal to me.
I think not many players will change to pikes, as this weapon doesn't really pay for anything. Three slots, unsheathable, unbalanced, can't stab through ground or fight on slopes at all, too much glancing and the goddamn shield bubble around the horse's chest/lower neck make it still an incredibly ungrateful choice. Some will try for a time, so you will always have a certain amount of them on the servers, but they will be bad (what else, with such a weapon?) and thus not make any difference.
(click to show/hide)
No they did that in the Floris mod for single player. It's pretty horrific if you get injured within the first 2 seconds of fighting.
Nothing about our poor ranged my old friends? :?
Edit: I will use the quick post I have made to state the following thing:
In my eyes it is completely unfunny if you post...
... Mod is once again alive and kicking
... you killed the mod
... 1st! 2nd! or 3rd!
and similar "jokes". It's because jokes don't get funnier if you repeat them over and over, and I am really tired to read those wannabe-funny comments, instead of a real discussion about the changes. This trolling humour is the last resort for humourless people, because everybody can troll, and it somehow gained the reputation of being funny, but alas... it isn't... :wink:
Stop nerfing shit, and slowing down the game further. Do we really want to make it even harder and slower to kill someone by adding a cripple feature?
And what if you lose 85% at the beginning of battle? Or after being teamhit? Fuck that kind of realism in GAME.
Stop nerfing shit, and slowing down the game further. Do we really want to make it even harder and slower to kill someone by adding a cripple feature?
I think not many players will change to pikes, as this weapon doesn't really pay for anything. Three slots, unsheathable, unbalanced, can't stab through ground or fight on slopes at all, too much glancing and the goddamn shield bubble around the horse's chest/lower neck make it still an incredibly ungrateful choice. Some will try for a time, so you will always have a certain amount of them on the servers, but they will be bad (what else, with such a weapon?) and thus not make any difference.
I can't play the game unless I use the launcher and select "repair" each time I play. This is ok, except when I repair it overwrites any textures or sounds that I overwrote to mod the mod. If I don't use "repair" when launching, the game crashes each time upon entry.
Any suggestions?
I can't play the game unless I use the launcher and select "repair" each time I play. This is ok, except when I repair it overwrites any textures or sounds that I overwrote to mod the mod. If I don't use "repair" when launching, the game crashes each time upon entry.
Any suggestions?
(click to show/hide)
That's what happens to those who don't use the RIGHT kettle helmet! Damn whitey!You call this a fucking headshot, this game is such a joke -.-(click to show/hide)
I think not many players will change to pikes, as this weapon doesn't really pay for anything. Three slots, unsheathable, unbalanced, can't stab through ground or fight on slopes at all, too much glancing and the goddamn shield bubble around the horse's chest/lower neck make it still an incredibly ungrateful choice. Some will try for a time, so you will always have a certain amount of them on the servers, but they will be bad (what else, with such a weapon?) and thus not make any difference.
You're wrong. All disadvantages that follow up pike can be negated by it's awesome length. Keep your distance, fight in group and poke those f*ckers to death. That's actually what i do now, and i think i am on my way to master da pike. 24 str/8 PS make your hits quite deadly. I one-thrust people with mediocre helmets (by attacking their heads obviously).
Nvm him, he just failed with the pike and as such started to use poleaxe + heavy armor. And he fails with that too.
Nope, that isn't a headshot. When you get headshot the projectile dissappears.You call this a fucking headshot, this game is such a joke -.-(click to show/hide)
I must have really upset you, if you never let an opportunity pass to comment whatever I do or write... :?
And just for your information, my new build switches between spear weapons and swingable polearms as I think the map and team composition requires.
And of course I fail, I didn't play the game for over half a year, and now I don't play it really excessively, either.
Exactly my point, you shouldn't QQ about the pike if you have no idea how to use it.
This is said easily if you don't use pike yourself. And I refuse to make those spin-thrust-jumps or similarly retarded looking things. I just want to have a weapon that doesn't require me to play with clanmates in teamspeak, to not being laughed at by superficial people who only look at scores, like it just happened to me in this topic.
If you want a serious comment on your playstyle: You play like you have a 3m zone around you where only your actions count. You don't seem to anticipate enemy counter-initiative and you spend way too much time trying to backstab everyone rather than being the guy who stands fast and helps his team by keeping the enemy at bay.
Either I don't do what I am thinking I do, or you didn't spectate me enough. Because I try to fend off people, and I heavily rely on teammates being between me and the enemy. It's not like I try to engage them face to face, as I know all they need to do is to downblock.
Feel free to spectate me and comment more on what you see. In this case your comments are most welcome. :D
I think I agree on most of what you said (I don't know about the rest, though, so I can't say whether I agree or disagree :lol: ), and I seriously think about going 1hd+shield the next generation. Although my (already poor) manual blocking skills will suffer from this. :lol:
Too bad the old cRPG forum section on Taleworld was deleted (you could at least have warned us!), because once I wrote a topic there, where I explained how you can improve your teamplay without taking any penalties like fighting less or waiting longer.
One point was, that I suggested that a good tactic would be that the shielders charge through the first line of enemies, completely ignoring them, until they reach the archers, then they release their block and try to wreak havoc. Some of the shielders will die doing so, but many will break through. Some enemies from the front line will turn around to chase the shielders, and break up their formation, which is the point when the 2hd and pikes charge and most likely rape the entire team. :mrgreen:
Maybe you lovebirds can take your off-topic courting somewhere else?
Maybe you leave moderation to moderators? :P
Maybe you should have the good sense to follow the forum rules without adult supervision?
Nope, that isn't a headshot. When you get headshot the projectile dissappears.
ranged damage against horses is definitely bad. It's just encourage this four legged support forces to make stupid chargesWhat? Are you saying that horses SHOULDN'T be able to charge archers without infantry support?
What? Are you saying that horses SHOULDN'T be able to charge archers without infantry support?
I think you have obsessional idea about archery. Where did you found ''archer'' in my suggestion?Oh, yeah, sorry. The balance between horses and crossbows/throwers were always balanced. I'm currently neither a thrower or crossbowman. Is the balance fucked up now? I'll go on my thrower and my xbow alt later today to check for myself, but just wondering how bad it is. I know the ranged nerf to make archers bearable hit throwers and crossbowmen too hard. Especially throwers need a buff, I think.
Oh com on, ToD. You know this forum is nothing else than trolling and flaming. And what is left to say about 0.261? It was released, it changed a few things, there was a lot of flaming, now people got used to, that's it.
FIX MY FUCKING THROWING LANCES! FIX MY FUCKING JARRIDS! FIX HORSE-RANGED!
No, the patch unballanced everything and people are waiting for a fix.
Add the banner pack to the loader already please
Nope. Projectile only disappears when the headshot didn't kill. Killheadshot always shows the projectile and as you can see he is lying on the ground
(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
With 95 health you can survive quite a lot. :wink:(click to show/hide)
Add banner pack, more metal sounds, and heirloom pack to the loader please. :)