cRPG

cRPG => Announcements => Topic started by: chadz on January 19, 2012, 12:04:05 am

Title: Version 0.261
Post by: chadz on January 19, 2012, 12:04:05 am
So here we are, yet another new version:

- Heirloom points are not transferred when an alternate character is sacrificed (Harald) - resolved.
- Duel server not working (cmpxchg8b) - resolved.
- Low capacity servers have the same password system as high capacity ones (cmpxchg8b) - resolved.
- Sacrifice not available for alternate STF chars (Harald) - resolved.
- peoples heads are missing ingame when using new helmets (cmpxchg8b) - resolved.
- no xp in gamemodes without round end (chadz) - closed.
- fixed invisible reach on some weapons
- rageball:
   
And the last part of the announcement: As most of you rageball fans have probably noticed, Ozin has a big part in rageball. That's because most of the code is actually from him. He started doing warband mods only a few weeks ago, and man he did pick it up fast. So we can now officially announce Ozin as our newest dev member of cRPG, and lets all hope for fancy new gamemodes - or fixed old ones :)

What he's done so far is not only great work, but actually fucking amazing.

/me claps
Title: Re: Version 0.261
Post by: Joker86 on January 19, 2012, 12:05:23 am
Nothing about our poor ranged my old friends?  :?

Edit: I will use the quick post I have made to state the following thing:

In my eyes it is completely unfunny if you post...

... At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
... you killed the mod
... 1st! 2nd! or 3rd!

and similar "jokes". It's because jokes don't get funnier if you repeat them over and over, and I am really tired to read those wannabe-funny comments, instead of a real discussion about the changes. This trolling humour is the last resort for humourless people, because everybody can troll, and it somehow gained the reputation of being funny, but alas... it isn't...  :wink:
Title: Re: Version 0.261
Post by: slothscott on January 19, 2012, 12:07:26 am
Rageball is awesome, these changes will only make it better.
Title: Re: Version 0.261
Post by: Thovex on January 19, 2012, 12:07:31 am
Good to hear, and grats Ozin!
Title: Re: Version 0.261
Post by: POOPHAMMER on January 19, 2012, 12:07:43 am
mod is deceased
Title: Re: Version 0.261
Post by: Teeth on January 19, 2012, 12:09:59 am
How does them kicks work exactly?
Title: Re: Version 0.261
Post by: //saxon on January 19, 2012, 12:11:02 am
Nord Ozin or someone else?
Title: Re: Version 0.261
Post by: _Tak_ on January 19, 2012, 12:12:05 am
Good patch , fucking amazing. Nice job on removing all siege equipment. now my cav gonna own their ass in siege :D
Title: Re: Version 0.261
Post by: LastKaze on January 19, 2012, 12:14:14 am
Still waiting on range buff.
Title: Re: Version 0.261
Post by: Olwen on January 19, 2012, 12:15:18 am
for once i must say ozin did some great job, a far better job than the whole dev team during the past year :x
Title: Re: Version 0.261
Post by: BattalGazi on January 19, 2012, 12:18:04 am
bow mesh missing, everyone is throwing arrows with their hands now :)
Title: Re: Version 0.261
Post by: Sniger on January 19, 2012, 12:20:10 am
Nothing about our poor ranged my old friends?  :?

Edit: I will use the quick post I have made to state the following thing:

In my eyes it is completely unfunny if you post...

... Mod is once again alive and kicking
... you killed the mod
... 1st! 2nd! or 3rd!

and similar "jokes". It's because jokes don't get funnier if you repeat them over and over, and I am really tired to read those wannabe-funny comments, instead of a real discussion about the changes. This trolling humour is the last resort for humourless people, because everybody can troll, and it somehow gained the reputation of being funny, but alas... it isn't...  :wink:

u mad bro?

i couldnt resists the temptation :p :p :p

nah srsly, i totally agree with you but sadly this is not just an issue in cRPG community but in general gaming community. ppl have lack of imagination thus copying the stuff they think is fun to a degree where the fun goes away.

ontopic:

i was really excited about the respawn tweak - untill i read thats its only affecting rageball. would the same change be possible to implement on siege? way too many times ive respawned right on top of tons enemies and other annoying respawn stuff like glitch-death post-spawn
Title: Re: Version 0.261
Post by: Porkthegreat on January 19, 2012, 12:27:17 am
You forgot to buff range a little, love running around with 100 arrows in meh :D
Title: Re: Version 0.261
Post by: dodnet on January 19, 2012, 12:29:15 am
Bows have no textures and some/all of the command sounds are fucked. Either I get no sound or the wrong one. It seems like I shout the last command that was shout before: someone says "charge", I try "archers" but the sound is "charge".
Title: Re: Version 0.261
Post by: Bjarky on January 19, 2012, 12:29:31 am
bow mesh missing, everyone is throwing arrows with their hands now :)
haha lol
Title: Re: Version 0.261
Post by: Kafein on January 19, 2012, 12:33:02 am
Congrats Ozin, I hope I'll be able to do something as great when I finish my exams, and join too :mrgreen:

Rageball changes seem excellent by the looks of them :wink:
Title: Re: Version 0.261
Post by: Nessaj on January 19, 2012, 12:37:58 am
Knew you had it in you Ozin! Good job.
Title: Re: Version 0.261
Post by: dodnet on January 19, 2012, 12:40:08 am
Lots of talk...

Strange to have a joker with absolutely no sense of humor.
Title: Re: Version 0.261
Post by: Ujin on January 19, 2012, 12:41:35 am
Gj Ozin and thanks.




Now,chadz, perhaps you could also find someone (a team) to start working on many players' wet dream- cRPG league?  :rolleyes:

P.S. oh yeah and a Rageball league would be pretty cool too . :D
Title: Re: Version 0.261
Post by: Nightingale on January 19, 2012, 12:42:43 am
Still waiting on range buff.

sorta makes me wonder if chadz even payed attention to the 28 page long patch notes on 0.260 version
Title: Re: Version 0.261
Post by: karasu on January 19, 2012, 12:43:38 am
God damn Ozin, stop being awesome. You're making the other devs look bad  :oops:

Joke apart, I guess the mod is still dead. Waiting for next patch.

 :rolleyes:
Title: Re: Version 0.261
Post by: Tzar on January 19, 2012, 12:45:13 am
Good patch an thx alot chadz love the last 2 patches  :wink:

The removal of the siege equipment is the best thing ever  :!:

Title: Re: Version 0.261
Post by: Joker86 on January 19, 2012, 12:45:33 am
Strange to have a joker with absolutely no sense of humor.

I was not talking about jokes being forbidden. In fact I hate trolling BECAUSE I (think I) do have some sense of humour.  :P
Title: Re: Version 0.261
Post by: justjr on January 19, 2012, 12:47:04 am
I can't see 2 handed swords.. textures missing... WTF!
Title: Re: Version 0.261
Post by: Nightingale on January 19, 2012, 12:47:36 am
the last 2 patches sucked, Completely buffed all Melee classes and ranged game play if not fixed will just be agl spam and heavier tier bows/throwing/and xbows will be gone out of  exsistance Which  i am sure Tzar your fine with that.  :cry:

and i agree with the removal of siege eq as well :) no more roof camping
Title: Re: Version 0.261
Post by: Kafein on January 19, 2012, 12:48:20 am
Now,chadz, perhaps you could also find someone (a team) to start working on many players' wet dream- cRPG league?  :rolleyes:

I think that's what Dehitay, Tennenoth and me will do once we clear out our RL business :wink:

sorta makes me wonder if chadz even payed attention to the 28 page long patch notes on 0.260 version

Each patch comes with the 28 page long thread about how horrible it is. The applied strategy for that "problem" remains the same.
Title: Re: Version 0.261
Post by: Imapanda on January 19, 2012, 12:55:58 am
My voice-overs are still broken. :(
Title: Re: Version 0.261
Post by: Zlisch_The_Butcher on January 19, 2012, 01:00:48 am
Buff throwers back to before the retarded patch before, actually fix the helmets, stop claiming you fixed something when it's still broken.
Title: Re: Version 0.261
Post by: Tavuk_Bey on January 19, 2012, 01:15:23 am
i used to be a dedicated arbalester, then i took a patch in the knee..

god damn, at least remove the shitty rain from premises.
Title: Re: Version 0.261
Post by: CrazyCracka420 on January 19, 2012, 01:18:52 am
visitors can't see pics , please register or login


nice try, good effort.
Title: Re: Version 0.261
Post by: Stormcrow on January 19, 2012, 01:20:33 am
so how long til a real re-patch instead of this useless shit?
Title: Re: Version 0.261
Post by: Nessaj on January 19, 2012, 01:22:08 am
Wat diz b?

(click to show/hide)
Title: Re: Version 0.261
Post by: Adamar on January 19, 2012, 01:23:14 am
Is the range damage issue going to be fixed anytime soon?
Archers already had poor kill ratio pre-patch, but now you're just driving players away.
Title: Re: Version 0.261
Post by: Ujin on January 19, 2012, 01:26:27 am
I think that's what Dehitay, Tennenoth and me will do once we clear out our RL business :wink:
DO IT NAU ! :D

P.S. i'm just manipulating addresing the community to see how bad they want it ---> pushing devs to set their priorities right =)).
Title: Re: Version 0.261
Post by: Stormcrow on January 19, 2012, 01:27:54 am
Only cav and melee in battle now. Counted 1 archer out of 98 players.
Title: Re: Version 0.261
Post by: Oggrinsky on January 19, 2012, 01:30:31 am
i used to be a dedicated arbalester, then i took a patch in the knee..

god damn, at least remove the shitty rain from premises.

This is the first time that meme was funny!

Seriously though, I'm not normally one to get on the forums and complain if my current play style is nerfed but, two slot Xbows were hit much too hard in this patch. I'm alright with the damage nerf but 2 slot Xbows need something in return to be effective. With the removal of ladders I don't get more than 6 bolts off during a round (with 140 wpf and MW Arbalest) and while I'm a pretty good shot, rarely missing, I can't just pull head shots out of my ass. I propose, as a measure of balance, to increase accuracy or decrease reload time (or both) of two slot Xbows. Also, please bring pikes and long spears back to 2 slots to combat the inadvertent(?) cavalry buff.
Title: Re: Version 0.261
Post by: Dexxtaa on January 19, 2012, 01:31:24 am
/me claps

Once. chadz simply claps once.
Title: Re: Version 0.261
Post by: Nehvar on January 19, 2012, 01:33:42 am
"Your equipment is not ready. Shift-click to spawn anyway." --or something like that.  What's this about?
Title: Re: Version 0.261
Post by: Stormcrow on January 19, 2012, 01:35:02 am
Quote
What he's done so far is not only great work, but actually fucking amazing.


yes, he certainly puts you to shame
Title: Re: Version 0.261
Post by: Nightingale on January 19, 2012, 01:38:15 am
This is the first time that meme was funny!

Seriously though, I'm not normally one to get on the forums and complain if my current play style is nerfed but, two slot Xbows were hit much too hard in this patch. I'm alright with the damage nerf but 2 slot Xbows need something in return to be effective. With the removal of ladders I don't get more than 6 bolts off during a round (with 140 wpf and MW Arbalest) and while I'm a pretty good shot, rarely missing, I can't just pull head shots out of my ass. I propose, as a measure of balance, to increase accuracy or reload time of two slot Xbows. Also, please bring pikes and long spears back to 2 slots to combat the inadvertent(?) cavalry buff.

well I dont think Ac is the problem I think damage is, 2 slots 100 peirce cant kill anything 18k cost 1315 repair bill, Slow as hell reload time I think Everything was well balanced with the Arbalest PrePatch. The removal of ladders will make it harder to find a safe place to reload for 12 seconds. With the removal of ladders Arbalest is now balanced, With the Damage nerf the arbalest is a weapon that  shouldnt even be in the mod Not effective weapon anymore
Title: Re: Version 0.261
Post by: Blackbow on January 19, 2012, 01:38:36 am

- rageball:
   
  • New respawn tweaks. The entry points that the goals spawn on are ignored. Will choose the closest entrypoint to where you last died, as long as it doesn't have any hostiles within a 5m radius of it.
    [li]Added agi debuff when carrying ball (agi / 3). Sorry, agi-whores, but this was needed.  ^^[/li][/list]
   

clap guys good job
good job too Ozin and welcome bro =)

edit : GIMME MY BOW (plz) !!!! I'm nothing without it  :cry:
fuck this conspiracy to remove archer !!!
we know you all hates us but you need us for your fucking strat battle so...
STOP THIS CONSPIRACY or me and my brothers will be on strike in strategus !!!!!!
  :twisted: :twisted: :twisted:

visitors can't see pics , please register or login
Title: Re: Version 0.261
Post by: Nehvar on January 19, 2012, 01:43:18 am
You forgot to add item_kinds1.txt to the list of files to update.  That's why we can't see bows in-game currently.
Title: Re: Version 0.261
Post by: Nightingale on January 19, 2012, 01:47:16 am
You forgot to add item_kinds1.txt to the list of files to update.  That's why we can't see bows in-game currently.

I knew it! he is trying to remove all ranged game play from the mod! the first step was Make it were you shoot tooth picks at the enemy, second step was to remove the meshes! now all he has to do is remove them from the website and boom no more ranged  :cry:

Title: Re: Version 0.261
Post by: Cathaoir on January 19, 2012, 01:48:07 am
A thanx and congrats to Ozin
Title: Re: Version 0.261
Post by: Ozin on January 19, 2012, 02:21:02 am
Thank you all  :D
Title: Re: Version 0.261
Post by: Overdriven on January 19, 2012, 02:33:53 am
Rageball is a pretty awesome mode. Had some great fun playing it today...although frustration in places  :P Fantastic work Ozin  :D

*
Ahem...revert ranged nerf.
Title: Re: Version 0.261
Post by: MrShine on January 19, 2012, 02:53:20 am
- peoples heads are missing ingame when using new helmets (cmpxchg8b) - resolved.

In soviet russia mod deads you!
Title: Re: Version 0.261
Post by: Angantyr on January 19, 2012, 03:05:12 am
Only cav and melee in battle now. Counted 1 archer out of 98 players.
I've just been to a NA server and counted 8 archers in a round with 88 people, not counting xbows.

If you're in fact serious, and not just making a hyperbole, I can only say it is not so on EU servers. I've played many hours every day since the patch was released and haven't noticed a drop in archer population.
Title: Re: Version 0.261
Post by: dodnet on January 19, 2012, 03:09:01 am
There are still plenty of archers around and I was headshotted more than once. NERF archers!  :mrgreen:
Title: Re: Version 0.261
Post by: Nightingale on January 19, 2012, 03:38:10 am
There are still plenty of archers around and I was headshotted more than once. NERF archers!  :mrgreen:

glad you have died more then once from archers... today lol....
Title: Re: Version 0.261
Post by: Aljo on January 19, 2012, 04:05:51 am
hmpf, hoped they would add gold transfer to sacrifice  :cry:

and when the hell will you add pictures of helmets on site?
its been like days since the patch, if you add something you should put the pics up on site so I know what I am buying.
Some of us dont have enough money to be buying all helmets and using them on duel server to see what we got.

EDIT: still cant see half new helmets and getting errors about missing meshes. GJ
Title: Re: Version 0.261
Post by: Nagasoup on January 19, 2012, 04:21:11 am
Bows have no textures and some/all of the command sounds are fucked. Either I get no sound or the wrong one. It seems like I shout the last command that was shout before: someone says "charge", I try "archers" but the sound is "charge".

I had this problem too since 0.260
Title: Re: Version 0.261
Post by: BerG on January 19, 2012, 06:22:07 am
Rageball fixes are incredible. This new gamemode become better and better. Thank you.
Title: Re: Version 0.261
Post by: BlackMilk on January 19, 2012, 07:22:31 am
Now,chadz, perhaps you could also find someone (a team) to start working on many players' wet dream- cRPG league?  :rolleyes:
Maybe even Nations Cup?
Title: Re: Version 0.261
Post by: Vibe on January 19, 2012, 07:26:43 am
Great work Ozin and congrats!

<3 Rageball
Title: Re: Version 0.261
Post by: Adalwulf on January 19, 2012, 07:37:00 am
How I feel about this patch not having better buff for longbow.


-------->   http://www.youtube.com/watch?feature=player_embedded&v=_O1hM-k3aUY#t=09s
Title: Re: Version 0.261
Post by: Brrrak on January 19, 2012, 08:07:09 am
More invisible stuff?

Well, now you've gone and done it dev team, mod is deceased fun as fuck now.
Title: Re: Version 0.261
Post by: Rogue_Eagle on January 19, 2012, 08:23:36 am
umm yeah there seems to be a lot of mesh errors and more items going invisible.
Title: Re: Version 0.261
Post by: Endlessdark on January 19, 2012, 08:33:47 am
Not sence to play x Bow now...Useless damage, more time to recharge, not accuracy to headshot....better an archer...
GoodBye Xbow :cry:

Legio_Prometeus
Title: Re: Version 0.261
Post by: Gnjus on January 19, 2012, 08:43:33 am
.Now,chadz, perhaps you could also find someone (a team) to start working on many players' wet dream- cRPG league?  :rolleyes:

I thought you were gonna say Strategos.  :wink:

@ all these lunatics claiming there is less or no archers on the servers: I'm not sure what to recommend first - do an eye check or learn to count.
Title: Re: Version 0.261
Post by: gazda on January 19, 2012, 08:47:10 am
this morning i was on eu 1, there were NO ARCHERS PRESENT , it was like in heaven ! Finnaly no ranged to fuck everything up!!!
Title: Re: Version 0.261
Post by: Gnjus on January 19, 2012, 08:59:07 am
this morning i was on eu 1, there were NO ARCHERS PRESENT , it was like in heaven ! Finnaly no ranged to fuck everything up!!!

Wannabee Robin Hood's & Wilhelm Tell's need to go to school in the morning, wait till their classes are over and they get home and write their homework, should be done until the evening and then you'll get to see 'em.  :wink:
Title: Re: Version 0.261
Post by: Robert on January 19, 2012, 09:46:23 am
I played all day eu2 and there were at times as meny as 6 archers playing and as meny as 1 Xbow.
I thought there would be more, just to test all the QQs about it.

I tested both MW Longbow and MW Arbalest.
Results.
Longbow / i got a fair few kills :D
Xbow / No kills  :cry:

conclusions for eu2
Dedicated Arbalesters need a buff.
Archary seems fine.
Melee is now all 2h.
Title: Re: Version 0.261
Post by: Gisbert_of_Thuringia on January 19, 2012, 10:26:38 am
Not sence to play x Bow now...Useless damage, more time to recharge, not accuracy to headshot....better an archer...
GoodBye Xbow :cry:

Legio_Prometeus

archery isn't really better atm
Title: Re: Version 0.261
Post by: Prpavi on January 19, 2012, 10:53:34 am
hehe lol at the equipement mess, everybody looks so random  :mrgreen:

im sure it will get sorted out.
Title: Re: Version 0.261
Post by: rude on January 19, 2012, 11:02:43 am
Have the devs ever played an arbalest?
(it's a rhetorical question, I don't want any answer)

"One moment, One shot, One Kill, no second chance Arbalest Art"
Title: Re: Version 0.261
Post by: Prpavi on January 19, 2012, 11:09:37 am
Have the devs ever played an arbalest?
(it's a rhetorical question, I don't want any answer)

duuuh

memeber of the (un)balance team is a long time arbalest aboozer. Fasader
Title: Re: Version 0.261
Post by: rude on January 19, 2012, 11:21:42 am
duuuh

memeber of the (un)balance team is a long time arbalest aboozer. Fasader

Now u don't have to worry about it anymore (next gen gonna cav)
Title: Re: Version 0.261
Post by: Osiris on January 19, 2012, 11:37:37 am
So you lost the ability to one shot most people from distance while still having very good melee capability QQ some more
Title: Re: Version 0.261
Post by: Old_Sir_Agor on January 19, 2012, 11:53:47 am
So you lost the ability to one shot most people from distance while still having very good melee capability QQ some more

yea now we pay 1350g repairs, and need to min 3 shot any1, and if it is rain we just cant kill any1 with arb, cool to pay so much for it then. And dont forget reload speed and just 13-14 bolts we have
Title: Re: Version 0.261
Post by: bredeus on January 19, 2012, 11:56:23 am
I need to hit 6 times to kill a decent opponent with mw warspear and shield ( with the same as you repair cost). Have you seen any supporter whining abut it?
Title: Re: Version 0.261
Post by: Chagan_Arslan on January 19, 2012, 12:16:15 pm
so it seems archery nerf is here to stay, to bad that foot archers are not the most hit by it but all the xbow, throwers and horse archers get it even worse...

what will happen is the decrease of the ranged population and probably rise of the cav, and next gen we will have cav nerf because who else but the shieldless infantry will be whining again

after succesful gimping all other classes the mods beta phase will be finally completed

yay
Title: Re: Version 0.261
Post by: Old_Sir_Agor on January 19, 2012, 12:17:08 pm
I need to hit 6 times to kill a decent opponent with mw warspear and shield ( with the same as you repair cost). Have you seen any supporter whining abut it?

then you just lame, i see SlickyRicky he has hoptile with warspear, he need 2-3 hits with it, and when you repair 1 item it is harder for money, then you repair 2 cheaper items.
Title: Re: Version 0.261
Post by: Cosmos_Shielder on January 19, 2012, 12:42:44 pm
MOD IS ALIVE
Title: Re: Version 0.261
Post by: bredeus on January 19, 2012, 12:50:15 pm
When this means that my 21 strenght means nothing with Ricky's 18 (as far I remember when I asked him) or he was just dropping the shield :)
Anyway that is not a point of a post. Just guys try to play a bit more than 3 days with final sentenceslike: its death of xbow we are all gonna die with us. Tere were many patches in 2 years crpg history. And none of this patches were final. Raging on forum can cause only the devs headache.
Title: Re: Version 0.261
Post by: Chagan_Arslan on January 19, 2012, 12:50:47 pm
MOD IS ALIVE

JUST NOT FOR EVERYBODY
Title: Re: Version 0.261
Post by: Sagar on January 19, 2012, 01:13:15 pm
Archery is not nerfed, it is right where it should be.
Title: Re: Version 0.261
Post by: Senni__Ti on January 19, 2012, 01:15:06 pm
Nice! Congratulations Ozin!
Title: Re: Version 0.261
Post by: FRANK_THE_TANK on January 19, 2012, 01:29:50 pm
I'm loving what you guys are doing. Keep it up, it fucking rocks. Anther 5 bucks in the way :)
Title: Re: Version 0.261
Post by: Apsod on January 19, 2012, 01:51:11 pm
Um I am getting an error with the launcher, it says "No more mirrors"
Title: Re: Version 0.261
Post by: Michael on January 19, 2012, 01:52:45 pm
Um I am getting an error with the launcher, it says "No more mirrors"


Same problem

update fails, saying 'no mirrors left'

launcher 0.5
Title: Re: Version 0.261
Post by: Overdriven on January 19, 2012, 01:54:49 pm
Um I am getting an error with the launcher, it says "No more mirrors"

It did that to me once. Try again in a short period and it should work.
Title: Re: Version 0.261
Post by: Apsod on January 19, 2012, 02:00:16 pm
It did that to me once. Try again in a short period and it should work.
Okay, thanks :)
Title: Re: Version 0.261
Post by: Overdriven on January 19, 2012, 02:05:26 pm
Ah yes I see it is doing it for me to. Not sure what else to do other than wait  :)
Title: Re: Version 0.261
Post by: justjr on January 19, 2012, 02:08:50 pm
You dev get high on what everyday? To release such a bugged patch, with such an aggressive nerf?
Please gimme some of that kush.
Title: Re: Version 0.261
Post by: Lizard_man on January 19, 2012, 02:10:18 pm
Also having problems with the update...
Title: Re: Version 0.261
Post by: KuiWoN on January 19, 2012, 02:16:31 pm
failed to me too. Its time to wait :)
Title: Re: Version 0.261
Post by: Arrowblood on January 19, 2012, 02:16:47 pm
Archery is not nerfed, it is right where it should be.
you are funny
Title: Re: Version 0.261
Post by: dregh94 on January 19, 2012, 02:17:36 pm
I can't update like lizard "No mirrows left".
Title: Re: Version 0.261
Post by: Sniger on January 19, 2012, 02:22:03 pm
this morning i was on eu 1, there were NO ARCHERS PRESENT , it was like in heaven ! Finnaly no ranged to fuck everything up!!!

currently i belive theres a bow bug/feature. its not showing bows, looks like archers toss the arrows by hand.

also, i have issues with me crpglauncher.exe it claims no mirrors left for updating? O_o update servers taken down for maint or what? some say we just need to wait and it will be good but ive waited for 30mins now and still im getting "no mirrors left".
Title: Re: Version 0.261
Post by: Senni__Ti on January 19, 2012, 02:25:47 pm
Sit tight, I am sure they know and are doing something about it :)
Title: Re: Version 0.261
Post by: A7aN on January 19, 2012, 02:27:04 pm
Dudes, how can I download 0.261??? :shock:
Title: Re: Version 0.261
Post by: Cosmos_Shielder on January 19, 2012, 02:28:53 pm
MOD IS ALIVE
Title: Re: Version 0.261
Post by: moorane on January 19, 2012, 02:43:09 pm
I can't download it eiter...the launcher gives me the "no mirrors left" error and the log shows a couple of checksum errors with the meshes.txt.
Title: Re: Version 0.261
Post by: Cathaoir on January 19, 2012, 02:43:46 pm
rabble?!

RABBLE!
RABBLERABBLE!!
RABBLERABBLERABBLERABBLERABBLERABBLERABBLE!!
RABBLERABBLERABBLERABBLERABBLERABBLERABBLE!!
RABBLERABBLERABBLERABBLERABBLERABBLERABBLE!!
Title: Re: Version 0.261
Post by: Radament on January 19, 2012, 02:45:59 pm
who stole the mirror?
Title: Re: Version 0.261
Post by: Lizard_man on January 19, 2012, 02:49:37 pm
visitors can't see pics , please register or login
Title: Re: Version 0.261
Post by: Sniger on January 19, 2012, 03:02:20 pm
of course theres patch issues when ive got 300k to level 31

[15:02:58] Downloading version info
[15:02:58] Updating (v2.6.1.1)
[15:02:58] Downloading mirror list
[15:02:58] Downloading file list
[15:02:58] Using mirror download4.c-rpg.net
[15:02:58] Downloading mirror version info
[15:02:58] Downloading meshes.txt
[15:02:58] Checksum mismatch (xx vs. xx)
[15:02:58] Mirror download4.c-rpg.net: 1 tries left
[15:02:58] Downloading meshes.txt
[15:02:58] Checksum mismatch (xx vs. xx)
[15:02:58] Removing mirror download4.c-rpg.net
[15:02:58] No mirrors left
[15:02:58] Update failed

http://www.youtube.com/watch?v=SLlS2fmnZNw



Title: Re: Version 0.261
Post by: Radament on January 19, 2012, 03:08:48 pm
gogogogogpatchctchcthc!1!
Title: Re: Version 0.261
Post by: Aljo on January 19, 2012, 03:09:30 pm
wow, the mirrors are back up.

saweeeet!
Title: Re: Version 0.261
Post by: Lizard_man on January 19, 2012, 03:13:09 pm
Huzzah, it seemed my offerings of mirrors, frankincense and myrrh paid off...
Title: Re: Version 0.261
Post by: Spurdospera on January 19, 2012, 03:21:51 pm
Still not working.. It says EU_1 is outdated and running version 0.260 for me.
Title: Re: Version 0.261
Post by: Frankysan on January 19, 2012, 03:23:50 pm
Still not working.. It says EU_1 is outdated and running version 0.260 for me.
and animations are all messed up, mighty long war axe with 2h animation. awlpike with 1h animation.
ouch
Title: Re: Version 0.261
Post by: dodnet on January 19, 2012, 03:39:37 pm
Balance still seems broken. Had 3 maps with 0-5 this morning/night.
Title: Re: Version 0.261
Post by: Idzo on January 19, 2012, 03:41:22 pm
Now,chadz, perhaps you could also find someone (a team) to start working on many players' wet dream- cRPG league

THIS!
Title: Re: Version 0.261
Post by: Aljo on January 19, 2012, 03:43:48 pm
when I use topfhelm, I cant see my body armor (I am naked)
hahahaah, another gj
Title: Re: Version 0.261
Post by: Apsod on January 19, 2012, 03:46:51 pm
The mirrors are working now!
Title: Re: Version 0.261
Post by: Vanular on January 19, 2012, 03:50:17 pm
and animations are all messed up, mighty long war axe with 2h animation. awlpike with 1h animation.
ouch

That's because all weapons seem to have swapped stats. So when you use what looks like a Long War Axe it's actually some obscure 2h weapon.

The range and speed is probably also very different.
Title: Re: Version 0.261
Post by: Lizard_man on January 19, 2012, 04:03:58 pm
Servers are updated now, EU_1 at least...
Title: Re: Version 0.261
Post by: POOPHAMMER on January 19, 2012, 04:12:45 pm
Meanwhile, in NA....

(click to show/hide)

uploading video as we speak, will take a while
Title: Re: Version 0.261
Post by: BlackMilk on January 19, 2012, 04:54:55 pm
Y u no remove polestagger?
Title: Re: Version 0.261
Post by: Blackbow on January 19, 2012, 05:11:12 pm
MOD IS ALIVE

kiss my shiny metal ass !!!
Title: Re: Version 0.261
Post by: PanPan on January 19, 2012, 05:30:33 pm
Meanwhile, in NA....

(click to show/hide)

uploading video as we speak, will take a while
they implented gore effects?
Title: Re: Version 0.261
Post by: POOPHAMMER on January 19, 2012, 05:31:49 pm
they implented gore effects?

Even better: Man mounting!

http://forum.c-rpg.net/index.php/topic,24452.0.html
Title: Re: Version 0.261
Post by: Arrowblood on January 19, 2012, 05:42:48 pm
ive just played with the rusbow.... so easy to headshot BUFF LONGBOW
Title: Re: Version 0.261
Post by: CaveSquirrel on January 19, 2012, 06:03:07 pm
The "Green" Great Helmet is red and yellow.
Title: Re: Version 0.261
Post by: justjr on January 19, 2012, 06:26:53 pm
The "Green" Great Helmet is red and yellow.
You know what it iiiiiiiiiiiiiiiss!
Red and Yellow
Red and Yellow
Red and Yellow
Title: Re: Version 0.261
Post by: Candiru on January 19, 2012, 06:34:53 pm
I'm getting "invalid opcode 8" upon entering rageball. I crash immediately. Any ideas?
Title: Re: Version 0.261
Post by: cmp on January 19, 2012, 06:37:59 pm
Start the game with the launcher.
Title: Re: Version 0.261
Post by: Arrowblood on January 19, 2012, 06:42:39 pm
Start the game with a longbow buff.
Title: Re: Version 0.261
Post by: Candiru on January 19, 2012, 06:46:08 pm
Start the game with the launcher.

Haven't gotten into the server yet but I'm sure that did the trick, thank ye  :P
Title: Re: Version 0.261
Post by: Razzer on January 19, 2012, 06:57:08 pm
Still missing tons of looms and money...
Title: Re: Version 0.261
Post by: dodnet on January 19, 2012, 07:06:32 pm
Still missing tons of looms and money...

What do you mean by missing money? The gold on top right is bugged since ages and often shows random values. Try pressing C, the value in the character screen there should be correct.
Title: Re: Version 0.261
Post by: Tanken on January 19, 2012, 08:45:09 pm
Now make it to where damage is only inflicted if damage is dealt within 30m of the ball's position and Rageball will be fucking amazing.

The random fighting is retarded.
Title: Re: Version 0.261
Post by: Zerobot1 on January 19, 2012, 08:45:54 pm
Anyone know if the new in flight models of arrows can be reverted?
Title: Re: Version 0.261
Post by: Kafein on January 19, 2012, 08:51:54 pm
Now make it to where damage is only inflicted if damage is dealt within 30m of the ball's position and Rageball will be fucking amazing.

The random fighting is retarded.

Random fighting is retarded, but happening away from the ball doesn't guarantee it to be random. And fights happening near the ball aren't guaranteed not to be random either.

For example, goalkeepers ought to keep attackers at a safe distance, even if they don't have the ball.
Title: Re: Version 0.261
Post by: Arrowblood on January 19, 2012, 09:48:50 pm
Anyone know if the new in flight models of arrows can be reverted?
yep i cant really see my flying arrow.
Title: Re: Version 0.261
Post by: HUtH on January 19, 2012, 10:06:44 pm
Just want to thanks for making voulge stab weapon :)
Title: Re: Version 0.261
Post by: bigsean on January 19, 2012, 11:05:59 pm
yep i cant really see my flying arrow.

would also like this option
Title: Re: Version 0.261
Post by: Christo on January 19, 2012, 11:08:11 pm
would also like this option

Idlewind.

(click to show/hide)
Title: Re: Version 0.261
Post by: bigsean on January 19, 2012, 11:14:12 pm
Idlewind.

(click to show/hide)

Literally picked through posts and was the only thing you guys could find. A signature changed to a subpar fart joke?
Title: Re: Version 0.261
Post by: Christo on January 19, 2012, 11:26:18 pm
Nah, you just popped up and I remembered it for some reason.

Sorry if it offends you, it was a fast "OMG It's him" effect.
Title: Re: Version 0.261
Post by: von_felty on January 20, 2012, 12:26:39 am
Has the rageball changes but updated to the NA server because I just joined and ball was out of bounds for more than 20 s and I'd spawn into enemies.
Title: Re: Version 0.261
Post by: Beowulf on January 20, 2012, 07:28:26 am
So i guess we should sell our ladders becasue they are no longer used?
Title: Re: Version 0.261
Post by: B3RS3RK on January 20, 2012, 01:15:01 pm
Idlewind.

(click to show/hide)

I approve of this resurrection.

~Idlewild
Title: Re: Version 0.261
Post by: Aljo on January 20, 2012, 06:36:45 pm
so wait a sec- do we get looms in Sacrifice or loom points?


edit: how do I get loom point from a alt I just turned lvl31?
Title: Re: Version 0.261
Post by: Draggon on January 20, 2012, 10:21:46 pm
I'm getting "invalid opcode 8" upon entering rageball. I crash immediately. Any ideas?
Start the game with the launcher.

Doesn't work for me for some reason. =/  Balron's having the same problem on his PC.
Title: Re: Version 0.261
Post by: cmp on January 20, 2012, 10:27:08 pm
Doesn't work for me for some reason. =/  Balron's having the same problem on his PC.

The launcher doesn't work? Can you be more specific and paste errors (or make a screenshot if you prefer).
If you mean you're having opcode 8 errors after using the launcher... that means WSE is not starting, and in that case you should upload wse_loader_log.txt from your Modules/cRPG/WSE directory.
Title: Re: Version 0.261
Post by: SoA_Sir_ODHarry on January 21, 2012, 01:10:57 am
Why is the shieldwall bonus still not added in battelmod
I WANT MOAR SHIELDWALL :D

ozin pls fix it
Title: Re: Version 0.261
Post by: Draggon on January 21, 2012, 03:44:43 am
The launcher doesn't work? Can you be more specific and paste errors (or make a screenshot if you prefer).
If you mean you're having opcode 8 errors after using the launcher... that means WSE is not starting, and in that case you should upload wse_loader_log.txt from your Modules/cRPG/WSE directory.


I was using the launcher just to update, but never used it to launch the game due to errors.  Just used my normal mb_warband.exe.  But once I updated Warband to the latest version (1.43), was finally able to get into Rageball.
Title: Re: Version 0.261
Post by: Sagar on January 21, 2012, 09:23:16 am
Use launcher for play and for update. Without  launcher mod doesn't work properly.
Title: Re: Version 0.261
Post by: BarbBQ on January 21, 2012, 10:10:57 am
Does the mod correctly if I run it through the WSELoader.exe, and not through Launcher?
P.S. Sorry for my english.
Title: Re: Version 0.261
Post by: Templar_Ratigan on January 21, 2012, 11:34:57 am
so it seems archery nerf is here to stay, to bad that foot archers are not the most hit by it but all the xbow, throwers and horse archers get it even worse...

what will happen is the decrease of the ranged population and probably rise of the cav, and next gen we will have cav nerf because who else but the shieldless infantry will be whining again

after succesful gimping all other classes the mods beta phase will be finally completed

yay

I told you so doesn't really do the job on this forum. Next after the cav you need to get rid of crushthrough, then that silly polestagger. Next the shields, who the hell should be allowed to block without using directions? And one handers? Way too fast, lets get rid of them.

Lastly all two handed weapons need to be replaced with lumps of chedder so that they dont do too much damage or swing at any speed.

And finally the death of choice shall be complete: GO FORTH MY CHEDDER WARRORS, DO NOT FEAR THE WIFFLE ON THEIR CHEESE GRATER ARMOUR!!
Title: Re: Version 0.261
Post by: _Tak_ on January 21, 2012, 06:06:33 pm
Where is the change log for 0.262?
Title: Re: Version 0.261
Post by: Brrrak on January 21, 2012, 06:15:15 pm
Where is the change log for 0.262?

Update Notes for 0.262
Title: Re: Version 0.261
Post by: _Tak_ on January 21, 2012, 06:16:35 pm
Update Notes for 0.262
  • Changed version number from 0.261 to 0.262.
So nothing is changed from 0.261 to 0.262?  :shock:
Title: Re: Version 0.261
Post by: Beowulf on January 21, 2012, 06:43:55 pm
The Noridc Pot Helmut is still missing a face when u wear it---- V.0.262
Title: Re: Version 0.261
Post by: Sniger on January 21, 2012, 07:39:34 pm
added battlegroups, no other changes i belive
Title: Re: Version 0.261
Post by: Croaker McGee on January 21, 2012, 11:24:27 pm
So, for all the good that ranged now does in the game, can we have these added too?
(click to show/hide)
No? Oh, they might smudge your armor? How inconsiderate of me.
Title: Re: Version 0.261
Post by: Nightingale on January 22, 2012, 03:01:32 am
So, for all the good that ranged now does in the game, can we have these added too?
(click to show/hide)
No? Oh, they might smudge your armor? How inconsiderate of me.

I think those would actually do More damage. Better not add those
Title: Re: Version 0.261
Post by: SuperNewb on January 22, 2012, 04:08:57 am
.0262 changed a bug that I was exploiting so you could spawn infinite construction sites on the battle server...


NOOOOOOOOO  :cry:
Title: Re: Version 0.261
Post by: krakkur on January 22, 2012, 07:24:41 am
how does that sacrifice work????

and does it have any effect on my main char?
Title: Re: Version 0.261
Post by: Tears of Destiny on January 22, 2012, 07:41:37 am
how does that sacrifice work????

and does it have any effect on my main char?

Your main character needs to be regular (no skip the fun) and level 5 or lower.

Your main will receive all heirlooms from the now-destroyed, sacrificed alt.
Title: Re: Version 0.261
Post by: Gristle on January 22, 2012, 10:31:45 am
Heirloom points, or those specific heirlooms?
Title: Re: Version 0.261
Post by: Nightingale on January 22, 2012, 01:28:52 pm
Heirloom points, or those specific heirlooms?
my guess is the exact heirloom from that alt
Title: Re: Version 0.261
Post by: Elio on January 22, 2012, 05:30:20 pm
A tiny changelog for items :

Board shield use now 1 slot
Voulge use a new anim, maybe swingable now? (_alt added, for horse?)
Francisca use a new model
Scythe use a new anim?
Falchion use a new model (not the short)
Soldier's Cleaver & Military Cleaver use a new anim? (_alt removed = shield penality removed?)
Persian War Axe (_alt added, for shield/horse?)
Great Axe is now usable on horseback
Bride Shoes use a new model
Nordic Pot Helmet use a new model
Nordic Conical Helmet use a new model
+ the news models and bows textures.
Title: Re: Version 0.261
Post by: Olwen on January 22, 2012, 05:36:26 pm
board shield 1 slot ? lol
Title: Re: Version 0.261
Post by: Elio on January 22, 2012, 05:39:44 pm
board shield 1 slot ? lol
This's probably because it's useless when you can have a Heavy Board Shield for the same 2 slots.
Title: Re: Version 0.261
Post by: justjr on January 22, 2012, 05:45:40 pm
Other update without a changelog?
Nice going devs!
Title: Re: Version 0.261
Post by: Kafein on January 22, 2012, 06:31:08 pm
This's probably because it's useless when you can have a Heavy Board Shield for the same 2 slots.

Hehe, that's not true. A 1 slot board shield is really badass because you can have a 2 slot pole as sidearm.
Title: Re: Version 0.261
Post by: _Tak_ on January 22, 2012, 07:05:16 pm
Other update without a changelog?
Nice going devs!

+1, *my cat is lazy*
Title: Re: Version 0.261
Post by: LastKaze on January 22, 2012, 07:39:22 pm
When will you guys buff range damage?
Title: Re: Version 0.261
Post by: Earthdforce on January 22, 2012, 07:54:09 pm
When will you guys buff range damage?
Never. Ranged + At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square..
Title: Re: Version 0.261
Post by: Akhilles on January 22, 2012, 08:14:06 pm
Nordic Conical Helmet no head ?
Title: Re: Version 0.261
Post by: POOPHAMMER on January 22, 2012, 08:43:17 pm
As much as I hated some of the progress made on some of the balancing, I have to say this ranged change was very nice. I respecced to sword and board (level 33 down to 32, it hurt lol) to have some sort of cover from the archer hellfire storms.
Title: Re: Version 0.261
Post by: Gristle on January 22, 2012, 08:58:08 pm
Right, it's completely fair now! Bows are almost completely useless against heavy armor. Never been more balanced!
Title: Re: Version 0.261
Post by: ManOfWar on January 22, 2012, 11:49:10 pm
why did throwing get a god damn nerf?
Title: Re: Version 0.261
Post by: Joker86 on January 22, 2012, 11:50:17 pm
Right, it's completely fair now! Bows are almost completely useless against heavy armor. Never been more balanced!

Yes, finally it pays to choose to be so slow and to pay so much upkeep.


Finally there is really a difference between good and bad archers, it's not "point and click" any more, it finally needs real skill, like melee.

why did throwing get a god damn nerf?

That's a different story, though. I think you could perhaps revert the lowered damage on body hits but leave the increased head shot damage, and instead only nerf the damage value of bows. Crossbows and throwing weapons cause that much damage per shot, that the additional headshot damage won't be much of a buff for them.
Title: Re: Version 0.261
Post by: Gristle on January 23, 2012, 12:23:10 am
Yes, finally it pays to choose to be so slow and to pay so much upkeep.

Upkeep is not an issue anymore. Everyone has plenty of gold. I am currently using an Arbalest and Transitional Armor, and I still don't pay nearly as much as most cavalry players. Upkeep for both items is roughly the same. If you feel slow get more athletics. I'll have 8 at level 30.
Title: Re: Version 0.261
Post by: Joker86 on January 23, 2012, 12:27:14 am
We had too many archers before, it was too easy for them to score kills, never mind if through skill or through luck, and this has been changed now. I understand you are not lucky about this change, and most likely it will feel very unfair for you, but just try to imagine how much effort I as infantryman have to put in to kill someone, and how much a bowman has. And if both of us fail, who will be dead more likely? The archer who missed or the infantryman who failed?

Just ask yourself what makes you choose to play the game that is unique for its melee in a way you can play hundreds of other games? I think for many people the answer is: because they think it's the easier way to score kills.
Title: Re: Version 0.261
Post by: LastKaze on January 23, 2012, 12:30:18 am
Never. Ranged + Mod is once again alive and kicking.
It's only because of rageball, not this nerf.
Title: Re: Version 0.261
Post by: Gristle on January 23, 2012, 12:40:29 am
Using medieval ranged weapons is also fairly unique to this game. I play a hybrid, because I wanted a build that could handle multiple situations. Many people choose to make single purpose builds, but I find they have too many weaknesses. Rather than improve their builds, they cry for nerfs.

I am as familiar with being infantry as I am being ranged. If you want to reach that archer, you have to move out of his sight. Find a way around the fight. If you are charging directly at him, you need to be prepared and able to take a shot or 2. Maybe try to distract them so cavalry can get them. If all else truly fails, wait for flags. So many people either refuse that option, or forget about it completely.

I understand EU has many issues with camping. Can't tell you what to do about that. NA is not nearly as bad in that regard.
Title: Re: Version 0.261
Post by: Tanken on January 23, 2012, 02:15:58 am
I sold off all of my MW Archery Gear right at the best time. Now that I'm heavily armored and playing Melee, archery just tickles, even +3 Bodkins from a +3 Rus or Horn bow I have time to stop, type "LMFAO FEED ME ARCHER" and then run them down and kill them.

Yeah, range got shit on.
Title: Re: Version 0.261
Post by: Tears of Destiny on January 23, 2012, 02:32:45 am
Finally there is really a difference between good and bad archers Agi whores and PD users, it's not "point and click" any more, it finally needs real skill, like melee.

I totally agree.
Title: Re: Version 0.261
Post by: Joker86 on January 23, 2012, 02:40:59 am
I totally agree.

Well, the AGI whores decided to hit a target several times (= rely on aiming), while PD users rather followed the plan of maximizing the effect when they score a lucky hit. So the new change seems to give everyone what he deserves...
Title: Re: Version 0.261
Post by: Tears of Destiny on January 23, 2012, 02:44:40 am
Well, the AGI whores decided to hit a target several times (= rely on aiming), while PD users rather followed the plan of maximizing the effect when they score a lucky hit. So the new change seems to give everyone what he deserves...

Except that the difference is so large now that the PD users who use Rus or Longbow are now using largely useless builds.

Now that headshots went from largely damaging to a volcano erupting in your face, agi builds are completely favoured.

No one in their right mind is going to go for bodyshots anymore.
Title: Re: Version 0.261
Post by: Turkhammer on January 23, 2012, 03:17:07 am
We had too many archers before, it was too easy for them to score kills, never mind if through skill or through luck, and this has been changed now. I understand you are not lucky about this change, and most likely it will feel very unfair for you, but just try to imagine how much effort I as infantryman have to put in to kill someone, and how much a bowman has. And if both of us fail, who will be dead more likely? The archer who missed or the infantryman who failed?

Just ask yourself what makes you choose to play the game that is unique for its melee in a way you can play hundreds of other games? I think for many people the answer is: because they think it's the easier way to score kills.

If you didn't like the dynamics why didn't you go archer if you thought they had such a good deal?  Just as I suspected this is all about class jealousy.
Title: Re: Version 0.261
Post by: Tears of Destiny on January 23, 2012, 03:23:57 am
Honestly as a pick user, I use about the same effort to kill someone as I did old archery...

Nerf Pick?
Title: Re: Version 0.261
Post by: Brrrak on January 23, 2012, 03:37:10 am
everything past .262 = useless complaining.

Shut up, it was probably just battlegroups.  God damn.
Title: Re: Version 0.261
Post by: SixThumbs on January 23, 2012, 03:40:51 am
All I know is that once I was afraid of chestaclese and his god damn darts and lastnight he hit me and it did about an 8th of my health.
Title: Re: Version 0.261
Post by: bredeus on January 23, 2012, 08:32:56 am
I got that really strange feeling that all fail archers respec to fail cav. The idea probably was to force devs to nerf/cav or buff their lovely bows but for now its more fun for me more horsies to stab and more ppl are trying to stick with team.
Title: Re: Version 0.261
Post by: Dezilagel on January 23, 2012, 09:07:50 am
I got that really strange feeling that all fail archers respec to fail cav. The idea probably was to force devs to nerf/cav or buff their lovely bows but for now its more fun for me more horsies to stab and more ppl are trying to stick with team.

Yep.

And it also seems that a lot of people seem to have had wet cav dreams they now realize.

Whatisthisshit.
Title: Re: Version 0.261
Post by: Kafein on January 23, 2012, 10:46:26 am
Yep.

And it also seems that a lot of people seem to have had wet cav dreams they now realize.

Whatisthisshit.

Yeah and I have to say, as a cav I hate the current amount of cav. On EU_1 I can't ride 10 meters without having to dodge some ally cav, and attacking is in fact more dangerous than it used to because the risk of being stopped by another cav right next to an enemy inf group is not negligible at all. I know it will probably decrease with time, when most of the noobcav will either run out of money or simply stop it because it isn't be as easy as they thought though.
Title: Re: Version 0.261
Post by: Dezilagel on January 23, 2012, 11:00:04 am
Yeah and I have to say, as a cav I hate the current amount of cav. On EU_1 I can't ride 10 meters without having to dodge some ally cav, and attacking is in fact more dangerous than it used to because the risk of being stopped by another cav right next to an enemy inf group is not negligible at all. I know it will probably decrease with time, when most of the noobcav will either run out of money or simply stop it because it isn't be as easy as they thought though.

Well yeah, repairs will maybe kill 'em, but the problem is that once the nubs find just out how easy it is to score a bunch of kills as cav they'll probably stick with it :/

A few cav is always exciting, but when they just swarm and you between bumps and jumping around like a madman end up couched, it's no fun imho.

Better cav than archers tho.

Title: Re: Version 0.261
Post by: Kafein on January 23, 2012, 11:15:14 am
Well yeah, repairs will maybe kill 'em, but the problem is that once the nubs find just out how easy it is to score a bunch of kills as cav they'll probably stick with it :/

A few cav is always exciting, but when they just swarm and you between bumps and jumping around like a madman end up couched, it's no fun imho.

Better cav than archers tho.

Cav is auto-regulating. That's the main difference with ranged. A ranged domination could have led to absolutely everyone being ranged. It doesn't work like that for cav though, because cav teamwork doesn't scale well at all. What I think will happen is a growing pike population that will keep the cav numbers manageable, but all this needs time to settle down. Although many of the noobcav probably get more kills now, they will find out soon enough that kills alone don't make a victory, and also that you are entitled to be more efficient than the random joes because you pay twice their upkeep or more. As cav it's very easy to rack up peasant kills. But that doesn't really help your team much.
Title: Re: Version 0.261
Post by: bredeus on January 23, 2012, 11:39:26 am
cavs still better than archers even then
visitors can't see pics , please register or login
Title: Re: Version 0.261
Post by: akapraf on January 23, 2012, 11:50:15 am
In my opinion, in case something like this can be implemented  the game will become more realistic
if hp  lost  -15% then speed= ( Ath - 10 % )  and swing = ( WP - 10 % )  ,
Title: Re: Version 0.261
Post by: Ujin on January 23, 2012, 12:36:12 pm
In my opinion, in case something like this can be implemented  the game will become more realistic
if hp  lost  -15% then speed= ( Ath - 10 % )  and swing = ( WP - 10 % )  ,
So a wounded player =pincussion and cavalry prey ? No thanks.
Title: Re: Version 0.261
Post by: Felix on January 23, 2012, 12:40:25 pm
In my opinion, in case something like this can be implemented  the game will become more realistic
if hp  lost  -15% then speed= ( Ath - 10 % )  and swing = ( WP - 10 % )  ,
And what if you lose 85% at the beginning of battle? Or after being teamhit? Fuck that kind of realism in GAME.
Title: Re: Version 0.261
Post by: akapraf on January 23, 2012, 01:10:27 pm
So a wounded player =pincussion and cavalry prey ? No thanks.
The horse will lose his speed to if is wounded ( archers will take care of that )

And what if you lose 85% at the beginning of battle? Or after being teamhit? Fuck that kind of realism in GAME.
Stop playing like a rambo, play safe


Title: Re: Version 0.261
Post by: POOPHAMMER on January 23, 2012, 04:24:10 pm
In my opinion, in case something like this can be implemented  the game will become more realistic
if hp  lost  -15% then speed= ( Ath - 10 % )  and swing = ( WP - 10 % )  ,

I fully support this movement
Title: Re: Version 0.261
Post by: Tears of Destiny on January 23, 2012, 07:13:30 pm
Stop nerfing shit, and slowing down the game further. Do we really want to make it even harder and slower to kill someone by adding a cripple feature?
Title: Re: Version 0.261
Post by: Kafein on January 23, 2012, 07:25:38 pm
Stop nerfing shit, and slowing down the game further. Do we really want to make it even harder and slower to kill someone by adding a cripple feature?

Nerfing armor doesn't make killing people harder. Well, atleast when the said person you want to kill doesn't bounce on your own armor.
Title: Re: Version 0.261
Post by: Joker86 on January 23, 2012, 08:44:07 pm
I think not many players will change to pikes, as this weapon doesn't really pay for anything. Three slots, unsheathable, unbalanced, can't stab through ground or fight on slopes at all, too much glancing and the goddamn shield bubble around the horse's chest/lower neck make it still an incredibly ungrateful choice. Some will try for a time, so you will always have a certain amount of them on the servers, but they will be bad (what else, with such a weapon?) and thus not make any difference.
Title: Re: Version 0.261
Post by: SquishMitten on January 23, 2012, 08:49:47 pm
I haven't seen anyone with a masterwork pike yet, i want one :3
Title: Re: Version 0.261
Post by: bredeus on January 23, 2012, 08:51:20 pm
ptx got one in the past
Title: Re: Version 0.261
Post by: Tears of Destiny on January 23, 2012, 09:39:27 pm
Nerfing armor doesn't make killing people harder. Well, atleast when the said person you want to kill doesn't bounce on your own armor.

I was refering to this:
In my opinion, in case something like this can be implemented  the game will become more realistic
if hp  lost  -15% then speed= ( Ath - 10 % )  and swing = ( WP - 10 % )  ,
Which is terribad idea. Cripple fights do not appeal to me.
Title: Re: Version 0.261
Post by: Overdriven on January 23, 2012, 09:46:06 pm
No they did that in the Floris mod for single player. It's pretty horrific if you get injured within the first 2 seconds of fighting.
Title: Re: Version 0.261
Post by: Kafein on January 23, 2012, 10:01:26 pm
I was refering to this:

Which is terribad idea. Cripple fights do not appeal to me.

I agree :D

I think not many players will change to pikes, as this weapon doesn't really pay for anything. Three slots, unsheathable, unbalanced, can't stab through ground or fight on slopes at all, too much glancing and the goddamn shield bubble around the horse's chest/lower neck make it still an incredibly ungrateful choice. Some will try for a time, so you will always have a certain amount of them on the servers, but they will be bad (what else, with such a weapon?) and thus not make any difference.

Pike is ok in my opinion, but doesn't work unless you have a lot of STR to avoid all the glances. The problem is exactly the same as shielder vs ranged. It's only a defensive counter that prevents you to die from those classes if you use it correctly, but doesn't allow you to kill them.
Title: Re: Version 0.261
Post by: Tore on January 25, 2012, 10:42:28 pm
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Title: Re: Version 0.261
Post by: Elio on January 25, 2012, 11:19:05 pm
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Title: Re: Version 0.261
Post by: Nehvar on January 25, 2012, 11:39:59 pm
No they did that in the Floris mod for single player. It's pretty horrific if you get injured within the first 2 seconds of fighting.

They did that to the UT99 Infiltration mod and ruined the fun.
Title: Re: Version 0.261
Post by: Turkhammer on January 26, 2012, 05:48:34 am
Nothing about our poor ranged my old friends?  :?

Edit: I will use the quick post I have made to state the following thing:

In my eyes it is completely unfunny if you post...

... Mod is once again alive and kicking
... you killed the mod
... 1st! 2nd! or 3rd!

and similar "jokes". It's because jokes don't get funnier if you repeat them over and over, and I am really tired to read those wannabe-funny comments, instead of a real discussion about the changes. This trolling humour is the last resort for humourless people, because everybody can troll, and it somehow gained the reputation of being funny, but alas... it isn't...  :wink:

Lighten up Francis.
Title: Re: Version 0.261
Post by: Silveredge on January 26, 2012, 05:10:44 pm
Stop nerfing shit, and slowing down the game further. Do we really want to make it even harder and slower to kill someone by adding a cripple feature?
And what if you lose 85% at the beginning of battle? Or after being teamhit? Fuck that kind of realism in GAME.


Crossbows already have this feature when it rains, why not melee?  Great Idea!  Then melee can be as annoyed as crossbowman when the game messes with their timing and play constantly.
Title: Re: Version 0.261
Post by: Turkhammer on January 26, 2012, 05:18:00 pm
Stop nerfing shit, and slowing down the game further. Do we really want to make it even harder and slower to kill someone by adding a cripple feature?

Yes.
Title: Re: Version 0.261
Post by: Penitent on January 26, 2012, 11:15:44 pm
I can't play the game unless I use the launcher and select "repair" each time I play.  This is ok, except when I repair it overwrites any textures or sounds that I overwrote to mod the mod.  If I don't use "repair" when launching, the game crashes each time upon entry.

Any suggestions?
Title: Re: Version 0.261
Post by: Zerran on January 27, 2012, 12:25:29 am
I think not many players will change to pikes, as this weapon doesn't really pay for anything. Three slots, unsheathable, unbalanced, can't stab through ground or fight on slopes at all, too much glancing and the goddamn shield bubble around the horse's chest/lower neck make it still an incredibly ungrateful choice. Some will try for a time, so you will always have a certain amount of them on the servers, but they will be bad (what else, with such a weapon?) and thus not make any difference.

Pike is ok as it is. Just wish they would fix the ground collision on it. If I'm on a slope of more than about 25* I hit the ground more then my opponent.
Title: Re: Version 0.261
Post by: karasu on January 27, 2012, 12:40:27 am
I can't play the game unless I use the launcher and select "repair" each time I play.  This is ok, except when I repair it overwrites any textures or sounds that I overwrote to mod the mod.  If I don't use "repair" when launching, the game crashes each time upon entry.

Any suggestions?

Perhaps one of the mods you're trying to use is making a conflict with the game, or might not be updated.

The good old trial and error kicks in.
Title: Re: Version 0.261
Post by: Draggon on January 27, 2012, 08:22:42 pm
I can't play the game unless I use the launcher and select "repair" each time I play.  This is ok, except when I repair it overwrites any textures or sounds that I overwrote to mod the mod.  If I don't use "repair" when launching, the game crashes each time upon entry.

Any suggestions?


Do you also have the latest version of Warband installed from Taleworlds?  I had a problem with Rageball until I did that.
Title: Re: Version 0.261
Post by: sefa66 on January 28, 2012, 01:15:48 am
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Title: Re: Version 0.261
Post by: LastKaze on January 28, 2012, 04:20:49 am
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You call this a fucking headshot, this game is such a joke -.-
Title: Re: Version 0.261
Post by: Jarlek on January 28, 2012, 04:30:43 am
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You call this a fucking headshot, this game is such a joke -.-
That's what happens to those who don't use the RIGHT kettle helmet! Damn whitey!
Title: Re: Version 0.261
Post by: Felix on January 29, 2012, 10:19:37 am
I think not many players will change to pikes, as this weapon doesn't really pay for anything. Three slots, unsheathable, unbalanced, can't stab through ground or fight on slopes at all, too much glancing and the goddamn shield bubble around the horse's chest/lower neck make it still an incredibly ungrateful choice. Some will try for a time, so you will always have a certain amount of them on the servers, but they will be bad (what else, with such a weapon?) and thus not make any difference.

You're wrong. All disadvantages that follow up pike can be negated by it's awesome length. Keep your distance, fight in group and poke those f*ckers to death. That's actually what i do now, and i think i am on my way to master da pike. 24 str/8 PS make your hits quite deadly. I one-thrust people with mediocre helmets (by attacking their heads obviously).
Title: Re: Version 0.261
Post by: Dezilagel on January 29, 2012, 04:24:27 pm
You're wrong. All disadvantages that follow up pike can be negated by it's awesome length. Keep your distance, fight in group and poke those f*ckers to death. That's actually what i do now, and i think i am on my way to master da pike. 24 str/8 PS make your hits quite deadly. I one-thrust people with mediocre helmets (by attacking their heads obviously).

Nvm him, he just failed with the pike and as such started to use poleaxe + heavy armor. And he fails with that too.
Title: Re: Version 0.261
Post by: Joker86 on January 29, 2012, 05:20:50 pm
Nvm him, he just failed with the pike and as such started to use poleaxe + heavy armor. And he fails with that too.

I must have really upset you, if you never let an opportunity pass to comment whatever I do or write...  :?


And just for your information, my new build switches between spear weapons and swingable polearms as I think the map and team composition requires.

And of course I fail, I didn't play the game for over half a year, and now I don't play it really excessively, either.
Title: Re: Version 0.261
Post by: Teeth on January 29, 2012, 05:21:23 pm
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You call this a fucking headshot, this game is such a joke -.-
Nope, that isn't a headshot. When you get headshot the projectile dissappears.
Title: Re: Version 0.261
Post by: Dezilagel on January 29, 2012, 05:30:23 pm
I must have really upset you, if you never let an opportunity pass to comment whatever I do or write...  :?


And just for your information, my new build switches between spear weapons and swingable polearms as I think the map and team composition requires.

And of course I fail, I didn't play the game for over half a year, and now I don't play it really excessively, either.

Exactly my point, you shouldn't QQ about the pike if you have no idea how to use it.
Title: Re: Version 0.261
Post by: Joker86 on January 29, 2012, 05:38:02 pm
Exactly my point, you shouldn't QQ about the pike if you have no idea how to use it.

This is said easily if you don't use pike yourself. And I refuse to make those spin-thrust-jumps or similarly retarded looking things. I just want to have a weapon that doesn't require me to play with clanmates in teamspeak, to not being laughed at by superficial people who only look at scores, like it just happened to me in this topic.
Title: Re: Version 0.261
Post by: Dezilagel on January 29, 2012, 05:51:43 pm
This is said easily if you don't use pike yourself. And I refuse to make those spin-thrust-jumps or similarly retarded looking things. I just want to have a weapon that doesn't require me to play with clanmates in teamspeak, to not being laughed at by superficial people who only look at scores, like it just happened to me in this topic.

I don't judge your play by your scores, I judge it by spectating (of course)

And I do use a pike. In strategus

If you want a serious comment on your playstyle: You play like you have a 3m zone around you where only your actions count. You don't seem to anticipate enemy counter-initiative and you spend way too much time trying to backstab everyone rather than being the guy who stands fast and helps his team by keeping the enemy at bay.

And any weapon is workable solo. Taking the pike as an example: Not doing spin-stabs "because they look retarded" just sounds like an excuse for not being able to use them to most people.
Title: Re: Version 0.261
Post by: Joker86 on January 29, 2012, 06:02:21 pm
If you want a serious comment on your playstyle: You play like you have a 3m zone around you where only your actions count. You don't seem to anticipate enemy counter-initiative and you spend way too much time trying to backstab everyone rather than being the guy who stands fast and helps his team by keeping the enemy at bay.

Either I don't do what I am thinking I do, or you didn't spectate me enough. Because I try to fend off people, and I heavily rely on teammates being between me and the enemy. It's not like I try to engage them face to face, as I know all they need to do is to downblock.

Feel free to spectate me and comment more on what you see. In this case your comments are most welcome.  :D
Title: Re: Version 0.261
Post by: Dezilagel on January 29, 2012, 06:56:48 pm
Either I don't do what I am thinking I do, or you didn't spectate me enough. Because I try to fend off people, and I heavily rely on teammates being between me and the enemy. It's not like I try to engage them face to face, as I know all they need to do is to downblock.

Feel free to spectate me and comment more on what you see. In this case your comments are most welcome.  :D

Well yeah that's kind of the thing. You seem to expect the enemy to just fight your teammates in front of you, to leave you free to just poke in. And while this kind of thinking works "okay" with a pike, it shines through when you're playing a regular melee as well. And then it doesn't work.

You seem to think ahead, but a little too much. You can't "plan" a melee engagement, what you need is the ability to make split-second decisions, and just-make-it-work.

"Standing fast" doesn't mean supplementing the wall of teammates by adding a long pointy stick to the arsenal, standing fast means building that wall yourself. You can never rely fully on teammates. From what I've seen, what the everyday engagement on EU1 needs is not more people who hang back and try to get a few free hits in, but people who dare to get into the thick of it to create some momentum and initiative.

Sadly, teammates are utter shit when it comes to following through a successful charge, but then, teammates will always be utter shit at everything :p

A bit ranty, I know but I hope you get my point. Getting into the thick of things also has the considerable benefits of making you a better solo player (since you're forced to make the split-second decisions, block multiple enemies and so on) as well as generally having a bigger impact on things (I fully believe in a heavily offensive style in battle and the importance of psychology in battle. If you break the enemy and gain the momentum and initiative that you need to follow through, you will have the positional advantage and will be able to squash the enemy with little effort. What this sort of play requires though is skilled players who are willing to stand up and break the enemy ranks. This is often seen on battle servers as the side which  forces the enemy to retreat often wins the whole melee engagement since they're able to go and backstab/roll the enemies across the rest of the battlefield, while the opponent will be in "retreat mode" and thus too scared and ambivalent to push them back.)
Title: Re: Version 0.261
Post by: Joker86 on January 29, 2012, 08:35:23 pm
I think I agree on most of what you said (I don't know about the rest, though, so I can't say whether I agree or disagree  :lol: ), and I seriously think about going 1hd+shield the next generation. Although my (already poor) manual blocking skills will suffer from this.  :lol:

Too bad the old cRPG forum section on Taleworld was deleted (you could at least have warned us!), because once I wrote a topic there, where I explained how you can improve your teamplay without taking any penalties like fighting less or waiting longer.

One point was, that I suggested that a good tactic would be that the shielders charge through the first line of enemies, completely ignoring them, until they reach the archers, then they release their block and try to wreak havoc. Some of the shielders will die doing so, but many will break through. Some enemies from the front line will turn around to chase the shielders, and break up their formation, which is the point when the 2hd and pikes charge and most likely rape the entire team.  :mrgreen:
Title: Re: Version 0.261
Post by: Felix on January 29, 2012, 09:16:23 pm
I think I agree on most of what you said (I don't know about the rest, though, so I can't say whether I agree or disagree  :lol: ), and I seriously think about going 1hd+shield the next generation. Although my (already poor) manual blocking skills will suffer from this.  :lol:

Too bad the old cRPG forum section on Taleworld was deleted (you could at least have warned us!), because once I wrote a topic there, where I explained how you can improve your teamplay without taking any penalties like fighting less or waiting longer.

One point was, that I suggested that a good tactic would be that the shielders charge through the first line of enemies, completely ignoring them, until they reach the archers, then they release their block and try to wreak havoc. Some of the shielders will die doing so, but many will break through. Some enemies from the front line will turn around to chase the shielders, and break up their formation, which is the point when the 2hd and pikes charge and most likely rape the entire team.  :mrgreen:

The last thing - yes. And it will render pikeman useless - they won't have space to thrust enemies. Yay for everyone.

BTW: Dezilagel, could you comment on my gameplay too?  :) I am that pikeman with nikolskoe helm and russian lamelar armor.
Title: Re: Version 0.261
Post by: Tears of Destiny on January 29, 2012, 09:54:49 pm
Maybe you lovebirds can take your off-topic courting somewhere else?
Title: Re: Version 0.261
Post by: Joker86 on January 29, 2012, 10:18:16 pm
Maybe you lovebirds can take your off-topic courting somewhere else?

Maybe you leave moderation to moderators?  :P
Title: Re: Version 0.261
Post by: Tears of Destiny on January 29, 2012, 10:20:01 pm
Maybe you leave moderation to moderators?  :P

Maybe you should have the good sense to follow the forum rules without adult supervision?
Title: Re: Version 0.261
Post by: Joker86 on January 29, 2012, 11:21:43 pm
Maybe you should have the good sense to follow the forum rules without adult supervision?

Oh com on, ToD. You know this forum is nothing else than trolling and flaming. And what is left to say about 0.261? It was released, it changed a few things, there was a lot of flaming, now people got used to, that's it.
Title: Re: Version 0.261
Post by: Gisbert_of_Thuringia on January 29, 2012, 11:29:55 pm
Nope, that isn't a headshot. When you get headshot the projectile dissappears.

Nope. Projectile only disappears when the headshot didn't kill. Killheadshot always shows the projectile and as you can see he is lying on the ground
Title: Re: Version 0.261
Post by: Adalwulf on January 31, 2012, 05:01:09 am
Only xbows and throwing need a buff. Honestly as an archer I find archery damage fine. Just learn to aim at the head.

But seriously chadz...the longbow...fix it plz. Longbow is a piece of shit :O
Title: Re: Version 0.261
Post by: Okkam on January 31, 2012, 12:16:15 pm
ranged damage against horses is definitely bad. It's just encourage this four legged support forces to make stupid charges
Title: Re: Version 0.261
Post by: Jarlek on January 31, 2012, 03:55:37 pm
ranged damage against horses is definitely bad. It's just encourage this four legged support forces to make stupid charges
What? Are you saying that horses SHOULDN'T be able to charge archers without infantry support?
Title: Re: Version 0.261
Post by: Okkam on January 31, 2012, 04:00:10 pm
What? Are you saying that horses SHOULDN'T be able to charge archers without infantry support?

I think you have obsessional idea about archery. Where did you found ''archer'' in my suggestion?
Title: Re: Version 0.261
Post by: Jarlek on January 31, 2012, 04:04:59 pm
I think you have obsessional idea about archery. Where did you found ''archer'' in my suggestion?
Oh, yeah, sorry. The balance between horses and crossbows/throwers were always balanced. I'm currently neither a thrower or crossbowman. Is the balance fucked up now? I'll go on my thrower and my xbow alt later today to check for myself, but just wondering how bad it is. I know the ranged nerf to make archers bearable hit throwers and crossbowmen too hard. Especially throwers need a buff, I think.
Title: Re: Version 0.261
Post by: karasu on January 31, 2012, 07:57:06 pm
This is how the mod died:

http://comic.naver.com/webtoon/detail.nhn?titleId=350217&no=31&weekday=tu (http://comic.naver.com/webtoon/detail.nhn?titleId=350217&no=31&weekday=tu)

http://comic.naver.com/webtoon/detail.nhn?titleId=350217&seq=30 (http://comic.naver.com/webtoon/detail.nhn?titleId=350217&seq=30)

Title: Re: Version 0.261
Post by: Joker86 on January 31, 2012, 08:02:16 pm
This has been around the internet for months now  :P
Title: Re: Version 0.261
Post by: Adamar on February 01, 2012, 04:01:32 am
Oh com on, ToD. You know this forum is nothing else than trolling and flaming. And what is left to say about 0.261? It was released, it changed a few things, there was a lot of flaming, now people got used to, that's it.
 
No, the patch unballanced everything and people are waiting for a fix.
Title: Re: Version 0.261
Post by: Zlisch_The_Butcher on February 01, 2012, 01:53:07 pm
 
No, the patch unballanced everything and people are waiting for a fix.
FIX MY FUCKING THROWING LANCES! FIX MY FUCKING JARRIDS! FIX HORSE-RANGED!
Title: Re: Version 0.261
Post by: _Tak_ on February 02, 2012, 05:05:16 pm
Reduce the chance of shield / horse repairs if Shielding skill / Riding skill is high, Also please add siege horseman be able to defend the flag, it is needed, it will not be OP at all, i get one hit kill from pike , spear and 2 handed sword in siege!
Title: Re: Version 0.261
Post by: ManOfWar on February 02, 2012, 08:28:06 pm
Add the banner pack to the loader already please
Title: Re: Version 0.261
Post by: Penitent on February 02, 2012, 08:36:02 pm
Add the banner pack to the loader already please

Add banner pack, more metal sounds, and heirloom pack to the loader please. :)

Title: Re: Version 0.261
Post by: Adamar on February 02, 2012, 08:44:34 pm
AND REMOVE BUCKLERS TOO! GODS!

SCREW YOU LEOKING!
Title: Re: Version 0.261
Post by: Gnjus on February 03, 2012, 05:24:25 pm
Nope. Projectile only disappears when the headshot didn't kill. Killheadshot always shows the projectile and as you can see he is lying on the ground

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

With 95 health you can survive quite a lot.  :wink:
(click to show/hide)
Title: Re: Version 0.261
Post by: Gisbert_of_Thuringia on February 03, 2012, 06:06:29 pm
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

With 95 health you can survive quite a lot.  :wink:
(click to show/hide)

That's just one picture^^

All the arrows/bolts I took to the head or gave someone to the head vanished when the person survived :O

Add banner pack, more metal sounds, and heirloom pack to the loader please. :)



Nah, not everyone likes the metal sounds or the heirloom pack or the banner pack. If someone wants it he can download it for himself