cRPG

cRPG => General Discussion => Topic started by: SirCymro_Crusader on December 31, 2011, 03:37:33 pm

Title: New Teamwounding Report System
Post by: SirCymro_Crusader on December 31, 2011, 03:37:33 pm
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Title: Re: New Teamwounding Report System
Post by: Noctivagant on December 31, 2011, 03:41:05 pm
I think its useful but how can we be sure that it wont get abused like poll bans?
Title: Re: New Teamwounding Report System
Post by: SquishMitten on December 31, 2011, 03:49:36 pm
It is a nice idea but in practice it is abusable, for example a player named BALD_300 likes to stand behind me when i attack a door and report me whenever my swings bounce of him, FUN!
Title: Re: New Teamwounding Report System
Post by: karasu on December 31, 2011, 03:50:37 pm
You know what would be useful? Actual admins dealing with this in game.

This tool tweaked to a real time report system directly to the admins would be great, p.e. a bot in the dev/adm qnet iRC channel, as other games had already over the past 15 years.
Title: Re: New Teamwounding Report System
Post by: Xhandor on December 31, 2011, 03:51:15 pm
At the moment the log is filled with ragereports - which is quite annoying when you sometimes care to read what is beeing written -
Overall I appreciate the approach to implement such a system but as was stated before it looks like people are abusing the system..

One can just hope they'll get bored of pressing m for each hit...
Title: Re: New Teamwounding Report System
Post by: Elio on December 31, 2011, 03:53:47 pm
3 - Fix it by punishing M-key abusers

Solution 1 : By implementing M-key users bar, after /5 use you can no more report during 1h.
Solution 2 : By losing multi
Title: Re: New Teamwounding Report System
Post by: SirCymro_Crusader on December 31, 2011, 04:06:06 pm
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Title: Re: New Teamwounding Report System
Post by: isatis on December 31, 2011, 04:10:57 pm
3 - Fix it by punishing M-key abusers

Solution 1 : By implementing M-key users bar, after /5 use you can no more report during 1h.
Solution 2 : By losing multi

this
Title: Re: New Teamwounding Report System
Post by: Latrinenkobold on December 31, 2011, 04:11:08 pm
yeah please remove it it just feels so wrong in crpg something like a evil joke...
i mean you dont get this for dealing damage to teamates ...just punching a tincan with speed bonus -100% is enough to get this
it just stops the fun i cant concentrate myself on the battlefield while not trying to "touch"a teammate...
Title: Re: New Teamwounding Report System
Post by: karasu on December 31, 2011, 04:13:58 pm
You will never be safe with this community mentality from those report abusers. We all know our community damn well. We kinda see how the leeching report is still nowadays (always ending up needing to call an admin anyway).

Being admin includes always the constant hate/rage target perk, (un)fortunately I know this damn well from previous experiences, but only the authority of an admin (or beyond) will make people think twice, even if it means to be einstein once in a while on the server for the everlasting welfare and mentality re adjustments.


I dunno, real time warning to admins would be the best tool afaik, being fake/anger reports punished as-well.
Title: Re: New Teamwounding Report System
Post by: Thovex on December 31, 2011, 04:16:28 pm
Also one more thing, I've been allowed to press M to report someone of teamwounding me, however the person itself was NOWHERE near me, and I had no damage on me at all?
Title: Re: New Teamwounding Report System
Post by: SirCymro_Crusader on December 31, 2011, 04:20:32 pm
Also one more thing, I've been allowed to press M to report someone of teamwounding me, however the person itself was NOWHERE near me, and I had no damage on me at all?

Called archers using the weakest bow and arrows.
Title: Re: New Teamwounding Report System
Post by: Blashyrkh on December 31, 2011, 04:20:55 pm
just make the damage reflective to player, simple solution
Title: Re: New Teamwounding Report System
Post by: woody on December 31, 2011, 04:22:40 pm
Rather have gold penalty - call it a weregild.

Better than no penalty at all
Title: Re: New Teamwounding Report System
Post by: Lansamur on December 31, 2011, 04:25:33 pm
Make penaltymessages readable only for admins, trigger for admins is at 3/5 penalties, before just between the 2 parties/persons involved. Fixes chatissue and general crucification of the accused.
Title: Re: New Teamwounding Report System
Post by: Fluffy_Muffin on December 31, 2011, 04:28:57 pm
People of Caladria, the fine and honorable art of kicking people in ther respective ballsacks is becomming instinct! Introduce reports only when you take actual damadge!

Also the ability to report friendly horsebumps
Title: Re: New Teamwounding Report System
Post by: SirCymro_Crusader on December 31, 2011, 04:31:18 pm
People of Caladria, the fine and honorable art of kicking people in ther respective ballsacks is becomming instinct! Introduce reports only when you take actual damadge!

You take damage from every and any hit, it may only be 1hp but its still damage so that line of thought doesnt overly work
Title: Re: New Teamwounding Report System
Post by: woody on December 31, 2011, 04:34:19 pm
couple of further thoughts - its showing up the real spammers and i think it should be auto to avoid animosity
Title: Re: New Teamwounding Report System
Post by: Gnjus on December 31, 2011, 04:35:26 pm
This new "system" of "team-wounding report" is making a mockery out of this mod. Man up for Christ's sake (Christ not Christo). I'd rather hit 'em back and earn a ban then waste time on "reporting" like some sissy. Or just swallow it and pause a round.
Title: Re: New Teamwounding Report System
Post by: Fluffy_Muffin on December 31, 2011, 04:39:58 pm
You take damage from every and any hit, it may only be 1hp but its still damage so that line of thought doesnt overly work

Armoured people dont take damadge from fists and kicks, you can kick them for 10 days they wont die
Title: Re: New Teamwounding Report System
Post by: Cosmos_Shielder on December 31, 2011, 04:52:10 pm
The easiest to deal with it is to do like other game do. Only make Teamkill reportable and not teamwound.
With tk it should be 3 report to kick
Title: Re: New Teamwounding Report System
Post by: Teeth on December 31, 2011, 05:08:20 pm
How is this so abusable? You would first have to teamhit 5 times before you get kicked, a kick isn't all that bad.
Title: Re: New Teamwounding Report System
Post by: Overdriven on December 31, 2011, 05:09:04 pm
It should only be tks. Why the hell introduce it for team wounding? Something that happens constantly in a game where sharp weapons are being swung in large groups. Bit of a douchey idea really. There was no need for it at all.
Title: Re: New Teamwounding Report System
Post by: SquishMitten on December 31, 2011, 05:13:27 pm
How is this so abusable? You would first have to teamhit 5 times before you get kicked, a kick isn't all that bad.
I find you on my team, I follow you around so every time you take a swing you bounce off me, I get you kicked
Title: Re: New Teamwounding Report System
Post by: _Tak_ on December 31, 2011, 05:24:01 pm
Suggestion: Add Friendly Horse Bump to the report system + Getting shot by team mate.
Title: Re: New Teamwounding Report System
Post by: Mosquito on December 31, 2011, 05:27:57 pm
I can only think of one way to change this system slightly. How about making it a bit more like the system they use for line-call appeals in tennis ie each player can only use so many in a map? i would personally set the limit at 4 so no-one can actually get anyone else kicked immediately because that is what admins are for? BUT if some little scroat is actually intentionally teamwounding the 'blackmarks' will add up as they don't usually confine their efforts to 1 player over a whole map.

If it turns out to be a genuine case of griefing ie the teamwounder ends up kicked, the 'plainiff' (persons that made the reports) get their uses back, if not they don't?

Sounds fairer to me, but i have no idea if it would be implementable.
Title: Re: New Teamwounding Report System
Post by: Vexus on December 31, 2011, 05:43:02 pm
Would it be hard to do if:

Said person get warned with M 3 times from 3 different people a message gets instantly posted in irc stating said server, player accused and people who warned him?

This way admins will still have the power over kicks but people can warn them if they are not in the server.
Title: Re: New Teamwounding Report System
Post by: MrShine on December 31, 2011, 05:57:53 pm
Make penaltymessages readable only for admins, trigger for admins is at 3/5 penalties, before just between the 2 parties/persons involved. Fixes chatissue and general crucification of the accused.

I agree with this, and would go so far as to say that this should be made known ONLY to admins and shouldn't have any inherent repercussions for the player.  A beacon if you will, something to let admins know to keep an eye on some people.

I've said in the past putting some sort of penalty on team wounds is not a good idea because of how it would make it easier for griefers and trolls, and already I see people being reported left and right.  Granted everyone wants to play with a new feature but... I tested it out and you can report someone for hitting you but dealing no damage (IE friendly punches & kicks to heavily armored players).

Without proper admin oversight this is just going to be a worthless feature.  If someone is legitimately team wounding a kick isn't going to do anything to deter them.  Admins are going to need to step in ANYWAYS to actually enforce some sort of punishment.
Title: Re: New Teamwounding Report System
Post by: woody on December 31, 2011, 05:58:02 pm
Played for 3 hours as 1h and 2h alts, made a reasonable amount of kills so I was fighting.

I teamhit twice (possibly 3 times), and teamkilled once and was never reported.

I was teamhit at least 30 times and never reported. Did not realise just how often you get teamhit. If certain people continue repeatably teamhitting me, even accidentally, I will start reporting just so they know they are doing it.

If people are sensible I think this will work.
Title: Re: New Teamwounding Report System
Post by: Gisbert_of_Thuringia on December 31, 2011, 06:05:31 pm
After playing for a couple of hours the system actually turned out to be quite nice, although I myself went to forum and wrote something like "What did you think when you put that system in?"  :/

At the beginning people just spammed that stuff, but afer a couple of hours people started only to use it when the hit was intentional or when it was out of total idiocy (means you are on a wall, fightin an enemy and the teammate behind just hits you because he wants to hit something or whyever he did it  :rolleyes: ).   That way people who really deserve it get punished. And it's also hard to abuse as people can only vote once per hit. If a guy gets accused by the same person for several times he should maybe wake up and start timing his hits instead of spamming them  :rolleyes:

Of course you can abuse it as someone wrote about Bald_300....But for that you still have admins ;)


And that system actually could make it a bit easier for admins to do their job. If people say someone is teamhitting at spawn or whatever and they see that message pop up, accusing the same person over and over again, they don't need to spec that person for minutes. Just instawarn that guy and kick if he doesn't stop ;)



In my opinion:  Thumbs up, good idea. Slight fixes about it can be done later^^
Title: Re: New Teamwounding Report System
Post by: Turkhammer on December 31, 2011, 06:10:26 pm
Another solution in search of a problem.

The only team hits I have a problem with are the intentional twers and tkers.  And they need more than a kick, they need a multi-day ban. 
Title: Re: New Teamwounding Report System
Post by: justme on December 31, 2011, 06:11:10 pm
Suggestion: Add Friendly Horse Bump to the report system + Getting shot by team mate.
Title: Re: New Teamwounding Report System
Post by: Overdriven on December 31, 2011, 06:14:17 pm
Suggestion: Add Friendly Horse Bump to the report system + Getting shot by team mate.

Friendly horsebumps rarely hurt team mates. Why add it to a team wounding system? Particularly as they aren't intentional. I believe this system is designed for INTENTIONAL team wounding.
Title: Re: New Teamwounding Report System
Post by: Zisa on December 31, 2011, 06:20:19 pm
fekkin useless bloatware. like qml.
Title: Re: New Teamwounding Report System
Post by: Gisbert_of_Thuringia on December 31, 2011, 06:27:31 pm
Suggestion: Add Friendly Horse Bump to the report system + Getting shot by team mate.

Teamshots count. Go play before you complain  :rolleyes:
Title: Re: New Teamwounding Report System
Post by: MrShine on December 31, 2011, 06:28:19 pm
Friendly horsebumps rarely hurt team mates. Why add it to a team wounding system? Particularly as they aren't intentional. I believe this system is designed for INTENTIONAL team wounding.

Why wouldn't horsebumps count?  It's pretty easy to intentionally bump someone... that seems like it should be just as report-able.

Just a few minutes ago an admin actually had to warn people not to abuse the function, and to only report if it was an intentional or reckless attack.

Is there going to need to be some moderation on reporters so they don't spam chat with that hideous warning?

This is just going to be a headache.

Title: Re: New Teamwounding Report System
Post by: Thovex on December 31, 2011, 06:29:26 pm
Called archers using the weakest bow and arrows.

I was standing in a siege tower with nobody around me.  :P
Title: Re: New Teamwounding Report System
Post by: Herkkutatti on December 31, 2011, 06:37:37 pm
3 - Fix it by punishing M-key abusers

Solution 1 : By implementing M-key users bar, after /5 use you can no more report during 1h.
Solution 2 : By losing multi
This.
Title: Re: New Teamwounding Report System
Post by: Tot. on December 31, 2011, 06:38:46 pm
Should people who make panic posts few hours after a new thing has been introduced have their permission to live revoked?

(x) Yes
( ) No
Title: Re: New Teamwounding Report System
Post by: SirCymro_Crusader on December 31, 2011, 06:41:43 pm
Should people who make panic posts few hours after a new thing has been introduced have their permission to live revoked?

(x) Yes
( ) No

It isnt a panic post more over just a way to highlight the issues of the said new system, and how to further improve it thus the end of my post it says discuss not do it now youve killed the mod, (which is far from the truth) therefore before you jumpt to conclusions please in future get your facts right.
Title: Re: New Teamwounding Report System
Post by: MrShine on December 31, 2011, 06:41:48 pm
Should people who make panic posts few hours after a new thing has been introduced have their permission to live revoked?

(x) Yes
( ) No

More like I know a bad idea when I see one.
Title: Re: New Teamwounding Report System
Post by: Zisa on December 31, 2011, 06:46:42 pm
Should people who make panic posts few hours after a new thing has been introduced have their permission to live revoked?

(x) Yes
( ) No
I don't have to eat the entire turd to know it is not a crab cake.
Title: Re: New Teamwounding Report System
Post by: woody on December 31, 2011, 08:02:06 pm
Another solution in search of a problem?

Problem is some people teamhit constantly not deliberately but sometimes through not giving a shit about teamwounding.

There you go problem found.
Title: Re: New Teamwounding Report System
Post by: MyBallsYourChin on December 31, 2011, 08:18:16 pm
Oh no I can't swing my weapon with reckless abandon anymore!  Oh no I can't shoot my dumb idiot arrow into a crowd of people anymore!  Oh no something is changing, make it STOP.

Seriously, this is a great idea and the only people who are complaining are the ones who enjoy just swinging their shit aimlessly anyways.  Oh you hit someone by accident and they reported you?  Fuck off.  Be more careful next time.  There's 5 chances for a reason.
Title: Re: New Teamwounding Report System
Post by: Fartface on December 31, 2011, 08:25:41 pm
It's awesome:D
and about the horse thing dont listen to GK they wanna bumb without getting reported... :rolleyes:
Title: Re: New Teamwounding Report System
Post by: Lordark on December 31, 2011, 08:34:33 pm
The new patch and changelog has brought with it the newst system where you now have the ability to report teamwounders in game, and if they have up to 5 reports on the person then they are kicked or 'penalized' yet this system as i have wwitnessed is easily absued and people who teamwound accidentally are penalized.

The system means that accidental, or purposeful teamwounds are dealt with, in combat both melee and ranged teamwounds happen in fact it is inevitable the result of this new system is going to lead in a few weeks large melees consisting of both teams charging at each other then waiting for the other playerbase to get kicked due to teamwounds, this is especially evident in siege where people run behind you whilst destroying ladders or doors and the result is you being reported, yet people purposefully stand behind people to get hit and then report them for a 'laugh'.

This system requires the playerbase of cRPG to act maturely and to put judgement over irrational thought, however many people in game see red writing it must be bad, press M as many times as you can oh the dudes just been kicked, or you have trolls who just run in get hit then report those that did the damage, even glances that do no damage lead to the same outcome. In 10 minutes of logging on to siege half of the text was people reporting one anoher, and around 2 people being kicked who were actually contributing to their team.

Apart from this detail the new patch and changelog is well received, and adds other benefits, so praise for the devs there however should this new report system be removed.

Discuss


^^ Sounds like a troll teamwounders bitching   :rolleyes: about chadz spiffy new anti troll measure..
Title: Re: New Teamwounding Report System
Post by: Teeth on December 31, 2011, 08:41:57 pm
Another solution in search of a problem.

The only team hits I have a problem with are the intentional twers and tkers.  And they need more than a kick, they need a multi-day ban.
This is a good point, intentional teamkillers wont cry about a kick. You can still intentionally tk someone without punishment, as long as you kill him under 5 hits. Is it to make people more careful around teammates in combat? Should have done a gold/xp penalty.

Not sure why we need this.
Title: Re: New Teamwounding Report System
Post by: karasu on December 31, 2011, 08:48:21 pm
This is a good point, intentional teamkillers wont cry about a kick. You can still intentionally tk someone without punishment, as long as you kill him under 5 hits. Is it to make people more careful around teammates in combat? Should have done a gold/xp penalty.

Not sure why we need this.

Or get more admins -______-'
Title: Re: New Teamwounding Report System
Post by: Tears of Destiny on December 31, 2011, 09:10:37 pm
I look forward to receiving complaints about people abusing this system and being unable to do anything about it.
Title: Re: New Teamwounding Report System
Post by: Zisa on December 31, 2011, 09:29:18 pm
Seeing all that text anytime I get team wounded.. wowo.. almost as much fun as geting QML'd while fighting. But I am certain whoever coded it thinks it's the greatest thing eva!
Title: Re: New Teamwounding Report System
Post by: YnScN on December 31, 2011, 09:41:34 pm
It's a good system, I have played it for an hour and i observed that tincan knights are reported the most. And also I dont have to wait for an admin or hope all people may vote 1 to bann the people who keeps killing me. Also lts in your hands, dont swing your weapon or shoot your bow carelessly. I also agree you should imply that horse bumb thing. I hate when they ride carelessly.
Title: Re: New Teamwounding Report System
Post by: MrShine on December 31, 2011, 09:47:00 pm
MrShine's reasons why this is not going to be an effective solution to troll prevention:
- Trolls don't care about kicks; just hop in next round.
- Trolls now have new effective tools for griefing
   - Run into swings; report the teammate for wounding
   - Pissed that someone "stole" a kill in a round and you took a small amount of accidental team damage?  Report the teammate out of spite
   - Want to annoy the server?  Spam punches with a buddy in spawn and everyone gets to see your continuous report messages.

All the while we now have a bunch of  new gray area for admins to deal with:
- There is no way to distinguish "real" reports from "fake" reports, especially how glances and no-damage punches/kicks are reportable
- Playerbase will very quickly become desensitized to the constant fake reports, and real intentional attacks will STILL require 'i' chat to actually make admins pay attention
- At what point do reporters now need to be monitored?  Will admins actually need to step in and punish players who are misusing the report function?  How do you define that or make a case for this?
-Oh yeah horse bumps/ attacking horses currently doesn't trigger the message, so it may become easier for griefers to hide their actions.

In conclusion, nothing is fixed. Admins still won't have firm ground to punish people based on the messages, 'i' chat will still be required to actually lock in on true trolls, it's just that admins and the rest of the community will need to sort through a bunch of shit from people who misuse the function. 


My solutions/recommendations:
-It's ok to keep it, but hide the actual reporting from the entire server, and instead make it optional for admins to turn on so THEY can view the reports, but leave it INVISIBLE for everyone else, including the person who is reported for the team wounding
-REMOVE the 'M' option from non-damaging attacks so people can't be reported for friendly kicks/punches that do no damage
-Remove the 'auto-kick' function at 5/5 reports. Instead just leave it as something admins can be aware of.

Implementing my solutions will make this far less obnoxious to players in general, while serving as a possible indicator for admins.  If the report isn't shown to the entire server it won't be as "funny" for people to report for jokes (people may still spite report people for accidental ones but admins should quickly be able to determine what those are).
Title: Re: New Teamwounding Report System
Post by: Zisa on December 31, 2011, 09:53:22 pm
Wonder how much server side lag this is causing. I just swung at a guy, turned and took two steps then he died.
Title: Re: New Teamwounding Report System
Post by: _Tak_ on December 31, 2011, 10:34:00 pm
i get a lot of horss bumping and this is really a abuse!!!!!! They know that horse bump doesn't get report so he keep bumping me, he wants me to hit him back so he can report me instead...i wear peasant armour so i lose a lot of health...how sad
Title: Re: New Teamwounding Report System
Post by: Zisa on December 31, 2011, 10:50:11 pm
You have been insulted in Chat, press 'C' to report it.

Press 'N' to report an offensive name.

Some jerk is mix and matching weebo gear with euro stuff... press 'O' to report this fashion faux pas.
Title: Re: New Teamwounding Report System
Post by: FRANK_THE_TANK on December 31, 2011, 11:02:28 pm
Zisa I spammed the crap out of, nothing! NOTHING! My eyes still burn at the sight of a thousand idiots in Kuyaks and the disgusting sight of people mixing and matching weaboo gear with god knows what.

WHY! WHY DO YOU PEOPLE DO THIS TO ME! MY TORMENTORS! WHY!
Title: Re: New Teamwounding Report System
Post by: Patoson on December 31, 2011, 11:28:39 pm
I have already been kicked through this system earlier this evening, after someone reported five loving punches he received. :)

I think it is a good way to get rid of intentional team-killers when there are no admins around.
Title: Re: New Teamwounding Report System
Post by: Shadowren on December 31, 2011, 11:43:01 pm
Its a good system but you know people will abuse it like everything else.  :D

The new system is kinda like a double edge sword, you can get cut from both sides.
Title: Re: New Teamwounding Report System
Post by: Dehitay on January 01, 2012, 12:17:49 am
I look forward to receiving complaints about people abusing this system and being unable to do anything about it.
I'm rather confident you can kick/ban people abusing this system just like you can kick/ban people abusing other systems.

Considering everybody can see the text, it will actually be easy to identify people abusing the system. Then admins can go watch them just like they watch TKers. The biggest difference between abusing this system and teamwounding is that it's a lot harder to abuse this system because you actually have to convince the other person to hit you. Consequently, intelligent players like me won't be kicked by griefers. Of course, players of lesser intelligence that don't learn after they've received a warning will still be valid prey.
Title: Re: New Teamwounding Report System
Post by: Cyber on January 01, 2012, 12:37:20 am
I like the new report system. Imo, even if you get reported for every accidental teamhit you deserve a punishment if you make 5 teamhits turning a map. Sure, shit happens, that is why your allowed 4 mistakes but if you can't keep it lower then 5 then you simply need to change your playstyle a bit and be more considerate with other players, with this system that might happen.
Title: Re: New Teamwounding Report System
Post by: Turkhammer on January 01, 2012, 12:38:25 am
I have already been kicked through this system earlier this evening, after someone reported five loving punches he received. :)

I think it is a good way to get rid of intentional team-killers when there are no admins around.

It's not because they are back next round.
Title: Re: New Teamwounding Report System
Post by: Nehvar on January 01, 2012, 03:40:59 am
I really like how it tells me which ranged twat shot me in the back.  On the other hand, however, it is easily abused.
Title: Re: New Teamwounding Report System
Post by: Zisa on January 01, 2012, 04:33:03 am
I really like how it tells me which ranged twat shot me in the back.  On the other hand, however, it is easily abused.
That's a plus, however in some fucked up land horseman are immune from this with horse bumps (and killing a friendly horse is also immune).
Title: Re: New Teamwounding Report System
Post by: FRANK_THE_TANK on January 01, 2012, 05:02:59 am
It was getting the crap aboozed out of this morning.
Title: Re: New Teamwounding Report System
Post by: karasu on January 01, 2012, 05:40:30 am
I get random messages of people that "had team wounded me" when I have full HP, which can lead to unnecessary kicks/bans.
Title: Re: New Teamwounding Report System
Post by: Nehvar on January 01, 2012, 10:45:25 am
I get random messages of people that "had team wounded me" when I have full HP, which can lead to unnecessary kicks/bans.

Zero damage team-hits--I get them all them time from punches.  The spam can get annoying.
Title: Re: New Teamwounding Report System
Post by: Crob28 on January 01, 2012, 12:51:20 pm
The issue I've noticed is that no one seems to pay any heed to the fact that you are only supposed to press M is you believe the hit was intentional.  After less than a full map on siege I've already lost count of the number of times I've seen a clearly accidental hit result in a report, might not sound like much but th's happen, and especially on siege it's inevitable that accidental hits of even glances will happen fairly often.  Too many people seem to react by pressing M in a fit of sudden th rage rather than considering if it was deliberate.

Title: Re: New Teamwounding Report System
Post by: Idzo on January 01, 2012, 01:35:48 pm
I think its useful but how can we be sure that it wont get abused like poll bans?

Don't teamhit and it wont be abused, simple...
Title: Re: New Teamwounding Report System
Post by: Gisbert_of_Thuringia on January 01, 2012, 02:05:31 pm
I get random messages of people that "had team wounded me" when I have full HP, which can lead to unnecessary kicks/bans.

They still hit you, but it might be a kick, fisthit or just a bounced hit
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 01, 2012, 03:29:14 pm
Don't teamhit and it wont be abused, simple...

Accidents happen...no point raging about it and hitting M.

It's awesome:D
and about the horse thing dont listen to GK they wanna bumb without getting reported... :rolleyes:

Not at all. I would argue that horse bumping is far more likely than teamhitting. For instance when you get the horse lag, you can bump a series of 10 people in a row if it's near a group fighting. Now if every one of those people pressed M, you'd be pretty fucked, even though that lag is nothing at all to do with you. You also get completely clueless infantry who run right into the horses path, even though they are facing the horse and the cav is charging full speed in a straight line. Some people really just don't pay attention and then they moan about the bump.

I've seen intentional horse bumping occur far less than intentional team wounding. Most of the time it's purely accidental.
Title: Re: New Teamwounding Report System
Post by: Blackpoint on January 01, 2012, 05:01:35 pm
Merciles_Melas team hit me then i said np.Next round I teamkilled him and he reported me and i said sorry before this teamwounding system is bullshit.Most people report and report and report and it wasnt even purpose!
Title: Re: New Teamwounding Report System
Post by: Teeth on January 01, 2012, 05:11:00 pm
They should implement a damage threshold, kicking and punching for the lols is a vital part of the crpg experience, also add punishment for horsebumps, those annoy me the most.
Title: Re: New Teamwounding Report System
Post by: Chagan_Arslan on January 01, 2012, 05:12:14 pm
teamwounding horse of the rider counts ?
Title: Re: New Teamwounding Report System
Post by: Zisa on January 01, 2012, 05:14:05 pm
<snip>

I've seen intentional horse bumping occur far less than intentional team wounding. Most of the time it's purely accidental.
And this is why you, and those like you, are fucking shitty cav.
Title: Re: New Teamwounding Report System
Post by: Dehitay on January 01, 2012, 05:31:24 pm
They should implement a damage threshold, kicking and punching for the lols is a vital part of the crpg experience, also add punishment for horsebumps, those annoy me the most.
Kicking and punching for the lols is one of the things that should get reported. Unless you know the person you're kicking or punching is ok with it, then you deserve every report you get. As a horse archer, both me and my horse are lightly armored and need every ounce of health we have since our primary threat is ranged, and with ranged, the slightest slither of health often helps you get one more shot before falling.

Now kicking some idiot cause he's standing on the middle of a ladder when a dozen other people are behind him waiting to get up probly shouldn't be reported, but hey, I'm not a crappy player so I can afford to suffer one report.

Accidents happen...no point raging about it and hitting M.

Not at all. I would argue that horse bumping is far more likely than teamhitting. For instance when you get the horse lag, you can bump a series of 10 people in a row if it's near a group fighting. Now if every one of those people pressed M, you'd be pretty fucked, even though that lag is nothing at all to do with you. You also get completely clueless infantry who run right into the horses path, even though they are facing the horse and the cav is charging full speed in a straight line. Some people really just don't pay attention and then they moan about the bump.

I've seen intentional horse bumping occur far less than intentional team wounding. Most of the time it's purely accidental.
If you actually lag out and run through a crowd of people on a regular basis, then just pretend your connection lagged so hard it got you disconnected. But if you manage to team bump people while in full control on a regular basis, you should probly rethink your strategy. Aren't you a horse archer anyways? I rarely teambump as a horse archer. Almost only happens when I'm in 1st person taking a shot and not paying attention to where I'm going. Definitely doesn't add up to enough to reach 5 reports in a map.
Title: Re: New Teamwounding Report System
Post by: Riddaren on January 01, 2012, 05:47:02 pm
I'm against any kind of automatic punishments for people who tk or th. Instead there should be more admins.
Title: Re: New Teamwounding Report System
Post by: Captain_Georges on January 01, 2012, 06:10:00 pm
what is this new shit, we turning this into facebook or what? REMOVE IT

did u srsly expect people to be honest about reporting INTENTIONAL tks? why not just outright remove friendly fire out of the game? wouldn't that be gay now?
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 01, 2012, 06:13:34 pm
If you actually lag out and run through a crowd of people on a regular basis, then just pretend your connection lagged so hard it got you disconnected. But if you manage to team bump people while in full control on a regular basis, you should probly rethink your strategy. Aren't you a horse archer anyways? I rarely teambump as a horse archer. Almost only happens when I'm in 1st person taking a shot and not paying attention to where I'm going. Definitely doesn't add up to enough to reach 5 reports in a map.

No I don't generally team bump as a horse archer. If I do it is purely accidental due to lag, or the case I mentioned above where infantry just isn't paying attention. I spend most of my time chasing down enemy cavalry and such. Though that can also lead to teambumps...if enemy cav decides to charge through a load of people to escape me (happens rather often on village maps with streets) then I am not going to give up the chase just to avoid bumping a couple of team mates. Either that or it's cases where I attempt to bump the enemy to make it easy for meleers, but because they are moving around all over the place I may misjudge.

O and yeah I play in 1st person. So that may contribute sometimes, but 1st person is ultimately better for HA as long as you know how to use your horse and are generally aware.

But in my opinion, none of those are worth reporting. Problem being though that inf inevitably hates horse bumping so probably will auto press M out of rage. I just don't like this system altogether, even for team wounding. This is what admins are for.

It's like the system in BF2 where if you tk someone they have the option to punish you or not (ruduces your score on top of the already slight reduction). 99% of people always press it, even if it's obviously accidental. Why? Because it's there and people like to rage. Is there any need for that system? No not at all.
Title: Re: New Teamwounding Report System
Post by: MrShine on January 01, 2012, 06:20:26 pm
Kicking and punching for the lols is one of the things that should get reported. Unless you know the person you're kicking or punching is ok with it, then you deserve every report you get. As a horse archer, both me and my horse are lightly armored and need every ounce of health we have since our primary threat is ranged, and with ranged, the slightest slither of health often helps you get one more shot before falling.

Kicking and punching for the lols typically does 0 damage.  I know I've been screwing around with the new system and I've been reported countless times, all while doing precisely 0 damage to people because I make sure to glance my swing or to punch heavy armored people.

0 damage report needs to be changed.  It's precisely the people who you know that are the ones reporting these silly punches because "it's funny".

If my suggested changes to make 0 damage attacks not reportable and have the report only visible to admins were implemented this wouldn't happen as much.


I just want to reiterate that my biggest grievance with the new system is it does not remove the need for admins to review situations... it is not a fill in or solution to the need to have admins actually watch and review attacks and take action.  It's just a feature that spams the server while providing very little in regards to actual troll prevention.  I legitimately think it is more trolly now that the system is in place than if it wasn't, because of the 'lols' in reporting and putting the control in player's hands.
Title: Re: New Teamwounding Report System
Post by: chadz on January 01, 2012, 06:37:41 pm
Teamwounding, and especially the revenge teamwounding vicious circle, has spinned out of control a long time ago. People hit each other all the time, and no admin can control that any more. Especially when people start revenge teamkilling.

Yes, people are supposed to only hit M when they think it was an intentional attack. People will figure that one out sooner or later. If not, we'll deal with it, because reporting people for the lulz is just as shitty as teamwounding on purpose. I prefer to have the servers free from both kind of asshats, so please take that as a warning.

About all the doomsday predictors: If you can't play one map without hitting a teammate for 5 times, you deserve to be booted for being a crappy and especially careless player. And no, it's not abusable, you simply can't make someone attack you 5 times. Feel free to prove me wrong.
(also, the kick is just temporary - when the system has settled, it will be a temporary ban)
Title: Re: New Teamwounding Report System
Post by: Captain_Georges on January 01, 2012, 07:01:08 pm
if its such a big deal, sir chadz, then why just not remove team damage? everyone will abuse this, and team hits happen more often than you think. this is the worst possible solution I can think of for TKing and TA, it needs an admin's touch to control people's rage during play. I already see bashibazouks and kapikulus, clans that hate each other, abusing it to the core. Not to mention a lot of people who just press M just cause it says "...press M..." etc.
Title: Re: New Teamwounding Report System
Post by: Christo on January 01, 2012, 07:14:29 pm
Georges, if team damage will be turned off, one guy will always be like the unlucky battallion in this 'battle plan'.
http://www.youtube.com/watch?v=1Q8WwktUNM8&t=1m10s (http://www.youtube.com/watch?v=1Q8WwktUNM8&t=1m10s)

Some poor guy will be used as a human shield for others to poke/attack through, or shoot through.

If it isn't fixed yet, that's how it is. I'm sure it can be done via WSE, but imagine the spamming, it's already bad now..

Dear god.
Title: Re: New Teamwounding Report System
Post by: Captain_Georges on January 01, 2012, 07:21:42 pm
Georges, if team damage will be turned off, one guy will always be like the unlucky battallion in this 'battle plan'.
http://www.youtube.com/watch?v=1Q8WwktUNM8&t=1m10s (http://www.youtube.com/watch?v=1Q8WwktUNM8&t=1m10s)

Im not suggesting it should be done, but I don't understand why team hitting is THAT frowned upon by our oh so very sensitive player base. If it really is that hated, then why turned not turn it off and be done with it? This just some stupid half-arsed solution. Either put ff up or remove it, its simple as that. I say it stays on like it was, and bitchslap your admins or get more of them to start doing their job.
Title: Re: New Teamwounding Report System
Post by: Mr_Oujamaflip on January 01, 2012, 07:23:02 pm
What about reporting teambumps?
Title: Re: New Teamwounding Report System
Post by: Dezilagel on January 01, 2012, 07:23:21 pm
Teamhitting is just fine imo, no need for this system. If possible though, one thing I would like to see is the removal of the stagger when hit by a friendly arrow since the archers never seem to learn.
Title: Re: New Teamwounding Report System
Post by: crojosip on January 01, 2012, 07:37:54 pm
Keep this only for teamkills and not for teamhits.
Title: Re: New Teamwounding Report System
Post by: ThePoopy on January 01, 2012, 07:40:08 pm
can it be changed to ctrl+M, every time i get teamhit i think its leech nomination so i press M at reflex
Title: Re: New Teamwounding Report System
Post by: MrShine on January 01, 2012, 07:59:34 pm
Yes, people are supposed to only hit M when they think it was an intentional attack. People will figure that one out sooner or later. If not, we'll deal with it, because reporting people for the lulz is just as shitty as teamwounding on purpose. I prefer to have the servers free from both kind of asshats, so please take that as a warning.
...
(also, the kick is just temporary - when the system has settled, it will be a temporary ban)

My doomsday prediction concern is instead of having admins keeping an eye on team wounds/ revenge TWs we're putting it in the player's hands to decide what was and was not an intentional hit.  We're going to see people rage at archers, poor swings, and people they don't like, effectively abusing the system.  But how exactly are admins going to be able to monitor this abuse?

Currently (I'm assuming) admins might hear that someone is intentionally wounding, and they might observe that player for awhile.  But how do you punish someone for abusing the 'M' key... an admin follows them around and see's what they are reporting, determining if the player is correctly thinking it was a reckless or intentional hit or not?  It's just too subjective to realistically expect admins to be able to stand on firm ground IMO.

Adding horse bumps/ attacks on horses and removing all 0 damage hits will remove the lulzy reports a bit and make the system a bit more effective/less abusable, but tagging on temp bans to such a subjective system is lame city.

If the system stays it stays and I'm not worried about getting punished, but I will have to deal with the annoying server message spam, and I'm sure trolls and griefers will have some fun being obnoxious with reports.
Title: Re: New Teamwounding Report System
Post by: Tears of Destiny on January 01, 2012, 08:08:44 pm
I'm starting to grow fond of it, as I am noticing players being more careful in how they swing. Also, during the course of 5 hours I was only reported 6 total times, and I consider myself a rather careless archer. I can't see players being kicked if they are using any appreciable amount of concern towards not hitting friendlies.

For everyone asking Admins to do their job, the problem is that we can not watch everyone at once, and some days we don't just want to sit in spectator but also join in on the fun. Even in spectator, it is impossible to watch everyone at once (especially since that requires holding down 'b' to see teams since in spectator I can't see flags). If anything, this new system (after trying it out) actually makes my job easier.

I also learned though that Ladders apparently do damage? Someone hit me with a ladder, and it gave me the option to report him  :lol:
Title: Re: New Teamwounding Report System
Post by: justme on January 01, 2012, 08:18:38 pm


About all the doomsday predictors: If you can't play one map without hitting a teammate for 5 times, you deserve to be booted for being a crappy and especially careless player. And no, it's not abusable, you simply can't make someone attack you 5 times. Feel free to prove me wrong.
(also, the kick is just temporary - when the system has settled, it will be a temporary ban)

when u play siege, and u can spawn 30 times  , there is big chance to  collect all 5 warnnings...
Title: Re: New Teamwounding Report System
Post by: Tears of Destiny on January 01, 2012, 08:19:42 pm
when u play siege, and u can spawn 30 times  , there is big chance to  collect all 5 warnnings...

Adapt less careless tactics. Then, maybe then, we will see skilled players on Siege again instead of the mindless TK-happy no-block brawls.
Title: Re: New Teamwounding Report System
Post by: Earthdforce on January 01, 2012, 08:26:16 pm
Adapt less careless tactics. Then, maybe then, we will see skilled players on Siege again instead of the mindless TK-happy no-block brawls.
Hey hey whoa. I play siege regularly.
Title: Re: New Teamwounding Report System
Post by: Lech on January 01, 2012, 09:01:53 pm
It's fine, it allow players to actually prove that they were teamhit on the spawn so admin can ban the teamhitter. Also, if admin witness someone who abuse it (it's fairy easy, you know who your teammates are) clicking m in the heat of battle, he can warn and kick those guys too.

I played few hours with it and was reported twice, once for glancing blow on some sb my old friend (who killed the target and i was unable to stop the attack) and once by Ariec, whom i hit 3 times (not on purpose, 2 glancing hits and 1 overhead, happens). I reported only people who teamhit me on spawn or with no enemy nearby, despite the possibility to report other people.

Give it a few days, people will get used to it and don't spam it (except trolls, but you can't fight with them).
Title: Re: New Teamwounding Report System
Post by: Earthdforce on January 01, 2012, 09:04:06 pm
Alright, after finally playing and testing out this system, I can say I'm not a fan of it's current design. My weapon is 141 reach, and when I try to help my teammates and they strafe into my attack, what am I supposed to do? And these wiffs count as teamhits?! They don't even hurt em!
Title: Re: New Teamwounding Report System
Post by: Lech on January 01, 2012, 09:07:18 pm
Alright, after finally playing and testing out this system, I can say I'm not a fan of it's current design. My weapon is 141 reach, and when I try to help my teammates and they strafe into my attack, what am I supposed to do? And these wiffs count as teamhits?! They don't even hurt em!

Do they report you ? Tell them to man up.
Title: Re: New Teamwounding Report System
Post by: chadz on January 01, 2012, 09:25:25 pm
However, the text is too large (2 lines) and it should be white red instead of red. It is really begging you to hit M.
Title: Re: New Teamwounding Report System
Post by: justme on January 01, 2012, 09:34:46 pm
Adapt less careless tactics. Then, maybe then, we will see skilled players on Siege again instead of the mindless TK-happy no-block brawls.

not all crpg is ranged, some of them still fight ...
Title: Re: New Teamwounding Report System
Post by: Lactose_the_intolerant on January 01, 2012, 10:36:48 pm
maybe this system will teach some common sense into people for once...

I Mean, I hope it'll stop some stupid team mate, killhungry whore thats actually more a nuisance then help, who comes in your back while your duelling and slashes you opening up your guard for the enmy to slash you. Then the wanker that backstabbed you is going to get owned really hard.

And all that cuz he thought he could get an easy kill  so he could "top the scoreboards"

dont get me wrong, help from teamates are welcome, only when they know what their doing and not wildly slashing

same goes for shooting in melee archers...

and aswell, dont put yourself in a tk situation. By that i mean if you see an enemy being ganked by 3 of your teamates, you really dont need to join them, they can handle that without you. In those situation there can be accidental hits.
Or sometimes there's a retarded spammer in the lot....

(worse even, the damage you dealt to that single enemy is inferior to the damage you and your 2 teammates received in that ganking)

stay out, and be "useful" somewhere else
Title: Re: New Teamwounding Report System
Post by: Tzar on January 01, 2012, 10:42:20 pm
How will kapikulu and GK manage to exist with this system  :?:
Title: Re: New Teamwounding Report System
Post by: Teeth on January 01, 2012, 10:47:06 pm
Yes, people are supposed to only hit M when they think it was an intentional attack. People will figure that one out sooner or later.
I am currently, and am planning to do so in the future, pressing M whenever I see a player with complete disregard for his teammates. Like you fighting one guy and a teammate comes to 'help' and hits you three times. He gets an M from me, even though he was just trying to kill an enemy.

Adapt less careless tactics. Then, maybe then, we will see skilled players on Siege again instead of the mindless TK-happy no-block brawls.
This, again I am planning to teach the masses in siege not to be killhungry douches when they spam sideswings with teammates around by pressing M.
Title: Re: New Teamwounding Report System
Post by: IceManX on January 01, 2012, 11:09:44 pm
fuck this new system is great.
i tested it now and its amazing.
Spam is reduced to minimum and people really pay attention on their strikes.
Same for Arrows and Bolts.
Before it was more hack and slay... just hit the shit!

There should be only one thing corrected:

If u hit your teammate 1 time and he dies in case of this hit. There should be no teamwounding report system.
The person is dead and the Teamkiller lost 1 kill in the scores... punishment enough, team lost 1 helpful player.

Only if u hit someone intententional for example the system is great.
Or for people that mean to "help" in fight and just spam the shit to get a kill.
I was bumped from teammate during a 1vs1 and then lost in case of this, so the one was reported.

Someone kills me in an accident during a fight, I dont report.

Best thing is people think about their actions and dont spam the shit.

But the system needs some improvements and upgrades. I hate it when i lose a fight because of teamhit and then got stunned, or lose HP from teammates with bolts/arrows and strikes.

So thx alot the new system helps, but plz improve it a little bit if possible.



Title: Re: New Teamwounding Report System
Post by: Zisa on January 02, 2012, 12:11:13 am
Why no horse bumps?
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 02, 2012, 12:13:17 am
Because it's a stupid idea.
Title: Re: New Teamwounding Report System
Post by: Chagan_Arslan on January 02, 2012, 12:17:45 am
How will kapikulu and GK manage exist with this system  :?:

i would be more worried about your 22nd, lots of 2h with big egos there no and little care during their spam. you are the best example almost tked me with your great maul today... and i was in front of you
Title: Re: New Teamwounding Report System
Post by: Zisa on January 02, 2012, 01:10:03 am
Because it's a stupid idea.
yer saying cav is too stupid to be held up to the same standards as everybody else?
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 02, 2012, 01:37:40 am
yer saying cav is too stupid to be held up to the same standards as everybody else?

No because horse bumps aren't much of a problem in the intentional team wounding side of things.
Title: Re: New Teamwounding Report System
Post by: Gisbert_of_Thuringia on January 02, 2012, 01:45:36 am
not all crpg is ranged, some of them still fight ...

You know that even people, who's main char is a ranged class, have usually played melee or even have one or more melee chars? Thus they know what they are talking about :rolleyes:

I can fight even on a siegeserver without hitting all my teammates half the time. It's about timing and caring, not about spamming  :rolleyes:
Title: Re: New Teamwounding Report System
Post by: Zisa on January 02, 2012, 01:49:50 am
No because horse bumps aren't much of a problem in the intentional team wounding side of things.
They are not a problem for you, you fucking idiot, because it is not you that gets knocked down then killed because of them. But enjoy your immunity while running through 5 team mates to get that one guy.
Title: Re: New Teamwounding Report System
Post by: Tears of Destiny on January 02, 2012, 01:53:27 am
You know that even people, who's main char is a ranged class, have usually played melee or even have one or more melee chars? Thus they know what they are talking about :rolleyes:

I can fight even on a siegeserver without hitting all my teammates half the time. It's about timing and caring, not about spamming  :rolleyes:

This. If you can be careful in Battle, you can be careful in Siege.
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 02, 2012, 01:54:59 am
They are not a problem for you, you fucking idiot, because it is not you that gets knocked down then killed because of them. But enjoy your immunity while running through 5 team mates to get that one guy.

Most bumps are accidental. This is for intentional teamwounding. Not every time you take a hit by accident.
Title: Re: New Teamwounding Report System
Post by: Zisa on January 02, 2012, 02:06:29 am
Most bumps are accidental. This is for intentional teamwounding. Not every time you take a hit by accident.
By accidental you mean poorly thought out routes designed for YOUR KDR and to hell with whoever is in your way.
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 02, 2012, 02:19:35 am
By accidental you mean poorly thought out routes designed for YOUR KDR and to hell with whoever is in your way.

If I'm chasing cavalry and happen to bump a few team mates on the way, I consider it worth it. Cavalry will do more damage than my bump ever did. I rarely get the kill on those cav, I just shoot their horses then inf pick up the kills. If I didn't do that there is a large chance you would get lanced at some point anyway. So yeah...deal with it.

I can't speak for lancers, but that's what I do.
Title: Re: New Teamwounding Report System
Post by: Candiru on January 02, 2012, 02:24:49 am
This is great. No more teambumps just to nick the kill in the final moment. Awsome! :)
Title: Re: New Teamwounding Report System
Post by: Cyber on January 02, 2012, 02:47:20 am
Like i said previously imo this system is great. Accidental teamhits should not always be reported but even if they are and you manage to make 5 teamhits turning one map you are simply a careless player and need to change your playstyle. This system can't really be abused by anyone if you as a player are careful.

Ofc it would be great if admins could handle all these situations turning the battle but that simply can't be done. Also, problems with admins dealing with these situations is that they can really only punish people who revange tk and tk intentionally. However people who don't give a shit about their teammates and just hack carelessly through them to get a hit off at the enemy will go completely unpunished. Your pretty much allowed to be as careless and teamhit as much as you want as long as it's not intentional. This system imo deals with that problem. Already playing in EU1 seems for me to be more bearable.

Also, about kicking / punching for "lols" intentionally while doing no dmg, i see no problem at all with people reporting it. Sure, if it's your mate or someone you know dosen't mind it go ahead and do it but some people might still get annoyed by it even if it does 0 dmg, so imo report there is justified.
Title: Re: New Teamwounding Report System
Post by: Zisa on January 02, 2012, 03:12:05 am
If I'm chasing cavalry and happen to bump a few team mates on the way, I consider it worth it. Cavalry will do more damage than my bump ever did. I rarely get the kill on those cav, I just shoot their horses then inf pick up the kills. If I didn't do that there is a large chance you would get lanced at some point anyway. So yeah...deal with it.

I can't speak for lancers, but that's what I do.
You are a HA and run team mates over? Fuck you do suck and are a prime reason bumps SHOULD count. At least enemy lancers have the balls to get close enough for retaliation, you prance over your team mates and think your puny arrows justify putting any number of team mates on the ground - team mates who no doubt just wished they had swung at your dumb ass.
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 02, 2012, 03:21:24 am
You are a HA and run team mates over? Fuck you do suck and are a prime reason bumps SHOULD count. At least enemy lancers have the balls to get close enough for retaliation, you prance over your team mates and think your puny arrows justify putting any number of team mates on the ground - team mates who no doubt just wished they had swung at your dumb ass.

Urrr I chase cav. I rarely engage inf unless there's no more cav. The reason I bump inf is stated above...because I chase cav, and shoot down cav horses. That's always been my main role. Christ it shouldn't be this hard to explain. Sounds like someones just a little mad for no reason. It also took you this long to realise I was HA...wasn't there enough to give it away?

Besides if I stopped in the middle of chasing a cav just to avoid a few inf, if I was moving at speed, that would likely mean my death.
Title: Re: New Teamwounding Report System
Post by: Dezilagel on January 02, 2012, 03:27:16 am
Besides if I stopped in the middle of chasing a cav just to avoid a few inf, if I was moving at speed, that would likely mean 3 mins less waiting at the end of round. HOOFUCKINGRAY!

I really like HA.
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 02, 2012, 03:28:16 am
I really like HA.

And I really like you Dezi  :rolleyes:
Title: Re: New Teamwounding Report System
Post by: Dezilagel on January 02, 2012, 03:32:52 am
And I really like you Dezi  :rolleyes:

Aw<3

So sweet yet so tender.

(click to show/hide)
Title: Re: New Teamwounding Report System
Post by: BADPLAYERold on January 02, 2012, 03:39:55 am
While horse bumps are often the fault of the person getting bumped moving into the way of your horse and you not being able to dodge, teamhits in melee are also like that with teammates getting in the way of your swings all the time. Shouldn't be any difference between them.
Title: Re: New Teamwounding Report System
Post by: Kafein on January 02, 2012, 03:49:37 am
It happened more than once that, me riding one direction, a teammate suddenly moves just in front of my horse and I manage to avoid the bump, only to see me dying to something else I would have avoided if I had bumped the guy.


Although many bumps are to be put on the cav shoulders, infantry has to understand that closing their eyes, hands over their ears and shouting "nonono !" won't make the statement that it's entirely the cav's fault true. Horses don't have a thousandth of the agility of humans. It takes time to accelerate, decelerate and turn. A lot of time. That's why cav is mostly about timing and predicting and not about reflexes.

It is quite a rare sight these days, but their are people that are actually fighting in melee without going apeshit on their side movement and turning around the enemy like two dogs sniffing each other's ass. Those get very effective help from cav, even bad cav.
Even better, there are fighters clever enough to take a step back when they see or hear cav support coming.
Title: Re: New Teamwounding Report System
Post by: Zisa on January 02, 2012, 04:56:16 am
Urrr I chase cav. I rarely engage inf unless there's no more cav. The reason I bump inf is stated above...because I chase cav, and shoot down cav horses. That's always been my main role. Christ it shouldn't be this hard to explain. Sounds like someones just a little mad for no reason. It also took you this long to realise I was HA...wasn't there enough to give it away?

Besides if I stopped in the middle of chasing a cav just to avoid a few inf, if I was moving at speed, that would likely mean my death.
FAR better for your team mates to die then you. How fucking hard is that to understand. Twat.
Title: Re: New Teamwounding Report System
Post by: Knute on January 02, 2012, 08:25:29 am
I'd like to have the option to disable the messages. 

On battle it's not that big of a deal but on siege when everyone is fighting on the flag it can be worse than kick polls as far as obstructing vision.  These screenshots aren't the best examples but when the screen is filled with them it's harder to see what I'm doing.

(click to show/hide)

(click to show/hide)
Title: Re: New Teamwounding Report System
Post by: Dehitay on January 02, 2012, 09:17:14 am
If I'm chasing cavalry and happen to bump a few team mates on the way, I consider it worth it. Cavalry will do more damage than my bump ever did. I rarely get the kill on those cav, I just shoot their horses then inf pick up the kills. If I didn't do that there is a large chance you would get lanced at some point anyway. So yeah...deal with it.

I can't speak for lancers, but that's what I do.
Running over teammates because you're chasing cav is exactly as shitty a reason as swinging through teammates because you're trying to get the kill. If there are friendly infantry in your way, then you SHOULD avoid them. And if you actually have to run through them in the first place to continue chasing some horse, then that horse is not an immediate threat to them. Infantry are just as useful at downing horsemen as HAs.

It's true that rarely is a teambump accidental, but it's also true that most teambumps are due to the idiocy of the rider. Yes, it's not that rare for infantry to be at fault, but far more often, it's the rider's fault.
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 02, 2012, 12:30:42 pm
FAR better for your team mates to die then you. How fucking hard is that to understand. Twat.
Indeed it is. If there's a choice between me dying, and a team mate dying, I'm afraid I'll be selfish and nominate the team mate.

Running over teammates because you're chasing cav is exactly as shitty a reason as swinging through teammates because you're trying to get the kill. If there are friendly infantry in your way, then you SHOULD avoid them. And if you actually have to run through them in the first place to continue chasing some horse, then that horse is not an immediate threat to them. Infantry are just as useful at downing horsemen as HAs.

It's true that rarely is a teambump accidental, but it's also true that most teambumps are due to the idiocy of the rider. Yes, it's not that rare for infantry to be at fault, but far more often, it's the rider's fault.
I consider it a perfectly valid reason. Kafein explained the situation relatively well above. Most of the time those friendly inf I bump will be near some enemies. If I turn to avoid them, or out right stop, then there's a very very strong chance I'll be dead. In all honesty inf has a far better chance of recovering from a bump and surviving, than me getting stuck in the middle of melee and surviving.

Haha o god. Most infantry are so clueless to cav. It's interesting to spectate and just see how few inf actually pay any attention to cav on the map. And then there are complaints that cav has been OP. If cav go down, it's usually due to other cav or archers. Inf are always far to busy meleeing to care.

Anyway...these are still relatively exceptional cases. I'm not saying I do this every damn round, but it does happen. I just think adding bumps is a silly idea.
Title: Re: New Teamwounding Report System
Post by: Bazinga on January 02, 2012, 01:30:52 pm
I'll just kill your horse, if I see you coming at me, better you than me right?
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 02, 2012, 01:34:49 pm
I'll just kill your horse, if I see you coming at me, better you than me right?

Go ahead.
Title: Re: New Teamwounding Report System
Post by: Teeth on January 02, 2012, 01:46:46 pm
While horse bumps are often the fault of the person getting bumped moving into the way of your horse and you not being able to dodge, teamhits in melee are also like that with teammates getting in the way of your swings all the time. Shouldn't be any difference between them.
Bumps are the fault of kill hungry cav with no regard for their teammates. How should infantry keep out of the way of horses when they are all over the map?
Title: Re: New Teamwounding Report System
Post by: Henry_Broodsonson on January 02, 2012, 03:42:51 pm
Class prejudice makes teamplay crap.

Infantry lead enemy infantry into horseman's attacks. Cav lead cav over teams spears.
Title: Re: New Teamwounding Report System
Post by: Zlisch_The_Butcher on January 02, 2012, 04:22:25 pm
Bumps are the fault of kill hungry cav with no regard for their teammates. How should infantry keep out of the way of horses when they are all over the map?
Quite a few bumps are due to kill addicted cavs/fucking jerks on plated chargers who simply ride over their team-mates with no reason to rush, easily being able to avoid them, but decide not to because those plated plated charger riders think they're better than everyone else, and then start a kick/ban poll when someone attacks them..
But quite a few are also due to infantry jumping in front of the horse...
Title: Re: New Teamwounding Report System
Post by: Templar_Ratigan on January 02, 2012, 04:27:09 pm
This system requires the playerbase of cRPG to act maturely and to put judgement over irrational thought.
Discuss

Most of the module depends, or did depend, upon this, sadly I think it is beyond the capabilities of most.
Title: Re: New Teamwounding Report System
Post by: BlackMilk on January 02, 2012, 04:32:59 pm
Most bumps are accidental. This is for intentional teamwounding. Not every time you take a hit by accident.
Most teamhits are accidental, too.
Title: Re: New Teamwounding Report System
Post by: Reinhardt on January 02, 2012, 04:34:36 pm
I'm not interested in reading through 9 pages of... whatever it may be. However, a suggestion that's been brought to question many times is the "Why not have the reports go to admins, and only when a person has been reported 5 times or so, instead of kicking players who may or may not be drunk while playing and accidentally teamwounding in the heat of combat?".

But yeah, why not? It simply helps Admins determine if someone is meaning to teamwound, and they can investigate it further. Even though I've not seen many people get kicked by this feature (at least those who haven't meant to teamwound), it's still a possibility and still extremely annoying. The chat is always filled with the text that tells us who reported who and what not. It's too much.
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 02, 2012, 05:05:41 pm
Most teamhits are accidental, too.

They are. But that's why I disagree with this system entirely. I just don't think giving people a button to pressed that's supposed to be used only for 'intentional' team wounding is a good idea. It would be even worse with bumps from the rage pov. Most inf hate being bumped by cav with a passion, so I'd bet most would instantly accuse out of rage.

Regardless, playing with my hoplite a bit and supporting normal meleers, melee now looks quite amusing to watch. If there are groups of people everyone's so scared of hitting another person that the fighting looks static and pretty boring with people constantly cancelling attacks and just hacking up and down with their weapons because they are afraid of swinging.

I personally like the chaos of battle/siege usually. Being teamhit accidentally is part of that chaos. Now it just looks silly.
Title: Re: New Teamwounding Report System
Post by: Lactose_the_intolerant on January 02, 2012, 05:14:12 pm
if horsebumping gets reported like people getting reported for punching, thats retarded...

going at slow speed and sligth hitting an inf(even if it does no damage) brings a report there will be serious abuse( And Zisa will be the first one to do it).

if cav you always have to be in movement, and cav will get griefed so hard by people just jumping into their routes. Unlike inf, horses cant suddenly dart right and left, a horse trajectory is more predictable then inf.

to not get reported as inf, dont be such a spamming moron...
Title: Re: New Teamwounding Report System
Post by: chadz on January 02, 2012, 05:16:09 pm
Teammates not hitting each other?

WHAT IS THIS SHIT MOD IS DEAD!

Also, I dont think I've ever in my life seen such a selfish, arrogant and obnoxious statement on HOW CAV BUMPING IS FOR THE BEST OF THE TEAM!

Most inf hate being bumped by cav with a passion, so I'd bet most would instantly accuse out of rage.

(click to show/hide)
Title: Re: New Teamwounding Report System
Post by: dodnet on January 02, 2012, 05:35:00 pm
I try to avoid bumping teammates as far as Im able to. But still I sometimes do cause I can't turn around my slow rouncey fast enough or a teammate changes its direction. Also the hitboxes are a bit strange, I sometimes bump others when I think I clearly pass them.

What I really hate are cav that run through half the team right at spawn. Most dont do damage, it still is annoying. Dont do it!
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 02, 2012, 05:37:28 pm
Well dealt with enough pointless rage from inf on this forum so what do you expect? I have no sympathy for inf if they get bumped. Happens to me all the time with my inf alts. Do I whine and moan? No. Why? Because I know that cav is likely more effective than I am on foot and it only takes 1 second for me to get up off the floor and continue fighting. Big deal.
Title: Re: New Teamwounding Report System
Post by: Zisa on January 02, 2012, 05:41:20 pm
Cos yer a twunt.
There are cav I would never report, and then there are careless assholes like you I would much rather dismount then press M, but carry on thinking you are not part of the biggest rage causing team wounding group. MY playstyle has changed exactly not at all.
Title: Re: New Teamwounding Report System
Post by: Meow on January 02, 2012, 05:45:08 pm
Well the moment reporting a friendly bump works, cav will have to adjust a lot.
Like not riding through half your team to get the last kill and stuff. :mrgreen:
Needs a 15-30sec delay to prevent round start reports though.
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 02, 2012, 05:51:33 pm
Cos yer a twunt.
There are cav I would never report, and then there are careless assholes like you I would much rather dismount then press M, but carry on thinking you are not part of the biggest rage causing team wounding group. MY playstyle has changed exactly not at all.

I do avoid team bumps most of the time. But there exceptional cases like the ones I have stated. Just because I'm arguing something happens doesn't mean its a constant occurance. Relatively I try and be as careful as a charging champ courser allows me. But there are always cases where you have to quickly weigh up the options and sometimes that means bumping inf.

Anyway I'm done with this.
Title: Re: New Teamwounding Report System
Post by: Zisa on January 02, 2012, 05:55:33 pm
Well the moment reporting a friendly bump works, cav will have to adjust a lot.
Like not riding through half your team to get the last kill and stuff. :mrgreen:
Needs a 15-30sec delay to prevent round start reports though.
Alternatively they need to not rush from spawn to get the enemy afk laggers and peasants, and/or back up first.
Title: Re: New Teamwounding Report System
Post by: Dehitay on January 02, 2012, 06:09:13 pm
I'm not interested in reading through 9 pages of... whatever it may be. However, a suggestion that's been brought to question many times is the "Why not have the reports go to admins, and only when a person has been reported 5 times or so, instead of kicking players who may or may not be drunk while playing and accidentally teamwounding in the heat of combat?".

But yeah, why not? It simply helps Admins determine if someone is meaning to teamwound, and they can investigate it further. Even though I've not seen many people get kicked by this feature (at least those who haven't meant to teamwound), it's still a possibility and still extremely annoying. The chat is always filled with the text that tells us who reported who and what not. It's too much.
Why only when 5 reports happen? Admins should see it whenever a teamwound report happens. That way they can get a good idea of who's purposely teamwounding and who's reporting just to be an annoyance. But they can already do that. The bigger arguement would be to make it to where players themselves can't see the report messages flying around all over the place. But even then, I wouldn't want to do that because that would be like removing TK messages. With these reports visible to everybody, players can report other players to admins if need be. However, I would agree that there should be a way to turn these messages off if a player doesn't want to read them. They can be quite distracting/annoying for people.

Well the moment reporting a friendly bump works, cav will have to adjust a lot.
Like not riding through half your team to get the last kill and stuff. :mrgreen:
Needs a 15-30sec delay to prevent round start reports though.
Ha, suck it, less skilled riders!

Also, am I the only person who know how to jump with a horse? It's not just something you use when you want to get over a fence. I can avoid both lances and a single line of friendlies with my awesome jumping skills.
Title: Re: New Teamwounding Report System
Post by: dodnet on January 02, 2012, 06:35:41 pm
with my awesome jumping skills.

Yours or your horse?  :mrgreen:
Title: Re: New Teamwounding Report System
Post by: Mookzen on January 02, 2012, 07:58:09 pm
People don't seem to understand what 'intentional' means. That is all.
Title: Re: New Teamwounding Report System
Post by: Gnjus on January 02, 2012, 08:25:29 pm
1. Ladders on Battle servers
2. This new ridiculous "intentional team-hit report system"

I think chadz used to be a good modder/coder but then he took an arrow in the brain so now he's thinking with this unusual piece of wood sticking out of his head.

http://www.cartoonstock.com/newscartoons/directory/d/donkey.asp
Title: Re: New Teamwounding Report System
Post by: SixThumbs on January 02, 2012, 08:46:22 pm
I'll admit I did whine when I first saw this system implemented but after playing for a few hours lastnight, and following meow and Tzar's suggestion, I have to say that it actually works out fairly well. The times I did end up glancing off someone or half-hitting someone in the four or so hours I was playing I wasn't reported and likewise I didn't do the same, obviously, when someone hit me when the cluster just got too fucked.

The one time I did get reported was when I kicked someone in siege because I was raising the ladder and he stepped on it and then started raising it himself, but that report was warranted and I waited until he was finished raising the ladder to kick him and then explained why he was being a ninny.

As for the cav thing, after playing it for two gens I have to say there're very few situations where it's not the cavs fault for bumping a teammate. Although it does happen sometimes and just like in melee you can usually tell if it's intentional or they're just dumb and you should avoid them from now on, problem being cav is a bit harder to spot to avoid. You're saying you were chasing a horse and felt justified running over those teammates? What about the enemy cav behind you giving chase that now has some free targets? If you'd rather run over teammates to save your skin from the cluster fuck then why were you not staying on the perimeter of it and killing stragglers instead of endangering yourself and your teammates near you?
Title: Re: New Teamwounding Report System
Post by: LastKaze on January 02, 2012, 08:52:03 pm
Works good, it's just that if you get tked, there should be more than just report.
Title: Re: New Teamwounding Report System
Post by: Trikipum on January 03, 2012, 10:14:37 am
Oh god these GKs... Oh man, you are the lamest rider ive ever seen in this game. As a rider with the "emergency brake for your horse" maped to my mouse, i must say you are the reason Cavalry has such a fame. Let me tell you, your attitude amuses and ashames  me at the same time. So you are better than anything else and that gives you right to run on friendly inf?. No you arent, and saying that is "ok" coz you are more important to your team than a simple "infantryman" its like being retarded but without that "Like". You arent better than anyone else, actually, that guy you just bumped, maybe that guy was going to kill 6 enemies, thing you wont ever dream in your horse wet dreams while you throw pink dildos at people. You are as important for your team as the next peasant. Riders should avoid allies at all costs, even if that means your death. Yes man, that is the way to go. If you screw it, you die, not other ppl die so you can run away. Your actitude is so gay and selfish i have no words to describe it. You and similar lamers to you (which GK is full of it) are the reason i refused to join your "GK" clan when i was asked. My horse would get sick playing hand to hand with lamers like you, and you know what?. My horse health is the most important for me. Have a nice day "Mr Important". I hope you nice stabs in the face.

PD: Can we get a system where you get your riding points removed for a set amount of time if you bump X times friendlies in the same map?.
Title: Re: New Teamwounding Report System
Post by: Teeth on January 03, 2012, 11:04:54 am
Do I whine and moan? No. Why? Because I know that cav is likely more effective than I am on foot and it only takes 1 second for me to get up off the floor and continue fighting. Big deal.
Hahaha, let's see how cav manages without us foot soldiers fighting. It's always funny to see a horseman at the end of a round alone versus three enemies. He's at a loss what to do because they are actually aware of him, so he dismounts and dies.

Oh and that 1 second can fill you full of arrows and get you killed. So if I am more effective on foot than the average cav I have the right to whine and moan? Cause I'm quite sure I am.
Title: Re: New Teamwounding Report System
Post by: The_Bloody_Nine on January 03, 2012, 11:43:35 am
I think the biggest problem is that it says "intentional". Almost nobody intentionally aims at you and hits you, and if he does he needs to get banned from this game. On the other hand I like to press M if I for example dehorsed a cav, go in for the kill and some xbow shoots me. Of course he wasn't shooting at me intentional, but everybody would agree a report is justified. That is why the word "intentional" becomes meaningless and many start pressing M on every occassion.

How about "reckless"? (also big plus: 3 characters less)
Title: Re: New Teamwounding Report System
Post by: Tzar on January 03, 2012, 12:08:43 pm
Love this system an it works fine but..

I think we should make it 3 votes for kick an not 5
Title: Re: New Teamwounding Report System
Post by: Rhaelys on January 03, 2012, 12:11:19 pm
You are all missing the point. The team wound report system is perfect except for the part where it works on you.
Title: Re: New Teamwounding Report System
Post by: Tzar on January 03, 2012, 12:13:14 pm
The highest amount of votes i gotten after it was implemented was 2.. so by all means idc it works as it should an i love it.

How ever i still think we need to kick people after 3 votes.

5 votes are just too many if you ask me.
Title: Re: New Teamwounding Report System
Post by: The_Bloody_Nine on January 03, 2012, 12:20:21 pm
The highest amount of votes i gotten after it was implemented was 2.. so by all means idc it works as it should an i love it.

How ever i still think we need to kick people after 3 votes.

5 votes are just too many if you ask me.
I read somewhere they wanna extend it to a 20min ban if things has settled.
Title: Re: New Teamwounding Report System
Post by: Teeth on January 03, 2012, 12:20:57 pm
You can teamkill anyone as long as you don't require 5 hits.  8-)
Title: Re: New Teamwounding Report System
Post by: Wulzzz on January 03, 2012, 12:56:39 pm
At least make it damage depending.
Let's say it only works if you do 2 damage to someone.
Who cares if a teamhit glances completely off with no damage.
It would prevent rage reporting a bit.
Title: Re: New Teamwounding Report System
Post by: SirCymro_Crusader on January 03, 2012, 01:51:31 pm
I was thinking that of course if you teamkill iintentionally in less than 5 hits you can practically get away with it, if this system is implemented could another system be implemented that if you tk 2 or 3 times in a round its a straight temp ban, (reported by player, along with the M key function). Simply if you tk 2 or 3 times in a round/map then your more of a dange to your team than you are that of the opposite side.

Could this be integrated along with the current system?
Title: Re: New Teamwounding Report System
Post by: MrShine on January 03, 2012, 05:05:28 pm
I think the biggest problem is that it says "intentional". Almost nobody intentionally aims at you and hits you, and if he does he needs to get banned from this game. On the other hand I like to press M if I for example dehorsed a cav, go in for the kill and some xbow shoots me. Of course he wasn't shooting at me intentional, but everybody would agree a report is justified. That is why the word "intentional" becomes meaningless and many start pressing M on every occassion.

How about "reckless"? (also big plus: 3 characters less)

This is the problem I have with the system.  I noticed the message says to hit M if you feel the team hit was intentional, however I've seen admins message that you should only report for intentional or reckless hits.

If the system is only for intentional hits then it isn't solving anything (if someone intentionally teamhit 5 times in a map they deserve much more than a kick/20 minute ban...they need to have an admin step in).  If the system is to curb reckless team hits then it has potential, however defining what is reckless hits versus legitimate mistakes and asking the cRPG population to properly tell the difference is an exercise in futility.

So when I see people saying "this system is great people are actually careful with their swings in melee now!" you realize that the way the report is worded right now... people reporting in that manner are actually using the system incorrectly, right?
Title: Re: New Teamwounding Report System
Post by: CrazyCracka420 on January 03, 2012, 05:42:32 pm
It's useful, but the problem is angry people always reporting someone for an intentional team hit.  I've seen more times where an enemy dies and someone gets team hit because of it (and they report it as intentional) than not. 
Title: Re: New Teamwounding Report System
Post by: Elmetiacos on January 03, 2012, 06:33:46 pm
If people don't like this system, all I can suggest is 50/50 reflective damage. That way only Str builds will be able to team attack...
Title: Re: New Teamwounding Report System
Post by: CrazyCracka420 on January 03, 2012, 06:36:14 pm
Fuck that, it should be bumped to 100% team wound FF. 
Title: Re: New Teamwounding Report System
Post by: Fandrall on January 03, 2012, 07:14:34 pm
I've never had that much problem with team wounding ppl to begin with as I can simply ride away or stay out of range from those who likes to hit their teammates. There have been a few cases where some moron desided to hit/kill my horse at the beginning of a round but other than that I only read about team wounding it in chat and on forum. Today I played for the first time since this been implemented and I think its for the better. However there are two things (stated here before by others) I suggest.

1. Dont show the red text to the ones it does not concern. Its too much text in chat allready and I atleast are not intrested to know who hit who. Unless I was involved.

2. Include horse bumps. As cav I get the feeling this will be abused. Cav haters will jump infront of horses at spawn and shuch but Im willing to try it out.
Title: Re: New Teamwounding Report System
Post by: The_Bloody_Nine on January 03, 2012, 08:03:33 pm
This is the problem I have with the system.  I noticed the message says to hit M if you feel the team hit was intentional, however I've seen admins message that you should only report for intentional or reckless hits.

If the system is only for intentional hits then it isn't solving anything (if someone intentionally teamhit 5 times in a map they deserve much more than a kick/20 minute ban...they need to have an admin step in).  If the system is to curb reckless team hits then it has potential, however defining what is reckless hits versus legitimate mistakes and asking the cRPG population to properly tell the difference is an exercise in futility.

So when I see people saying "this system is great people are actually careful with their swings in melee now!" you realize that the way the report is worded right now... people reporting in that manner are actually using the system incorrectly, right?
I realised today it says "on purpose" by now, which change nothing of course.
Title: Re: New Teamwounding Report System
Post by: Chagan_Arslan on January 03, 2012, 08:19:35 pm
they coul add reporting for bumps that do damage (if possible) but also attacks on a horse should be reportable
Title: Re: New Teamwounding Report System
Post by: CrazyCracka420 on January 03, 2012, 08:23:08 pm
they coul add reporting for bumps that do damage (if possible) but also attacks on a horse should be reportable

both would be nice i hate carefully leaving spawn to avoid infantry only to have some douche bag take my horse down to 3/4 health.
Title: Re: New Teamwounding Report System
Post by: Leesin on January 03, 2012, 09:36:22 pm
I haven't had a single report against me, yet I still think it's a massively retarded system, this is the cRPG community, it wont be long before we start seeing 'trolls' purposely getting in the way of their team mates attacks so they can report them.
Title: Re: New Teamwounding Report System
Post by: Overdriven on January 03, 2012, 10:37:11 pm
Resolved:
0000035
    [cRPG] Friendly horsebump doesn't count as a teamwound   
Warband - multiplayer - [ingame] - 2012-01-02 20:27

*scowl*

However:

0000027
    [cRPG] the first teamwound report (1/5) will only be shown to both sides   
Warband - multiplayer - [ingame] - 2011-12-31 13:45
Title: Re: New Teamwounding Report System
Post by: MrShine on January 07, 2012, 03:41:41 pm
I just want to say that the introduction of horse bumps counting and less reporting spam being seen by most players goes a long way towards cleaning things up with the system. I think once 0 damage punches and glances aren't reportable it will make things even better.

 I still stand by my feelings this feature has the potential to become a troll's playground once people start to figure it all out.  I also still see a lot more "clanmate A has reported clanmate B" spam than actual intentional team wounding, and have myself reported a teammate once out of rage after their careless swing lead to my death (and I'm a generally level headed player that follows the rules so if I am prone to this a good chunk of the population are twice as likely to do this as myself).   But if this isn't going away at least it looks like it is starting to move in a better direction.
Title: Re: New Teamwounding Report System
Post by: B3RS3RK on January 07, 2012, 05:03:26 pm
That system is fucking confusing and retarded as shit.
Please remove it.
Title: Re: New Teamwounding Report System
Post by: _Tak_ on January 07, 2012, 09:36:51 pm
No its good in battle due to stupid team cavalry keep bumping me for no reason. But please remove it in siege or make it 5 times get kick instead of 3 because people keep report me, and it is so easy to hit team mate in siege...
Title: Re: New Teamwounding Report System
Post by: Gisbert_of_Thuringia on January 07, 2012, 11:24:09 pm
No its good in battle due to stupid team cavalry keep bumping me for no reason. But please remove it in siege or make it 5 times get kick instead of 3 because people keep report me, and it is so easy to hit team mate in siege...

1. It is five ticks
2. Learn to play? How comes other people can play siege without getting kicked for teamhitting? ;)
Title: Re: New Teamwounding Report System
Post by: woody on January 09, 2012, 03:58:07 am
Maybe its anti the popular view but I think this should strengthened.

In addition to current every team hit should have gold/xp penalty as auto.
Title: Re: New Teamwounding Report System
Post by: bonekuukkeli on January 09, 2012, 04:31:14 am
Maybe it just needs some time... so people get used to it and maybe learn to understand what word intentional means.

I haven't been kicked from server and never went past 2/5 so system is working quite well. To get 5/5 you need to do quite a lot of teamdamage to other players in my opinion. Not everyone reports...

Sure this leads to some trolls hitting teammates a bit to piss them off (and I know it's quite hard not to hit back), but we had them even before this report system and that's something what admins need to look at. Maybe make it 5/5 is kick, come back and repeat = ban.
Title: Re: New Teamwounding Report System
Post by: Cepeshi on January 09, 2012, 07:43:32 am
Reporting system is fine xcept idiots who are stepping behind you to stop your overhead and THEN report you, fucking retarded. Swings or contacts for 0dmg should not be reportable.
Title: Re: New Teamwounding Report System
Post by: Tears of Destiny on January 09, 2012, 05:14:11 pm
Reporting system is fine xcept idiots who are stepping behind you to stop your overhead and THEN report you, fucking retarded. Swings or contacts for 0dmg should not be reportable.

Nothing like throwing down and deploying a ladder and being reported for it because it brushed a team mate... Seriously amusing.
Title: Re: New Teamwounding Report System
Post by: Leesin on January 09, 2012, 05:20:14 pm
Nothing like throwing down and deploying a ladder and being reported for it because it brushed a team mate... Seriously amusing.

This is just one of the many lame situations that can get you reported, and to think that they are planning on making it so if you get 5/5 you get temp banned instead of just being kicked. Especially as I have already pointed out people can purposely get in your way and get hit by you ( even easier if you are on a horse, they can just jump infront of you ) and give you reports. How fun.
Title: Re: New Teamwounding Report System
Post by: Kampfkarotte on January 13, 2012, 08:18:09 pm
Just played on EU_2 siege server on a map where my horse is very useful. I had a nice K/D of about 15-3 and then suddenly got kicked by this new report system.  As you know, never bumping a teammate with horse is impossible, especially when using a sword (and not lance). I play this game for one and a half year now and i am neither a teamkiller nor a noob and in my opinion it is really unfair when you get kicked by noobs who always press M and dont think about it. It worked really fine before this! Mostly there is an admin who kicks or bans real teamkillers/wounders and then there are still the good old polls if there is no admin. WE DONT NEED THIS REPORTING SYSTEM!!!
Title: Re: New Teamwounding Report System
Post by: SixThumbs on January 13, 2012, 08:27:46 pm
I think the system is more useless than anything else, if someone is intentionally team-wounding I'm going to avoid them and if I team-wound someone else it's certainly not intentional and largely unavoidable in some situations if it happens. When I'm in the thick of a battle the message pops up and it really is just more of a distraction then anything.

There's been no perceived benefits of the system but I did play a round of siege and as I was trying to break down a door someone came up behind me and prevented me from doing so reporting me each time, then with a multi in a skirmish for the flag I accidentally hit someone after killing 3 of 6 enemies and the person hits "m" and I'm booted for no reason.
Title: Re: New Teamwounding Report System
Post by: Yxleif on January 16, 2012, 03:23:35 pm
I like the reporting system, sure some people report for anything but most dont and it helps a lot with many abusers who just rides over anything to get that precious kill, shoot into melee containing mostly friendlies, "friendlies" standing on ladders kicking, tards just swinging wildly in melee and never caring who they hit etc.

I th and tk occasionally but I try hard to avoid it and I´ve never been kicked even with ragereporting. Nor do I report accidental th/tk, frankly I think this concept has a lot of merit.
Title: Re: New Teamwounding Report System
Post by: Tzar on January 16, 2012, 03:38:28 pm
Im cav an i love this change plz keep it also people who wants it removed are probalbly also the same who does the biggest amount of teamwounding...

But still think that the current system where you need to be reported 5 times before penalty kicks in is too high i think we should reduce it so that if you fuckup 3 times that should be it an not 5... 5 is too much...
Title: Re: New Teamwounding Report System
Post by: Cepeshi on January 21, 2012, 04:16:12 pm
5 is perfectly fine imho, i usually get to 2/5 or 3/5 as cav, depending on how tolerant the people i happen to bump are. Sometimes they run into me, i bump em, and they report me...retards, but mostly upperblocking is enuff to prevent getting reported, at least in most of cases i met so far :)

This system is fine, griefers wont get out of it and it tolerates some sort of accidents, if it got reduced to three, it would be much worse.
Title: Re: New Teamwounding Report System
Post by: MrShine on January 21, 2012, 05:23:21 pm
This system is fine, griefers wont get out of it and it tolerates some sort of accidents, if it got reduced to three, it would be much worse.

It's the griefers who benefit from the system by spamming M on whoever hits them, getting in the way of swings etc.  The general player base has grown up past the 'I press 'M' all the time for the lolz' (the change to hide some of the spam certainly helped this), but it's the people who enjoy pissing other people off that have free reign if they actually want to. 
Title: Re: New Teamwounding Report System
Post by: Cepeshi on January 21, 2012, 05:25:57 pm
Well, to be honest, i do not meet such griefing very often, that would require quite dedicated troll.

Actually never happened to me when i think about it...but it has also positive sides. I learned to avoid standing behind my teammates with chambered overheads  :mrgreen:
Title: Re: New Teamwounding Report System
Post by: MrShine on January 21, 2012, 05:33:26 pm
Well, to be honest, i do not meet such griefing very often, that would require quite dedicated troll.

Actually never happened to me when i think about it...but it has also positive sides. I learned to avoid standing behind my teammates with chambered overheads  :mrgreen:

Well the dedicated trolls/griefers are exactly what (I thought) this system was supposed to prevent.  I agree there aren't many (because they usually wind up getting banned) but I think it's going to be harder for admins to zero in on these people because now they are going to be changing their tactics.