3 - Fix it by punishing M-key abusers
Solution 1 : By implementing M-key users bar, after /5 use you can no more report during 1h.
Solution 2 : By losing multi
Also one more thing, I've been allowed to press M to report someone of teamwounding me, however the person itself was NOWHERE near me, and I had no damage on me at all?
People of Caladria, the fine and honorable art of kicking people in ther respective ballsacks is becomming instinct! Introduce reports only when you take actual damadge!
You take damage from every and any hit, it may only be 1hp but its still damage so that line of thought doesnt overly work
How is this so abusable? You would first have to teamhit 5 times before you get kicked, a kick isn't all that bad.I find you on my team, I follow you around so every time you take a swing you bounce off me, I get you kicked
Make penaltymessages readable only for admins, trigger for admins is at 3/5 penalties, before just between the 2 parties/persons involved. Fixes chatissue and general crucification of the accused.
Suggestion: Add Friendly Horse Bump to the report system + Getting shot by team mate.
Suggestion: Add Friendly Horse Bump to the report system + Getting shot by team mate.
Suggestion: Add Friendly Horse Bump to the report system + Getting shot by team mate.
Friendly horsebumps rarely hurt team mates. Why add it to a team wounding system? Particularly as they aren't intentional. I believe this system is designed for INTENTIONAL team wounding.
Called archers using the weakest bow and arrows.
3 - Fix it by punishing M-key abusersThis.
Solution 1 : By implementing M-key users bar, after /5 use you can no more report during 1h.
Solution 2 : By losing multi
Should people who make panic posts few hours after a new thing has been introduced have their permission to live revoked?
(x) Yes
( ) No
Should people who make panic posts few hours after a new thing has been introduced have their permission to live revoked?
(x) Yes
( ) No
Should people who make panic posts few hours after a new thing has been introduced have their permission to live revoked?I don't have to eat the entire turd to know it is not a crab cake.
(x) Yes
( ) No
The new patch and changelog has brought with it the newst system where you now have the ability to report teamwounders in game, and if they have up to 5 reports on the person then they are kicked or 'penalized' yet this system as i have wwitnessed is easily absued and people who teamwound accidentally are penalized.
The system means that accidental, or purposeful teamwounds are dealt with, in combat both melee and ranged teamwounds happen in fact it is inevitable the result of this new system is going to lead in a few weeks large melees consisting of both teams charging at each other then waiting for the other playerbase to get kicked due to teamwounds, this is especially evident in siege where people run behind you whilst destroying ladders or doors and the result is you being reported, yet people purposefully stand behind people to get hit and then report them for a 'laugh'.
This system requires the playerbase of cRPG to act maturely and to put judgement over irrational thought, however many people in game see red writing it must be bad, press M as many times as you can oh the dudes just been kicked, or you have trolls who just run in get hit then report those that did the damage, even glances that do no damage lead to the same outcome. In 10 minutes of logging on to siege half of the text was people reporting one anoher, and around 2 people being kicked who were actually contributing to their team.
Apart from this detail the new patch and changelog is well received, and adds other benefits, so praise for the devs there however should this new report system be removed.
Discuss
Another solution in search of a problem.This is a good point, intentional teamkillers wont cry about a kick. You can still intentionally tk someone without punishment, as long as you kill him under 5 hits. Is it to make people more careful around teammates in combat? Should have done a gold/xp penalty.
The only team hits I have a problem with are the intentional twers and tkers. And they need more than a kick, they need a multi-day ban.
This is a good point, intentional teamkillers wont cry about a kick. You can still intentionally tk someone without punishment, as long as you kill him under 5 hits. Is it to make people more careful around teammates in combat? Should have done a gold/xp penalty.
Not sure why we need this.
I look forward to receiving complaints about people abusing this system and being unable to do anything about it.I'm rather confident you can kick/ban people abusing this system just like you can kick/ban people abusing other systems.
I have already been kicked through this system earlier this evening, after someone reported five loving punches he received. :)
I think it is a good way to get rid of intentional team-killers when there are no admins around.
I really like how it tells me which ranged twat shot me in the back. On the other hand, however, it is easily abused.That's a plus, however in some fucked up land horseman are immune from this with horse bumps (and killing a friendly horse is also immune).
I get random messages of people that "had team wounded me" when I have full HP, which can lead to unnecessary kicks/bans.
I think its useful but how can we be sure that it wont get abused like poll bans?
I get random messages of people that "had team wounded me" when I have full HP, which can lead to unnecessary kicks/bans.
Don't teamhit and it wont be abused, simple...
It's awesome:D
and about the horse thing dont listen to GK they wanna bumb without getting reported... :rolleyes:
<snip>And this is why you, and those like you, are fucking shitty cav.
I've seen intentional horse bumping occur far less than intentional team wounding. Most of the time it's purely accidental.
They should implement a damage threshold, kicking and punching for the lols is a vital part of the crpg experience, also add punishment for horsebumps, those annoy me the most.Kicking and punching for the lols is one of the things that should get reported. Unless you know the person you're kicking or punching is ok with it, then you deserve every report you get. As a horse archer, both me and my horse are lightly armored and need every ounce of health we have since our primary threat is ranged, and with ranged, the slightest slither of health often helps you get one more shot before falling.
Accidents happen...no point raging about it and hitting M.If you actually lag out and run through a crowd of people on a regular basis, then just pretend your connection lagged so hard it got you disconnected. But if you manage to team bump people while in full control on a regular basis, you should probly rethink your strategy. Aren't you a horse archer anyways? I rarely teambump as a horse archer. Almost only happens when I'm in 1st person taking a shot and not paying attention to where I'm going. Definitely doesn't add up to enough to reach 5 reports in a map.
Not at all. I would argue that horse bumping is far more likely than teamhitting. For instance when you get the horse lag, you can bump a series of 10 people in a row if it's near a group fighting. Now if every one of those people pressed M, you'd be pretty fucked, even though that lag is nothing at all to do with you. You also get completely clueless infantry who run right into the horses path, even though they are facing the horse and the cav is charging full speed in a straight line. Some people really just don't pay attention and then they moan about the bump.
I've seen intentional horse bumping occur far less than intentional team wounding. Most of the time it's purely accidental.
If you actually lag out and run through a crowd of people on a regular basis, then just pretend your connection lagged so hard it got you disconnected. But if you manage to team bump people while in full control on a regular basis, you should probly rethink your strategy. Aren't you a horse archer anyways? I rarely teambump as a horse archer. Almost only happens when I'm in 1st person taking a shot and not paying attention to where I'm going. Definitely doesn't add up to enough to reach 5 reports in a map.
Kicking and punching for the lols is one of the things that should get reported. Unless you know the person you're kicking or punching is ok with it, then you deserve every report you get. As a horse archer, both me and my horse are lightly armored and need every ounce of health we have since our primary threat is ranged, and with ranged, the slightest slither of health often helps you get one more shot before falling.
Georges, if team damage will be turned off, one guy will always be like the unlucky battallion in this 'battle plan'.
http://www.youtube.com/watch?v=1Q8WwktUNM8&t=1m10s (http://www.youtube.com/watch?v=1Q8WwktUNM8&t=1m10s)
Yes, people are supposed to only hit M when they think it was an intentional attack. People will figure that one out sooner or later. If not, we'll deal with it, because reporting people for the lulz is just as shitty as teamwounding on purpose. I prefer to have the servers free from both kind of asshats, so please take that as a warning.
...
(also, the kick is just temporary - when the system has settled, it will be a temporary ban)
About all the doomsday predictors: If you can't play one map without hitting a teammate for 5 times, you deserve to be booted for being a crappy and especially careless player. And no, it's not abusable, you simply can't make someone attack you 5 times. Feel free to prove me wrong.
(also, the kick is just temporary - when the system has settled, it will be a temporary ban)
when u play siege, and u can spawn 30 times , there is big chance to collect all 5 warnnings...
Adapt less careless tactics. Then, maybe then, we will see skilled players on Siege again instead of the mindless TK-happy no-block brawls.Hey hey whoa. I play siege regularly.
Alright, after finally playing and testing out this system, I can say I'm not a fan of it's current design. My weapon is 141 reach, and when I try to help my teammates and they strafe into my attack, what am I supposed to do? And these wiffs count as teamhits?! They don't even hurt em!
Adapt less careless tactics. Then, maybe then, we will see skilled players on Siege again instead of the mindless TK-happy no-block brawls.
Yes, people are supposed to only hit M when they think it was an intentional attack. People will figure that one out sooner or later.I am currently, and am planning to do so in the future, pressing M whenever I see a player with complete disregard for his teammates. Like you fighting one guy and a teammate comes to 'help' and hits you three times. He gets an M from me, even though he was just trying to kill an enemy.
Adapt less careless tactics. Then, maybe then, we will see skilled players on Siege again instead of the mindless TK-happy no-block brawls.This, again I am planning to teach the masses in siege not to be killhungry douches when they spam sideswings with teammates around by pressing M.
How will kapikulu and GK manage exist with this system :?:
Because it's a stupid idea.yer saying cav is too stupid to be held up to the same standards as everybody else?
yer saying cav is too stupid to be held up to the same standards as everybody else?
not all crpg is ranged, some of them still fight ...
No because horse bumps aren't much of a problem in the intentional team wounding side of things.They are not a problem for you, you fucking idiot, because it is not you that gets knocked down then killed because of them. But enjoy your immunity while running through 5 team mates to get that one guy.
You know that even people, who's main char is a ranged class, have usually played melee or even have one or more melee chars? Thus they know what they are talking about :rolleyes:
I can fight even on a siegeserver without hitting all my teammates half the time. It's about timing and caring, not about spamming :rolleyes:
They are not a problem for you, you fucking idiot, because it is not you that gets knocked down then killed because of them. But enjoy your immunity while running through 5 team mates to get that one guy.
Most bumps are accidental. This is for intentional teamwounding. Not every time you take a hit by accident.By accidental you mean poorly thought out routes designed for YOUR KDR and to hell with whoever is in your way.
By accidental you mean poorly thought out routes designed for YOUR KDR and to hell with whoever is in your way.
If I'm chasing cavalry and happen to bump a few team mates on the way, I consider it worth it. Cavalry will do more damage than my bump ever did. I rarely get the kill on those cav, I just shoot their horses then inf pick up the kills. If I didn't do that there is a large chance you would get lanced at some point anyway. So yeah...deal with it.You are a HA and run team mates over? Fuck you do suck and are a prime reason bumps SHOULD count. At least enemy lancers have the balls to get close enough for retaliation, you prance over your team mates and think your puny arrows justify putting any number of team mates on the ground - team mates who no doubt just wished they had swung at your dumb ass.
I can't speak for lancers, but that's what I do.
You are a HA and run team mates over? Fuck you do suck and are a prime reason bumps SHOULD count. At least enemy lancers have the balls to get close enough for retaliation, you prance over your team mates and think your puny arrows justify putting any number of team mates on the ground - team mates who no doubt just wished they had swung at your dumb ass.
Besides if I stopped in the middle of chasing a cav just to avoid a few inf, if I was moving at speed, that would likely mean 3 mins less waiting at the end of round. HOOFUCKINGRAY!
I really like HA.
And I really like you Dezi :rolleyes:
Urrr I chase cav. I rarely engage inf unless there's no more cav. The reason I bump inf is stated above...because I chase cav, and shoot down cav horses. That's always been my main role. Christ it shouldn't be this hard to explain. Sounds like someones just a little mad for no reason. It also took you this long to realise I was HA...wasn't there enough to give it away?FAR better for your team mates to die then you. How fucking hard is that to understand. Twat.
Besides if I stopped in the middle of chasing a cav just to avoid a few inf, if I was moving at speed, that would likely mean my death.
If I'm chasing cavalry and happen to bump a few team mates on the way, I consider it worth it. Cavalry will do more damage than my bump ever did. I rarely get the kill on those cav, I just shoot their horses then inf pick up the kills. If I didn't do that there is a large chance you would get lanced at some point anyway. So yeah...deal with it.Running over teammates because you're chasing cav is exactly as shitty a reason as swinging through teammates because you're trying to get the kill. If there are friendly infantry in your way, then you SHOULD avoid them. And if you actually have to run through them in the first place to continue chasing some horse, then that horse is not an immediate threat to them. Infantry are just as useful at downing horsemen as HAs.
I can't speak for lancers, but that's what I do.
FAR better for your team mates to die then you. How fucking hard is that to understand. Twat.Indeed it is. If there's a choice between me dying, and a team mate dying, I'm afraid I'll be selfish and nominate the team mate.
Running over teammates because you're chasing cav is exactly as shitty a reason as swinging through teammates because you're trying to get the kill. If there are friendly infantry in your way, then you SHOULD avoid them. And if you actually have to run through them in the first place to continue chasing some horse, then that horse is not an immediate threat to them. Infantry are just as useful at downing horsemen as HAs.I consider it a perfectly valid reason. Kafein explained the situation relatively well above. Most of the time those friendly inf I bump will be near some enemies. If I turn to avoid them, or out right stop, then there's a very very strong chance I'll be dead. In all honesty inf has a far better chance of recovering from a bump and surviving, than me getting stuck in the middle of melee and surviving.
It's true that rarely is a teambump accidental, but it's also true that most teambumps are due to the idiocy of the rider. Yes, it's not that rare for infantry to be at fault, but far more often, it's the rider's fault.
I'll just kill your horse, if I see you coming at me, better you than me right?
While horse bumps are often the fault of the person getting bumped moving into the way of your horse and you not being able to dodge, teamhits in melee are also like that with teammates getting in the way of your swings all the time. Shouldn't be any difference between them.Bumps are the fault of kill hungry cav with no regard for their teammates. How should infantry keep out of the way of horses when they are all over the map?
Bumps are the fault of kill hungry cav with no regard for their teammates. How should infantry keep out of the way of horses when they are all over the map?Quite a few bumps are due to kill addicted cavs/fucking jerks on plated chargers who simply ride over their team-mates with no reason to rush, easily being able to avoid them, but decide not to because those plated plated charger riders think they're better than everyone else, and then start a kick/ban poll when someone attacks them..
This system requires the playerbase of cRPG to act maturely and to put judgement over irrational thought.
Discuss
Most bumps are accidental. This is for intentional teamwounding. Not every time you take a hit by accident.Most teamhits are accidental, too.
Most teamhits are accidental, too.
Most inf hate being bumped by cav with a passion, so I'd bet most would instantly accuse out of rage.
Cos yer a twunt.
There are cav I would never report, and then there are careless assholes like you I would much rather dismount then press M, but carry on thinking you are not part of the biggest rage causing team wounding group. MY playstyle has changed exactly not at all.
Well the moment reporting a friendly bump works, cav will have to adjust a lot.Alternatively they need to not rush from spawn to get the enemy afk laggers and peasants, and/or back up first.
Like not riding through half your team to get the last kill and stuff. :mrgreen:
Needs a 15-30sec delay to prevent round start reports though.
I'm not interested in reading through 9 pages of... whatever it may be. However, a suggestion that's been brought to question many times is the "Why not have the reports go to admins, and only when a person has been reported 5 times or so, instead of kicking players who may or may not be drunk while playing and accidentally teamwounding in the heat of combat?".Why only when 5 reports happen? Admins should see it whenever a teamwound report happens. That way they can get a good idea of who's purposely teamwounding and who's reporting just to be an annoyance. But they can already do that. The bigger arguement would be to make it to where players themselves can't see the report messages flying around all over the place. But even then, I wouldn't want to do that because that would be like removing TK messages. With these reports visible to everybody, players can report other players to admins if need be. However, I would agree that there should be a way to turn these messages off if a player doesn't want to read them. They can be quite distracting/annoying for people.
But yeah, why not? It simply helps Admins determine if someone is meaning to teamwound, and they can investigate it further. Even though I've not seen many people get kicked by this feature (at least those who haven't meant to teamwound), it's still a possibility and still extremely annoying. The chat is always filled with the text that tells us who reported who and what not. It's too much.
Well the moment reporting a friendly bump works, cav will have to adjust a lot.Ha, suck it, less skilled riders!
Like not riding through half your team to get the last kill and stuff. :mrgreen:
Needs a 15-30sec delay to prevent round start reports though.
with my awesome jumping skills.
Do I whine and moan? No. Why? Because I know that cav is likely more effective than I am on foot and it only takes 1 second for me to get up off the floor and continue fighting. Big deal.Hahaha, let's see how cav manages without us foot soldiers fighting. It's always funny to see a horseman at the end of a round alone versus three enemies. He's at a loss what to do because they are actually aware of him, so he dismounts and dies.
The highest amount of votes i gotten after it was implemented was 2.. so by all means idc it works as it should an i love it.I read somewhere they wanna extend it to a 20min ban if things has settled.
How ever i still think we need to kick people after 3 votes.
5 votes are just too many if you ask me.
I think the biggest problem is that it says "intentional". Almost nobody intentionally aims at you and hits you, and if he does he needs to get banned from this game. On the other hand I like to press M if I for example dehorsed a cav, go in for the kill and some xbow shoots me. Of course he wasn't shooting at me intentional, but everybody would agree a report is justified. That is why the word "intentional" becomes meaningless and many start pressing M on every occassion.
How about "reckless"? (also big plus: 3 characters less)
This is the problem I have with the system. I noticed the message says to hit M if you feel the team hit was intentional, however I've seen admins message that you should only report for intentional or reckless hits.I realised today it says "on purpose" by now, which change nothing of course.
If the system is only for intentional hits then it isn't solving anything (if someone intentionally teamhit 5 times in a map they deserve much more than a kick/20 minute ban...they need to have an admin step in). If the system is to curb reckless team hits then it has potential, however defining what is reckless hits versus legitimate mistakes and asking the cRPG population to properly tell the difference is an exercise in futility.
So when I see people saying "this system is great people are actually careful with their swings in melee now!" you realize that the way the report is worded right now... people reporting in that manner are actually using the system incorrectly, right?
they coul add reporting for bumps that do damage (if possible) but also attacks on a horse should be reportable
No its good in battle due to stupid team cavalry keep bumping me for no reason. But please remove it in siege or make it 5 times get kick instead of 3 because people keep report me, and it is so easy to hit team mate in siege...
Reporting system is fine xcept idiots who are stepping behind you to stop your overhead and THEN report you, fucking retarded. Swings or contacts for 0dmg should not be reportable.
Nothing like throwing down and deploying a ladder and being reported for it because it brushed a team mate... Seriously amusing.
This system is fine, griefers wont get out of it and it tolerates some sort of accidents, if it got reduced to three, it would be much worse.
Well, to be honest, i do not meet such griefing very often, that would require quite dedicated troll.
Actually never happened to me when i think about it...but it has also positive sides. I learned to avoid standing behind my teammates with chambered overheads :mrgreen: