cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Revo142 on December 30, 2011, 05:33:19 am

Title: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Revo142 on December 30, 2011, 05:33:19 am
I'm going to keep this relatively short.  First of all, many people complain about cavalry being overpowered.  I find that absolutely rediculous. 

It's obvious that the people who complain about cav have never ever played cav before.  Team bumpers, and horse trolls give a bad name to cavalry in general, and draw alot of undeserved hate from people who don't know what they are talking about.  People also get pissed when they get killed by cav, mainly while fighting someone else or not paying attention..

Right now, the field of view/turn degree of a Lance is far too low.  The people who complain about cav most likely don't know what i'm even talking about.

Here is how Lancer Cavalry was in Native(Assuming Player skill is relatively even):

Against 1H Infantry:
Head on charge: Cav wins
Close Quarters: Light cav loses, heavy cav wins

Against 2H Infantry:
Head on charge: Cav wins
Close Quarters: Cav always loses

Against Spears:
Head on charge: Heavy lance wins, normal lance and light lance are at a disadvantage
Close Quarters: Cav has the advantage

Against Archers:
Head on Charge:  Depends, the archer is usually able to jump out of the way after getting in a shot or two on your horse
Close Quarters:  Cav, but the archer is bound to get a few shots in, and if you have a light horse, dismount you before dying.

Against Pikes:
You already know.

This was nearly perfect.  Skilled cavalry players will win while still retaining their weaknessess, and bad cavalry players will get killed.

In CRPG, Cav barely beats a 1Hander in a head on charge, and always loses to a 2Hander in a head on charge.  Against spears, cav is hopelss.  Pikes as well, needless to say. 

A 1Hander can not only easily side step out of the way of a charging horse, but they can slash the horses ass as it passes by, taking down half or more health (Unless you're on a heavy ass warhorse of sorts).  Realisticly, cavalry should beat 1Handers and 2Handers in a head on charge effotlessly, as Cavalry was meant for head on charges (Although flanking and attacking from the side is more effective). 

One of the most important factors is cav vs cav combat.  In Native, I nearly unstoppable, and I can take on entire teams of less skilled cav players by myself.  In Native, the more skilled player with superior timing wins. 

In CRPG, whoever gets on another person's 6 O'clock usually win's the fight.  The low degree of view that lances have significantly lowers the skill gap between two cav players.  In Native, I would win 100% of my head on charges due to superior timing, and utilizing a perfect thrust angle so that my lance hits him before his lance hits me.  In CRPG, there won't be much of a difference between a great cav player, and an average one.


Increase the degrees of view on the lances, not 100% to native standards, but close. 

Doing this will only allow the skilled cavalry player's to truly be rewarded, while the bad one's(The majority) will continue charging into arrows, and having their ass busted by cracked short spears.

Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Casimir on December 30, 2011, 06:16:31 am
You fail to comprehend the abilities of 2h cav!
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: San on December 30, 2011, 06:19:24 am
Cav are already powerful even if they don't win 100% on a charge against aware opponents. I almost stopped reading your post when you said that cav should just beat 1h effortlessly, especially since lance cav already do very well against 1h.

You also have to view from the infantry's perspective. Every time they hear a horse drawing near, they have to confirm whether that person is friend or foe and whether or not he is the target. In addition, the sound of the horse doesn't always equate to how close that unit is to attacking you accurately. What I'm getting at is that often times, cav is capable of getting the attack initiative on opponents. Cavalry units are already essential and viable classes imo.

I wouldn't mind a small increase in the angle, but is there any justification since lancer cav still seems pretty dang effective?
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Revo142 on December 30, 2011, 07:44:22 am
Cav are already powerful even if they don't win 100% on a charge against aware opponents. I almost stopped reading your post when you said that cav should just beat 1h effortlessly, especially since lance cav already do very well against 1h.

You also have to view from the infantry's perspective. Every time they hear a horse drawing near, they have to confirm whether that person is friend or foe and whether or not he is the target. In addition, the sound of the horse doesn't always equate to how close that unit is to attacking you accurately. What I'm getting at is that often times, cav is capable of getting the attack initiative on opponents. Cavalry units are already essential and viable classes imo.

I wouldn't mind a small increase in the angle, but is there any justification since lancer cav still seems pretty dang effective?

Lance cav already does well against 1H?  I'm talking about aware 1H'ers.  They can block with their shield, Jump out of the way, or jump slash you, which usually results in a 1 hit kill.  The chance that a 1Hander will succesfully jump slash you is low, but it needs to be even lower. 

More importantly is how a 1H can side step, and slash your horse as it passes by, which takes down about half the horses health unless you have a heavy warhorse.

And as I said in my conclusion, only the skilled cav players will know how to utilize this increase in degrees effectively, which bad cav players will remain bad.  The skill gap between a great cav player, and a good cav player is way too small due to this lance nerf.

My biggest complaint is how terrible cav on cav combat is now.  Whoever has larger numbers and gets on your 6 O clock wins the cav vs cav battle.  As I said before, in Native, skilled cav players can take on multiple unstilled cav players by themselves, which is what it should be like.

In Native, if someone got on your 6 O clock and you were the superior player, you could out maneuver them and turn the tables, in CRPG when you have a guy chasing you and you try to out maneuver him in anyway, you'd get a lance to the face due to the limitations of the game mechanics.  You can't do shit besides run to you're teamates and hope that he gives up on the chase.  Skill hardly means anything in cav vs cav battles anymore.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: justme on December 30, 2011, 07:50:26 am
i have 4 riding and i aint that good in lancing, but those with 7 riding are doing just fine.. and thats the way that should be
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Wraist on December 30, 2011, 08:04:11 am
Whenever I do battle [when I was a polearm user], calvary just loved to charge directly into my poleax, only to be reared/killed. There were a few times where I died because they'd lance me in the face while reared, but whatever.

Then there were like two lancers [out of a shitload I killed] that didn't charge me head on, I tried to stab them with the poleaxe, failed and died a horrible death. I think they're fine.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Segd on December 30, 2011, 08:30:10 am
l2p
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Vibe on December 30, 2011, 08:37:23 am
get skill
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Zaren on December 30, 2011, 08:47:13 am
Ive played as cav for quite a while and ive come to decide that cav is just fine. 1v1 I could take a 1h as long as I was killing them with a charge. When I got into hand to hand they had a slight advantage. I think this is perfectly reasonable considering if cav had the upperhand in cq melee they would be very OP. Already we have enough cav that just runs you over again and again. As a previous cav player, I think that cav is perfectly fine and a buff would be unnecessary.
And to your theory of 6oclock always wins its called the S key turn..... you turn into them stopping them and crossing their T and pull out a sword or slashing weapon allowing you to slash their horse while they are stuck.
I don't know who you are ingame but you kinda sound like a Noob who doesn't know how to use cav.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Inkompetent on December 30, 2011, 10:04:41 am
At full speed cavalry SHOULD be hit and miss. Slow it down a little bit, and assuming you have decent Riding Skill you can screw people pretty badly. Especially cavalry in groups is terrifying, when a whole column or wedge of cavalry come charging it is very hard to get out of the way.

Yes, some very skilled agility-infantry is fast enough to effortlessly step out of the way of the cav, but most players aren't, especially since horses are more quiet than ninjas in the game.

Cavalry is difficult to play well - yes. But it is VERY powerful when done right. Much more powerful than an infantryman doing his stuff right.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Paul on December 30, 2011, 11:53:12 am
We used to think that lancers should get some angle back at some point but then we took an arrow in the k/d rating. Means lancers are strong, don't need buff imo.

Edit: I have 2 lancers, one dedicated and one hybrid(main). Also I got a 1h cav, HA and HC. So I think I got an idea about cav strength.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Cup1d on December 30, 2011, 12:16:41 pm
Nerf hard this mountain bike-horses, ladder horses, siege-wall-jumping horses, horses that can jump over pike, white horses, black horses, brown horses, peasants horses, armored horses...
Did I forgot something?
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Cup1d on December 30, 2011, 12:20:06 pm
Also, please, add special «Howl» that can frighten horse. In opposite to Whistle
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Gurnisson on December 30, 2011, 12:37:16 pm
I see a player who fails to adjust and wants to rape noobs like does in native, effortlessly. Just learn to adapt and learn tricks for crpg cav instead of whining over the difference. crpg cav is fine and should be nerfed compared to native, considering the lower rate of fire of archers and xbowmen
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Revo142 on December 30, 2011, 02:17:00 pm
I see a player who fails to adjust and wants to rape noobs like does in native, effortlessly. Just learn to adapt and learn tricks for crpg cav instead of whining over the difference. crpg cav is fine and should be nerfed compared to native, considering the lower rate of fire of archers and xbowmen

You are very ignorant.

1.  I explicitly stated in my post that I DON'T want the degrees of turn buffed to Native standards, so there goes you're "wants to rape noobs like does in native" bullshit.

3.  Its not only "noobs" that I rape in native.  I rape good cavalry players, I rape great cavalry players, I rape a team of great cavalry players single handedly because the skill gap and game mechanics actually reward the more skilled players.

2.  If you know anything about cav in Native or even read my post, you would know that it isn't "effortlessly".  In Native, the good cav do good, and bad cav do bad, unlike in CRPG where they are practically the same.  Sounds like you've never played cav before.

3.  There is a difference between "whining over the differences" and proposing a reasonable, well-backed up argument on ONE aspect of cavalry that should be adjusted, NOT EVEN to Native standards.

Thank you.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: B3RS3RK on December 30, 2011, 02:27:01 pm
Nice troll.Cav underpowered.lol.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Gravoth_iii on December 30, 2011, 02:41:28 pm
Its not enough that the cav top scoreboards 90% of the time? I'd say this is a troll post.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Gurnisson on December 30, 2011, 02:42:01 pm
Snip

crpg cav is fine and should be nerfed compared to native, considering the lower rate of fire of archers and xbowmen

I've raped enough as cav on public servers and native clan matches, so stop your silly talk. It needed to get nerfed, it got nerfed, the good ones are still raping crpg servers. Where's the problem?
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Chagan_Arslan on December 30, 2011, 02:56:50 pm
One of the most important factors is cav vs cav combat.  In Native, I nearly unstoppable, and I can take on entire teams of less skilled cav players by myself.  In Native, the more skilled player with superior timing wins.

In CRPG, whoever gets on another person's 6 O'clock usually win's the fight.  The low degree of view that lances have significantly lowers the skill gap between two cav players.  In Native, I would win 100% of my head on charges due to superior timing, and utilizing a perfect thrust angle so that my lance hits him before his lance hits me.  In CRPG, there won't be much of a difference between a great cav player, and an average one.

i feel you on that, before the lance angle nerf it was so much better, what is funny about that i think imo it reduced the number of cav, because better cav would not give a chance to the noob cav in cav duels and the noob cav would probably be fed up with it and change class... and the outcome of the current head on lancing is much more random

and to think that bothered infantry that much even thou we dont use side lancing during high speed passes torught inf mob... heh
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Tomas_of_Miles on December 30, 2011, 02:59:16 pm
Actually I was playing Native multiplayer recently and I actually found it much easier to kill lancers with 1h on Native than on cRPG.  :?
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Chagan_Arslan on December 30, 2011, 03:35:57 pm
We used to think that lancers should get some angle back at some point but then we took an arrow in the k/d rating. Means lancers are strong, don't need buff imo.

Edit: I have 2 lancers, one dedicated and one hybrid(main). Also I got a 1h cav, HA and HC. So I think I got an idea about cav strength.

i guess this is the answer i was waiting from you heh :/ Paul can you try and make an experiment ? remove strafing for infantry and see if there will be a drop in K:D of said infantry, i think its easy to say that it wont affect it, but what it will do is decrease fun from inf gameplay, and that just what that angle nerf is doing... the sidelancing was used 99% times vs other cav it made the cav duels dynamic and the better player won, what we have right now is much more random

and people thinking that the normal angle of lancing would suddenly would double or triple lancers K:D are overexaggerating as usual, it would mostly affect cav vs cav

maybe some day we could go native and have a cav duel there and after that crpg one and you tell me which one is more fun in your opinion
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: v/onMega on December 30, 2011, 04:10:04 pm
Quick reminder for everybody thinking cav needs a higher angle for the lance: :lol:

2H stab animation greatly nerfed in range - check
Pike + Long spear 3 slot (numbers dropped soo badly) - check
Archery now requiring skill plus no big sidearms- check
Xbows are basiclly the same threat, regardless of the angle you can lance - check

Where is the counter to a higher lancing angle?

Good cav play, even with a lance, now finally requires skill, awareness, patience and guts.

As somebody said allrdy, skilled cav players still dominate the board....they r just not able to turn on a dime and 360 stab away melee anymore....


So please, dont get fixated so badly but keep an eye on general balance before posting stuff like this....

P.S. I liked my gen 4 lvl 45 2H char more too.....so what?

Real succes only comes from real competition....and real competition only comes from real balance.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Revo142 on December 30, 2011, 04:43:59 pm
Nice troll.Cav underpowered.lol.

Ah, stupidity and ignorace.

I think you should read this response that I posted earlier to another person with a similar attitude.  How convinient:


You are very ignorant.

1.  I explicitly stated in my post that I DON'T want the degrees of turn buffed to Native standards, so there goes you're "wants to rape noobs like does in native" bullshit.

3.  Its not only "noobs" that I rape in native.  I rape good cavalry players, I rape great cavalry players, I rape a team of great cavalry players single handedly because the skill gap and game mechanics actually reward the more skilled players.

2.  If you know anything about cav in Native or even read my post, you would know that it isn't "effortlessly".  In Native, the good cav do good, and bad cav do bad, unlike in CRPG where they are practically the same.  Sounds like you've never played cav before.

3.  There is a difference between "whining over the differences" and proposing a reasonable, well-backed up argument on ONE aspect of cavalry that should be adjusted, NOT EVEN to Native standards.

Thank you.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: B3RS3RK on December 30, 2011, 04:52:28 pm
Cav isnt underpowered, cav is fine.

So this whole thread is pointless.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Torben on December 30, 2011, 04:53:44 pm
...

hey dude,  not sure how long you are part of crpg,  but cav discussions have been around for a while,  and people are snappy cause its a flame inducing topic.

yes,  you are right,  cav atm does gimp the capabilities of high skilled cav men,  however in context of balance a better solution has not yet been found.

if you stick with it long enough,  you will see that by using your horse differently you very much can be very more effective than average players,  its just a different game compared to cav in native.  try new things,  always keep in mind that our capabilities have to be balanced within the big picture and you will see this class in all its beauty one again.

to all the ragers here,  give him a break.  he meant no harm and didnt know better.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Chagan_Arslan on December 30, 2011, 05:02:15 pm
well i guess it all comes down to inf players being butthurt of cav scores on some map, its not like on some other maps cav is non existent, and i cant prove that but i would guess that a good 2h player have better overall K:D ratio than a good cav (leaving the likes of chase, tommyyy alone)

the wider angle would just increase the skill needed to survive the cav vs cav, meaning more noob cav would change class as they would probably couldnt keep up, now we have the big random element so they are fine, and thats why we have more cav on eu1 than before

the counter to the cav is same old, awarness and teamwork

people talking about l2p, adapt etc. never adapted themselfs to tactics vs cav, and most likely are rambo style inf

horses shouldnt climb ladders put at 30degree, neigher should inf, in order to use ladder people use hands

mind = blown

leaving the building as no one even reads this or are incapable of logic thinking

anyways happy new year
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Gisbert_of_Thuringia on December 30, 2011, 05:04:58 pm
Didn't you say you'll keep it short? What is long for you? O.o

First: This is crpg, not native. Got it?   crpg is totally different compared to native and it's good, that it is. Crpg is far from being realistic, but it's at least closer to it. Further crpg is alot more balanced than native. Who cares about the fact, that you can kill everyone in native when you play cav?
Ever played archer on native? Totally ridiculous, but that's why it's different here in crpg. Now guess why cav is different here ;)

Cav is a very strong class and quite balanced atm
I agree, that the angle of the lance is too small, but if you want to, we can open the pot, which contains all the things, that are too strong with cav^.^
Why for now? Because some other classes need to be looked at and our devs can't do everything at once
Cav is fine for now.
And yes, I know how playing cav is. I have a cavchar myself. Not really my playstyle, but it's fine for now.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Lactose_the_intolerant on December 30, 2011, 07:23:54 pm
Basically, what torben said. Lancing in native and crpg are two different things. adapt, we all did
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Revo142 on December 30, 2011, 09:15:36 pm
Didn't you say you'll keep it short? What is long for you? O.o

First: This is crpg, not native. Got it?   crpg is totally different compared to native and it's good, that it is. Crpg is far from being realistic, but it's at least closer to it. Further crpg is alot more balanced than native. Who cares about the fact, that you can kill everyone in native when you play cav?
Ever played archer on native? Totally ridiculous, but that's why it's different here in crpg. Now guess why cav is different here ;)

Cav is a very strong class and quite balanced atm
I agree, that the angle of the lance is too small, but if you want to, we can open the pot, which contains all the things, that are too strong with cav^.^
Why for now? Because some other classes need to be looked at and our devs can't do everything at once
Cav is fine for now.
And yes, I know how playing cav is. I have a cavchar myself. Not really my playstyle, but it's fine for now.

I'm sorry, but I stopped reading when you said "CRPG is alot more balanced than Native".  I can't even tell if you are being serious or not.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Zisa on December 30, 2011, 09:21:38 pm
Meh...
I played cav in beta.. nothing more fun then being the lone nord or rhodock cavalry vs swadians.
Oh, and khergits always got voted away.

Before this turn radius nerf I did a gen or two as cavalry. Cav v Cav was fun. Even had an alt. Of course once the enemy cav was killed came the distasteful job of spearing inf in the back.

Lance nerf... meh for cav v cav.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Xant on December 30, 2011, 09:25:30 pm
I'm sorry, but I stopped reading when you said "CRPG is alot more balanced than Native".  I can't even tell if you are being serious or not.

If you think c-RPG isn't more balanced than Native, you haven't got a clue.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Revo142 on December 30, 2011, 09:28:37 pm
Basically, what torben said. Lancing in native and crpg are two different things. adapt, we all did

Just because we are able to adapt to things does not make them right.

As I said, cav vs cav battles are now terrible due to the lance nerf.  It seems like a few people agree with me on that point.

I will say it again, increasing the degrees of turn on the lance will only allow skilled cav players to be truly rewarded.  Bad one's will still die.

Furthurmore, it is completely rediculous that a 2Hander can effortlessly take down a charging horse with either a thrust or an incredibly stupid and unrealistic jump slash.

If you tried to thrust your sword into a charging horse, you would get royally fucked up.  As for jump lashing a rider out of his saddle, that would require superhuman reflexes to time correctly (Meh, some highly trained martial artists might be able to pull off this first requirement).  The second requirement however, is superhuman strength.  That is, unless you want your arms to get ripped out of their sockets and you're neck snapped by the impact of a 1200 pound horse galloping at 40mph.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Torben on December 30, 2011, 09:33:21 pm
(click to show/hide)

it comes down to balance dude.  other classes have a standing chance now.  give me 20% more lancing angle,  and even more infantry will helplessly die.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Dezilagel on December 30, 2011, 09:45:40 pm
Just because we are able to adapt to things does not make them right.

As I said, cav vs cav battles are now terrible due to the lance nerf.  It seems like a few people agree with me on that point.

I will say it again, increasing the degrees of turn on the lance will only allow skilled cav players to be truly rewarded.  Bad one's will still die.

Furthurmore, it is completely rediculous that a 2Hander can effortlessly take down a charging horse with either a thrust or an incredibly stupid and unrealistic jump slash.

If you tried to thrust your sword into a charging horse, you would get royally fucked up.  As for jump lashing a rider out of his saddle, that would require superhuman reflexes to time correctly (Meh, some highly trained martial artists might be able to pull off this first requirement).  The second requirement however, is superhuman strength.  That is, unless you want your arms to get ripped out of their sockets and you're neck snapped by the impact of a 1200 pound horse galloping at 40mph.

Yes horses were very OP in RL.

Yes horses are OP in Native.

That doesn't somehow justify them being OP here.

And it's easy to see just by looking at the scoreboard that there are good and bad cav here - the same people consistently top the scores.

Ever considered that you may not be the best cav player in the world and that people here may actually be better than you?
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Revo142 on December 31, 2011, 07:42:00 am
Yes horses were very OP in RL.

Yes horses are OP in Native.

That doesn't somehow justify them being OP here.

And it's easy to see just by looking at the scoreboard that there are good and bad cav here - the same people consistently top the scores.

Ever considered that you may not be the best cav player in the world and that people here may actually be better than you?

Once again, you clearly did not read the part where I clearly stated that I DON'T want cav to be buffed to Native standards.  Just a little increase on the lance degree, that's all.  You, as well as others, are taking my post to the extreme's and putting words into my mouth. 

And guess what? "Better" or "Worse" hardly means anything for cav players in CRPG.  I take it that you enjoy 1 dementional cav battles where the player who gets on you're 6 0 Clock wins, and the factors determining the winner of a lance on lance charge is far more random and less skill based than it is in native?

Hmm.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Tomas_of_Miles on December 31, 2011, 07:51:04 am
Once again, you clearly did not read the part where I clearly stated that I DON'T want cav to be buffed to Native standards.  Just a little increase on the lance degree, that's all.  You, as well as others, are taking my post to the extreme's and putting words into my mouth. 

And guess what? "Better" or "Worse" hardly means anything for cav players in CRPG.  I take it that you enjoy 1 dementional cav battles where the player who gets on you're 6 0 Clock wins, and the factors determining the winner of a lance on lance charge is far more random and less skill based than it is in native?

Hmm.
The lovely fella is dedicated infantry. SNM.  :mrgreen:
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Xant on December 31, 2011, 08:07:22 am

And guess what? "Better" or "Worse" hardly means anything for cav players in CRPG.  I take it that you enjoy 1 dementional cav battles where the player who gets on you're 6 0 Clock wins, and the factors determining the winner of a lance on lance charge is far more random and less skill based than it is in native?

Hmm.

Even with 2 riding and a sumpter horse I could maneuver so that I don't get killed by dedicated cav that get behind me. It was kind of fun actually, kinda like jet fighting.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Gisbert_of_Thuringia on December 31, 2011, 09:35:17 am
I'm sorry, but I stopped reading when you said "CRPG is alot more balanced than Native".  I can't even tell if you are being serious or not.

That sentence shows me, that you actually don't know what you're even talking about here  :rolleyes:

I'm out of this thread
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Dezilagel on December 31, 2011, 11:44:21 am
Once again, you clearly did not read the part where I clearly stated that I DON'T want cav to be buffed to Native standards.  Just a little increase on the lance degree, that's all.  You, as well as others, are taking my post to the extreme's and putting words into my mouth. 

And guess what? "Better" or "Worse" hardly means anything for cav players in CRPG.  I take it that you enjoy 1 dementional cav battles where the player who gets on you're 6 0 Clock wins, and the factors determining the winner of a lance on lance charge is far more random and less skill based than it is in native?

Hmm.

Who didn't read what?

You spoke of realism - I thought that was bullshit.

I never spoke about to what degree to buff cav, you just assumed that I assumed that you wanted cav to be buffed to native standards which was NOT AT ALL what I was trying to say. My point was that playing cav is harder here, but far from UP, and that's it's a different game that you'll just have to learn. Besides - messing with the lance angle would require work with the clientside WSE. (Right now, it uses the couch angle) I'm not sure how much, but I'm guessing quite a bit judging from dev behaviour in the past.

And about these "one-dimensional" cav battles:

I've played some cav in native and a little here as well. And personally I find the cav battles here to hold greater depth since maneuvering your entire horse into proper positioning requires a hell of a lot more effort, planning and, well *skill* than simply putting the lance behind you and letting go at the right time. (Over-simplification I know, but seriously; In native I always use the same turn-to-the-side big sweeping lance attack that kills just about anyone) You talk about someone "getting on your 6 o' clock" like it's something that just happens. It is not, that player has obviously outmaneuvered you. (Also there are some very effective techniques that can be used to get out of that situation, frequently employed by the top cav players)

And how is it more "random" in c-rpg than in native then? Sure here there might be situations were you are already fucked and can't remedy it in the last second with a turn around and good lance timing (but honestly, this "timing" game is what really made me stop playing cav, since its on the same level as archery when it comes to how dull, simple, and bland it is imo.), but that only speaks to me as a sign of increased depth of cav combat. It now requires you to think a little ahead.

And I find it funny that you just dismiss the skill of the entire cav-community here. As I told you, the same cav players consistently top the scores - you think that's for nothing?

If you'd come here (well, and show that you at least know what you're doing) and then complain that you feel restricted in your lance usage - fine that sounds like a reasonable complaint.

But coming here and going "I get beaten here, cav must take no skill since I'm bestest cav evah!!11" and then continuing by dismissing our entire cav community and along the way spewing BULLSHIT such as that cav should beat 1h and 2h "effortlessly" is just stupid imo.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Teeth on December 31, 2011, 12:17:02 pm
Slightly offtopic but whenever I try being a lancer in CRPG I get my ass kicked in cav vs cav duels. I feel like the lance thrusting animation and the moment where it actually hits are off. I have no idea when to actually stab, it seems very unpredictable. In native I got the hang of the timing quite quickly and rarely ever lost a cav vs cav head on charge. Here it feels a bit like Russian Roulette.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Torben on December 31, 2011, 01:03:38 pm
Slightly offtopic but whenever I try being a lancer in CRPG I get my ass kicked in cav vs cav duels. I feel like the lance thrusting animation and the moment where it actually hits are off. I have no idea when to actually stab, it seems very unpredictable. In native I got the hang of the timing quite quickly and rarely ever lost a cav vs cav head on charge. Here it feels a bit like Russian Roulette.

on head on charges lots of people play with different factors to make your stab off time,  maneuver,  speed and release time to mention some,  thats what makes the arrab immensely strong vs other cav
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Kafein on December 31, 2011, 01:07:13 pm
I didn't read half the posts, but nonetheless there are a few things I'd like to say.

I hate the fact that 2h have an advantage over cav. Due to low maneuver and lancing angle, cav have to start their attacks very early, being slow and very predictable. The range advantage of the heavy lance over 2h swords is extremely short and non-existent when the angle isn't perfect. Add to this the fact that any decent footman build can move 5 meters in all directions during the time between the release of the horseman attack and the ideal hit. You get that even noob 2h often kill skilled lancers, be it by moving towards the front of the horse and killing both the horse and the rider with a thrust, or simply evading the lance to the side and moving in again while doing an overhead slash. Evasions + side swings also work.

1h also have chances of fighting cav more or less effectively. But with that I'm really fine, since these options require decent skill. Thrusted lances can be chamberblocked quite easily, and couched lances can be evaded to the side while doing a side swing. But that's hard to do.

Another thing I despise is the ability of most archer builds to evade cav attacks like 10g pixies with turbo jets. That just isn't right. Nerfing horse maneuver should have been accompanied by a human maneuver nerf. This isn't unreal tournament, people are not supposed to run, jump, fire and turn around at the same time, nor reaching usain bolt speed after a tenth of second of sidestepping. And certainly not if horses aren't able to do it to a decent degree. In the end, it's easier to kill a shielder than a ranged due to the added weight and and generally weaker agility, which is simply retarded.

The reason the lance angle nerf was applied is mainly to make 1h cav viable again, but it failed because the reason 1h cav is bad isn't the cav vs cav fights, it's that absolutely every footman can either outrange and kill you or evade your attacks effortlessly. I'm not saying to revert it to Native. But there are other things that need to be changed in order to fix both the internal and external cav balance.

on head on charges lots of people play with different factors to make your stab off time,  maneuver,  speed and release time to mention some,  thats what makes the arrab immensely strong vs other cav

Even without going into detail with turning to the right or left, decelerating slightly etc. The arab warhorse is smaller (this stat used to appear in on the website and ingame, but it doesn't anymore). And that makes hitting it's head harder.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Lorenzo_of_Iberia on December 31, 2011, 01:31:46 pm
Cavalry is fine as it is. There was a loss of skill in cav vs cav fights since the lance angle decrease but at the same time this did mean that playing something other than ha or lancer was a moire viable cavalry class that wouldnt just get raped by lancers constantly. I have to say, I'm a hybrid cav using a warspear off horseback (which has the same angle limitations of a lance) and I still get my fair share of kills on all classes, I dont feel cavalry needs to be bumped up. Especially while most infantry dont have the awareness or mentality to fight cavalry, my hoplite character spends most of his time either at the front of the line soaking up hits with a large shield or at the back killing cav, if more people played to protect from cav at the back cavalry would be a dead class quite soon :/
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Osiris on December 31, 2011, 01:39:21 pm
no we should bow before this almighty destroyer of worlds from horseback!
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Teeth on December 31, 2011, 02:19:00 pm
(click to show/hide)

From a footmans perspective:

Yes, the stab of the top tier greatswords is about as long as the lance, but only if you aim at the horse. You can hit the horse if you time it well, but not the rider, unless the cav really messes up. You would think a cav moving at full speed towards you would die from a stab in the face with an 28p weapon. Coursers, destriers as well as arabians can survive such a stab when they have full health. Funny thing is, if I hit the horse and the horse doesn't die, I'm dead. Cause the lance thrust doesn't give a shit about the horse getting hit and keeps going.

So if you charge a greatsworder with a full health horse and you both time it perfectly, the greatsworder is dead and your horse is hurt.

I always think its strange that a MW German stab doesn't kill a Courser with 100 hitpoints and 18 body armor, but a MW heavy lance does kill me, with 63 hitpoints and 60 body armor, 48 head armor.

Also, horses have a very early bump, and 2h stabs have a very slow release. So a quick reaction stab rarely works.


You get that even noob 2h often kill skilled lancers
I think you mean that good 2h often kill noob lancers. Even I with 400 hours of Greatsword experience see a cav vs stab duel as a scary thing. Missing, or just hitting the horse mostly means death. I see that  a lot of cav mess up their timing when you pretend that you are unaware and that is what makes me kill quite some cav.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Torben on December 31, 2011, 02:54:05 pm
Even I with 400 hours of Greatsword experience see a cav vs stab duel as a scary thing. Missing, or just hitting the horse mostly means death. I see that  a lot of cav mess up their timing when you pretend that you are unaware and that is what makes me kill quite some cav.

related to the topic,  before the angle nerf i didnt care about any 2handers when approaching them head on,  now its a scary thing for me aswell : )
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Ujin on December 31, 2011, 03:04:18 pm
Lance cav (heavy lance at least) sv 2h (greatswords) = 50/50 (pretty much like a cav duel), maybe 60/40 in favor of the lancer if he knows his angles .

Nothing's gonna change anyway (and most of us have dealt with this change by now) , but i wanna say i'm with Arslan. The lances' angle change is probably one of  the biggest nerfs in the history of cRPG and what makes it worse is that it didn't affect cav vs inf much  but instead took the most fun cav aspect out of the game - cav vs cav fights.
Before the nerf a better lancer could take on 3+ enemy cav and cav fights were actually much more about skill and less random than what they are now. Nowadays it's a smarter idea to ignore enemy cav , just take a courser and buttrape enemy infantry , Leed style (no offence to Leed, he's a good cav).
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Torben on December 31, 2011, 03:12:45 pm
(click to show/hide)

i give you that,  but you gotta admit that we could control inf way better before aswell,  and the nerf helped balance us vs inf a lot.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Cup1d on December 31, 2011, 03:27:18 pm
I always think its strange that a MW German stab doesn't kill a Courser with 100 hitpoints and 18 body armor, but a MW heavy lance does kill me, with 63 hitpoints and 60 body armor, 48 head armor.

I heard that slow weapons (heavy lance speed is 73) benefit more from speed bonus. In native singleplayer it was possible to receive 500% speed bonus with lances.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Gurnisson on December 31, 2011, 04:38:43 pm
I heard that slow weapons (heavy lance speed is 73) benefit more from speed bonus. In native singleplayer it was possible to receive 500% speed bonus with lances.

Yeah. Was like that in native, and I doubt it's changed
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Vexus on December 31, 2011, 05:25:46 pm
Cav are not underpowered.

I don't mind buffing cav if thrusting in your horse head dealt damage to YOUR horse (Or at least glance) not passing through as if there's nothing.

Every "class" mode has silly stuff.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Revo142 on December 31, 2011, 09:24:00 pm
Who didn't read what?

You spoke of realism - I thought that was bullshit.

I never spoke about to what degree to buff cav, you just assumed that I assumed that you wanted cav to be buffed to native standards which was NOT AT ALL what I was trying to say. My point was that playing cav is harder here, but far from UP, and that's it's a different game that you'll just have to learn. Besides - messing with the lance angle would require work with the clientside WSE. (Right now, it uses the couch angle) I'm not sure how much, but I'm guessing quite a bit judging from dev behaviour in the past.

And about these "one-dimensional" cav battles:

I've played some cav in native and a little here as well. And personally I find the cav battles here to hold greater depth since maneuvering your entire horse into proper positioning requires a hell of a lot more effort, planning and, well *skill* than simply putting the lance behind you and letting go at the right time. (Over-simplification I know, but seriously; In native I always use the same turn-to-the-side big sweeping lance attack that kills just about anyone) You talk about someone "getting on your 6 o' clock" like it's something that just happens. It is not, that player has obviously outmaneuvered you. (Also there are some very effective techniques that can be used to get out of that situation, frequently employed by the top cav players)

And how is it more "random" in c-rpg than in native then? Sure here there might be situations were you are already fucked and can't remedy it in the last second with a turn around and good lance timing (but honestly, this "timing" game is what really made me stop playing cav, since its on the same level as archery when it comes to how dull, simple, and bland it is imo.), but that only speaks to me as a sign of increased depth of cav combat. It now requires you to think a little ahead.

And I find it funny that you just dismiss the skill of the entire cav-community here. As I told you, the same cav players consistently top the scores - you think that's for nothing?

If you'd come here (well, and show that you at least know what you're doing) and then complain that you feel restricted in your lance usage - fine that sounds like a reasonable complaint.

But coming here and going "I get beaten here, cav must take no skill since I'm bestest cav evah!!11" and then continuing by dismissing our entire cav community and along the way spewing BULLSHIT such as that cav should beat 1h and 2h "effortlessly" is just stupid imo.

Cav battles here hold a greater depth? The only depth involved is making sure you are facing towards the enemy horse, or as close as possible, as you said yourself.  I don't know how much more obvious it can get; If the lance is allowed more degree's of movement, it simply opens up more options, and widens the skill gap between player's.  Nerfing lance movement would be like taking away a thrust, right, and left swing from infantry and only allowing them to use overheads. 


As for enemies getting on my 6, yes, I can avoid such a situation through superior maneuvering. 

But when your riding a rouncey, and you have an entire squad of agility pumping courser's feening on your ass from every direction, it become's somewhat impossible to counter them all without receiving a lance to the face.  If the lance view was buffed, a skilled player being chased from all directions would have a CHANCE to still win the battle, even if it's a slight chance, it opens up gameplay.  As it is right now, if you are in that situation, you are screwed unless you run into your infantry and hope they give up the chase.


You really need to stop putting words into my mouth, once again.  I never said anything close to what you quoted me of saying.  I simply said that the game mechanics have lessoned the skill gap in cav vs cav battles.  Please explain sir, how is that in anyway "dismissing the skill of our cav community".  Talk about SPEWING BULLSHIT.

Lastly, As it is right now, 2Handers beat charging horses effortlessly with rediculous superhuman ninja jump swings.  I guess you don't mind, do you?

Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Tears of Destiny on December 31, 2011, 09:28:02 pm
Since Lancers tear up shielders so well, I don't mind that there is a polar opposite to two handers...

Advantages and disadvantages.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: BADPLAYERold on December 31, 2011, 09:35:02 pm
I didn't bother to read this thread, but i'm just gonna post that Cavalry (Especially lance cav) is one of the easiest and least skillful things in the game and if anything it needs a nerf.
And I say this as a cavalry player of 10+ gens.

You just sound like really bad cavalry.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Patoson on December 31, 2011, 09:58:48 pm
I have just started playing as a lancer myself a few days ago, and I don't see any issues with the class.

It is already an advantage that, in this game, you can use your lance to kill many people without dropping it, whereas, in real life, the first person you hit with your lance would keep the lance in his body (at least in the movies I've seen :D)
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Tydeus on January 01, 2012, 12:47:52 am
In Native, if someone got on your 6 O clock and you were the superior player, you could out maneuver them and turn the tables, in CRPG when you have a guy chasing you and you try to out maneuver him in anyway, you'd get a lance to the face due to the limitations of the game mechanics.  You can't do shit besides run to you're teamates and hope that he gives up on the chase.  Skill hardly means anything in cav vs cav battles anymore.
This is the only part of the angle change that I miss, but even stating this, I have multiple times won against 4 or more cav by myself. It's much harder to do now and you always have to utilize terrain to do so. I think because of this, the skill curve was actually raised even higher.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Zisa on January 01, 2012, 05:03:01 am
meh haven't tried the 'new' cav but the old cav I did not think was particularily deadly, just lots of infantry who hadn't figured how to deal with it, or remap look behind key.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Mr_Oujamaflip on January 01, 2012, 02:10:08 pm
Something that I find frustrating about lancers as an infantryman isn't really the angle, I was able to dodge lances before the nerf and can still do it now, what does get me is the damage the lances to despite a very slow pace, I've often been killed in 1 hit by a stationary horseman with a lance, the lance uses a one handed attack which at close range shouldn't do a great deal of damage particularly when I'm right next to the guy, I'd rather an increase in speed bonus for lances and a lowered general damage so to one shot infantry you actually have to be riding at pace which is what lances should really be used for, not im gonna walk up to this guy and poke him.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Gurnisson on January 01, 2012, 05:31:38 pm
Something that I find frustrating about lancers as an infantryman isn't really the angle, I was able to dodge lances before the nerf and can still do it now, what does get me is the damage the lances to despite a very slow pace, I've often been killed in 1 hit by a stationary horseman with a lance, the lance uses a one handed attack which at close range shouldn't do a great deal of damage particularly when I'm right next to the guy, I'd rather an increase in speed bonus for lances and a lowered general damage so to one shot infantry you actually have to be riding at pace which is what lances should really be used for, not im gonna walk up to this guy and poke him.

Agreed. Mentioned it to Paul a few weeks back and he seemed to agree, and considered possible changes to it. Dunno if anything will happen though.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Teeth on January 01, 2012, 05:45:30 pm
Something that I find frustrating about lancers as an infantryman isn't really the angle, I was able to dodge lances before the nerf and can still do it now, what does get me is the damage the lances to despite a very slow pace, I've often been killed in 1 hit by a stationary horseman with a lance, the lance uses a one handed attack which at close range shouldn't do a great deal of damage particularly when I'm right next to the guy, I'd rather an increase in speed bonus for lances and a lowered general damage so to one shot infantry you actually have to be riding at pace which is what lances should really be used for, not im gonna walk up to this guy and poke him.
Yeah this looks ridiculous. The thing moves dirt slow but when it hits you you lose a shitton of hitpoints.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Dezilagel on January 01, 2012, 06:40:06 pm
Cav battles here hold a greater depth? The only depth involved is making sure you are facing towards the enemy horse, or as close as possible, as you said yourself.  I don't know how much more obvious it can get; If the lance is allowed more degree's of movement, it simply opens up more options, and widens the skill gap between player's.  Nerfing lance movement would be like taking away a thrust, right, and left swing from infantry and only allowing them to use overheads. 

Well, in the same sense I could say that the only depth involved in native lancing is facing your lance towards the enemy and letting go at the right time. Which is considerably easier than making sure your entire horse is in a proper position. And no, opening up more options does not equate widening the skill gap, since native lancing is frankly, imo, OP and easymode as hell. It'd be like adding a totally OP melee weapon to the selection. More options? Yeah. Magical skill gap increase? No. Not to mention that you'd almost completely kill off 1h and 2h cav as playstyles. In c-rpg they are still at a disadvantage when fighting lancers, but not completely helpless at all.

As for enemies getting on my 6, yes, I can avoid such a situation through superior maneuvering.


Then do it? First you say that getting on someone's 6 is autowin (bullshit), but now all of a sudden you can remedy it? And if you need to outmaneuver as well as time the lance then doesn't that make for a greater skill gap? Since you're so bloody pro you should be doing great then!

But when your riding a rouncey, and you have an entire squad of agility pumping courser's feening on your ass from every direction, it become's somewhat impossible to counter them all without receiving a lance to the face.  If the lance view was buffed, a skilled player being chased from all directions would have a CHANCE to still win the battle, even if it's a slight chance, it opens up gameplay.  As it is right now, if you are in that situation, you are screwed unless you run into your infantry and hope they give up the chase.

Well then: Don't put yourself in such a situation. If you're completely out-numbered and out-horsed (?) then maybe trying other things such as hanging back a bit and luring the enemy cav to your archers or maybe dismounting and fight them on a hill might be better ideas than a brainless charge? And while it is indeed harder to combat multiple opponents in c-rpg, you have to remember that ganging is also harder. I've seen truly good cav take out multiple less-skilled opponents through use of positioning, terrain and never giving more then one of them the opportunity to strike at once. Be creative. If you are pursued by multiple cav then riding into a tight hallway or up a hill can nullify their local numerical advantage. This is a perfect example of how the nerfed lance angle increases the skill gap. Once you're not able to win just by 360 poking and are instead forced to use other, more interesting methods then that opens up a new depth to cav gameplay.

You really need to stop putting words into my mouth, once again.  I never said anything close to what you quoted me of saying.  I simply said that the game mechanics have lessoned the skill gap in cav vs cav battles.  Please explain sir, how is that in anyway "dismissing the skill of our cav community".  Talk about SPEWING BULLSHIT.

In Native, the good cav do good, and bad cav do bad, unlike in CRPG where they are practically the same.

Friendly reminder.

How is it not obvious to you that there is a great difference between a good and a bad cav player here when we consistently have the exact same people getting completely insane scores from horseback? (You're not among them? Baaaaaaw) (Also doing "good" scorewise as cav is not very hard, native or c-rpg)

Lastly, As it is right now, 2Handers beat charging horses effortlessly with rediculous superhuman ninja jump swings.  I guess you don't mind, do you?

Sucky cav is indeed not very tough opponents. But that's becauser they suck and as such shouldn't be. Good cav on the other hand use techniques such as slowing down and then charging, *turnaway* couches and stabs to trap aggressive infantry, side-to-side wiggles and teamwork to make it much harder to combat them. Some even have the balls/brains to dismount to fight particulary tricky opponents.

And here once again you complain about the realism of the game, which is never an argument for game balance. I'd be fine with archers shooting bolts of lightning from their arses instead of arrows if it's balanced.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Lorenzo_of_Iberia on January 01, 2012, 06:56:23 pm
I can get out of someones 6 even several peoples 6 without much work at all, obviously depends what horses you are being chased by.

- courser is a brilliant escape horse if you got some nice flat plain, no horse will gain any speed on you, in groups they are very good at taking out slower arabians but one on one an arabian will quick turn and leave with relative ease.
- Arabian great for tracking slower horses, brilliant for dodging faster cavalry, not so great at a drag race scenario
- destriers are just goddamn brilliant all rounders :P
- Heavy Horses, well if you are being hunted by other cavalry or hunting other cavalry on a heavy horse you are doing it wrong, you want to be removing yourself from any cavalry engagements on a heavy horse, go help infantry.

Just some tips
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Torben on January 01, 2012, 07:07:30 pm
Something that I find frustrating about lancers as an infantryman isn't really the angle, I was able to dodge lances before the nerf and can still do it now, what does get me is the damage the lances to despite a very slow pace, I've often been killed in 1 hit by a stationary horseman with a lance, the lance uses a one handed attack which at close range shouldn't do a great deal of damage particularly when I'm right next to the guy, I'd rather an increase in speed bonus for lances and a lowered general damage so to one shot infantry you actually have to be riding at pace which is what lances should really be used for, not im gonna walk up to this guy and poke him.

hm,  an awlpike to my face in a stationary position does about the same amount of damage,  dont see the problem here...  would like a faster lance tho.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Overdriven on January 01, 2012, 07:27:48 pm
I can get out of someones 6 even several peoples 6 without much work at all, obviously depends what horses you are being chased by.

Coursers also suck on hilly maps. Because you have to constantly change speed you rarely get to use the coursers speed, and that's where the Arabian is better because it's acceleration means it'll over run courser on short distances and will be better when constantly changing speeds.

But when your riding a rouncey, and you have an entire squad of agility pumping courser's feening on your ass from every direction, it become's somewhat impossible to counter them all without receiving a lance to the face.  If the lance view was buffed, a skilled player being chased from all directions would have a CHANCE to still win the battle, even if it's a slight chance, it opens up gameplay.  As it is right now, if you are in that situation, you are screwed unless you run into your infantry and hope they give up the chase.

Regardless, if you find yourself in a situation where it's you vs many more cav, you should probably do your best to get out of there. Unless you are a whacky hybrid with crap riding and a crap horse, you should be able to get away easily enough. The only time you'll struggle is with an HA on your arse. But regardless, lancing is about using your horse to put yourself in favourable positions and giving yourself the ability to get out of unfavourable situations. Don't try to take on something you obviously won't be able to handle.

Fact is, there is no way 1vs6 cav should give the 1 cav even a remote chance of winning. Such a situation would only be for the very best players. As I see it, cav atm is in an ok place and honestly I cba to see any more changes involving cav.

I'm sorry, but I stopped reading when you said "CRPG is alot more balanced than Native".  I can't even tell if you are being serious or not.

Ur...it is. And this is coming from a cav player.

In Native, the good cav do good, and bad cav do bad, unlike in CRPG where they are practically the same.

Haha o this made me laugh. Go and watch the good crpg cav for a few maps and then come back and say that.

Native lancing was far to easy. When I first started Warband multiplayer, ruins and field by the river were a walk over with lancing. I could go top of the server with very very minimal effort. It's been a while since I've done any lancing in crpg, but I know I would struggle and it would take a lot more practice and skill for me to get any good at it.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Mr_Oujamaflip on January 01, 2012, 08:14:01 pm
hm,  an awlpike to my face in a stationary position does about the same amount of damage,  dont see the problem here...  would like a faster lance tho.
Funnily enough I also dislike the awlpike for that exact reason.  :lol:
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Inkompetent on January 02, 2012, 12:06:52 am
Haha o this made me laugh. Go and watch the good crpg cav for a few maps and then come back and say that.

Definitely this. I've recently started playing a kniggit with lance and all, and I get my ass handed to me on a silver platter by enemy cav, throwers, crossbowmen, and almost any and all infantry, one- and two-handers. I can't perform half as good as the good cav can, even though I try follow their lead and do my best not to attack infantry that's aware of me. To at all manage to kill someone from horseback is quite a victory for me. Much more so than to kill someone when on foot.

Lancing is really hard, but at the same time I can look at the skilled cav and they rack up kill after kill, both inf and cav, with their lances, so obviously lancing works. It's far from as easy as native though, where the wide lance arc makes it much easier to stay out of the reach of the infantry.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Lactose_the_intolerant on January 02, 2012, 12:23:47 am
Saying that native has less depth for cav lancer duels is bullshit...

and 1h cav is a good class, i did a gen with it and i did well, even had my share of lancers!
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Revo142 on January 02, 2012, 12:57:46 am
Quote
Well, in the same sense I could say that the only depth involved in native lancing is facing your lance towards the enemy and letting go at the right time. Which is considerably easier than making sure your entire horse is in a proper position. And no, opening up more options does not equate widening the skill gap, since native lancing is frankly, imo, OP and easymode as hell. It'd be like adding a totally OP melee weapon to the selection. More options? Yeah. Magical skill gap increase? No. Not to mention that you'd almost completely kill off 1h and 2h cav as playstyles. In c-rpg they are still at a disadvantage when fighting lancers, but not completely helpless at all.

The difference in skill between making sure your lance is pointed at the enemy and making sure your entire horse is pointed at the enemy is not as much of a skill difference is it is a complete change to how cav plays. 

Maneuvering your horse into position honestly does not require more skill than making good use of the variety of lance angles avaliable to you in native.

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Then do it? First you say that getting on someone's 6 is autowin (bullshit), but now all of a sudden you can remedy it? And if you need to outmaneuver as well as time the lance then doesn't that make for a greater skill gap? Since you're so bloody pro you should be doing great then!

I have methods of dealing with courser lancer's chasing me, however every one of those methods are significantly less effective now.  What does this do?

This puts more emphasis on getting on the enemies 6, a simple and hardly skilful tactic, and less emphasis on out manuevering and other techniques utilized by cavalry in Native.

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In Native, the good cav do good, and bad cav do bad, unlike in CRPG where they are practically the same.

First off, this is in no way "dismissing the skill of our cav community" as it is pointing out an inferior gameplay mechanic, so you can cut that shit out.

Secondly, I stand by my point.  I did say "practically" diddn't I? Not completely, but much less so than in native.

Take a Great cav player against a Good cav player in crpg, then do the same in Native on a flat map.  The score differerence in Native would most likely be greater.

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or maybe dismounting and fight them on a hill might be better ideas

That's like me telling an archer who is complaining about his bow being underpowered to switch to a 2 Hander.


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How is it not obvious to you that there is a great difference between a good and a bad cav player here when we consistently have the exact same people getting completely insane scores from horseback?

Once again, the score difference would most likely be greater in Native.  And actually, I am always on the top of the scorechain, especially since I learned the following things:

1.  Getting on an enemies 6 O clock in a cav on cav battle is now more important than positioning, maneuvering, and lance release timing. 

2.  Never attack ANYONE head on besides a 1Hander, or a single lone archer.  Oh wait, I can't attack a single lone archer head on either because my Rouncey will get two shotted.

3.  Couching is now more powerful than before, and should be used more often compared to timed release of lance thrusts.


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Fact is, there is no way 1vs6 cav should give the 1 cav even a remote chance of winning. Such a situation would only be for the very best players. As I see it, cav atm is in an ok place and honestly I cba to see any more changes involving cav.

In Native and PWMod (During war's), I normally win 1vs6 cav battles because I am able to use lance angles to my advantage. 

All i'm asking for is a slight chance of doing so in crpg, not as big of a chance as in native, just a slight one.



It seems like an increase in the lance angle, not even to native standards, is too much to ask for?


Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Gisbert_of_Thuringia on January 02, 2012, 01:56:05 am


In Native and PWMod (During war's), I normally win 1vs6 cav battles because I am able to use lance angles to my advantage. 



Erm....Where did we park the bus with people who care? :rolleyes:



You are still using your "native-arguments", although I think everyone here told you that native is totally different and that actually noone really cares about how native is. This is crpg. Adapt to it or leave it and continue your "realistic" native where you seem to be one of the best players :)

Cheers
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: a_bear_irl on January 02, 2012, 11:15:05 am
Quote from: Revo142
I'm good at native but new to CRPG make CRPG like native so I can do well
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Smoothrich on January 02, 2012, 01:13:15 pm
I can 1 vs 6 scrub cav in this game too

if you're good you'd adapt

if you're bad or crutch on broken ass easy mechanics from native, instead of winning you'll be too busy complaining
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Revo142 on January 02, 2012, 09:56:51 pm
Erm....Where did we park the bus with people who care? :rolleyes:



You are still using your "native-arguments", although I think everyone here told you that native is totally different and that actually noone really cares about how native is. This is crpg. Adapt to it or leave it and continue your "realistic" native where you seem to be one of the best players :)

Cheers


I find it interesting how you completely ignored 95% of the post, and instead of writing a well thought out counter-argument to my idea's about cavalry in crpg, you chose to quote one sentence of my response to someone else's statement about how a single cav cannot hope to beat 6 at once.  Amazing how blind and biased people here can be.


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I can 1 vs 6 scrub cav in this game too

if you're good you'd adapt

if you're bad or crutch on broken ass easy mechanics from native, instead of winning you'll be too busy complaining

I love how you assume it was "scrub cav".  I'll tell you something, beleive it or not, it's not only "scrub cav" that I beat in a 1vs multiple engagement.  Its competent cav.  Cav who can hold their own, and know their shit.  Why is this?

Because the lance angles in native allow for even the slightest differerences in timing and excecution to make or break a fight.  Only the most skilled player's are capable of using these mechanics to their advantage.

Once again, another biased response.

If you are just going to come and tell me "adapt!111" without even bothering to read the well-thought out arguments on why some aspects of cavalry in crpg is inferior and damaging to gameplay, please don't bother responding.

I would like to see Overdriven respond to my quote of his quote, the long post above this one, and provide some valid counter-arguments.


Seem's like I have a few people agreeing with me here:

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Saying that native has less depth for cav lancer duels is bullshit...

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Before this turn radius nerf I did a gen or two as cavalry. Cav v Cav was fun. Even had an alt. Of course once the enemy cav was killed came the distasteful job of spearing inf in the back.

Lance nerf... meh for cav v cav.

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i feel you on that, before the lance angle nerf it was so much better, what is funny about that i think imo it reduced the number of cav, because better cav would not give a chance to the noob cav in cav duels and the noob cav would probably be fed up with it and change class... and the outcome of the current head on lancing is much more random



So once again, is a slight increase in the lance angle too much to ask for?

Another friendly reminder, if you are just going to blindly come in and tell me "adapt!111" without even bothering to read the well-thought out arguments on why some aspects of cavalry in crpg is inferior and damaging to gameplay, please don't bother responding.

You guys really think of everything to say don't you?

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or maybe dismounting and fight them on a hill might be better ideas

Hmm, great idea! While your at it, tell all archer's to drop their bows and buy melee weapons!  Tell all Shielder's to pick up a Greatsword!
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Dezilagel on January 02, 2012, 10:46:58 pm
I find it interesting how you completely ignored 95% of the post, and instead of writing a well thought out counter-argument to my idea's about cavalry in crpg, you chose to quote one sentence of my response to someone else's statement about how a single cav cannot hope to beat 6 at once.  Amazing how blind and biased people here can be.

If you can't see the irony here looking at your previous post...

Hmm, great idea! While your at it, tell all archer's to drop their bows and buy melee weapons!  Tell all Shielder's to pick up a Greatsword!

I'm sorry, but are you stupid or just drunk?

Being "cav" is being a complete solider on a horse, you're not glued to it are you? You don't stop fighting once dismounted no?

NOT dismounting for example if you're going to assault a roof full of archers is completely fucking retarded; in general just focusing on one aspect of your class is beyond idiotic.

*Im cav so I should be on my horse HURR-DURR*

No, being cav means you have the option to ride.

I'm pole inf and yet I carry a shield and a dagger to deal with pesky ranged. If the situation calls for it I'll pick up a proper onehander or even a crossbow from the ground to deal with the situation at hand.

You keep talking about how having more options (in this case a wider lance angle) and yet you don't use the options at hand available to your class. Do you really want to just do one thing and expect to win out in every situation?

Ranty post I know, but this one got to me.
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: To Kill A Dead Horse on January 02, 2012, 10:47:08 pm
adapt!
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Overdriven on January 03, 2012, 10:12:41 am
In Native and PWMod (During war's), I normally win 1vs6 cav battles because I am able to use lance angles to my advantage. 

All i'm asking for is a slight chance of doing so in crpg, not as big of a chance as in native, just a slight one.



It seems like an increase in the lance angle, not even to native standards, is too much to ask for?

There is a slight chance. You can do it...but it's so rare and unusual that it is in fact a 'slight' chance.

Go back to when the lance angle was originally changed from native and I would agree with you. The lance angle nerf did change cav vs cav quite a lot to a more boring gameplay. Ironically I think the lance angle nerf also actually increased lancers effectiveness vs inf, because they learnt to be a lot more careful in their placements and timing back stabs rather than relying on the side stab to outrange. But now I am inclined to say this mod is relatively well balanced. The change is unnecessary and would require the community, both cav and inf, to re-adapt yet again for no real reason.

NOT dismounting for example if you're going to assault a roof full of archers is completely fucking retarded

That's what the horses ladder climbing ability is for  :wink:
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Darkoveride on January 03, 2012, 02:42:14 pm
ah yes roof cavalry a fav past time of mine. :lol:
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Revo142 on January 05, 2012, 06:17:18 pm
If you can't see the irony here looking at your previous post...

I'm sorry, but are you stupid or just drunk?

Being "cav" is being a complete solider on a horse, you're not glued to it are you? You don't stop fighting once dismounted no?

NOT dismounting for example if you're going to assault a roof full of archers is completely fucking retarded; in general just focusing on one aspect of your class is beyond idiotic.

*Im cav so I should be on my horse HURR-DURR*

No, being cav means you have the option to ride.

I'm pole inf and yet I carry a shield and a dagger to deal with pesky ranged. If the situation calls for it I'll pick up a proper onehander or even a crossbow from the ground to deal with the situation at hand.

You keep talking about how having more options (in this case a wider lance angle) and yet you don't use the options at hand available to your class. Do you really want to just do one thing and expect to win out in every situation?

Ranty post I know, but this one got to me.

Haha.  You are completely misunderstanding the nature of this issue.  Telling cav to dismount is completely irrelevant to this discussion.  Of course there is always the option to dismount, but I am talking about technical aspects and gameplay mechanics of cavalry, WHEN MOUNTED.  Telling people to dismount to solve MOUNTED ISSUES is like telling players to switch classes.  NOT RELEVANT.


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You keep talking about how having more options (in this case a wider lance angle) and yet you don't use the options at hand available to your class. Do you really want to just do one thing and expect to win out in every situation?

Once again, you clearly did NOT read my post.  I clearly explained that other game mechanics, such as making sure your horse is pointed foward, and taking the initiative to get on an enemies 6 O clock has replaced mastering lance angles.  These new mechanics require less skills to use than the old mechanics that they have replaced.  That's all i'm saying. 

When I talk about having more options, I am talking about having more angles to choose to lance from.  I can release my lance at 10 degrees, 12 degrees, 20 degrees, or 50 degrees (just an example) to deal with different situations.  That in my opinion, make's the skill gap wider.  Right now, nobody can utillize those mechanics anymore. 
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Gisbert_of_Thuringia on January 06, 2012, 12:55:10 am
You want to tell us that making it easier to kill someone with a lance (which it actually is when your angle is wider so you can turn your horse and still hit the person) makes you more skilled or let's you chose from a wider range of your skills or whatever?

LOL  :lol:

Actually the harder it is the more skills start shining through ;)  If you can only shine when you can hit almost 180° from left to right, than you hardly misunderstood what skill means.

Imagine archers having autoaim or maybe heatseaking arrows. Would I be more skilled because I know how to shoot my heatseaking arrow to hit someone behind a house?^^


Btw, you are telling everyone here that they can't read or understand what you write and you presume people here don't read your posts.
Maybe you should start thinking about your posts? Probably writing them in a way people can understand?
Or maybe writing down what you actually think because you always say you didn't mean it the way you said it or whatever :/
Weird that all people here are misunderstanding you cause they are biased :/


you chose to quote one sentence of my response to someone else's statement about how a single cav cannot hope to beat 6 at once.  Amazing how blind and biased people here can be.


Actually you misunderstood his statement. He said cav shouldn't be able to win such an encounter (except for the überpros), not that they cannot hope to win it.
You answered with "Usually I win such an encounter in native"

Well yes....native

Shall we count how often people now told you it's not native here and that native is I don't know how many times more unbalanced and unrealstic than crpg?


Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Fuma Kotaro on January 06, 2012, 02:28:18 pm
i think when he says that he can kill a hole team of great cavalry he is speaking about 5 vaegir knights on there horse in sp
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Gisbert_of_Thuringia on January 06, 2012, 02:29:23 pm
i think when he says that he can kill a hole team of great cavalry he is speaking about 5 vaegir knights on there horse in sp

 :lol:  I lolled
Title: Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
Post by: Gurnisson on January 06, 2012, 02:32:26 pm
i think when he says that he can kill a hole team of great cavalry he is speaking about 5 vaegir knights on there horse in sp

 :lol: