Author Topic: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.  (Read 5183 times)

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Offline B3RS3RK

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #15 on: December 30, 2011, 02:27:01 pm »
0
Nice troll.Cav underpowered.lol.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Gravoth_iii

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #16 on: December 30, 2011, 02:41:28 pm »
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Its not enough that the cav top scoreboards 90% of the time? I'd say this is a troll post.
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Offline Gurnisson

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #17 on: December 30, 2011, 02:42:01 pm »
+1
Snip

crpg cav is fine and should be nerfed compared to native, considering the lower rate of fire of archers and xbowmen

I've raped enough as cav on public servers and native clan matches, so stop your silly talk. It needed to get nerfed, it got nerfed, the good ones are still raping crpg servers. Where's the problem?
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Offline Chagan_Arslan

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #18 on: December 30, 2011, 02:56:50 pm »
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One of the most important factors is cav vs cav combat.  In Native, I nearly unstoppable, and I can take on entire teams of less skilled cav players by myself.  In Native, the more skilled player with superior timing wins.

In CRPG, whoever gets on another person's 6 O'clock usually win's the fight.  The low degree of view that lances have significantly lowers the skill gap between two cav players.  In Native, I would win 100% of my head on charges due to superior timing, and utilizing a perfect thrust angle so that my lance hits him before his lance hits me.  In CRPG, there won't be much of a difference between a great cav player, and an average one.

i feel you on that, before the lance angle nerf it was so much better, what is funny about that i think imo it reduced the number of cav, because better cav would not give a chance to the noob cav in cav duels and the noob cav would probably be fed up with it and change class... and the outcome of the current head on lancing is much more random

and to think that bothered infantry that much even thou we dont use side lancing during high speed passes torught inf mob... heh

Offline Tomas_of_Miles

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #19 on: December 30, 2011, 02:59:16 pm »
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Actually I was playing Native multiplayer recently and I actually found it much easier to kill lancers with 1h on Native than on cRPG.  :?
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Offline Chagan_Arslan

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #20 on: December 30, 2011, 03:35:57 pm »
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We used to think that lancers should get some angle back at some point but then we took an arrow in the k/d rating. Means lancers are strong, don't need buff imo.

Edit: I have 2 lancers, one dedicated and one hybrid(main). Also I got a 1h cav, HA and HC. So I think I got an idea about cav strength.

i guess this is the answer i was waiting from you heh :/ Paul can you try and make an experiment ? remove strafing for infantry and see if there will be a drop in K:D of said infantry, i think its easy to say that it wont affect it, but what it will do is decrease fun from inf gameplay, and that just what that angle nerf is doing... the sidelancing was used 99% times vs other cav it made the cav duels dynamic and the better player won, what we have right now is much more random

and people thinking that the normal angle of lancing would suddenly would double or triple lancers K:D are overexaggerating as usual, it would mostly affect cav vs cav

maybe some day we could go native and have a cav duel there and after that crpg one and you tell me which one is more fun in your opinion

Offline v/onMega

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #21 on: December 30, 2011, 04:10:04 pm »
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Quick reminder for everybody thinking cav needs a higher angle for the lance: :lol:

2H stab animation greatly nerfed in range - check
Pike + Long spear 3 slot (numbers dropped soo badly) - check
Archery now requiring skill plus no big sidearms- check
Xbows are basiclly the same threat, regardless of the angle you can lance - check

Where is the counter to a higher lancing angle?

Good cav play, even with a lance, now finally requires skill, awareness, patience and guts.

As somebody said allrdy, skilled cav players still dominate the board....they r just not able to turn on a dime and 360 stab away melee anymore....


So please, dont get fixated so badly but keep an eye on general balance before posting stuff like this....

P.S. I liked my gen 4 lvl 45 2H char more too.....so what?

Real succes only comes from real competition....and real competition only comes from real balance.
« Last Edit: December 30, 2011, 04:11:24 pm by v/onMega »

Offline Revo142

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #22 on: December 30, 2011, 04:43:59 pm »
-1
Nice troll.Cav underpowered.lol.

Ah, stupidity and ignorace.

I think you should read this response that I posted earlier to another person with a similar attitude.  How convinient:


You are very ignorant.

1.  I explicitly stated in my post that I DON'T want the degrees of turn buffed to Native standards, so there goes you're "wants to rape noobs like does in native" bullshit.

3.  Its not only "noobs" that I rape in native.  I rape good cavalry players, I rape great cavalry players, I rape a team of great cavalry players single handedly because the skill gap and game mechanics actually reward the more skilled players.

2.  If you know anything about cav in Native or even read my post, you would know that it isn't "effortlessly".  In Native, the good cav do good, and bad cav do bad, unlike in CRPG where they are practically the same.  Sounds like you've never played cav before.

3.  There is a difference between "whining over the differences" and proposing a reasonable, well-backed up argument on ONE aspect of cavalry that should be adjusted, NOT EVEN to Native standards.

Thank you.

Offline B3RS3RK

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #23 on: December 30, 2011, 04:52:28 pm »
0
Cav isnt underpowered, cav is fine.

So this whole thread is pointless.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Torben

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #24 on: December 30, 2011, 04:53:44 pm »
+3
...

hey dude,  not sure how long you are part of crpg,  but cav discussions have been around for a while,  and people are snappy cause its a flame inducing topic.

yes,  you are right,  cav atm does gimp the capabilities of high skilled cav men,  however in context of balance a better solution has not yet been found.

if you stick with it long enough,  you will see that by using your horse differently you very much can be very more effective than average players,  its just a different game compared to cav in native.  try new things,  always keep in mind that our capabilities have to be balanced within the big picture and you will see this class in all its beauty one again.

to all the ragers here,  give him a break.  he meant no harm and didnt know better.
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Offline Chagan_Arslan

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #25 on: December 30, 2011, 05:02:15 pm »
0
well i guess it all comes down to inf players being butthurt of cav scores on some map, its not like on some other maps cav is non existent, and i cant prove that but i would guess that a good 2h player have better overall K:D ratio than a good cav (leaving the likes of chase, tommyyy alone)

the wider angle would just increase the skill needed to survive the cav vs cav, meaning more noob cav would change class as they would probably couldnt keep up, now we have the big random element so they are fine, and thats why we have more cav on eu1 than before

the counter to the cav is same old, awarness and teamwork

people talking about l2p, adapt etc. never adapted themselfs to tactics vs cav, and most likely are rambo style inf

horses shouldnt climb ladders put at 30degree, neigher should inf, in order to use ladder people use hands

mind = blown

leaving the building as no one even reads this or are incapable of logic thinking

anyways happy new year

Offline Gisbert_of_Thuringia

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #26 on: December 30, 2011, 05:04:58 pm »
0
Didn't you say you'll keep it short? What is long for you? O.o

First: This is crpg, not native. Got it?   crpg is totally different compared to native and it's good, that it is. Crpg is far from being realistic, but it's at least closer to it. Further crpg is alot more balanced than native. Who cares about the fact, that you can kill everyone in native when you play cav?
Ever played archer on native? Totally ridiculous, but that's why it's different here in crpg. Now guess why cav is different here ;)

Cav is a very strong class and quite balanced atm
I agree, that the angle of the lance is too small, but if you want to, we can open the pot, which contains all the things, that are too strong with cav^.^
Why for now? Because some other classes need to be looked at and our devs can't do everything at once
Cav is fine for now.
And yes, I know how playing cav is. I have a cavchar myself. Not really my playstyle, but it's fine for now.

Offline Lactose_the_intolerant

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #27 on: December 30, 2011, 07:23:54 pm »
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Basically, what torben said. Lancing in native and crpg are two different things. adapt, we all did

Offline Revo142

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #28 on: December 30, 2011, 09:15:36 pm »
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Didn't you say you'll keep it short? What is long for you? O.o

First: This is crpg, not native. Got it?   crpg is totally different compared to native and it's good, that it is. Crpg is far from being realistic, but it's at least closer to it. Further crpg is alot more balanced than native. Who cares about the fact, that you can kill everyone in native when you play cav?
Ever played archer on native? Totally ridiculous, but that's why it's different here in crpg. Now guess why cav is different here ;)

Cav is a very strong class and quite balanced atm
I agree, that the angle of the lance is too small, but if you want to, we can open the pot, which contains all the things, that are too strong with cav^.^
Why for now? Because some other classes need to be looked at and our devs can't do everything at once
Cav is fine for now.
And yes, I know how playing cav is. I have a cavchar myself. Not really my playstyle, but it's fine for now.

I'm sorry, but I stopped reading when you said "CRPG is alot more balanced than Native".  I can't even tell if you are being serious or not.

Offline Zisa

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #29 on: December 30, 2011, 09:21:38 pm »
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Meh...
I played cav in beta.. nothing more fun then being the lone nord or rhodock cavalry vs swadians.
Oh, and khergits always got voted away.

Before this turn radius nerf I did a gen or two as cavalry. Cav v Cav was fun. Even had an alt. Of course once the enemy cav was killed came the distasteful job of spearing inf in the back.

Lance nerf... meh for cav v cav.
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