Who didn't read what?
You spoke of realism - I thought that was bullshit.
I never spoke about to what degree to buff cav, you just assumed that I assumed that you wanted cav to be buffed to native standards which was NOT AT ALL what I was trying to say. My point was that playing cav is harder here, but far from UP, and that's it's a different game that you'll just have to learn. Besides - messing with the lance angle would require work with the clientside WSE. (Right now, it uses the couch angle) I'm not sure how much, but I'm guessing quite a bit judging from dev behaviour in the past.
And about these "one-dimensional" cav battles:
I've played some cav in native and a little here as well. And personally I find the cav battles here to hold greater depth since maneuvering your entire horse into proper positioning requires a hell of a lot more effort, planning and, well *skill* than simply putting the lance behind you and letting go at the right time. (Over-simplification I know, but seriously; In native I always use the same turn-to-the-side big sweeping lance attack that kills just about anyone) You talk about someone "getting on your 6 o' clock" like it's something that just happens. It is not, that player has obviously outmaneuvered you. (Also there are some very effective techniques that can be used to get out of that situation, frequently employed by the top cav players)
And how is it more "random" in c-rpg than in native then? Sure here there might be situations were you are already fucked and can't remedy it in the last second with a turn around and good lance timing (but honestly, this "timing" game is what really made me stop playing cav, since its on the same level as archery when it comes to how dull, simple, and bland it is imo.), but that only speaks to me as a sign of increased depth of cav combat. It now requires you to think a little ahead.
And I find it funny that you just dismiss the skill of the entire cav-community here. As I told you, the same cav players consistently top the scores - you think that's for nothing?
If you'd come here (well, and show that you at least know what you're doing) and then complain that you feel restricted in your lance usage - fine that sounds like a reasonable complaint.
But coming here and going "I get beaten here, cav must take no skill since I'm bestest cav evah!!11" and then continuing by dismissing our entire cav community and along the way spewing BULLSHIT such as that cav should beat 1h and 2h "effortlessly" is just stupid imo.
Cav battles here hold a greater depth? The only depth involved is making sure you are facing towards the enemy horse, or as close as possible, as you said yourself. I don't know how much more obvious it can get; If the lance is allowed more degree's of movement, it simply opens up more options, and widens the skill gap between player's. Nerfing lance movement would be like taking away a thrust, right, and left swing from infantry and only allowing them to use overheads.
As for enemies getting on my 6, yes, I can avoid such a situation through superior maneuvering.
But when your riding a rouncey, and you have an entire squad of agility pumping courser's feening on your ass from every direction, it become's somewhat impossible to counter them all without receiving a lance to the face. If the lance view was buffed, a skilled player being chased from all directions would have a CHANCE to still win the battle, even if it's a slight chance, it opens up gameplay. As it is right now, if you are in that situation, you are screwed unless you run into your infantry and hope they give up the chase.
You really need to stop putting words into my mouth, once again. I never said anything close to what you quoted me of saying. I simply said that the game mechanics have lessoned the skill gap in cav vs cav battles. Please explain sir, how is that in anyway "dismissing the skill of our cav community". Talk about SPEWING BULLSHIT.
Lastly, As it is right now, 2Handers beat charging horses effortlessly with rediculous superhuman ninja jump swings. I guess you don't mind, do you?