I think its too early to discuss this, woudlnt it be easier to just change the damage on the weapons - so 2h is only good for slashing (like the katana) and polearms are only good for thrusting (like most spears).Yeah the polearm glancing is very annoying, but they got the polestun so that makes it even (YES, EVEN!), the only thing that botters me a bit is the "suddeness" of stabs in general. They take as long time to do the animation as sideswings/overheads but I think they come to sudden from "hold" spot and stay to long in the "full stab" spot. Anybody else thinks this too?
I dont really thing the weapons need changes right now, exept for the many polearms glances.
2h lolstab is weak, this would be of use before when lolstab had even more range, was a lot faster and did tons of damage. Now I don't think it's solution. Weaken lolstab some more if you need to, but please do not give swords that terrible polearm stab animation.
First of all, it has no sense and secondary it will make 2H swords crappier version of poleaxes which are shorter, have less damage and no stun.
This suggestion is not just to nerf lolstab, it's to remove the 2hpikes. Pikes and longspears should be hard counters to cavalry, but with the current lance angle, a well times danish thrust can outrange a heave lance. Each class it's own niche.
No, it can't. A well timed danish thrust can ONLY outrange a heavy lance if the heavy lancer user fucks up.You can almost always hit the horse with a stab, but the thing is, tough horsies these days don't die and you're still toast. I think the average 2h has good enough defence against cav, if the 2h fucks up slightly he's toast. If the cav fucks up bigtime he's toast. Thats how it should be.
The sense in it, is the utterly unrealistic looking animation of someone holding a very long sword with completely stretched arms.
We are? Strange. Last time I checked we top the scoreboards most of the time, haven't lost a strat war, duel server has us on the top and we are more numerous then a lot of other clans. 8-)
When was the last time anyone saw a Bandit (apart from Gnjus the wise) on top of the scoreboards?
http://www.youtube.com/watch?v=-TzdtyMC7ek&feature=related (starts at 2:14)
Also if I'm correct you already commented this video in thread about Langes Messer.
I don't see big difference between trusting they do and what we have now in c-rpg. Before when lolstab was truly lolstab (less than 1 sec animation) I would agree but not now.
Edit: Also http://www.youtube.com/watch?v=Kj4Ng6DBfrg&feature=related
The suggestion is as follows:
2h Animations for sideswings and overheads, polearm animations for thrusting on all 2h weapons with a thrust attack *editors note: read "length"* longer than X (I'd say 110 range or so).
animations are fine. greatswords stab damage is the same as a rusty spoon. the only fleble chance 2h have against cav is the thrust. polearms just have to many upsides compared to 2h.
luckily my main weapon is a great maul.
Totally agree to this. Polearms stab, 2handers slash. 1h are ok at both. Polearms are longest and stun, but glance (animation not damage) easily. 2h is hard to glance (animation) but doesn't stun. 1h is fastest because their the shortest (GAMEPLAY you fools!).
OH WOW YOU FIGURED OUT ALL THE PROBLEMS. NO ONE KNEW THE SOLUTION TO BALANCING CRPG WAS SO EASY.
No, it can't. A well timed danish thrust can ONLY outrange a heavy lance if the heavy lancer user fucks up.
Overdriven
What about using heavy lance with shield? If I remember correct this trick add some lenght to any pole.
Not sure about the difference with a shield.
I do know that stabbing a heavy lance barely goes past the horses head however, so if you cant lolstab the horses head before the lance gets you 1vs1, then you seriously have some issues.
It's why it's been argued that lances need more length, because right now a couched heavy lance is effectively shorter than a lolstab.
not to mention that with the retarded 2h stab damage, any armored horse will survive a stab to the head and the silly cav coucher then will 1hit you.
Well they are armoured...and 2h swords weren't particularly designed for pierce damage. Most swords will 1 hit kill any unarmoured horses with a lolstab to the head.
i agree, nerf 1h
so you say polearms were designed for stunlock? be serious... it's a game. so gameplay>realism. or we should look how weird is a 123cm steel german greatsword with a weaker thrust than a 1handed sword? cmon.
Butthurt rage
Whine whine whine
Useless comparison
Ok, seriously now. Does anyone feel that the German Greatsword is weaker than the (oh so popular) Espada Eslavona?
Ok, seriously now. Does anyone feel that the German Greatsword is weaker than the (oh so popular) Espada Eslavona?
Ok, seriously now. Does anyone feel that the German Greatsword is weaker than the (oh so popular) Espada Eslavona?
(click to show/hide)
You're obviously not playing much these days. From your clan only Kerrigan dominates and Leed is 90% of time is first when he is playing. Guys you mentioned are not.
I just don't like the fact that people who play cav dominate clearly more skilled infantry players. I can kill both Leed and Kerrigan but there are many I can't kill. And I'm your average player, mostly nub.
Horse is a huge ADVANTAGE. Maganda can't kill shit without horse, all he does is couching poor peasants who don't know that cav can get behind them...
All in all, your clannies dominate but there is no way that you are anything special in this mod.
babbling stuff...
Ok, seriously now. Does anyone feel that the German Greatsword is weaker than the (oh so popular) Espada Eslavona?
blah blah, didn't read the OP.
OH WOW YOU FIGURED OUT ALL THE PROBLEMS. NO ONE KNEW THE SOLUTION TO BALANCING CRPG WAS SO EASY.I like how you contribute. Someone remove and warn for spam?
Never said anywhere 2h thrusts are OP. The suggestion was made to define the classes better.Polearms stronger at poking, 2h better when swinging (generally).polearms stronger at everything but blockcrush, 2h better for duel server.
fixed
edit:
2h stab is fine. period. after zillion nerfs (morningstar, barmace, stab damage, weapon speed, new thrust) it's time to say "basta".
by now, Xbows&Polearms: Warband cRPG mod is... this. 30% xbow, 30% polearms, 15% 1h 15% 2h and the rest is archers/throwers.
So 30% crossbows manage to do <5% of the kills while 15% 2h do 30-40%. Conclusion, 2h players are very skilled and xbowers are horrible shots.
Could've you please stop commenting about your thoughts on the situation now, as it has very little to do with my suggestion.
Read the OP completely and don't stop at the title.
oh sorry. It's like "We're in the middle of a nuclear war! but we must talk about how much bacteria suddently grows in the tomatoes!"
i'll tell you again. game is so broken that the last of concerns should be the 2h animations.
+1, good suggestion. Polearms - thrust weapon, 2h - swinging weapon.uhm, that is EXTREMELY oversimplifying.
uhm, that is EXTREMELY oversimplifying.
A sabre is designed for swinging. A Sword is designed for thrusting.
A pike is designed for thrusting. A Halberd is designed for both tbh.
uhm, that is EXTREMELY oversimplifying.
A sabre is designed for swinging. A Sword is designed for thrusting.
A pike is designed for thrusting. A Halberd is designed for both tbh.
by now, Xbows&Polearms: Warband cRPG mod is... this. 30% xbow, 30% polearms, 15% 1h 15% 2h and the rest is archers/throwers.
Which game are you playing that you think 30% take xbows and only 15% are 2h? :|
Don't let the door hit you in the back.
That's the problem I have with my own suggestion. The poleaxes and halberds and stuff were designed in such a way they were superior to longswords and zweihanders in every way. You can't keep them that way in cRPG or everyone would go with those.the following is not backed by sources because i am lazy.
So for balance sake, you could just lower the cut damage and increase the thrust damage on them a bit. Making them more stablike weapons instead of swingweapons. Do it visa versa for the swords. Increase swing damage a bit, thrusting damage doesn't need to be lowered any more.
the following is not backed by sources because i am lazy.
the strength of poleaxes and halberds were not mainly in 1v1 combat. Their strength came from their numbers. A large amount of these gives a boon towards a large group of zweihanders or the like simply because with so many there is no room to maneuver. In 1v1 im sure a sword user has some advantages towards these kind of weapons.
really? i remember learning in history class that zweihanders were used to break polearms, since most of them were made out of wood. (i know, hard strong wood, but it ain't steel)
I disagree about polearms only stabbing. Historically, many polearms stabbed, slashed, hooked, or chopped. Look at bills, poleaxes, and halberds for example.
one of the advantages of swords against polearms that i see is that once you get inside the range of effective polearm swings the polearm user would have a much harder time using this weapon at close ranges. Thus their effectiveness in large groups as they keep enemies off each other and within optimal range.Since you find it interesting, let's talk some more about it.
Secondly, I have no idea how much a halberd would weigh but i would guess around the same as a large 2h, yet i imagine the weight would be concentrated towards the end yes? This would mean a hit would do a great deal of damage, yet it would also be more tiring to use than a sword.
Also, i have read about varying lengths of these weapons, but how long would you guys say it is (i'd guess about the size of the person using it).
my point is, anything that extends to behind your body becomes harder and slower to use if you plan on swinging to the sides, and once your swing is complete it seems to me that a swing from a long polearm would leave you open to an attack from the enemy. Ingame the staff of most polearms travels readily through the ground or your body, but in real life its not that easy.
I know we are getting dragged into realism discussion here, but this is actually interesting for me at work :)