Author Topic: Spam wise, patch failed  (Read 6518 times)

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Offline EricCire

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Re: Spam wise, patch failed
« Reply #30 on: January 13, 2011, 10:49:56 pm »
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Only if the kick animation could be changed to a shield blunt with a higher registered hit range, could we stop this spamming.
That seems possible to be implemented.

Offline Noble Crassius

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Re: Spam wise, patch failed
« Reply #31 on: January 13, 2011, 10:54:20 pm »
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As you play on you learn to counter spam. As a newbie spam is frustrating and the root of all evil, after a few months you'll love coming up against a spammer as they are the ones who can't block shit. People who can block are the root of my frustration after 3 or 4 blocks I get bored and try to rush things usually ending in my death. Hate you miley and allers! evil bastards.
On it.

Offline downer

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Re: Spam wise, patch failed
« Reply #32 on: January 13, 2011, 10:57:53 pm »
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Learn. To. Block. :]

LULZ WHAT IS BLOCK?

Offline zagibu

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Re: Spam wise, patch failed
« Reply #33 on: January 13, 2011, 11:27:15 pm »
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Fatigue is the dumbest idea i have heard, might as well add a mana bar too and a few support spells.  Warband has run JUST FINE for a long time without some poorly thought out fatigue system screwing up the dynamics.

Care to explain how fatigue would screw up which dynamics? All it would screw up is spam. Maybe you think it's a dumb idea to stop spam?
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Offline Ninja_Khorin

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Re: Spam wise, patch failed
« Reply #34 on: January 13, 2011, 11:32:45 pm »
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I was on the duel server just a few minutes ago, I got a KD of like 70/6, 40 of those were done with a 1h sword with 0wfp and 21 agility, slow as hell. I still beat 95% of the people I faced, including ninjas with katanas, stimpy with 24 agility, 170wfp and staff, Longsword wielding agi-based light armor types, etc. etc.

I'm not sure what you people are complaining about.
He beat me. I use a katana.

Offline Boss_Awesome

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Re: Spam wise, patch failed
« Reply #35 on: January 13, 2011, 11:39:12 pm »
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Care to explain how fatigue would screw up which dynamics? All it would screw up is spam. Maybe you think it's a dumb idea to stop spam?

I don't want the computer telling me when i can attack and when i can't!!!  I like to attack using my mouse when and where i want. Go play an easier game if you can't figure out how to beat someone who attacks the same way over and over again and doesn't block.

Offline Kutlas

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Re: Spam wise, patch failed
« Reply #36 on: January 14, 2011, 12:18:38 am »
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i have been called spamer alot (specially by shield users) but what they want me to do when they get the shield up? stop and say "hit me please"? i am not the best blocker, a decent blocker at most and i usually get hit by the first strike, so i hit the shield and wait for a moment to try to block if they atack if they don't do it i spam to try to break the shield or try to feint and after 2 or 3 hits they open the guard and if i'm lucky i hit the guy or if i dont i usually die in 1 or 2 hits because of my low armor  :rolleyes: but usually i can spam spam spam until it breaks (and takes some time with katana) i tell you if i could fight myself with a shield ill kick my ass, i have 24 agi 170 (something) in 2h and an ugly tempered katana, yeah the speed makes me hit faster then some weapons but i can tell you that i can't make 2 hits before i get hited with any weapon... i will keep spamming because a turtle bite me when i was a kid and i hate them, if you dont want me to spam you, here is an advice: try click the lmb  :P

« Last Edit: January 14, 2011, 12:20:12 am by Kutlas »

Offline ManOfWar

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Re: Spam wise, patch failed
« Reply #37 on: January 14, 2011, 02:12:09 am »
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I only spam scrubs, and who I think is a scrub
Just a soldier

Offline Cannibal

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Re: Spam wise, patch failed
« Reply #38 on: January 14, 2011, 02:17:09 am »
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Hey guys... there's a big difference between a 'spammer'
and someone with a better pc/isp higher WPF and better footwork.

Of course a big muscled dude(high lvl char) would be able to swing a mace around with the ferocity of 10,000 baboons.


It's not always getting spammed to death... it's that you just might suck?  I 'spam' people to death on a daily basis and my main wep is a great maul... slowest shortest 2h around... it's heirloomed as well so it's even slower. Remember that if you click and hold your mouse button, that split second could be exactly what got you killed... not 'spam'  Sure, Spam isn't healthy but damn bro, it doesn't kill.
« Last Edit: January 14, 2011, 02:18:41 am by Cannibal »

Offline Gorath

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Re: Spam wise, patch failed
« Reply #39 on: January 14, 2011, 02:19:29 am »
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I only spam scrubs, and who I think is a scrub

Fuck you, I'm offended.  :cry:
And I should be nice or polite to anyone.... why exactly?

Offline Formless

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Re: Spam wise, patch failed
« Reply #40 on: January 14, 2011, 02:22:55 am »
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Thanks to the low level of armour now days, Crpg is becoming spamtastic.
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Offline Cannibal

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Re: Spam wise, patch failed
« Reply #41 on: January 14, 2011, 02:33:48 am »
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Thanks to the low level of armour now days, Crpg is becoming spamtastic.

*shrug*  works for me! Even though my maul breaks face regardless of armor... from dudes wearing that fugly black armor to fools sportin' the birthday suit.

My favourite is picking out those dudes who put so much emphasis on kill ratios. Running to slay the under armored dudes... like a troll I come from under my bridge; break skulls and eat brains!

Offline Lamix

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Re: Spam wise, patch failed
« Reply #42 on: January 14, 2011, 02:38:23 am »
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There are a few ways i see of stopping spam.

1.make all weapons the same speed(lame :D)

2.make there be some kind of knock back effect to the attackers weapon on a successful block or speed up the defenders weapon for a split second to make a riposte.

3.add in a stamina system, swinging constantly drains this in the end leaving you vulnerable.

Offline Cannibal

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Re: Spam wise, patch failed
« Reply #43 on: January 14, 2011, 02:42:09 am »
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There are a few ways i see of stopping spam.

1.make all weapons the same speed(lame :D)

2.make there be some kind of knock back effect to the attackers weapon on a successful block or speed up the defenders weapon for a split second to make a riposte.

3.add in a stamina system, swinging constantly drains this in the end leaving you vulnerable.



The only one of those I could see working at all.  The best way to avoid spammers? Adapt... react... get better.

Offline Siiem

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Re: Spam wise, patch failed
« Reply #44 on: January 14, 2011, 02:50:37 am »
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How many more of these threads are the mods admins gonna allow? It's the same thing all the time. Start closing these shit fests.