Poll

For the past 4 days either cRPG1 or cRPG4 has been running with new armor soak and reduce parameters. Did you feel any difference?

Yes, I noticed a big difference. cRPG1 felt alot better compared to cRPG4
4 (8%)
I noticed a small difference and cRPG1 felt a bit better than cRPG4.
2 (4%)
I didn't notice any difference at all.
26 (52%)
I noticed a small difference and cRPG4 felt a bit better than cRPG1.
0 (0%)
Yes, I noticed a big difference. cRPG4 felt alot better compared to cRPG1.
1 (2%)
I don't care.
17 (34%)

Total Members Voted: 50

Voting closed: June 09, 2011, 09:53:19 pm

Author Topic: Feedback new soak/reduce values  (Read 5738 times)

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Offline MrShine

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Re: Feedback new soak/reduce values
« Reply #45 on: August 10, 2011, 05:45:34 am »
0
That's basically what often happens now although admittedly not often just peasants but still..... Basically it's now like a 'vortex of death' if a guy in plate gets ganged up on. Much of the time he's just stunned till he dies through attrition. Very low ability to fight back once you're outnumbered and chain stunned. Another poster in another thread mentioned it makes fights less epic now and I totally agree. Pretty much negates one of the biggest pluses of having heavy armor.

Personally I don't find anything epic about someone winning because a clean shot bounced off their armor and they were able to land a full hit on the enemy.

I love that glances have been greatly reduced in favor of more light stumbles... although cut damage really took a beating against armor in general now.
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Offline Gorath

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Re: Feedback new soak/reduce values
« Reply #46 on: August 10, 2011, 06:03:35 am »
0
Personally I don't find anything epic about someone winning because a clean shot bounced off their armor and they were able to land a full hit on the enemy.

I love that glances have been greatly reduced in favor of more light stumbles... although cut damage really took a beating against armor in general now.

^
This.

Makes heavy armor balanced and not nearly as much of the lame crutch it used to be.
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Offline Lichen

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Re: Feedback new soak/reduce values
« Reply #47 on: August 10, 2011, 06:13:23 am »
0
Personally I don't find anything epic about someone winning because a clean shot bounced off their armor and they were able to land a full hit on the enemy.

I love that glances have been greatly reduced in favor of more light stumbles... although cut damage really took a beating against armor in general now.
That's what I'm talking about is the stumbling/staggering. I see these tincans getting 'staggered' to death a lot which seems pretty stupid when considering a main purpose of wearing heavy armor.

Offline MrShine

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Re: Feedback new soak/reduce values
« Reply #48 on: August 10, 2011, 06:16:31 am »
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That's what I'm talking about is the stumbling/staggering. I see these tincans getting 'staggered' to death a lot which seems pretty stupid when considering a main purpose of wearing heavy armor.

Then they shouldn't be getting themselves surrounded by 3 people.  If you're that badly out-positioned against people that know how to surround you shouldn't expect armor to save you.

Heavy armor still helps a bunch.  I've seen some people last a crazy long time against cut weapons.  It's by no means useless.
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Offline Gorath

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Re: Feedback new soak/reduce values
« Reply #49 on: August 10, 2011, 06:17:30 am »
0
That's what I'm talking about is the stumbling/staggering. I see these tincans getting 'staggered' to death a lot which seems pretty stupid when considering a main purpose of wearing heavy armor.

It didn't make you invicible and a mob of people would still subdue and kill you.  Since we have no "subdue" feature (dragging you off your horse, or to the ground if on foot and then mobbing you to death while you're pinned) the stagger feature works nicely.
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Offline Diomedes

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Re: Feedback new soak/reduce values
« Reply #50 on: August 10, 2011, 06:49:25 am »
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That can't be right.  8%*9 = 72% bonus, 72% of 49 is 36 so 36+49= 85 MAXIMUM damage with naked person.  Lot of almost pure strength builds out there that have equal to or greater than 85 hitpoints. (10 ironflesh +30 str +35 base = 85)

I used the calculator website and assumed 125 wpf too.

Offline Ujin

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Re: Feedback new soak/reduce values
« Reply #51 on: August 10, 2011, 10:41:01 am »
0
I like the new soak values, both as an ex-mw (47cut if im correct) nodachi wielder and as a 8 ps byzantium 1hander/lancer. And i actually like that now you have to hit most people more than 1-2 times to kill someone.

Offline rustyspoon

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Re: Feedback new soak/reduce values
« Reply #52 on: August 10, 2011, 11:05:00 am »
+1
Despite the fact that it takes me more hits to kill someone; it makes my life WAY better as a 1-hander. No more bouncing off some jackasses heirloomed plate.
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Offline Tomas

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Re: Feedback new soak/reduce values
« Reply #53 on: August 10, 2011, 12:14:28 pm »
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Are there seperate Soak and Reduction values for different Armour types or is it just the 1 set of values for all armour?

Offline Vibe

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Re: Feedback new soak/reduce values
« Reply #54 on: August 10, 2011, 12:17:21 pm »
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Are there seperate Soak and Reduction values for different Armour types or is it just the 1 set of values for all armour?

I don't think there are different armour types even, only armour value.

Offline Karmazyn

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Re: Feedback new soak/reduce values
« Reply #55 on: August 15, 2011, 07:20:13 am »
0
*
« Last Edit: August 15, 2011, 07:25:42 pm by Karmazyn »
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Offline Paul

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Re: Feedback new soak/reduce values
« Reply #56 on: August 15, 2011, 09:51:47 am »
+3
No, it's awesome.

Offline Digglez

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Re: Feedback new soak/reduce values
« Reply #57 on: August 15, 2011, 11:08:03 am »
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Its a fail. Another step towards items over skill, why the cut value need to be 1.6 and not lower, who knowns.

omg you mean a reason to use shorter different damage weapons?!

Offline Thucydides

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Re: Feedback new soak/reduce values
« Reply #58 on: August 15, 2011, 11:29:04 am »
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omg you mean a reason to use shorter different damage weapons?!

you mean yet another reason why the bec is overused?

Offline ThePoopy

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Re: Feedback new soak/reduce values
« Reply #59 on: August 15, 2011, 06:53:14 pm »
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"Bad" hits such as hits outside the weapon sweetspots or with a bad speed bonus should still glance.
When will this part be added?