For the last 4 days either cRPG1 or cRPG4 had been running with the new armor soak&reduce values I suggested
here. I don't exactly remember which of the two server it was but I'll find out later. This poll is to determine if the players felt a difference such as less undeserved glances.
The watered-down version of the soak nerf and reduce buffed was tested. Theoretical outcome should be that it is easier to prevent glancing blows against armor on "good" hits - even with weaker weapons. "Bad" hits such as hits outside the weapon sweetspots or with a bad speed bonus should still glance. Furthermore it should be harder to one or two hit people in heavy armor because the reduce buff should result in lowered damage that got past the soak.
Original (Native) values:armor_soak_factor_against_cut = 0.8
armor_soak_factor_against_pierce = 0.65
armor_soak_factor_against_blunt = 0.5
armor_reduction_factor_against_cut = 1.0
armor_reduction_factor_against_pierce = 0.5
armor_reduction_factor_against_blunt = 0.75
Tested new values:armor_soak_factor_against_cut = 0.65
armor_soak_factor_against_pierce = 0.5
armor_soak_factor_against_blunt = 0.4
armor_reduction_factor_against_cut = 1.6
armor_reduction_factor_against_pierce = 1.1
armor_reduction_factor_against_blunt = 1.3
We also checked if there was any significant impact on the kill statistics based on weapon type but there was none.
UPDATE: We found out which server was the one with the altered soak/reduce values. It was cRPG1. The values are still used there for the time being.