Poll

For the past 4 days either cRPG1 or cRPG4 has been running with new armor soak and reduce parameters. Did you feel any difference?

Yes, I noticed a big difference. cRPG1 felt alot better compared to cRPG4
4 (8%)
I noticed a small difference and cRPG1 felt a bit better than cRPG4.
2 (4%)
I didn't notice any difference at all.
26 (52%)
I noticed a small difference and cRPG4 felt a bit better than cRPG1.
0 (0%)
Yes, I noticed a big difference. cRPG4 felt alot better compared to cRPG1.
1 (2%)
I don't care.
17 (34%)

Total Members Voted: 50

Voting closed: June 09, 2011, 09:53:19 pm

Author Topic: Feedback new soak/reduce values  (Read 5752 times)

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Offline Dan lol

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Re: Feedback new soak/reduce values
« Reply #30 on: June 11, 2011, 05:21:06 pm »
0
No glances huh? If this makes its way to NA I am going agi polearm and stunlocking errbody with a quarterstaff

BRILLIANT
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Offline Torp

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Re: Feedback new soak/reduce values
« Reply #31 on: June 11, 2011, 05:27:50 pm »
0
No glances huh? If this makes its way to NA I am going agi polearm and stunlocking errbody with a quarterstaff

BRILLIANT

you can also do that without changes...

Offline Tears of Destiny

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Re: Feedback new soak/reduce values
« Reply #32 on: June 11, 2011, 05:44:11 pm »
0
you can also do that without changes...

Yup, guy on NA siege doing it every day it seems, forget his name, but it works even against me in 60+ armor moving with the blows instead of against them. Rather effective, until someome breathes too hard in his direction.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Torp

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Re: Feedback new soak/reduce values
« Reply #33 on: June 11, 2011, 06:56:47 pm »
0
Yup, guy on NA siege doing it every day it seems, forget his name, but it works even against me in 60+ armor moving with the blows instead of against them. Rather effective, until someome breathes too hard in his direction.

I sometimes take out my quarterstaff and chill around.. it works just fine.

Also took a whole gen with quarterstaff back in my time as a ninja

Offline Banok

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Re: Feedback new soak/reduce values
« Reply #34 on: August 09, 2011, 05:47:14 pm »
0

are reduced values running in current version?
« Last Edit: August 09, 2011, 05:50:44 pm by Banok »

Offline Diomedes

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Re: Feedback new soak/reduce values
« Reply #35 on: August 09, 2011, 06:19:05 pm »
0
I found my 1h attacks less effective against heavily armoured folks but felt happily compensated, at the time, by my more assured chance to stun.  Where I see an issue is in the greater opportunity for polestun because of the reduced chance to glance.  Long-term, this may cause more folks to gravitate towards weapons like the bec. 


I did find it frustrating, once, when an armoured guy took 5 hits, including 2 stabs, from my MW Italian Sword with 8 powerstrike.  Though it may have just been Serge...
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Offline Phew

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Re: Feedback new soak/reduce values
« Reply #36 on: August 09, 2011, 06:47:46 pm »
0
I exclusively use a Mighty Great Long Bardiche (49 cut), and I have 9 Power Strike this gen. Several times recently, I've hit naked/cloth people in the chest and they've survived. These aren't glances, the guy is right in front of me and it's a clean strike. Is there a bug in the new soak calcs that makes this possible?

If huge, slow weapons like the GLB can't one-shot even naked people anymore, I should just use a Bec (like every other pole user now) and reliably 2-shot everyone.


Offline Baggy

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Re: Feedback new soak/reduce values
« Reply #37 on: August 09, 2011, 07:38:32 pm »
0
I exclusively use a Mighty Great Long Bardiche (49 cut), and I have 9 Power Strike this gen. Several times recently, I've hit naked/cloth people in the chest and they've survived. These aren't glances, the guy is right in front of me and it's a clean strike. Is there a bug in the new soak calcs that makes this possible?

If huge, slow weapons like the GLB can't one-shot even naked people anymore, I should just use a Bec (like every other pole user now) and reliably 2-shot everyone.


Maybe they have 10 or so IF and are fucking around.
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Offline Diomedes

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Re: Feedback new soak/reduce values
« Reply #38 on: August 09, 2011, 08:11:32 pm »
-1
Maybe they have 10 or so IF and are fucking around.

http://infinitum.dyndns.org/crpg/calc.htm

He'd still be doing about 93 damage, 8 more points than 10 IF gives.

Offline Keshian

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Re: Feedback new soak/reduce values
« Reply #39 on: August 09, 2011, 08:17:44 pm »
+1
http://infinitum.dyndns.org/crpg/calc.htm

He'd still be doing about 93 damage, 8 more points than 10 IF gives.

That can't be right.  8%*9 = 72% bonus, 72% of 49 is 36 so 36+49= 85 MAXIMUM damage with naked person.  Lot of almost pure strength builds out there that have equal to or greater than 85 hitpoints. (10 ironflesh +30 str +35 base = 85)
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Re: Feedback new soak/reduce values
« Reply #40 on: August 09, 2011, 08:20:22 pm »
0
That can't be right.  8%*9 = 72% bonus, 72% of 49 is 36 so 36+49= 85 MAXIMUM damage with naked person.  Lot of almost pure strength builds out there that have equal to or greater than 85 hitpoints. (10 ironflesh +30 str +35 base = 85)
SO if he didnt have a speed bonus or got a - speed bonus or a bad hit he wouldnt kill them.
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Offline Digglez

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Re: Feedback new soak/reduce values
« Reply #41 on: August 09, 2011, 09:00:08 pm »
0
http://infinitum.dyndns.org/crpg/calc.htm

Thats outdated and uses old armor values.  Someone posted an updated excel spreadsheet with new armor values that works well.

Offline Thucydides

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Re: Feedback new soak/reduce values
« Reply #42 on: August 09, 2011, 09:28:15 pm »
0
All I can say is that when I sneak up on some archer from behind and hit them with my Powerful Great Long Bardiche (48 cut dmg) with Power Strike 10, and they don't die, but instead whip out some 0-slot weapon and spam me to death, I rage a fit.

10 PS+expensive, unbalanced weapon against light armor (studded or below), should be a 1-hit kill ALWAYS. If it's going to take 2 swings, why should I even bother with all of the drawbacks of using an unbalanced weapon? I should just bring a great sword like everyone else.

should not be the case, hold your attack for .5 seconds to recieve 1.5X increase in damage

using this tactic i one shot every archer with only 6 ps
« Last Edit: August 09, 2011, 09:29:28 pm by Thucydides »

Offline Tears of Destiny

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Re: Feedback new soak/reduce values
« Reply #43 on: August 09, 2011, 09:32:38 pm »
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0.6 seconds is the sweet spot actually, but yes good advice.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Lichen

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Re: Feedback new soak/reduce values
« Reply #44 on: August 09, 2011, 11:13:28 pm »
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the part where a tincan can be bounced around like a wolleyball betwean 3 peasants with staffs until he dies is really stupid, or?
That's basically what often happens now although admittedly not often just peasants but still..... Basically it's now like a 'vortex of death' if a guy in plate gets ganged up on. Much of the time he's just stunned till he dies through attrition. Very low ability to fight back once you're outnumbered and chain stunned. Another poster in another thread mentioned it makes fights less epic now and I totally agree. Pretty much negates one of the biggest pluses of having heavy armor.