Total Members Voted: 50
Voting closed: June 09, 2011, 09:53:19 pm
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That's basically what often happens now although admittedly not often just peasants but still..... Basically it's now like a 'vortex of death' if a guy in plate gets ganged up on. Much of the time he's just stunned till he dies through attrition. Very low ability to fight back once you're outnumbered and chain stunned. Another poster in another thread mentioned it makes fights less epic now and I totally agree. Pretty much negates one of the biggest pluses of having heavy armor.
Personally I don't find anything epic about someone winning because a clean shot bounced off their armor and they were able to land a full hit on the enemy.I love that glances have been greatly reduced in favor of more light stumbles... although cut damage really took a beating against armor in general now.
That's what I'm talking about is the stumbling/staggering. I see these tincans getting 'staggered' to death a lot which seems pretty stupid when considering a main purpose of wearing heavy armor.
That can't be right. 8%*9 = 72% bonus, 72% of 49 is 36 so 36+49= 85 MAXIMUM damage with naked person. Lot of almost pure strength builds out there that have equal to or greater than 85 hitpoints. (10 ironflesh +30 str +35 base = 85)
Are there seperate Soak and Reduction values for different Armour types or is it just the 1 set of values for all armour?
Its a fail. Another step towards items over skill, why the cut value need to be 1.6 and not lower, who knowns.
omg you mean a reason to use shorter different damage weapons?!
"Bad" hits such as hits outside the weapon sweetspots or with a bad speed bonus should still glance.