Author Topic: Completely new Gold + XP idea  (Read 3557 times)

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Offline Chazzer1

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Completely new Gold + XP idea
« on: June 04, 2011, 01:04:36 pm »
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Ok, my problem is that if i was playing and had got like 11 kills what reward do i get? Everyone on my team gets the multiplier and killing 11 guys wont do that much if there is 150 people playing. Another problem is that when i fight against someone with a flamberge in plate i'm thinking, why am i doing this? Here is my master plan, i am unsure if it is possible or not.

1. IMPORTANT, i am not proposing you get gold for each kill, that would not fix my problem with fighting good people.
Here is what i am saying. When u hit someone you get say 10 gold and 10xp or what ever. So if i'm a peasant and i end up alone against a knight. If i hit him 50 times then kill him i get 500 gold. (very extreme case). But if the knight slices the peasant's face of he only gets 10.
2. IN ADDITION, if you are an archer and you often dont get kills this works because your are earning gold for each hit.
3. BIG QUESTION, now what happens if people just chose a short bow and spam hit? well this is the master plan, when you kill that person the number of hits is doubled. So if you hit someone 5 times then kill him you get 100 gold. (This can be balanced later on, the gold and xp is estimate from me).
4. OPTIONAL IDEA, one problem is if your fighting somone and have hit him like 10 times then your friend kills him, your friend just lost you 200. This could lead to fights and tk's. To resolve this if the guy kills you, your xp and gold from the hit count is halved.


SIMPLE LAY OUT

I hit a knight, nothing happens immediately but when he dies i get my gold. If i hit him 5 times. I kill him: I get 5 x 10 x 2 = 100, He kills me 5 x 10/2 = 25, Someone else kills him, 5 x 10 = 50. So there will not be the "KILLSTEALINGmy old friend I HATE YOU" attitude, because you don't want to risk it.

ENHANCED GAME PLAY

I see a knight, i think, if i kill this guy i will get lots of money but i don't want to get killed. Getting killed means you lose a lot of money, think about it. The more hits you land on everyone will result on more gold when they are finally killed. So there will be less suicide charges, people will end up trying to get a hit on him but not getting killed, this is more realistic. Also pike men and archers will get money, at the moment they end up stabbing and hurting the guy then some two hander runs in and kills him. How does the archer feel? with this system he will get the gold he earned. Also this stops leeching, you cant just sit there hiding, you have to try and get a hit. It will also encourage lower levels to be ranged, then as they level up become a melee guy.

MULTIPLIERS
Perhaps we will keep the round win multiplyer and all that, but leecher polls will be removed. This should result in people clumping together alot more and leechers will just die without getting hits.

This is probably impossible, i have no idea how the scripting works but if you could get it to run of the number of hits it would be cool. This is a rushed version of the whole idea, if people have views or improved versions of this plan please post here. Thanks :)
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Offline Earthdforce

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Re: Completely new Gold + XP idea
« Reply #1 on: June 04, 2011, 01:08:21 pm »
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Er..what about people (like myself) that specialize in killing their opponent in one or two hits? This would screw us super hard.
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Offline Kafein

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Re: Completely new Gold + XP idea
« Reply #2 on: June 04, 2011, 01:12:16 pm »
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Ok, my problem is that if i was playing and had got like 11 kills what reward do i get? Everyone on my team gets the multiplier and killing 11 guys wont do that much if there is 150 people playing. Another problem is that when i fight against someone with a flamberge in plate i'm thinking, why am i doing this? Here is my master plan, i am unsure if it is possible or not.

1. IMPORTANT, i am not proposing you get gold for each kill, that would not fix my problem with fighting good people.
Here is what i am saying. When u hit someone you get say 10 gold and 10xp or what ever. So if i'm a peasant and i end up alone against a knight. If i hit him 50 times then kill him i get 500 gold. (very extreme case). But if the knight slices the peasant's face of he only gets 10.
2. IN ADDITION, if you are an archer and you often dont get kills this works because your are earning gold for each hit.
3. BIG QUESTION, now what happens if people just chose a short bow and spam hit? well this is the master plan, when you kill that person the number of hits is doubled. So if you hit someone 5 times then kill him you get 100 gold. (This can be balanced later on, the gold and xp is estimate from me).
4. OPTIONAL IDEA, one problem is if your fighting somone and have hit him like 10 times then your friend kills him, your friend just lost you 200. This could lead to fights and tk's. To resolve this if the guy kills you, your xp and gold from the hit count is halved.


SIMPLE LAY OUT

I hit a knight, nothing happens immediately but when he dies i get my gold. If i hit him 5 times. I kill him: I get 5 x 10 x 2 = 100, He kills me 5 x 10/2 = 25, Someone else kills him, 5 x 10 = 50. So there will not be the "KILLSTEALINGmy old friend I HATE YOU" attitude, because you don't want to risk it.

ENHANCED GAME PLAY

I see a knight, i think, if i kill this guy i will get lots of money but i don't want to get killed. Getting killed means you lose a lot of money, think about it. The more hits you land on everyone will result on more gold when they are finally killed. So there will be less suicide charges, people will end up trying to get a hit on him but not getting killed, this is more realistic. Also pike men and archers will get money, at the moment they end up stabbing and hurting the guy then some two hander runs in and kills him. How does the archer feel? with this system he will get the gold he earned. Also this stops leeching, you cant just sit there hiding, you have to try and get a hit. It will also encourage lower levels to be ranged, then as they level up become a melee guy.

MULTIPLIERS
Perhaps we will keep the round win multiplyer and all that, but leecher polls will be removed. This should result in people clumping together alot more and leechers will just die without getting hits.

This is probably impossible, i have no idea how the scripting works but if you could get it to run of the number of hits it would be cool. This is a rushed version of the whole idea, if people have views or improved versions of this plan please post here. Thanks :)

Some good ideas, but there are simpler things that could be done to encourage useful behavior on the battlefield. Like simply granting more loot to people that win more often than they loose (W/L ratio idea, click the link in my sig)
« Last Edit: June 04, 2011, 01:13:32 pm by Kafein »

Offline Overdriven

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Re: Completely new Gold + XP idea
« Reply #3 on: June 04, 2011, 01:13:14 pm »
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Make it so that it only works for archers :P

Offline Torp

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Re: Completely new Gold + XP idea
« Reply #4 on: June 04, 2011, 01:16:23 pm »
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ehm.... what about the 30/9 flamberge user who 1-hits everything? yay... two times 1...

or the plated charger rider who bump the enitre enemy team, gettting 10 hits in 10 second...

Offline zagibu

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Re: Completely new Gold + XP idea
« Reply #5 on: June 04, 2011, 01:21:21 pm »
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Also, such a system could be heavily abused. Just imagine two guys of opposite teams wearing plate and hitting themselves repeatedly with wooden sticks...

Maybe add a simple assist +10 gold and exp, kill +10 gold and exp combat bonus? So if you hit someone, you get the assist bonus, and if you later kill him, you get the kill bonus as well (max 20 per opponent). Could still be somewhat abused, but would need a larger group.
« Last Edit: June 04, 2011, 01:23:22 pm by zagibu »
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Offline Chazzer1

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Re: Completely new Gold + XP idea
« Reply #6 on: June 04, 2011, 01:29:35 pm »
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I was going to add on horses or fists. As for wooden sticks, if a knight was using one im sure an enemy would kill him with a sword. And if two people are left alone with sticks they get kicked/ban.
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Offline Tydeus

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Re: Completely new Gold + XP idea
« Reply #7 on: June 04, 2011, 01:30:35 pm »
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Or you could just get xp/gold for how much damage you do. This cannot be abused, period. Then have how much xp/gold you get from damage, be related to the weapon type. 5xdamage for melee/cav, 7xdamage for ranged, this ontop of an already passive xp/gold system. The system itself works without being able to be exploited quite easily. Making a damage counter and running it on battle/siege for a day to see what the average damage is for each class would make it significantly easier to balance the gold/xp gain as well.
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Offline Chazzer1

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Re: Completely new Gold + XP idea
« Reply #8 on: June 04, 2011, 01:35:38 pm »
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That is great for knights and all that. but what about peasents.
BRAIN WAVE.
Higher your level the less your hit multiplayer. That would be epic. If your lvl 35, and cleaving through the enemy you wont get as much gold as a lvl 15 who is epic with a cheap weapon getting less kills.
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Offline zagibu

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Re: Completely new Gold + XP idea
« Reply #9 on: June 04, 2011, 01:37:12 pm »
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I was going to add on horses or fists. As for wooden sticks, if a knight was using one im sure an enemy would kill him with a sword. And if two people are left alone with sticks they get kicked/ban.

Never rely on manual interaction when designing a system like this. I don't know how it is on NA, but on EU, there are long periods with no admins on and kick/ban votes rarely work.

Or you could just get xp/gold for how much damage you do. This cannot be abused, period. Then have how much xp/gold you get from damage, be related to the weapon type. 5xdamage for melee/cav, 7xdamage for ranged, this ontop of an already passive xp/gold system. The system itself works without being able to be exploited quite easily. Making a damage counter and running it on battle/siege for a day to see what the average damage is for each class would make it significantly easier to balance the gold/xp gain as well.

Yeah, this might work. Maybe also scale it with player level difference, so that a peasant gets more for damaging a knight than vice versa.
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Offline Bulzur

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Re: Completely new Gold + XP idea
« Reply #10 on: June 04, 2011, 01:53:59 pm »
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Or you could just get xp/gold for how much damage you do. This cannot be abused, period. Then have how much xp/gold you get from damage, be related to the weapon type. 5xdamage for melee/cav, 7xdamage for ranged, this ontop of an already passive xp/gold system. The system itself works without being able to be exploited quite easily. Making a damage counter and running it on battle/siege for a day to see what the average damage is for each class would make it significantly easier to balance the gold/xp gain as well.

The purpose of battle is to win, but sometimes you win thanks to decoy, dieing to a couching cav who runs into a wall afterwards, and get chopped by the decoy teammates. And you'll just give xp/gold to the "hey i wounded an immobile target" instead to the "hey, i lured a cav in a wall as a peasant, even though i got owned".

Even at high level, you can "pull" 3 or 4 good ennemy fighters, running/fighting away, and let the rest of your team kill the others. You'll surely die, maybe without doing any damage, but you definitely helped winning the round.

Doing damage, even against horses, is NOT the only way to be usefull on battle. So... NO.
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Offline zagibu

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Re: Completely new Gold + XP idea
« Reply #11 on: June 04, 2011, 01:59:44 pm »
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The purpose of battle is to win, but sometimes you win thanks to decoy, dieing to a couching cav who runs into a wall afterwards, and get chopped by the decoy teammates. And you'll just give xp/gold to the "hey i wounded an immobile target" instead to the "hey, i lured a cav in a wall as a peasant, even though i got owned".

Even at high level, you can "pull" 3 or 4 good ennemy fighters, running/fighting away, and let the rest of your team kill the others. You'll surely die, maybe without doing any damage, but you definitely helped winning the round.

Doing damage, even against horses, is NOT the only way to be usefull on battle. So... NO.

Your argument basically goes like this: We cannot have a complete rewarding system for all battle situations, therefore we also don't implement a partial one.

Doesn't make a lot of sense for me.
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Re: Completely new Gold + XP idea
« Reply #12 on: June 04, 2011, 02:01:54 pm »
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The purpose of battle is to win, but sometimes you win thanks to decoy, dieing to a couching cav who runs into a wall afterwards, and get chopped by the decoy teammates. And you'll just give xp/gold to the "hey i wounded an immobile target" instead to the "hey, i lured a cav in a wall as a peasant, even though i got owned".

Even at high level, you can "pull" 3 or 4 good ennemy fighters, running/fighting away, and let the rest of your team kill the others. You'll surely die, maybe without doing any damage, but you definitely helped winning the round.

Doing damage, even against horses, is NOT the only way to be usefull on battle. So... NO.
This is a rarity in battle and even less of one in siege(if at all). Conceptually it's a strong argument against my case but in practice it would prove to be much less of an issue. It's about as strong of a case as the "camping every round to get more ticks" argument was, when the current passive xp system came out.

That is great for knights and all that. but what about peasents.
BRAIN WAVE.
Higher your level the less your hit multiplayer. That would be epic. If your lvl 35, and cleaving through the enemy you wont get as much gold as a lvl 15 who is epic with a cheap weapon getting less kills.
You could just as easily have levels count into how much extra xp you get per damage, with what I proposed.
« Last Edit: June 04, 2011, 02:05:08 pm by Tydeus »
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Re: Completely new Gold + XP idea
« Reply #13 on: June 04, 2011, 02:12:58 pm »
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Noo.

The old system was the best.

For this i think the hit system is bad what bout a % damage bonus?
Yes, if i deal the 50% i have tot xp/gold, 20% damege...

Offline Toffi

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Re: Completely new Gold + XP idea
« Reply #14 on: June 04, 2011, 02:14:35 pm »
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I think the system we've now is fine, but I would also like a small reward for hitting people.