Author Topic: Completely new Gold + XP idea  (Read 3541 times)

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Offline Christo

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Re: Completely new Gold + XP idea
« Reply #15 on: June 04, 2011, 02:20:03 pm »
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Also, don't forget about duel rewards. We had a small bonus/kill back then, why not?
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Offline Chazzer1

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Re: Completely new Gold + XP idea
« Reply #16 on: June 04, 2011, 02:44:06 pm »
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I know what would really add to game play, when someone is wounded they run and hit slower. This would mean shooting somone in the leg under their shield would do something. :) also i think toffi is right, the system now is good. Though perhaps a bonus for being close to the fighting also. Defiantly duel gold is needed. Perhaps every time you get a kill you get some gold. :)
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Offline zagibu

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Re: Completely new Gold + XP idea
« Reply #17 on: June 04, 2011, 03:30:06 pm »
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I know what would really add to game play, when someone is wounded they run and hit slower. This would mean shooting somone in the leg under their shield would do something. :) also i think toffi is right, the system now is good. Though perhaps a bonus for being close to the fighting also. Defiantly duel gold is needed. Perhaps every time you get a kill you get some gold. :)

This would have to be so low that you'd get more in battle on x1, otherwise it would be exploited.
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Re: Completely new Gold + XP idea
« Reply #18 on: June 04, 2011, 03:36:41 pm »
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some good ideas, especially for encouraging low level beginners. but, since the abooze is an awesome thing, people will get 36 stones, throw eachother before the fight and such cases.
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Offline Diomedes

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Re: Completely new Gold + XP idea
« Reply #19 on: June 04, 2011, 05:09:56 pm »
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I liked the proximity system for gold and experience.  Perhaps we could just have that back ON TOP of what we have now.  That'd be both challenging and accommodating.

Offline Thuron

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Re: Completely new Gold + XP idea
« Reply #20 on: June 04, 2011, 06:43:42 pm »
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I think the new system is the best one. It advances the teamplay. Maybe your idea could be used for "low level" peasants. Maybe peasons with less than level 10 could make some extra xp, by getting paid (xp) for single hits. But you currently don't stay peasant for a long time, so that discussion makes no sence for me..

Offline Chazzer1

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Re: Completely new Gold + XP idea
« Reply #21 on: June 04, 2011, 11:01:16 pm »
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hmm, keep the ideas coming guys. :)
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Offline Digglez

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Re: Completely new Gold + XP idea
« Reply #22 on: June 05, 2011, 01:46:14 pm »
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how many times do you ihave to be reminded, that anything that rewards kills/hits/assists/etc DOES NOT ENCOURAGE TEAMPLAY. 

They already had a system like that...guess what?...it got replaced with something better!

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Re: Completely new Gold + XP idea
« Reply #23 on: June 05, 2011, 03:02:35 pm »
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Ok Digglez, firstly this is a constructive thread.
1. If you want to say something, give reasons and examples, don't just tell us that it doesn't encourage teamplay. Give examples.
2. It is widly accepted a new system would go on top of the old one, the team play would remain but there would be an advantage for more skilled players and it would make it more fair for peasants.
3. It is debatable if the new system is better, where is the reward for being good? you get the same gold as everyone on your team.

A good idea is perhaps that you get a multiplier for ever 5 kills you get without dying or something like that.
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Offline Bulzur

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Re: Completely new Gold + XP idea
« Reply #24 on: June 05, 2011, 03:30:59 pm »
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Your argument basically goes like this: We cannot have a complete rewarding system for all battle situations, therefore we also don't implement a partial one.

Doesn't make a lot of sense for me.

My argument was against the "complete rewarding system" that was exposed. I never said anything against or for a partiel one, since it wasn't the question anyway. If you don't want it to make sense, then of course it won't make sense. -_-

Your argument goes like this : "You argumented why there shouldn't be a complete rewarding system, but didn't said anything about a partiel one, wich doesn't make sense". Now who doesn't make sense. -_-
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Re: Completely new Gold + XP idea
« Reply #25 on: June 05, 2011, 03:34:03 pm »
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Digglez didn't give many examples and reasons because this has been debated a lot of times since January patch, and you don't bring new ideas (check forum, you will find many many thread about it, with all of your ideas and many more).

What he wants to say, is that a kill rewarding system only bring steal kill behaviour or rush and crush without any teamwork, the former system was like this, you earned xp and gold by each kill you made or by each killed you were near.
It was a fail, and dev team find this new system, which is less rewarding for your e-peen but much for your teamwork (somehow).

Offline Memento_Mori

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Re: Completely new Gold + XP idea
« Reply #26 on: June 05, 2011, 03:58:39 pm »
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I got a good idea, lets make it so you get xp and gold per minute & if you win the round you get a multiplier .. say x1 for every win, and if you lose you lose the multiplier, this should inspire team work because xp and gold is based off of if your team wins not on how many kills you got or how close to the mayhem you were or how many times you glanced off of a knight trying to score your measly extra 10 gold.

xD

Offline Bryggan

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Re: Completely new Gold + XP idea
« Reply #27 on: June 05, 2011, 05:30:15 pm »
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This idea would not encourage the vast amount of crappy players out there to play.  It seems that most games 80% of the kills (and most likely damage as well) are done by the the top 2 or 3 players on each team.  This would mean 80% of the wealth would go to 5% of the players.  Medievally realistic but not much fun.  Then too we will hear a lot of forum rage against cav and head shotting range, because although it sucks now being the first one being randomly killed in the charge it would be very angrifying to know you're losing out on cash and exp because of your bravery.

As for team work, it might not kill it but it would maim it into something gawdawful aberration of nature.  It's bad enough with guys charging at unshielded 2 hander guys out in the open without letting archers/throwers 'soften' them up first (especially on bridges!), or leaving the protective umbrella of ranged on a rooftop to chase a peasant down for the easy kill, losing that 'arrow in the back of the head whilst dueling' advantage, plus leaving the enemy access to the archer's ladders.  Needless to say TKing TWing will increase ten fold.

As a useless player who can't hit the broad side of castle with a broad axe, I still believe I do my part.  I try draw enemy into our archer's fire (and turn them so thier backs are exposed), I try set up enemies when I see cav charging behind me, I circle round dueling guys to distract and dismay (until they recognize my char and ignore me).

All those 0 kills and 6 deaths people do something, even if is just to give better players the satisfaction of chopping them in half.  Stop paying them and they'll (ok, ok, we'll) stop playing and then you might as well just play on the duel server.

Offline zagibu

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Re: Completely new Gold + XP idea
« Reply #28 on: June 05, 2011, 07:07:45 pm »
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This idea would not encourage the vast amount of crappy players out there to play.  It seems that most games 80% of the kills (and most likely damage as well) are done by the the top 2 or 3 players on each team.  This would mean 80% of the wealth would go to 5% of the players.  Medievally realistic but not much fun.  Then too we will hear a lot of forum rage against cav and head shotting range, because although it sucks now being the first one being randomly killed in the charge it would be very angrifying to know you're losing out on cash and exp because of your bravery.

As for team work, it might not kill it but it would maim it into something gawdawful aberration of nature.  It's bad enough with guys charging at unshielded 2 hander guys out in the open without letting archers/throwers 'soften' them up first (especially on bridges!), or leaving the protective umbrella of ranged on a rooftop to chase a peasant down for the easy kill, losing that 'arrow in the back of the head whilst dueling' advantage, plus leaving the enemy access to the archer's ladders.  Needless to say TKing TWing will increase ten fold.

As a useless player who can't hit the broad side of castle with a broad axe, I still believe I do my part.  I try draw enemy into our archer's fire (and turn them so thier backs are exposed), I try set up enemies when I see cav charging behind me, I circle round dueling guys to distract and dismay (until they recognize my char and ignore me).

All those 0 kills and 6 deaths people do something, even if is just to give better players the satisfaction of chopping them in half.  Stop paying them and they'll (ok, ok, we'll) stop playing and then you might as well just play on the duel server.

Exaggerations, baseless assumptions and a lack of understanding that a damage/kill bonus could be small, level based and not replace the current system. And let's face it, while you turning other players around is certainly helpful, it would be even more helpful (and therefore meritable) if you actually damaged them.
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Offline Frell

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Re: Completely new Gold + XP idea
« Reply #29 on: June 05, 2011, 07:10:04 pm »
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The current system is socialist, aka "teamwork". You do all the work plowing to the flag while some people just sit next to their computer and hold down 'w' till they get killed while watching family guy to collect xp and gold.

But the old system was greedy.

Both bad, both are destructive in their purest form, so mix them!

I like your system, you should be alive when they die to get the gold, so you cant "tag" everyone in a suicide rush.
« Last Edit: June 05, 2011, 07:12:05 pm by frell »