Ok, my problem is that if i was playing and had got like 11 kills what reward do i get? Everyone on my team gets the multiplier and killing 11 guys wont do that much if there is 150 people playing. Another problem is that when i fight against someone with a flamberge in plate i'm thinking, why am i doing this? Here is my master plan, i am unsure if it is possible or not.
1. IMPORTANT, i am not proposing you get gold for each kill, that would not fix my problem with fighting good people.
Here is what i am saying. When u hit someone you get say 10 gold and 10xp or what ever. So if i'm a peasant and i end up alone against a knight. If i hit him 50 times then kill him i get 500 gold. (very extreme case). But if the knight slices the peasant's face of he only gets 10.
2. IN ADDITION, if you are an archer and you often dont get kills this works because your are earning gold for each hit.
3. BIG QUESTION, now what happens if people just chose a short bow and spam hit? well this is the master plan, when you kill that person the number of hits is doubled. So if you hit someone 5 times then kill him you get 100 gold. (This can be balanced later on, the gold and xp is estimate from me).
4. OPTIONAL IDEA, one problem is if your fighting somone and have hit him like 10 times then your friend kills him, your friend just lost you 200. This could lead to fights and tk's. To resolve this if the guy kills you, your xp and gold from the hit count is halved.
SIMPLE LAY OUT
I hit a knight, nothing happens immediately but when he dies i get my gold. If i hit him 5 times. I kill him: I get 5 x 10 x 2 = 100, He kills me 5 x 10/2 = 25, Someone else kills him, 5 x 10 = 50. So there will not be the "KILLSTEALINGmy old friend I HATE YOU" attitude, because you don't want to risk it.
ENHANCED GAME PLAY
I see a knight, i think, if i kill this guy i will get lots of money but i don't want to get killed. Getting killed means you lose a lot of money, think about it. The more hits you land on everyone will result on more gold when they are finally killed. So there will be less suicide charges, people will end up trying to get a hit on him but not getting killed, this is more realistic. Also pike men and archers will get money, at the moment they end up stabbing and hurting the guy then some two hander runs in and kills him. How does the archer feel? with this system he will get the gold he earned. Also this stops leeching, you cant just sit there hiding, you have to try and get a hit. It will also encourage lower levels to be ranged, then as they level up become a melee guy.
MULTIPLIERS
Perhaps we will keep the round win multiplyer and all that, but leecher polls will be removed. This should result in people clumping together alot more and leechers will just die without getting hits.
This is probably impossible, i have no idea how the scripting works but if you could get it to run of the number of hits it would be cool. This is a rushed version of the whole idea, if people have views or improved versions of this plan please post here. Thanks