There are literally about six conflicting opinions within two pages of this thread, everybody wants different shit. The OP's opinion must be the dumbest here though. There are many, many urban maps in the rotation, no open plains whatsoever and the number of villages is quite limited to ones that play well. 90% of the feedback I have received is exactly the opposite, too many urban and/or enclosed maps. Which I find good points and there are some changes pending.
http://forum.melee.org/scene-editing/battle-map-rotation-overhaul/There, I started something a while ago, though I regret it already. If anyone can actually be bothered to write something constructive instead of the usual 'make it better' or 'add old maps' I might just pick up the slack. Not that it will matter, as map rotation will always be shit in the eyes of most.
The rotation first then new maps. Everyone I talk to loves the old ATS community server maps! Bring em back and take out 75 percent of the ones we use now.
I have looked through all of them twice now, a few are salvagable but not really anything special, most are absolutely terrible for reasons eloquently provided by imisshotmail. Find the ATS map pack, and directly specify which ones you want added after careful consideration how they would play. Good luck with finding anything.
on a serious note: make a swamp map. Shallow pools, dead trees, a couple large unbroken pieces of land. Add docks and bridges and maybe some wooden shacks.
Does it look anything like this?