Outpost VillageMap is too small, too enclosed. Not enough pathways for people to go down and almost completely unplayable for anyone on a horse. Ranged can camp on rooftop. The slope to the lower area don't really add anything fun and is more annoying for all classes.
needs to be made bigger and flattened out or removed.
Fishing VillageInside the village is too small, ranged can stand at the entrance to either side and shoot everyone inside it while being protected completely from other classes, two of the ways to go around the outside and around the village are slowly through water or up a giant hill and both are far too slow and awful. The other way leaves you completely open to ranged fire as you have to cross a small wooden bridge.
Increase the size of the village, add cover to the center of it so you can hide from ranged while fighting, add pathways around the outside that are larger with more cover so you can flank around to kill ranged.
Big Sable LighthouseToo much foliage, looks cluttered, map is almost completely open for ranged to shoot at you except for the large wooden building in the middle, but because it is so large you can't really hide behind it for cover for long. The small bumps or "hills" are annoying to fight on and around, and don't really add anything.
Add more cover against ranged scattered about, flatten map more, remove or reduce size of the main wooden building and make a couple smaller ones there instead. Less foliage.
CrossingRanged can camp on top of the wall, middle fighting area on the wooden bridges is too narrow, as are the sidepaths around the outside.
Remove access to the wall, make the middle and side paths bigger
The Canals Of Our CityMostly ok map, maybe widen some of the more narrow pathways (bridges ect) so they are easy to cross for cavalry.
Desert RuinsReally bad map, unplayable for any one on a horse, far too many elevated positions for ranged to camp and shoot down from, all around too small and clustered, one side starts on a hill and the other at the bottom of it leading to awful melee fighting for the side at the bottom. Unsalvageable, remove.
RajasMostly ok map. Maybe widen pathways/remove some stairs where ranged camp.
Indigo DryportBad map, unplayable for cavalry, massively biased for ranged when they get on top of buildings and shoot down. All around unfun to play as most classes.
Port AssaultRemove the fences and flatten out the small hilly part in the image more, average map.
Snowy HamletPretty good map but a lot of the hills are completely unnecessary and just detract from fun, flatten them down more and maybe add assorted stones ect to provide cover where they were.
Lochhaven ATSAwful map, camping ranged, 1man wide bridges, tons of stairs and vertical gameplay. Remove.
Down by the RiverFAR too many random hills that add nothing but unfun gameplay where ranged camp. Remove all the hills and make it just one slight slope from the mountains to the beach.
Northern ArchipelagoMaybe add some cover in the main fighting area, otherwise ok map.
Crop RotationTerrible unneeded elevation, map would be 100% better if it was all on the same level and flat instead of having one side be above all the rest.
DuneNot enough cover in the main fighting area for protection against ranged.
Commercial CityThe map is just an oval circuit with narrow corridors which is terrible design. The main fighting area has an elevated position next to it where ranged go to camp, not needed at all.