Super QQ incoming Fips!
(5 posts were made since I started typing this!)
Somehow, SOMEHOW, we kept an 8v8 last night on NA2 (which in itself is amazing cause most NA just grinds on battle) but what's even more amazing is, we played on ONE siege map (which was way too easy for attackers so I'm gonna remove one of the ladders and see what happens.... back on topic) and then TWO CONQUEST MAPS! YES, we played 2 conquest maps, 3 rounds each. Defenders won the first map each round (first and seconds rounds were damn close though) and then the second map, attackers won each round (last round was damn close, and when I've been saying damn close, I mean we had overtime). Now, I was lucky enough to be winning this whole time, so the second conquest map gave me almost 1.5 hours of x5! Needless to say, I leveled from 27 to 30 during these two conquest maps!
Now, how I forced myself to stay THAT FRIGGIN LONG? Cool peeps, and the fact that I spent almost half of that time running in peasant gear with stick to keep the serious down may have helped. I dunno. 30 minutes is a long time to spend on any map I think. Even strat battles don't last more than an hour I think. I wouldn't want the timer any lower with some of these conquest maps, but playing the same map for 1.5 hours straight...... well, let's just say the second round of the first conquest map, defenders almost lost because we didn't care. It was awesome fun the first 30 minutes, but multiple rounds on these maps gets cumbersome and tiring. Our motivation as attackers on the 2nd map (after the first round) was to end it as fast as we could....which wasn't that fast because of good defenders.
Overall, the two conquest maps I played last night (didn't check the names, but I'd know them if I saw any screenshot) were, for the most part, enjoyable and kinda balanced for our small numbers, albeit, long. Very long. Too long. And we were lucky because either defense always won (barely) or attacker always won (again, barely). The barely part is good, but after 3 rounds on each map, I was sick of that map. Not because I had to find enemies, oh no, they found me.
Not because of the constant running or dying, cause dat spawn time - wow.... like 3 seconds! May want to modify that a teensie bit. It was simply because I was sick of playing the same map that long. Good maps, but even good maps get tiring to look at and play on for what some people consider a day's worth of playing cRPG. If one team had not won each round, we'd have been there even longer (and if that had happened, I guarantee you, most, if not all, of the small NA2 population would have left. Not from losing a high multi over a good 30 minutes (some of us were playing this whole time with a x2 or less), but because it would mean the same map for at least another 30 minutes.
tl;dr
Conquest was fun last night. We had a good population for NA2. Fix multi. Fix spawn times. Make it first to 2 wins or just have 2 rounds per conquest map, period. Hell, maybe even 1.