Poll

Conquest maps on Siege Servers (EU2/NA2)

Keep them in until multi is fixed.
20 (16.5%)
Get rid of them until multi is fixed.
65 (53.7%)
Keep them in but decrease amount of rounds to change map to 2.
23 (19%)
Keep them out of siege.
13 (10.7%)

Total Members Voted: 121

Author Topic: Conquest maps on siege.  (Read 2920 times)

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Offline Fips

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Conquest maps on siege.
« on: June 02, 2014, 05:29:01 pm »
+2
Please vote.

Offline HarunYahya

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Re: Conquest maps on siege.
« Reply #1 on: June 02, 2014, 06:50:19 pm »
0
Any decided method to fix the multi system though ?
I tried conquest, liked it very much tbh just need a proper rewarding system.

Offline KingBread

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Re: Conquest maps on siege.
« Reply #2 on: June 02, 2014, 07:53:20 pm »
0
plS get rid of them now

I just wasted hour trying to take EASTERN WALLS and its shit. There is now fun in it. Pls take it right away
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Offline woody

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Re: Conquest maps on siege.
« Reply #3 on: June 03, 2014, 12:12:04 am »
0
BUMP

Offline Ras_FrenzYYY

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Re: Conquest maps on siege.
« Reply #4 on: June 03, 2014, 03:14:33 am »
+2
Double XP is the real solution for conquest.....

Summer Event..3 Months of double xp on conquest
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Offline Penitent

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Re: Conquest maps on siege.
« Reply #5 on: June 03, 2014, 04:43:25 am »
0
I liked it when conquest was on NA and I had a x5 and I could just cruise baby, just cruise.

Offline Fips

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Re: Conquest maps on siege.
« Reply #6 on: June 03, 2014, 03:38:31 pm »
0
Only 3 people against this mode entirely, me gusta. I'll update the cycle today, just needs a server restart to get rid of them until multi. Although if i ever happen to make a map of like 10 minutes or so, expect them to get in. But that would need me to be not lazy, so nevermind i guess :o

Also damn you multiwhores, i liked having that tdm feel :(

Offline korppis

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Re: Conquest maps on siege.
« Reply #7 on: June 03, 2014, 03:55:19 pm »
+6
Conquest is fun even with x1, but 2 hours of one map was too much.

Offline Ras_FrenzYYY

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Re: Conquest maps on siege.
« Reply #8 on: June 04, 2014, 08:37:57 am »
+1
Only 3 people against this mode entirely, me gusta. I'll update the cycle today, just needs a server restart to get rid of them until multi. Although if i ever happen to make a map of like 10 minutes or so, expect them to get in. But that would need me to be not lazy, so nevermind i guess :o

Also damn you multiwhores, i liked having that tdm feel :(

Fips what about increase the respawn time of the defenders??Lets say 10-15 secs?
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Offline Kalp

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Re: Conquest maps on siege.
« Reply #9 on: June 04, 2014, 08:41:01 am »
0
I think spawn time is not a problem unless attacking team don't cooperate.
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Gatsby

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Re: Conquest maps on siege.
« Reply #10 on: June 04, 2014, 10:52:39 am »
0
Out of rotation until multy (and some spawn points) are fixed.

Offline Mr.K.

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Re: Conquest maps on siege.
« Reply #11 on: June 04, 2014, 11:02:28 am »
0
I think spawn time is not a problem unless attacking team don't cooperate.

Well last time I played it I had to kill the same guys twice while going for the flag. It increases the difficulty quite a bit :rolleyes: Contested flags should not be spawnable for the defenders.

Also the maps we currently have are a bit boring. I'd love to see more open maps as they work really well with this type of flag system. Don't get me wrong, these maps look great and they are far better than any regular siege map, but with this flag system you could be more creative.

Anyways to the actual topic, take them off until the multi is fixed.

Offline Kalp

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Re: Conquest maps on siege.
« Reply #12 on: June 04, 2014, 06:06:45 pm »
-1
just needs a server restart to get rid of them until multi.
when  :?:rolleyes:
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Offline Thranduil

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Re: Conquest maps on siege.
« Reply #13 on: June 04, 2014, 07:22:03 pm »
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when  :?:rolleyes:

Next patch/hotfix. It about the only time they ever get restarted.  :?
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Offline Daunt_Flockula

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Re: Conquest maps on siege.
« Reply #14 on: June 04, 2014, 07:39:26 pm »
0
It isn't only 3 people Fips. I assure you of that. For the last few days, it has been making me GTX frequently. The problem is not only about the maps, but about the mode itself. War of the Roses had this mode too and it sucked every little bit just like this one. But instead of blabbering, let me list the facts:

1. Map designs most often do not allow the attackers to have any sense of control. Maps are basically a set of small siege maps, which are way easy to control for defenders.
2. Spawn timers are too short for defenders. I whack some defending guy and about like 30 steps later, the same guy is there waiting for me with a troll face. Not to mention some of the most annoying my old friendchers who can comfortably lurk somewhere safe and shoot on. They don't have to wait a lot after they die after all.
3. Forced attacking order quite royally screws attackers as well. Maybe if attackers were allowed to go for any flag they desired, this would make better sense. One could even consider an attacker number cap for any random flag to be captured (like at least a group of 5 attackers have to be present to capture a random flag). In that case, defenders should be allowed to recapture any lost flags too of course.
4. You think people generally enjoy it, but tell it to the tens of GTXing players today. Don't remember which map it was (the one with a siege tower in front of it). Today we defended that and successfully held the damn outer walls (the first check point) for the entire 30 minutes. And naturally, people dropped out one by one until we ended up playing like 7 against 7.
5. Map design itself won't save this mode alone. As I said above, this mode requires a lot of fixing, balancing and redesign itself. I have no single clue as to how that balance can be established, yet I know that conquest doesn't work as a mode for the time being.

These basically.
« Last Edit: June 04, 2014, 10:17:06 pm by Daunt_Flockula »