What i meant by saying
More Ammo just makes it worse IMO. Throwing Cut Weapons is slow, inaccurate and not effective. If you'd even add 100 ammo / slot - it wouldn't change a thing.
(that) is:
We should support the specific characteristics of each weapon: Throwing Axes:
What the class actually is: The axe line basically is a combination of strong melee, and strong close-distance ranged. However on mid - long range, they're too inaccurate and slow to really be something you should rely on.
Now, the problem is that everything that's been done so far to compensate for the overall nerfs on ranged, was not helping the axe-line after all. And here's why:
Ranged Stun was removed --> you have much less oportunities to throw your axes because ppl will reach you faster than before. I know that's a nerf for every ranged class - but obviously those who have to be close to the enemy are handicapped the most. Of course, the
good melee-potential of the whole axe-line kind of counters that - but at the same time it kind of
restricts the MAIN Weapon Mode. If you think increasing the ammo would solve that problem you're just wrong. And the same goes for the "accuracy buff" on axes - which basically does nothing except looking good on the paper - because they were really accurate if you used them on close range - and that's just the situation you SHOULD use them.
So instead of Buffing Axes in a way that doesn't buff them at all we should try to shape and support the characteristics.
That's the ONLY way to balance a class without destroying it - Shaping strength and weakness and hereby creating a niche and a contact point for other classes as well as for the class itself.
Absolutely no one should complain about being killed with 1 Shot if he charges a thrower directly. Just like no thrower should complain about being onehit by a 2hander he tried to defeat with stones.
This is one EXAMPLE:
(+, -, = Indicating a positive, negativ or no change)
Heavy throwing axes: 2 Ammo (-), Dmg 50 Cut (+), 110 accuracy (-), Missile Speed 14 (-), Speed rating 97 (+), Weight 2.6(+)
Throwing axes: 3 Ammo (-), Dmg 43 Cut (+), 100 acc (-), Missile Speed 15 (-), Speed rating 99 (+), Weight 2.8 (+)
Franciscas: 3 ammo(-), Dmg 35 Cut (+), 120 acc (+), Missile Speed 15 (=), Speed rating 100 (+), Weight 2.2 (+)
Throwing Hammers Difficulty 4 (-), 3 ammo(=), Dmg 35 Blunt (=), 100 acc (+), Missile Speed 15 (+), Speed rating 99 (+), Weight 2.8 (+), Cost 4.200 (-)
Explanation: That kind of changes would make the Axe-Line (And the poor Hammer, no one is using at all) more viable to use in close combat, against cav and as a melee weapon, reviving the supportive role - and at the same limiting it's use on long range shots.
In a nutshell: a bigger variety of possible and useful secondary and main builds
The phallus-like ones: While Axes are basically for close combat purposes, the spear line requires a different approach. Those weapons should be used for mid range cav defense and to soften enemy lines as well as hunting single targets.
The melee mode isn't as important as it is for the Axes - however accuracy is a fortiori.
In this case we can savely use reality as a guide how to handle them: long, areodynamic projectiles are much faster than unbalanced, bulky ones. Also they are much more reliable when it comes to aimed shots, and you can carry much more ammunition since you can stack them or use a quiver. The penetration power is decent -
but they're heavy and pretty unhandy. Here's an example:
(+, -, = Indicating a positive, negativ or no change)
Javelins: 6 Ammo (+), Dmg 36 p (+), 125 accuracy (+), Missile Speed 20 (+), Speed rating 80 (-), Weight 10 (-), Slots 2 (-), Difficulty 5 (-)
Jarids: 6 Ammo (+), Dmg 40 p (+), 123 accuracy (+), Missile Speed 22 (+), Speed rating 80 (-), Weight 10 (-), Slots 2 (-), Difficulty 6 (-)
Spears: 4 Ammo (+), Dmg 41 p (+), 120 accuracy (+), Missile Speed 20 (+), Speed rating 78 (-), Weight 10 (-), Slots 2 (-) Difficulty 5 (=)
Lances: 1 Ammo (=), Dmg 58 p (-), 130 accuracy (-), Missile Speed 19 (+), Speed rating 80 (=), Weight 5 (-), Slots 1 (=) Difficulty 7 (+)
Basically by making them heavier you help their supportive role - spear throwers won't join the big fights because they're slower, an more vulnerable in close combat. That balances their great damage potential also enabling the enemy side to avoid them.
It would also make them more dependent on their team's support.
By changing the difficulty and the lower speedrating you prevent high riding skill HT from taking advantage of the damage buff. It will be much harder to time your throws right, but if you hit, you kill - and i mean why not. In my iopinion i think a thrown lance from horseback hurts at least as much as a couched one.
Low Damage Cut Throwing: Those are really meant to be a sidearm. And i think they're doing their job just fine.
However there's an interesting, new approach to that line: What if you'd make them inaccurate as fuck, deleting the difficulty, giving them more stopping power (by changing the damage class or damage values), and limit the ammo to 1/2 each Slot? This would actually make them quite interesting for all the pure melee players, giving them the oportunity to at least defend them selves agains ranged.
Just an idea. You might hate it. Even I'm not sure if i'd like that... ;)
Horse-Thrower ProblemIsn't a problem at all. I'd even say just change the speedbonus like it was before. The high damage is (was) well balanced by the really bad accuracy on Horseback - you really have to get close to place a good shot - but this also means, that your enemy has a much higher chance of oneshotting you too - that's something ppl seem to forget sometimes -
Speedbonus works both ways. Also, i'd like to throw in that
the only thing, the speedbonus nerf achieved, was flooding eu1 with heavy armored cav.
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So, in order to wrap it all up in a few sentences:
The speedbonus nerf, as well as the stun-removal (as Kafein said before) was a big disempowerment of all ranged classes that now results in a massive growth of the cavalry-population.
By trying to buff one of the biggest threats to cav (throwing) you did a step into the right direction but failed to see it through.
Throwing - of all classes the one that's most affected by the speedbonus change since it's the only rangedclass - except mounted ranged - that can attack WHILE moving - had to suffer a massive reduction of their offensive power (vs. their main enemy = cav).
This Damagereduction was balanced by giving accuracy - which doesn't aim for the real enemy (=cav) but for infantry - and doesn't even affect ALL Throwing weapons.
So what u basically did was NERFING Throwing, and BUFFING cav. Denial doesn't help here. We need to find a solution.
And here comes my most important and final statement in this topic:
On top of this post i said "
We should support the specific characteristics of each weapon" - and that means, we should try to obtain the main use of a class.
I think you guys DID actually notice, that throwing was underpowered after that patch - otherwise you wouldn't have tried to buff it again.
But what throwing needs is a real BUFF and not being fubbed of with a random increase of an attribute that doesn't even affect the gameplay at all. Listen to your community - and listen to throwing veterans complaining - who, if not them, knows better what's going on?
I think i'm speaking for all if i say that we're really trying to help here.
My advice:
try dung instead of cutting off roots.
And just to make sure that this is not about me lusting for MORE DAMAGE, MORE KILLS, BETTER KD:
1) ppl who know me can confirm, that i play for fun. I don't give a shit if my K:D is 0:1000 as long as i'm enjoying myself and having a good time with my buds.
2) I have a cav alt, and i'm playing loads of infantry as well. So i know both sides. And i once really feared thrower's when i was playing Cav, just as much as i feared 2h when i was playing as a thrower.
3) I've been playing 2h, cav, Archery, 1h, 1h+Shield, Throwing, Horsethrowing, Horsearchery and Pole. And after that patch the only class i'm feeling useless with is throwing.
4) Don't forget that the main reason for me to even try and change something is that i've spent loads of time, looms, laughter, being-rapes and failure to finally find a build and the equipment that i really LIKE. And now it's just nothing except the being raped part.
5) When i respecc'd to 2h heavy cav i had a K:D of 20:1. But not even a tiny bit of fun.
So spare me all the "YOU ARE JUST CRYINGS BECAUSE YOU WANT TO BE ULTRA OVERPOWERED".
Cus thats the real bullshit here.