More Ammo just makes it worse IMO. Throwing Cut Weapons is slow, inaccurate and not effective. If you'd even add 100 ammo / slot - it wouldn't change a thing.
With statements like this, it's difficult to filter out what you're really trying to say. Come on now.
I mean why do you punish a single class because other ppl don't know how to face it? Does it really make a Piker OP just because the enemy cav thinks charging with a 1h weapon at fullspeed is a good idea?
Single class? Throwing weapons received more ammo and accuracy. The past changes affected all ranged, not just throwing.
On a side note:
Comparison Heavy throwing axes / thrown / melee: (5pt/5ps)
I need 11 Axes if i throw them to kill a heavy armor enemy.
I need 5 swings (WITH THE SAME DAMN AXES) to kill him in melee.
Calling BS on this. It would be very high (7+) for both since you're using cut against 70+ armour with only 5PS/PT. what is your wpf split?
Am i the only one thinking this is disproportionate? It's god damn THROWING weapons we're talking about... So what's the use of them if the 1h mode's stronger?
At least be honest then and change them to "1h" with the 2nd mode of throwing. Having a throwing weapon that's weaker when you throw it than in melee just does not make sense.
List the stats of these throwing weapons in melee and explain to me how they're stronger. Outside of throwing lances, throwing in melee mode have some of the worst stats with poor damage and speed.
Whatever you do, please don't overly buff damage or missile speed. Getting oneshot by ranged is simply one of the most shitty experiences in this game.
That's what the removed penetration accomplished. High damage attacks still consistently deal 30-40 damage and low damage was even buffed, but 1shots were reduced as long as you wear average armour. Ranged weapon damage scales similarly to melee attacks.
I think the strongest nerf to throwing was to nerf the stun. For archers it only makes a differences in scenarios in which balance dictates the archer should already lose (that is, scenarios in which the guy you shoot is so close you should get your sidearm instead). Throwers on the other hand, don't have much else to rely on in order to not die, and can't really camp vantage points like other ranged classes do because they lack range.
I agree; that's why I think some of the low tier throwing weapons need a power increase (well, the cut ones anyway). I think the accuracy buff helped a bit, and may even need to be increased further to pinpoint accuracy since these weapons lack power and hardly any chance to stagger.