I dont think Teeth is biased toward his role in cRPG battles when he makes map modification. He really wants to improve this for everyone and we may discuss with him about what we think about what he does : its nice to be able to talk with someone who has a decision power
I agree with your last post but my take on this "particular" map is that this spot was unbalanced but not powerful enough to dictate the round, except if people heavily exploited it.
For me it was just a possible position where people went or not.
This is the source of the problem I think. When does a tactically "suitable position" becomes too powerful that it needs to be
toned down or
removed?
My take on this is that, except the most silly unbalanced advantageous positions, everything can become overpowerful when you use teamplay and tactics. There will always be situations where a position will give victory in a apparently undeserved manner to the raging looneys of the losing team.
Teams > Zombies
(you can also refer to the wise say "you refuse to use teamplay and tactics" signature that I failed to find in the forum)
Also, the "fun" factor heavily outweight the "unbalanced" factor in most cases.
Positions on the maps are like chains of events that can lead to a different result in each battles. If you decrease the number of position events in maps, you send people to kill each other in a narrower tunnel, where fewer scenarios leads to fewer results and increased
boredom. And boredom in a game is never good
A more detailed take on "fun" in cRPG :
I think there is a dangerous trend that is growing in cRPG about the "fun" factor. People want to have fun themselves, but the others are just there to die at their hands, they dont deserve to have their fun too. HA/HX hate is one of the consequence of this trend.
Recently I went with some of my clanmates on EU_1 with heavy horses. And I was asked by Heibai "do you like sacrificing other people's fun?"
Whenever you do something in the game that increases/decreases the chance of victory of your team (involuntarily or not), you get shit comments about how you're killing the game or what not.
Then we remove everything that made the game have those interesting scenarios (interesting spots on the map are a part of that) and they will all cry to have them back.