Tbh I'm with Jacob here, people always adapt to play what they think will prevent them from dying. Since throwing disappeared we've had a lot less shields and a lot more 2h running round thinking they have magically improved in skill
People were once adapted to have some kind of defence against what was a short ranged, but powerful piercing attack (so a counter to 2h). The longbow and arbalest are the only two weapons that can hold a candle to that role now, so we're seeing just more 2h dropping points in shield to be more effective up close, because there is less need. That is adaption and its key to class building, so if throwing is buffed (and it will be by the sounds of it), those 2h may have to sacrifice some points to shield. If they dont well they will whine as a lot of players do cause a class exists that doesnt allow them 7:1 kd's. Every class has several counters, that applies to everyone and throwing was a valuable counter to 2h, before it got nerfed to the ground...