You named one multiplayer game (Darkfall), and archery in that game is a laggy bad mess and doesn't really work very well. Try again.
Funny, archery had no lag issues when I played Darkfall during both the beta (EU server and ping) and EU launch (again, EU server and bad ping). It worked amazing.
Yea, there's no way a javelin thrown from a horse could penetrate plate armor....oh wait. You need to get your GED so you can at least understand basic physics.
Ah! So there we have it. Throwing should only be viable when done from horseback as a Javazon. I approve with your idea and will support it to the devs. Throwing on foot nerfed to uselessness, Javazons viable due to speed bonus. Wait, that sounds somewhat like it is currently. Wierd.
You obviously never played any of the jedi knight series.
I did, extensively in fact. Never used the guns there either. If you're commenting about JK series in response to:
Only multiplayer melee game: Do you see any JK series servers up and running currently with a respectable community? Yeah, me neither.
Dealing with projectiles you can't dodge: Did you even play JK as a force user? Speed boost, faster base movement anyways, double tapped dodging, FUCKING SABER DEFLECTION TO BLOCK RANGED ATTACKS WITH YOUR SWORD, force-shields? Yeah, WB isn't slug ass slow and lacking all the rest of those....owait
So you should be fine with throwing lances getting more ammo since they do less damage than an arbalest. Make up your mind, you either have to say that throwing lances AND arbalest are OP because they can 1 shot, or you have to say that they are BOTH fine.
Lances 1-shot to the body. Nice try avoiding the point and making up your own though.
I also don't think either are OP at the moment specifically because of the ammo nerf to throwing. The big difference: I can LOGICALLY see someone carrying 15 x-bow bolts in a quiver/pouch. I can't LOGICALLY see someone hiding 7 throwing lances up their ass like a goddamned bag of holding. Especially when the silliness of sheathing a pike and such, along with making larger weapons higher slots than 1 to prevent having a spamberge, great axe, shield, and great maul retardedness was already fixed. Multiple throwing lances is just as retarded. So if you want more ammo, give melee back the ability to carry a 2h duel weapon, anti cav weapon, shield and anti-shield weapon back as well.
Fixed.
Double standards as expected. Ranged forces melee players to get a shield or die. Melee forces ranged to take a melee weapon or die. You don't see all archers bitching that they have to or should take a melee weapon, but melee players will throw shitfits if they are required to "waste" 2-4 points and 1 slot to make them completely immune to ranged attackers. On top of that, they can still use their 2h/polearm when they get within range of the enemy. I swear, back when archery did a crapload of damage and everyone carried a sniper crossbow there was less bitching because everyone also carried a shield. The irony here is that you DO have a shield and you're still complaining like a retarded twelve year old.
I propose that melee damage should be cut in half, swing speeds should be slowed, and Archers can block with their fists indefinitely. Why? Because ranged shouldn't have to deal with melee, it's a nuisance. Screw the fact that they can take a melee weapon, they shouldn't have to, they are archers.
You didn't fix shit, you just spouted bullshit. Ranged doesn't ever have to even get CLOSE to the melee guy. That's how they can avoid melee altogether. It's fucking RANGED ffs.
Kite. Stand at RANGE on high ground. Etc. The only time ranged has to get close to melee is if:
They're stupid and not paying attention
The last alive and don't want to delay
They're stupid and don't understand that they are RANGED
RANGEFor someone that loves it so much you apparently have no fucking idea how it works.
Range: I stand across the field and snipe people with unblockable attacks unless you specifically carry a shield. When you approach, I kite and move to another spot where you can't reach me and shoot some more.
Melee: I have to run across the field and get within arms length of you to attack. Oh, you get to block my attacks if I DO get that close to you. Oh and anyone can block with 0 skill-point investment.