Author Topic: This double hit business  (Read 18523 times)

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Offline Vodner

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Re: This double hit business
« Reply #60 on: January 10, 2013, 03:20:46 am »
+3
Hit trading was terrible beyond belief in Chivalry. It would be a mistake to leave it in cRPG.

Offline NuberT

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Re: This double hit business
« Reply #61 on: January 10, 2013, 03:22:00 am »
+1
you are long mauler nubert, nuff said

might be a buff to long maul, but certainly not to 0 IF :)

Offline Dooz

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Re: This double hit business
« Reply #62 on: January 10, 2013, 03:26:45 am »
0
The kills after death do sound bad...
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Offline NuberT

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Re: This double hit business
« Reply #63 on: January 10, 2013, 03:32:32 am »
0
To be honest it's an unintended feature (leftover from tests), but I kinda like it. Will probably try to tweak it a little instead of removing it immediately.
While you are at it, add damage for succesful chamber and add falling down chance while backpaddeling :!:

Offline EyeBeat

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Re: This double hit business
« Reply #64 on: January 10, 2013, 04:18:11 am »
+2
All this change does is buff armor crutches.
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Offline cmp

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Re: This double hit business
« Reply #65 on: January 10, 2013, 04:38:16 am »
0
All this change does is buff armor crutches.

There's that, but it's not the only downside to it. It also makes combat less skill based, reduces combat depth, encourages spamming and slows down the game.

Offline Shaksie

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Re: This double hit business
« Reply #66 on: January 10, 2013, 05:00:35 am »
0
To be honest it's an unintended feature (leftover from tests), but I kinda like it. Will probably try to tweak it a little instead of removing it immediately.
I've not tried it out but it sounds like a very good feature, would make the way I kill players who are better than I a little less potent.
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Offline Elindor

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Re: This double hit business
« Reply #67 on: January 10, 2013, 06:24:55 am »
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In theory I like it cmp, I do have *concerns* about it in practice in game (largely the "buff" to STR builds), but I guess we'll see.

Right now it's 40ms max and full damage, in the next test update it will be 30ms max and 50% to 65% damage.

How about 30ms and 35%-50% dmg? :)
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Offline Butan

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Re: This double hit business
« Reply #68 on: January 10, 2013, 06:29:51 am »
+1
Played through it and I only encountered the case where I was double hitted, even though I should be the last one to strike, so it shouldnt be ALWAYS the str crutcher getting all the benefit.

Now people have to be double cautious about trying to outspam someone, if they are evenly matched... And if they are evenly matched, (in a very small timeframe) why would only one get the strike?
I still agree the event is too common but its not that unbalanced as anyone seems to think.

cRPG works in a way where, AGI against STR, if you play smart, even the STR can outspam and counter, or the other way around, so for players who knows how to play, the double hit event should happen to them evenly, being hit second AND being able to hit last, whatever their build. But I'm sure anyone will only complain about when they get second hitted, and never talk about when they had the second hit to the enemy :lol:


One big downside though, is jousting tournament being almost completely impossible now (or would need an old version) because of the even lenght of the couching lances and position of the riders...

Offline bavvoz

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Re: This double hit business
« Reply #69 on: January 10, 2013, 07:46:27 am »
0
Died from this so many times last night, huge nerf to my weak shielder so ill just stay away from eu1 for a while then

Offline Berserkadin

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Re: This double hit business
« Reply #70 on: January 10, 2013, 08:07:28 am »
+1
Seems just like another reason to play on eu_2 instead.
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Offline Joker86

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Re: This double hit business
« Reply #71 on: January 10, 2013, 08:20:00 am »
+2
There's that, but it's not the only downside to it. It also makes combat less skill based, reduces combat depth, encourages spamming and slows down the game.

And is a nerf for AGI users who rely on being faster.

Note: haven't tried yet.


I also like the basic idea of it, but I can't imagine any way this could be implemented without having severe backhits, only for the sake of a little bit realism. It doesn't matter how long the time after a hit is or how big the damage is, if you can be hit after you hit the enemy, and you know that, it will change your behaviour. Depending on whether you would be the first or second one to hit.
Joker makes a very good point.
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Offline Sagar

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Re: This double hit business
« Reply #72 on: January 10, 2013, 08:41:30 am »
-2
Really great tweak from devs. It is more realistic and I just love when you guys thinking in that way.  :D
Give us more of this. Stamina soon ..... ?

Offline a_bear_irl

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Re: This double hit business
« Reply #73 on: January 10, 2013, 08:45:36 am »
+1
as a 30/12 plate wearing bec user, i heartily endorse this change

(not really revert it asap)
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Offline Gnjus

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Re: This double hit business
« Reply #74 on: January 10, 2013, 08:46:18 am »
0
Well thats 1 more reason to stay in rageball then. That kinda fucks up the good players... normally the fights was decided by slightly better footwork and timings between good players.... now it seems like the worse player can win aswell.

...or you could just stay on EU3 minding your own business.
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