Author Topic: This double hit business  (Read 18458 times)

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Offline Lizard_man

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Re: This double hit business
« Reply #45 on: January 10, 2013, 01:52:15 am »
+5
If it stays, wouldn't bother me. When it gets removed, won't bother me. But apparently liking something doesn't go down well in this community, I should have just jumped on the QQ bandwagon...
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Offline Hunter_the_Honourable

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Re: This double hit business
« Reply #46 on: January 10, 2013, 01:54:33 am »
0
If it stays, wouldn't bother me. When it gets removed, won't bother me. But apparently liking something doesn't go down well in this community, I should have just jumped on the QQ bandwagon...

Liking things is not bad, but this is basically a massive nerf to all MELEE classes, xbows still cancel your attack when you get hit along with arrows yet melee weapons don't. This is nerfing melee nothing more.
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Offline Duckzern

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Re: This double hit business
« Reply #47 on: January 10, 2013, 01:55:39 am »
0
Which is 80% of my longspear stabs at close range, great change!

I don't see how this wouldn't be a bug, if this was a conscious decision then I am revoking my investment.

The server did go down for an update, and this is the only change I have noticed.
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Offline Shaksie

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Re: This double hit business
« Reply #48 on: January 10, 2013, 02:05:46 am »
0
I'm unsure if you are referring to the server side patch on Eu I have been hearing about it but please don't remove double hits, they are the only way I can beat the top Aus players.
Mind you my double swinging is actually tactical, and works almost every time because of some specific things that I do; no I shan't tell you because then I would lose my advantage. :)
VERY nice boy :)

Offline Panos

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Re: This double hit business
« Reply #49 on: January 10, 2013, 02:10:23 am »
+1
Well thats 1 more reason to stay in rageball then. That kinda fucks up the 2h GS+KUYAK+spammers ... normally the fights was decided by slightly better footwork and timings between good players.... now it seems like the worse player can win aswell.

There you go kiddo.
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Offline Akryn

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Re: This double hit business
« Reply #50 on: January 10, 2013, 02:12:44 am »
0
First the cavalry lag from bumps and touches , now this ... this kills lancer 1v1 fights as a final nail in the coffin after the angle nerf for lances.

wtf donkeyteam ?

This. So much. 1H & Shield Cav are so much stronger than lancer in my opinion now.
2H are now a very viable anticav class due to double hits.
« Last Edit: January 10, 2013, 02:18:50 am by Akryn »
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Offline Prpavi

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Re: This double hit business
« Reply #51 on: January 10, 2013, 02:14:06 am »
-2
It's awesome!

Awesome patch guys!!!
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Visconti

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Re: This double hit business
« Reply #52 on: January 10, 2013, 02:15:23 am »
+3
Havent seen the patch notes or played, but this sounds absolutely retarded

Edit: And if this does stay in, it definitely needs to reduce the damage of the person who got hit first, by ALOT, like, nearly to the point of glancing. But in the end, its still a pretty stupid change to melee
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Offline Butan

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Re: This double hit business
« Reply #53 on: January 10, 2013, 02:38:19 am »
+3
From a realistic point of view, it sounds good.

But gameplay-wise, it sounds bad... or at least, like some said, the "2nd" hit should be possible only if its like 50ms away from the first, and it does half damage.

Offline Hunter_the_Honourable

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Re: This double hit business
« Reply #54 on: January 10, 2013, 02:41:59 am »
+1
From a realistic point of view, it sounds good.

But gameplay-wise, it sounds bad... or at least, like some said, the "2nd" hit should be possible only if its like 50ms away from the first, and it does half damage.


Oh shush you! You would be infavour of this Mr 36+ Str! :P Now when people finally mange to hit you it wont matter because you will just hit them, knock em down then finished them before they stand up. Now fighting people like you and b0nk is going to be even more annoying!  :?
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Offline NuberT

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Re: This double hit business
« Reply #55 on: January 10, 2013, 02:44:18 am »
0
I like it and it makes absolutely sense from realism point of view - why in gods name would I stop a swing in mid-air, which already gathered momentun?!

makes my build kinda obsolete though XD

Offline Butan

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Re: This double hit business
« Reply #56 on: January 10, 2013, 02:54:36 am »
0

Oh shush you! You would be infavour of this Mr 36+ Str! :P Now when people finally mange to hit you it wont matter because you will just hit them, knock em down then finished them before they stand up. Now fighting people like you and b0nk is going to be even more annoying!  :?

Thats why its shit, I like me some challenge, and STR is already OP no need for more  :lol:

Offline no_rules_just_play

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Re: This double hit business
« Reply #57 on: January 10, 2013, 02:58:14 am »
0
I like it and it makes absolutely sense from realism point of view - why in gods name would I stop a swing in mid-air, which already gathered momentun?!

makes my build kinda obsolete though XD
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Offline cmp

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Re: This double hit business
« Reply #58 on: January 10, 2013, 03:00:39 am »
0
To be honest it's an unintended feature (leftover from tests), but I kinda like it. Will probably try to tweak it a little instead of removing it immediately.

Liking things is not bad, but this is basically a massive nerf to all MELEE classes, xbows still cancel your attack when you get hit along with arrows yet melee weapons don't. This is nerfing melee nothing more.

Wrong. It works exactly the same way with ranged weapons.

From a realistic point of view, it sounds good.

But gameplay-wise, it sounds bad... or at least, like some said, the "2nd" hit should be possible only if its like 50ms away from the first, and it does half damage.

Right now it's 40ms max and full damage, in the next test update it will be 30ms max and 50% to 65% damage.

If it stays, wouldn't bother me. When it gets removed, won't bother me. But apparently liking something doesn't go down well in this community, I should have just jumped on the QQ bandwagon...

It's like that for every change, we are used to it. Personally I really dislike when people who admit they haven't even tried it think they know better.

Offline Butan

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Re: This double hit business
« Reply #59 on: January 10, 2013, 03:09:54 am »
+1
To be honest it's an unintended feature (leftover from tests), but I kinda like it. Will probably try to tweak it a little instead of removing it immediately.


Its a really small tweak, and a good idea really; but everyone and their mothers are skilled in cRPG now, so a 40ms difference between two hits isnt so rare.

If that event go from "uncommon" to "rare", I think everyone will support the idea, because it will affect them only in a very small % of their fighting situation, and god knows everyone hates getting hit with a passion that borders on psychopathy nowadays.


Whats funny is you could already get a double hit, but it was very very rare (ultra special very rare with melee weapons :lol:) so noone complained  :mrgreen: and when it happened it was more funny than frustrating.