Author Topic: Star Citizen  (Read 141787 times)

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Offline Xant

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Re: Star Citizen
« Reply #750 on: August 08, 2015, 09:34:49 am »
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Except FPS is what makes it special.
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Offline Kafein

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Re: Star Citizen
« Reply #751 on: August 08, 2015, 12:38:14 pm »
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Except FPS is what makes it special.

How so? There are bazillions of good FPS games out there, but only a handful of space sims.

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Re: Star Citizen
« Reply #752 on: August 08, 2015, 12:53:00 pm »
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The middle part has that Ratchet & Clank-ish Bergeaud style to it.

Oh yeah it actually did, thats neat. Makes me wanna play those games again. Good ol' ps2 games.
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Offline Vibe

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Re: Star Citizen
« Reply #753 on: August 08, 2015, 01:08:55 pm »
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How so? There are bazillions of good FPS games out there, but only a handful of space sims.

But no space sims with FPS :)

Offline Xant

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Re: Star Citizen
« Reply #754 on: August 08, 2015, 01:39:08 pm »
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How so? There are bazillions of good FPS games out there, but only a handful of space sims.
Because the whole point of SC is that it'll be a spacesim, not a spaceship sim. A scifi world where you can fly ships but also walk around or shoot with guns. And no, there are no good FPS games out there, certainly nothing with the context SC provides for the firefights.
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Offline Leshma

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Re: Star Citizen
« Reply #755 on: August 08, 2015, 04:06:30 pm »
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If only they could have not have this FPS nonsense idea and make a really good and functional space sim. We'd be playing it right now.

I would never put my money on it without FPS and every other component they promised. Currently, sore spot is lack of celestial and orbital mechanics. Those asteroids in demo look hella weird being stationary. Same goes for Elite, what bought me is promise of planetary exploration accompanied with spaceship sim.

These animations they have shown in multicrew demo looks really weird and jerky, must be old animations.

Offline Xant

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Re: Star Citizen
« Reply #756 on: August 08, 2015, 11:07:00 pm »
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It's because they're doing the 1:1 third person/first person animations. It still needs polishing when watching other people.
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Offline Leshma

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Re: Star Citizen
« Reply #757 on: August 09, 2015, 12:18:18 am »
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Looks just fine in planetside demo.

Offline Kafein

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Re: Star Citizen
« Reply #758 on: August 09, 2015, 01:03:29 am »
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Because the whole point of SC is that it'll be a spacesim, not a spaceship sim. A scifi world where you can fly ships but also walk around or shoot with guns. And no, there are no good FPS games out there, certainly nothing with the context SC provides for the firefights.

I just don't understand what the combinations of those things is supposed to bring to the table. Space sims can be extremely deep without FPS elements tacked onto them.

Offline Vibe

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Re: Star Citizen
« Reply #759 on: August 09, 2015, 01:05:36 am »
+2
I just don't understand what the combinations of those things is supposed to bring to the table. Space sims can be extremely deep without FPS elements tacked onto them.

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Offline Xant

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Re: Star Citizen
« Reply #760 on: August 09, 2015, 07:52:47 am »
+1
I just don't understand what the combinations of those things is supposed to bring to the table. Space sims can be extremely deep without FPS elements tacked onto them.
It gives actions context. Instead of being a space ship, you're a person that can pilot spaceships or fuck around planetside or whatever. It's more, as gay as it sounds, immersive. As for the FPS aspect, I see/hope it will be kind of like DayZ, only much, much better. Having a massive universe with a ton of crap happening in the background, feeling like a living, breathing world. The context is really important. Without context, all you have is a CS match. With context, you get DayZ+ where firefights have meaning, where you really don't want to die, and where winning has substantial rewards.

It's like the difference of playing GTA 5 as a car and playing GTA 5 as it is, with a whole world built around the driving, and being able to do other shit.


Also, SC FPS looks really, really promising. It does quite a lot of things no one has ever done before. Graphics also look great at the moment, their new lighting really shows.
https://youtu.be/TuuCRbFb-PI?t=6317

Can't wait for it to release.

I love the soundtrack, the look of the space, the ships, multicrew stuff, everything.
« Last Edit: August 09, 2015, 08:12:00 am by Xant »
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Offline Vibe

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Re: Star Citizen
« Reply #761 on: August 09, 2015, 08:01:51 pm »
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question is when

Offline Xant

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Re: Star Citizen
« Reply #762 on: August 09, 2015, 08:05:37 pm »
+1
question is when
Never ask that question.


The gamescom presentation was super promising though, showing they've done a crap ton of work behind the scenes, and for the first time demonstrating how all of the promised features merge together.
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Offline Dach

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Re: Star Citizen
« Reply #763 on: August 09, 2015, 10:19:40 pm »
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I didn't invest in Star Citizen since it looked way more like an hoax than anything else at first... :P

Just watched their multicrew demo and I must say this look impressive.  :o

Yep multicrew in multiplayer isn't new per say (Example: Battlefield vehicle)

But doing that in an open world ish game is kinda crazy and I love it.  :D

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Offline Vibe

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Re: Star Citizen
« Reply #764 on: August 09, 2015, 10:34:02 pm »
+1
Looks awesome, hope there's a lot of bigger ships as well, not just fighters (the one in the demo seems decently big, the one above it even better). Any other demos like this that I've missed?
« Last Edit: August 09, 2015, 10:38:39 pm by Vibe »