Author Topic: Star Citizen  (Read 141825 times)

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Offline Leshma

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Re: Star Citizen
« Reply #735 on: May 09, 2015, 01:19:07 pm »
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Another delay. Typical CIG. Only Xant was newmy old friend enough to believe they will release back in March.

Offline Xant

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Re: Star Citizen
« Reply #736 on: May 09, 2015, 01:26:33 pm »
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What are you talking about, another delay? They delayed once when they couldn't hit their March deadline due to "backend network" crap. Their progress looks amazing, though. The FPS already looks way better than anything else on the market right now. Look at DayZ, for example. Then look at how far SC FPS has come from the unveiling, and how many great features it has.
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Offline Leshma

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Re: Star Citizen
« Reply #737 on: May 09, 2015, 04:34:08 pm »
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Delay like, they won't release it soon. That is the reason for chairman letter and status report, to buy few months time.

Offline Xant

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Re: Star Citizen
« Reply #738 on: May 09, 2015, 04:44:29 pm »
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Yes. So?
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Offline Leshma

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Re: Star Citizen
« Reply #739 on: May 09, 2015, 09:48:05 pm »
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People were expecting them to say how FPS game module is nearly done and will be released next week, or week after next. Instead, they didn't even give timeframe. Which means it won't come soon. Maybe it will be presented on E3, but that will be just for the press and in showroom. We won't get it before July, mark my words.

Offline Xant

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Re: Star Citizen
« Reply #740 on: May 09, 2015, 09:54:52 pm »
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People are free to expect what they want, of course. They probably didn't give a timeframe because the majority of the community has some fundamental misconceptions about the nature of open development and they take any kind of timeframe as a binding contract between them, CIG and God.

It'll be done when it's done. No one's entitled to anything more. The fact that people can play at all before it comes out, or before it's in late beta, is something that you won't be able to do with other AAA quality games. Of course they'll run into delays and problems when they're just developing something out of scratch. If it was a normal game, it probably wouldn't even be announced yet.
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Offline Ikarus

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Re: Star Citizen
« Reply #741 on: May 18, 2015, 12:21:21 am »
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This is an appropriate seat
(click to show/hide)

EDIT: I hope they will never let the people paint their own ships, because I´m afraid that stuff like this will happen
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« Last Edit: May 25, 2015, 12:26:17 am by Ikarus »
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Offline Leshma

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Re: Star Citizen
« Reply #742 on: July 23, 2015, 01:07:01 am »
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Offline Kafein

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Re: Star Citizen
« Reply #743 on: July 23, 2015, 01:11:51 am »
+1
The middle part has that Ratchet & Clank-ish Bergeaud style to it.

Offline Xant

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Re: Star Citizen
« Reply #744 on: July 23, 2015, 04:31:16 am »
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FPS module soon. SOOON
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Offline Leshma

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Re: Star Citizen
« Reply #745 on: July 23, 2015, 03:33:16 pm »
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Few weeks after Gamescom, they say. Could be finished sooner with some luck but doubt we'll see it before convention regardless what state module is in at that time.

They did some nice changes to flight mechanics with last PTU patch, hopefully they keep going in that direction. Also 64-bit world or Large world is finished (thanks to capable Germans from Foundry DE) and multicrew is next in the line after FPS.

Offline Polobow

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Re: Star Citizen
« Reply #746 on: July 23, 2015, 11:16:25 pm »
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They did some nice changes to flight mechanics with last PTU patch, hopefully they keep going in that direction.

What kind of direction do you mean exactly?

Offline Senni__Ti

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Re: Star Citizen
« Reply #747 on: July 24, 2015, 01:02:19 am »
+2
What kind of direction do you mean exactly?

Maneuvering thrusters used to have about the same output as the main thruster.
They now have considerably less, leading to much more drifting and a greater feeling of weight to the ships.

Offline Xant

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Re: Star Citizen
« Reply #748 on: August 07, 2015, 09:55:05 pm »
+1
Star Citizen looking really awesome at Gamescom.
Meaning lies as much
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Offline Kafein

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Re: Star Citizen
« Reply #749 on: August 08, 2015, 12:58:07 am »
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If only they could have not have this FPS nonsense idea and make a really good and functional space sim. We'd be playing it right now.