I just don't understand what the combinations of those things is supposed to bring to the table. Space sims can be extremely deep without FPS elements tacked onto them.
It gives actions context. Instead of being a space ship, you're a person that can pilot spaceships or fuck around planetside or whatever. It's more, as gay as it sounds, immersive. As for the FPS aspect, I see/hope it will be kind of like DayZ, only much, much better. Having a massive universe with a ton of crap happening in the background, feeling like a living, breathing world. The context is really important. Without context, all you have is a CS match. With context, you get DayZ+ where firefights have meaning, where you really don't want to die, and where winning has substantial rewards.
It's like the difference of playing GTA 5 as a car and playing GTA 5 as it is, with a whole world built around the driving, and being able to do other shit.
Also, SC FPS looks really, really promising. It does quite a lot of things no one has ever done before. Graphics also look great at the moment, their new lighting really shows.
https://youtu.be/TuuCRbFb-PI?t=6317Can't wait for it to release.
I love the soundtrack, the look of the space, the ships, multicrew stuff, everything.